From f7b00e782a99c8495d3722f164167d63e701e8fb Mon Sep 17 00:00:00 2001 From: wolfbeast Date: Mon, 30 Jul 2018 07:21:04 +0200 Subject: Enable d3d9 accelerated layers as a fallback. If d3d 11 can't be used for whatever reason (limited integrated/mobile chipset, etc.) we should fall back to d3d9. Mozilla blocked this based on experiences with Intel GPUs/drawing artefacts, but those drivers are blacklisted already. No reason to disable this path for everyone. --- modules/libpref/init/all.js | 4 ++-- 1 file changed, 2 insertions(+), 2 deletions(-) (limited to 'modules') diff --git a/modules/libpref/init/all.js b/modules/libpref/init/all.js index 22668594f..73f7e76d7 100644 --- a/modules/libpref/init/all.js +++ b/modules/libpref/init/all.js @@ -4596,8 +4596,8 @@ pref("gfx.direct2d.force-enabled", false); pref("layers.prefer-opengl", false); pref("layers.prefer-d3d9", false); -// Disable for now due to bug 1304360 -pref("layers.allow-d3d9-fallback", false); +// Enable fallback if d3d11 can't be used. See bug #1262187 +pref("layers.allow-d3d9-fallback", true); #endif // Copy-on-write canvas -- cgit v1.2.3