From 5f8de423f190bbb79a62f804151bc24824fa32d8 Mon Sep 17 00:00:00 2001 From: "Matt A. Tobin" Date: Fri, 2 Feb 2018 04:16:08 -0500 Subject: Add m-esr52 at 52.6.0 --- layout/xul/nsBoxFrame.cpp | 2111 +++++++++++++++++++++++++++++++++++++++++++++ 1 file changed, 2111 insertions(+) create mode 100644 layout/xul/nsBoxFrame.cpp (limited to 'layout/xul/nsBoxFrame.cpp') diff --git a/layout/xul/nsBoxFrame.cpp b/layout/xul/nsBoxFrame.cpp new file mode 100644 index 000000000..9ca351d94 --- /dev/null +++ b/layout/xul/nsBoxFrame.cpp @@ -0,0 +1,2111 @@ +/* -*- Mode: C++; tab-width: 2; indent-tabs-mode: nil; c-basic-offset: 2 -*- */ +/* vim: set ts=2 sw=2 et tw=80: */ +/* This Source Code Form is subject to the terms of the Mozilla Public + * License, v. 2.0. If a copy of the MPL was not distributed with this + * file, You can obtain one at http://mozilla.org/MPL/2.0/. */ + +// +// Eric Vaughan +// Netscape Communications +// +// See documentation in associated header file +// + +// How boxes layout +// ---------------- +// Boxes layout a bit differently than html. html does a bottom up layout. Where boxes do a top down. +// 1) First thing a box does it goes out and askes each child for its min, max, and preferred sizes. +// 2) It then adds them up to determine its size. +// 3) If the box was asked to layout it self intrinically it will layout its children at their preferred size +// otherwise it will layout the child at the size it was told to. It will squeeze or stretch its children if +// Necessary. +// +// However there is a catch. Some html components like block frames can not determine their preferred size. +// this is their size if they were laid out intrinsically. So the box will flow the child to determine this can +// cache the value. + +// Boxes and Incremental Reflow +// ---------------------------- +// Boxes layout out top down by adding up their children's min, max, and preferred sizes. Only problem is if a incremental +// reflow occurs. The preferred size of a child deep in the hierarchy could change. And this could change +// any number of syblings around the box. Basically any children in the reflow chain must have their caches cleared +// so when asked for there current size they can relayout themselves. + +#include "nsBoxFrame.h" + +#include "gfxUtils.h" +#include "mozilla/gfx/2D.h" +#include "nsBoxLayoutState.h" +#include "mozilla/dom/Touch.h" +#include "mozilla/Move.h" +#include "nsStyleContext.h" +#include "nsPlaceholderFrame.h" +#include "nsPresContext.h" +#include "nsCOMPtr.h" +#include "nsNameSpaceManager.h" +#include "nsGkAtoms.h" +#include "nsIContent.h" +#include "nsHTMLParts.h" +#include "nsViewManager.h" +#include "nsView.h" +#include "nsIPresShell.h" +#include "nsCSSRendering.h" +#include "nsIServiceManager.h" +#include "nsBoxLayout.h" +#include "nsSprocketLayout.h" +#include "nsIScrollableFrame.h" +#include "nsWidgetsCID.h" +#include "nsCSSAnonBoxes.h" +#include "nsContainerFrame.h" +#include "nsIDOMElement.h" +#include "nsITheme.h" +#include "nsTransform2D.h" +#include "mozilla/EventStateManager.h" +#include "nsIDOMEvent.h" +#include "nsDisplayList.h" +#include "mozilla/Preferences.h" +#include "nsThemeConstants.h" +#include "nsLayoutUtils.h" +#include "nsSliderFrame.h" +#include + +// Needed for Print Preview +#include "nsIURI.h" + +#include "mozilla/TouchEvents.h" + +using namespace mozilla; +using namespace mozilla::dom; +using namespace mozilla::gfx; + +//define DEBUG_REDRAW + +#define DEBUG_SPRING_SIZE 8 +#define DEBUG_BORDER_SIZE 2 +#define COIL_SIZE 8 + +//#define TEST_SANITY + +#ifdef DEBUG_rods +//#define DO_NOISY_REFLOW +#endif + +#ifdef DEBUG_LAYOUT +bool nsBoxFrame::gDebug = false; +nsIFrame* nsBoxFrame::mDebugChild = nullptr; +#endif + +nsIFrame* +NS_NewBoxFrame(nsIPresShell* aPresShell, nsStyleContext* aContext, bool aIsRoot, nsBoxLayout* aLayoutManager) +{ + return new (aPresShell) nsBoxFrame(aContext, aIsRoot, aLayoutManager); +} + +nsIFrame* +NS_NewBoxFrame(nsIPresShell* aPresShell, nsStyleContext* aContext) +{ + return new (aPresShell) nsBoxFrame(aContext); +} + +NS_IMPL_FRAMEARENA_HELPERS(nsBoxFrame) + +#ifdef DEBUG +NS_QUERYFRAME_HEAD(nsBoxFrame) + NS_QUERYFRAME_ENTRY(nsBoxFrame) +NS_QUERYFRAME_TAIL_INHERITING(nsContainerFrame) +#endif + +nsBoxFrame::nsBoxFrame(nsStyleContext* aContext, + bool aIsRoot, + nsBoxLayout* aLayoutManager) : + nsContainerFrame(aContext) +{ + mState |= NS_STATE_IS_HORIZONTAL; + mState |= NS_STATE_AUTO_STRETCH; + + if (aIsRoot) + mState |= NS_STATE_IS_ROOT; + + mValign = vAlign_Top; + mHalign = hAlign_Left; + + // if no layout manager specified us the static sprocket layout + nsCOMPtr layout = aLayoutManager; + + if (layout == nullptr) { + NS_NewSprocketLayout(layout); + } + + SetXULLayoutManager(layout); +} + +nsBoxFrame::~nsBoxFrame() +{ +} + +void +nsBoxFrame::SetInitialChildList(ChildListID aListID, + nsFrameList& aChildList) +{ + nsContainerFrame::SetInitialChildList(aListID, aChildList); + if (aListID == kPrincipalList) { + // initialize our list of infos. + nsBoxLayoutState state(PresContext()); + CheckBoxOrder(); + if (mLayoutManager) + mLayoutManager->ChildrenSet(this, state, mFrames.FirstChild()); + } +} + +/* virtual */ void +nsBoxFrame::DidSetStyleContext(nsStyleContext* aOldStyleContext) +{ + nsContainerFrame::DidSetStyleContext(aOldStyleContext); + + // The values that CacheAttributes() computes depend on our style, + // so we need to recompute them here... + CacheAttributes(); +} + +/** + * Initialize us. This is a good time to get the alignment of the box + */ +void +nsBoxFrame::Init(nsIContent* aContent, + nsContainerFrame* aParent, + nsIFrame* aPrevInFlow) +{ + nsContainerFrame::Init(aContent, aParent, aPrevInFlow); + + if (GetStateBits() & NS_FRAME_FONT_INFLATION_CONTAINER) { + AddStateBits(NS_FRAME_FONT_INFLATION_FLOW_ROOT); + } + + MarkIntrinsicISizesDirty(); + + CacheAttributes(); + +#ifdef DEBUG_LAYOUT + // if we are root and this + if (mState & NS_STATE_IS_ROOT) { + GetDebugPref(); + } +#endif + + UpdateMouseThrough(); + + // register access key + RegUnregAccessKey(true); +} + +void nsBoxFrame::UpdateMouseThrough() +{ + if (mContent) { + static nsIContent::AttrValuesArray strings[] = + {&nsGkAtoms::never, &nsGkAtoms::always, nullptr}; + switch (mContent->FindAttrValueIn(kNameSpaceID_None, + nsGkAtoms::mousethrough, strings, eCaseMatters)) { + case 0: AddStateBits(NS_FRAME_MOUSE_THROUGH_NEVER); break; + case 1: AddStateBits(NS_FRAME_MOUSE_THROUGH_ALWAYS); break; + case 2: { + RemoveStateBits(NS_FRAME_MOUSE_THROUGH_ALWAYS); + RemoveStateBits(NS_FRAME_MOUSE_THROUGH_NEVER); + break; + } + } + } +} + +void +nsBoxFrame::CacheAttributes() +{ + /* + printf("Caching: "); + XULDumpBox(stdout); + printf("\n"); + */ + + mValign = vAlign_Top; + mHalign = hAlign_Left; + + bool orient = false; + GetInitialOrientation(orient); + if (orient) + mState |= NS_STATE_IS_HORIZONTAL; + else + mState &= ~NS_STATE_IS_HORIZONTAL; + + bool normal = true; + GetInitialDirection(normal); + if (normal) + mState |= NS_STATE_IS_DIRECTION_NORMAL; + else + mState &= ~NS_STATE_IS_DIRECTION_NORMAL; + + GetInitialVAlignment(mValign); + GetInitialHAlignment(mHalign); + + bool equalSize = false; + GetInitialEqualSize(equalSize); + if (equalSize) + mState |= NS_STATE_EQUAL_SIZE; + else + mState &= ~NS_STATE_EQUAL_SIZE; + + bool autostretch = !!(mState & NS_STATE_AUTO_STRETCH); + GetInitialAutoStretch(autostretch); + if (autostretch) + mState |= NS_STATE_AUTO_STRETCH; + else + mState &= ~NS_STATE_AUTO_STRETCH; + + +#ifdef DEBUG_LAYOUT + bool debug = mState & NS_STATE_SET_TO_DEBUG; + bool debugSet = GetInitialDebug(debug); + if (debugSet) { + mState |= NS_STATE_DEBUG_WAS_SET; + if (debug) + mState |= NS_STATE_SET_TO_DEBUG; + else + mState &= ~NS_STATE_SET_TO_DEBUG; + } else { + mState &= ~NS_STATE_DEBUG_WAS_SET; + } +#endif +} + +#ifdef DEBUG_LAYOUT +bool +nsBoxFrame::GetInitialDebug(bool& aDebug) +{ + if (!GetContent()) + return false; + + static nsIContent::AttrValuesArray strings[] = + {&nsGkAtoms::_false, &nsGkAtoms::_true, nullptr}; + int32_t index = GetContent()->FindAttrValueIn(kNameSpaceID_None, + nsGkAtoms::debug, strings, eCaseMatters); + if (index >= 0) { + aDebug = index == 1; + return true; + } + + return false; +} +#endif + +bool +nsBoxFrame::GetInitialHAlignment(nsBoxFrame::Halignment& aHalign) +{ + if (!GetContent()) + return false; + + // XXXdwh Everything inside this if statement is deprecated code. + static nsIContent::AttrValuesArray alignStrings[] = + {&nsGkAtoms::left, &nsGkAtoms::right, nullptr}; + static const Halignment alignValues[] = {hAlign_Left, hAlign_Right}; + int32_t index = GetContent()->FindAttrValueIn(kNameSpaceID_None, nsGkAtoms::align, + alignStrings, eCaseMatters); + if (index >= 0) { + aHalign = alignValues[index]; + return true; + } + + // Now that the deprecated stuff is out of the way, we move on to check the appropriate + // attribute. For horizontal boxes, we are checking the PACK attribute. For vertical boxes + // we are checking the ALIGN attribute. + nsIAtom* attrName = IsXULHorizontal() ? nsGkAtoms::pack : nsGkAtoms::align; + static nsIContent::AttrValuesArray strings[] = + {&nsGkAtoms::_empty, &nsGkAtoms::start, &nsGkAtoms::center, &nsGkAtoms::end, nullptr}; + static const Halignment values[] = + {hAlign_Left/*not used*/, hAlign_Left, hAlign_Center, hAlign_Right}; + index = GetContent()->FindAttrValueIn(kNameSpaceID_None, attrName, + strings, eCaseMatters); + + if (index == nsIContent::ATTR_VALUE_NO_MATCH) { + // The attr was present but had a nonsensical value. Revert to the default. + return false; + } + if (index > 0) { + aHalign = values[index]; + return true; + } + + // Now that we've checked for the attribute it's time to check CSS. For + // horizontal boxes we're checking PACK. For vertical boxes we are checking + // ALIGN. + const nsStyleXUL* boxInfo = StyleXUL(); + if (IsXULHorizontal()) { + switch (boxInfo->mBoxPack) { + case StyleBoxPack::Start: + aHalign = nsBoxFrame::hAlign_Left; + return true; + case StyleBoxPack::Center: + aHalign = nsBoxFrame::hAlign_Center; + return true; + case StyleBoxPack::End: + aHalign = nsBoxFrame::hAlign_Right; + return true; + default: // Nonsensical value. Just bail. + return false; + } + } + else { + switch (boxInfo->mBoxAlign) { + case StyleBoxAlign::Start: + aHalign = nsBoxFrame::hAlign_Left; + return true; + case StyleBoxAlign::Center: + aHalign = nsBoxFrame::hAlign_Center; + return true; + case StyleBoxAlign::End: + aHalign = nsBoxFrame::hAlign_Right; + return true; + default: // Nonsensical value. Just bail. + return false; + } + } + + return false; +} + +bool +nsBoxFrame::GetInitialVAlignment(nsBoxFrame::Valignment& aValign) +{ + if (!GetContent()) + return false; + + static nsIContent::AttrValuesArray valignStrings[] = + {&nsGkAtoms::top, &nsGkAtoms::baseline, &nsGkAtoms::middle, &nsGkAtoms::bottom, nullptr}; + static const Valignment valignValues[] = + {vAlign_Top, vAlign_BaseLine, vAlign_Middle, vAlign_Bottom}; + int32_t index = GetContent()->FindAttrValueIn(kNameSpaceID_None, nsGkAtoms::valign, + valignStrings, eCaseMatters); + if (index >= 0) { + aValign = valignValues[index]; + return true; + } + + // Now that the deprecated stuff is out of the way, we move on to check the appropriate + // attribute. For horizontal boxes, we are checking the ALIGN attribute. For vertical boxes + // we are checking the PACK attribute. + nsIAtom* attrName = IsXULHorizontal() ? nsGkAtoms::align : nsGkAtoms::pack; + static nsIContent::AttrValuesArray strings[] = + {&nsGkAtoms::_empty, &nsGkAtoms::start, &nsGkAtoms::center, + &nsGkAtoms::baseline, &nsGkAtoms::end, nullptr}; + static const Valignment values[] = + {vAlign_Top/*not used*/, vAlign_Top, vAlign_Middle, vAlign_BaseLine, vAlign_Bottom}; + index = GetContent()->FindAttrValueIn(kNameSpaceID_None, attrName, + strings, eCaseMatters); + if (index == nsIContent::ATTR_VALUE_NO_MATCH) { + // The attr was present but had a nonsensical value. Revert to the default. + return false; + } + if (index > 0) { + aValign = values[index]; + return true; + } + + // Now that we've checked for the attribute it's time to check CSS. For + // horizontal boxes we're checking ALIGN. For vertical boxes we are checking + // PACK. + const nsStyleXUL* boxInfo = StyleXUL(); + if (IsXULHorizontal()) { + switch (boxInfo->mBoxAlign) { + case StyleBoxAlign::Start: + aValign = nsBoxFrame::vAlign_Top; + return true; + case StyleBoxAlign::Center: + aValign = nsBoxFrame::vAlign_Middle; + return true; + case StyleBoxAlign::Baseline: + aValign = nsBoxFrame::vAlign_BaseLine; + return true; + case StyleBoxAlign::End: + aValign = nsBoxFrame::vAlign_Bottom; + return true; + default: // Nonsensical value. Just bail. + return false; + } + } + else { + switch (boxInfo->mBoxPack) { + case StyleBoxPack::Start: + aValign = nsBoxFrame::vAlign_Top; + return true; + case StyleBoxPack::Center: + aValign = nsBoxFrame::vAlign_Middle; + return true; + case StyleBoxPack::End: + aValign = nsBoxFrame::vAlign_Bottom; + return true; + default: // Nonsensical value. Just bail. + return false; + } + } + + return false; +} + +void +nsBoxFrame::GetInitialOrientation(bool& aIsHorizontal) +{ + // see if we are a vertical or horizontal box. + if (!GetContent()) + return; + + // Check the style system first. + const nsStyleXUL* boxInfo = StyleXUL(); + if (boxInfo->mBoxOrient == StyleBoxOrient::Horizontal) { + aIsHorizontal = true; + } else { + aIsHorizontal = false; + } + + // Now see if we have an attribute. The attribute overrides + // the style system value. + static nsIContent::AttrValuesArray strings[] = + {&nsGkAtoms::vertical, &nsGkAtoms::horizontal, nullptr}; + int32_t index = GetContent()->FindAttrValueIn(kNameSpaceID_None, nsGkAtoms::orient, + strings, eCaseMatters); + if (index >= 0) { + aIsHorizontal = index == 1; + } +} + +void +nsBoxFrame::GetInitialDirection(bool& aIsNormal) +{ + if (!GetContent()) + return; + + if (IsXULHorizontal()) { + // For horizontal boxes only, we initialize our value based off the CSS 'direction' property. + // This means that BiDI users will end up with horizontally inverted chrome. + aIsNormal = (StyleVisibility()->mDirection == NS_STYLE_DIRECTION_LTR); // If text runs RTL then so do we. + } + else + aIsNormal = true; // Assume a normal direction in the vertical case. + + // Now check the style system to see if we should invert aIsNormal. + const nsStyleXUL* boxInfo = StyleXUL(); + if (boxInfo->mBoxDirection == StyleBoxDirection::Reverse) { + aIsNormal = !aIsNormal; // Invert our direction. + } + + // Now see if we have an attribute. The attribute overrides + // the style system value. + if (IsXULHorizontal()) { + static nsIContent::AttrValuesArray strings[] = + {&nsGkAtoms::reverse, &nsGkAtoms::ltr, &nsGkAtoms::rtl, nullptr}; + int32_t index = GetContent()->FindAttrValueIn(kNameSpaceID_None, nsGkAtoms::dir, + strings, eCaseMatters); + if (index >= 0) { + bool values[] = {!aIsNormal, true, false}; + aIsNormal = values[index]; + } + } else if (GetContent()->AttrValueIs(kNameSpaceID_None, nsGkAtoms::dir, + nsGkAtoms::reverse, eCaseMatters)) { + aIsNormal = !aIsNormal; + } +} + +/* Returns true if it was set. + */ +bool +nsBoxFrame::GetInitialEqualSize(bool& aEqualSize) +{ + // see if we are a vertical or horizontal box. + if (!GetContent()) + return false; + + if (GetContent()->AttrValueIs(kNameSpaceID_None, nsGkAtoms::equalsize, + nsGkAtoms::always, eCaseMatters)) { + aEqualSize = true; + return true; + } + + return false; +} + +/* Returns true if it was set. + */ +bool +nsBoxFrame::GetInitialAutoStretch(bool& aStretch) +{ + if (!GetContent()) + return false; + + // Check the align attribute. + static nsIContent::AttrValuesArray strings[] = + {&nsGkAtoms::_empty, &nsGkAtoms::stretch, nullptr}; + int32_t index = GetContent()->FindAttrValueIn(kNameSpaceID_None, nsGkAtoms::align, + strings, eCaseMatters); + if (index != nsIContent::ATTR_MISSING && index != 0) { + aStretch = index == 1; + return true; + } + + // Check the CSS box-align property. + const nsStyleXUL* boxInfo = StyleXUL(); + aStretch = (boxInfo->mBoxAlign == StyleBoxAlign::Stretch); + + return true; +} + +void +nsBoxFrame::DidReflow(nsPresContext* aPresContext, + const ReflowInput* aReflowInput, + nsDidReflowStatus aStatus) +{ + nsFrameState preserveBits = + mState & (NS_FRAME_IS_DIRTY | NS_FRAME_HAS_DIRTY_CHILDREN); + nsFrame::DidReflow(aPresContext, aReflowInput, aStatus); + mState |= preserveBits; +} + +bool +nsBoxFrame::HonorPrintBackgroundSettings() +{ + return (!mContent || !mContent->IsInNativeAnonymousSubtree()) && + nsContainerFrame::HonorPrintBackgroundSettings(); +} + +#ifdef DO_NOISY_REFLOW +static int myCounter = 0; +static void printSize(char * aDesc, nscoord aSize) +{ + printf(" %s: ", aDesc); + if (aSize == NS_UNCONSTRAINEDSIZE) { + printf("UC"); + } else { + printf("%d", aSize); + } +} +#endif + +/* virtual */ nscoord +nsBoxFrame::GetMinISize(nsRenderingContext *aRenderingContext) +{ + nscoord result; + DISPLAY_MIN_WIDTH(this, result); + + nsBoxLayoutState state(PresContext(), aRenderingContext); + nsSize minSize = GetXULMinSize(state); + + // GetXULMinSize returns border-box width, and we want to return content + // width. Since Reflow uses the reflow state's border and padding, we + // actually just want to subtract what GetXULMinSize added, which is the + // result of GetXULBorderAndPadding. + nsMargin bp; + GetXULBorderAndPadding(bp); + + result = minSize.width - bp.LeftRight(); + result = std::max(result, 0); + + return result; +} + +/* virtual */ nscoord +nsBoxFrame::GetPrefISize(nsRenderingContext *aRenderingContext) +{ + nscoord result; + DISPLAY_PREF_WIDTH(this, result); + + nsBoxLayoutState state(PresContext(), aRenderingContext); + nsSize prefSize = GetXULPrefSize(state); + + // GetXULPrefSize returns border-box width, and we want to return content + // width. Since Reflow uses the reflow state's border and padding, we + // actually just want to subtract what GetXULPrefSize added, which is the + // result of GetXULBorderAndPadding. + nsMargin bp; + GetXULBorderAndPadding(bp); + + result = prefSize.width - bp.LeftRight(); + result = std::max(result, 0); + + return result; +} + +void +nsBoxFrame::Reflow(nsPresContext* aPresContext, + ReflowOutput& aDesiredSize, + const ReflowInput& aReflowInput, + nsReflowStatus& aStatus) +{ + MarkInReflow(); + // If you make changes to this method, please keep nsLeafBoxFrame::Reflow + // in sync, if the changes are applicable there. + + DO_GLOBAL_REFLOW_COUNT("nsBoxFrame"); + DISPLAY_REFLOW(aPresContext, this, aReflowInput, aDesiredSize, aStatus); + + NS_ASSERTION(aReflowInput.ComputedWidth() >=0 && + aReflowInput.ComputedHeight() >= 0, "Computed Size < 0"); + +#ifdef DO_NOISY_REFLOW + printf("\n-------------Starting BoxFrame Reflow ----------------------------\n"); + printf("%p ** nsBF::Reflow %d ", this, myCounter++); + + printSize("AW", aReflowInput.AvailableWidth()); + printSize("AH", aReflowInput.AvailableHeight()); + printSize("CW", aReflowInput.ComputedWidth()); + printSize("CH", aReflowInput.ComputedHeight()); + + printf(" *\n"); + +#endif + + aStatus = NS_FRAME_COMPLETE; + + // create the layout state + nsBoxLayoutState state(aPresContext, aReflowInput.mRenderingContext, + &aReflowInput, aReflowInput.mReflowDepth); + + WritingMode wm = aReflowInput.GetWritingMode(); + LogicalSize computedSize(wm, aReflowInput.ComputedISize(), + aReflowInput.ComputedBSize()); + + LogicalMargin m = aReflowInput.ComputedLogicalBorderPadding(); + // GetXULBorderAndPadding(m); + + LogicalSize prefSize(wm); + + // if we are told to layout intrinsic then get our preferred size. + NS_ASSERTION(computedSize.ISize(wm) != NS_INTRINSICSIZE, + "computed inline size should always be computed"); + if (computedSize.BSize(wm) == NS_INTRINSICSIZE) { + nsSize physicalPrefSize = GetXULPrefSize(state); + nsSize minSize = GetXULMinSize(state); + nsSize maxSize = GetXULMaxSize(state); + // XXXbz isn't GetXULPrefSize supposed to bounds-check for us? + physicalPrefSize = BoundsCheck(minSize, physicalPrefSize, maxSize); + prefSize = LogicalSize(wm, physicalPrefSize); + } + + // get our desiredSize + computedSize.ISize(wm) += m.IStart(wm) + m.IEnd(wm); + + if (aReflowInput.ComputedBSize() == NS_INTRINSICSIZE) { + computedSize.BSize(wm) = prefSize.BSize(wm); + // prefSize is border-box but min/max constraints are content-box. + nscoord blockDirBorderPadding = + aReflowInput.ComputedLogicalBorderPadding().BStartEnd(wm); + nscoord contentBSize = computedSize.BSize(wm) - blockDirBorderPadding; + // Note: contentHeight might be negative, but that's OK because min-height + // is never negative. + computedSize.BSize(wm) = aReflowInput.ApplyMinMaxHeight(contentBSize) + + blockDirBorderPadding; + } else { + computedSize.BSize(wm) += m.BStart(wm) + m.BEnd(wm); + } + + nsSize physicalSize = computedSize.GetPhysicalSize(wm); + nsRect r(mRect.x, mRect.y, physicalSize.width, physicalSize.height); + + SetXULBounds(state, r); + + // layout our children + XULLayout(state); + + // ok our child could have gotten bigger. So lets get its bounds + + // get the ascent + LogicalSize boxSize = GetLogicalSize(wm); + nscoord ascent = boxSize.BSize(wm); + + // getting the ascent could be a lot of work. Don't get it if + // we are the root. The viewport doesn't care about it. + if (!(mState & NS_STATE_IS_ROOT)) { + ascent = GetXULBoxAscent(state); + } + + aDesiredSize.SetSize(wm, boxSize); + aDesiredSize.SetBlockStartAscent(ascent); + + aDesiredSize.mOverflowAreas = GetOverflowAreas(); + +#ifdef DO_NOISY_REFLOW + { + printf("%p ** nsBF(done) W:%d H:%d ", this, aDesiredSize.Width(), aDesiredSize.Height()); + + if (maxElementSize) { + printf("MW:%d\n", *maxElementWidth); + } else { + printf("MW:?\n"); + } + + } +#endif + + ReflowAbsoluteFrames(aPresContext, aDesiredSize, aReflowInput, aStatus); + + NS_FRAME_SET_TRUNCATION(aStatus, aReflowInput, aDesiredSize); +} + +nsSize +nsBoxFrame::GetXULPrefSize(nsBoxLayoutState& aBoxLayoutState) +{ + NS_ASSERTION(aBoxLayoutState.GetRenderingContext(), + "must have rendering context"); + + nsSize size(0,0); + DISPLAY_PREF_SIZE(this, size); + if (!DoesNeedRecalc(mPrefSize)) { + return mPrefSize; + } + +#ifdef DEBUG_LAYOUT + PropagateDebug(aBoxLayoutState); +#endif + + if (IsXULCollapsed()) + return size; + + // if the size was not completely redefined in CSS then ask our children + bool widthSet, heightSet; + if (!nsIFrame::AddXULPrefSize(this, size, widthSet, heightSet)) + { + if (mLayoutManager) { + nsSize layoutSize = mLayoutManager->GetXULPrefSize(this, aBoxLayoutState); + if (!widthSet) + size.width = layoutSize.width; + if (!heightSet) + size.height = layoutSize.height; + } + else { + size = nsBox::GetXULPrefSize(aBoxLayoutState); + } + } + + nsSize minSize = GetXULMinSize(aBoxLayoutState); + nsSize maxSize = GetXULMaxSize(aBoxLayoutState); + mPrefSize = BoundsCheck(minSize, size, maxSize); + + return mPrefSize; +} + +nscoord +nsBoxFrame::GetXULBoxAscent(nsBoxLayoutState& aBoxLayoutState) +{ + if (!DoesNeedRecalc(mAscent)) + return mAscent; + +#ifdef DEBUG_LAYOUT + PropagateDebug(aBoxLayoutState); +#endif + + if (IsXULCollapsed()) + return 0; + + if (mLayoutManager) + mAscent = mLayoutManager->GetAscent(this, aBoxLayoutState); + else + mAscent = nsBox::GetXULBoxAscent(aBoxLayoutState); + + return mAscent; +} + +nsSize +nsBoxFrame::GetXULMinSize(nsBoxLayoutState& aBoxLayoutState) +{ + NS_ASSERTION(aBoxLayoutState.GetRenderingContext(), + "must have rendering context"); + + nsSize size(0,0); + DISPLAY_MIN_SIZE(this, size); + if (!DoesNeedRecalc(mMinSize)) { + return mMinSize; + } + +#ifdef DEBUG_LAYOUT + PropagateDebug(aBoxLayoutState); +#endif + + if (IsXULCollapsed()) + return size; + + // if the size was not completely redefined in CSS then ask our children + bool widthSet, heightSet; + if (!nsIFrame::AddXULMinSize(aBoxLayoutState, this, size, widthSet, heightSet)) + { + if (mLayoutManager) { + nsSize layoutSize = mLayoutManager->GetXULMinSize(this, aBoxLayoutState); + if (!widthSet) + size.width = layoutSize.width; + if (!heightSet) + size.height = layoutSize.height; + } + else { + size = nsBox::GetXULMinSize(aBoxLayoutState); + } + } + + mMinSize = size; + + return size; +} + +nsSize +nsBoxFrame::GetXULMaxSize(nsBoxLayoutState& aBoxLayoutState) +{ + NS_ASSERTION(aBoxLayoutState.GetRenderingContext(), + "must have rendering context"); + + nsSize size(NS_INTRINSICSIZE, NS_INTRINSICSIZE); + DISPLAY_MAX_SIZE(this, size); + if (!DoesNeedRecalc(mMaxSize)) { + return mMaxSize; + } + +#ifdef DEBUG_LAYOUT + PropagateDebug(aBoxLayoutState); +#endif + + if (IsXULCollapsed()) + return size; + + // if the size was not completely redefined in CSS then ask our children + bool widthSet, heightSet; + if (!nsIFrame::AddXULMaxSize(this, size, widthSet, heightSet)) + { + if (mLayoutManager) { + nsSize layoutSize = mLayoutManager->GetXULMaxSize(this, aBoxLayoutState); + if (!widthSet) + size.width = layoutSize.width; + if (!heightSet) + size.height = layoutSize.height; + } + else { + size = nsBox::GetXULMaxSize(aBoxLayoutState); + } + } + + mMaxSize = size; + + return size; +} + +nscoord +nsBoxFrame::GetXULFlex() +{ + if (!DoesNeedRecalc(mFlex)) + return mFlex; + + mFlex = nsBox::GetXULFlex(); + + return mFlex; +} + +/** + * If subclassing please subclass this method not layout. + * layout will call this method. + */ +NS_IMETHODIMP +nsBoxFrame::DoXULLayout(nsBoxLayoutState& aState) +{ + uint32_t oldFlags = aState.LayoutFlags(); + aState.SetLayoutFlags(0); + + nsresult rv = NS_OK; + if (mLayoutManager) { + CoordNeedsRecalc(mAscent); + rv = mLayoutManager->XULLayout(this, aState); + } + + aState.SetLayoutFlags(oldFlags); + + if (HasAbsolutelyPositionedChildren()) { + // Set up a |reflowInput| to pass into ReflowAbsoluteFrames + WritingMode wm = GetWritingMode(); + ReflowInput reflowInput(aState.PresContext(), this, + aState.GetRenderingContext(), + LogicalSize(wm, GetLogicalSize().ISize(wm), + NS_UNCONSTRAINEDSIZE)); + + // Set up a |desiredSize| to pass into ReflowAbsoluteFrames + ReflowOutput desiredSize(reflowInput); + desiredSize.Width() = mRect.width; + desiredSize.Height() = mRect.height; + + // get the ascent (cribbed from ::Reflow) + nscoord ascent = mRect.height; + + // getting the ascent could be a lot of work. Don't get it if + // we are the root. The viewport doesn't care about it. + if (!(mState & NS_STATE_IS_ROOT)) { + ascent = GetXULBoxAscent(aState); + } + desiredSize.SetBlockStartAscent(ascent); + desiredSize.mOverflowAreas = GetOverflowAreas(); + + AddStateBits(NS_FRAME_IN_REFLOW); + // Set up a |reflowStatus| to pass into ReflowAbsoluteFrames + // (just a dummy value; hopefully that's OK) + nsReflowStatus reflowStatus = NS_FRAME_COMPLETE; + ReflowAbsoluteFrames(aState.PresContext(), desiredSize, + reflowInput, reflowStatus); + RemoveStateBits(NS_FRAME_IN_REFLOW); + } + + return rv; +} + +void +nsBoxFrame::DestroyFrom(nsIFrame* aDestructRoot) +{ + // unregister access key + RegUnregAccessKey(false); + + // clean up the container box's layout manager and child boxes + SetXULLayoutManager(nullptr); + + nsContainerFrame::DestroyFrom(aDestructRoot); +} + +#ifdef DEBUG_LAYOUT +nsresult +nsBoxFrame::SetXULDebug(nsBoxLayoutState& aState, bool aDebug) +{ + // see if our state matches the given debug state + bool debugSet = mState & NS_STATE_CURRENTLY_IN_DEBUG; + bool debugChanged = (!aDebug && debugSet) || (aDebug && !debugSet); + + // if it doesn't then tell each child below us the new debug state + if (debugChanged) + { + if (aDebug) { + mState |= NS_STATE_CURRENTLY_IN_DEBUG; + } else { + mState &= ~NS_STATE_CURRENTLY_IN_DEBUG; + } + + SetDebugOnChildList(aState, mFirstChild, aDebug); + + MarkIntrinsicISizesDirty(); + } + + return NS_OK; +} +#endif + +/* virtual */ void +nsBoxFrame::MarkIntrinsicISizesDirty() +{ + SizeNeedsRecalc(mPrefSize); + SizeNeedsRecalc(mMinSize); + SizeNeedsRecalc(mMaxSize); + CoordNeedsRecalc(mFlex); + CoordNeedsRecalc(mAscent); + + if (mLayoutManager) { + nsBoxLayoutState state(PresContext()); + mLayoutManager->IntrinsicISizesDirty(this, state); + } + + // Don't call base class method, since everything it does is within an + // IsXULBoxWrapped check. +} + +void +nsBoxFrame::RemoveFrame(ChildListID aListID, + nsIFrame* aOldFrame) +{ + NS_PRECONDITION(aListID == kPrincipalList, "We don't support out-of-flow kids"); + nsPresContext* presContext = PresContext(); + nsBoxLayoutState state(presContext); + + // remove the child frame + mFrames.RemoveFrame(aOldFrame); + + // notify the layout manager + if (mLayoutManager) + mLayoutManager->ChildrenRemoved(this, state, aOldFrame); + + // destroy the child frame + aOldFrame->Destroy(); + + // mark us dirty and generate a reflow command + PresContext()->PresShell()-> + FrameNeedsReflow(this, nsIPresShell::eTreeChange, + NS_FRAME_HAS_DIRTY_CHILDREN); +} + +void +nsBoxFrame::InsertFrames(ChildListID aListID, + nsIFrame* aPrevFrame, + nsFrameList& aFrameList) +{ + NS_ASSERTION(!aPrevFrame || aPrevFrame->GetParent() == this, + "inserting after sibling frame with different parent"); + NS_ASSERTION(!aPrevFrame || mFrames.ContainsFrame(aPrevFrame), + "inserting after sibling frame not in our child list"); + NS_PRECONDITION(aListID == kPrincipalList, "We don't support out-of-flow kids"); + nsBoxLayoutState state(PresContext()); + + // insert the child frames + const nsFrameList::Slice& newFrames = + mFrames.InsertFrames(this, aPrevFrame, aFrameList); + + // notify the layout manager + if (mLayoutManager) + mLayoutManager->ChildrenInserted(this, state, aPrevFrame, newFrames); + + // Make sure to check box order _after_ notifying the layout + // manager; otherwise the slice we give the layout manager will + // just be bogus. If the layout manager cares about the order, we + // just lose. + CheckBoxOrder(); + +#ifdef DEBUG_LAYOUT + // if we are in debug make sure our children are in debug as well. + if (mState & NS_STATE_CURRENTLY_IN_DEBUG) + SetDebugOnChildList(state, mFrames.FirstChild(), true); +#endif + + PresContext()->PresShell()-> + FrameNeedsReflow(this, nsIPresShell::eTreeChange, + NS_FRAME_HAS_DIRTY_CHILDREN); +} + + +void +nsBoxFrame::AppendFrames(ChildListID aListID, + nsFrameList& aFrameList) +{ + NS_PRECONDITION(aListID == kPrincipalList, "We don't support out-of-flow kids"); + nsBoxLayoutState state(PresContext()); + + // append the new frames + const nsFrameList::Slice& newFrames = mFrames.AppendFrames(this, aFrameList); + + // notify the layout manager + if (mLayoutManager) + mLayoutManager->ChildrenAppended(this, state, newFrames); + + // Make sure to check box order _after_ notifying the layout + // manager; otherwise the slice we give the layout manager will + // just be bogus. If the layout manager cares about the order, we + // just lose. + CheckBoxOrder(); + +#ifdef DEBUG_LAYOUT + // if we are in debug make sure our children are in debug as well. + if (mState & NS_STATE_CURRENTLY_IN_DEBUG) + SetDebugOnChildList(state, mFrames.FirstChild(), true); +#endif + + // XXXbz why is this NS_FRAME_FIRST_REFLOW check here? + if (!(GetStateBits() & NS_FRAME_FIRST_REFLOW)) { + PresContext()->PresShell()-> + FrameNeedsReflow(this, nsIPresShell::eTreeChange, + NS_FRAME_HAS_DIRTY_CHILDREN); + } +} + +/* virtual */ nsContainerFrame* +nsBoxFrame::GetContentInsertionFrame() +{ + if (GetStateBits() & NS_STATE_BOX_WRAPS_KIDS_IN_BLOCK) + return PrincipalChildList().FirstChild()->GetContentInsertionFrame(); + return nsContainerFrame::GetContentInsertionFrame(); +} + +nsresult +nsBoxFrame::AttributeChanged(int32_t aNameSpaceID, + nsIAtom* aAttribute, + int32_t aModType) +{ + nsresult rv = nsContainerFrame::AttributeChanged(aNameSpaceID, aAttribute, + aModType); + + // Ignore 'width', 'height', 'screenX', 'screenY' and 'sizemode' on a + // . + if (mContent->IsAnyOfXULElements(nsGkAtoms::window, + nsGkAtoms::page, + nsGkAtoms::dialog, + nsGkAtoms::wizard) && + (nsGkAtoms::width == aAttribute || + nsGkAtoms::height == aAttribute || + nsGkAtoms::screenX == aAttribute || + nsGkAtoms::screenY == aAttribute || + nsGkAtoms::sizemode == aAttribute)) { + return rv; + } + + if (aAttribute == nsGkAtoms::width || + aAttribute == nsGkAtoms::height || + aAttribute == nsGkAtoms::align || + aAttribute == nsGkAtoms::valign || + aAttribute == nsGkAtoms::left || + aAttribute == nsGkAtoms::top || + aAttribute == nsGkAtoms::right || + aAttribute == nsGkAtoms::bottom || + aAttribute == nsGkAtoms::start || + aAttribute == nsGkAtoms::end || + aAttribute == nsGkAtoms::minwidth || + aAttribute == nsGkAtoms::maxwidth || + aAttribute == nsGkAtoms::minheight || + aAttribute == nsGkAtoms::maxheight || + aAttribute == nsGkAtoms::flex || + aAttribute == nsGkAtoms::orient || + aAttribute == nsGkAtoms::pack || + aAttribute == nsGkAtoms::dir || + aAttribute == nsGkAtoms::mousethrough || + aAttribute == nsGkAtoms::equalsize) { + + if (aAttribute == nsGkAtoms::align || + aAttribute == nsGkAtoms::valign || + aAttribute == nsGkAtoms::orient || + aAttribute == nsGkAtoms::pack || +#ifdef DEBUG_LAYOUT + aAttribute == nsGkAtoms::debug || +#endif + aAttribute == nsGkAtoms::dir) { + + mValign = nsBoxFrame::vAlign_Top; + mHalign = nsBoxFrame::hAlign_Left; + + bool orient = true; + GetInitialOrientation(orient); + if (orient) + mState |= NS_STATE_IS_HORIZONTAL; + else + mState &= ~NS_STATE_IS_HORIZONTAL; + + bool normal = true; + GetInitialDirection(normal); + if (normal) + mState |= NS_STATE_IS_DIRECTION_NORMAL; + else + mState &= ~NS_STATE_IS_DIRECTION_NORMAL; + + GetInitialVAlignment(mValign); + GetInitialHAlignment(mHalign); + + bool equalSize = false; + GetInitialEqualSize(equalSize); + if (equalSize) + mState |= NS_STATE_EQUAL_SIZE; + else + mState &= ~NS_STATE_EQUAL_SIZE; + +#ifdef DEBUG_LAYOUT + bool debug = mState & NS_STATE_SET_TO_DEBUG; + bool debugSet = GetInitialDebug(debug); + if (debugSet) { + mState |= NS_STATE_DEBUG_WAS_SET; + + if (debug) + mState |= NS_STATE_SET_TO_DEBUG; + else + mState &= ~NS_STATE_SET_TO_DEBUG; + } else { + mState &= ~NS_STATE_DEBUG_WAS_SET; + } +#endif + + bool autostretch = !!(mState & NS_STATE_AUTO_STRETCH); + GetInitialAutoStretch(autostretch); + if (autostretch) + mState |= NS_STATE_AUTO_STRETCH; + else + mState &= ~NS_STATE_AUTO_STRETCH; + } + else if (aAttribute == nsGkAtoms::left || + aAttribute == nsGkAtoms::top || + aAttribute == nsGkAtoms::right || + aAttribute == nsGkAtoms::bottom || + aAttribute == nsGkAtoms::start || + aAttribute == nsGkAtoms::end) { + mState &= ~NS_STATE_STACK_NOT_POSITIONED; + } + else if (aAttribute == nsGkAtoms::mousethrough) { + UpdateMouseThrough(); + } + + PresContext()->PresShell()-> + FrameNeedsReflow(this, nsIPresShell::eStyleChange, NS_FRAME_IS_DIRTY); + } + else if (aAttribute == nsGkAtoms::ordinal) { + nsIFrame* parent = GetParentXULBox(this); + // If our parent is not a box, there's not much we can do... but in that + // case our ordinal doesn't matter anyway, so that's ok. + // Also don't bother with popup frames since they are kept on the + // kPopupList and XULRelayoutChildAtOrdinal() only handles + // principal children. + if (parent && !(GetStateBits() & NS_FRAME_OUT_OF_FLOW) && + StyleDisplay()->mDisplay != mozilla::StyleDisplay::Popup) { + parent->XULRelayoutChildAtOrdinal(this); + // XXXldb Should this instead be a tree change on the child or parent? + PresContext()->PresShell()-> + FrameNeedsReflow(parent, nsIPresShell::eStyleChange, + NS_FRAME_IS_DIRTY); + } + } + // If the accesskey changed, register for the new value + // The old value has been unregistered in nsXULElement::SetAttr + else if (aAttribute == nsGkAtoms::accesskey) { + RegUnregAccessKey(true); + } + else if (aAttribute == nsGkAtoms::rows && + mContent->IsXULElement(nsGkAtoms::tree)) { + // Reflow ourselves and all our children if "rows" changes, since + // nsTreeBodyFrame's layout reads this from its parent (this frame). + PresContext()->PresShell()-> + FrameNeedsReflow(this, nsIPresShell::eStyleChange, NS_FRAME_IS_DIRTY); + } + + return rv; +} + +#ifdef DEBUG_LAYOUT +void +nsBoxFrame::GetDebugPref() +{ + gDebug = Preferences::GetBool("xul.debug.box"); +} + +class nsDisplayXULDebug : public nsDisplayItem { +public: + nsDisplayXULDebug(nsDisplayListBuilder* aBuilder, nsIFrame* aFrame) : + nsDisplayItem(aBuilder, aFrame) { + MOZ_COUNT_CTOR(nsDisplayXULDebug); + } +#ifdef NS_BUILD_REFCNT_LOGGING + virtual ~nsDisplayXULDebug() { + MOZ_COUNT_DTOR(nsDisplayXULDebug); + } +#endif + + virtual void HitTest(nsDisplayListBuilder* aBuilder, nsRect aRect, + HitTestState* aState, nsTArray *aOutFrames) { + nsPoint rectCenter(aRect.x + aRect.width / 2, aRect.y + aRect.height / 2); + static_cast(mFrame)-> + DisplayDebugInfoFor(this, rectCenter - ToReferenceFrame()); + aOutFrames->AppendElement(this); + } + virtual void Paint(nsDisplayListBuilder* aBuilder + nsRenderingContext* aCtx); + NS_DISPLAY_DECL_NAME("XULDebug", TYPE_XUL_DEBUG) +}; + +void +nsDisplayXULDebug::Paint(nsDisplayListBuilder* aBuilder, + nsRenderingContext* aCtx) +{ + static_cast(mFrame)-> + PaintXULDebugOverlay(*aCtx->GetDrawTarget(), ToReferenceFrame()); +} + +static void +PaintXULDebugBackground(nsIFrame* aFrame, DrawTarget* aDrawTarget, + const nsRect& aDirtyRect, nsPoint aPt) +{ + static_cast(aFrame)->PaintXULDebugBackground(aDrawTarget, aPt); +} +#endif + +void +nsBoxFrame::BuildDisplayList(nsDisplayListBuilder* aBuilder, + const nsRect& aDirtyRect, + const nsDisplayListSet& aLists) +{ + bool forceLayer = false; + + if (GetContent()->IsXULElement()) { + // forcelayer is only supported on XUL elements with box layout + if (GetContent()->HasAttr(kNameSpaceID_None, nsGkAtoms::layer)) { + forceLayer = true; + } + // Check for frames that are marked as a part of the region used + // in calculating glass margins on Windows. + const nsStyleDisplay* styles = StyleDisplay(); + if (styles && styles->mAppearance == NS_THEME_WIN_EXCLUDE_GLASS) { + aBuilder->AddWindowExcludeGlassRegion( + nsRect(aBuilder->ToReferenceFrame(this), GetSize())); + } + } + + nsDisplayListCollection tempLists; + const nsDisplayListSet& destination = forceLayer ? tempLists : aLists; + + DisplayBorderBackgroundOutline(aBuilder, destination); + +#ifdef DEBUG_LAYOUT + if (mState & NS_STATE_CURRENTLY_IN_DEBUG) { + destination.BorderBackground()->AppendNewToTop(new (aBuilder) + nsDisplayGeneric(aBuilder, this, PaintXULDebugBackground, + "XULDebugBackground")); + destination.Outlines()->AppendNewToTop(new (aBuilder) + nsDisplayXULDebug(aBuilder, this)); + } +#endif + + BuildDisplayListForChildren(aBuilder, aDirtyRect, destination); + + // see if we have to draw a selection frame around this container + DisplaySelectionOverlay(aBuilder, destination.Content()); + + if (forceLayer) { + // This is a bit of a hack. Collect up all descendant display items + // and merge them into a single Content() list. This can cause us + // to violate CSS stacking order, but forceLayer is a magic + // XUL-only extension anyway. + nsDisplayList masterList; + masterList.AppendToTop(tempLists.BorderBackground()); + masterList.AppendToTop(tempLists.BlockBorderBackgrounds()); + masterList.AppendToTop(tempLists.Floats()); + masterList.AppendToTop(tempLists.Content()); + masterList.AppendToTop(tempLists.PositionedDescendants()); + masterList.AppendToTop(tempLists.Outlines()); + + // Wrap the list to make it its own layer + aLists.Content()->AppendNewToTop(new (aBuilder) + nsDisplayOwnLayer(aBuilder, this, &masterList)); + } +} + +void +nsBoxFrame::BuildDisplayListForChildren(nsDisplayListBuilder* aBuilder, + const nsRect& aDirtyRect, + const nsDisplayListSet& aLists) +{ + nsIFrame* kid = mFrames.FirstChild(); + // Put each child's background onto the BlockBorderBackgrounds list + // to emulate the existing two-layer XUL painting scheme. + nsDisplayListSet set(aLists, aLists.BlockBorderBackgrounds()); + // The children should be in the right order + while (kid) { + BuildDisplayListForChild(aBuilder, kid, aDirtyRect, set); + kid = kid->GetNextSibling(); + } +} + +// REVIEW: PaintChildren did a few things none of which are a big deal +// anymore: +// * Paint some debugging rects for this frame. +// This is done by nsDisplayXULDebugBackground, which goes in the +// BorderBackground() layer so it isn't clipped by OVERFLOW_CLIP. +// * Apply OVERFLOW_CLIP to the children. +// This is now in nsFrame::BuildDisplayListForStackingContext/Child. +// * Actually paint the children. +// Moved to BuildDisplayList. +// * Paint per-kid debug information. +// This is done by nsDisplayXULDebug, which is in the Outlines() +// layer so it goes on top. This means it is not clipped by OVERFLOW_CLIP, +// whereas it did used to respect OVERFLOW_CLIP, but too bad. +#ifdef DEBUG_LAYOUT +void +nsBoxFrame::PaintXULDebugBackground(DrawTarget* aDrawTarget, nsPoint aPt) +{ + nsMargin border; + GetXULBorder(border); + + nsMargin debugBorder; + nsMargin debugMargin; + nsMargin debugPadding; + + bool isHorizontal = IsXULHorizontal(); + + GetDebugBorder(debugBorder); + PixelMarginToTwips(debugBorder); + + GetDebugMargin(debugMargin); + PixelMarginToTwips(debugMargin); + + GetDebugPadding(debugPadding); + PixelMarginToTwips(debugPadding); + + nsRect inner(mRect); + inner.MoveTo(aPt); + inner.Deflate(debugMargin); + inner.Deflate(border); + //nsRect borderRect(inner); + + int32_t appUnitsPerDevPixel = PresContext()->AppUnitsPerDevPixel(); + + ColorPattern color(ToDeviceColor(isHorizontal ? Color(0.f, 0.f, 1.f, 1.f) : + Color(1.f, 0.f, 0.f, 1.f))); + + //left + nsRect r(inner); + r.width = debugBorder.left; + aDrawTarget->FillRect(NSRectToRect(r, appUnitsPerDevPixel), color); + + // top + r = inner; + r.height = debugBorder.top; + aDrawTarget->FillRect(NSRectToRect(r, appUnitsPerDevPixel), color); + + //right + r = inner; + r.x = r.x + r.width - debugBorder.right; + r.width = debugBorder.right; + aDrawTarget->FillRect(NSRectToRect(r, appUnitsPerDevPixel), color); + + //bottom + r = inner; + r.y = r.y + r.height - debugBorder.bottom; + r.height = debugBorder.bottom; + aDrawTarget->FillRect(NSRectToRect(r, appUnitsPerDevPixel), color); + + // If we have dirty children or we are dirty place a green border around us. + if (NS_SUBTREE_DIRTY(this)) { + nsRect dirty(inner); + ColorPattern green(ToDeviceColor(Color(0.f, 1.f, 0.f, 1.f))); + aDrawTarget->StrokeRect(NSRectToRect(dirty, appUnitsPerDevPixel), green); + } +} + +void +nsBoxFrame::PaintXULDebugOverlay(DrawTarget& aDrawTarget, nsPoint aPt) +{ + nsMargin border; + GetXULBorder(border); + + nsMargin debugMargin; + GetDebugMargin(debugMargin); + PixelMarginToTwips(debugMargin); + + nsRect inner(mRect); + inner.MoveTo(aPt); + inner.Deflate(debugMargin); + inner.Deflate(border); + + nscoord onePixel = GetPresContext()->IntScaledPixelsToTwips(1); + + kid = nsBox::GetChildXULBox(this); + while (nullptr != kid) { + bool isHorizontal = IsXULHorizontal(); + + nscoord x, y, borderSize, spacerSize; + + nsRect cr(kid->mRect); + nsMargin margin; + kid->GetXULMargin(margin); + cr.Inflate(margin); + + if (isHorizontal) + { + cr.y = inner.y; + x = cr.x; + y = cr.y + onePixel; + spacerSize = debugBorder.top - onePixel*4; + } else { + cr.x = inner.x; + x = cr.y; + y = cr.x + onePixel; + spacerSize = debugBorder.left - onePixel*4; + } + + nscoord flex = kid->GetXULFlex(); + + if (!kid->IsXULCollapsed()) { + if (isHorizontal) + borderSize = cr.width; + else + borderSize = cr.height; + + DrawSpacer(GetPresContext(), aDrawTarget, isHorizontal, flex, x, y, borderSize, spacerSize); + } + + kid = GetNextXULBox(kid); + } +} +#endif + +#ifdef DEBUG_LAYOUT +void +nsBoxFrame::GetBoxName(nsAutoString& aName) +{ + GetFrameName(aName); +} +#endif + +#ifdef DEBUG_FRAME_DUMP +nsresult +nsBoxFrame::GetFrameName(nsAString& aResult) const +{ + return MakeFrameName(NS_LITERAL_STRING("Box"), aResult); +} +#endif + +nsIAtom* +nsBoxFrame::GetType() const +{ + return nsGkAtoms::boxFrame; +} + +#ifdef DEBUG_LAYOUT +nsresult +nsBoxFrame::GetXULDebug(bool& aDebug) +{ + aDebug = (mState & NS_STATE_CURRENTLY_IN_DEBUG); + return NS_OK; +} +#endif + +// REVIEW: nsBoxFrame::GetFrameForPoint is a problem because of 'mousethrough' +// attribute support. Here's how it works: +// * For each child frame F, we determine the target frame T(F) by recursively +// invoking GetFrameForPoint on the child +// * Let F' be the last child frame such that T(F') doesn't have mousethrough. +// If F' exists, return T(F') +// * Otherwise let F'' be the first child frame such that T(F'') is non-null. +// If F'' exists, return T(F'') +// * Otherwise return this frame, if this frame contains the point +// * Otherwise return null +// It's not clear how this should work for more complex z-ordering situations. +// The basic principle seems to be that if a frame F has a descendant +// 'mousethrough' frame that includes the target position, then F +// will not receive events (unless it overrides GetFrameForPoint). +// A 'mousethrough' frame will only receive an event if, after applying that rule, +// all eligible frames are 'mousethrough'; the bottom-most inner-most 'mousethrough' +// frame is then chosen (the first eligible frame reached in a +// traversal of the frame tree --- pre/post is irrelevant since ancestors +// of the mousethrough frames can't be eligible). +// IMHO this is very bogus and adds a great deal of complexity for something +// that is very rarely used. So I'm redefining 'mousethrough' to the following: +// a frame with mousethrough is transparent to mouse events. This is compatible +// with the way 'mousethrough' is used in Seamonkey's navigator.xul and +// Firefox's browser.xul. The only other place it's used is in the 'expander' +// XBL binding, which in our tree is only used by Thunderbird SMIME Advanced +// Preferences, and I can't figure out what that does, so I'll have to test it. +// If it's broken I'll probably just change the binding to use it more sensibly. +// This new behaviour is implemented in nsDisplayList::HitTest. +// REVIEW: This debug-box stuff is annoying. I'm just going to put debug boxes +// in the outline layer and avoid GetDebugBoxAt. + +// REVIEW: GetCursor had debug-only event dumping code. I have replaced it +// with instrumentation in nsDisplayXULDebug. + +#ifdef DEBUG_LAYOUT +void +nsBoxFrame::DrawLine(DrawTarget& aDrawTarget, bool aHorizontal, nscoord x1, nscoord y1, nscoord x2, nscoord y2) +{ + nsPoint p1(x1, y1); + nsPoint p2(x2, y2); + if (!aHorizontal) { + Swap(p1.x, p1.y); + Swap(p2.x, p2.y); + } + ColorPattern white(ToDeviceColor(Color(1.f, 1.f, 1.f, 1.f))); + StrokeLineWithSnapping(p1, p2, PresContext()->AppUnitsPerDevPixel(), + aDrawTarget, color); +} + +void +nsBoxFrame::FillRect(DrawTarget& aDrawTarget, bool aHorizontal, nscoord x, nscoord y, nscoord width, nscoord height) +{ + Rect rect = NSRectToSnappedRect(aHorizontal ? nsRect(x, y, width, height) : + nsRect(y, x, height, width), + PresContext()->AppUnitsPerDevPixel(), + aDrawTarget); + ColorPattern white(ToDeviceColor(Color(1.f, 1.f, 1.f, 1.f))); + aDrawTarget.FillRect(rect, white); +} + +void +nsBoxFrame::DrawSpacer(nsPresContext* aPresContext, DrawTarget& aDrawTarget, + bool aHorizontal, int32_t flex, nscoord x, nscoord y, + nscoord size, nscoord spacerSize) +{ + nscoord onePixel = aPresContext->IntScaledPixelsToTwips(1); + + // if we do draw the coils + int distance = 0; + int center = 0; + int offset = 0; + int coilSize = COIL_SIZE*onePixel; + int halfSpacer = spacerSize/2; + + distance = size; + center = y + halfSpacer; + offset = x; + + int coils = distance/coilSize; + + int halfCoilSize = coilSize/2; + + if (flex == 0) { + DrawLine(aDrawTarget, aHorizontal, x,y + spacerSize/2, x + size, y + spacerSize/2); + } else { + for (int i=0; i < coils; i++) + { + DrawLine(aDrawTarget, aHorizontal, offset, center+halfSpacer, offset+halfCoilSize, center-halfSpacer); + DrawLine(aDrawTarget, aHorizontal, offset+halfCoilSize, center-halfSpacer, offset+coilSize, center+halfSpacer); + + offset += coilSize; + } + } + + FillRect(aDrawTarget, aHorizontal, x + size - spacerSize/2, y, spacerSize/2, spacerSize); + FillRect(aDrawTarget, aHorizontal, x, y, spacerSize/2, spacerSize); +} + +void +nsBoxFrame::GetDebugBorder(nsMargin& aInset) +{ + aInset.SizeTo(2,2,2,2); + + if (IsXULHorizontal()) + aInset.top = 10; + else + aInset.left = 10; +} + +void +nsBoxFrame::GetDebugMargin(nsMargin& aInset) +{ + aInset.SizeTo(2,2,2,2); +} + +void +nsBoxFrame::GetDebugPadding(nsMargin& aPadding) +{ + aPadding.SizeTo(2,2,2,2); +} + +void +nsBoxFrame::PixelMarginToTwips(nsMargin& aMarginPixels) +{ + nscoord onePixel = nsPresContext::CSSPixelsToAppUnits(1); + aMarginPixels.left *= onePixel; + aMarginPixels.right *= onePixel; + aMarginPixels.top *= onePixel; + aMarginPixels.bottom *= onePixel; +} + +void +nsBoxFrame::GetValue(nsPresContext* aPresContext, const nsSize& a, const nsSize& b, char* ch) +{ + float p2t = aPresContext->ScaledPixelsToTwips(); + + char width[100]; + char height[100]; + + if (a.width == NS_INTRINSICSIZE) + sprintf(width,"%s","INF"); + else + sprintf(width,"%d", nscoord(a.width/*/p2t*/)); + + if (a.height == NS_INTRINSICSIZE) + sprintf(height,"%s","INF"); + else + sprintf(height,"%d", nscoord(a.height/*/p2t*/)); + + + sprintf(ch, "(%s%s, %s%s)", width, (b.width != NS_INTRINSICSIZE ? "[SET]" : ""), + height, (b.height != NS_INTRINSICSIZE ? "[SET]" : "")); + +} + +void +nsBoxFrame::GetValue(nsPresContext* aPresContext, int32_t a, int32_t b, char* ch) +{ + if (a == NS_INTRINSICSIZE) + sprintf(ch, "%d[SET]", b); + else + sprintf(ch, "%d", a); +} + +nsresult +nsBoxFrame::DisplayDebugInfoFor(nsIFrame* aBox, + nsPoint& aPoint) +{ + nsBoxLayoutState state(GetPresContext()); + + nscoord x = aPoint.x; + nscoord y = aPoint.y; + + // get the area inside our border but not our debug margins. + nsRect insideBorder(aBox->mRect); + insideBorder.MoveTo(0,0): + nsMargin border(0,0,0,0); + aBox->GetXULBorderAndPadding(border); + insideBorder.Deflate(border); + + bool isHorizontal = IsXULHorizontal(); + + if (!insideBorder.Contains(nsPoint(x,y))) + return NS_ERROR_FAILURE; + + //printf("%%%%%% inside box %%%%%%%\n"); + + int count = 0; + nsIFrame* child = nsBox::GetChildXULBox(aBox); + + nsMargin m; + nsMargin m2; + GetDebugBorder(m); + PixelMarginToTwips(m); + + GetDebugMargin(m2); + PixelMarginToTwips(m2); + + m += m2; + + if ((isHorizontal && y < insideBorder.y + m.top) || + (!isHorizontal && x < insideBorder.x + m.left)) { + //printf("**** inside debug border *******\n"); + while (child) + { + const nsRect& r = child->mRect; + + // if we are not in the child. But in the spacer above the child. + if ((isHorizontal && x >= r.x && x < r.x + r.width) || + (!isHorizontal && y >= r.y && y < r.y + r.height)) { + aCursor = NS_STYLE_CURSOR_POINTER; + // found it but we already showed it. + if (mDebugChild == child) + return NS_OK; + + if (aBox->GetContent()) { + printf("---------------\n"); + XULDumpBox(stdout); + printf("\n"); + } + + if (child->GetContent()) { + printf("child #%d: ", count); + child->XULDumpBox(stdout); + printf("\n"); + } + + mDebugChild = child; + + nsSize prefSizeCSS(NS_INTRINSICSIZE, NS_INTRINSICSIZE); + nsSize minSizeCSS (NS_INTRINSICSIZE, NS_INTRINSICSIZE); + nsSize maxSizeCSS (NS_INTRINSICSIZE, NS_INTRINSICSIZE); + nscoord flexCSS = NS_INTRINSICSIZE; + + bool widthSet, heightSet; + nsIFrame::AddXULPrefSize(child, prefSizeCSS, widthSet, heightSet); + nsIFrame::AddXULMinSize (state, child, minSizeCSS, widthSet, heightSet); + nsIFrame::AddXULMaxSize (child, maxSizeCSS, widthSet, heightSet); + nsIFrame::AddXULFlex (child, flexCSS); + + nsSize prefSize = child->GetXULPrefSize(state); + nsSize minSize = child->GetXULMinSize(state); + nsSize maxSize = child->GetXULMaxSize(state); + nscoord flexSize = child->GetXULFlex(); + nscoord ascentSize = child->GetXULBoxAscent(state); + + char min[100]; + char pref[100]; + char max[100]; + char calc[100]; + char flex[100]; + char ascent[100]; + + nsSize actualSize; + GetFrameSizeWithMargin(child, actualSize); + nsSize actualSizeCSS (NS_INTRINSICSIZE, NS_INTRINSICSIZE); + + GetValue(aPresContext, minSize, minSizeCSS, min); + GetValue(aPresContext, prefSize, prefSizeCSS, pref); + GetValue(aPresContext, maxSize, maxSizeCSS, max); + GetValue(aPresContext, actualSize, actualSizeCSS, calc); + GetValue(aPresContext, flexSize, flexCSS, flex); + GetValue(aPresContext, ascentSize, NS_INTRINSICSIZE, ascent); + + + printf("min%s, pref%s, max%s, actual%s, flex=%s, ascent=%s\n\n", + min, + pref, + max, + calc, + flex, + ascent + ); + + return NS_OK; + } + + child = GetNextXULBox(child); + count++; + } + } else { + } + + mDebugChild = nullptr; + + return NS_OK; +} + +void +nsBoxFrame::SetDebugOnChildList(nsBoxLayoutState& aState, nsIFrame* aChild, bool aDebug) +{ + nsIFrame* child = nsBox::GetChildXULBox(this); + while (child) + { + child->SetXULDebug(aState, aDebug); + child = GetNextXULBox(child); + } +} + +nsresult +nsBoxFrame::GetFrameSizeWithMargin(nsIFrame* aBox, nsSize& aSize) +{ + nsRect rect(aBox->GetRect()); + nsMargin margin(0,0,0,0); + aBox->GetXULMargin(margin); + rect.Inflate(margin); + aSize.width = rect.width; + aSize.height = rect.height; + return NS_OK; +} +#endif + +// If you make changes to this function, check its counterparts +// in nsTextBoxFrame and nsXULLabelFrame +void +nsBoxFrame::RegUnregAccessKey(bool aDoReg) +{ + MOZ_ASSERT(mContent); + + // only support accesskeys for the following elements + if (!mContent->IsAnyOfXULElements(nsGkAtoms::button, + nsGkAtoms::toolbarbutton, + nsGkAtoms::checkbox, + nsGkAtoms::textbox, + nsGkAtoms::tab, + nsGkAtoms::radio)) { + return; + } + + nsAutoString accessKey; + mContent->GetAttr(kNameSpaceID_None, nsGkAtoms::accesskey, accessKey); + + if (accessKey.IsEmpty()) + return; + + // With a valid PresContext we can get the ESM + // and register the access key + EventStateManager* esm = PresContext()->EventStateManager(); + + uint32_t key = accessKey.First(); + if (aDoReg) + esm->RegisterAccessKey(mContent, key); + else + esm->UnregisterAccessKey(mContent, key); +} + +bool +nsBoxFrame::SupportsOrdinalsInChildren() +{ + return true; +} + +// Helper less-than-or-equal function, used in CheckBoxOrder() as a +// template-parameter for the sorting functions. +bool +IsBoxOrdinalLEQ(nsIFrame* aFrame1, + nsIFrame* aFrame2) +{ + // If we've got a placeholder frame, use its out-of-flow frame's ordinal val. + nsIFrame* aRealFrame1 = nsPlaceholderFrame::GetRealFrameFor(aFrame1); + nsIFrame* aRealFrame2 = nsPlaceholderFrame::GetRealFrameFor(aFrame2); + return aRealFrame1->GetXULOrdinal() <= aRealFrame2->GetXULOrdinal(); +} + +void +nsBoxFrame::CheckBoxOrder() +{ + if (SupportsOrdinalsInChildren() && + !nsIFrame::IsFrameListSorted(mFrames)) { + nsIFrame::SortFrameList(mFrames); + } +} + +nsresult +nsBoxFrame::LayoutChildAt(nsBoxLayoutState& aState, nsIFrame* aBox, const nsRect& aRect) +{ + // get the current rect + nsRect oldRect(aBox->GetRect()); + aBox->SetXULBounds(aState, aRect); + + bool layout = NS_SUBTREE_DIRTY(aBox); + + if (layout || (oldRect.width != aRect.width || oldRect.height != aRect.height)) { + return aBox->XULLayout(aState); + } + + return NS_OK; +} + +nsresult +nsBoxFrame::XULRelayoutChildAtOrdinal(nsIFrame* aChild) +{ + if (!SupportsOrdinalsInChildren()) + return NS_OK; + + uint32_t ord = aChild->GetXULOrdinal(); + + nsIFrame* child = mFrames.FirstChild(); + nsIFrame* newPrevSib = nullptr; + + while (child) { + if (ord < child->GetXULOrdinal()) { + break; + } + + if (child != aChild) { + newPrevSib = child; + } + + child = GetNextXULBox(child); + } + + if (aChild->GetPrevSibling() == newPrevSib) { + // This box is not moving. + return NS_OK; + } + + // Take |aChild| out of its old position in the child list. + mFrames.RemoveFrame(aChild); + + // Insert it after |newPrevSib| or at the start if it's null. + mFrames.InsertFrame(nullptr, newPrevSib, aChild); + + return NS_OK; +} + +/** + * This wrapper class lets us redirect mouse hits from descendant frames + * of a menu to the menu itself, if they didn't specify 'allowevents'. + * + * The wrapper simply turns a hit on a descendant element + * into a hit on the menu itself, unless there is an element between the target + * and the menu with the "allowevents" attribute. + * + * This is used by nsMenuFrame and nsTreeColFrame. + * + * Note that turning a hit on a descendant element into nullptr, so events + * could fall through to the menu background, might be an appealing simplification + * but it would mean slightly strange behaviour in some cases, because grabber + * wrappers can be created for many individual lists and items, so the exact + * fallthrough behaviour would be complex. E.g. an element with "allowevents" + * on top of the Content() list could receive the event even if it was covered + * by a PositionedDescenants() element without "allowevents". It is best to + * never convert a non-null hit into null. + */ +// REVIEW: This is roughly of what nsMenuFrame::GetFrameForPoint used to do. +// I've made 'allowevents' affect child elements because that seems the only +// reasonable thing to do. +class nsDisplayXULEventRedirector : public nsDisplayWrapList { +public: + nsDisplayXULEventRedirector(nsDisplayListBuilder* aBuilder, + nsIFrame* aFrame, nsDisplayItem* aItem, + nsIFrame* aTargetFrame) + : nsDisplayWrapList(aBuilder, aFrame, aItem), mTargetFrame(aTargetFrame) {} + nsDisplayXULEventRedirector(nsDisplayListBuilder* aBuilder, + nsIFrame* aFrame, nsDisplayList* aList, + nsIFrame* aTargetFrame) + : nsDisplayWrapList(aBuilder, aFrame, aList), mTargetFrame(aTargetFrame) {} + virtual void HitTest(nsDisplayListBuilder* aBuilder, const nsRect& aRect, + HitTestState* aState, + nsTArray *aOutFrames) override; + virtual bool ShouldFlattenAway(nsDisplayListBuilder* aBuilder) override { + return false; + } + NS_DISPLAY_DECL_NAME("XULEventRedirector", TYPE_XUL_EVENT_REDIRECTOR) +private: + nsIFrame* mTargetFrame; +}; + +void nsDisplayXULEventRedirector::HitTest(nsDisplayListBuilder* aBuilder, + const nsRect& aRect, HitTestState* aState, nsTArray *aOutFrames) +{ + nsTArray outFrames; + mList.HitTest(aBuilder, aRect, aState, &outFrames); + + bool topMostAdded = false; + uint32_t localLength = outFrames.Length(); + + for (uint32_t i = 0; i < localLength; i++) { + + for (nsIContent* content = outFrames.ElementAt(i)->GetContent(); + content && content != mTargetFrame->GetContent(); + content = content->GetParent()) { + if (content->AttrValueIs(kNameSpaceID_None, nsGkAtoms::allowevents, + nsGkAtoms::_true, eCaseMatters)) { + // Events are allowed on 'frame', so let it go. + aOutFrames->AppendElement(outFrames.ElementAt(i)); + topMostAdded = true; + } + } + + // If there was no hit on the topmost frame or its ancestors, + // add the target frame itself as the first candidate (see bug 562554). + if (!topMostAdded) { + topMostAdded = true; + aOutFrames->AppendElement(mTargetFrame); + } + } +} + +class nsXULEventRedirectorWrapper : public nsDisplayWrapper +{ +public: + explicit nsXULEventRedirectorWrapper(nsIFrame* aTargetFrame) + : mTargetFrame(aTargetFrame) {} + virtual nsDisplayItem* WrapList(nsDisplayListBuilder* aBuilder, + nsIFrame* aFrame, + nsDisplayList* aList) override { + return new (aBuilder) + nsDisplayXULEventRedirector(aBuilder, aFrame, aList, mTargetFrame); + } + virtual nsDisplayItem* WrapItem(nsDisplayListBuilder* aBuilder, + nsDisplayItem* aItem) override { + return new (aBuilder) + nsDisplayXULEventRedirector(aBuilder, aItem->Frame(), aItem, + mTargetFrame); + } +private: + nsIFrame* mTargetFrame; +}; + +void +nsBoxFrame::WrapListsInRedirector(nsDisplayListBuilder* aBuilder, + const nsDisplayListSet& aIn, + const nsDisplayListSet& aOut) +{ + nsXULEventRedirectorWrapper wrapper(this); + wrapper.WrapLists(aBuilder, this, aIn, aOut); +} + +bool +nsBoxFrame::GetEventPoint(WidgetGUIEvent* aEvent, nsPoint &aPoint) { + LayoutDeviceIntPoint refPoint; + bool res = GetEventPoint(aEvent, refPoint); + aPoint = nsLayoutUtils::GetEventCoordinatesRelativeTo( + aEvent, refPoint, this); + return res; +} + +bool +nsBoxFrame::GetEventPoint(WidgetGUIEvent* aEvent, LayoutDeviceIntPoint& aPoint) { + NS_ENSURE_TRUE(aEvent, false); + + WidgetTouchEvent* touchEvent = aEvent->AsTouchEvent(); + if (touchEvent) { + // return false if there is more than one touch on the page, or if + // we can't find a touch point + if (touchEvent->mTouches.Length() != 1) { + return false; + } + + dom::Touch* touch = touchEvent->mTouches.SafeElementAt(0); + if (!touch) { + return false; + } + aPoint = touch->mRefPoint; + } else { + aPoint = aEvent->mRefPoint; + } + return true; +} -- cgit v1.2.3