From d162ecbaffe845c9707da5d2f6cab11f343ef00e Mon Sep 17 00:00:00 2001 From: Gaming4JC Date: Sun, 27 Oct 2019 19:40:52 -0400 Subject: Issue #1267 - Part 1: Update libcubeb to a1200c34. --- media/libcubeb/uplift-wasapi-part-to-beta.patch | 118 ------------------------ 1 file changed, 118 deletions(-) delete mode 100644 media/libcubeb/uplift-wasapi-part-to-beta.patch (limited to 'media/libcubeb/uplift-wasapi-part-to-beta.patch') diff --git a/media/libcubeb/uplift-wasapi-part-to-beta.patch b/media/libcubeb/uplift-wasapi-part-to-beta.patch deleted file mode 100644 index 90e827830..000000000 --- a/media/libcubeb/uplift-wasapi-part-to-beta.patch +++ /dev/null @@ -1,118 +0,0 @@ -# HG changeset patch -# User Alex Chronopoulos -# Parent b7bb31e5a851d6f8e142c39dc077e3774719eced -Bug 1342363 - Uplift wasapi fixes in Beta. r?kinetik - -diff --git a/media/libcubeb/src/cubeb_wasapi.cpp b/media/libcubeb/src/cubeb_wasapi.cpp ---- a/media/libcubeb/src/cubeb_wasapi.cpp -+++ b/media/libcubeb/src/cubeb_wasapi.cpp -@@ -807,16 +807,20 @@ wasapi_stream_render_loop(LPVOID stream) - maybe WebRTC. */ - mmcss_handle = - stm->context->set_mm_thread_characteristics("Audio", &mmcss_task_index); - if (!mmcss_handle) { - /* This is not fatal, but we might glitch under heavy load. */ - LOG("Unable to use mmcss to bump the render thread priority: %x", GetLastError()); - } - -+ // This has already been nulled out, simply exit. -+ if (!emergency_bailout) { -+ is_playing = false; -+ } - - /* WaitForMultipleObjects timeout can trigger in cases where we don't want to - treat it as a timeout, such as across a system sleep/wake cycle. Trigger - the timeout error handling only when the timeout_limit is reached, which is - reset on each successful loop. */ - unsigned timeout_count = 0; - const unsigned timeout_limit = 5; - while (is_playing) { -@@ -1158,22 +1162,26 @@ bool stop_and_join_render_thread(cubeb_s - - /* Wait five seconds for the rendering thread to return. It's supposed to - * check its event loop very often, five seconds is rather conservative. */ - DWORD r = WaitForSingleObject(stm->thread, 5000); - if (r == WAIT_TIMEOUT) { - /* Something weird happened, leak the thread and continue the shutdown - * process. */ - *(stm->emergency_bailout) = true; -+ // We give the ownership to the rendering thread. -+ stm->emergency_bailout = nullptr; - LOG("Destroy WaitForSingleObject on thread timed out," - " leaking the thread: %d", GetLastError()); - rv = false; - } - if (r == WAIT_FAILED) { - *(stm->emergency_bailout) = true; -+ // We give the ownership to the rendering thread. -+ stm->emergency_bailout = nullptr; - LOG("Destroy WaitForSingleObject on thread failed: %d", GetLastError()); - rv = false; - } - - - // Only attempts to close and null out the thread and event if the - // WaitForSingleObject above succeeded, so that calling this function again - // attemps to clean up the thread and event each time. -@@ -1798,19 +1806,16 @@ void wasapi_stream_destroy(cubeb_stream - XASSERT(stm); - - // Only free stm->emergency_bailout if we could not join the thread. - // If we could not join the thread, stm->emergency_bailout is true - // and is still alive until the thread wakes up and exits cleanly. - if (stop_and_join_render_thread(stm)) { - delete stm->emergency_bailout.load(); - stm->emergency_bailout = nullptr; -- } else { -- // If we're leaking, it must be that this is true. -- assert(*(stm->emergency_bailout)); - } - - unregister_notification_client(stm); - - SafeRelease(stm->reconfigure_event); - SafeRelease(stm->refill_event); - SafeRelease(stm->input_available_event); - -@@ -1865,21 +1870,21 @@ int stream_start_one_side(cubeb_stream * - return CUBEB_ERROR; - } - - return CUBEB_OK; - } - - int wasapi_stream_start(cubeb_stream * stm) - { -+ auto_lock lock(stm->stream_reset_lock); -+ - XASSERT(stm && !stm->thread && !stm->shutdown_event); - XASSERT(stm->output_client || stm->input_client); - -- auto_lock lock(stm->stream_reset_lock); -- - stm->emergency_bailout = new std::atomic(false); - - if (stm->output_client) { - int rv = stream_start_one_side(stm, OUTPUT); - if (rv != CUBEB_OK) { - return rv; - } - } -@@ -1932,16 +1937,17 @@ int wasapi_stream_stop(cubeb_stream * st - } - } - - - stm->state_callback(stm, stm->user_ptr, CUBEB_STATE_STOPPED); - } - - if (stop_and_join_render_thread(stm)) { -+ // This is null if we've given the pointer to the other thread - if (stm->emergency_bailout.load()) { - delete stm->emergency_bailout.load(); - stm->emergency_bailout = nullptr; - } - } - - return CUBEB_OK; - } -- cgit v1.2.3