From 5f8de423f190bbb79a62f804151bc24824fa32d8 Mon Sep 17 00:00:00 2001 From: "Matt A. Tobin" Date: Fri, 2 Feb 2018 04:16:08 -0500 Subject: Add m-esr52 at 52.6.0 --- layout/mathml/nsMathMLChar.cpp | 2485 ++++++++++++++++++++++++++++++++++++++++ 1 file changed, 2485 insertions(+) create mode 100644 layout/mathml/nsMathMLChar.cpp (limited to 'layout/mathml/nsMathMLChar.cpp') diff --git a/layout/mathml/nsMathMLChar.cpp b/layout/mathml/nsMathMLChar.cpp new file mode 100644 index 000000000..507e32b22 --- /dev/null +++ b/layout/mathml/nsMathMLChar.cpp @@ -0,0 +1,2485 @@ +/* -*- Mode: C++; tab-width: 2; indent-tabs-mode: nil; c-basic-offset: 2 -*- */ +/* This Source Code Form is subject to the terms of the Mozilla Public + * License, v. 2.0. If a copy of the MPL was not distributed with this + * file, You can obtain one at http://mozilla.org/MPL/2.0/. */ + +#include "nsMathMLChar.h" + +#include "gfxTextRun.h" +#include "gfxUtils.h" +#include "mozilla/gfx/2D.h" +#include "mozilla/MathAlgorithms.h" +#include "mozilla/Unused.h" + +#include "nsAutoPtr.h" +#include "nsCOMPtr.h" +#include "nsDeviceContext.h" +#include "nsFontMetrics.h" +#include "nsIFrame.h" +#include "nsLayoutUtils.h" +#include "nsPresContext.h" +#include "nsStyleContext.h" +#include "nsUnicharUtils.h" +#include "nsRenderingContext.h" + +#include "mozilla/Preferences.h" +#include "nsIPersistentProperties2.h" +#include "nsIObserverService.h" +#include "nsIObserver.h" +#include "nsNetUtil.h" +#include "nsContentUtils.h" + +#include "mozilla/LookAndFeel.h" +#include "nsCSSRendering.h" +#include "mozilla/Sprintf.h" + +#include "nsDisplayList.h" + +#include "nsMathMLOperators.h" +#include + +#include "gfxMathTable.h" +#include "nsUnicodeScriptCodes.h" + +using namespace mozilla; +using namespace mozilla::gfx; +using namespace mozilla::image; + +//#define NOISY_SEARCH 1 + +// BUG 848725 Drawing failure with stretchy horizontal parenthesis when no fonts +// are installed. "kMaxScaleFactor" is required to limit the scale for the +// vertical and horizontal stretchy operators. +static const float kMaxScaleFactor = 20.0; +static const float kLargeOpFactor = float(M_SQRT2); +static const float kIntegralFactor = 2.0; + +static void +NormalizeDefaultFont(nsFont& aFont, float aFontSizeInflation) +{ + if (aFont.fontlist.GetDefaultFontType() != eFamily_none) { + aFont.fontlist.Append(FontFamilyName(aFont.fontlist.GetDefaultFontType())); + aFont.fontlist.SetDefaultFontType(eFamily_none); + } + aFont.size = NSToCoordRound(aFont.size * aFontSizeInflation); +} + +// ----------------------------------------------------------------------------- +static const nsGlyphCode kNullGlyph = {{{0, 0}}, 0}; + +// ----------------------------------------------------------------------------- +// nsGlyphTable is a class that provides an interface for accessing glyphs +// of stretchy chars. It acts like a table that stores the variants of bigger +// sizes (if any) and the partial glyphs needed to build extensible symbols. +// +// Bigger sizes (if any) of the char can then be retrieved with BigOf(...). +// Partial glyphs can be retrieved with ElementAt(...). +// +// A table consists of "nsGlyphCode"s which are viewed either as Unicode +// points (for nsPropertiesTable) or as direct glyph indices (for +// nsOpenTypeTable) +// ----------------------------------------------------------------------------- + +class nsGlyphTable { +public: + virtual ~nsGlyphTable() {} + + virtual const FontFamilyName& + FontNameFor(const nsGlyphCode& aGlyphCode) const = 0; + + // Getters for the parts + virtual nsGlyphCode ElementAt(DrawTarget* aDrawTarget, + int32_t aAppUnitsPerDevPixel, + gfxFontGroup* aFontGroup, + char16_t aChar, + bool aVertical, + uint32_t aPosition) = 0; + virtual nsGlyphCode BigOf(DrawTarget* aDrawTarget, + int32_t aAppUnitsPerDevPixel, + gfxFontGroup* aFontGroup, + char16_t aChar, + bool aVertical, + uint32_t aSize) = 0; + + // True if this table contains parts to render this char + virtual bool HasPartsOf(DrawTarget* aDrawTarget, + int32_t aAppUnitsPerDevPixel, + gfxFontGroup* aFontGroup, + char16_t aChar, + bool aVertical) = 0; + + virtual already_AddRefed + MakeTextRun(DrawTarget* aDrawTarget, + int32_t aAppUnitsPerDevPixel, + gfxFontGroup* aFontGroup, + const nsGlyphCode& aGlyph) = 0; +protected: + nsGlyphTable() : mCharCache(0) {} + // For speedy re-use, we always cache the last data used in the table. + // mCharCache is the Unicode point of the last char that was queried in this + // table. + char16_t mCharCache; +}; + +// An instance of nsPropertiesTable is associated with one primary font. Extra +// glyphs can be taken in other additional fonts when stretching certain +// characters. +// These supplementary fonts are referred to as "external" fonts to the table. + +// General format of MathFont Property Files from which glyph data are +// retrieved: +// ----------------------------------------------------------------------------- +// Each font should have its set of glyph data. For example, the glyph data for +// the "Symbol" font and the "MT Extra" font are in "mathfontSymbol.properties" +// and "mathfontMTExtra.properties", respectively. The mathfont property file +// is a set of all the stretchy MathML characters that can be rendered with that +// font using larger and/or partial glyphs. The entry of each stretchy character +// in the mathfont property file gives, in that order, the 4 partial glyphs: +// Top (or Left), Middle, Bottom (or Right), Glue; and the variants of bigger +// sizes (if any). +// A position that is not relevant to a particular character is indicated there +// with the UNICODE REPLACEMENT CHARACTER 0xFFFD. +// ----------------------------------------------------------------------------- + +#define NS_TABLE_STATE_ERROR -1 +#define NS_TABLE_STATE_EMPTY 0 +#define NS_TABLE_STATE_READY 1 + +// helper to trim off comments from data in a MathFont Property File +static void +Clean(nsString& aValue) +{ + // chop the trailing # comment portion if any ... + int32_t comment = aValue.RFindChar('#'); + if (comment > 0) aValue.Truncate(comment); + aValue.CompressWhitespace(); +} + +// helper to load a MathFont Property File +static nsresult +LoadProperties(const nsString& aName, + nsCOMPtr& aProperties) +{ + nsAutoString uriStr; + uriStr.AssignLiteral("resource://gre/res/fonts/mathfont"); + uriStr.Append(aName); + uriStr.StripWhitespace(); // that may come from aName + uriStr.AppendLiteral(".properties"); + return NS_LoadPersistentPropertiesFromURISpec(getter_AddRefs(aProperties), + NS_ConvertUTF16toUTF8(uriStr)); +} + +class nsPropertiesTable final : public nsGlyphTable { +public: + explicit nsPropertiesTable(const nsString& aPrimaryFontName) + : mState(NS_TABLE_STATE_EMPTY) + { + MOZ_COUNT_CTOR(nsPropertiesTable); + mGlyphCodeFonts.AppendElement(FontFamilyName(aPrimaryFontName, eUnquotedName)); + } + + ~nsPropertiesTable() + { + MOZ_COUNT_DTOR(nsPropertiesTable); + } + + const FontFamilyName& PrimaryFontName() const + { + return mGlyphCodeFonts[0]; + } + + const FontFamilyName& + FontNameFor(const nsGlyphCode& aGlyphCode) const override + { + NS_ASSERTION(!aGlyphCode.IsGlyphID(), + "nsPropertiesTable can only access glyphs by code point"); + return mGlyphCodeFonts[aGlyphCode.font]; + } + + virtual nsGlyphCode ElementAt(DrawTarget* aDrawTarget, + int32_t aAppUnitsPerDevPixel, + gfxFontGroup* aFontGroup, + char16_t aChar, + bool aVertical, + uint32_t aPosition) override; + + virtual nsGlyphCode BigOf(DrawTarget* aDrawTarget, + int32_t aAppUnitsPerDevPixel, + gfxFontGroup* aFontGroup, + char16_t aChar, + bool aVertical, + uint32_t aSize) override + { + return ElementAt(aDrawTarget, aAppUnitsPerDevPixel, aFontGroup, + aChar, aVertical, 4 + aSize); + } + + virtual bool HasPartsOf(DrawTarget* aDrawTarget, + int32_t aAppUnitsPerDevPixel, + gfxFontGroup* aFontGroup, + char16_t aChar, + bool aVertical) override + { + return (ElementAt(aDrawTarget, aAppUnitsPerDevPixel, aFontGroup, + aChar, aVertical, 0).Exists() || + ElementAt(aDrawTarget, aAppUnitsPerDevPixel, aFontGroup, + aChar, aVertical, 1).Exists() || + ElementAt(aDrawTarget, aAppUnitsPerDevPixel, aFontGroup, + aChar, aVertical, 2).Exists() || + ElementAt(aDrawTarget, aAppUnitsPerDevPixel, aFontGroup, + aChar, aVertical, 3).Exists()); + } + + virtual already_AddRefed + MakeTextRun(DrawTarget* aDrawTarget, + int32_t aAppUnitsPerDevPixel, + gfxFontGroup* aFontGroup, + const nsGlyphCode& aGlyph) override; +private: + + // mGlyphCodeFonts[0] is the primary font associated to this table. The + // others are possible "external" fonts for glyphs not in the primary font + // but which are needed to stretch certain characters in the table + nsTArray mGlyphCodeFonts; + + // Tri-state variable for error/empty/ready + int32_t mState; + + // The set of glyph data in this table, as provided by the MathFont Property + // File + nsCOMPtr mGlyphProperties; + + // mGlyphCache is a buffer containing the glyph data associated with + // mCharCache. + // For a property line 'key = value' in the MathFont Property File, + // mCharCache will retain the 'key' -- which is a Unicode point, while + // mGlyphCache will retain the 'value', which is a consecutive list of + // nsGlyphCodes, i.e., the pairs of 'code@font' needed by the char -- in + // which 'code@0' can be specified + // without the optional '@0'. However, to ease subsequent processing, + // mGlyphCache excludes the '@' symbol and explicitly inserts all optional '0' + // that indicates the primary font identifier. Specifically therefore, the + // k-th glyph is characterized by : + // 1) mGlyphCache[3*k],mGlyphCache[3*k+1] : its Unicode point + // 2) mGlyphCache[3*k+2] : the numeric identifier of the font where it comes + // from. + // A font identifier of '0' means the default primary font associated to this + // table. Other digits map to the "external" fonts that may have been + // specified in the MathFont Property File. + nsString mGlyphCache; +}; + +/* virtual */ +nsGlyphCode +nsPropertiesTable::ElementAt(DrawTarget* /* aDrawTarget */, + int32_t /* aAppUnitsPerDevPixel */, + gfxFontGroup* /* aFontGroup */, + char16_t aChar, + bool /* aVertical */, + uint32_t aPosition) +{ + if (mState == NS_TABLE_STATE_ERROR) return kNullGlyph; + // Load glyph properties if this is the first time we have been here + if (mState == NS_TABLE_STATE_EMPTY) { + nsAutoString primaryFontName; + mGlyphCodeFonts[0].AppendToString(primaryFontName); + nsresult rv = LoadProperties(primaryFontName, mGlyphProperties); +#ifdef DEBUG + nsAutoCString uriStr; + uriStr.AssignLiteral("resource://gre/res/fonts/mathfont"); + LossyAppendUTF16toASCII(primaryFontName, uriStr); + uriStr.StripWhitespace(); // that may come from mGlyphCodeFonts + uriStr.AppendLiteral(".properties"); + printf("Loading %s ... %s\n", + uriStr.get(), + (NS_FAILED(rv)) ? "Failed" : "Done"); +#endif + if (NS_FAILED(rv)) { + mState = NS_TABLE_STATE_ERROR; // never waste time with this table again + return kNullGlyph; + } + mState = NS_TABLE_STATE_READY; + + // see if there are external fonts needed for certain chars in this table + nsAutoCString key; + nsAutoString value; + for (int32_t i = 1; ; i++) { + key.AssignLiteral("external."); + key.AppendInt(i, 10); + rv = mGlyphProperties->GetStringProperty(key, value); + if (NS_FAILED(rv)) break; + Clean(value); + mGlyphCodeFonts.AppendElement(FontFamilyName(value, eUnquotedName)); // i.e., mGlyphCodeFonts[i] holds this font name + } + } + + // Update our cache if it is not associated to this character + if (mCharCache != aChar) { + // The key in the property file is interpreted as ASCII and kept + // as such ... + char key[10]; SprintfLiteral(key, "\\u%04X", aChar); + nsAutoString value; + nsresult rv = mGlyphProperties->GetStringProperty(nsDependentCString(key), + value); + if (NS_FAILED(rv)) return kNullGlyph; + Clean(value); + // See if this char uses external fonts; e.g., if the 2nd glyph is taken + // from the external font '1', the property line looks like + // \uNNNN = \uNNNN\uNNNN@1\uNNNN. + // This is where mGlyphCache is pre-processed to explicitly store all glyph + // codes as combined pairs of 'code@font', excluding the '@' separator. This + // means that mGlyphCache[3*k],mGlyphCache[3*k+1] will later be rendered + // with mGlyphCodeFonts[mGlyphCache[3*k+2]] + // Note: font identifier is internally an ASCII digit to avoid the null + // char issue + nsAutoString buffer; + int32_t length = value.Length(); + int32_t i = 0; // index in value + while (i < length) { + char16_t code = value[i]; + ++i; + buffer.Append(code); + // Read the next word if we have a non-BMP character. + if (i < length && NS_IS_HIGH_SURROGATE(code)) { + code = value[i]; + ++i; + } else { + code = char16_t('\0'); + } + buffer.Append(code); + + // See if an external font is needed for the code point. + // Limit of 9 external fonts + char16_t font = 0; + if (i+1 < length && value[i] == char16_t('@') && + value[i+1] >= char16_t('0') && value[i+1] <= char16_t('9')) { + ++i; + font = value[i] - '0'; + ++i; + if (font >= mGlyphCodeFonts.Length()) { + NS_ERROR("Nonexistent font referenced in glyph table"); + return kNullGlyph; + } + // The char cannot be handled if this font is not installed + if (!mGlyphCodeFonts[font].mName.Length()) { + return kNullGlyph; + } + } + buffer.Append(font); + } + // update our cache with the new settings + mGlyphCache.Assign(buffer); + mCharCache = aChar; + } + + // 3* is to account for the code@font pairs + uint32_t index = 3*aPosition; + if (index+2 >= mGlyphCache.Length()) return kNullGlyph; + nsGlyphCode ch; + ch.code[0] = mGlyphCache.CharAt(index); + ch.code[1] = mGlyphCache.CharAt(index + 1); + ch.font = mGlyphCache.CharAt(index + 2); + return ch.code[0] == char16_t(0xFFFD) ? kNullGlyph : ch; +} + +/* virtual */ +already_AddRefed +nsPropertiesTable::MakeTextRun(DrawTarget* aDrawTarget, + int32_t aAppUnitsPerDevPixel, + gfxFontGroup* aFontGroup, + const nsGlyphCode& aGlyph) +{ + NS_ASSERTION(!aGlyph.IsGlyphID(), + "nsPropertiesTable can only access glyphs by code point"); + return aFontGroup-> + MakeTextRun(aGlyph.code, aGlyph.Length(), aDrawTarget, + aAppUnitsPerDevPixel, 0, nullptr); +} + +// An instance of nsOpenTypeTable is associated with one gfxFontEntry that +// corresponds to an Open Type font with a MATH table. All the glyphs come from +// the same font and the calls to access size variants and parts are directly +// forwarded to the gfx code. +class nsOpenTypeTable final : public nsGlyphTable { +public: + ~nsOpenTypeTable() + { + MOZ_COUNT_DTOR(nsOpenTypeTable); + } + + virtual nsGlyphCode ElementAt(DrawTarget* aDrawTarget, + int32_t aAppUnitsPerDevPixel, + gfxFontGroup* aFontGroup, + char16_t aChar, + bool aVertical, + uint32_t aPosition) override; + virtual nsGlyphCode BigOf(DrawTarget* aDrawTarget, + int32_t aAppUnitsPerDevPixel, + gfxFontGroup* aFontGroup, + char16_t aChar, + bool aVertical, + uint32_t aSize) override; + virtual bool HasPartsOf(DrawTarget* aDrawTarget, + int32_t aAppUnitsPerDevPixel, + gfxFontGroup* aFontGroup, + char16_t aChar, + bool aVertical) override; + + const FontFamilyName& + FontNameFor(const nsGlyphCode& aGlyphCode) const override { + NS_ASSERTION(aGlyphCode.IsGlyphID(), + "nsOpenTypeTable can only access glyphs by id"); + return mFontFamilyName; + } + + virtual already_AddRefed + MakeTextRun(DrawTarget* aDrawTarget, + int32_t aAppUnitsPerDevPixel, + gfxFontGroup* aFontGroup, + const nsGlyphCode& aGlyph) override; + + // This returns a new OpenTypeTable instance to give access to OpenType MATH + // table or nullptr if the font does not have such table. Ownership is passed + // to the caller. + static nsOpenTypeTable* Create(gfxFont* aFont) + { + if (!aFont->TryGetMathTable()) { + return nullptr; + } + return new nsOpenTypeTable(aFont); + } + +private: + RefPtr mFont; + FontFamilyName mFontFamilyName; + uint32_t mGlyphID; + + explicit nsOpenTypeTable(gfxFont* aFont) + : mFont(aFont), + mFontFamilyName(aFont->GetFontEntry()->FamilyName(), eUnquotedName) { + MOZ_COUNT_CTOR(nsOpenTypeTable); + } + + void UpdateCache(DrawTarget* aDrawTarget, + int32_t aAppUnitsPerDevPixel, + gfxFontGroup* aFontGroup, + char16_t aChar); +}; + +void +nsOpenTypeTable::UpdateCache(DrawTarget* aDrawTarget, + int32_t aAppUnitsPerDevPixel, + gfxFontGroup* aFontGroup, + char16_t aChar) +{ + if (mCharCache != aChar) { + RefPtr textRun = aFontGroup-> + MakeTextRun(&aChar, 1, aDrawTarget, aAppUnitsPerDevPixel, 0, nullptr); + const gfxTextRun::CompressedGlyph& data = textRun->GetCharacterGlyphs()[0]; + if (data.IsSimpleGlyph()) { + mGlyphID = data.GetSimpleGlyph(); + } else if (data.GetGlyphCount() == 1) { + mGlyphID = textRun->GetDetailedGlyphs(0)->mGlyphID; + } else { + mGlyphID = 0; + } + mCharCache = aChar; + } +} + +/* virtual */ +nsGlyphCode +nsOpenTypeTable::ElementAt(DrawTarget* aDrawTarget, + int32_t aAppUnitsPerDevPixel, + gfxFontGroup* aFontGroup, + char16_t aChar, + bool aVertical, + uint32_t aPosition) +{ + UpdateCache(aDrawTarget, aAppUnitsPerDevPixel, aFontGroup, aChar); + + uint32_t parts[4]; + if (!mFont->MathTable()->VariantsParts(mGlyphID, aVertical, parts)) { + return kNullGlyph; + } + + uint32_t glyphID = parts[aPosition]; + if (!glyphID) { + return kNullGlyph; + } + nsGlyphCode glyph; + glyph.glyphID = glyphID; + glyph.font = -1; + return glyph; +} + +/* virtual */ +nsGlyphCode +nsOpenTypeTable::BigOf(DrawTarget* aDrawTarget, + int32_t aAppUnitsPerDevPixel, + gfxFontGroup* aFontGroup, + char16_t aChar, + bool aVertical, + uint32_t aSize) +{ + UpdateCache(aDrawTarget, aAppUnitsPerDevPixel, aFontGroup, aChar); + + uint32_t glyphID = + mFont->MathTable()->VariantsSize(mGlyphID, aVertical, aSize); + if (!glyphID) { + return kNullGlyph; + } + + nsGlyphCode glyph; + glyph.glyphID = glyphID; + glyph.font = -1; + return glyph; +} + +/* virtual */ +bool +nsOpenTypeTable::HasPartsOf(DrawTarget* aDrawTarget, + int32_t aAppUnitsPerDevPixel, + gfxFontGroup* aFontGroup, + char16_t aChar, + bool aVertical) +{ + UpdateCache(aDrawTarget, aAppUnitsPerDevPixel, aFontGroup, aChar); + + uint32_t parts[4]; + if (!mFont->MathTable()->VariantsParts(mGlyphID, aVertical, parts)) { + return false; + } + + return parts[0] || parts[1] || parts[2] || parts[3]; +} + +/* virtual */ +already_AddRefed +nsOpenTypeTable::MakeTextRun(DrawTarget* aDrawTarget, + int32_t aAppUnitsPerDevPixel, + gfxFontGroup* aFontGroup, + const nsGlyphCode& aGlyph) +{ + NS_ASSERTION(aGlyph.IsGlyphID(), + "nsOpenTypeTable can only access glyphs by id"); + + gfxTextRunFactory::Parameters params = { + aDrawTarget, nullptr, nullptr, nullptr, 0, aAppUnitsPerDevPixel + }; + RefPtr textRun = + gfxTextRun::Create(¶ms, 1, aFontGroup, 0); + textRun->AddGlyphRun(aFontGroup->GetFirstValidFont(), + gfxTextRange::kFontGroup, 0, + false, gfxTextRunFactory::TEXT_ORIENT_HORIZONTAL); + // We don't care about CSS writing mode here; + // math runs are assumed to be horizontal. + gfxTextRun::DetailedGlyph detailedGlyph; + detailedGlyph.mGlyphID = aGlyph.glyphID; + detailedGlyph.mAdvance = + NSToCoordRound(aAppUnitsPerDevPixel * + aFontGroup->GetFirstValidFont()-> + GetGlyphHAdvance(aDrawTarget, aGlyph.glyphID)); + detailedGlyph.mXOffset = detailedGlyph.mYOffset = 0; + gfxShapedText::CompressedGlyph g; + g.SetComplex(true, true, 1); + textRun->SetGlyphs(0, g, &detailedGlyph); + + return textRun.forget(); +} + +// ----------------------------------------------------------------------------- +// This is the list of all the applicable glyph tables. +// We will maintain a single global instance that will only reveal those +// glyph tables that are associated to fonts currently installed on the +// user' system. The class is an XPCOM shutdown observer to allow us to +// free its allocated data at shutdown + +class nsGlyphTableList final : public nsIObserver +{ +public: + NS_DECL_ISUPPORTS + NS_DECL_NSIOBSERVER + + nsPropertiesTable mUnicodeTable; + + nsGlyphTableList() + : mUnicodeTable(NS_LITERAL_STRING("Unicode")) + { + MOZ_COUNT_CTOR(nsGlyphTableList); + } + + nsresult Initialize(); + nsresult Finalize(); + + // Add a glyph table in the list, return the new table that was added + nsGlyphTable* + AddGlyphTable(const nsString& aPrimaryFontName); + + // Find the glyph table in the list corresponding to the given font family. + nsGlyphTable* + GetGlyphTableFor(const nsAString& aFamily); + +private: + ~nsGlyphTableList() + { + MOZ_COUNT_DTOR(nsGlyphTableList); + } + + nsPropertiesTable* PropertiesTableAt(int32_t aIndex) { + return &mPropertiesTableList.ElementAt(aIndex); + } + int32_t PropertiesTableCount() { + return mPropertiesTableList.Length(); + } + // List of glyph tables; + nsTArray mPropertiesTableList; +}; + +NS_IMPL_ISUPPORTS(nsGlyphTableList, nsIObserver) + +// ----------------------------------------------------------------------------- +// Here is the global list of applicable glyph tables that we will be using +static nsGlyphTableList* gGlyphTableList = nullptr; + +static bool gGlyphTableInitialized = false; + +// XPCOM shutdown observer +NS_IMETHODIMP +nsGlyphTableList::Observe(nsISupports* aSubject, + const char* aTopic, + const char16_t* someData) +{ + Finalize(); + return NS_OK; +} + +// Add an observer to XPCOM shutdown so that we can free our data at shutdown +nsresult +nsGlyphTableList::Initialize() +{ + nsCOMPtr obs = mozilla::services::GetObserverService(); + if (!obs) + return NS_ERROR_FAILURE; + + nsresult rv = obs->AddObserver(this, NS_XPCOM_SHUTDOWN_OBSERVER_ID, false); + NS_ENSURE_SUCCESS(rv, rv); + + return NS_OK; +} + +// Remove our observer and free the memory that were allocated for us +nsresult +nsGlyphTableList::Finalize() +{ + // Remove our observer from the observer service + nsresult rv = NS_OK; + nsCOMPtr obs = mozilla::services::GetObserverService(); + if (obs) + rv = obs->RemoveObserver(this, NS_XPCOM_SHUTDOWN_OBSERVER_ID); + else + rv = NS_ERROR_FAILURE; + + gGlyphTableInitialized = false; + // our oneself will be destroyed when our |Release| is called by the observer + NS_IF_RELEASE(gGlyphTableList); + return rv; +} + +nsGlyphTable* +nsGlyphTableList::AddGlyphTable(const nsString& aPrimaryFontName) +{ + // See if there is already a special table for this family. + nsGlyphTable* glyphTable = GetGlyphTableFor(aPrimaryFontName); + if (glyphTable != &mUnicodeTable) + return glyphTable; + + // allocate a table + glyphTable = mPropertiesTableList.AppendElement(aPrimaryFontName); + return glyphTable; +} + +nsGlyphTable* +nsGlyphTableList::GetGlyphTableFor(const nsAString& aFamily) +{ + for (int32_t i = 0; i < PropertiesTableCount(); i++) { + nsPropertiesTable* glyphTable = PropertiesTableAt(i); + const FontFamilyName& primaryFontName = glyphTable->PrimaryFontName(); + nsAutoString primaryFontNameStr; + primaryFontName.AppendToString(primaryFontNameStr); + // TODO: would be nice to consider StripWhitespace and other aliasing + if (primaryFontNameStr.Equals(aFamily, nsCaseInsensitiveStringComparator())) { + return glyphTable; + } + } + // Fall back to default Unicode table + return &mUnicodeTable; +} + +// ----------------------------------------------------------------------------- + +static nsresult +InitCharGlobals() +{ + NS_ASSERTION(!gGlyphTableInitialized, "Error -- already initialized"); + gGlyphTableInitialized = true; + + // Allocate the placeholders for the preferred parts and variants + nsresult rv = NS_ERROR_OUT_OF_MEMORY; + RefPtr glyphTableList = new nsGlyphTableList(); + if (glyphTableList) { + rv = glyphTableList->Initialize(); + } + if (NS_FAILED(rv)) { + return rv; + } + // The gGlyphTableList has been successfully registered as a shutdown + // observer and will be deleted at shutdown. We now add some private + // per font-family tables for stretchy operators, in order of preference. + // Do not include the Unicode table in this list. + if (!glyphTableList->AddGlyphTable(NS_LITERAL_STRING("STIXGeneral")) +#ifdef XP_WIN + || !glyphTableList->AddGlyphTable(NS_LITERAL_STRING("Symbol")) +#endif + ) { + rv = NS_ERROR_OUT_OF_MEMORY; + } + + glyphTableList.forget(&gGlyphTableList); + return rv; +} + +// ----------------------------------------------------------------------------- +// And now the implementation of nsMathMLChar + +nsMathMLChar::~nsMathMLChar() +{ + MOZ_COUNT_DTOR(nsMathMLChar); + mStyleContext->Release(); +} + +nsStyleContext* +nsMathMLChar::GetStyleContext() const +{ + NS_ASSERTION(mStyleContext, "chars should always have style context"); + return mStyleContext; +} + +void +nsMathMLChar::SetStyleContext(nsStyleContext* aStyleContext) +{ + NS_PRECONDITION(aStyleContext, "null ptr"); + if (aStyleContext != mStyleContext) { + if (mStyleContext) + mStyleContext->Release(); + if (aStyleContext) { + mStyleContext = aStyleContext; + aStyleContext->AddRef(); + } + } +} + +void +nsMathMLChar::SetData(nsString& aData) +{ + if (!gGlyphTableInitialized) { + InitCharGlobals(); + } + mData = aData; + // some assumptions until proven otherwise + // note that mGlyph is not initialized + mDirection = NS_STRETCH_DIRECTION_UNSUPPORTED; + mBoundingMetrics = nsBoundingMetrics(); + // check if stretching is applicable ... + if (gGlyphTableList && (1 == mData.Length())) { + mDirection = nsMathMLOperators::GetStretchyDirection(mData); + // default tentative table (not the one that is necessarily going + // to be used) + } +} + +// ----------------------------------------------------------------------------- +/* + The Stretch: + @param aContainerSize - suggested size for the stretched char + @param aDesiredStretchSize - OUT parameter. The desired size + after stretching. If no stretching is done, the output will + simply give the base size. + + How it works? + Summary:- + The Stretch() method first looks for a glyph of appropriate + size; If a glyph is found, it is cached by this object and + its size is returned in aDesiredStretchSize. The cached + glyph will then be used at the painting stage. + If no glyph of appropriate size is found, a search is made + to see if the char can be built by parts. + + Details:- + A character gets stretched through the following pipeline : + + 1) If the base size of the char is sufficient to cover the + container' size, we use that. If not, it will still be + used as a fallback if the other stages in the pipeline fail. + Issues : + a) The base size, the parts and the variants of a char can + be in different fonts. For eg., the base size for '(' should + come from a normal ascii font if CMEX10 is used, since CMEX10 + only contains the stretched versions. Hence, there are two + style contexts in use throughout the process. The leaf style + context of the char holds fonts with which to try to stretch + the char. The parent style context of the char contains fonts + for normal rendering. So the parent context is the one used + to get the initial base size at the start of the pipeline. + b) For operators that can be largeop's in display mode, + we will skip the base size even if it fits, so that + the next stage in the pipeline is given a chance to find + a largeop variant. If the next stage fails, we fallback + to the base size. + + 2) We search for the first larger variant of the char that fits the + container' size. We first search for larger variants using the glyph + table corresponding to the first existing font specified in the list of + stretchy fonts held by the leaf style context (from -moz-math-stretchy in + mathml.css). Generic fonts are resolved by the preference + "font.mathfont-family". + Issues : + a) the largeop and display settings determine the starting + size when we do the above search, regardless of whether + smaller variants already fit the container' size. + b) if it is a largeopOnly request (i.e., a displaystyle operator + with largeop=true and stretchy=false), we break after finding + the first starting variant, regardless of whether that + variant fits the container's size. + + 3) If a variant of appropriate size wasn't found, we see if the char + can be built by parts using the same glyph table. + Issue: + There are chars that have no middle and glue glyphs. For + such chars, the parts need to be joined using the rule. + By convention (TeXbook p.225), the descent of the parts is + zero while their ascent gives the thickness of the rule that + should be used to join them. + + 4) If a match was not found in that glyph table, repeat from 2 to search the + ordered list of stretchy fonts for the first font with a glyph table that + provides a fit to the container size. If no fit is found, the closest fit + is used. + + Of note: + When the pipeline completes successfully, the desired size of the + stretched char can actually be slightly larger or smaller than + aContainerSize. But it is the responsibility of the caller to + account for the spacing when setting aContainerSize, and to leave + any extra margin when placing the stretched char. +*/ +// ----------------------------------------------------------------------------- + + +// plain TeX settings (TeXbook p.152) +#define NS_MATHML_DELIMITER_FACTOR 0.901f +#define NS_MATHML_DELIMITER_SHORTFALL_POINTS 5.0f + +static bool +IsSizeOK(nscoord a, nscoord b, uint32_t aHint) +{ + // Normal: True if 'a' is around +/-10% of the target 'b' (10% is + // 1-DelimiterFactor). This often gives a chance to the base size to + // win, especially in the context of without tall elements + // or in sloppy markups without protective + bool isNormal = + (aHint & NS_STRETCH_NORMAL) && + Abs(a - b) < (1.0f - NS_MATHML_DELIMITER_FACTOR) * float(b); + + // Nearer: True if 'a' is around max{ +/-10% of 'b' , 'b' - 5pt }, + // as documented in The TeXbook, Ch.17, p.152. + // i.e. within 10% and within 5pt + bool isNearer = false; + if (aHint & (NS_STRETCH_NEARER | NS_STRETCH_LARGEOP)) { + float c = std::max(float(b) * NS_MATHML_DELIMITER_FACTOR, + float(b) - nsPresContext:: + CSSPointsToAppUnits(NS_MATHML_DELIMITER_SHORTFALL_POINTS)); + isNearer = Abs(b - a) <= float(b) - c; + } + + // Smaller: Mainly for transitory use, to compare two candidate + // choices + bool isSmaller = + (aHint & NS_STRETCH_SMALLER) && + float(a) >= NS_MATHML_DELIMITER_FACTOR * float(b) && + a <= b; + + // Larger: Critical to the sqrt code to ensure that the radical + // size is tall enough + bool isLarger = + (aHint & (NS_STRETCH_LARGER | NS_STRETCH_LARGEOP)) && + a >= b; + + return (isNormal || isSmaller || isNearer || isLarger); +} + +static bool +IsSizeBetter(nscoord a, nscoord olda, nscoord b, uint32_t aHint) +{ + if (0 == olda) + return true; + if (aHint & (NS_STRETCH_LARGER | NS_STRETCH_LARGEOP)) + return (a >= olda) ? (olda < b) : (a >= b); + if (aHint & NS_STRETCH_SMALLER) + return (a <= olda) ? (olda > b) : (a <= b); + + // XXXkt prob want log scale here i.e. 1.5 is closer to 1 than 0.5 + return Abs(a - b) < Abs(olda - b); +} + +// We want to place the glyphs even when they don't fit at their +// full extent, i.e., we may clip to tolerate a small amount of +// overlap between the parts. This is important to cater for fonts +// with long glues. +static nscoord +ComputeSizeFromParts(nsPresContext* aPresContext, + nsGlyphCode* aGlyphs, + nscoord* aSizes, + nscoord aTargetSize) +{ + enum {first, middle, last, glue}; + // Add the parts that cannot be left out. + nscoord sum = 0; + for (int32_t i = first; i <= last; i++) { + sum += aSizes[i]; + } + + // Determine how much is used in joins + nscoord oneDevPixel = aPresContext->AppUnitsPerDevPixel(); + int32_t joins = aGlyphs[middle] == aGlyphs[glue] ? 1 : 2; + + // Pick a maximum size using a maximum number of glue glyphs that we are + // prepared to draw for one character. + const int32_t maxGlyphs = 1000; + + // This also takes into account the fact that, if the glue has no size, + // then the character can't be lengthened. + nscoord maxSize = sum - 2 * joins * oneDevPixel + maxGlyphs * aSizes[glue]; + if (maxSize < aTargetSize) + return maxSize; // settle with the maximum size + + // Get the minimum allowable size using some flex. + nscoord minSize = NSToCoordRound(NS_MATHML_DELIMITER_FACTOR * sum); + + if (minSize > aTargetSize) + return minSize; // settle with the minimum size + + // Fill-up the target area + return aTargetSize; +} + +// Update the font if there is a family change and returns the font group. +bool +nsMathMLChar::SetFontFamily(nsPresContext* aPresContext, + const nsGlyphTable* aGlyphTable, + const nsGlyphCode& aGlyphCode, + const FontFamilyList& aDefaultFamilyList, + nsFont& aFont, + RefPtr* aFontGroup) +{ + FontFamilyList glyphCodeFont; + + if (aGlyphCode.font) { + glyphCodeFont.Append(aGlyphTable->FontNameFor(aGlyphCode)); + } + + const FontFamilyList& familyList = + aGlyphCode.font ? glyphCodeFont : aDefaultFamilyList; + + if (!*aFontGroup || !(aFont.fontlist == familyList)) { + nsFont font = aFont; + font.fontlist = familyList; + const nsStyleFont* styleFont = mStyleContext->StyleFont(); + nsFontMetrics::Params params; + params.language = styleFont->mLanguage; + params.explicitLanguage = styleFont->mExplicitLanguage; + params.userFontSet = aPresContext->GetUserFontSet(); + params.textPerf = aPresContext->GetTextPerfMetrics(); + RefPtr fm = + aPresContext->DeviceContext()->GetMetricsFor(font, params); + // Set the font if it is an unicode table + // or if the same family name has been found + gfxFont *firstFont = fm->GetThebesFontGroup()->GetFirstValidFont(); + FontFamilyList firstFontList; + firstFontList.Append( + FontFamilyName(firstFont->GetFontEntry()->FamilyName(), eUnquotedName)); + if (aGlyphTable == &gGlyphTableList->mUnicodeTable || + firstFontList == familyList) { + aFont.fontlist = familyList; + *aFontGroup = fm->GetThebesFontGroup(); + } else { + return false; // We did not set the font + } + } + return true; +} + +static nsBoundingMetrics +MeasureTextRun(DrawTarget* aDrawTarget, gfxTextRun* aTextRun) +{ + gfxTextRun::Metrics metrics = + aTextRun->MeasureText(gfxFont::TIGHT_HINTED_OUTLINE_EXTENTS, aDrawTarget); + + nsBoundingMetrics bm; + bm.leftBearing = NSToCoordFloor(metrics.mBoundingBox.X()); + bm.rightBearing = NSToCoordCeil(metrics.mBoundingBox.XMost()); + bm.ascent = NSToCoordCeil(-metrics.mBoundingBox.Y()); + bm.descent = NSToCoordCeil(metrics.mBoundingBox.YMost()); + bm.width = NSToCoordRound(metrics.mAdvanceWidth); + + return bm; +} + +class nsMathMLChar::StretchEnumContext { +public: + StretchEnumContext(nsMathMLChar* aChar, + nsPresContext* aPresContext, + DrawTarget* aDrawTarget, + float aFontSizeInflation, + nsStretchDirection aStretchDirection, + nscoord aTargetSize, + uint32_t aStretchHint, + nsBoundingMetrics& aStretchedMetrics, + const FontFamilyList& aFamilyList, + bool& aGlyphFound) + : mChar(aChar), + mPresContext(aPresContext), + mDrawTarget(aDrawTarget), + mFontSizeInflation(aFontSizeInflation), + mDirection(aStretchDirection), + mTargetSize(aTargetSize), + mStretchHint(aStretchHint), + mBoundingMetrics(aStretchedMetrics), + mFamilyList(aFamilyList), + mTryVariants(true), + mTryParts(true), + mGlyphFound(aGlyphFound) {} + + static bool + EnumCallback(const FontFamilyName& aFamily, bool aGeneric, void *aData); + +private: + bool TryVariants(nsGlyphTable* aGlyphTable, + RefPtr* aFontGroup, + const FontFamilyList& aFamilyList); + bool TryParts(nsGlyphTable* aGlyphTable, + RefPtr* aFontGroup, + const FontFamilyList& aFamilyList); + + nsMathMLChar* mChar; + nsPresContext* mPresContext; + DrawTarget* mDrawTarget; + float mFontSizeInflation; + const nsStretchDirection mDirection; + const nscoord mTargetSize; + const uint32_t mStretchHint; + nsBoundingMetrics& mBoundingMetrics; + // Font families to search + const FontFamilyList& mFamilyList; + +public: + bool mTryVariants; + bool mTryParts; + +private: + AutoTArray mTablesTried; + bool& mGlyphFound; +}; + + +// 2. See if there are any glyphs of the appropriate size. +// Returns true if the size is OK, false to keep searching. +// Always updates the char if a better match is found. +bool +nsMathMLChar:: +StretchEnumContext::TryVariants(nsGlyphTable* aGlyphTable, + RefPtr* aFontGroup, + const FontFamilyList& aFamilyList) +{ + // Use our stretchy style context now that stretching is in progress + nsStyleContext *sc = mChar->mStyleContext; + nsFont font = sc->StyleFont()->mFont; + NormalizeDefaultFont(font, mFontSizeInflation); + + bool isVertical = (mDirection == NS_STRETCH_DIRECTION_VERTICAL); + nscoord oneDevPixel = mPresContext->AppUnitsPerDevPixel(); + char16_t uchar = mChar->mData[0]; + bool largeop = (NS_STRETCH_LARGEOP & mStretchHint) != 0; + bool largeopOnly = + largeop && (NS_STRETCH_VARIABLE_MASK & mStretchHint) == 0; + bool maxWidth = (NS_STRETCH_MAXWIDTH & mStretchHint) != 0; + + nscoord bestSize = + isVertical ? mBoundingMetrics.ascent + mBoundingMetrics.descent + : mBoundingMetrics.rightBearing - mBoundingMetrics.leftBearing; + bool haveBetter = false; + + // start at size = 1 (size = 0 is the char at its normal size) + int32_t size = 1; + nsGlyphCode ch; + nscoord displayOperatorMinHeight = 0; + if (largeopOnly) { + NS_ASSERTION(isVertical, "Stretching should be in the vertical direction"); + ch = aGlyphTable->BigOf(mDrawTarget, oneDevPixel, *aFontGroup, uchar, + isVertical, 0); + if (ch.IsGlyphID()) { + gfxFont* mathFont = aFontGroup->get()->GetFirstMathFont(); + // For OpenType MATH fonts, we will rely on the DisplayOperatorMinHeight + // to select the right size variant. Note that the value is sometimes too + // small so we use kLargeOpFactor/kIntegralFactor as a minimum value. + if (mathFont) { + displayOperatorMinHeight = mathFont->MathTable()-> + Constant(gfxMathTable::DisplayOperatorMinHeight, oneDevPixel); + RefPtr textRun = + aGlyphTable->MakeTextRun(mDrawTarget, oneDevPixel, *aFontGroup, ch); + nsBoundingMetrics bm = MeasureTextRun(mDrawTarget, textRun.get()); + float largeopFactor = kLargeOpFactor; + if (NS_STRETCH_INTEGRAL & mStretchHint) { + // integrals are drawn taller + largeopFactor = kIntegralFactor; + } + nscoord minHeight = largeopFactor * (bm.ascent + bm.descent); + if (displayOperatorMinHeight < minHeight) { + displayOperatorMinHeight = minHeight; + } + } + } + } +#ifdef NOISY_SEARCH + printf(" searching in %s ...\n", + NS_LossyConvertUTF16toASCII(aFamily).get()); +#endif + while ((ch = aGlyphTable->BigOf(mDrawTarget, oneDevPixel, *aFontGroup, + uchar, isVertical, size)).Exists()) { + + if (!mChar->SetFontFamily(mPresContext, aGlyphTable, ch, aFamilyList, font, + aFontGroup)) { + // if largeopOnly is set, break now + if (largeopOnly) break; + ++size; + continue; + } + + RefPtr textRun = + aGlyphTable->MakeTextRun(mDrawTarget, oneDevPixel, *aFontGroup, ch); + nsBoundingMetrics bm = MeasureTextRun(mDrawTarget, textRun.get()); + if (ch.IsGlyphID()) { + gfxFont* mathFont = aFontGroup->get()->GetFirstMathFont(); + if (mathFont) { + // MeasureTextRun should have set the advance width to the right + // bearing for OpenType MATH fonts. We now subtract the italic + // correction, so that nsMathMLmmultiscripts will place the scripts + // correctly. + // Note that STIX-Word does not provide italic corrections but its + // advance widths do not match right bearings. + // (http://sourceforge.net/p/stixfonts/tracking/50/) + gfxFloat italicCorrection = + mathFont->MathTable()->ItalicsCorrection(ch.glyphID); + if (italicCorrection) { + bm.width -= + NSToCoordRound(italicCorrection * oneDevPixel); + if (bm.width < 0) { + bm.width = 0; + } + } + } + } + + nscoord charSize = + isVertical ? bm.ascent + bm.descent + : bm.rightBearing - bm.leftBearing; + + if (largeopOnly || + IsSizeBetter(charSize, bestSize, mTargetSize, mStretchHint)) { + mGlyphFound = true; + if (maxWidth) { + // IsSizeBetter() checked that charSize < maxsize; + // Leave ascent, descent, and bestsize as these contain maxsize. + if (mBoundingMetrics.width < bm.width) + mBoundingMetrics.width = bm.width; + if (mBoundingMetrics.leftBearing > bm.leftBearing) + mBoundingMetrics.leftBearing = bm.leftBearing; + if (mBoundingMetrics.rightBearing < bm.rightBearing) + mBoundingMetrics.rightBearing = bm.rightBearing; + // Continue to check other sizes unless largeopOnly + haveBetter = largeopOnly; + } + else { + mBoundingMetrics = bm; + haveBetter = true; + bestSize = charSize; + mChar->mGlyphs[0] = Move(textRun); + mChar->mDraw = DRAW_VARIANT; + } +#ifdef NOISY_SEARCH + printf(" size:%d Current best\n", size); +#endif + } + else { +#ifdef NOISY_SEARCH + printf(" size:%d Rejected!\n", size); +#endif + if (haveBetter) + break; // Not making an futher progress, stop searching + } + + // If this a largeop only operator, we stop if the glyph is large enough. + if (largeopOnly && (bm.ascent + bm.descent) >= displayOperatorMinHeight) { + break; + } + ++size; + } + + return haveBetter && + (largeopOnly || IsSizeOK(bestSize, mTargetSize, mStretchHint)); +} + +// 3. Build by parts. +// Returns true if the size is OK, false to keep searching. +// Always updates the char if a better match is found. +bool +nsMathMLChar::StretchEnumContext::TryParts(nsGlyphTable* aGlyphTable, + RefPtr* aFontGroup, + const FontFamilyList& aFamilyList) +{ + // Use our stretchy style context now that stretching is in progress + nsFont font = mChar->mStyleContext->StyleFont()->mFont; + NormalizeDefaultFont(font, mFontSizeInflation); + + // Compute the bounding metrics of all partial glyphs + RefPtr textRun[4]; + nsGlyphCode chdata[4]; + nsBoundingMetrics bmdata[4]; + nscoord sizedata[4]; + + bool isVertical = (mDirection == NS_STRETCH_DIRECTION_VERTICAL); + nscoord oneDevPixel = mPresContext->AppUnitsPerDevPixel(); + char16_t uchar = mChar->mData[0]; + bool maxWidth = (NS_STRETCH_MAXWIDTH & mStretchHint) != 0; + if (!aGlyphTable->HasPartsOf(mDrawTarget, oneDevPixel, *aFontGroup, + uchar, isVertical)) + return false; // to next table + + for (int32_t i = 0; i < 4; i++) { + nsGlyphCode ch = aGlyphTable->ElementAt(mDrawTarget, oneDevPixel, + *aFontGroup, uchar, isVertical, i); + chdata[i] = ch; + if (ch.Exists()) { + if (!mChar->SetFontFamily(mPresContext, aGlyphTable, ch, aFamilyList, font, + aFontGroup)) + return false; + + textRun[i] = aGlyphTable->MakeTextRun(mDrawTarget, oneDevPixel, + *aFontGroup, ch); + nsBoundingMetrics bm = MeasureTextRun(mDrawTarget, textRun[i].get()); + bmdata[i] = bm; + sizedata[i] = isVertical ? bm.ascent + bm.descent + : bm.rightBearing - bm.leftBearing; + } else { + // Null glue indicates that a rule will be drawn, which can stretch to + // fill any space. + textRun[i] = nullptr; + bmdata[i] = nsBoundingMetrics(); + sizedata[i] = i == 3 ? mTargetSize : 0; + } + } + + // For the Unicode table, we check that all the glyphs are actually found and + // come from the same font. + if (aGlyphTable == &gGlyphTableList->mUnicodeTable) { + gfxFont* unicodeFont = nullptr; + for (int32_t i = 0; i < 4; i++) { + if (!textRun[i]) { + continue; + } + if (textRun[i]->GetLength() != 1 || + textRun[i]->GetCharacterGlyphs()[0].IsMissing()) { + return false; + } + uint32_t numGlyphRuns; + const gfxTextRun::GlyphRun* glyphRuns = + textRun[i]->GetGlyphRuns(&numGlyphRuns); + if (numGlyphRuns != 1) { + return false; + } + if (!unicodeFont) { + unicodeFont = glyphRuns[0].mFont; + } else if (unicodeFont != glyphRuns[0].mFont) { + return false; + } + } + } + + // Build by parts if we have successfully computed the + // bounding metrics of all parts. + nscoord computedSize = ComputeSizeFromParts(mPresContext, chdata, sizedata, + mTargetSize); + + nscoord currentSize = + isVertical ? mBoundingMetrics.ascent + mBoundingMetrics.descent + : mBoundingMetrics.rightBearing - mBoundingMetrics.leftBearing; + + if (!IsSizeBetter(computedSize, currentSize, mTargetSize, mStretchHint)) { +#ifdef NOISY_SEARCH + printf(" Font %s Rejected!\n", + NS_LossyConvertUTF16toASCII(fontName).get()); +#endif + return false; // to next table + } + +#ifdef NOISY_SEARCH + printf(" Font %s Current best!\n", + NS_LossyConvertUTF16toASCII(fontName).get()); +#endif + + // The computed size is the best we have found so far... + // now is the time to compute and cache our bounding metrics + if (isVertical) { + int32_t i; + // Try and find the first existing part and then determine the extremal + // horizontal metrics of the parts. + for (i = 0; i <= 3 && !textRun[i]; i++); + if (i == 4) { + NS_ERROR("Cannot stretch - All parts missing"); + return false; + } + nscoord lbearing = bmdata[i].leftBearing; + nscoord rbearing = bmdata[i].rightBearing; + nscoord width = bmdata[i].width; + i++; + for (; i <= 3; i++) { + if (!textRun[i]) continue; + lbearing = std::min(lbearing, bmdata[i].leftBearing); + rbearing = std::max(rbearing, bmdata[i].rightBearing); + width = std::max(width, bmdata[i].width); + } + if (maxWidth) { + lbearing = std::min(lbearing, mBoundingMetrics.leftBearing); + rbearing = std::max(rbearing, mBoundingMetrics.rightBearing); + width = std::max(width, mBoundingMetrics.width); + } + mBoundingMetrics.width = width; + // When maxWidth, updating ascent and descent indicates that no characters + // larger than this character's minimum size need to be checked as they + // will not be used. + mBoundingMetrics.ascent = bmdata[0].ascent; // not used except with descent + // for height + mBoundingMetrics.descent = computedSize - mBoundingMetrics.ascent; + mBoundingMetrics.leftBearing = lbearing; + mBoundingMetrics.rightBearing = rbearing; + } + else { + int32_t i; + // Try and find the first existing part and then determine the extremal + // vertical metrics of the parts. + for (i = 0; i <= 3 && !textRun[i]; i++); + if (i == 4) { + NS_ERROR("Cannot stretch - All parts missing"); + return false; + } + nscoord ascent = bmdata[i].ascent; + nscoord descent = bmdata[i].descent; + i++; + for (; i <= 3; i++) { + if (!textRun[i]) continue; + ascent = std::max(ascent, bmdata[i].ascent); + descent = std::max(descent, bmdata[i].descent); + } + mBoundingMetrics.width = computedSize; + mBoundingMetrics.ascent = ascent; + mBoundingMetrics.descent = descent; + mBoundingMetrics.leftBearing = 0; + mBoundingMetrics.rightBearing = computedSize; + } + mGlyphFound = true; + if (maxWidth) + return false; // Continue to check other sizes + + // reset + mChar->mDraw = DRAW_PARTS; + for (int32_t i = 0; i < 4; i++) { + mChar->mGlyphs[i] = Move(textRun[i]); + mChar->mBmData[i] = bmdata[i]; + } + + return IsSizeOK(computedSize, mTargetSize, mStretchHint); +} + +// This is called for each family, whether it exists or not +bool +nsMathMLChar::StretchEnumContext::EnumCallback(const FontFamilyName& aFamily, + bool aGeneric, void *aData) +{ + StretchEnumContext* context = static_cast(aData); + + // for comparisons, force use of unquoted names + FontFamilyName unquotedFamilyName(aFamily); + if (unquotedFamilyName.mType == eFamily_named_quoted) { + unquotedFamilyName.mType = eFamily_named; + } + + // Check font family if it is not a generic one + // We test with the kNullGlyph + nsStyleContext *sc = context->mChar->mStyleContext; + nsFont font = sc->StyleFont()->mFont; + NormalizeDefaultFont(font, context->mFontSizeInflation); + RefPtr fontGroup; + FontFamilyList family; + family.Append(unquotedFamilyName); + if (!aGeneric && !context->mChar->SetFontFamily(context->mPresContext, + nullptr, kNullGlyph, family, + font, &fontGroup)) + return true; // Could not set the family + + // Determine the glyph table to use for this font. + nsAutoPtr openTypeTable; + nsGlyphTable* glyphTable; + if (aGeneric) { + // This is a generic font, use the Unicode table. + glyphTable = &gGlyphTableList->mUnicodeTable; + } else { + // If the font contains an Open Type MATH table, use it. + openTypeTable = nsOpenTypeTable::Create(fontGroup->GetFirstValidFont()); + if (openTypeTable) { + glyphTable = openTypeTable; + } else { + // Otherwise try to find a .properties file corresponding to that font + // family or fallback to the Unicode table. + nsAutoString familyName; + unquotedFamilyName.AppendToString(familyName); + glyphTable = gGlyphTableList->GetGlyphTableFor(familyName); + } + } + + if (!openTypeTable) { + if (context->mTablesTried.Contains(glyphTable)) + return true; // already tried this one + + // Only try this table once. + context->mTablesTried.AppendElement(glyphTable); + } + + // If the unicode table is being used, then search all font families. If a + // special table is being used then the font in this family should have the + // specified glyphs. + const FontFamilyList& familyList = glyphTable == &gGlyphTableList->mUnicodeTable ? + context->mFamilyList : family; + + if((context->mTryVariants && + context->TryVariants(glyphTable, &fontGroup, familyList)) || + (context->mTryParts && context->TryParts(glyphTable, + &fontGroup, + familyList))) + return false; // no need to continue + + return true; // true means continue +} + +// insert math fallback families just before the first generic or at the end +// when no generic present +static void +InsertMathFallbacks(FontFamilyList& aFamilyList, + nsTArray& aFallbacks) +{ + FontFamilyList aMergedList; + + bool inserted = false; + const nsTArray& fontlist = aFamilyList.GetFontlist(); + uint32_t i, num = fontlist.Length(); + for (i = 0; i < num; i++) { + const FontFamilyName& name = fontlist[i]; + if (!inserted && name.IsGeneric()) { + inserted = true; + aMergedList.Append(aFallbacks); + } + aMergedList.Append(name); + } + + if (!inserted) { + aMergedList.Append(aFallbacks); + } + aFamilyList = aMergedList; +} + +nsresult +nsMathMLChar::StretchInternal(nsPresContext* aPresContext, + DrawTarget* aDrawTarget, + float aFontSizeInflation, + nsStretchDirection& aStretchDirection, + const nsBoundingMetrics& aContainerSize, + nsBoundingMetrics& aDesiredStretchSize, + uint32_t aStretchHint, + // These are currently only used when + // aStretchHint & NS_STRETCH_MAXWIDTH: + float aMaxSize, + bool aMaxSizeIsAbsolute) +{ + // if we have been called before, and we didn't actually stretch, our + // direction may have been set to NS_STRETCH_DIRECTION_UNSUPPORTED. + // So first set our direction back to its instrinsic value + nsStretchDirection direction = nsMathMLOperators::GetStretchyDirection(mData); + + // Set default font and get the default bounding metrics + // mStyleContext is a leaf context used only when stretching happens. + // For the base size, the default font should come from the parent context + nsFont font = mStyleContext->GetParent()->StyleFont()->mFont; + NormalizeDefaultFont(font, aFontSizeInflation); + + const nsStyleFont* styleFont = mStyleContext->StyleFont(); + nsFontMetrics::Params params; + params.language = styleFont->mLanguage; + params.explicitLanguage = styleFont->mExplicitLanguage; + params.userFontSet = aPresContext->GetUserFontSet(); + params.textPerf = aPresContext->GetTextPerfMetrics(); + RefPtr fm = + aPresContext->DeviceContext()->GetMetricsFor(font, params); + uint32_t len = uint32_t(mData.Length()); + mGlyphs[0] = fm->GetThebesFontGroup()-> + MakeTextRun(static_cast(mData.get()), len, aDrawTarget, + aPresContext->AppUnitsPerDevPixel(), 0, + aPresContext->MissingFontRecorder()); + aDesiredStretchSize = MeasureTextRun(aDrawTarget, mGlyphs[0].get()); + + bool maxWidth = (NS_STRETCH_MAXWIDTH & aStretchHint) != 0; + if (!maxWidth) { + mUnscaledAscent = aDesiredStretchSize.ascent; + } + + ////////////////////////////////////////////////////////////////////////////// + // 1. Check the common situations where stretching is not actually needed + ////////////////////////////////////////////////////////////////////////////// + + // quick return if there is nothing special about this char + if ((aStretchDirection != direction && + aStretchDirection != NS_STRETCH_DIRECTION_DEFAULT) || + (aStretchHint & ~NS_STRETCH_MAXWIDTH) == NS_STRETCH_NONE) { + mDirection = NS_STRETCH_DIRECTION_UNSUPPORTED; + return NS_OK; + } + + // if no specified direction, attempt to stretch in our preferred direction + if (aStretchDirection == NS_STRETCH_DIRECTION_DEFAULT) { + aStretchDirection = direction; + } + + // see if this is a particular largeop or largeopOnly request + bool largeop = (NS_STRETCH_LARGEOP & aStretchHint) != 0; + bool stretchy = (NS_STRETCH_VARIABLE_MASK & aStretchHint) != 0; + bool largeopOnly = largeop && !stretchy; + + bool isVertical = (direction == NS_STRETCH_DIRECTION_VERTICAL); + + nscoord targetSize = + isVertical ? aContainerSize.ascent + aContainerSize.descent + : aContainerSize.rightBearing - aContainerSize.leftBearing; + + if (maxWidth) { + // See if it is only necessary to consider glyphs up to some maximum size. + // Set the current height to the maximum size, and set aStretchHint to + // NS_STRETCH_SMALLER if the size is variable, so that only smaller sizes + // are considered. targetSize from GetMaxWidth() is 0. + if (stretchy) { + // variable size stretch - consider all sizes < maxsize + aStretchHint = + (aStretchHint & ~NS_STRETCH_VARIABLE_MASK) | NS_STRETCH_SMALLER; + } + + // Use NS_MATHML_DELIMITER_FACTOR to allow some slightly larger glyphs as + // maxsize is not enforced exactly. + if (aMaxSize == NS_MATHML_OPERATOR_SIZE_INFINITY) { + aDesiredStretchSize.ascent = nscoord_MAX; + aDesiredStretchSize.descent = 0; + } + else { + nscoord height = aDesiredStretchSize.ascent + aDesiredStretchSize.descent; + if (height == 0) { + if (aMaxSizeIsAbsolute) { + aDesiredStretchSize.ascent = + NSToCoordRound(aMaxSize / NS_MATHML_DELIMITER_FACTOR); + aDesiredStretchSize.descent = 0; + } + // else: leave height as 0 + } + else { + float scale = aMaxSizeIsAbsolute ? aMaxSize / height : aMaxSize; + scale /= NS_MATHML_DELIMITER_FACTOR; + aDesiredStretchSize.ascent = + NSToCoordRound(scale * aDesiredStretchSize.ascent); + aDesiredStretchSize.descent = + NSToCoordRound(scale * aDesiredStretchSize.descent); + } + } + } + + nsBoundingMetrics initialSize = aDesiredStretchSize; + nscoord charSize = + isVertical ? initialSize.ascent + initialSize.descent + : initialSize.rightBearing - initialSize.leftBearing; + + bool done = false; + + if (!maxWidth && !largeop) { + // Doing Stretch() not GetMaxWidth(), + // and not a largeop in display mode; we're done if size fits + if ((targetSize <= 0) || + ((isVertical && charSize >= targetSize) || + IsSizeOK(charSize, targetSize, aStretchHint))) + done = true; + } + + ////////////////////////////////////////////////////////////////////////////// + // 2/3. Search for a glyph or set of part glyphs of appropriate size + ////////////////////////////////////////////////////////////////////////////// + + bool glyphFound = false; + + if (!done) { // normal case + // Use the css font-family but add preferred fallback fonts. + font = mStyleContext->StyleFont()->mFont; + NormalizeDefaultFont(font, aFontSizeInflation); + + // really shouldn't be doing things this way but for now + // insert fallbacks into the list + AutoTArray mathFallbacks; + gfxFontUtils::GetPrefsFontList("font.name.serif.x-math", mathFallbacks); + gfxFontUtils::AppendPrefsFontList("font.name-list.serif.x-math", + mathFallbacks); + InsertMathFallbacks(font.fontlist, mathFallbacks); + + +#ifdef NOISY_SEARCH + nsAutoString fontlistStr; + font.fontlist.ToString(fontlistStr, false, true); + printf("Searching in "%s" for a glyph of appropriate size for: 0x%04X:%c\n", + NS_ConvertUTF16toUTF8(fontlistStr).get(), mData[0], mData[0]&0x00FF); +#endif + StretchEnumContext enumData(this, aPresContext, aDrawTarget, + aFontSizeInflation, + aStretchDirection, targetSize, aStretchHint, + aDesiredStretchSize, font.fontlist, glyphFound); + enumData.mTryParts = !largeopOnly; + + const nsTArray& fontlist = font.fontlist.GetFontlist(); + uint32_t i, num = fontlist.Length(); + bool next = true; + for (i = 0; i < num && next; i++) { + const FontFamilyName& name = fontlist[i]; + next = StretchEnumContext::EnumCallback(name, name.IsGeneric(), &enumData); + } + } + + if (!maxWidth) { + // Now, we know how we are going to draw the char. Update the member + // variables accordingly. + mUnscaledAscent = aDesiredStretchSize.ascent; + } + + if (glyphFound) { + return NS_OK; + } + + // We did not find a size variant or a glyph assembly to stretch this + // operator. Verify whether a font with an OpenType MATH table is available + // and record missing math script otherwise. + gfxMissingFontRecorder* MFR = aPresContext->MissingFontRecorder(); + if (MFR && !fm->GetThebesFontGroup()->GetFirstMathFont()) { + MFR->RecordScript(unicode::Script::MATHEMATICAL_NOTATION); + } + + // If the scale_stretchy_operators option is disabled, we are done. + if (!Preferences::GetBool("mathml.scale_stretchy_operators.enabled", true)) { + return NS_OK; + } + + // stretchy character + if (stretchy) { + if (isVertical) { + float scale = + std::min(kMaxScaleFactor, float(aContainerSize.ascent + aContainerSize.descent) / + (aDesiredStretchSize.ascent + aDesiredStretchSize.descent)); + if (!largeop || scale > 1.0) { + // make the character match the desired height. + if (!maxWidth) { + mScaleY *= scale; + } + aDesiredStretchSize.ascent *= scale; + aDesiredStretchSize.descent *= scale; + } + } else { + float scale = + std::min(kMaxScaleFactor, float(aContainerSize.rightBearing - aContainerSize.leftBearing) / + (aDesiredStretchSize.rightBearing - aDesiredStretchSize.leftBearing)); + if (!largeop || scale > 1.0) { + // make the character match the desired width. + if (!maxWidth) { + mScaleX *= scale; + } + aDesiredStretchSize.leftBearing *= scale; + aDesiredStretchSize.rightBearing *= scale; + aDesiredStretchSize.width *= scale; + } + } + } + + // We do not have a char variant for this largeop in display mode, so we + // apply a scale transform to the base char. + if (largeop) { + float scale; + float largeopFactor = kLargeOpFactor; + + // increase the width if it is not largeopFactor times larger + // than the initial one. + if ((aDesiredStretchSize.rightBearing - aDesiredStretchSize.leftBearing) < + largeopFactor * (initialSize.rightBearing - initialSize.leftBearing)) { + scale = (largeopFactor * + (initialSize.rightBearing - initialSize.leftBearing)) / + (aDesiredStretchSize.rightBearing - aDesiredStretchSize.leftBearing); + if (!maxWidth) { + mScaleX *= scale; + } + aDesiredStretchSize.leftBearing *= scale; + aDesiredStretchSize.rightBearing *= scale; + aDesiredStretchSize.width *= scale; + } + + // increase the height if it is not largeopFactor times larger + // than the initial one. + if (NS_STRETCH_INTEGRAL & aStretchHint) { + // integrals are drawn taller + largeopFactor = kIntegralFactor; + } + if ((aDesiredStretchSize.ascent + aDesiredStretchSize.descent) < + largeopFactor * (initialSize.ascent + initialSize.descent)) { + scale = (largeopFactor * + (initialSize.ascent + initialSize.descent)) / + (aDesiredStretchSize.ascent + aDesiredStretchSize.descent); + if (!maxWidth) { + mScaleY *= scale; + } + aDesiredStretchSize.ascent *= scale; + aDesiredStretchSize.descent *= scale; + } + } + + return NS_OK; +} + +nsresult +nsMathMLChar::Stretch(nsPresContext* aPresContext, + DrawTarget* aDrawTarget, + float aFontSizeInflation, + nsStretchDirection aStretchDirection, + const nsBoundingMetrics& aContainerSize, + nsBoundingMetrics& aDesiredStretchSize, + uint32_t aStretchHint, + bool aRTL) +{ + NS_ASSERTION(!(aStretchHint & + ~(NS_STRETCH_VARIABLE_MASK | NS_STRETCH_LARGEOP | + NS_STRETCH_INTEGRAL)), + "Unexpected stretch flags"); + + mDraw = DRAW_NORMAL; + mMirrored = aRTL && nsMathMLOperators::IsMirrorableOperator(mData); + mScaleY = mScaleX = 1.0; + mDirection = aStretchDirection; + nsresult rv = + StretchInternal(aPresContext, aDrawTarget, aFontSizeInflation, mDirection, + aContainerSize, aDesiredStretchSize, aStretchHint); + + // Record the metrics + mBoundingMetrics = aDesiredStretchSize; + + return rv; +} + +// What happens here is that the StretchInternal algorithm is used but +// modified by passing the NS_STRETCH_MAXWIDTH stretch hint. That causes +// StretchInternal to return horizontal bounding metrics that are the maximum +// that might be returned from a Stretch. +// +// In order to avoid considering widths of some characters in fonts that will +// not be used for any stretch size, StretchInternal sets the initial height +// to infinity and looks for any characters smaller than this height. When a +// character built from parts is considered, (it will be used by Stretch for +// any characters greater than its minimum size, so) the height is set to its +// minimum size, so that only widths of smaller subsequent characters are +// considered. +nscoord +nsMathMLChar::GetMaxWidth(nsPresContext* aPresContext, DrawTarget* aDrawTarget, + float aFontSizeInflation, uint32_t aStretchHint) +{ + nsBoundingMetrics bm; + nsStretchDirection direction = NS_STRETCH_DIRECTION_VERTICAL; + const nsBoundingMetrics container; // zero target size + + StretchInternal(aPresContext, aDrawTarget, aFontSizeInflation, direction, + container, bm, aStretchHint | NS_STRETCH_MAXWIDTH); + + return std::max(bm.width, bm.rightBearing) - std::min(0, bm.leftBearing); +} + +class nsDisplayMathMLSelectionRect : public nsDisplayItem { +public: + nsDisplayMathMLSelectionRect(nsDisplayListBuilder* aBuilder, + nsIFrame* aFrame, const nsRect& aRect) + : nsDisplayItem(aBuilder, aFrame), mRect(aRect) { + MOZ_COUNT_CTOR(nsDisplayMathMLSelectionRect); + } +#ifdef NS_BUILD_REFCNT_LOGGING + virtual ~nsDisplayMathMLSelectionRect() { + MOZ_COUNT_DTOR(nsDisplayMathMLSelectionRect); + } +#endif + + virtual void Paint(nsDisplayListBuilder* aBuilder, + nsRenderingContext* aCtx) override; + NS_DISPLAY_DECL_NAME("MathMLSelectionRect", TYPE_MATHML_SELECTION_RECT) +private: + nsRect mRect; +}; + +void nsDisplayMathMLSelectionRect::Paint(nsDisplayListBuilder* aBuilder, + nsRenderingContext* aCtx) +{ + DrawTarget* drawTarget = aCtx->GetDrawTarget(); + Rect rect = NSRectToSnappedRect(mRect + ToReferenceFrame(), + mFrame->PresContext()->AppUnitsPerDevPixel(), + *drawTarget); + // get color to use for selection from the look&feel object + nscolor bgColor = + LookAndFeel::GetColor(LookAndFeel::eColorID_TextSelectBackground, + NS_RGB(0, 0, 0)); + drawTarget->FillRect(rect, ColorPattern(ToDeviceColor(bgColor))); +} + +class nsDisplayMathMLCharForeground : public nsDisplayItem { +public: + nsDisplayMathMLCharForeground(nsDisplayListBuilder* aBuilder, + nsIFrame* aFrame, nsMathMLChar* aChar, + uint32_t aIndex, bool aIsSelected) + : nsDisplayItem(aBuilder, aFrame), mChar(aChar), + mIndex(aIndex), mIsSelected(aIsSelected) { + MOZ_COUNT_CTOR(nsDisplayMathMLCharForeground); + } +#ifdef NS_BUILD_REFCNT_LOGGING + virtual ~nsDisplayMathMLCharForeground() { + MOZ_COUNT_DTOR(nsDisplayMathMLCharForeground); + } +#endif + + virtual nsRect GetBounds(nsDisplayListBuilder* aBuilder, bool* aSnap) override { + *aSnap = false; + nsRect rect; + mChar->GetRect(rect); + nsPoint offset = ToReferenceFrame() + rect.TopLeft(); + nsBoundingMetrics bm; + mChar->GetBoundingMetrics(bm); + nsRect temp(offset.x + bm.leftBearing, offset.y, + bm.rightBearing - bm.leftBearing, bm.ascent + bm.descent); + // Bug 748220 + temp.Inflate(mFrame->PresContext()->AppUnitsPerDevPixel()); + return temp; + } + + virtual void Paint(nsDisplayListBuilder* aBuilder, + nsRenderingContext* aCtx) override + { + mChar->PaintForeground(mFrame->PresContext(), *aCtx, + ToReferenceFrame(), mIsSelected); + } + + NS_DISPLAY_DECL_NAME("MathMLCharForeground", TYPE_MATHML_CHAR_FOREGROUND) + + virtual nsRect GetComponentAlphaBounds(nsDisplayListBuilder* aBuilder) override + { + bool snap; + return GetBounds(aBuilder, &snap); + } + + virtual uint32_t GetPerFrameKey() override { + return (mIndex << nsDisplayItem::TYPE_BITS) + | nsDisplayItem::GetPerFrameKey(); + } + +private: + nsMathMLChar* mChar; + uint32_t mIndex; + bool mIsSelected; +}; + +#ifdef DEBUG +class nsDisplayMathMLCharDebug : public nsDisplayItem { +public: + nsDisplayMathMLCharDebug(nsDisplayListBuilder* aBuilder, + nsIFrame* aFrame, const nsRect& aRect) + : nsDisplayItem(aBuilder, aFrame), mRect(aRect) { + MOZ_COUNT_CTOR(nsDisplayMathMLCharDebug); + } +#ifdef NS_BUILD_REFCNT_LOGGING + virtual ~nsDisplayMathMLCharDebug() { + MOZ_COUNT_DTOR(nsDisplayMathMLCharDebug); + } +#endif + + virtual void Paint(nsDisplayListBuilder* aBuilder, + nsRenderingContext* aCtx) override; + NS_DISPLAY_DECL_NAME("MathMLCharDebug", TYPE_MATHML_CHAR_DEBUG) + +private: + nsRect mRect; +}; + +void nsDisplayMathMLCharDebug::Paint(nsDisplayListBuilder* aBuilder, + nsRenderingContext* aCtx) +{ + // for visual debug + Sides skipSides; + nsPresContext* presContext = mFrame->PresContext(); + nsStyleContext* styleContext = mFrame->StyleContext(); + nsRect rect = mRect + ToReferenceFrame(); + + PaintBorderFlags flags = aBuilder->ShouldSyncDecodeImages() + ? PaintBorderFlags::SYNC_DECODE_IMAGES + : PaintBorderFlags(); + + // Since this is used only for debugging, we don't need to worry about + // tracking the DrawResult. + Unused << + nsCSSRendering::PaintBorder(presContext, *aCtx, mFrame, mVisibleRect, + rect, styleContext, flags, skipSides); + + nsCSSRendering::PaintOutline(presContext, *aCtx, mFrame, + mVisibleRect, rect, styleContext); +} +#endif + + +void +nsMathMLChar::Display(nsDisplayListBuilder* aBuilder, + nsIFrame* aForFrame, + const nsDisplayListSet& aLists, + uint32_t aIndex, + const nsRect* aSelectedRect) +{ + nsStyleContext* parentContext = mStyleContext->GetParent(); + nsStyleContext* styleContext = mStyleContext; + + if (mDraw == DRAW_NORMAL) { + // normal drawing if there is nothing special about this char + // Set default context to the parent context + styleContext = parentContext; + } + + if (!styleContext->StyleVisibility()->IsVisible()) + return; + + // if the leaf style context that we use for stretchy chars has a background + // color we use it -- this feature is mostly used for testing and debugging + // purposes. Normally, users will set the background on the container frame. + // paint the selection background -- beware MathML frames overlap a lot + if (aSelectedRect && !aSelectedRect->IsEmpty()) { + aLists.BorderBackground()->AppendNewToTop(new (aBuilder) + nsDisplayMathMLSelectionRect(aBuilder, aForFrame, *aSelectedRect)); + } + else if (mRect.width && mRect.height) { + const nsStyleBackground* backg = styleContext->StyleBackground(); + if (styleContext != parentContext && + NS_GET_A(backg->mBackgroundColor) > 0) { + nsDisplayBackgroundImage::AppendBackgroundItemsToTop( + aBuilder, aForFrame, mRect, aLists.BorderBackground(), + /* aAllowWillPaintBorderOptimization */ true, styleContext); + } + //else + // our container frame will take care of painting its background + +#if defined(DEBUG) && defined(SHOW_BOUNDING_BOX) + // for visual debug + aLists.BorderBackground()->AppendToTop(new (aBuilder) + nsDisplayMathMLCharDebug(aBuilder, aForFrame, mRect)); +#endif + } + aLists.Content()->AppendNewToTop(new (aBuilder) + nsDisplayMathMLCharForeground(aBuilder, aForFrame, this, + aIndex, + aSelectedRect && + !aSelectedRect->IsEmpty())); +} + +void +nsMathMLChar::ApplyTransforms(gfxContext* aThebesContext, + int32_t aAppUnitsPerGfxUnit, + nsRect &r) +{ + // apply the transforms + if (mMirrored) { + nsPoint pt = r.TopRight(); + gfxPoint devPixelOffset(NSAppUnitsToFloatPixels(pt.x, aAppUnitsPerGfxUnit), + NSAppUnitsToFloatPixels(pt.y, aAppUnitsPerGfxUnit)); + aThebesContext->SetMatrix( + aThebesContext->CurrentMatrix().Translate(devPixelOffset). + Scale(-mScaleX, mScaleY)); + } else { + nsPoint pt = r.TopLeft(); + gfxPoint devPixelOffset(NSAppUnitsToFloatPixels(pt.x, aAppUnitsPerGfxUnit), + NSAppUnitsToFloatPixels(pt.y, aAppUnitsPerGfxUnit)); + aThebesContext->SetMatrix( + aThebesContext->CurrentMatrix().Translate(devPixelOffset). + Scale(mScaleX, mScaleY)); + } + + // update the bounding rectangle. + r.x = r.y = 0; + r.width /= mScaleX; + r.height /= mScaleY; +} + +void +nsMathMLChar::PaintForeground(nsPresContext* aPresContext, + nsRenderingContext& aRenderingContext, + nsPoint aPt, + bool aIsSelected) +{ + nsStyleContext* parentContext = mStyleContext->GetParent(); + nsStyleContext* styleContext = mStyleContext; + + if (mDraw == DRAW_NORMAL) { + // normal drawing if there is nothing special about this char + // Set default context to the parent context + styleContext = parentContext; + } + + RefPtr thebesContext = aRenderingContext.ThebesContext(); + + // Set color ... + nscolor fgColor = styleContext-> + GetVisitedDependentColor(eCSSProperty__webkit_text_fill_color); + if (aIsSelected) { + // get color to use for selection from the look&feel object + fgColor = LookAndFeel::GetColor(LookAndFeel::eColorID_TextSelectForeground, + fgColor); + } + thebesContext->SetColor(Color::FromABGR(fgColor)); + thebesContext->Save(); + nsRect r = mRect + aPt; + ApplyTransforms(thebesContext, aPresContext->AppUnitsPerDevPixel(), r); + + switch(mDraw) + { + case DRAW_NORMAL: + case DRAW_VARIANT: + // draw a single glyph (base size or size variant) + // XXXfredw verify if mGlyphs[0] is non-null to workaround bug 973322. + if (mGlyphs[0]) { + mGlyphs[0]->Draw(Range(mGlyphs[0].get()), gfxPoint(0.0, mUnscaledAscent), + gfxTextRun::DrawParams(thebesContext)); + } + break; + case DRAW_PARTS: { + // paint by parts + if (NS_STRETCH_DIRECTION_VERTICAL == mDirection) + PaintVertically(aPresContext, thebesContext, r, fgColor); + else if (NS_STRETCH_DIRECTION_HORIZONTAL == mDirection) + PaintHorizontally(aPresContext, thebesContext, r, fgColor); + break; + } + default: + NS_NOTREACHED("Unknown drawing method"); + break; + } + + thebesContext->Restore(); +} + +/* ============================================================================= + Helper routines that actually do the job of painting the char by parts + */ + +class AutoPushClipRect { + gfxContext* mThebesContext; +public: + AutoPushClipRect(gfxContext* aThebesContext, int32_t aAppUnitsPerGfxUnit, + const nsRect& aRect) + : mThebesContext(aThebesContext) { + mThebesContext->Save(); + mThebesContext->NewPath(); + gfxRect clip = nsLayoutUtils::RectToGfxRect(aRect, aAppUnitsPerGfxUnit); + mThebesContext->SnappedRectangle(clip); + mThebesContext->Clip(); + } + ~AutoPushClipRect() { + mThebesContext->Restore(); + } +}; + +static nsPoint +SnapToDevPixels(const gfxContext* aThebesContext, int32_t aAppUnitsPerGfxUnit, + const nsPoint& aPt) +{ + gfxPoint pt(NSAppUnitsToFloatPixels(aPt.x, aAppUnitsPerGfxUnit), + NSAppUnitsToFloatPixels(aPt.y, aAppUnitsPerGfxUnit)); + pt = aThebesContext->UserToDevice(pt); + pt.Round(); + pt = aThebesContext->DeviceToUser(pt); + return nsPoint(NSFloatPixelsToAppUnits(pt.x, aAppUnitsPerGfxUnit), + NSFloatPixelsToAppUnits(pt.y, aAppUnitsPerGfxUnit)); +} + +static void +PaintRule(DrawTarget& aDrawTarget, + int32_t aAppUnitsPerGfxUnit, + nsRect& aRect, + nscolor aColor) +{ + Rect rect = NSRectToSnappedRect(aRect, aAppUnitsPerGfxUnit, aDrawTarget); + ColorPattern color(ToDeviceColor(aColor)); + aDrawTarget.FillRect(rect, color); +} + +// paint a stretchy char by assembling glyphs vertically +nsresult +nsMathMLChar::PaintVertically(nsPresContext* aPresContext, + gfxContext* aThebesContext, + nsRect& aRect, + nscolor aColor) +{ + DrawTarget& aDrawTarget = *aThebesContext->GetDrawTarget(); + + // Get the device pixel size in the vertical direction. + // (This makes no effort to optimize for non-translation transformations.) + nscoord oneDevPixel = aPresContext->AppUnitsPerDevPixel(); + + // get metrics data to be re-used later + int32_t i = 0; + nscoord dx = aRect.x; + nscoord offset[3], start[3], end[3]; + for (i = 0; i <= 2; ++i) { + const nsBoundingMetrics& bm = mBmData[i]; + nscoord dy; + if (0 == i) { // top + dy = aRect.y + bm.ascent; + } + else if (2 == i) { // bottom + dy = aRect.y + aRect.height - bm.descent; + } + else { // middle + dy = aRect.y + bm.ascent + (aRect.height - (bm.ascent + bm.descent))/2; + } + // _cairo_scaled_font_show_glyphs snaps origins to device pixels. + // Do this now so that we can get the other dimensions right. + // (This may not achieve much with non-rectangular transformations.) + dy = SnapToDevPixels(aThebesContext, oneDevPixel, nsPoint(dx, dy)).y; + // abcissa passed to Draw + offset[i] = dy; + // _cairo_scaled_font_glyph_device_extents rounds outwards to the nearest + // pixel, so the bm values can include 1 row of faint pixels on each edge. + // Don't rely on this pixel as it can look like a gap. + if (bm.ascent + bm.descent >= 2 * oneDevPixel) { + start[i] = dy - bm.ascent + oneDevPixel; // top join + end[i] = dy + bm.descent - oneDevPixel; // bottom join + } else { + // To avoid overlaps, we don't add one pixel on each side when the part + // is too small. + start[i] = dy - bm.ascent; // top join + end[i] = dy + bm.descent; // bottom join + } + } + + // If there are overlaps, then join at the mid point + for (i = 0; i < 2; ++i) { + if (end[i] > start[i+1]) { + end[i] = (end[i] + start[i+1]) / 2; + start[i+1] = end[i]; + } + } + + nsRect unionRect = aRect; + unionRect.x += mBoundingMetrics.leftBearing; + unionRect.width = + mBoundingMetrics.rightBearing - mBoundingMetrics.leftBearing; + unionRect.Inflate(oneDevPixel, oneDevPixel); + + gfxTextRun::DrawParams params(aThebesContext); + + ///////////////////////////////////// + // draw top, middle, bottom + for (i = 0; i <= 2; ++i) { + // glue can be null + if (mGlyphs[i]) { + nscoord dy = offset[i]; + // Draw a glyph in a clipped area so that we don't have hairy chars + // pending outside + nsRect clipRect = unionRect; + // Clip at the join to get a solid edge (without overlap or gap), when + // this won't change the glyph too much. If the glyph is too small to + // clip then we'll overlap rather than have a gap. + nscoord height = mBmData[i].ascent + mBmData[i].descent; + if (height * (1.0 - NS_MATHML_DELIMITER_FACTOR) > oneDevPixel) { + if (0 == i) { // top + clipRect.height = end[i] - clipRect.y; + } + else if (2 == i) { // bottom + clipRect.height -= start[i] - clipRect.y; + clipRect.y = start[i]; + } + else { // middle + clipRect.y = start[i]; + clipRect.height = end[i] - start[i]; + } + } + if (!clipRect.IsEmpty()) { + AutoPushClipRect clip(aThebesContext, oneDevPixel, clipRect); + mGlyphs[i]->Draw(Range(mGlyphs[i].get()), gfxPoint(dx, dy), params); + } + } + } + + /////////////// + // fill the gap between top and middle, and between middle and bottom. + if (!mGlyphs[3]) { // null glue : draw a rule + // figure out the dimensions of the rule to be drawn : + // set lbearing to rightmost lbearing among the two current successive + // parts. + // set rbearing to leftmost rbearing among the two current successive parts. + // this not only satisfies the convention used for over/underbraces + // in TeX, but also takes care of broken fonts like the stretchy integral + // in Symbol for small font sizes in unix. + nscoord lbearing, rbearing; + int32_t first = 0, last = 1; + while (last <= 2) { + if (mGlyphs[last]) { + lbearing = mBmData[last].leftBearing; + rbearing = mBmData[last].rightBearing; + if (mGlyphs[first]) { + if (lbearing < mBmData[first].leftBearing) + lbearing = mBmData[first].leftBearing; + if (rbearing > mBmData[first].rightBearing) + rbearing = mBmData[first].rightBearing; + } + } + else if (mGlyphs[first]) { + lbearing = mBmData[first].leftBearing; + rbearing = mBmData[first].rightBearing; + } + else { + NS_ERROR("Cannot stretch - All parts missing"); + return NS_ERROR_UNEXPECTED; + } + // paint the rule between the parts + nsRect rule(aRect.x + lbearing, end[first], + rbearing - lbearing, start[last] - end[first]); + PaintRule(aDrawTarget, oneDevPixel, rule, aColor); + first = last; + last++; + } + } + else if (mBmData[3].ascent + mBmData[3].descent > 0) { + // glue is present + nsBoundingMetrics& bm = mBmData[3]; + // Ensure the stride for the glue is not reduced to less than one pixel + if (bm.ascent + bm.descent >= 3 * oneDevPixel) { + // To protect against gaps, pretend the glue is smaller than it is, + // in order to trim off ends and thus get a solid edge for the join. + bm.ascent -= oneDevPixel; + bm.descent -= oneDevPixel; + } + + nsRect clipRect = unionRect; + + for (i = 0; i < 2; ++i) { + // Make sure not to draw outside the character + nscoord dy = std::max(end[i], aRect.y); + nscoord fillEnd = std::min(start[i+1], aRect.YMost()); + while (dy < fillEnd) { + clipRect.y = dy; + clipRect.height = std::min(bm.ascent + bm.descent, fillEnd - dy); + AutoPushClipRect clip(aThebesContext, oneDevPixel, clipRect); + dy += bm.ascent; + mGlyphs[3]->Draw(Range(mGlyphs[3].get()), gfxPoint(dx, dy), params); + dy += bm.descent; + } + } + } +#ifdef DEBUG + else { + for (i = 0; i < 2; ++i) { + NS_ASSERTION(end[i] >= start[i+1], + "gap between parts with missing glue glyph"); + } + } +#endif + return NS_OK; +} + +// paint a stretchy char by assembling glyphs horizontally +nsresult +nsMathMLChar::PaintHorizontally(nsPresContext* aPresContext, + gfxContext* aThebesContext, + nsRect& aRect, + nscolor aColor) +{ + DrawTarget& aDrawTarget = *aThebesContext->GetDrawTarget(); + + // Get the device pixel size in the horizontal direction. + // (This makes no effort to optimize for non-translation transformations.) + nscoord oneDevPixel = aPresContext->AppUnitsPerDevPixel(); + + // get metrics data to be re-used later + int32_t i = 0; + nscoord dy = aRect.y + mBoundingMetrics.ascent; + nscoord offset[3], start[3], end[3]; + for (i = 0; i <= 2; ++i) { + const nsBoundingMetrics& bm = mBmData[i]; + nscoord dx; + if (0 == i) { // left + dx = aRect.x - bm.leftBearing; + } + else if (2 == i) { // right + dx = aRect.x + aRect.width - bm.rightBearing; + } + else { // middle + dx = aRect.x + (aRect.width - bm.width)/2; + } + // _cairo_scaled_font_show_glyphs snaps origins to device pixels. + // Do this now so that we can get the other dimensions right. + // (This may not achieve much with non-rectangular transformations.) + dx = SnapToDevPixels(aThebesContext, oneDevPixel, nsPoint(dx, dy)).x; + // abcissa passed to Draw + offset[i] = dx; + // _cairo_scaled_font_glyph_device_extents rounds outwards to the nearest + // pixel, so the bm values can include 1 row of faint pixels on each edge. + // Don't rely on this pixel as it can look like a gap. + if (bm.rightBearing - bm.leftBearing >= 2 * oneDevPixel) { + start[i] = dx + bm.leftBearing + oneDevPixel; // left join + end[i] = dx + bm.rightBearing - oneDevPixel; // right join + } else { + // To avoid overlaps, we don't add one pixel on each side when the part + // is too small. + start[i] = dx + bm.leftBearing; // left join + end[i] = dx + bm.rightBearing; // right join + } + } + + // If there are overlaps, then join at the mid point + for (i = 0; i < 2; ++i) { + if (end[i] > start[i+1]) { + end[i] = (end[i] + start[i+1]) / 2; + start[i+1] = end[i]; + } + } + + nsRect unionRect = aRect; + unionRect.Inflate(oneDevPixel, oneDevPixel); + + gfxTextRun::DrawParams params(aThebesContext); + + /////////////////////////// + // draw left, middle, right + for (i = 0; i <= 2; ++i) { + // glue can be null + if (mGlyphs[i]) { + nscoord dx = offset[i]; + nsRect clipRect = unionRect; + // Clip at the join to get a solid edge (without overlap or gap), when + // this won't change the glyph too much. If the glyph is too small to + // clip then we'll overlap rather than have a gap. + nscoord width = mBmData[i].rightBearing - mBmData[i].leftBearing; + if (width * (1.0 - NS_MATHML_DELIMITER_FACTOR) > oneDevPixel) { + if (0 == i) { // left + clipRect.width = end[i] - clipRect.x; + } + else if (2 == i) { // right + clipRect.width -= start[i] - clipRect.x; + clipRect.x = start[i]; + } + else { // middle + clipRect.x = start[i]; + clipRect.width = end[i] - start[i]; + } + } + if (!clipRect.IsEmpty()) { + AutoPushClipRect clip(aThebesContext, oneDevPixel, clipRect); + mGlyphs[i]->Draw(Range(mGlyphs[i].get()), gfxPoint(dx, dy), params); + } + } + } + + //////////////// + // fill the gap between left and middle, and between middle and right. + if (!mGlyphs[3]) { // null glue : draw a rule + // figure out the dimensions of the rule to be drawn : + // set ascent to lowest ascent among the two current successive parts. + // set descent to highest descent among the two current successive parts. + // this satisfies the convention used for over/underbraces, and helps + // fix broken fonts. + nscoord ascent, descent; + int32_t first = 0, last = 1; + while (last <= 2) { + if (mGlyphs[last]) { + ascent = mBmData[last].ascent; + descent = mBmData[last].descent; + if (mGlyphs[first]) { + if (ascent > mBmData[first].ascent) + ascent = mBmData[first].ascent; + if (descent > mBmData[first].descent) + descent = mBmData[first].descent; + } + } + else if (mGlyphs[first]) { + ascent = mBmData[first].ascent; + descent = mBmData[first].descent; + } + else { + NS_ERROR("Cannot stretch - All parts missing"); + return NS_ERROR_UNEXPECTED; + } + // paint the rule between the parts + nsRect rule(end[first], dy - ascent, + start[last] - end[first], ascent + descent); + PaintRule(aDrawTarget, oneDevPixel, rule, aColor); + first = last; + last++; + } + } + else if (mBmData[3].rightBearing - mBmData[3].leftBearing > 0) { + // glue is present + nsBoundingMetrics& bm = mBmData[3]; + // Ensure the stride for the glue is not reduced to less than one pixel + if (bm.rightBearing - bm.leftBearing >= 3 * oneDevPixel) { + // To protect against gaps, pretend the glue is smaller than it is, + // in order to trim off ends and thus get a solid edge for the join. + bm.leftBearing += oneDevPixel; + bm.rightBearing -= oneDevPixel; + } + + nsRect clipRect = unionRect; + + for (i = 0; i < 2; ++i) { + // Make sure not to draw outside the character + nscoord dx = std::max(end[i], aRect.x); + nscoord fillEnd = std::min(start[i+1], aRect.XMost()); + while (dx < fillEnd) { + clipRect.x = dx; + clipRect.width = std::min(bm.rightBearing - bm.leftBearing, fillEnd - dx); + AutoPushClipRect clip(aThebesContext, oneDevPixel, clipRect); + dx -= bm.leftBearing; + mGlyphs[3]->Draw(Range(mGlyphs[3].get()), gfxPoint(dx, dy), params); + dx += bm.rightBearing; + } + } + } +#ifdef DEBUG + else { // no glue + for (i = 0; i < 2; ++i) { + NS_ASSERTION(end[i] >= start[i+1], + "gap between parts with missing glue glyph"); + } + } +#endif + return NS_OK; +} -- cgit v1.2.3