From 282b791acb826de9b537fce88bf49472d8e19977 Mon Sep 17 00:00:00 2001 From: wolfbeast Date: Sat, 25 Jan 2020 21:26:24 +0100 Subject: Issue #1360 - Part 1: Simplify layers acceleration prefs. This gets rid of platform-dependent hard-coded defaults, but keeps build-time blocking if there is no GL provider (in which case layers acceleration almost certainly won't work because it needs a GL compositor and would likely crash without) New prefs are - layers.acceleration.enabled to enable HWA - layers.acceleration.force to force it enabled (requires .enabled to be set as well) This is the platform part of this issue. The rest will be front-end work (Preference UI integration and pref migration) --- modules/libpref/init/all.js | 23 ++++++++++------------- 1 file changed, 10 insertions(+), 13 deletions(-) (limited to 'modules') diff --git a/modules/libpref/init/all.js b/modules/libpref/init/all.js index c5daf9213..ada4dbc5f 100644 --- a/modules/libpref/init/all.js +++ b/modules/libpref/init/all.js @@ -4497,7 +4497,16 @@ pref("network.tcp.keepalive.probe_count", 4); #endif // Whether to disable acceleration for all widgets. -pref("layers.acceleration.disabled", false); +#if defined(XP_UNIX) && !defined(XP_MACOSX) +// On Linux this is disabled by default for known issues with "free" drivers +pref("layers.acceleration.enabled", false); +#else +pref("layers.acceleration.enabled", true); +#endif +// Whether to force acceleration on, ignoring blacklists. +// This requires layers.acceleration.enabled to be set to true +pref("layers.acceleration.force", false); + // Preference that when switched at runtime will run a series of benchmarks // and output the result to stderr. pref("layers.bench.enabled", false); @@ -4506,18 +4515,6 @@ pref("layers.bench.enabled", false); pref("layers.gpu-process.dev.enabled", true); #endif -// Whether to force acceleration on, ignoring blacklists. -#ifdef ANDROID -// bug 838603 -- on Android, accidentally blacklisting OpenGL layers -// means a startup crash for everyone. -// Temporarily force-enable GL compositing. This is default-disabled -// deep within the bowels of the widgetry system. Remove me when GL -// compositing isn't default disabled in widget/android. -pref("layers.acceleration.force-enabled", true); -#else -pref("layers.acceleration.force-enabled", false); -#endif - pref("layers.acceleration.draw-fps", false); // Enable DEAA antialiasing for transformed layers in the compositor -- cgit v1.2.3