From 5f8de423f190bbb79a62f804151bc24824fa32d8 Mon Sep 17 00:00:00 2001 From: "Matt A. Tobin" Date: Fri, 2 Feb 2018 04:16:08 -0500 Subject: Add m-esr52 at 52.6.0 --- layout/generic/nsBlockFrame.cpp | 7611 +++++++++++++++++++++++++++++++++++++++ 1 file changed, 7611 insertions(+) create mode 100644 layout/generic/nsBlockFrame.cpp (limited to 'layout/generic/nsBlockFrame.cpp') diff --git a/layout/generic/nsBlockFrame.cpp b/layout/generic/nsBlockFrame.cpp new file mode 100644 index 000000000..851e3406c --- /dev/null +++ b/layout/generic/nsBlockFrame.cpp @@ -0,0 +1,7611 @@ +/* -*- Mode: C++; tab-width: 2; indent-tabs-mode: nil; c-basic-offset: 2 -*- */ +// vim:cindent:ts=2:et:sw=2: +/* This Source Code Form is subject to the terms of the Mozilla Public + * License, v. 2.0. If a copy of the MPL was not distributed with this + * file, You can obtain one at http://mozilla.org/MPL/2.0/. */ + +/* + * rendering object for CSS display:block, inline-block, and list-item + * boxes, also used for various anonymous boxes + */ + +#include "nsBlockFrame.h" + +#include "mozilla/DebugOnly.h" +#include "mozilla/Maybe.h" +#include "mozilla/UniquePtr.h" + +#include "nsCOMPtr.h" +#include "nsAbsoluteContainingBlock.h" +#include "nsBlockReflowContext.h" +#include "BlockReflowInput.h" +#include "nsBulletFrame.h" +#include "nsFontMetrics.h" +#include "nsLineBox.h" +#include "nsLineLayout.h" +#include "nsPlaceholderFrame.h" +#include "nsStyleConsts.h" +#include "nsFrameManager.h" +#include "nsPresContext.h" +#include "nsIPresShell.h" +#include "nsStyleContext.h" +#include "nsHTMLParts.h" +#include "nsGkAtoms.h" +#include "nsGenericHTMLElement.h" +#include "nsAttrValueInlines.h" +#include "mozilla/Sprintf.h" +#include "nsFloatManager.h" +#include "prenv.h" +#include "plstr.h" +#include "nsError.h" +#include "nsIScrollableFrame.h" +#include +#ifdef ACCESSIBILITY +#include "nsIDOMHTMLDocument.h" +#endif +#include "nsLayoutUtils.h" +#include "nsDisplayList.h" +#include "nsCSSAnonBoxes.h" +#include "nsCSSFrameConstructor.h" +#include "nsRenderingContext.h" +#include "TextOverflow.h" +#include "nsIFrameInlines.h" +#include "CounterStyleManager.h" +#include "nsISelection.h" +#include "mozilla/dom/HTMLDetailsElement.h" +#include "mozilla/dom/HTMLSummaryElement.h" +#include "mozilla/StyleSetHandle.h" +#include "mozilla/StyleSetHandleInlines.h" + +#include "nsBidiPresUtils.h" + +#include + +static const int MIN_LINES_NEEDING_CURSOR = 20; + +static const char16_t kDiscCharacter = 0x2022; + +using namespace mozilla; +using namespace mozilla::css; +using namespace mozilla::dom; +using namespace mozilla::layout; +typedef nsAbsoluteContainingBlock::AbsPosReflowFlags AbsPosReflowFlags; + +static void MarkAllDescendantLinesDirty(nsBlockFrame* aBlock) +{ + nsLineList::iterator line = aBlock->LinesBegin(); + nsLineList::iterator endLine = aBlock->LinesEnd(); + while (line != endLine) { + if (line->IsBlock()) { + nsIFrame* f = line->mFirstChild; + nsBlockFrame* bf = nsLayoutUtils::GetAsBlock(f); + if (bf) { + MarkAllDescendantLinesDirty(bf); + } + } + line->MarkDirty(); + ++line; + } +} + +static void MarkSameFloatManagerLinesDirty(nsBlockFrame* aBlock) +{ + nsBlockFrame* blockWithFloatMgr = aBlock; + while (!(blockWithFloatMgr->GetStateBits() & NS_BLOCK_FLOAT_MGR)) { + nsBlockFrame* bf = nsLayoutUtils::GetAsBlock(blockWithFloatMgr->GetParent()); + if (!bf) { + break; + } + blockWithFloatMgr = bf; + } + + // Mark every line at and below the line where the float was + // dirty, and mark their lines dirty too. We could probably do + // something more efficient --- e.g., just dirty the lines that intersect + // the float vertically. + MarkAllDescendantLinesDirty(blockWithFloatMgr); +} + +/** + * Returns true if aFrame is a block that has one or more float children. + */ +static bool BlockHasAnyFloats(nsIFrame* aFrame) +{ + nsBlockFrame* block = nsLayoutUtils::GetAsBlock(aFrame); + if (!block) + return false; + if (block->GetChildList(nsIFrame::kFloatList).FirstChild()) + return true; + + nsLineList::iterator line = block->LinesBegin(); + nsLineList::iterator endLine = block->LinesEnd(); + while (line != endLine) { + if (line->IsBlock() && BlockHasAnyFloats(line->mFirstChild)) + return true; + ++line; + } + return false; +} + +#ifdef DEBUG +#include "nsBlockDebugFlags.h" + +bool nsBlockFrame::gLamePaintMetrics; +bool nsBlockFrame::gLameReflowMetrics; +bool nsBlockFrame::gNoisy; +bool nsBlockFrame::gNoisyDamageRepair; +bool nsBlockFrame::gNoisyIntrinsic; +bool nsBlockFrame::gNoisyReflow; +bool nsBlockFrame::gReallyNoisyReflow; +bool nsBlockFrame::gNoisyFloatManager; +bool nsBlockFrame::gVerifyLines; +bool nsBlockFrame::gDisableResizeOpt; + +int32_t nsBlockFrame::gNoiseIndent; + +struct BlockDebugFlags { + const char* name; + bool* on; +}; + +static const BlockDebugFlags gFlags[] = { + { "reflow", &nsBlockFrame::gNoisyReflow }, + { "really-noisy-reflow", &nsBlockFrame::gReallyNoisyReflow }, + { "intrinsic", &nsBlockFrame::gNoisyIntrinsic }, + { "float-manager", &nsBlockFrame::gNoisyFloatManager }, + { "verify-lines", &nsBlockFrame::gVerifyLines }, + { "damage-repair", &nsBlockFrame::gNoisyDamageRepair }, + { "lame-paint-metrics", &nsBlockFrame::gLamePaintMetrics }, + { "lame-reflow-metrics", &nsBlockFrame::gLameReflowMetrics }, + { "disable-resize-opt", &nsBlockFrame::gDisableResizeOpt }, +}; +#define NUM_DEBUG_FLAGS (sizeof(gFlags) / sizeof(gFlags[0])) + +static void +ShowDebugFlags() +{ + printf("Here are the available GECKO_BLOCK_DEBUG_FLAGS:\n"); + const BlockDebugFlags* bdf = gFlags; + const BlockDebugFlags* end = gFlags + NUM_DEBUG_FLAGS; + for (; bdf < end; bdf++) { + printf(" %s\n", bdf->name); + } + printf("Note: GECKO_BLOCK_DEBUG_FLAGS is a comma separated list of flag\n"); + printf("names (no whitespace)\n"); +} + +void +nsBlockFrame::InitDebugFlags() +{ + static bool firstTime = true; + if (firstTime) { + firstTime = false; + char* flags = PR_GetEnv("GECKO_BLOCK_DEBUG_FLAGS"); + if (flags) { + bool error = false; + for (;;) { + char* cm = PL_strchr(flags, ','); + if (cm) *cm = '\0'; + + bool found = false; + const BlockDebugFlags* bdf = gFlags; + const BlockDebugFlags* end = gFlags + NUM_DEBUG_FLAGS; + for (; bdf < end; bdf++) { + if (PL_strcasecmp(bdf->name, flags) == 0) { + *(bdf->on) = true; + printf("nsBlockFrame: setting %s debug flag on\n", bdf->name); + gNoisy = true; + found = true; + break; + } + } + if (!found) { + error = true; + } + + if (!cm) break; + *cm = ','; + flags = cm + 1; + } + if (error) { + ShowDebugFlags(); + } + } + } +} + +#endif + +//---------------------------------------------------------------------- + +// Debugging support code + +#ifdef DEBUG +const char* nsBlockFrame::kReflowCommandType[] = { + "ContentChanged", + "StyleChanged", + "ReflowDirty", + "Timeout", + "UserDefined", +}; + +const char* +nsBlockFrame::LineReflowStatusToString(LineReflowStatus aLineReflowStatus) const +{ + switch (aLineReflowStatus) { + case LineReflowStatus::OK: return "LINE_REFLOW_OK"; + case LineReflowStatus::Stop: return "LINE_REFLOW_STOP"; + case LineReflowStatus::RedoNoPull: return "LINE_REFLOW_REDO_NO_PULL"; + case LineReflowStatus::RedoMoreFloats: return "LINE_REFLOW_REDO_MORE_FLOATS"; + case LineReflowStatus::RedoNextBand: return "LINE_REFLOW_REDO_NEXT_BAND"; + case LineReflowStatus::Truncated: return "LINE_REFLOW_TRUNCATED"; + } + return "unknown"; +} + +#endif + +#ifdef REFLOW_STATUS_COVERAGE +static void +RecordReflowStatus(bool aChildIsBlock, nsReflowStatus aFrameReflowStatus) +{ + static uint32_t record[2]; + + // 0: child-is-block + // 1: child-is-inline + int index = 0; + if (!aChildIsBlock) index |= 1; + + // Compute new status + uint32_t newS = record[index]; + if (NS_INLINE_IS_BREAK(aFrameReflowStatus)) { + if (NS_INLINE_IS_BREAK_BEFORE(aFrameReflowStatus)) { + newS |= 1; + } + else if (NS_FRAME_IS_NOT_COMPLETE(aFrameReflowStatus)) { + newS |= 2; + } + else { + newS |= 4; + } + } + else if (NS_FRAME_IS_NOT_COMPLETE(aFrameReflowStatus)) { + newS |= 8; + } + else { + newS |= 16; + } + + // Log updates to the status that yield different values + if (record[index] != newS) { + record[index] = newS; + printf("record(%d): %02x %02x\n", index, record[0], record[1]); + } +} +#endif + +NS_DECLARE_FRAME_PROPERTY_WITH_DTOR_NEVER_CALLED(OverflowLinesProperty, + nsBlockFrame::FrameLines) +NS_DECLARE_FRAME_PROPERTY_FRAMELIST(OverflowOutOfFlowsProperty) +NS_DECLARE_FRAME_PROPERTY_FRAMELIST(PushedFloatProperty) +NS_DECLARE_FRAME_PROPERTY_FRAMELIST(OutsideBulletProperty) +NS_DECLARE_FRAME_PROPERTY_WITHOUT_DTOR(InsideBulletProperty, nsBulletFrame) +NS_DECLARE_FRAME_PROPERTY_SMALL_VALUE(BlockEndEdgeOfChildrenProperty, nscoord) + +//---------------------------------------------------------------------- + +nsBlockFrame* +NS_NewBlockFrame(nsIPresShell* aPresShell, nsStyleContext* aContext) +{ + return new (aPresShell) nsBlockFrame(aContext); +} + +nsBlockFrame* +NS_NewBlockFormattingContext(nsIPresShell* aPresShell, + nsStyleContext* aStyleContext) +{ + nsBlockFrame* blockFrame = NS_NewBlockFrame(aPresShell, aStyleContext); + blockFrame->AddStateBits(NS_BLOCK_FLOAT_MGR | NS_BLOCK_MARGIN_ROOT); + return blockFrame; +} + +NS_IMPL_FRAMEARENA_HELPERS(nsBlockFrame) + +nsBlockFrame::~nsBlockFrame() +{ +} + +void +nsBlockFrame::DestroyFrom(nsIFrame* aDestructRoot) +{ + ClearLineCursor(); + DestroyAbsoluteFrames(aDestructRoot); + mFloats.DestroyFramesFrom(aDestructRoot); + nsPresContext* presContext = PresContext(); + nsIPresShell* shell = presContext->PresShell(); + nsLineBox::DeleteLineList(presContext, mLines, aDestructRoot, + &mFrames); + + FramePropertyTable* props = presContext->PropertyTable(); + + if (HasPushedFloats()) { + SafelyDestroyFrameListProp(aDestructRoot, shell, props, + PushedFloatProperty()); + RemoveStateBits(NS_BLOCK_HAS_PUSHED_FLOATS); + } + + // destroy overflow lines now + FrameLines* overflowLines = RemoveOverflowLines(); + if (overflowLines) { + nsLineBox::DeleteLineList(presContext, overflowLines->mLines, + aDestructRoot, &overflowLines->mFrames); + delete overflowLines; + } + + if (GetStateBits() & NS_BLOCK_HAS_OVERFLOW_OUT_OF_FLOWS) { + SafelyDestroyFrameListProp(aDestructRoot, shell, props, + OverflowOutOfFlowsProperty()); + RemoveStateBits(NS_BLOCK_HAS_OVERFLOW_OUT_OF_FLOWS); + } + + if (HasOutsideBullet()) { + SafelyDestroyFrameListProp(aDestructRoot, shell, props, + OutsideBulletProperty()); + RemoveStateBits(NS_BLOCK_FRAME_HAS_OUTSIDE_BULLET); + } + + nsContainerFrame::DestroyFrom(aDestructRoot); +} + +/* virtual */ nsILineIterator* +nsBlockFrame::GetLineIterator() +{ + nsLineIterator* it = new nsLineIterator; + if (!it) + return nullptr; + + const nsStyleVisibility* visibility = StyleVisibility(); + nsresult rv = it->Init(mLines, visibility->mDirection == NS_STYLE_DIRECTION_RTL); + if (NS_FAILED(rv)) { + delete it; + return nullptr; + } + return it; +} + +NS_QUERYFRAME_HEAD(nsBlockFrame) + NS_QUERYFRAME_ENTRY(nsBlockFrame) +NS_QUERYFRAME_TAIL_INHERITING(nsContainerFrame) + +nsSplittableType +nsBlockFrame::GetSplittableType() const +{ + return NS_FRAME_SPLITTABLE_NON_RECTANGULAR; +} + +#ifdef DEBUG_FRAME_DUMP +void +nsBlockFrame::List(FILE* out, const char* aPrefix, uint32_t aFlags) const +{ + nsCString str; + ListGeneric(str, aPrefix, aFlags); + + fprintf_stderr(out, "%s<\n", str.get()); + + nsCString pfx(aPrefix); + pfx += " "; + + // Output the lines + if (!mLines.empty()) { + ConstLineIterator line = LinesBegin(), line_end = LinesEnd(); + for ( ; line != line_end; ++line) { + line->List(out, pfx.get(), aFlags); + } + } + + // Output the overflow lines. + const FrameLines* overflowLines = GetOverflowLines(); + if (overflowLines && !overflowLines->mLines.empty()) { + fprintf_stderr(out, "%sOverflow-lines %p/%p <\n", pfx.get(), overflowLines, &overflowLines->mFrames); + nsCString nestedPfx(pfx); + nestedPfx += " "; + ConstLineIterator line = overflowLines->mLines.begin(), + line_end = overflowLines->mLines.end(); + for ( ; line != line_end; ++line) { + line->List(out, nestedPfx.get(), aFlags); + } + fprintf_stderr(out, "%s>\n", pfx.get()); + } + + // skip the principal list - we printed the lines above + // skip the overflow list - we printed the overflow lines above + ChildListIterator lists(this); + ChildListIDs skip(kPrincipalList | kOverflowList); + for (; !lists.IsDone(); lists.Next()) { + if (skip.Contains(lists.CurrentID())) { + continue; + } + fprintf_stderr(out, "%s%s %p <\n", pfx.get(), + mozilla::layout::ChildListName(lists.CurrentID()), + &GetChildList(lists.CurrentID())); + nsCString nestedPfx(pfx); + nestedPfx += " "; + nsFrameList::Enumerator childFrames(lists.CurrentList()); + for (; !childFrames.AtEnd(); childFrames.Next()) { + nsIFrame* kid = childFrames.get(); + kid->List(out, nestedPfx.get(), aFlags); + } + fprintf_stderr(out, "%s>\n", pfx.get()); + } + + fprintf_stderr(out, "%s>\n", aPrefix); +} + +nsresult +nsBlockFrame::GetFrameName(nsAString& aResult) const +{ + return MakeFrameName(NS_LITERAL_STRING("Block"), aResult); +} +#endif + +#ifdef DEBUG +nsFrameState +nsBlockFrame::GetDebugStateBits() const +{ + // We don't want to include our cursor flag in the bits the + // regression tester looks at + return nsContainerFrame::GetDebugStateBits() & ~NS_BLOCK_HAS_LINE_CURSOR; +} +#endif + +nsIAtom* +nsBlockFrame::GetType() const +{ + return nsGkAtoms::blockFrame; +} + +void +nsBlockFrame::InvalidateFrame(uint32_t aDisplayItemKey) +{ + if (IsSVGText()) { + NS_ASSERTION(GetParent()->GetType() == nsGkAtoms::svgTextFrame, + "unexpected block frame in SVG text"); + GetParent()->InvalidateFrame(); + return; + } + nsContainerFrame::InvalidateFrame(aDisplayItemKey); +} + +void +nsBlockFrame::InvalidateFrameWithRect(const nsRect& aRect, uint32_t aDisplayItemKey) +{ + if (IsSVGText()) { + NS_ASSERTION(GetParent()->GetType() == nsGkAtoms::svgTextFrame, + "unexpected block frame in SVG text"); + GetParent()->InvalidateFrame(); + return; + } + nsContainerFrame::InvalidateFrameWithRect(aRect, aDisplayItemKey); +} + +nscoord +nsBlockFrame::GetLogicalBaseline(WritingMode aWM) const +{ + auto lastBaseline = + BaselineBOffset(aWM, BaselineSharingGroup::eLast, AlignmentContext::eInline); + return BSize(aWM) - lastBaseline; +} + +bool +nsBlockFrame::GetNaturalBaselineBOffset(mozilla::WritingMode aWM, + BaselineSharingGroup aBaselineGroup, + nscoord* aBaseline) const +{ + if (aBaselineGroup == BaselineSharingGroup::eFirst) { + return nsLayoutUtils::GetFirstLineBaseline(aWM, this, aBaseline); + } + + for (ConstReverseLineIterator line = LinesRBegin(), line_end = LinesREnd(); + line != line_end; ++line) { + if (line->IsBlock()) { + nscoord offset; + nsIFrame* kid = line->mFirstChild; + if (kid->GetVerticalAlignBaseline(aWM, &offset)) { + // Ignore relative positioning for baseline calculations. + const nsSize& sz = line->mContainerSize; + offset += kid->GetLogicalNormalPosition(aWM, sz).B(aWM); + *aBaseline = BSize(aWM) - offset; + return true; + } + } else { + // XXX Is this the right test? We have some bogus empty lines + // floating around, but IsEmpty is perhaps too weak. + if (line->BSize() != 0 || !line->IsEmpty()) { + *aBaseline = BSize(aWM) - (line->BStart() + line->GetLogicalAscent()); + return true; + } + } + } + return false; +} + +nscoord +nsBlockFrame::GetCaretBaseline() const +{ + nsRect contentRect = GetContentRect(); + nsMargin bp = GetUsedBorderAndPadding(); + + if (!mLines.empty()) { + ConstLineIterator line = LinesBegin(); + const nsLineBox* firstLine = line; + if (firstLine->GetChildCount()) { + return bp.top + firstLine->mFirstChild->GetCaretBaseline(); + } + } + float inflation = nsLayoutUtils::FontSizeInflationFor(this); + RefPtr fm = + nsLayoutUtils::GetFontMetricsForFrame(this, inflation); + nscoord lineHeight = + ReflowInput::CalcLineHeight(GetContent(), StyleContext(), + contentRect.height, inflation); + const WritingMode wm = GetWritingMode(); + return nsLayoutUtils::GetCenteredFontBaseline(fm, lineHeight, + wm.IsLineInverted()) + bp.top; +} + +///////////////////////////////////////////////////////////////////////////// +// Child frame enumeration + +const nsFrameList& +nsBlockFrame::GetChildList(ChildListID aListID) const +{ + switch (aListID) { + case kPrincipalList: + return mFrames; + case kOverflowList: { + FrameLines* overflowLines = GetOverflowLines(); + return overflowLines ? overflowLines->mFrames : nsFrameList::EmptyList(); + } + case kFloatList: + return mFloats; + case kOverflowOutOfFlowList: { + const nsFrameList* list = GetOverflowOutOfFlows(); + return list ? *list : nsFrameList::EmptyList(); + } + case kPushedFloatsList: { + const nsFrameList* list = GetPushedFloats(); + return list ? *list : nsFrameList::EmptyList(); + } + case kBulletList: { + const nsFrameList* list = GetOutsideBulletList(); + return list ? *list : nsFrameList::EmptyList(); + } + default: + return nsContainerFrame::GetChildList(aListID); + } +} + +void +nsBlockFrame::GetChildLists(nsTArray* aLists) const +{ + nsContainerFrame::GetChildLists(aLists); + FrameLines* overflowLines = GetOverflowLines(); + if (overflowLines) { + overflowLines->mFrames.AppendIfNonempty(aLists, kOverflowList); + } + const nsFrameList* list = GetOverflowOutOfFlows(); + if (list) { + list->AppendIfNonempty(aLists, kOverflowOutOfFlowList); + } + mFloats.AppendIfNonempty(aLists, kFloatList); + list = GetOutsideBulletList(); + if (list) { + list->AppendIfNonempty(aLists, kBulletList); + } + list = GetPushedFloats(); + if (list) { + list->AppendIfNonempty(aLists, kPushedFloatsList); + } +} + +/* virtual */ bool +nsBlockFrame::IsFloatContainingBlock() const +{ + return true; +} + +static void +ReparentFrame(nsIFrame* aFrame, nsContainerFrame* aOldParent, + nsContainerFrame* aNewParent) +{ + NS_ASSERTION(aOldParent == aFrame->GetParent(), + "Parent not consistent with expectations"); + + aFrame->SetParent(aNewParent); + + // When pushing and pulling frames we need to check for whether any + // views need to be reparented + nsContainerFrame::ReparentFrameView(aFrame, aOldParent, aNewParent); +} + +static void +ReparentFrames(nsFrameList& aFrameList, nsContainerFrame* aOldParent, + nsContainerFrame* aNewParent) +{ + for (nsFrameList::Enumerator e(aFrameList); !e.AtEnd(); e.Next()) { + ReparentFrame(e.get(), aOldParent, aNewParent); + } +} + +/** + * Remove the first line from aFromLines and adjust the associated frame list + * aFromFrames accordingly. The removed line is assigned to *aOutLine and + * a frame list with its frames is assigned to *aOutFrames, i.e. the frames + * that were extracted from the head of aFromFrames. + * aFromLines must contain at least one line, the line may be empty. + * @return true if aFromLines becomes empty + */ +static bool +RemoveFirstLine(nsLineList& aFromLines, nsFrameList& aFromFrames, + nsLineBox** aOutLine, nsFrameList* aOutFrames) +{ + nsLineList_iterator removedLine = aFromLines.begin(); + *aOutLine = removedLine; + nsLineList_iterator next = aFromLines.erase(removedLine); + bool isLastLine = next == aFromLines.end(); + nsIFrame* lastFrame = isLastLine ? aFromFrames.LastChild() + : next->mFirstChild->GetPrevSibling(); + nsFrameList::FrameLinkEnumerator linkToBreak(aFromFrames, lastFrame); + *aOutFrames = aFromFrames.ExtractHead(linkToBreak); + return isLastLine; +} + +////////////////////////////////////////////////////////////////////// +// Reflow methods + +/* virtual */ void +nsBlockFrame::MarkIntrinsicISizesDirty() +{ + nsBlockFrame* dirtyBlock = static_cast(FirstContinuation()); + dirtyBlock->mMinWidth = NS_INTRINSIC_WIDTH_UNKNOWN; + dirtyBlock->mPrefWidth = NS_INTRINSIC_WIDTH_UNKNOWN; + if (!(GetStateBits() & NS_BLOCK_NEEDS_BIDI_RESOLUTION)) { + for (nsIFrame* frame = dirtyBlock; frame; + frame = frame->GetNextContinuation()) { + frame->AddStateBits(NS_BLOCK_NEEDS_BIDI_RESOLUTION); + } + } + + nsContainerFrame::MarkIntrinsicISizesDirty(); +} + +void +nsBlockFrame::CheckIntrinsicCacheAgainstShrinkWrapState() +{ + nsPresContext *presContext = PresContext(); + if (!nsLayoutUtils::FontSizeInflationEnabled(presContext)) { + return; + } + bool inflationEnabled = + !presContext->mInflationDisabledForShrinkWrap; + if (inflationEnabled != + !!(GetStateBits() & NS_BLOCK_FRAME_INTRINSICS_INFLATED)) { + mMinWidth = NS_INTRINSIC_WIDTH_UNKNOWN; + mPrefWidth = NS_INTRINSIC_WIDTH_UNKNOWN; + if (inflationEnabled) { + AddStateBits(NS_BLOCK_FRAME_INTRINSICS_INFLATED); + } else { + RemoveStateBits(NS_BLOCK_FRAME_INTRINSICS_INFLATED); + } + } +} + +/* virtual */ nscoord +nsBlockFrame::GetMinISize(nsRenderingContext *aRenderingContext) +{ + nsIFrame* firstInFlow = FirstContinuation(); + if (firstInFlow != this) + return firstInFlow->GetMinISize(aRenderingContext); + + DISPLAY_MIN_WIDTH(this, mMinWidth); + + CheckIntrinsicCacheAgainstShrinkWrapState(); + + if (mMinWidth != NS_INTRINSIC_WIDTH_UNKNOWN) + return mMinWidth; + +#ifdef DEBUG + if (gNoisyIntrinsic) { + IndentBy(stdout, gNoiseIndent); + ListTag(stdout); + printf(": GetMinISize\n"); + } + AutoNoisyIndenter indenter(gNoisyIntrinsic); +#endif + + for (nsBlockFrame* curFrame = this; curFrame; + curFrame = static_cast(curFrame->GetNextContinuation())) { + curFrame->LazyMarkLinesDirty(); + } + + if (RenumberList()) { + AddStateBits(NS_FRAME_HAS_DIRTY_CHILDREN); + } + if (GetStateBits() & NS_BLOCK_NEEDS_BIDI_RESOLUTION) + ResolveBidi(); + InlineMinISizeData data; + for (nsBlockFrame* curFrame = this; curFrame; + curFrame = static_cast(curFrame->GetNextContinuation())) { + for (LineIterator line = curFrame->LinesBegin(), line_end = curFrame->LinesEnd(); + line != line_end; ++line) + { +#ifdef DEBUG + if (gNoisyIntrinsic) { + IndentBy(stdout, gNoiseIndent); + printf("line (%s%s)\n", + line->IsBlock() ? "block" : "inline", + line->IsEmpty() ? ", empty" : ""); + } + AutoNoisyIndenter lineindent(gNoisyIntrinsic); +#endif + if (line->IsBlock()) { + data.ForceBreak(); + data.mCurrentLine = nsLayoutUtils::IntrinsicForContainer(aRenderingContext, + line->mFirstChild, nsLayoutUtils::MIN_ISIZE); + data.ForceBreak(); + } else { + if (!curFrame->GetPrevContinuation() && + line == curFrame->LinesBegin()) { + // Only add text-indent if it has no percentages; using a + // percentage basis of 0 unconditionally would give strange + // behavior for calc(10%-3px). + const nsStyleCoord &indent = StyleText()->mTextIndent; + if (indent.ConvertsToLength()) + data.mCurrentLine += nsRuleNode::ComputeCoordPercentCalc(indent, 0); + } + // XXX Bug NNNNNN Should probably handle percentage text-indent. + + data.mLine = &line; + data.SetLineContainer(curFrame); + nsIFrame *kid = line->mFirstChild; + for (int32_t i = 0, i_end = line->GetChildCount(); i != i_end; + ++i, kid = kid->GetNextSibling()) { + kid->AddInlineMinISize(aRenderingContext, &data); + } + } +#ifdef DEBUG + if (gNoisyIntrinsic) { + IndentBy(stdout, gNoiseIndent); + printf("min: [prevLines=%d currentLine=%d]\n", + data.mPrevLines, data.mCurrentLine); + } +#endif + } + } + data.ForceBreak(); + + mMinWidth = data.mPrevLines; + return mMinWidth; +} + +/* virtual */ nscoord +nsBlockFrame::GetPrefISize(nsRenderingContext *aRenderingContext) +{ + nsIFrame* firstInFlow = FirstContinuation(); + if (firstInFlow != this) + return firstInFlow->GetPrefISize(aRenderingContext); + + DISPLAY_PREF_WIDTH(this, mPrefWidth); + + CheckIntrinsicCacheAgainstShrinkWrapState(); + + if (mPrefWidth != NS_INTRINSIC_WIDTH_UNKNOWN) + return mPrefWidth; + +#ifdef DEBUG + if (gNoisyIntrinsic) { + IndentBy(stdout, gNoiseIndent); + ListTag(stdout); + printf(": GetPrefISize\n"); + } + AutoNoisyIndenter indenter(gNoisyIntrinsic); +#endif + + for (nsBlockFrame* curFrame = this; curFrame; + curFrame = static_cast(curFrame->GetNextContinuation())) { + curFrame->LazyMarkLinesDirty(); + } + + if (RenumberList()) { + AddStateBits(NS_FRAME_HAS_DIRTY_CHILDREN); + } + if (GetStateBits() & NS_BLOCK_NEEDS_BIDI_RESOLUTION) + ResolveBidi(); + InlinePrefISizeData data; + for (nsBlockFrame* curFrame = this; curFrame; + curFrame = static_cast(curFrame->GetNextContinuation())) { + for (LineIterator line = curFrame->LinesBegin(), line_end = curFrame->LinesEnd(); + line != line_end; ++line) + { +#ifdef DEBUG + if (gNoisyIntrinsic) { + IndentBy(stdout, gNoiseIndent); + printf("line (%s%s)\n", + line->IsBlock() ? "block" : "inline", + line->IsEmpty() ? ", empty" : ""); + } + AutoNoisyIndenter lineindent(gNoisyIntrinsic); +#endif + if (line->IsBlock()) { + data.ForceBreak(); + data.mCurrentLine = nsLayoutUtils::IntrinsicForContainer(aRenderingContext, + line->mFirstChild, nsLayoutUtils::PREF_ISIZE); + data.ForceBreak(); + } else { + if (!curFrame->GetPrevContinuation() && + line == curFrame->LinesBegin()) { + // Only add text-indent if it has no percentages; using a + // percentage basis of 0 unconditionally would give strange + // behavior for calc(10%-3px). + const nsStyleCoord &indent = StyleText()->mTextIndent; + if (indent.ConvertsToLength()) + data.mCurrentLine += nsRuleNode::ComputeCoordPercentCalc(indent, 0); + } + // XXX Bug NNNNNN Should probably handle percentage text-indent. + + data.mLine = &line; + data.SetLineContainer(curFrame); + nsIFrame *kid = line->mFirstChild; + for (int32_t i = 0, i_end = line->GetChildCount(); i != i_end; + ++i, kid = kid->GetNextSibling()) { + kid->AddInlinePrefISize(aRenderingContext, &data); + } + } +#ifdef DEBUG + if (gNoisyIntrinsic) { + IndentBy(stdout, gNoiseIndent); + printf("pref: [prevLines=%d currentLine=%d]\n", + data.mPrevLines, data.mCurrentLine); + } +#endif + } + } + data.ForceBreak(); + + mPrefWidth = data.mPrevLines; + return mPrefWidth; +} + +nsRect +nsBlockFrame::ComputeTightBounds(DrawTarget* aDrawTarget) const +{ + // be conservative + if (StyleContext()->HasTextDecorationLines()) { + return GetVisualOverflowRect(); + } + return ComputeSimpleTightBounds(aDrawTarget); +} + +/* virtual */ nsresult +nsBlockFrame::GetPrefWidthTightBounds(nsRenderingContext* aRenderingContext, + nscoord* aX, + nscoord* aXMost) +{ + nsIFrame* firstInFlow = FirstContinuation(); + if (firstInFlow != this) { + return firstInFlow->GetPrefWidthTightBounds(aRenderingContext, aX, aXMost); + } + + *aX = 0; + *aXMost = 0; + + nsresult rv; + InlinePrefISizeData data; + for (nsBlockFrame* curFrame = this; curFrame; + curFrame = static_cast(curFrame->GetNextContinuation())) { + for (LineIterator line = curFrame->LinesBegin(), line_end = curFrame->LinesEnd(); + line != line_end; ++line) + { + nscoord childX, childXMost; + if (line->IsBlock()) { + data.ForceBreak(); + rv = line->mFirstChild->GetPrefWidthTightBounds(aRenderingContext, + &childX, &childXMost); + NS_ENSURE_SUCCESS(rv, rv); + *aX = std::min(*aX, childX); + *aXMost = std::max(*aXMost, childXMost); + } else { + if (!curFrame->GetPrevContinuation() && + line == curFrame->LinesBegin()) { + // Only add text-indent if it has no percentages; using a + // percentage basis of 0 unconditionally would give strange + // behavior for calc(10%-3px). + const nsStyleCoord &indent = StyleText()->mTextIndent; + if (indent.ConvertsToLength()) { + data.mCurrentLine += nsRuleNode::ComputeCoordPercentCalc(indent, 0); + } + } + // XXX Bug NNNNNN Should probably handle percentage text-indent. + + data.mLine = &line; + data.SetLineContainer(curFrame); + nsIFrame *kid = line->mFirstChild; + for (int32_t i = 0, i_end = line->GetChildCount(); i != i_end; + ++i, kid = kid->GetNextSibling()) { + rv = kid->GetPrefWidthTightBounds(aRenderingContext, &childX, + &childXMost); + NS_ENSURE_SUCCESS(rv, rv); + *aX = std::min(*aX, data.mCurrentLine + childX); + *aXMost = std::max(*aXMost, data.mCurrentLine + childXMost); + kid->AddInlinePrefISize(aRenderingContext, &data); + } + } + } + } + data.ForceBreak(); + + return NS_OK; +} + +/** + * Return whether aNewAvailableSpace is smaller *on either side* + * (inline-start or inline-end) than aOldAvailableSpace, so that we know + * if we need to redo layout on an line, replaced block, or block + * formatting context, because its height (which we used to compute + * aNewAvailableSpace) caused it to intersect additional floats. + */ +static bool +AvailableSpaceShrunk(WritingMode aWM, + const LogicalRect& aOldAvailableSpace, + const LogicalRect& aNewAvailableSpace, + bool aCanGrow /* debug-only */) +{ + if (aNewAvailableSpace.ISize(aWM) == 0) { + // Positions are not significant if the inline size is zero. + return aOldAvailableSpace.ISize(aWM) != 0; + } + if (aCanGrow) { + NS_ASSERTION(aNewAvailableSpace.IStart(aWM) <= + aOldAvailableSpace.IStart(aWM) || + aNewAvailableSpace.IEnd(aWM) <= aOldAvailableSpace.IEnd(aWM), + "available space should not shrink on the start side and " + "grow on the end side"); + NS_ASSERTION(aNewAvailableSpace.IStart(aWM) >= + aOldAvailableSpace.IStart(aWM) || + aNewAvailableSpace.IEnd(aWM) >= aOldAvailableSpace.IEnd(aWM), + "available space should not grow on the start side and " + "shrink on the end side"); + } else { + NS_ASSERTION(aOldAvailableSpace.IStart(aWM) <= + aNewAvailableSpace.IStart(aWM) && + aOldAvailableSpace.IEnd(aWM) >= + aNewAvailableSpace.IEnd(aWM), + "available space should never grow"); + } + // Have we shrunk on either side? + return aNewAvailableSpace.IStart(aWM) > aOldAvailableSpace.IStart(aWM) || + aNewAvailableSpace.IEnd(aWM) < aOldAvailableSpace.IEnd(aWM); +} + +static LogicalSize +CalculateContainingBlockSizeForAbsolutes(WritingMode aWM, + const ReflowInput& aReflowInput, + LogicalSize aFrameSize) +{ + // The issue here is that for a 'height' of 'auto' the reflow state + // code won't know how to calculate the containing block height + // because it's calculated bottom up. So we use our own computed + // size as the dimensions. + nsIFrame* frame = aReflowInput.mFrame; + + LogicalSize cbSize(aFrameSize); + // Containing block is relative to the padding edge + const LogicalMargin& border = + LogicalMargin(aWM, aReflowInput.ComputedPhysicalBorderPadding() - + aReflowInput.ComputedPhysicalPadding()); + cbSize.ISize(aWM) -= border.IStartEnd(aWM); + cbSize.BSize(aWM) -= border.BStartEnd(aWM); + + if (frame->GetParent()->GetContent() == frame->GetContent() && + frame->GetParent()->GetType() != nsGkAtoms::canvasFrame) { + // We are a wrapped frame for the content (and the wrapper is not the + // canvas frame, whose size is not meaningful here). + // Use the container's dimensions, if they have been precomputed. + // XXX This is a hack! We really should be waiting until the outermost + // frame is fully reflowed and using the resulting dimensions, even + // if they're intrinsic. + // In fact we should be attaching absolute children to the outermost + // frame and not always sticking them in block frames. + + // First, find the reflow state for the outermost frame for this + // content, except for fieldsets where the inner anonymous frame has + // the correct padding area with the legend taken into account. + const ReflowInput* aLastRI = &aReflowInput; + const ReflowInput* lastButOneRI = &aReflowInput; + while (aLastRI->mParentReflowInput && + aLastRI->mParentReflowInput->mFrame->GetContent() == frame->GetContent() && + aLastRI->mParentReflowInput->mFrame->GetType() != nsGkAtoms::fieldSetFrame) { + lastButOneRI = aLastRI; + aLastRI = aLastRI->mParentReflowInput; + } + if (aLastRI != &aReflowInput) { + // Scrollbars need to be specifically excluded, if present, because they are outside the + // padding-edge. We need better APIs for getting the various boxes from a frame. + nsIScrollableFrame* scrollFrame = do_QueryFrame(aLastRI->mFrame); + nsMargin scrollbars(0,0,0,0); + if (scrollFrame) { + scrollbars = + scrollFrame->GetDesiredScrollbarSizes(aLastRI->mFrame->PresContext(), + aLastRI->mRenderingContext); + if (!lastButOneRI->mFlags.mAssumingHScrollbar) { + scrollbars.top = scrollbars.bottom = 0; + } + if (!lastButOneRI->mFlags.mAssumingVScrollbar) { + scrollbars.left = scrollbars.right = 0; + } + } + // We found a reflow state for the outermost wrapping frame, so use + // its computed metrics if available, converted to our writing mode + WritingMode lastWM = aLastRI->GetWritingMode(); + LogicalSize lastRISize = + LogicalSize(lastWM, + aLastRI->ComputedISize(), + aLastRI->ComputedBSize()).ConvertTo(aWM, lastWM); + LogicalMargin lastRIPadding = + aLastRI->ComputedLogicalPadding().ConvertTo(aWM, lastWM); + LogicalMargin logicalScrollbars(aWM, scrollbars); + if (lastRISize.ISize(aWM) != NS_UNCONSTRAINEDSIZE) { + cbSize.ISize(aWM) = std::max(0, lastRISize.ISize(aWM) + + lastRIPadding.IStartEnd(aWM) - + logicalScrollbars.IStartEnd(aWM)); + } + if (lastRISize.BSize(aWM) != NS_UNCONSTRAINEDSIZE) { + cbSize.BSize(aWM) = std::max(0, lastRISize.BSize(aWM) + + lastRIPadding.BStartEnd(aWM) - + logicalScrollbars.BStartEnd(aWM)); + } + } + } + + return cbSize; +} + +void +nsBlockFrame::Reflow(nsPresContext* aPresContext, + ReflowOutput& aMetrics, + const ReflowInput& aReflowInput, + nsReflowStatus& aStatus) +{ + MarkInReflow(); + DO_GLOBAL_REFLOW_COUNT("nsBlockFrame"); + DISPLAY_REFLOW(aPresContext, this, aReflowInput, aMetrics, aStatus); +#ifdef DEBUG + if (gNoisyReflow) { + IndentBy(stdout, gNoiseIndent); + ListTag(stdout); + printf(": begin reflow availSize=%d,%d computedSize=%d,%d\n", + aReflowInput.AvailableISize(), aReflowInput.AvailableBSize(), + aReflowInput.ComputedISize(), aReflowInput.ComputedBSize()); + } + AutoNoisyIndenter indent(gNoisy); + PRTime start = 0; // Initialize these variablies to silence the compiler. + int32_t ctc = 0; // We only use these if they are set (gLameReflowMetrics). + if (gLameReflowMetrics) { + start = PR_Now(); + ctc = nsLineBox::GetCtorCount(); + } +#endif + + const ReflowInput *reflowInput = &aReflowInput; + WritingMode wm = aReflowInput.GetWritingMode(); + nscoord consumedBSize = GetConsumedBSize(); + nscoord effectiveComputedBSize = GetEffectiveComputedBSize(aReflowInput, + consumedBSize); + Maybe mutableReflowInput; + // If we have non-auto block size, we're clipping our kids and we fit, + // make sure our kids fit too. + if (aReflowInput.AvailableBSize() != NS_UNCONSTRAINEDSIZE && + aReflowInput.ComputedBSize() != NS_AUTOHEIGHT && + ShouldApplyOverflowClipping(this, aReflowInput.mStyleDisplay)) { + LogicalMargin blockDirExtras = aReflowInput.ComputedLogicalBorderPadding(); + if (GetLogicalSkipSides().BStart()) { + blockDirExtras.BStart(wm) = 0; + } else { + // Block-end margin never causes us to create continuations, so we + // don't need to worry about whether it fits in its entirety. + blockDirExtras.BStart(wm) += + aReflowInput.ComputedLogicalMargin().BStart(wm); + } + + if (effectiveComputedBSize + blockDirExtras.BStartEnd(wm) <= + aReflowInput.AvailableBSize()) { + mutableReflowInput.emplace(aReflowInput); + mutableReflowInput->AvailableBSize() = NS_UNCONSTRAINEDSIZE; + reflowInput = mutableReflowInput.ptr(); + } + } + + // See comment below about oldSize. Use *only* for the + // abs-pos-containing-block-size-change optimization! + nsSize oldSize = GetSize(); + + // Should we create a float manager? + nsAutoFloatManager autoFloatManager(const_cast(*reflowInput)); + + // XXXldb If we start storing the float manager in the frame rather + // than keeping it around only during reflow then we should create it + // only when there are actually floats to manage. Otherwise things + // like tables will gain significant bloat. + bool needFloatManager = nsBlockFrame::BlockNeedsFloatManager(this); + if (needFloatManager) + autoFloatManager.CreateFloatManager(aPresContext); + + // OK, some lines may be reflowed. Blow away any saved line cursor + // because we may invalidate the nondecreasing + // overflowArea.VisualOverflow().y/yMost invariant, and we may even + // delete the line with the line cursor. + ClearLineCursor(); + + if (IsFrameTreeTooDeep(*reflowInput, aMetrics, aStatus)) { + return; + } + +#ifdef DEBUG + // Between when we drain pushed floats and when we complete reflow, + // we're allowed to have multiple continuations of the same float on + // our floats list, since a first-in-flow might get pushed to a later + // continuation of its containing block. But it's not permitted + // outside that time. + nsLayoutUtils::AssertNoDuplicateContinuations(this, mFloats); +#endif + + // ALWAYS drain overflow. We never want to leave the previnflow's + // overflow lines hanging around; block reflow depends on the + // overflow line lists being cleared out between reflow passes. + DrainOverflowLines(); + + bool blockStartMarginRoot, blockEndMarginRoot; + IsMarginRoot(&blockStartMarginRoot, &blockEndMarginRoot); + + // Cache the consumed height in the block reflow state so that we don't have + // to continually recompute it. + BlockReflowInput state(*reflowInput, aPresContext, this, + blockStartMarginRoot, blockEndMarginRoot, + needFloatManager, consumedBSize); + + if (GetStateBits() & NS_BLOCK_NEEDS_BIDI_RESOLUTION) + static_cast(FirstContinuation())->ResolveBidi(); + + if (RenumberList()) { + AddStateBits(NS_FRAME_HAS_DIRTY_CHILDREN); + } + + // Handle paginated overflow (see nsContainerFrame.h) + nsOverflowAreas ocBounds; + nsReflowStatus ocStatus = NS_FRAME_COMPLETE; + if (GetPrevInFlow()) { + ReflowOverflowContainerChildren(aPresContext, *reflowInput, ocBounds, 0, + ocStatus); + } + + // Now that we're done cleaning up our overflow container lists, we can + // give |state| its nsOverflowContinuationTracker. + nsOverflowContinuationTracker tracker(this, false); + state.mOverflowTracker = &tracker; + + // Drain & handle pushed floats + DrainPushedFloats(); + nsOverflowAreas fcBounds; + nsReflowStatus fcStatus = NS_FRAME_COMPLETE; + ReflowPushedFloats(state, fcBounds, fcStatus); + + // If we're not dirty (which means we'll mark everything dirty later) + // and our inline-size has changed, mark the lines dirty that we need to + // mark dirty for a resize reflow. + if (!(GetStateBits() & NS_FRAME_IS_DIRTY) && reflowInput->IsIResize()) { + PrepareResizeReflow(state); + } + + // The same for percentage text-indent, except conditioned on the + // parent resizing. + if (!(GetStateBits() & NS_FRAME_IS_DIRTY) && + reflowInput->mCBReflowInput && + reflowInput->mCBReflowInput->IsIResize() && + reflowInput->mStyleText->mTextIndent.HasPercent() && + !mLines.empty()) { + mLines.front()->MarkDirty(); + } + + LazyMarkLinesDirty(); + + mState &= ~NS_FRAME_FIRST_REFLOW; + + // Now reflow... + ReflowDirtyLines(state); + + // If we have a next-in-flow, and that next-in-flow has pushed floats from + // this frame from a previous iteration of reflow, then we should not return + // a status of NS_FRAME_IS_FULLY_COMPLETE, since we actually have overflow, + // it's just already been handled. + + // NOTE: This really shouldn't happen, since we _should_ pull back our floats + // and reflow them, but just in case it does, this is a safety precaution so + // we don't end up with a placeholder pointing to frames that have already + // been deleted as part of removing our next-in-flow. + // XXXmats maybe this code isn't needed anymore? + // XXXmats (layout/generic/crashtests/600100.xhtml doesn't crash without it) + if (NS_FRAME_IS_FULLY_COMPLETE(state.mReflowStatus)) { + nsBlockFrame* nif = static_cast(GetNextInFlow()); + while (nif) { + if (nif->HasPushedFloatsFromPrevContinuation()) { + bool oc = nif->GetStateBits() & NS_FRAME_IS_OVERFLOW_CONTAINER; + NS_MergeReflowStatusInto(&state.mReflowStatus, + oc ? NS_FRAME_OVERFLOW_INCOMPLETE : NS_FRAME_NOT_COMPLETE); + break; + } + + nif = static_cast(nif->GetNextInFlow()); + } + } + + NS_MergeReflowStatusInto(&state.mReflowStatus, ocStatus); + NS_MergeReflowStatusInto(&state.mReflowStatus, fcStatus); + + // If we end in a BR with clear and affected floats continue, + // we need to continue, too. + if (NS_UNCONSTRAINEDSIZE != reflowInput->AvailableBSize() && + NS_FRAME_IS_COMPLETE(state.mReflowStatus) && + state.mFloatManager->ClearContinues(FindTrailingClear())) { + NS_FRAME_SET_INCOMPLETE(state.mReflowStatus); + } + + if (!NS_FRAME_IS_FULLY_COMPLETE(state.mReflowStatus)) { + if (HasOverflowLines() || HasPushedFloats()) { + state.mReflowStatus |= NS_FRAME_REFLOW_NEXTINFLOW; + } + +#ifdef DEBUG_kipp + ListTag(stdout); printf(": block is not fully complete\n"); +#endif + } + + // Place the "marker" (bullet) frame if it is placed next to a block + // child. + // + // According to the CSS2 spec, section 12.6.1, the "marker" box + // participates in the height calculation of the list-item box's + // first line box. + // + // There are exactly two places a bullet can be placed: near the + // first or second line. It's only placed on the second line in a + // rare case: an empty first line followed by a second line that + // contains a block (example:
  • \n

    ... ). This is where + // the second case can happen. + if (HasOutsideBullet() && !mLines.empty() && + (mLines.front()->IsBlock() || + (0 == mLines.front()->BSize() && + mLines.front() != mLines.back() && + mLines.begin().next()->IsBlock()))) { + // Reflow the bullet + ReflowOutput reflowOutput(aReflowInput); + // XXX Use the entire line when we fix bug 25888. + nsLayoutUtils::LinePosition position; + WritingMode wm = aReflowInput.GetWritingMode(); + bool havePosition = nsLayoutUtils::GetFirstLinePosition(wm, this, + &position); + nscoord lineBStart = havePosition ? + position.mBStart : + reflowInput->ComputedLogicalBorderPadding().BStart(wm); + nsIFrame* bullet = GetOutsideBullet(); + ReflowBullet(bullet, state, reflowOutput, lineBStart); + NS_ASSERTION(!BulletIsEmpty() || reflowOutput.BSize(wm) == 0, + "empty bullet took up space"); + + if (havePosition && !BulletIsEmpty()) { + // We have some lines to align the bullet with. + + // Doing the alignment using the baseline will also cater for + // bullets that are placed next to a child block (bug 92896) + + // Tall bullets won't look particularly nice here... + LogicalRect bbox = bullet->GetLogicalRect(wm, reflowOutput.PhysicalSize()); + bbox.BStart(wm) = position.mBaseline - reflowOutput.BlockStartAscent(); + bullet->SetRect(wm, bbox, reflowOutput.PhysicalSize()); + } + // Otherwise just leave the bullet where it is, up against our + // block-start padding. + } + + CheckFloats(state); + + // Compute our final size + nscoord blockEndEdgeOfChildren; + ComputeFinalSize(*reflowInput, state, aMetrics, &blockEndEdgeOfChildren); + + // If the block direction is right-to-left, we need to update the bounds of + // lines that were placed relative to mContainerSize during reflow, as + // we typically do not know the true container size until we've reflowed all + // its children. So we use a dummy mContainerSize during reflow (see + // BlockReflowInput's constructor) and then fix up the positions of the + // lines here, once the final block size is known. + // + // Note that writing-mode:vertical-rl is the only case where the block + // logical direction progresses in a negative physical direction, and + // therefore block-dir coordinate conversion depends on knowing the width + // of the coordinate space in order to translate between the logical and + // physical origins. + if (wm.IsVerticalRL()) { + nsSize containerSize = aMetrics.PhysicalSize(); + nscoord deltaX = containerSize.width - state.ContainerSize().width; + if (deltaX != 0) { + for (LineIterator line = LinesBegin(), end = LinesEnd(); + line != end; line++) { + UpdateLineContainerSize(line, containerSize); + } + for (nsIFrame* f : mFloats) { + nsPoint physicalDelta(deltaX, 0); + f->MovePositionBy(physicalDelta); + } + nsFrameList* bulletList = GetOutsideBulletList(); + if (bulletList) { + nsPoint physicalDelta(deltaX, 0); + for (nsIFrame* f : *bulletList) { + f->MovePositionBy(physicalDelta); + } + } + } + } + + nsRect areaBounds = nsRect(0, 0, aMetrics.Width(), aMetrics.Height()); + ComputeOverflowAreas(areaBounds, reflowInput->mStyleDisplay, + blockEndEdgeOfChildren, aMetrics.mOverflowAreas); + // Factor overflow container child bounds into the overflow area + aMetrics.mOverflowAreas.UnionWith(ocBounds); + // Factor pushed float child bounds into the overflow area + aMetrics.mOverflowAreas.UnionWith(fcBounds); + + // Let the absolutely positioned container reflow any absolutely positioned + // child frames that need to be reflowed, e.g., elements with a percentage + // based width/height + // We want to do this under either of two conditions: + // 1. If we didn't do the incremental reflow above. + // 2. If our size changed. + // Even though it's the padding edge that's the containing block, we + // can use our rect (the border edge) since if the border style + // changed, the reflow would have been targeted at us so we'd satisfy + // condition 1. + // XXX checking oldSize is bogus, there are various reasons we might have + // reflowed but our size might not have been changed to what we + // asked for (e.g., we ended up being pushed to a new page) + // When WillReflowAgainForClearance is true, we will reflow again without + // resetting the size. Because of this, we must not reflow our abs-pos children + // in that situation --- what we think is our "new size" + // will not be our real new size. This also happens to be more efficient. + WritingMode parentWM = aMetrics.GetWritingMode(); + if (HasAbsolutelyPositionedChildren()) { + nsAbsoluteContainingBlock* absoluteContainer = GetAbsoluteContainingBlock(); + bool haveInterrupt = aPresContext->HasPendingInterrupt(); + if (reflowInput->WillReflowAgainForClearance() || + haveInterrupt) { + // Make sure that when we reflow again we'll actually reflow all the abs + // pos frames that might conceivably depend on our size (or all of them, + // if we're dirty right now and interrupted; in that case we also need + // to mark them all with NS_FRAME_IS_DIRTY). Sadly, we can't do much + // better than that, because we don't really know what our size will be, + // and it might in fact not change on the followup reflow! + if (haveInterrupt && (GetStateBits() & NS_FRAME_IS_DIRTY)) { + absoluteContainer->MarkAllFramesDirty(); + } else { + absoluteContainer->MarkSizeDependentFramesDirty(); + } + } else { + LogicalSize containingBlockSize = + CalculateContainingBlockSizeForAbsolutes(parentWM, *reflowInput, + aMetrics.Size(parentWM)); + + // Mark frames that depend on changes we just made to this frame as dirty: + // Now we can assume that the padding edge hasn't moved. + // We need to reflow the absolutes if one of them depends on + // its placeholder position, or the containing block size in a + // direction in which the containing block size might have + // changed. + + // XXX "width" and "height" in this block will become ISize and BSize + // when nsAbsoluteContainingBlock is logicalized + bool cbWidthChanged = aMetrics.Width() != oldSize.width; + bool isRoot = !GetContent()->GetParent(); + // If isRoot and we have auto height, then we are the initial + // containing block and the containing block height is the + // viewport height, which can't change during incremental + // reflow. + bool cbHeightChanged = + !(isRoot && NS_UNCONSTRAINEDSIZE == reflowInput->ComputedHeight()) && + aMetrics.Height() != oldSize.height; + + nsRect containingBlock(nsPoint(0, 0), + containingBlockSize.GetPhysicalSize(parentWM)); + AbsPosReflowFlags flags = AbsPosReflowFlags::eConstrainHeight; + if (cbWidthChanged) { + flags |= AbsPosReflowFlags::eCBWidthChanged; + } + if (cbHeightChanged) { + flags |= AbsPosReflowFlags::eCBHeightChanged; + } + // Setup the line cursor here to optimize line searching for + // calculating hypothetical position of absolutely-positioned + // frames. The line cursor is immediately cleared afterward to + // avoid affecting the display list generation. + AutoLineCursorSetup autoLineCursor(this); + absoluteContainer->Reflow(this, aPresContext, *reflowInput, + state.mReflowStatus, + containingBlock, flags, + &aMetrics.mOverflowAreas); + } + } + + FinishAndStoreOverflow(&aMetrics); + + // Clear the float manager pointer in the block reflow state so we + // don't waste time translating the coordinate system back on a dead + // float manager. + if (needFloatManager) + state.mFloatManager = nullptr; + + aStatus = state.mReflowStatus; + +#ifdef DEBUG + // Between when we drain pushed floats and when we complete reflow, + // we're allowed to have multiple continuations of the same float on + // our floats list, since a first-in-flow might get pushed to a later + // continuation of its containing block. But it's not permitted + // outside that time. + nsLayoutUtils::AssertNoDuplicateContinuations(this, mFloats); + + if (gNoisyReflow) { + IndentBy(stdout, gNoiseIndent); + ListTag(stdout); + printf(": status=%x (%scomplete) metrics=%d,%d carriedMargin=%d", + aStatus, NS_FRAME_IS_COMPLETE(aStatus) ? "" : "not ", + aMetrics.ISize(parentWM), aMetrics.BSize(parentWM), + aMetrics.mCarriedOutBEndMargin.get()); + if (HasOverflowAreas()) { + printf(" overflow-vis={%d,%d,%d,%d}", + aMetrics.VisualOverflow().x, + aMetrics.VisualOverflow().y, + aMetrics.VisualOverflow().width, + aMetrics.VisualOverflow().height); + printf(" overflow-scr={%d,%d,%d,%d}", + aMetrics.ScrollableOverflow().x, + aMetrics.ScrollableOverflow().y, + aMetrics.ScrollableOverflow().width, + aMetrics.ScrollableOverflow().height); + } + printf("\n"); + } + + if (gLameReflowMetrics) { + PRTime end = PR_Now(); + + int32_t ectc = nsLineBox::GetCtorCount(); + int32_t numLines = mLines.size(); + if (!numLines) numLines = 1; + PRTime delta, perLineDelta, lines; + lines = int64_t(numLines); + delta = end - start; + perLineDelta = delta / lines; + + ListTag(stdout); + char buf[400]; + SprintfLiteral(buf, + ": %" PRId64 " elapsed (%" PRId64 " per line) (%d lines; %d new lines)", + delta, perLineDelta, numLines, ectc - ctc); + printf("%s\n", buf); + } +#endif + + NS_FRAME_SET_TRUNCATION(aStatus, (*reflowInput), aMetrics); +} + +bool +nsBlockFrame::CheckForCollapsedBEndMarginFromClearanceLine() +{ + LineIterator begin = LinesBegin(); + LineIterator line = LinesEnd(); + + while (true) { + if (begin == line) { + return false; + } + --line; + if (line->BSize() != 0 || !line->CachedIsEmpty()) { + return false; + } + if (line->HasClearance()) { + return true; + } + } + // not reached +} + +void +nsBlockFrame::ComputeFinalSize(const ReflowInput& aReflowInput, + BlockReflowInput& aState, + ReflowOutput& aMetrics, + nscoord* aBEndEdgeOfChildren) +{ + WritingMode wm = aState.mReflowInput.GetWritingMode(); + const LogicalMargin& borderPadding = aState.BorderPadding(); +#ifdef NOISY_FINAL_SIZE + ListTag(stdout); + printf(": mBCoord=%d mIsBEndMarginRoot=%s mPrevBEndMargin=%d bp=%d,%d\n", + aState.mBCoord, aState.mFlags.mIsBEndMarginRoot ? "yes" : "no", + aState.mPrevBEndMargin.get(), + borderPadding.BStart(wm), borderPadding.BEnd(wm)); +#endif + + // Compute final inline size + LogicalSize finalSize(wm); + finalSize.ISize(wm) = + NSCoordSaturatingAdd(NSCoordSaturatingAdd(borderPadding.IStart(wm), + aReflowInput.ComputedISize()), + borderPadding.IEnd(wm)); + + // Return block-end margin information + // rbs says he hit this assertion occasionally (see bug 86947), so + // just set the margin to zero and we'll figure out why later + //NS_ASSERTION(aMetrics.mCarriedOutBEndMargin.IsZero(), + // "someone else set the margin"); + nscoord nonCarriedOutBDirMargin = 0; + if (!aState.mFlags.mIsBEndMarginRoot) { + // Apply rule from CSS 2.1 section 8.3.1. If we have some empty + // line with clearance and a non-zero block-start margin and all + // subsequent lines are empty, then we do not allow our children's + // carried out block-end margin to be carried out of us and collapse + // with our own block-end margin. + if (CheckForCollapsedBEndMarginFromClearanceLine()) { + // Convert the children's carried out margin to something that + // we will include in our height + nonCarriedOutBDirMargin = aState.mPrevBEndMargin.get(); + aState.mPrevBEndMargin.Zero(); + } + aMetrics.mCarriedOutBEndMargin = aState.mPrevBEndMargin; + } else { + aMetrics.mCarriedOutBEndMargin.Zero(); + } + + nscoord blockEndEdgeOfChildren = aState.mBCoord + nonCarriedOutBDirMargin; + // Shrink wrap our height around our contents. + if (aState.mFlags.mIsBEndMarginRoot || + NS_UNCONSTRAINEDSIZE != aReflowInput.ComputedBSize()) { + // When we are a block-end-margin root make sure that our last + // childs block-end margin is fully applied. We also do this when + // we have a computed height, since in that case the carried out + // margin is not going to be applied anywhere, so we should note it + // here to be included in the overflow area. + // Apply the margin only if there's space for it. + if (blockEndEdgeOfChildren < aState.mReflowInput.AvailableBSize()) + { + // Truncate block-end margin if it doesn't fit to our available BSize. + blockEndEdgeOfChildren = + std::min(blockEndEdgeOfChildren + aState.mPrevBEndMargin.get(), + aState.mReflowInput.AvailableBSize()); + } + } + if (aState.mFlags.mBlockNeedsFloatManager) { + // Include the float manager's state to properly account for the + // block-end margin of any floated elements; e.g., inside a table cell. + nscoord floatHeight = + aState.ClearFloats(blockEndEdgeOfChildren, StyleClear::Both, + nullptr, nsFloatManager::DONT_CLEAR_PUSHED_FLOATS); + blockEndEdgeOfChildren = std::max(blockEndEdgeOfChildren, floatHeight); + } + + if (NS_UNCONSTRAINEDSIZE != aReflowInput.ComputedBSize() + && (GetParent()->GetType() != nsGkAtoms::columnSetFrame || + aReflowInput.mParentReflowInput->AvailableBSize() == NS_UNCONSTRAINEDSIZE)) { + ComputeFinalBSize(aReflowInput, &aState.mReflowStatus, + aState.mBCoord + nonCarriedOutBDirMargin, + borderPadding, finalSize, aState.mConsumedBSize); + if (!NS_FRAME_IS_COMPLETE(aState.mReflowStatus)) { + // Use the current height; continuations will take up the rest. + // Do extend the height to at least consume the available + // height, otherwise our left/right borders (for example) won't + // extend all the way to the break. + finalSize.BSize(wm) = std::max(aReflowInput.AvailableBSize(), + aState.mBCoord + nonCarriedOutBDirMargin); + // ... but don't take up more block size than is available + nscoord effectiveComputedBSize = + GetEffectiveComputedBSize(aReflowInput, aState.GetConsumedBSize()); + finalSize.BSize(wm) = + std::min(finalSize.BSize(wm), + borderPadding.BStart(wm) + effectiveComputedBSize); + // XXX It's pretty wrong that our bottom border still gets drawn on + // on its own on the last-in-flow, even if we ran out of height + // here. We need GetSkipSides to check whether we ran out of content + // height in the current frame, not whether it's last-in-flow. + } + + // Don't carry out a block-end margin when our BSize is fixed. + aMetrics.mCarriedOutBEndMargin.Zero(); + } + else if (NS_FRAME_IS_COMPLETE(aState.mReflowStatus)) { + nscoord contentBSize = blockEndEdgeOfChildren - borderPadding.BStart(wm); + nscoord autoBSize = aReflowInput.ApplyMinMaxBSize(contentBSize); + if (autoBSize != contentBSize) { + // Our min- or max-bsize value made our bsize change. Don't carry out + // our kids' block-end margins. + aMetrics.mCarriedOutBEndMargin.Zero(); + } + autoBSize += borderPadding.BStart(wm) + borderPadding.BEnd(wm); + finalSize.BSize(wm) = autoBSize; + } + else { + NS_ASSERTION(aReflowInput.AvailableBSize() != NS_UNCONSTRAINEDSIZE, + "Shouldn't be incomplete if availableBSize is UNCONSTRAINED."); + finalSize.BSize(wm) = std::max(aState.mBCoord, + aReflowInput.AvailableBSize()); + if (aReflowInput.AvailableBSize() == NS_UNCONSTRAINEDSIZE) { + // This should never happen, but it does. See bug 414255 + finalSize.BSize(wm) = aState.mBCoord; + } + } + + if (IS_TRUE_OVERFLOW_CONTAINER(this)) { + if (NS_FRAME_IS_NOT_COMPLETE(aState.mReflowStatus)) { + // Overflow containers can only be overflow complete. + // Note that auto height overflow containers have no normal children + NS_ASSERTION(finalSize.BSize(wm) == 0, + "overflow containers must be zero-block-size"); + NS_FRAME_SET_OVERFLOW_INCOMPLETE(aState.mReflowStatus); + } + } else if (aReflowInput.AvailableBSize() != NS_UNCONSTRAINEDSIZE && + !NS_INLINE_IS_BREAK_BEFORE(aState.mReflowStatus) && + NS_FRAME_IS_COMPLETE(aState.mReflowStatus)) { + // Currently only used for grid items, but could be used in other contexts. + // The FragStretchBSizeProperty is our expected non-fragmented block-size + // we should stretch to (for align-self:stretch etc). In some fragmentation + // cases though, the last fragment (this frame since we're complete), needs + // to have extra size applied because earlier fragments consumed too much of + // our computed size due to overflowing their containing block. (E.g. this + // ensures we fill the last row when a multi-row grid item is fragmented). + bool found; + nscoord bSize = Properties().Get(FragStretchBSizeProperty(), &found); + if (found) { + finalSize.BSize(wm) = std::max(bSize, finalSize.BSize(wm)); + } + } + + // Clamp the content size to fit within the margin-box clamp size, if any. + if (MOZ_UNLIKELY(aReflowInput.mFlags.mBClampMarginBoxMinSize) && + NS_FRAME_IS_COMPLETE(aState.mReflowStatus)) { + bool found; + nscoord cbSize = Properties().Get(BClampMarginBoxMinSizeProperty(), &found); + if (found) { + auto marginBoxBSize = finalSize.BSize(wm) + + aReflowInput.ComputedLogicalMargin().BStartEnd(wm); + auto overflow = marginBoxBSize - cbSize; + if (overflow > 0) { + auto contentBSize = finalSize.BSize(wm) - borderPadding.BStartEnd(wm); + auto newContentBSize = std::max(nscoord(0), contentBSize - overflow); + // XXXmats deal with percentages better somehow? + finalSize.BSize(wm) -= contentBSize - newContentBSize; + } + } + } + + // Screen out negative block sizes --- can happen due to integer overflows :-( + finalSize.BSize(wm) = std::max(0, finalSize.BSize(wm)); + *aBEndEdgeOfChildren = blockEndEdgeOfChildren; + + FrameProperties properties = Properties(); + if (blockEndEdgeOfChildren != finalSize.BSize(wm) - borderPadding.BEnd(wm)) { + properties.Set(BlockEndEdgeOfChildrenProperty(), blockEndEdgeOfChildren); + } else { + properties.Delete(BlockEndEdgeOfChildrenProperty()); + } + + aMetrics.SetSize(wm, finalSize); + +#ifdef DEBUG_blocks + if ((CRAZY_SIZE(aMetrics.Width()) || CRAZY_SIZE(aMetrics.Height())) && + !GetParent()->IsCrazySizeAssertSuppressed()) { + ListTag(stdout); + printf(": WARNING: desired:%d,%d\n", aMetrics.Width(), aMetrics.Height()); + } +#endif +} + +static void +ConsiderBlockEndEdgeOfChildren(const WritingMode aWritingMode, + nscoord aBEndEdgeOfChildren, + nsOverflowAreas& aOverflowAreas) +{ + // Factor in the block-end edge of the children. Child frames will be added + // to the overflow area as we iterate through the lines, but their margins + // won't, so we need to account for block-end margins here. + // REVIEW: For now, we do this for both visual and scrollable area, + // although when we make scrollable overflow area not be a subset of + // visual, we can change this. + // XXX Currently, overflow areas are stored as physical rects, so we have + // to handle writing modes explicitly here. If we change overflow rects + // to be stored logically, this can be simplified again. + if (aWritingMode.IsVertical()) { + if (aWritingMode.IsVerticalLR()) { + NS_FOR_FRAME_OVERFLOW_TYPES(otype) { + nsRect& o = aOverflowAreas.Overflow(otype); + o.width = std::max(o.XMost(), aBEndEdgeOfChildren) - o.x; + } + } else { + NS_FOR_FRAME_OVERFLOW_TYPES(otype) { + nsRect& o = aOverflowAreas.Overflow(otype); + nscoord xmost = o.XMost(); + o.x = std::min(o.x, xmost - aBEndEdgeOfChildren); + o.width = xmost - o.x; + } + } + } else { + NS_FOR_FRAME_OVERFLOW_TYPES(otype) { + nsRect& o = aOverflowAreas.Overflow(otype); + o.height = std::max(o.YMost(), aBEndEdgeOfChildren) - o.y; + } + } +} + +void +nsBlockFrame::ComputeOverflowAreas(const nsRect& aBounds, + const nsStyleDisplay* aDisplay, + nscoord aBEndEdgeOfChildren, + nsOverflowAreas& aOverflowAreas) +{ + // Compute the overflow areas of our children + // XXX_perf: This can be done incrementally. It is currently one of + // the things that makes incremental reflow O(N^2). + nsOverflowAreas areas(aBounds, aBounds); + if (!ShouldApplyOverflowClipping(this, aDisplay)) { + for (LineIterator line = LinesBegin(), line_end = LinesEnd(); + line != line_end; + ++line) { + areas.UnionWith(line->GetOverflowAreas()); + } + + // Factor an outside bullet in; normally the bullet will be factored into + // the line-box's overflow areas. However, if the line is a block + // line then it won't; if there are no lines, it won't. So just + // factor it in anyway (it can't hurt if it was already done). + // XXXldb Can we just fix GetOverflowArea instead? + nsIFrame* outsideBullet = GetOutsideBullet(); + if (outsideBullet) { + areas.UnionAllWith(outsideBullet->GetRect()); + } + + ConsiderBlockEndEdgeOfChildren(GetWritingMode(), + aBEndEdgeOfChildren, areas); + } + +#ifdef NOISY_COMBINED_AREA + ListTag(stdout); + const nsRect& vis = areas.VisualOverflow(); + printf(": VisualOverflowArea CA=%d,%d,%d,%d\n", vis.x, vis.y, vis.width, vis.height); + const nsRect& scr = areas.ScrollableOverflow(); + printf(": ScrollableOverflowArea CA=%d,%d,%d,%d\n", scr.x, scr.y, scr.width, scr.height); +#endif + + aOverflowAreas = areas; +} + +void +nsBlockFrame::UnionChildOverflow(nsOverflowAreas& aOverflowAreas) +{ + // We need to update the overflow areas of lines manually, as they + // get cached and re-used otherwise. Lines aren't exposed as normal + // frame children, so calling UnionChildOverflow alone will end up + // using the old cached values. + for (LineIterator line = LinesBegin(), line_end = LinesEnd(); + line != line_end; + ++line) { + nsRect bounds = line->GetPhysicalBounds(); + nsOverflowAreas lineAreas(bounds, bounds); + + int32_t n = line->GetChildCount(); + for (nsIFrame* lineFrame = line->mFirstChild; + n > 0; lineFrame = lineFrame->GetNextSibling(), --n) { + ConsiderChildOverflow(lineAreas, lineFrame); + } + + // Consider the overflow areas of the floats attached to the line as well + if (line->HasFloats()) { + for (nsFloatCache* fc = line->GetFirstFloat(); fc; fc = fc->Next()) { + ConsiderChildOverflow(lineAreas, fc->mFloat); + } + } + + line->SetOverflowAreas(lineAreas); + aOverflowAreas.UnionWith(lineAreas); + } + + // Union with child frames, skipping the principal and float lists + // since we already handled those using the line boxes. + nsLayoutUtils::UnionChildOverflow(this, aOverflowAreas, + kPrincipalList | kFloatList); +} + +bool +nsBlockFrame::ComputeCustomOverflow(nsOverflowAreas& aOverflowAreas) +{ + bool found; + nscoord blockEndEdgeOfChildren = + Properties().Get(BlockEndEdgeOfChildrenProperty(), &found); + if (found) { + ConsiderBlockEndEdgeOfChildren(GetWritingMode(), + blockEndEdgeOfChildren, aOverflowAreas); + } + + // Line cursor invariants depend on the overflow areas of the lines, so + // we must clear the line cursor since those areas may have changed. + ClearLineCursor(); + return nsContainerFrame::ComputeCustomOverflow(aOverflowAreas); +} + +void +nsBlockFrame::LazyMarkLinesDirty() +{ + if (GetStateBits() & NS_BLOCK_LOOK_FOR_DIRTY_FRAMES) { + for (LineIterator line = LinesBegin(), line_end = LinesEnd(); + line != line_end; ++line) { + int32_t n = line->GetChildCount(); + for (nsIFrame* lineFrame = line->mFirstChild; + n > 0; lineFrame = lineFrame->GetNextSibling(), --n) { + if (NS_SUBTREE_DIRTY(lineFrame)) { + // NOTE: MarkLineDirty does more than just marking the line dirty. + MarkLineDirty(line, &mLines); + break; + } + } + } + RemoveStateBits(NS_BLOCK_LOOK_FOR_DIRTY_FRAMES); + } +} + +void +nsBlockFrame::MarkLineDirty(LineIterator aLine, const nsLineList* aLineList) +{ + // Mark aLine dirty + aLine->MarkDirty(); + aLine->SetInvalidateTextRuns(true); +#ifdef DEBUG + if (gNoisyReflow) { + IndentBy(stdout, gNoiseIndent); + ListTag(stdout); + printf(": mark line %p dirty\n", static_cast(aLine.get())); + } +#endif + + // Mark previous line dirty if it's an inline line so that it can + // maybe pullup something from the line just affected. + // XXX We don't need to do this if aPrevLine ends in a break-after... + if (aLine != aLineList->front() && aLine->IsInline() && + aLine.prev()->IsInline()) { + aLine.prev()->MarkDirty(); + aLine.prev()->SetInvalidateTextRuns(true); +#ifdef DEBUG + if (gNoisyReflow) { + IndentBy(stdout, gNoiseIndent); + ListTag(stdout); + printf(": mark prev-line %p dirty\n", + static_cast(aLine.prev().get())); + } +#endif + } +} + +/** + * Test whether lines are certain to be aligned left so that we can make + * resizing optimizations + */ +static inline bool +IsAlignedLeft(uint8_t aAlignment, + uint8_t aDirection, + uint8_t aUnicodeBidi, + nsIFrame* aFrame) +{ + return aFrame->IsSVGText() || + NS_STYLE_TEXT_ALIGN_LEFT == aAlignment || + (((NS_STYLE_TEXT_ALIGN_START == aAlignment && + NS_STYLE_DIRECTION_LTR == aDirection) || + (NS_STYLE_TEXT_ALIGN_END == aAlignment && + NS_STYLE_DIRECTION_RTL == aDirection)) && + !(NS_STYLE_UNICODE_BIDI_PLAINTEXT & aUnicodeBidi)); +} + +void +nsBlockFrame::PrepareResizeReflow(BlockReflowInput& aState) +{ + // See if we can try and avoid marking all the lines as dirty + bool tryAndSkipLines = + // The left content-edge must be a constant distance from the left + // border-edge. + !StylePadding()->mPadding.GetLeft().HasPercent(); + +#ifdef DEBUG + if (gDisableResizeOpt) { + tryAndSkipLines = false; + } + if (gNoisyReflow) { + if (!tryAndSkipLines) { + IndentBy(stdout, gNoiseIndent); + ListTag(stdout); + printf(": marking all lines dirty: availISize=%d\n", + aState.mReflowInput.AvailableISize()); + } + } +#endif + + if (tryAndSkipLines) { + WritingMode wm = aState.mReflowInput.GetWritingMode(); + nscoord newAvailISize = + aState.mReflowInput.ComputedLogicalBorderPadding().IStart(wm) + + aState.mReflowInput.ComputedISize(); + NS_ASSERTION(NS_UNCONSTRAINEDSIZE != aState.mReflowInput.ComputedLogicalBorderPadding().IStart(wm) && + NS_UNCONSTRAINEDSIZE != aState.mReflowInput.ComputedISize(), + "math on NS_UNCONSTRAINEDSIZE"); + +#ifdef DEBUG + if (gNoisyReflow) { + IndentBy(stdout, gNoiseIndent); + ListTag(stdout); + printf(": trying to avoid marking all lines dirty\n"); + } +#endif + + for (LineIterator line = LinesBegin(), line_end = LinesEnd(); + line != line_end; + ++line) + { + // We let child blocks make their own decisions the same + // way we are here. + bool isLastLine = line == mLines.back() && !GetNextInFlow(); + if (line->IsBlock() || + line->HasFloats() || + (!isLastLine && !line->HasBreakAfter()) || + ((isLastLine || !line->IsLineWrapped())) || + line->ResizeReflowOptimizationDisabled() || + line->IsImpactedByFloat() || + (line->IEnd() > newAvailISize)) { + line->MarkDirty(); + } + +#ifdef REALLY_NOISY_REFLOW + if (!line->IsBlock()) { + printf("PrepareResizeReflow thinks line %p is %simpacted by floats\n", + line.get(), line->IsImpactedByFloat() ? "" : "not "); + } +#endif +#ifdef DEBUG + if (gNoisyReflow && !line->IsDirty()) { + IndentBy(stdout, gNoiseIndent + 1); + printf("skipped: line=%p next=%p %s %s%s%s breakTypeBefore/After=%s/%s xmost=%d\n", + static_cast(line.get()), + static_cast((line.next() != LinesEnd() ? line.next().get() : nullptr)), + line->IsBlock() ? "block" : "inline", + line->HasBreakAfter() ? "has-break-after " : "", + line->HasFloats() ? "has-floats " : "", + line->IsImpactedByFloat() ? "impacted " : "", + line->BreakTypeToString(line->GetBreakTypeBefore()), + line->BreakTypeToString(line->GetBreakTypeAfter()), + line->IEnd()); + } +#endif + } + } + else { + // Mark everything dirty + for (LineIterator line = LinesBegin(), line_end = LinesEnd(); + line != line_end; + ++line) + { + line->MarkDirty(); + } + } +} + +//---------------------------------------- + +/** + * Propagate reflow "damage" from from earlier lines to the current + * line. The reflow damage comes from the following sources: + * 1. The regions of float damage remembered during reflow. + * 2. The combination of nonzero |aDeltaBCoord| and any impact by a + * float, either the previous reflow or now. + * + * When entering this function, |aLine| is still at its old position and + * |aDeltaBCoord| indicates how much it will later be slid (assuming it + * doesn't get marked dirty and reflowed entirely). + */ +void +nsBlockFrame::PropagateFloatDamage(BlockReflowInput& aState, + nsLineBox* aLine, + nscoord aDeltaBCoord) +{ + nsFloatManager *floatManager = aState.mReflowInput.mFloatManager; + NS_ASSERTION((aState.mReflowInput.mParentReflowInput && + aState.mReflowInput.mParentReflowInput->mFloatManager == floatManager) || + aState.mReflowInput.mBlockDelta == 0, "Bad block delta passed in"); + + // Check to see if there are any floats; if there aren't, there can't + // be any float damage + if (!floatManager->HasAnyFloats()) + return; + + // Check the damage region recorded in the float damage. + if (floatManager->HasFloatDamage()) { + // Need to check mBounds *and* mCombinedArea to find intersections + // with aLine's floats + nscoord lineBCoordBefore = aLine->BStart() + aDeltaBCoord; + nscoord lineBCoordAfter = lineBCoordBefore + aLine->BSize(); + // Scrollable overflow should be sufficient for things that affect + // layout. + WritingMode wm = aState.mReflowInput.GetWritingMode(); + nsSize containerSize = aState.ContainerSize(); + LogicalRect overflow = aLine->GetOverflowArea(eScrollableOverflow, wm, + containerSize); + nscoord lineBCoordCombinedBefore = overflow.BStart(wm) + aDeltaBCoord; + nscoord lineBCoordCombinedAfter = lineBCoordCombinedBefore + + overflow.BSize(wm); + + bool isDirty = floatManager->IntersectsDamage(lineBCoordBefore, + lineBCoordAfter) || + floatManager->IntersectsDamage(lineBCoordCombinedBefore, + lineBCoordCombinedAfter); + if (isDirty) { + aLine->MarkDirty(); + return; + } + } + + // Check if the line is moving relative to the float manager + if (aDeltaBCoord + aState.mReflowInput.mBlockDelta != 0) { + if (aLine->IsBlock()) { + // Unconditionally reflow sliding blocks; we only really need to reflow + // if there's a float impacting this block, but the current float manager + // makes it difficult to check that. Therefore, we let the child block + // decide what it needs to reflow. + aLine->MarkDirty(); + } else { + bool wasImpactedByFloat = aLine->IsImpactedByFloat(); + nsFlowAreaRect floatAvailableSpace = + aState.GetFloatAvailableSpaceForBSize(aLine->BStart() + aDeltaBCoord, + aLine->BSize(), + nullptr); + +#ifdef REALLY_NOISY_REFLOW + printf("nsBlockFrame::PropagateFloatDamage %p was = %d, is=%d\n", + this, wasImpactedByFloat, floatAvailableSpace.mHasFloats); +#endif + + // Mark the line dirty if it was or is affected by a float + // We actually only really need to reflow if the amount of impact + // changes, but that's not straightforward to check + if (wasImpactedByFloat || floatAvailableSpace.mHasFloats) { + aLine->MarkDirty(); + } + } + } +} + +static bool LineHasClear(nsLineBox* aLine) { + return aLine->IsBlock() + ? (aLine->GetBreakTypeBefore() != StyleClear::None || + (aLine->mFirstChild->GetStateBits() & NS_BLOCK_HAS_CLEAR_CHILDREN) || + !nsBlockFrame::BlockCanIntersectFloats(aLine->mFirstChild)) + : aLine->HasFloatBreakAfter(); +} + + +/** + * Reparent a whole list of floats from aOldParent to this block. The + * floats might be taken from aOldParent's overflow list. They will be + * removed from the list. They end up appended to our mFloats list. + */ +void +nsBlockFrame::ReparentFloats(nsIFrame* aFirstFrame, nsBlockFrame* aOldParent, + bool aReparentSiblings) { + nsFrameList list; + aOldParent->CollectFloats(aFirstFrame, list, aReparentSiblings); + if (list.NotEmpty()) { + for (nsIFrame* f : list) { + MOZ_ASSERT(!(f->GetStateBits() & NS_FRAME_IS_PUSHED_FLOAT), + "CollectFloats should've removed that bit"); + ReparentFrame(f, aOldParent, this); + } + mFloats.AppendFrames(nullptr, list); + } +} + +static void DumpLine(const BlockReflowInput& aState, nsLineBox* aLine, + nscoord aDeltaBCoord, int32_t aDeltaIndent) { +#ifdef DEBUG + if (nsBlockFrame::gNoisyReflow) { + nsRect ovis(aLine->GetVisualOverflowArea()); + nsRect oscr(aLine->GetScrollableOverflowArea()); + nsBlockFrame::IndentBy(stdout, nsBlockFrame::gNoiseIndent + aDeltaIndent); + printf("line=%p mBCoord=%d dirty=%s oldBounds={%d,%d,%d,%d} oldoverflow-vis={%d,%d,%d,%d} oldoverflow-scr={%d,%d,%d,%d} deltaBCoord=%d mPrevBEndMargin=%d childCount=%d\n", + static_cast(aLine), aState.mBCoord, + aLine->IsDirty() ? "yes" : "no", + aLine->IStart(), aLine->BStart(), + aLine->ISize(), aLine->BSize(), + ovis.x, ovis.y, ovis.width, ovis.height, + oscr.x, oscr.y, oscr.width, oscr.height, + aDeltaBCoord, aState.mPrevBEndMargin.get(), aLine->GetChildCount()); + } +#endif +} + +void +nsBlockFrame::ReflowDirtyLines(BlockReflowInput& aState) +{ + bool keepGoing = true; + bool repositionViews = false; // should we really need this? + bool foundAnyClears = aState.mFloatBreakType != StyleClear::None; + bool willReflowAgain = false; + +#ifdef DEBUG + if (gNoisyReflow) { + IndentBy(stdout, gNoiseIndent); + ListTag(stdout); + printf(": reflowing dirty lines"); + printf(" computedISize=%d\n", aState.mReflowInput.ComputedISize()); + } + AutoNoisyIndenter indent(gNoisyReflow); +#endif + + bool selfDirty = (GetStateBits() & NS_FRAME_IS_DIRTY) || + (aState.mReflowInput.IsBResize() && + (GetStateBits() & NS_FRAME_CONTAINS_RELATIVE_BSIZE)); + + // Reflow our last line if our availableBSize has increased + // so that we (and our last child) pull up content as necessary + if (aState.mReflowInput.AvailableBSize() != NS_UNCONSTRAINEDSIZE + && GetNextInFlow() && aState.mReflowInput.AvailableBSize() > + GetLogicalSize().BSize(aState.mReflowInput.GetWritingMode())) { + LineIterator lastLine = LinesEnd(); + if (lastLine != LinesBegin()) { + --lastLine; + lastLine->MarkDirty(); + } + } + // the amount by which we will slide the current line if it is not + // dirty + nscoord deltaBCoord = 0; + + // whether we did NOT reflow the previous line and thus we need to + // recompute the carried out margin before the line if we want to + // reflow it or if its previous margin is dirty + bool needToRecoverState = false; + // Float continuations were reflowed in ReflowPushedFloats + bool reflowedFloat = mFloats.NotEmpty() && + (mFloats.FirstChild()->GetStateBits() & NS_FRAME_IS_PUSHED_FLOAT); + bool lastLineMovedUp = false; + // We save up information about BR-clearance here + StyleClear inlineFloatBreakType = aState.mFloatBreakType; + + LineIterator line = LinesBegin(), line_end = LinesEnd(); + + // Reflow the lines that are already ours + for ( ; line != line_end; ++line, aState.AdvanceToNextLine()) { + DumpLine(aState, line, deltaBCoord, 0); +#ifdef DEBUG + AutoNoisyIndenter indent2(gNoisyReflow); +#endif + + if (selfDirty) + line->MarkDirty(); + + // This really sucks, but we have to look inside any blocks that have clear + // elements inside them. + // XXX what can we do smarter here? + if (!line->IsDirty() && line->IsBlock() && + (line->mFirstChild->GetStateBits() & NS_BLOCK_HAS_CLEAR_CHILDREN)) { + line->MarkDirty(); + } + + nsIFrame *replacedBlock = nullptr; + if (line->IsBlock() && + !nsBlockFrame::BlockCanIntersectFloats(line->mFirstChild)) { + replacedBlock = line->mFirstChild; + } + + // We have to reflow the line if it's a block whose clearance + // might have changed, so detect that. + if (!line->IsDirty() && + (line->GetBreakTypeBefore() != StyleClear::None || + replacedBlock)) { + nscoord curBCoord = aState.mBCoord; + // See where we would be after applying any clearance due to + // BRs. + if (inlineFloatBreakType != StyleClear::None) { + curBCoord = aState.ClearFloats(curBCoord, inlineFloatBreakType); + } + + nscoord newBCoord = + aState.ClearFloats(curBCoord, line->GetBreakTypeBefore(), replacedBlock); + + if (line->HasClearance()) { + // Reflow the line if it might not have clearance anymore. + if (newBCoord == curBCoord + // aState.mBCoord is the clearance point which should be the + // block-start border-edge of the block frame. If sliding the + // block by deltaBCoord isn't going to put it in the predicted + // position, then we'd better reflow the line. + || newBCoord != line->BStart() + deltaBCoord) { + line->MarkDirty(); + } + } else { + // Reflow the line if the line might have clearance now. + if (curBCoord != newBCoord) { + line->MarkDirty(); + } + } + } + + // We might have to reflow a line that is after a clearing BR. + if (inlineFloatBreakType != StyleClear::None) { + aState.mBCoord = aState.ClearFloats(aState.mBCoord, inlineFloatBreakType); + if (aState.mBCoord != line->BStart() + deltaBCoord) { + // SlideLine is not going to put the line where the clearance + // put it. Reflow the line to be sure. + line->MarkDirty(); + } + inlineFloatBreakType = StyleClear::None; + } + + bool previousMarginWasDirty = line->IsPreviousMarginDirty(); + if (previousMarginWasDirty) { + // If the previous margin is dirty, reflow the current line + line->MarkDirty(); + line->ClearPreviousMarginDirty(); + } else if (line->BEnd() + deltaBCoord > aState.mBEndEdge) { + // Lines that aren't dirty but get slid past our height constraint must + // be reflowed. + line->MarkDirty(); + } + + // If we have a constrained height (i.e., breaking columns/pages), + // and the distance to the bottom might have changed, then we need + // to reflow any line that might have floats in it, both because the + // breakpoints within those floats may have changed and because we + // might have to push/pull the floats in their entirety. + // FIXME: What about a deltaBCoord or block-size change that forces us to + // push lines? Why does that work? + if (!line->IsDirty() && + aState.mReflowInput.AvailableBSize() != NS_UNCONSTRAINEDSIZE && + (deltaBCoord != 0 || aState.mReflowInput.IsBResize() || + aState.mReflowInput.mFlags.mMustReflowPlaceholders) && + (line->IsBlock() || line->HasFloats() || line->HadFloatPushed())) { + line->MarkDirty(); + } + + if (!line->IsDirty()) { + // See if there's any reflow damage that requires that we mark the + // line dirty. + PropagateFloatDamage(aState, line, deltaBCoord); + } + + // If the container size has changed, reset mContainerSize. If the + // line's writing mode is not ltr, or if the line is not left-aligned, also + // mark the line dirty. + if (aState.ContainerSize() != line->mContainerSize) { + line->mContainerSize = aState.ContainerSize(); + + bool isLastLine = line == mLines.back() && + !GetNextInFlow() && + NS_STYLE_TEXT_ALIGN_AUTO == StyleText()->mTextAlignLast; + uint8_t align = isLastLine ? + StyleText()->mTextAlign : StyleText()->mTextAlignLast; + + if (line->mWritingMode.IsVertical() || + !line->mWritingMode.IsBidiLTR() || + !IsAlignedLeft(align, + aState.mReflowInput.mStyleVisibility->mDirection, + StyleTextReset()->mUnicodeBidi, this)) { + line->MarkDirty(); + } + } + + if (needToRecoverState && line->IsDirty()) { + // We need to reconstruct the block-end margin only if we didn't + // reflow the previous line and we do need to reflow (or repair + // the block-start position of) the next line. + aState.ReconstructMarginBefore(line); + } + + bool reflowedPrevLine = !needToRecoverState; + if (needToRecoverState) { + needToRecoverState = false; + + // Update aState.mPrevChild as if we had reflowed all of the frames in + // this line. + if (line->IsDirty()) { + NS_ASSERTION(line->mFirstChild->GetPrevSibling() == + line.prev()->LastChild(), "unexpected line frames"); + aState.mPrevChild = line->mFirstChild->GetPrevSibling(); + } + } + + // Now repair the line and update |aState.mBCoord| by calling + // |ReflowLine| or |SlideLine|. + // If we're going to reflow everything again, then no need to reflow + // the dirty line ... unless the line has floats, in which case we'd + // better reflow it now to refresh its float cache, which may contain + // dangling frame pointers! Ugh! This reflow of the line may be + // incorrect because we skipped reflowing previous lines (e.g., floats + // may be placed incorrectly), but that's OK because we'll mark the + // line dirty below under "if (aState.mReflowInput.mDiscoveredClearance..." + if (line->IsDirty() && (line->HasFloats() || !willReflowAgain)) { + lastLineMovedUp = true; + + bool maybeReflowingForFirstTime = + line->IStart() == 0 && line->BStart() == 0 && + line->ISize() == 0 && line->BSize() == 0; + + // Compute the dirty lines "before" BEnd, after factoring in + // the running deltaBCoord value - the running value is implicit in + // aState.mBCoord. + nscoord oldB = line->BStart(); + nscoord oldBMost = line->BEnd(); + + NS_ASSERTION(!willReflowAgain || !line->IsBlock(), + "Don't reflow blocks while willReflowAgain is true, reflow of block abs-pos children depends on this"); + + // Reflow the dirty line. If it's an incremental reflow, then force + // it to invalidate the dirty area if necessary + ReflowLine(aState, line, &keepGoing); + + if (aState.mReflowInput.WillReflowAgainForClearance()) { + line->MarkDirty(); + willReflowAgain = true; + // Note that once we've entered this state, every line that gets here + // (e.g. because it has floats) gets marked dirty and reflowed again. + // in the next pass. This is important, see above. + } + + if (line->HasFloats()) { + reflowedFloat = true; + } + + if (!keepGoing) { + DumpLine(aState, line, deltaBCoord, -1); + if (0 == line->GetChildCount()) { + DeleteLine(aState, line, line_end); + } + break; + } + + // Test to see whether the margin that should be carried out + // to the next line (NL) might have changed. In ReflowBlockFrame + // we call nextLine->MarkPreviousMarginDirty if the block's + // actual carried-out block-end margin changed. So here we only + // need to worry about the following effects: + // 1) the line was just created, and it might now be blocking + // a carried-out block-end margin from previous lines that + // used to reach NL from reaching NL + // 2) the line used to be empty, and is now not empty, + // thus blocking a carried-out block-end margin from previous lines + // that used to reach NL from reaching NL + // 3) the line wasn't empty, but now is, so a carried-out + // block-end margin from previous lines that didn't used to reach NL + // now does + // 4) the line might have changed in a way that affects NL's + // ShouldApplyBStartMargin decision. The three things that matter + // are the line's emptiness, its adjacency to the block-start edge of the + // block, and whether it has clearance (the latter only matters if the + // block was and is adjacent to the block-start and empty). + // + // If the line is empty now, we can't reliably tell if the line was empty + // before, so we just assume it was and do nextLine->MarkPreviousMarginDirty. + // This means the checks in 4) are redundant; if the line is empty now + // we don't need to check 4), but if the line is not empty now and we're sure + // it wasn't empty before, any adjacency and clearance changes are irrelevant + // to the result of nextLine->ShouldApplyBStartMargin. + if (line.next() != LinesEnd()) { + bool maybeWasEmpty = oldB == line.next()->BStart(); + bool isEmpty = line->CachedIsEmpty(); + if (maybeReflowingForFirstTime /*1*/ || + (isEmpty || maybeWasEmpty) /*2/3/4*/) { + line.next()->MarkPreviousMarginDirty(); + // since it's marked dirty, nobody will care about |deltaBCoord| + } + } + + // If the line was just reflowed for the first time, then its + // old mBounds cannot be trusted so this deltaBCoord computation is + // bogus. But that's OK because we just did + // MarkPreviousMarginDirty on the next line which will force it + // to be reflowed, so this computation of deltaBCoord will not be + // used. + deltaBCoord = line->BEnd() - oldBMost; + + // Now do an interrupt check. We want to do this only in the case when we + // actually reflow the line, so that if we get back in here we'll get + // further on the reflow before interrupting. + aState.mPresContext->CheckForInterrupt(this); + } else { + aState.mOverflowTracker->Skip(line->mFirstChild, aState.mReflowStatus); + // Nop except for blocks (we don't create overflow container + // continuations for any inlines atm), so only checking mFirstChild + // is enough + + lastLineMovedUp = deltaBCoord < 0; + + if (deltaBCoord != 0) + SlideLine(aState, line, deltaBCoord); + else + repositionViews = true; + + NS_ASSERTION(!line->IsDirty() || !line->HasFloats(), + "Possibly stale float cache here!"); + if (willReflowAgain && line->IsBlock()) { + // If we're going to reflow everything again, and this line is a block, + // then there is no need to recover float state. The line may contain + // other lines with floats, but in that case RecoverStateFrom would only + // add floats to the float manager. We don't need to do that because + // everything's going to get reflowed again "for real". Calling + // RecoverStateFrom in this situation could be lethal because the + // block's descendant lines may have float caches containing dangling + // frame pointers. Ugh! + // If this line is inline, then we need to recover its state now + // to make sure that we don't forget to move its floats by deltaBCoord. + } else { + // XXX EVIL O(N^2) EVIL + aState.RecoverStateFrom(line, deltaBCoord); + } + + // Keep mBCoord up to date in case we're propagating reflow damage + // and also because our final height may depend on it. If the + // line is inlines, then only update mBCoord if the line is not + // empty, because that's what PlaceLine does. (Empty blocks may + // want to update mBCoord, e.g. if they have clearance.) + if (line->IsBlock() || !line->CachedIsEmpty()) { + aState.mBCoord = line->BEnd(); + } + + needToRecoverState = true; + + if (reflowedPrevLine && !line->IsBlock() && + aState.mPresContext->HasPendingInterrupt()) { + // Need to make sure to pull overflows from any prev-in-flows + for (nsIFrame* inlineKid = line->mFirstChild; inlineKid; + inlineKid = inlineKid->PrincipalChildList().FirstChild()) { + inlineKid->PullOverflowsFromPrevInFlow(); + } + } + } + + // Record if we need to clear floats before reflowing the next + // line. Note that inlineFloatBreakType will be handled and + // cleared before the next line is processed, so there is no + // need to combine break types here. + if (line->HasFloatBreakAfter()) { + inlineFloatBreakType = line->GetBreakTypeAfter(); + } + + if (LineHasClear(line.get())) { + foundAnyClears = true; + } + + DumpLine(aState, line, deltaBCoord, -1); + + if (aState.mPresContext->HasPendingInterrupt()) { + willReflowAgain = true; + // Another option here might be to leave |line| clean if + // !HasPendingInterrupt() before the CheckForInterrupt() call, since in + // that case the line really did reflow as it should have. Not sure + // whether that would be safe, so doing this for now instead. Also not + // sure whether we really want to mark all lines dirty after an + // interrupt, but until we get better at propagating float damage we + // really do need to do it this way; see comments inside MarkLineDirty. + MarkLineDirtyForInterrupt(line); + } + } + + // Handle BR-clearance from the last line of the block + if (inlineFloatBreakType != StyleClear::None) { + aState.mBCoord = aState.ClearFloats(aState.mBCoord, inlineFloatBreakType); + } + + if (needToRecoverState) { + // Is this expensive? + aState.ReconstructMarginBefore(line); + + // Update aState.mPrevChild as if we had reflowed all of the frames in + // the last line. + NS_ASSERTION(line == line_end || line->mFirstChild->GetPrevSibling() == + line.prev()->LastChild(), "unexpected line frames"); + aState.mPrevChild = + line == line_end ? mFrames.LastChild() : line->mFirstChild->GetPrevSibling(); + } + + // Should we really have to do this? + if (repositionViews) + nsContainerFrame::PlaceFrameView(this); + + // We can skip trying to pull up the next line if our height is constrained + // (so we can report being incomplete) and there is no next in flow or we + // were told not to or we know it will be futile, i.e., + // -- the next in flow is not changing + // -- and we cannot have added more space for its first line to be + // pulled up into, + // -- it's an incremental reflow of a descendant + // -- and we didn't reflow any floats (so the available space + // didn't change) + // -- my chain of next-in-flows either has no first line, or its first + // line isn't dirty. + bool heightConstrained = + aState.mReflowInput.AvailableBSize() != NS_UNCONSTRAINEDSIZE; + bool skipPull = willReflowAgain && heightConstrained; + if (!skipPull && heightConstrained && aState.mNextInFlow && + (aState.mReflowInput.mFlags.mNextInFlowUntouched && + !lastLineMovedUp && + !(GetStateBits() & NS_FRAME_IS_DIRTY) && + !reflowedFloat)) { + // We'll place lineIter at the last line of this block, so that + // nsBlockInFlowLineIterator::Next() will take us to the first + // line of my next-in-flow-chain. (But first, check that I + // have any lines -- if I don't, just bail out of this + // optimization.) + LineIterator lineIter = this->LinesEnd(); + if (lineIter != this->LinesBegin()) { + lineIter--; // I have lines; step back from dummy iterator to last line. + nsBlockInFlowLineIterator bifLineIter(this, lineIter); + + // Check for next-in-flow-chain's first line. + // (First, see if there is such a line, and second, see if it's clean) + if (!bifLineIter.Next() || + !bifLineIter.GetLine()->IsDirty()) { + skipPull=true; + } + } + } + + if (skipPull && aState.mNextInFlow) { + NS_ASSERTION(heightConstrained, "Height should be constrained here\n"); + if (IS_TRUE_OVERFLOW_CONTAINER(aState.mNextInFlow)) + NS_FRAME_SET_OVERFLOW_INCOMPLETE(aState.mReflowStatus); + else + NS_FRAME_SET_INCOMPLETE(aState.mReflowStatus); + } + + if (!skipPull && aState.mNextInFlow) { + // Pull data from a next-in-flow if there's still room for more + // content here. + while (keepGoing && aState.mNextInFlow) { + // Grab first line from our next-in-flow + nsBlockFrame* nextInFlow = aState.mNextInFlow; + nsLineBox* pulledLine; + nsFrameList pulledFrames; + if (!nextInFlow->mLines.empty()) { + RemoveFirstLine(nextInFlow->mLines, nextInFlow->mFrames, + &pulledLine, &pulledFrames); + } else { + // Grab an overflow line if there are any + FrameLines* overflowLines = nextInFlow->GetOverflowLines(); + if (!overflowLines) { + aState.mNextInFlow = + static_cast(nextInFlow->GetNextInFlow()); + continue; + } + bool last = + RemoveFirstLine(overflowLines->mLines, overflowLines->mFrames, + &pulledLine, &pulledFrames); + if (last) { + nextInFlow->DestroyOverflowLines(); + } + } + + if (pulledFrames.IsEmpty()) { + // The line is empty. Try the next one. + NS_ASSERTION(pulledLine->GetChildCount() == 0 && + !pulledLine->mFirstChild, "bad empty line"); + nextInFlow->FreeLineBox(pulledLine); + continue; + } + + if (pulledLine == nextInFlow->GetLineCursor()) { + nextInFlow->ClearLineCursor(); + } + ReparentFrames(pulledFrames, nextInFlow, this); + + NS_ASSERTION(pulledFrames.LastChild() == pulledLine->LastChild(), + "Unexpected last frame"); + NS_ASSERTION(aState.mPrevChild || mLines.empty(), "should have a prevchild here"); + NS_ASSERTION(aState.mPrevChild == mFrames.LastChild(), + "Incorrect aState.mPrevChild before inserting line at end"); + + // Shift pulledLine's frames into our mFrames list. + mFrames.AppendFrames(nullptr, pulledFrames); + + // Add line to our line list, and set its last child as our new prev-child + line = mLines.before_insert(LinesEnd(), pulledLine); + aState.mPrevChild = mFrames.LastChild(); + + // Reparent floats whose placeholders are in the line. + ReparentFloats(pulledLine->mFirstChild, nextInFlow, true); + + DumpLine(aState, pulledLine, deltaBCoord, 0); +#ifdef DEBUG + AutoNoisyIndenter indent2(gNoisyReflow); +#endif + + if (aState.mPresContext->HasPendingInterrupt()) { + MarkLineDirtyForInterrupt(line); + } else { + // Now reflow it and any lines that it makes during it's reflow + // (we have to loop here because reflowing the line may cause a new + // line to be created; see SplitLine's callers for examples of + // when this happens). + while (line != LinesEnd()) { + ReflowLine(aState, line, &keepGoing); + + if (aState.mReflowInput.WillReflowAgainForClearance()) { + line->MarkDirty(); + keepGoing = false; + NS_FRAME_SET_INCOMPLETE(aState.mReflowStatus); + break; + } + + DumpLine(aState, line, deltaBCoord, -1); + if (!keepGoing) { + if (0 == line->GetChildCount()) { + DeleteLine(aState, line, line_end); + } + break; + } + + if (LineHasClear(line.get())) { + foundAnyClears = true; + } + + if (aState.mPresContext->CheckForInterrupt(this)) { + MarkLineDirtyForInterrupt(line); + break; + } + + // If this is an inline frame then its time to stop + ++line; + aState.AdvanceToNextLine(); + } + } + } + + if (NS_FRAME_IS_NOT_COMPLETE(aState.mReflowStatus)) { + aState.mReflowStatus |= NS_FRAME_REFLOW_NEXTINFLOW; + } //XXXfr shouldn't set this flag when nextinflow has no lines + } + + // Handle an odd-ball case: a list-item with no lines + if (HasOutsideBullet() && mLines.empty()) { + ReflowOutput metrics(aState.mReflowInput); + nsIFrame* bullet = GetOutsideBullet(); + WritingMode wm = aState.mReflowInput.GetWritingMode(); + ReflowBullet(bullet, aState, metrics, + aState.mReflowInput.ComputedPhysicalBorderPadding().top); + NS_ASSERTION(!BulletIsEmpty() || metrics.BSize(wm) == 0, + "empty bullet took up space"); + + if (!BulletIsEmpty()) { + // There are no lines so we have to fake up some y motion so that + // we end up with *some* height. + + if (metrics.BlockStartAscent() == ReflowOutput::ASK_FOR_BASELINE) { + nscoord ascent; + WritingMode wm = aState.mReflowInput.GetWritingMode(); + if (nsLayoutUtils::GetFirstLineBaseline(wm, bullet, &ascent)) { + metrics.SetBlockStartAscent(ascent); + } else { + metrics.SetBlockStartAscent(metrics.BSize(wm)); + } + } + + RefPtr fm = + nsLayoutUtils::GetInflatedFontMetricsForFrame(this); + + nscoord minAscent = + nsLayoutUtils::GetCenteredFontBaseline(fm, aState.mMinLineHeight, + wm.IsLineInverted()); + nscoord minDescent = aState.mMinLineHeight - minAscent; + + aState.mBCoord += std::max(minAscent, metrics.BlockStartAscent()) + + std::max(minDescent, metrics.BSize(wm) - + metrics.BlockStartAscent()); + + nscoord offset = minAscent - metrics.BlockStartAscent(); + if (offset > 0) { + bullet->SetRect(bullet->GetRect() + nsPoint(0, offset)); + } + } + } + + if (foundAnyClears) { + AddStateBits(NS_BLOCK_HAS_CLEAR_CHILDREN); + } else { + RemoveStateBits(NS_BLOCK_HAS_CLEAR_CHILDREN); + } + +#ifdef DEBUG + VerifyLines(true); + VerifyOverflowSituation(); + if (gNoisyReflow) { + IndentBy(stdout, gNoiseIndent - 1); + ListTag(stdout); + printf(": done reflowing dirty lines (status=%x)\n", + aState.mReflowStatus); + } +#endif +} + +void +nsBlockFrame::MarkLineDirtyForInterrupt(nsLineBox* aLine) +{ + aLine->MarkDirty(); + + // Just checking NS_FRAME_IS_DIRTY is ok, because we've already + // marked the lines that need to be marked dirty based on our + // vertical resize stuff. So we'll definitely reflow all those kids; + // the only question is how they should behave. + if (GetStateBits() & NS_FRAME_IS_DIRTY) { + // Mark all our child frames dirty so we make sure to reflow them + // later. + int32_t n = aLine->GetChildCount(); + for (nsIFrame* f = aLine->mFirstChild; n > 0; + f = f->GetNextSibling(), --n) { + f->AddStateBits(NS_FRAME_IS_DIRTY); + } + // And mark all the floats whose reflows we might be skipping dirty too. + if (aLine->HasFloats()) { + for (nsFloatCache* fc = aLine->GetFirstFloat(); fc; fc = fc->Next()) { + fc->mFloat->AddStateBits(NS_FRAME_IS_DIRTY); + } + } + } else { + // Dirty all the descendant lines of block kids to handle float damage, + // since our nsFloatManager will go away by the next time we're reflowing. + // XXXbz Can we do something more like what PropagateFloatDamage does? + // Would need to sort out the exact business with mBlockDelta for that.... + // This marks way too much dirty. If we ever make this better, revisit + // which lines we mark dirty in the interrupt case in ReflowDirtyLines. + nsBlockFrame* bf = nsLayoutUtils::GetAsBlock(aLine->mFirstChild); + if (bf) { + MarkAllDescendantLinesDirty(bf); + } + } +} + +void +nsBlockFrame::DeleteLine(BlockReflowInput& aState, + nsLineList::iterator aLine, + nsLineList::iterator aLineEnd) +{ + NS_PRECONDITION(0 == aLine->GetChildCount(), "can't delete !empty line"); + if (0 == aLine->GetChildCount()) { + NS_ASSERTION(aState.mCurrentLine == aLine, + "using function more generally than designed, " + "but perhaps OK now"); + nsLineBox* line = aLine; + aLine = mLines.erase(aLine); + FreeLineBox(line); + // Mark the previous margin of the next line dirty since we need to + // recompute its top position. + if (aLine != aLineEnd) + aLine->MarkPreviousMarginDirty(); + } +} + +/** + * Reflow a line. The line will either contain a single block frame + * or contain 1 or more inline frames. aKeepReflowGoing indicates + * whether or not the caller should continue to reflow more lines. + */ +void +nsBlockFrame::ReflowLine(BlockReflowInput& aState, + LineIterator aLine, + bool* aKeepReflowGoing) +{ + MOZ_ASSERT(aLine->GetChildCount(), "reflowing empty line"); + + // Setup the line-layout for the new line + aState.mCurrentLine = aLine; + aLine->ClearDirty(); + aLine->InvalidateCachedIsEmpty(); + aLine->ClearHadFloatPushed(); + + // Now that we know what kind of line we have, reflow it + if (aLine->IsBlock()) { + ReflowBlockFrame(aState, aLine, aKeepReflowGoing); + } else { + aLine->SetLineWrapped(false); + ReflowInlineFrames(aState, aLine, aKeepReflowGoing); + } +} + +nsIFrame* +nsBlockFrame::PullFrame(BlockReflowInput& aState, + LineIterator aLine) +{ + // First check our remaining lines. + if (LinesEnd() != aLine.next()) { + return PullFrameFrom(aLine, this, aLine.next()); + } + + NS_ASSERTION(!GetOverflowLines(), + "Our overflow lines should have been removed at the start of reflow"); + + // Try each next-in-flow. + nsBlockFrame* nextInFlow = aState.mNextInFlow; + while (nextInFlow) { + if (nextInFlow->mLines.empty()) { + nextInFlow->DrainSelfOverflowList(); + } + if (!nextInFlow->mLines.empty()) { + return PullFrameFrom(aLine, nextInFlow, nextInFlow->mLines.begin()); + } + nextInFlow = static_cast(nextInFlow->GetNextInFlow()); + aState.mNextInFlow = nextInFlow; + } + + return nullptr; +} + +nsIFrame* +nsBlockFrame::PullFrameFrom(nsLineBox* aLine, + nsBlockFrame* aFromContainer, + nsLineList::iterator aFromLine) +{ + nsLineBox* fromLine = aFromLine; + MOZ_ASSERT(fromLine, "bad line to pull from"); + MOZ_ASSERT(fromLine->GetChildCount(), "empty line"); + MOZ_ASSERT(aLine->GetChildCount(), "empty line"); + + NS_ASSERTION(fromLine->IsBlock() == fromLine->mFirstChild->IsBlockOutside(), + "Disagreement about whether it's a block or not"); + + if (fromLine->IsBlock()) { + // If our line is not empty and the child in aFromLine is a block + // then we cannot pull up the frame into this line. In this case + // we stop pulling. + return nullptr; + } + // Take frame from fromLine + nsIFrame* frame = fromLine->mFirstChild; + nsIFrame* newFirstChild = frame->GetNextSibling(); + + if (aFromContainer != this) { + // The frame is being pulled from a next-in-flow; therefore we + // need to add it to our sibling list. + MOZ_ASSERT(aLine == mLines.back()); + MOZ_ASSERT(aFromLine == aFromContainer->mLines.begin(), + "should only pull from first line"); + aFromContainer->mFrames.RemoveFrame(frame); + + // When pushing and pulling frames we need to check for whether any + // views need to be reparented. + ReparentFrame(frame, aFromContainer, this); + mFrames.AppendFrame(nullptr, frame); + + // The frame might have (or contain) floats that need to be brought + // over too. (pass 'false' since there are no siblings to check) + ReparentFloats(frame, aFromContainer, false); + } else { + MOZ_ASSERT(aLine == aFromLine.prev()); + } + + aLine->NoteFrameAdded(frame); + fromLine->NoteFrameRemoved(frame); + + if (fromLine->GetChildCount() > 0) { + // Mark line dirty now that we pulled a child + fromLine->MarkDirty(); + fromLine->mFirstChild = newFirstChild; + } else { + // Free up the fromLine now that it's empty. + // Its bounds might need to be redrawn, though. + if (aFromLine.next() != aFromContainer->mLines.end()) { + aFromLine.next()->MarkPreviousMarginDirty(); + } + aFromContainer->mLines.erase(aFromLine); + // aFromLine is now invalid + aFromContainer->FreeLineBox(fromLine); + } + +#ifdef DEBUG + VerifyLines(true); + VerifyOverflowSituation(); +#endif + + return frame; +} + +void +nsBlockFrame::SlideLine(BlockReflowInput& aState, + nsLineBox* aLine, nscoord aDeltaBCoord) +{ + NS_PRECONDITION(aDeltaBCoord != 0, "why slide a line nowhere?"); + + // Adjust line state + aLine->SlideBy(aDeltaBCoord, aState.ContainerSize()); + + // Adjust the frames in the line + MoveChildFramesOfLine(aLine, aDeltaBCoord); +} + +void +nsBlockFrame::UpdateLineContainerSize(nsLineBox* aLine, + const nsSize& aNewContainerSize) +{ + if (aNewContainerSize == aLine->mContainerSize) { + return; + } + + // Adjust line state + nsSize sizeDelta = aLine->UpdateContainerSize(aNewContainerSize); + + // Changing container width only matters if writing mode is vertical-rl + if (GetWritingMode().IsVerticalRL()) { + MoveChildFramesOfLine(aLine, sizeDelta.width); + } +} + +void +nsBlockFrame::MoveChildFramesOfLine(nsLineBox* aLine, nscoord aDeltaBCoord) +{ + // Adjust the frames in the line + nsIFrame* kid = aLine->mFirstChild; + if (!kid) { + return; + } + + WritingMode wm = GetWritingMode(); + LogicalPoint translation(wm, 0, aDeltaBCoord); + + if (aLine->IsBlock()) { + if (aDeltaBCoord) { + kid->MovePositionBy(wm, translation); + } + + // Make sure the frame's view and any child views are updated + nsContainerFrame::PlaceFrameView(kid); + } + else { + // Adjust the block-dir coordinate of the frames in the line. + // Note: we need to re-position views even if aDeltaBCoord is 0, because + // one of our parent frames may have moved and so the view's position + // relative to its parent may have changed. + int32_t n = aLine->GetChildCount(); + while (--n >= 0) { + if (aDeltaBCoord) { + kid->MovePositionBy(wm, translation); + } + // Make sure the frame's view and any child views are updated + nsContainerFrame::PlaceFrameView(kid); + kid = kid->GetNextSibling(); + } + } +} + +nsresult +nsBlockFrame::AttributeChanged(int32_t aNameSpaceID, + nsIAtom* aAttribute, + int32_t aModType) +{ + nsresult rv = nsContainerFrame::AttributeChanged(aNameSpaceID, + aAttribute, aModType); + if (NS_FAILED(rv)) { + return rv; + } + if (nsGkAtoms::value == aAttribute) { + const nsStyleDisplay* styleDisplay = StyleDisplay(); + if (mozilla::StyleDisplay::ListItem == styleDisplay->mDisplay) { + // Search for the closest ancestor that's a block frame. We + // make the assumption that all related list items share a + // common block/grid/flex ancestor. + // XXXldb I think that's a bad assumption. + nsContainerFrame* ancestor = GetParent(); + for (; ancestor; ancestor = ancestor->GetParent()) { + auto frameType = ancestor->GetType(); + if (frameType == nsGkAtoms::blockFrame || + frameType == nsGkAtoms::flexContainerFrame || + frameType == nsGkAtoms::gridContainerFrame) { + break; + } + } + // Tell the ancestor to renumber list items within itself. + if (ancestor) { + // XXX Not sure if this is necessary anymore + if (ancestor->RenumberList()) { + PresContext()->PresShell()-> + FrameNeedsReflow(ancestor, nsIPresShell::eStyleChange, + NS_FRAME_HAS_DIRTY_CHILDREN); + } + } + } + } + return rv; +} + +static inline bool +IsNonAutoNonZeroBSize(const nsStyleCoord& aCoord) +{ + nsStyleUnit unit = aCoord.GetUnit(); + if (unit == eStyleUnit_Auto || + // The enumerated values were originally aimed at inline-size + // (or width, as it was before logicalization). For now, let them + // return false here, so we treat them like 'auto' pending a + // real implementation. (See bug 1126420.) + // + // FIXME (bug 567039, bug 527285) + // This isn't correct for the 'fill' value, which should more + // likely (but not necessarily, depending on the available space) + // be returning true. + unit == eStyleUnit_Enumerated) { + return false; + } + if (aCoord.IsCoordPercentCalcUnit()) { + // If we evaluate the length/percent/calc at a percentage basis of + // both nscoord_MAX and 0, and it's zero both ways, then it's a zero + // length, percent, or combination thereof. Test > 0 so we clamp + // negative calc() results to 0. + return nsRuleNode::ComputeCoordPercentCalc(aCoord, nscoord_MAX) > 0 || + nsRuleNode::ComputeCoordPercentCalc(aCoord, 0) > 0; + } + MOZ_ASSERT(false, "unexpected unit for height or min-height"); + return true; +} + +/* virtual */ bool +nsBlockFrame::IsSelfEmpty() +{ + // Blocks which are margin-roots (including inline-blocks) cannot be treated + // as empty for margin-collapsing and other purposes. They're more like + // replaced elements. + if (GetStateBits() & NS_BLOCK_MARGIN_ROOT) { + return false; + } + + WritingMode wm = GetWritingMode(); + const nsStylePosition* position = StylePosition(); + + if (IsNonAutoNonZeroBSize(position->MinBSize(wm)) || + IsNonAutoNonZeroBSize(position->BSize(wm))) { + return false; + } + + const nsStyleBorder* border = StyleBorder(); + const nsStylePadding* padding = StylePadding(); + + if (border->GetComputedBorderWidth(wm.PhysicalSide(eLogicalSideBStart)) != 0 || + border->GetComputedBorderWidth(wm.PhysicalSide(eLogicalSideBEnd)) != 0 || + !nsLayoutUtils::IsPaddingZero(padding->mPadding.GetBStart(wm)) || + !nsLayoutUtils::IsPaddingZero(padding->mPadding.GetBEnd(wm))) { + return false; + } + + if (HasOutsideBullet() && !BulletIsEmpty()) { + return false; + } + + return true; +} + +bool +nsBlockFrame::CachedIsEmpty() +{ + if (!IsSelfEmpty()) { + return false; + } + + for (LineIterator line = LinesBegin(), line_end = LinesEnd(); + line != line_end; + ++line) + { + if (!line->CachedIsEmpty()) + return false; + } + + return true; +} + +bool +nsBlockFrame::IsEmpty() +{ + if (!IsSelfEmpty()) { + return false; + } + + for (LineIterator line = LinesBegin(), line_end = LinesEnd(); + line != line_end; + ++line) + { + if (!line->IsEmpty()) + return false; + } + + return true; +} + +bool +nsBlockFrame::ShouldApplyBStartMargin(BlockReflowInput& aState, + nsLineBox* aLine, + nsIFrame* aChildFrame) +{ + if (aState.mFlags.mShouldApplyBStartMargin) { + // Apply short-circuit check to avoid searching the line list + return true; + } + + if (!aState.IsAdjacentWithTop() || + aChildFrame->StyleBorder()->mBoxDecorationBreak == + StyleBoxDecorationBreak::Clone) { + // If we aren't at the start block-coordinate then something of non-zero + // height must have been placed. Therefore the childs block-start margin + // applies. + aState.mFlags.mShouldApplyBStartMargin = true; + return true; + } + + // Determine if this line is "essentially" the first line + LineIterator line = LinesBegin(); + if (aState.mFlags.mHasLineAdjacentToTop) { + line = aState.mLineAdjacentToTop; + } + while (line != aLine) { + if (!line->CachedIsEmpty() || line->HasClearance()) { + // A line which precedes aLine is non-empty, or has clearance, + // so therefore the block-start margin applies. + aState.mFlags.mShouldApplyBStartMargin = true; + return true; + } + // No need to apply the block-start margin if the line has floats. We + // should collapse anyway (bug 44419) + ++line; + aState.mFlags.mHasLineAdjacentToTop = true; + aState.mLineAdjacentToTop = line; + } + + // The line being reflowed is "essentially" the first line in the + // block. Therefore its block-start margin will be collapsed by the + // generational collapsing logic with its parent (us). + return false; +} + +void +nsBlockFrame::ReflowBlockFrame(BlockReflowInput& aState, + LineIterator aLine, + bool* aKeepReflowGoing) +{ + NS_PRECONDITION(*aKeepReflowGoing, "bad caller"); + + nsIFrame* frame = aLine->mFirstChild; + if (!frame) { + NS_ASSERTION(false, "program error - unexpected empty line"); + return; + } + + // Prepare the block reflow engine + nsBlockReflowContext brc(aState.mPresContext, aState.mReflowInput); + + StyleClear breakType = frame->StyleDisplay()-> + PhysicalBreakType(aState.mReflowInput.GetWritingMode()); + if (StyleClear::None != aState.mFloatBreakType) { + breakType = nsLayoutUtils::CombineBreakType(breakType, + aState.mFloatBreakType); + aState.mFloatBreakType = StyleClear::None; + } + + // Clear past floats before the block if the clear style is not none + aLine->SetBreakTypeBefore(breakType); + + // See if we should apply the block-start margin. If the block frame being + // reflowed is a continuation (non-null prev-in-flow) then we don't + // apply its block-start margin because it's not significant unless it has + // 'box-decoration-break:clone'. Otherwise, dig deeper. + bool applyBStartMargin = (frame->StyleBorder()->mBoxDecorationBreak == + StyleBoxDecorationBreak::Clone || + !frame->GetPrevInFlow()) && + ShouldApplyBStartMargin(aState, aLine, frame); + if (applyBStartMargin) { + // The HasClearance setting is only valid if ShouldApplyBStartMargin + // returned false (in which case the block-start margin-root set our + // clearance flag). Otherwise clear it now. We'll set it later on + // ourselves if necessary. + aLine->ClearHasClearance(); + } + bool treatWithClearance = aLine->HasClearance(); + + bool mightClearFloats = breakType != StyleClear::None; + nsIFrame *replacedBlock = nullptr; + if (!nsBlockFrame::BlockCanIntersectFloats(frame)) { + mightClearFloats = true; + replacedBlock = frame; + } + + // If our block-start margin was counted as part of some parent's block-start + // margin collapse, and we are being speculatively reflowed assuming this + // frame DID NOT need clearance, then we need to check that + // assumption. + if (!treatWithClearance && !applyBStartMargin && mightClearFloats && + aState.mReflowInput.mDiscoveredClearance) { + nscoord curBCoord = aState.mBCoord + aState.mPrevBEndMargin.get(); + nscoord clearBCoord = aState.ClearFloats(curBCoord, breakType, replacedBlock); + if (clearBCoord != curBCoord) { + // Only record the first frame that requires clearance + if (!*aState.mReflowInput.mDiscoveredClearance) { + *aState.mReflowInput.mDiscoveredClearance = frame; + } + aState.mPrevChild = frame; + // Exactly what we do now is flexible since we'll definitely be + // reflowed. + return; + } + } + if (treatWithClearance) { + applyBStartMargin = true; + } + + nsIFrame* clearanceFrame = nullptr; + nscoord startingBCoord = aState.mBCoord; + nsCollapsingMargin incomingMargin = aState.mPrevBEndMargin; + nscoord clearance; + // Save the original position of the frame so that we can reposition + // its view as needed. + nsPoint originalPosition = frame->GetPosition(); + while (true) { + clearance = 0; + nscoord bStartMargin = 0; + bool mayNeedRetry = false; + bool clearedFloats = false; + if (applyBStartMargin) { + // Precompute the blocks block-start margin value so that we can get the + // correct available space (there might be a float that's + // already been placed below the aState.mPrevBEndMargin + + // Setup a reflowInput to get the style computed block-start margin + // value. We'll use a reason of `resize' so that we don't fudge + // any incremental reflow state. + + // The availSpace here is irrelevant to our needs - all we want + // out if this setup is the block-start margin value which doesn't depend + // on the childs available space. + // XXX building a complete ReflowInput just to get the block-start + // margin seems like a waste. And we do this for almost every block! + WritingMode wm = frame->GetWritingMode(); + LogicalSize availSpace = aState.ContentSize(wm); + ReflowInput reflowInput(aState.mPresContext, aState.mReflowInput, + frame, availSpace); + + if (treatWithClearance) { + aState.mBCoord += aState.mPrevBEndMargin.get(); + aState.mPrevBEndMargin.Zero(); + } + + // Now compute the collapsed margin-block-start value into + // aState.mPrevBEndMargin, assuming that all child margins + // collapse down to clearanceFrame. + brc.ComputeCollapsedBStartMargin(reflowInput, + &aState.mPrevBEndMargin, + clearanceFrame, + &mayNeedRetry); + + // XXX optimization; we could check the collapsing children to see if they are sure + // to require clearance, and so avoid retrying them + + if (clearanceFrame) { + // Don't allow retries on the second pass. The clearance decisions for the + // blocks whose block-start margins collapse with ours are now fixed. + mayNeedRetry = false; + } + + if (!treatWithClearance && !clearanceFrame && mightClearFloats) { + // We don't know if we need clearance and this is the first, + // optimistic pass. So determine whether *this block* needs + // clearance. Note that we do not allow the decision for whether + // this block has clearance to change on the second pass; that + // decision is only allowed to be made under the optimistic + // first pass. + nscoord curBCoord = aState.mBCoord + aState.mPrevBEndMargin.get(); + nscoord clearBCoord = aState.ClearFloats(curBCoord, breakType, replacedBlock); + if (clearBCoord != curBCoord) { + // Looks like we need clearance and we didn't know about it already. So + // recompute collapsed margin + treatWithClearance = true; + // Remember this decision, needed for incremental reflow + aLine->SetHasClearance(); + + // Apply incoming margins + aState.mBCoord += aState.mPrevBEndMargin.get(); + aState.mPrevBEndMargin.Zero(); + + // Compute the collapsed margin again, ignoring the incoming margin this time + mayNeedRetry = false; + brc.ComputeCollapsedBStartMargin(reflowInput, + &aState.mPrevBEndMargin, + clearanceFrame, + &mayNeedRetry); + } + } + + // Temporarily advance the running Y value so that the + // GetAvailableSpace method will return the right available + // space. This undone as soon as the horizontal margins are + // computed. + bStartMargin = aState.mPrevBEndMargin.get(); + + if (treatWithClearance) { + nscoord currentBCoord = aState.mBCoord; + // advance mBCoord to the clear position. + aState.mBCoord = aState.ClearFloats(aState.mBCoord, breakType, + replacedBlock); + + clearedFloats = aState.mBCoord != currentBCoord; + + // Compute clearance. It's the amount we need to add to the block-start + // border-edge of the frame, after applying collapsed margins + // from the frame and its children, to get it to line up with + // the block-end of the floats. The former is + // currentBCoord + bStartMargin, the latter is the current + // aState.mBCoord. + // Note that negative clearance is possible + clearance = aState.mBCoord - (currentBCoord + bStartMargin); + + // Add clearance to our block-start margin while we compute available + // space for the frame + bStartMargin += clearance; + + // Note that aState.mBCoord should stay where it is: at the block-start + // border-edge of the frame + } else { + // Advance aState.mBCoord to the block-start border-edge of the frame. + aState.mBCoord += bStartMargin; + } + } + + aLine->SetLineIsImpactedByFloat(false); + + // Here aState.mBCoord is the block-start border-edge of the block. + // Compute the available space for the block + nsFlowAreaRect floatAvailableSpace = aState.GetFloatAvailableSpace(); + WritingMode wm = aState.mReflowInput.GetWritingMode(); + LogicalRect availSpace(wm); + aState.ComputeBlockAvailSpace(frame, floatAvailableSpace, + replacedBlock != nullptr, availSpace); + + // The check for + // (!aState.mReflowInput.mFlags.mIsTopOfPage || clearedFloats) + // is to some degree out of paranoia: if we reliably eat up block-start + // margins at the top of the page as we ought to, it wouldn't be + // needed. + if ((!aState.mReflowInput.mFlags.mIsTopOfPage || clearedFloats) && + availSpace.BSize(wm) < 0) { + // We know already that this child block won't fit on this + // page/column due to the block-start margin or the clearance. So we + // need to get out of here now. (If we don't, most blocks will handle + // things fine, and report break-before, but zero-height blocks + // won't, and will thus make their parent overly-large and force + // *it* to be pushed in its entirety.) + // Doing this means that we also don't need to worry about the + // |availSpace.BSize(wm) += bStartMargin| below interacting with + // pushed floats (which force nscoord_MAX clearance) to cause a + // constrained block size to turn into an unconstrained one. + aState.mBCoord = startingBCoord; + aState.mPrevBEndMargin = incomingMargin; + *aKeepReflowGoing = false; + if (ShouldAvoidBreakInside(aState.mReflowInput)) { + aState.mReflowStatus = NS_INLINE_LINE_BREAK_BEFORE(); + } else { + PushLines(aState, aLine.prev()); + NS_FRAME_SET_INCOMPLETE(aState.mReflowStatus); + } + return; + } + + // Now put the block-dir coordinate back to the start of the + // block-start-margin + clearance. + aState.mBCoord -= bStartMargin; + availSpace.BStart(wm) -= bStartMargin; + if (NS_UNCONSTRAINEDSIZE != availSpace.BSize(wm)) { + availSpace.BSize(wm) += bStartMargin; + } + + // construct the html reflow state for the block. ReflowBlock + // will initialize it. + Maybe blockHtmlRI; + blockHtmlRI.emplace( + aState.mPresContext, aState.mReflowInput, frame, + availSpace.Size(wm).ConvertTo(frame->GetWritingMode(), wm)); + + nsFloatManager::SavedState floatManagerState; + nsReflowStatus frameReflowStatus; + do { + if (floatAvailableSpace.mHasFloats) { + // Set if floatAvailableSpace.mHasFloats is true for any + // iteration of the loop. + aLine->SetLineIsImpactedByFloat(true); + } + + // We might need to store into mDiscoveredClearance later if it's + // currently null; we want to overwrite any writes that + // brc.ReflowBlock() below does, so we need to remember now + // whether it's empty. + const bool shouldStoreClearance = + aState.mReflowInput.mDiscoveredClearance && + !*aState.mReflowInput.mDiscoveredClearance; + + // Reflow the block into the available space + if (mayNeedRetry || replacedBlock) { + aState.mFloatManager->PushState(&floatManagerState); + } + + if (mayNeedRetry) { + blockHtmlRI->mDiscoveredClearance = &clearanceFrame; + } else if (!applyBStartMargin) { + blockHtmlRI->mDiscoveredClearance = + aState.mReflowInput.mDiscoveredClearance; + } + + frameReflowStatus = NS_FRAME_COMPLETE; + brc.ReflowBlock(availSpace, applyBStartMargin, aState.mPrevBEndMargin, + clearance, aState.IsAdjacentWithTop(), + aLine.get(), *blockHtmlRI, frameReflowStatus, aState); + + // Now the block has a height. Using that height, get the + // available space again and call ComputeBlockAvailSpace again. + // If ComputeBlockAvailSpace gives a different result, we need to + // reflow again. + if (!replacedBlock) { + break; + } + + LogicalRect oldFloatAvailableSpaceRect(floatAvailableSpace.mRect); + floatAvailableSpace = aState.GetFloatAvailableSpaceForBSize( + aState.mBCoord + bStartMargin, + brc.GetMetrics().BSize(wm), + &floatManagerState); + NS_ASSERTION(floatAvailableSpace.mRect.BStart(wm) == + oldFloatAvailableSpaceRect.BStart(wm), + "yikes"); + // Restore the height to the position of the next band. + floatAvailableSpace.mRect.BSize(wm) = + oldFloatAvailableSpaceRect.BSize(wm); + // Determine whether the available space shrunk on either side, + // because (the first time round) we now know the block's height, + // and it may intersect additional floats, or (on later + // iterations) because narrowing the width relative to the + // previous time may cause the block to become taller. Note that + // since we're reflowing the block, narrowing the width might also + // make it shorter, so we must pass aCanGrow as true. + if (!AvailableSpaceShrunk(wm, oldFloatAvailableSpaceRect, + floatAvailableSpace.mRect, true)) { + // The size and position we chose before are fine (i.e., they + // don't cause intersecting with floats that requires a change + // in size or position), so we're done. + break; + } + + bool advanced = false; + if (!aState.ReplacedBlockFitsInAvailSpace(replacedBlock, + floatAvailableSpace)) { + // Advance to the next band. + nscoord newBCoord = aState.mBCoord; + if (aState.AdvanceToNextBand(floatAvailableSpace.mRect, &newBCoord)) { + advanced = true; + } + // ClearFloats might be able to advance us further once we're there. + aState.mBCoord = + aState.ClearFloats(newBCoord, StyleClear::None, replacedBlock); + // Start over with a new available space rect at the new height. + floatAvailableSpace = + aState.GetFloatAvailableSpaceWithState(aState.mBCoord, + &floatManagerState); + } + + LogicalRect oldAvailSpace(availSpace); + aState.ComputeBlockAvailSpace(frame, floatAvailableSpace, + replacedBlock != nullptr, availSpace); + + if (!advanced && availSpace.IsEqualEdges(oldAvailSpace)) { + break; + } + + // We need another reflow. + aState.mFloatManager->PopState(&floatManagerState); + + if (!treatWithClearance && !applyBStartMargin && + aState.mReflowInput.mDiscoveredClearance) { + // We set shouldStoreClearance above to record only the first + // frame that requires clearance. + if (shouldStoreClearance) { + *aState.mReflowInput.mDiscoveredClearance = frame; + } + aState.mPrevChild = frame; + // Exactly what we do now is flexible since we'll definitely be + // reflowed. + return; + } + + if (advanced) { + // We're pushing down the border-box, so we don't apply margin anymore. + // This should never cause us to move up since the call to + // GetFloatAvailableSpaceForBSize above included the margin. + applyBStartMargin = false; + bStartMargin = 0; + treatWithClearance = true; // avoid hitting test above + clearance = 0; + } + + blockHtmlRI.reset(); + blockHtmlRI.emplace( + aState.mPresContext, aState.mReflowInput, frame, + availSpace.Size(wm).ConvertTo(frame->GetWritingMode(), wm)); + } while (true); + + if (mayNeedRetry && clearanceFrame) { + aState.mFloatManager->PopState(&floatManagerState); + aState.mBCoord = startingBCoord; + aState.mPrevBEndMargin = incomingMargin; + continue; + } + + aState.mPrevChild = frame; + + if (blockHtmlRI->WillReflowAgainForClearance()) { + // If an ancestor of ours is going to reflow for clearance, we + // need to avoid calling PlaceBlock, because it unsets dirty bits + // on the child block (both itself, and through its call to + // nsFrame::DidReflow), and those dirty bits imply dirtiness for + // all of the child block, including the lines it didn't reflow. + NS_ASSERTION(originalPosition == frame->GetPosition(), + "we need to call PositionChildViews"); + return; + } + +#if defined(REFLOW_STATUS_COVERAGE) + RecordReflowStatus(true, frameReflowStatus); +#endif + + if (NS_INLINE_IS_BREAK_BEFORE(frameReflowStatus)) { + // None of the child block fits. + *aKeepReflowGoing = false; + if (ShouldAvoidBreakInside(aState.mReflowInput)) { + aState.mReflowStatus = NS_INLINE_LINE_BREAK_BEFORE(); + } else { + PushLines(aState, aLine.prev()); + NS_FRAME_SET_INCOMPLETE(aState.mReflowStatus); + } + } + else { + // Note: line-break-after a block is a nop + + // Try to place the child block. + // Don't force the block to fit if we have positive clearance, because + // pushing it to the next page would give it more room. + // Don't force the block to fit if it's impacted by a float. If it is, + // then pushing it to the next page would give it more room. Note that + // isImpacted doesn't include impact from the block's own floats. + bool forceFit = aState.IsAdjacentWithTop() && clearance <= 0 && + !floatAvailableSpace.mHasFloats; + nsCollapsingMargin collapsedBEndMargin; + nsOverflowAreas overflowAreas; + *aKeepReflowGoing = brc.PlaceBlock(*blockHtmlRI, forceFit, aLine.get(), + collapsedBEndMargin, + overflowAreas, + frameReflowStatus); + if (!NS_FRAME_IS_FULLY_COMPLETE(frameReflowStatus) && + ShouldAvoidBreakInside(aState.mReflowInput)) { + *aKeepReflowGoing = false; + } + + if (aLine->SetCarriedOutBEndMargin(collapsedBEndMargin)) { + LineIterator nextLine = aLine; + ++nextLine; + if (nextLine != LinesEnd()) { + nextLine->MarkPreviousMarginDirty(); + } + } + + aLine->SetOverflowAreas(overflowAreas); + if (*aKeepReflowGoing) { + // Some of the child block fit + + // Advance to new Y position + nscoord newBCoord = aLine->BEnd(); + aState.mBCoord = newBCoord; + + + // Continue the block frame now if it didn't completely fit in + // the available space. + if (!NS_FRAME_IS_FULLY_COMPLETE(frameReflowStatus)) { + bool madeContinuation = + CreateContinuationFor(aState, nullptr, frame); + + nsIFrame* nextFrame = frame->GetNextInFlow(); + NS_ASSERTION(nextFrame, "We're supposed to have a next-in-flow by now"); + + if (NS_FRAME_IS_NOT_COMPLETE(frameReflowStatus)) { + // If nextFrame used to be an overflow container, make it a normal block + if (!madeContinuation && + (NS_FRAME_IS_OVERFLOW_CONTAINER & nextFrame->GetStateBits())) { + nsOverflowContinuationTracker::AutoFinish fini(aState.mOverflowTracker, frame); + nsContainerFrame* parent = nextFrame->GetParent(); + nsresult rv = parent->StealFrame(nextFrame); + if (NS_FAILED(rv)) { + return; + } + if (parent != this) + ReparentFrame(nextFrame, parent, this); + mFrames.InsertFrame(nullptr, frame, nextFrame); + madeContinuation = true; // needs to be added to mLines + nextFrame->RemoveStateBits(NS_FRAME_IS_OVERFLOW_CONTAINER); + frameReflowStatus |= NS_FRAME_REFLOW_NEXTINFLOW; + } + + // Push continuation to a new line, but only if we actually made one. + if (madeContinuation) { + nsLineBox* line = NewLineBox(nextFrame, true); + mLines.after_insert(aLine, line); + } + + PushLines(aState, aLine); + NS_FRAME_SET_INCOMPLETE(aState.mReflowStatus); + + // If we need to reflow the continuation of the block child, + // then we'd better reflow our continuation + if (frameReflowStatus & NS_FRAME_REFLOW_NEXTINFLOW) { + aState.mReflowStatus |= NS_FRAME_REFLOW_NEXTINFLOW; + // We also need to make that continuation's line dirty so + // it gets reflowed when we reflow our next in flow. The + // nif's line must always be either a line of the nif's + // parent block (only if we didn't make a continuation) or + // else one of our own overflow lines. In the latter case + // the line is already marked dirty, so just handle the + // first case. + if (!madeContinuation) { + nsBlockFrame* nifBlock = + nsLayoutUtils::GetAsBlock(nextFrame->GetParent()); + NS_ASSERTION(nifBlock, + "A block's child's next in flow's parent must be a block!"); + for (LineIterator line = nifBlock->LinesBegin(), + line_end = nifBlock->LinesEnd(); line != line_end; ++line) { + if (line->Contains(nextFrame)) { + line->MarkDirty(); + break; + } + } + } + } + *aKeepReflowGoing = false; + + // The block-end margin for a block is only applied on the last + // flow block. Since we just continued the child block frame, + // we know that line->mFirstChild is not the last flow block + // therefore zero out the running margin value. +#ifdef NOISY_BLOCK_DIR_MARGINS + ListTag(stdout); + printf(": reflow incomplete, frame="); + nsFrame::ListTag(stdout, mFrame); + printf(" prevBEndMargin=%d, setting to zero\n", + aState.mPrevBEndMargin.get()); +#endif + aState.mPrevBEndMargin.Zero(); + } + else { // frame is complete but its overflow is not complete + // Disconnect the next-in-flow and put it in our overflow tracker + if (!madeContinuation && + !(NS_FRAME_IS_OVERFLOW_CONTAINER & nextFrame->GetStateBits())) { + // It already exists, but as a normal next-in-flow, so we need + // to dig it out of the child lists. + nsresult rv = nextFrame->GetParent()->StealFrame(nextFrame); + if (NS_FAILED(rv)) { + return; + } + } + else if (madeContinuation) { + mFrames.RemoveFrame(nextFrame); + } + + // Put it in our overflow list + aState.mOverflowTracker->Insert(nextFrame, frameReflowStatus); + NS_MergeReflowStatusInto(&aState.mReflowStatus, frameReflowStatus); + +#ifdef NOISY_BLOCK_DIR_MARGINS + ListTag(stdout); + printf(": reflow complete but overflow incomplete for "); + nsFrame::ListTag(stdout, mFrame); + printf(" prevBEndMargin=%d collapsedBEndMargin=%d\n", + aState.mPrevBEndMargin.get(), collapsedBEndMargin.get()); +#endif + aState.mPrevBEndMargin = collapsedBEndMargin; + } + } + else { // frame is fully complete +#ifdef NOISY_BLOCK_DIR_MARGINS + ListTag(stdout); + printf(": reflow complete for "); + nsFrame::ListTag(stdout, mFrame); + printf(" prevBEndMargin=%d collapsedBEndMargin=%d\n", + aState.mPrevBEndMargin.get(), collapsedBEndMargin.get()); +#endif + aState.mPrevBEndMargin = collapsedBEndMargin; + } +#ifdef NOISY_BLOCK_DIR_MARGINS + ListTag(stdout); + printf(": frame="); + nsFrame::ListTag(stdout, mFrame); + printf(" carriedOutBEndMargin=%d collapsedBEndMargin=%d => %d\n", + brc.GetCarriedOutBEndMargin().get(), collapsedBEndMargin.get(), + aState.mPrevBEndMargin.get()); +#endif + } else { + if ((aLine == mLines.front() && !GetPrevInFlow()) || + ShouldAvoidBreakInside(aState.mReflowInput)) { + // If it's our very first line *or* we're not at the top of the page + // and we have page-break-inside:avoid, then we need to be pushed to + // our parent's next-in-flow. + aState.mReflowStatus = NS_INLINE_LINE_BREAK_BEFORE(); + } else { + // Push the line that didn't fit and any lines that follow it + // to our next-in-flow. + PushLines(aState, aLine.prev()); + NS_FRAME_SET_INCOMPLETE(aState.mReflowStatus); + } + } + } + break; // out of the reflow retry loop + } + + // Now that we've got its final position all figured out, position any child + // views it may have. Note that the case when frame has a view got handled + // by FinishReflowChild, but that function didn't have the coordinates needed + // to correctly decide whether to reposition child views. + if (originalPosition != frame->GetPosition() && !frame->HasView()) { + nsContainerFrame::PositionChildViews(frame); + } + +#ifdef DEBUG + VerifyLines(true); +#endif +} + +void +nsBlockFrame::ReflowInlineFrames(BlockReflowInput& aState, + LineIterator aLine, + bool* aKeepReflowGoing) +{ + *aKeepReflowGoing = true; + + aLine->SetLineIsImpactedByFloat(false); + + // Setup initial coordinate system for reflowing the inline frames + // into. Apply a previous block frame's block-end margin first. + if (ShouldApplyBStartMargin(aState, aLine, aLine->mFirstChild)) { + aState.mBCoord += aState.mPrevBEndMargin.get(); + } + nsFlowAreaRect floatAvailableSpace = aState.GetFloatAvailableSpace(); + + LineReflowStatus lineReflowStatus; + do { + nscoord availableSpaceBSize = 0; + aState.mLineBSize.reset(); + do { + bool allowPullUp = true; + nsIFrame* forceBreakInFrame = nullptr; + int32_t forceBreakOffset = -1; + gfxBreakPriority forceBreakPriority = gfxBreakPriority::eNoBreak; + do { + nsFloatManager::SavedState floatManagerState; + aState.mReflowInput.mFloatManager->PushState(&floatManagerState); + + // Once upon a time we allocated the first 30 nsLineLayout objects + // on the stack, and then we switched to the heap. At that time + // these objects were large (1100 bytes on a 32 bit system). + // Then the nsLineLayout object was shrunk to 156 bytes by + // removing some internal buffers. Given that it is so much + // smaller, the complexity of 2 different ways of allocating + // no longer makes sense. Now we always allocate on the stack. + nsLineLayout lineLayout(aState.mPresContext, + aState.mReflowInput.mFloatManager, + &aState.mReflowInput, &aLine, nullptr); + lineLayout.Init(&aState, aState.mMinLineHeight, aState.mLineNumber); + if (forceBreakInFrame) { + lineLayout.ForceBreakAtPosition(forceBreakInFrame, forceBreakOffset); + } + DoReflowInlineFrames(aState, lineLayout, aLine, + floatAvailableSpace, availableSpaceBSize, + &floatManagerState, aKeepReflowGoing, + &lineReflowStatus, allowPullUp); + lineLayout.EndLineReflow(); + + if (LineReflowStatus::RedoNoPull == lineReflowStatus || + LineReflowStatus::RedoMoreFloats == lineReflowStatus || + LineReflowStatus::RedoNextBand == lineReflowStatus) { + if (lineLayout.NeedsBackup()) { + NS_ASSERTION(!forceBreakInFrame, "Backing up twice; this should never be necessary"); + // If there is no saved break position, then this will set + // set forceBreakInFrame to null and we won't back up, which is + // correct. + forceBreakInFrame = + lineLayout.GetLastOptionalBreakPosition(&forceBreakOffset, &forceBreakPriority); + } else { + forceBreakInFrame = nullptr; + } + // restore the float manager state + aState.mReflowInput.mFloatManager->PopState(&floatManagerState); + // Clear out float lists + aState.mCurrentLineFloats.DeleteAll(); + aState.mBelowCurrentLineFloats.DeleteAll(); + } + + // Don't allow pullup on a subsequent LineReflowStatus::RedoNoPull pass + allowPullUp = false; + } while (LineReflowStatus::RedoNoPull == lineReflowStatus); + } while (LineReflowStatus::RedoMoreFloats == lineReflowStatus); + } while (LineReflowStatus::RedoNextBand == lineReflowStatus); +} + +void +nsBlockFrame::PushTruncatedLine(BlockReflowInput& aState, + LineIterator aLine, + bool* aKeepReflowGoing) +{ + PushLines(aState, aLine.prev()); + *aKeepReflowGoing = false; + NS_FRAME_SET_INCOMPLETE(aState.mReflowStatus); +} + +void +nsBlockFrame::DoReflowInlineFrames(BlockReflowInput& aState, + nsLineLayout& aLineLayout, + LineIterator aLine, + nsFlowAreaRect& aFloatAvailableSpace, + nscoord& aAvailableSpaceBSize, + nsFloatManager::SavedState* + aFloatStateBeforeLine, + bool* aKeepReflowGoing, + LineReflowStatus* aLineReflowStatus, + bool aAllowPullUp) +{ + // Forget all of the floats on the line + aLine->FreeFloats(aState.mFloatCacheFreeList); + aState.mFloatOverflowAreas.Clear(); + + // We need to set this flag on the line if any of our reflow passes + // are impacted by floats. + if (aFloatAvailableSpace.mHasFloats) + aLine->SetLineIsImpactedByFloat(true); +#ifdef REALLY_NOISY_REFLOW + printf("nsBlockFrame::DoReflowInlineFrames %p impacted = %d\n", + this, aFloatAvailableSpace.mHasFloats); +#endif + + WritingMode outerWM = aState.mReflowInput.GetWritingMode(); + WritingMode lineWM = GetWritingMode(aLine->mFirstChild); + LogicalRect lineRect = + aFloatAvailableSpace.mRect.ConvertTo(lineWM, outerWM, + aState.ContainerSize()); + + nscoord iStart = lineRect.IStart(lineWM); + nscoord availISize = lineRect.ISize(lineWM); + nscoord availBSize; + if (aState.mFlags.mHasUnconstrainedBSize) { + availBSize = NS_UNCONSTRAINEDSIZE; + } + else { + /* XXX get the height right! */ + availBSize = lineRect.BSize(lineWM); + } + + // Make sure to enable resize optimization before we call BeginLineReflow + // because it might get disabled there + aLine->EnableResizeReflowOptimization(); + + aLineLayout.BeginLineReflow(iStart, aState.mBCoord, + availISize, availBSize, + aFloatAvailableSpace.mHasFloats, + false, /*XXX isTopOfPage*/ + lineWM, aState.mContainerSize); + + aState.mFlags.mIsLineLayoutEmpty = false; + + // XXX Unfortunately we need to know this before reflowing the first + // inline frame in the line. FIX ME. + if ((0 == aLineLayout.GetLineNumber()) && + (NS_BLOCK_HAS_FIRST_LETTER_CHILD & mState) && + (NS_BLOCK_HAS_FIRST_LETTER_STYLE & mState)) { + aLineLayout.SetFirstLetterStyleOK(true); + } + NS_ASSERTION(!((NS_BLOCK_HAS_FIRST_LETTER_CHILD & mState) && + GetPrevContinuation()), + "first letter child bit should only be on first continuation"); + + // Reflow the frames that are already on the line first + LineReflowStatus lineReflowStatus = LineReflowStatus::OK; + int32_t i; + nsIFrame* frame = aLine->mFirstChild; + + if (aFloatAvailableSpace.mHasFloats) { + // There is a soft break opportunity at the start of the line, because + // we can always move this line down below float(s). + if (aLineLayout.NotifyOptionalBreakPosition( + frame, 0, true, gfxBreakPriority::eNormalBreak)) { + lineReflowStatus = LineReflowStatus::RedoNextBand; + } + } + + // need to repeatedly call GetChildCount here, because the child + // count can change during the loop! + for (i = 0; LineReflowStatus::OK == lineReflowStatus && i < aLine->GetChildCount(); + i++, frame = frame->GetNextSibling()) { + ReflowInlineFrame(aState, aLineLayout, aLine, frame, &lineReflowStatus); + if (LineReflowStatus::OK != lineReflowStatus) { + // It is possible that one or more of next lines are empty + // (because of DeleteNextInFlowChild). If so, delete them now + // in case we are finished. + ++aLine; + while ((aLine != LinesEnd()) && (0 == aLine->GetChildCount())) { + // XXX Is this still necessary now that DeleteNextInFlowChild + // uses DoRemoveFrame? + nsLineBox *toremove = aLine; + aLine = mLines.erase(aLine); + NS_ASSERTION(nullptr == toremove->mFirstChild, "bad empty line"); + FreeLineBox(toremove); + } + --aLine; + + NS_ASSERTION(lineReflowStatus != LineReflowStatus::Truncated, + "ReflowInlineFrame should never determine that a line " + "needs to go to the next page/column"); + } + } + + // Don't pull up new frames into lines with continuation placeholders + if (aAllowPullUp) { + // Pull frames and reflow them until we can't + while (LineReflowStatus::OK == lineReflowStatus) { + frame = PullFrame(aState, aLine); + if (!frame) { + break; + } + + while (LineReflowStatus::OK == lineReflowStatus) { + int32_t oldCount = aLine->GetChildCount(); + ReflowInlineFrame(aState, aLineLayout, aLine, frame, &lineReflowStatus); + if (aLine->GetChildCount() != oldCount) { + // We just created a continuation for aFrame AND its going + // to end up on this line (e.g. :first-letter + // situation). Therefore we have to loop here before trying + // to pull another frame. + frame = frame->GetNextSibling(); + } + else { + break; + } + } + } + } + + aState.mFlags.mIsLineLayoutEmpty = aLineLayout.LineIsEmpty(); + + // We only need to backup if the line isn't going to be reflowed again anyway + bool needsBackup = aLineLayout.NeedsBackup() && + (lineReflowStatus == LineReflowStatus::Stop || + lineReflowStatus == LineReflowStatus::OK); + if (needsBackup && aLineLayout.HaveForcedBreakPosition()) { + NS_WARNING("We shouldn't be backing up more than once! " + "Someone must have set a break opportunity beyond the available width, " + "even though there were better break opportunities before it"); + needsBackup = false; + } + if (needsBackup) { + // We need to try backing up to before a text run + // XXX It's possible, in fact not unusual, for the break opportunity to already + // be the end of the line. We should detect that and optimize to not + // re-do the line. + if (aLineLayout.HasOptionalBreakPosition()) { + // We can back up! + lineReflowStatus = LineReflowStatus::RedoNoPull; + } + } else { + // In case we reflow this line again, remember that we don't + // need to force any breaking + aLineLayout.ClearOptionalBreakPosition(); + } + + if (LineReflowStatus::RedoNextBand == lineReflowStatus) { + // This happens only when we have a line that is impacted by + // floats and the first element in the line doesn't fit with + // the floats. + // + // What we do is to advance past the first float we find and + // then reflow the line all over again. + NS_ASSERTION(NS_UNCONSTRAINEDSIZE != + aFloatAvailableSpace.mRect.BSize(outerWM), + "unconstrained block size on totally empty line"); + + // See the analogous code for blocks in BlockReflowInput::ClearFloats. + if (aFloatAvailableSpace.mRect.BSize(outerWM) > 0) { + NS_ASSERTION(aFloatAvailableSpace.mHasFloats, + "redo line on totally empty line with non-empty band..."); + // We should never hit this case if we've placed floats on the + // line; if we have, then the GetFloatAvailableSpace call is wrong + // and needs to happen after the caller pops the space manager + // state. + aState.mFloatManager->AssertStateMatches(aFloatStateBeforeLine); + aState.mBCoord += aFloatAvailableSpace.mRect.BSize(outerWM); + aFloatAvailableSpace = aState.GetFloatAvailableSpace(); + } else { + NS_ASSERTION(NS_UNCONSTRAINEDSIZE != aState.mReflowInput.AvailableBSize(), + "We shouldn't be running out of height here"); + if (NS_UNCONSTRAINEDSIZE == aState.mReflowInput.AvailableBSize()) { + // just move it down a bit to try to get out of this mess + aState.mBCoord += 1; + // We should never hit this case if we've placed floats on the + // line; if we have, then the GetFloatAvailableSpace call is wrong + // and needs to happen after the caller pops the space manager + // state. + aState.mFloatManager->AssertStateMatches(aFloatStateBeforeLine); + aFloatAvailableSpace = aState.GetFloatAvailableSpace(); + } else { + // There's nowhere to retry placing the line, so we want to push + // it to the next page/column where its contents can fit not + // next to a float. + lineReflowStatus = LineReflowStatus::Truncated; + PushTruncatedLine(aState, aLine, aKeepReflowGoing); + } + } + + // XXX: a small optimization can be done here when paginating: + // if the new Y coordinate is past the end of the block then + // push the line and return now instead of later on after we are + // past the float. + } + else if (LineReflowStatus::Truncated != lineReflowStatus && + LineReflowStatus::RedoNoPull != lineReflowStatus) { + // If we are propagating out a break-before status then there is + // no point in placing the line. + if (!NS_INLINE_IS_BREAK_BEFORE(aState.mReflowStatus)) { + if (!PlaceLine(aState, aLineLayout, aLine, aFloatStateBeforeLine, + aFloatAvailableSpace.mRect, aAvailableSpaceBSize, + aKeepReflowGoing)) { + lineReflowStatus = LineReflowStatus::RedoMoreFloats; + // PlaceLine already called GetAvailableSpaceForBSize for us. + } + } + } +#ifdef DEBUG + if (gNoisyReflow) { + printf("Line reflow status = %s\n", LineReflowStatusToString(lineReflowStatus)); + } +#endif + + if (aLineLayout.GetDirtyNextLine()) { + // aLine may have been pushed to the overflow lines. + FrameLines* overflowLines = GetOverflowLines(); + // We can't just compare iterators front() to aLine here, since they may be in + // different lists. + bool pushedToOverflowLines = overflowLines && + overflowLines->mLines.front() == aLine.get(); + if (pushedToOverflowLines) { + // aLine is stale, it's associated with the main line list but it should + // be associated with the overflow line list now + aLine = overflowLines->mLines.begin(); + } + nsBlockInFlowLineIterator iter(this, aLine, pushedToOverflowLines); + if (iter.Next() && iter.GetLine()->IsInline()) { + iter.GetLine()->MarkDirty(); + if (iter.GetContainer() != this) { + aState.mReflowStatus |= NS_FRAME_REFLOW_NEXTINFLOW; + } + } + } + + *aLineReflowStatus = lineReflowStatus; +} + +/** + * Reflow an inline frame. The reflow status is mapped from the frames + * reflow status to the lines reflow status (not to our reflow status). + * The line reflow status is simple: true means keep placing frames + * on the line; false means don't (the line is done). If the line + * has some sort of breaking affect then aLine's break-type will be set + * to something other than StyleClear::None. + */ +void +nsBlockFrame::ReflowInlineFrame(BlockReflowInput& aState, + nsLineLayout& aLineLayout, + LineIterator aLine, + nsIFrame* aFrame, + LineReflowStatus* aLineReflowStatus) +{ + if (!aFrame) { // XXX change to MOZ_ASSERT(aFrame) + NS_ERROR("why call me?"); + return; + } + + *aLineReflowStatus = LineReflowStatus::OK; + +#ifdef NOISY_FIRST_LETTER + ListTag(stdout); + printf(": reflowing "); + nsFrame::ListTag(stdout, aFrame); + printf(" reflowingFirstLetter=%s\n", + aLineLayout.GetFirstLetterStyleOK() ? "on" : "off"); +#endif + + // Reflow the inline frame + nsReflowStatus frameReflowStatus; + bool pushedFrame; + aLineLayout.ReflowFrame(aFrame, frameReflowStatus, nullptr, pushedFrame); + + if (frameReflowStatus & NS_FRAME_REFLOW_NEXTINFLOW) { + aLineLayout.SetDirtyNextLine(); + } + +#ifdef REALLY_NOISY_REFLOW + nsFrame::ListTag(stdout, aFrame); + printf(": status=%x\n", frameReflowStatus); +#endif + +#if defined(REFLOW_STATUS_COVERAGE) + RecordReflowStatus(false, frameReflowStatus); +#endif + + // Send post-reflow notification + aState.mPrevChild = aFrame; + + /* XXX + This is where we need to add logic to handle some odd behavior. + For one thing, we should usually place at least one thing next + to a left float, even when that float takes up all the width on a line. + see bug 22496 + */ + + // Process the child frames reflow status. There are 5 cases: + // complete, not-complete, break-before, break-after-complete, + // break-after-not-complete. There are two situations: we are a + // block or we are an inline. This makes a total of 10 cases + // (fortunately, there is some overlap). + aLine->SetBreakTypeAfter(StyleClear::None); + if (NS_INLINE_IS_BREAK(frameReflowStatus) || + StyleClear::None != aState.mFloatBreakType) { + // Always abort the line reflow (because a line break is the + // minimal amount of break we do). + *aLineReflowStatus = LineReflowStatus::Stop; + + // XXX what should aLine's break-type be set to in all these cases? + StyleClear breakType = NS_INLINE_GET_BREAK_TYPE(frameReflowStatus); + MOZ_ASSERT(StyleClear::None != breakType || + StyleClear::None != aState.mFloatBreakType, "bad break type"); + + if (NS_INLINE_IS_BREAK_BEFORE(frameReflowStatus)) { + // Break-before cases. + if (aFrame == aLine->mFirstChild) { + // If we break before the first frame on the line then we must + // be trying to place content where there's no room (e.g. on a + // line with wide floats). Inform the caller to reflow the + // line after skipping past a float. + *aLineReflowStatus = LineReflowStatus::RedoNextBand; + } + else { + // It's not the first child on this line so go ahead and split + // the line. We will see the frame again on the next-line. + SplitLine(aState, aLineLayout, aLine, aFrame, aLineReflowStatus); + + // If we're splitting the line because the frame didn't fit and it + // was pushed, then mark the line as having word wrapped. We need to + // know that if we're shrink wrapping our width + if (pushedFrame) { + aLine->SetLineWrapped(true); + } + } + } + else { + // If a float split and its prev-in-flow was followed by a
    , then combine + // the
    's break type with the inline's break type (the inline will be the very + // next frame after the split float). + if (StyleClear::None != aState.mFloatBreakType) { + breakType = nsLayoutUtils::CombineBreakType(breakType, + aState.mFloatBreakType); + aState.mFloatBreakType = StyleClear::None; + } + // Break-after cases + if (breakType == StyleClear::Line) { + if (!aLineLayout.GetLineEndsInBR()) { + breakType = StyleClear::None; + } + } + aLine->SetBreakTypeAfter(breakType); + if (NS_FRAME_IS_COMPLETE(frameReflowStatus)) { + // Split line, but after the frame just reflowed + SplitLine(aState, aLineLayout, aLine, aFrame->GetNextSibling(), aLineReflowStatus); + + if (NS_INLINE_IS_BREAK_AFTER(frameReflowStatus) && + !aLineLayout.GetLineEndsInBR()) { + aLineLayout.SetDirtyNextLine(); + } + } + } + } + + if (!NS_FRAME_IS_FULLY_COMPLETE(frameReflowStatus)) { + // Create a continuation for the incomplete frame. Note that the + // frame may already have a continuation. + CreateContinuationFor(aState, aLine, aFrame); + + // Remember that the line has wrapped + if (!aLineLayout.GetLineEndsInBR()) { + aLine->SetLineWrapped(true); + } + + // If we just ended a first-letter frame or reflowed a placeholder then + // don't split the line and don't stop the line reflow... + // But if we are going to stop anyways we'd better split the line. + if ((!(frameReflowStatus & NS_INLINE_BREAK_FIRST_LETTER_COMPLETE) && + nsGkAtoms::placeholderFrame != aFrame->GetType()) || + *aLineReflowStatus == LineReflowStatus::Stop) { + // Split line after the current frame + *aLineReflowStatus = LineReflowStatus::Stop; + SplitLine(aState, aLineLayout, aLine, aFrame->GetNextSibling(), aLineReflowStatus); + } + } +} + +bool +nsBlockFrame::CreateContinuationFor(BlockReflowInput& aState, + nsLineBox* aLine, + nsIFrame* aFrame) +{ + nsIFrame* newFrame = nullptr; + + if (!aFrame->GetNextInFlow()) { + newFrame = aState.mPresContext->PresShell()->FrameConstructor()-> + CreateContinuingFrame(aState.mPresContext, aFrame, this); + + mFrames.InsertFrame(nullptr, aFrame, newFrame); + + if (aLine) { + aLine->NoteFrameAdded(newFrame); + } + } +#ifdef DEBUG + VerifyLines(false); +#endif + return !!newFrame; +} + +nsresult +nsBlockFrame::SplitFloat(BlockReflowInput& aState, + nsIFrame* aFloat, + nsReflowStatus aFloatStatus) +{ + MOZ_ASSERT(!NS_FRAME_IS_FULLY_COMPLETE(aFloatStatus), + "why split the frame if it's fully complete?"); + MOZ_ASSERT(aState.mBlock == this); + + nsIFrame* nextInFlow = aFloat->GetNextInFlow(); + if (nextInFlow) { + nsContainerFrame *oldParent = nextInFlow->GetParent(); + DebugOnly rv = oldParent->StealFrame(nextInFlow); + NS_ASSERTION(NS_SUCCEEDED(rv), "StealFrame failed"); + if (oldParent != this) { + ReparentFrame(nextInFlow, oldParent, this); + } + if (!NS_FRAME_OVERFLOW_IS_INCOMPLETE(aFloatStatus)) { + nextInFlow->RemoveStateBits(NS_FRAME_IS_OVERFLOW_CONTAINER); + } + } else { + nextInFlow = aState.mPresContext->PresShell()->FrameConstructor()-> + CreateContinuingFrame(aState.mPresContext, aFloat, this); + } + if (NS_FRAME_OVERFLOW_IS_INCOMPLETE(aFloatStatus)) { + nextInFlow->AddStateBits(NS_FRAME_IS_OVERFLOW_CONTAINER); + } + + StyleFloat floatStyle = + aFloat->StyleDisplay()->PhysicalFloats(aState.mReflowInput.GetWritingMode()); + if (floatStyle == StyleFloat::Left) { + aState.mFloatManager->SetSplitLeftFloatAcrossBreak(); + } else { + MOZ_ASSERT(floatStyle == StyleFloat::Right, "Unexpected float side!"); + aState.mFloatManager->SetSplitRightFloatAcrossBreak(); + } + + aState.AppendPushedFloatChain(nextInFlow); + NS_FRAME_SET_OVERFLOW_INCOMPLETE(aState.mReflowStatus); + return NS_OK; +} + +static nsFloatCache* +GetLastFloat(nsLineBox* aLine) +{ + nsFloatCache* fc = aLine->GetFirstFloat(); + while (fc && fc->Next()) { + fc = fc->Next(); + } + return fc; +} + +static bool +CheckPlaceholderInLine(nsIFrame* aBlock, nsLineBox* aLine, nsFloatCache* aFC) +{ + if (!aFC) + return true; + NS_ASSERTION(!aFC->mFloat->GetPrevContinuation(), + "float in a line should never be a continuation"); + NS_ASSERTION(!(aFC->mFloat->GetStateBits() & NS_FRAME_IS_PUSHED_FLOAT), + "float in a line should never be a pushed float"); + nsIFrame* ph = aBlock->PresContext()->FrameManager()-> + GetPlaceholderFrameFor(aFC->mFloat->FirstInFlow()); + for (nsIFrame* f = ph; f; f = f->GetParent()) { + if (f->GetParent() == aBlock) + return aLine->Contains(f); + } + NS_ASSERTION(false, "aBlock is not an ancestor of aFrame!"); + return true; +} + +void +nsBlockFrame::SplitLine(BlockReflowInput& aState, + nsLineLayout& aLineLayout, + LineIterator aLine, + nsIFrame* aFrame, + LineReflowStatus* aLineReflowStatus) +{ + MOZ_ASSERT(aLine->IsInline(), "illegal SplitLine on block line"); + + int32_t pushCount = aLine->GetChildCount() - aLineLayout.GetCurrentSpanCount(); + MOZ_ASSERT(pushCount >= 0, "bad push count"); + +#ifdef DEBUG + if (gNoisyReflow) { + nsFrame::IndentBy(stdout, gNoiseIndent); + printf("split line: from line=%p pushCount=%d aFrame=", + static_cast(aLine.get()), pushCount); + if (aFrame) { + nsFrame::ListTag(stdout, aFrame); + } + else { + printf("(null)"); + } + printf("\n"); + if (gReallyNoisyReflow) { + aLine->List(stdout, gNoiseIndent+1); + } + } +#endif + + if (0 != pushCount) { + MOZ_ASSERT(aLine->GetChildCount() > pushCount, "bad push"); + MOZ_ASSERT(nullptr != aFrame, "whoops"); +#ifdef DEBUG + { + nsIFrame *f = aFrame; + int32_t count = pushCount; + while (f && count > 0) { + f = f->GetNextSibling(); + --count; + } + NS_ASSERTION(count == 0, "Not enough frames to push"); + } +#endif + + // Put frames being split out into their own line + nsLineBox* newLine = NewLineBox(aLine, aFrame, pushCount); + mLines.after_insert(aLine, newLine); +#ifdef DEBUG + if (gReallyNoisyReflow) { + newLine->List(stdout, gNoiseIndent+1); + } +#endif + + // Let line layout know that some frames are no longer part of its + // state. + aLineLayout.SplitLineTo(aLine->GetChildCount()); + + // If floats have been placed whose placeholders have been pushed to the new + // line, we need to reflow the old line again. We don't want to look at the + // frames in the new line, because as a large paragraph is laid out the + // we'd get O(N^2) performance. So instead we just check that the last + // float and the last below-current-line float are still in aLine. + if (!CheckPlaceholderInLine(this, aLine, GetLastFloat(aLine)) || + !CheckPlaceholderInLine(this, aLine, aState.mBelowCurrentLineFloats.Tail())) { + *aLineReflowStatus = LineReflowStatus::RedoNoPull; + } + +#ifdef DEBUG + VerifyLines(true); +#endif + } +} + +bool +nsBlockFrame::IsLastLine(BlockReflowInput& aState, + LineIterator aLine) +{ + while (++aLine != LinesEnd()) { + // There is another line + if (0 != aLine->GetChildCount()) { + // If the next line is a block line then this line is the last in a + // group of inline lines. + return aLine->IsBlock(); + } + // The next line is empty, try the next one + } + + // XXX Not sure about this part + // Try our next-in-flows lines to answer the question + nsBlockFrame* nextInFlow = (nsBlockFrame*) GetNextInFlow(); + while (nullptr != nextInFlow) { + for (LineIterator line = nextInFlow->LinesBegin(), + line_end = nextInFlow->LinesEnd(); + line != line_end; + ++line) + { + if (0 != line->GetChildCount()) + return line->IsBlock(); + } + nextInFlow = (nsBlockFrame*) nextInFlow->GetNextInFlow(); + } + + // This is the last line - so don't allow justification + return true; +} + +bool +nsBlockFrame::PlaceLine(BlockReflowInput& aState, + nsLineLayout& aLineLayout, + LineIterator aLine, + nsFloatManager::SavedState *aFloatStateBeforeLine, + LogicalRect& aFloatAvailableSpace, + nscoord& aAvailableSpaceBSize, + bool* aKeepReflowGoing) +{ + // Trim extra white-space from the line before placing the frames + aLineLayout.TrimTrailingWhiteSpace(); + + // Vertically align the frames on this line. + // + // According to the CSS2 spec, section 12.6.1, the "marker" box + // participates in the height calculation of the list-item box's + // first line box. + // + // There are exactly two places a bullet can be placed: near the + // first or second line. It's only placed on the second line in a + // rare case: when the first line is empty. + WritingMode wm = aState.mReflowInput.GetWritingMode(); + bool addedBullet = false; + if (HasOutsideBullet() && + ((aLine == mLines.front() && + (!aLineLayout.IsZeroBSize() || (aLine == mLines.back()))) || + (mLines.front() != mLines.back() && + 0 == mLines.front()->BSize() && + aLine == mLines.begin().next()))) { + ReflowOutput metrics(aState.mReflowInput); + nsIFrame* bullet = GetOutsideBullet(); + ReflowBullet(bullet, aState, metrics, aState.mBCoord); + NS_ASSERTION(!BulletIsEmpty() || metrics.BSize(wm) == 0, + "empty bullet took up space"); + aLineLayout.AddBulletFrame(bullet, metrics); + addedBullet = true; + } + aLineLayout.VerticalAlignLine(); + + // We want to consider the floats in the current line when determining + // whether the float available space is shrunk. If mLineBSize doesn't + // exist, we are in the first pass trying to place the line. Calling + // GetFloatAvailableSpace() like we did in BlockReflowInput::AddFloat() + // for UpdateBand(). + + // floatAvailableSpaceWithOldLineBSize is the float available space with + // the old BSize, but including the floats that were added in this line. + LogicalRect floatAvailableSpaceWithOldLineBSize = + aState.mLineBSize.isNothing() + ? aState.GetFloatAvailableSpace(aLine->BStart()).mRect + : aState.GetFloatAvailableSpaceForBSize(aLine->BStart(), + aState.mLineBSize.value(), + nullptr).mRect; + + // As we redo for floats, we can't reduce the amount of BSize we're + // checking. + aAvailableSpaceBSize = std::max(aAvailableSpaceBSize, aLine->BSize()); + LogicalRect floatAvailableSpaceWithLineBSize = + aState.GetFloatAvailableSpaceForBSize(aLine->BStart(), + aAvailableSpaceBSize, + nullptr).mRect; + + // If the available space between the floats is smaller now that we + // know the BSize, return false (and cause another pass with + // LineReflowStatus::RedoMoreFloats). We ensure aAvailableSpaceBSize + // never decreases, which means that we can't reduce the set of floats + // we intersect, which means that the available space cannot grow. + if (AvailableSpaceShrunk(wm, floatAvailableSpaceWithOldLineBSize, + floatAvailableSpaceWithLineBSize, false)) { + // Prepare data for redoing the line. + aState.mLineBSize = Some(aLine->BSize()); + + // Since we want to redo the line, we update aFloatAvailableSpace by + // using the aFloatStateBeforeLine, which is the float manager's state + // before the line is placed. + LogicalRect oldFloatAvailableSpace(aFloatAvailableSpace); + aFloatAvailableSpace = + aState.GetFloatAvailableSpaceForBSize(aLine->BStart(), + aAvailableSpaceBSize, + aFloatStateBeforeLine).mRect; + NS_ASSERTION(aFloatAvailableSpace.BStart(wm) == + oldFloatAvailableSpace.BStart(wm), "yikes"); + // Restore the BSize to the position of the next band. + aFloatAvailableSpace.BSize(wm) = oldFloatAvailableSpace.BSize(wm); + + // Enforce both IStart() and IEnd() never move outwards to prevent + // infinite grow-shrink loops. + const nscoord iStartDiff = + aFloatAvailableSpace.IStart(wm) - oldFloatAvailableSpace.IStart(wm); + const nscoord iEndDiff = + aFloatAvailableSpace.IEnd(wm) - oldFloatAvailableSpace.IEnd(wm); + if (iStartDiff < 0) { + aFloatAvailableSpace.IStart(wm) -= iStartDiff; + aFloatAvailableSpace.ISize(wm) += iStartDiff; + } + if (iEndDiff > 0) { + aFloatAvailableSpace.ISize(wm) -= iEndDiff; + } + + return false; + } + +#ifdef DEBUG + if (!GetParent()->IsCrazySizeAssertSuppressed()) { + static nscoord lastHeight = 0; + if (CRAZY_SIZE(aLine->BStart())) { + lastHeight = aLine->BStart(); + if (abs(aLine->BStart() - lastHeight) > CRAZY_COORD/10) { + nsFrame::ListTag(stdout); + printf(": line=%p y=%d line.bounds.height=%d\n", + static_cast(aLine.get()), + aLine->BStart(), aLine->BSize()); + } + } + else { + lastHeight = 0; + } + } +#endif + + // Only block frames horizontally align their children because + // inline frames "shrink-wrap" around their children (therefore + // there is no extra horizontal space). + const nsStyleText* styleText = StyleText(); + + /** + * text-align-last defaults to the same value as text-align when + * text-align-last is set to auto (except when text-align is set to justify), + * so in that case we don't need to set isLastLine. + * + * In other words, isLastLine really means isLastLineAndWeCare. + */ + bool isLastLine = + !IsSVGText() && + ((NS_STYLE_TEXT_ALIGN_AUTO != styleText->mTextAlignLast || + NS_STYLE_TEXT_ALIGN_JUSTIFY == styleText->mTextAlign) && + (aLineLayout.GetLineEndsInBR() || + IsLastLine(aState, aLine))); + + aLineLayout.TextAlignLine(aLine, isLastLine); + + // From here on, pfd->mBounds rectangles are incorrect because bidi + // might have moved frames around! + nsOverflowAreas overflowAreas; + aLineLayout.RelativePositionFrames(overflowAreas); + aLine->SetOverflowAreas(overflowAreas); + if (addedBullet) { + aLineLayout.RemoveBulletFrame(GetOutsideBullet()); + } + + // Inline lines do not have margins themselves; however they are + // impacted by prior block margins. If this line ends up having some + // height then we zero out the previous block-end margin value that was + // already applied to the line's starting Y coordinate. Otherwise we + // leave it be so that the previous blocks block-end margin can be + // collapsed with a block that follows. + nscoord newBCoord; + + if (!aLine->CachedIsEmpty()) { + // This line has some height. Therefore the application of the + // previous-bottom-margin should stick. + aState.mPrevBEndMargin.Zero(); + newBCoord = aLine->BEnd(); + } + else { + // Don't let the previous-bottom-margin value affect the newBCoord + // coordinate (it was applied in ReflowInlineFrames speculatively) + // since the line is empty. + // We already called |ShouldApplyBStartMargin|, and if we applied it + // then mShouldApplyBStartMargin is set. + nscoord dy = aState.mFlags.mShouldApplyBStartMargin + ? -aState.mPrevBEndMargin.get() : 0; + newBCoord = aState.mBCoord + dy; + } + + if (!NS_FRAME_IS_FULLY_COMPLETE(aState.mReflowStatus) && + ShouldAvoidBreakInside(aState.mReflowInput)) { + aLine->AppendFloats(aState.mCurrentLineFloats); + aState.mReflowStatus = NS_INLINE_LINE_BREAK_BEFORE(); + return true; + } + + // See if the line fit (our first line always does). + if (mLines.front() != aLine && + newBCoord > aState.mBEndEdge && + aState.mBEndEdge != NS_UNCONSTRAINEDSIZE) { + NS_ASSERTION(aState.mCurrentLine == aLine, "oops"); + if (ShouldAvoidBreakInside(aState.mReflowInput)) { + // All our content doesn't fit, start on the next page. + aState.mReflowStatus = NS_INLINE_LINE_BREAK_BEFORE(); + } else { + // Push aLine and all of its children and anything else that + // follows to our next-in-flow. + PushTruncatedLine(aState, aLine, aKeepReflowGoing); + } + return true; + } + + aState.mBCoord = newBCoord; + + // Add the already placed current-line floats to the line + aLine->AppendFloats(aState.mCurrentLineFloats); + + // Any below current line floats to place? + if (aState.mBelowCurrentLineFloats.NotEmpty()) { + // Reflow the below-current-line floats, which places on the line's + // float list. + aState.PlaceBelowCurrentLineFloats(aState.mBelowCurrentLineFloats, aLine); + aLine->AppendFloats(aState.mBelowCurrentLineFloats); + } + + // When a line has floats, factor them into the combined-area + // computations. + if (aLine->HasFloats()) { + // Combine the float combined area (stored in aState) and the + // value computed by the line layout code. + nsOverflowAreas lineOverflowAreas; + NS_FOR_FRAME_OVERFLOW_TYPES(otype) { + nsRect &o = lineOverflowAreas.Overflow(otype); + o = aLine->GetOverflowArea(otype); +#ifdef NOISY_COMBINED_AREA + ListTag(stdout); + printf(": overflow %d lineCA=%d,%d,%d,%d floatCA=%d,%d,%d,%d\n", + otype, + o.x, o.y, o.width, o.height, + aState.mFloatOverflowAreas.Overflow(otype).x, + aState.mFloatOverflowAreas.Overflow(otype).y, + aState.mFloatOverflowAreas.Overflow(otype).width, + aState.mFloatOverflowAreas.Overflow(otype).height); +#endif + o.UnionRect(aState.mFloatOverflowAreas.Overflow(otype), o); + +#ifdef NOISY_COMBINED_AREA + printf(" ==> final lineCA=%d,%d,%d,%d\n", + o.x, o.y, o.width, o.height); +#endif + } + aLine->SetOverflowAreas(lineOverflowAreas); + } + + // Apply break-after clearing if necessary + // This must stay in sync with |ReflowDirtyLines|. + if (aLine->HasFloatBreakAfter()) { + aState.mBCoord = aState.ClearFloats(aState.mBCoord, aLine->GetBreakTypeAfter()); + } + return true; +} + +void +nsBlockFrame::PushLines(BlockReflowInput& aState, + nsLineList::iterator aLineBefore) +{ + // NOTE: aLineBefore is always a normal line, not an overflow line. + // The following expression will assert otherwise. + DebugOnly check = aLineBefore == mLines.begin(); + + nsLineList::iterator overBegin(aLineBefore.next()); + + // PushTruncatedPlaceholderLine sometimes pushes the first line. Ugh. + bool firstLine = overBegin == LinesBegin(); + + if (overBegin != LinesEnd()) { + // Remove floats in the lines from mFloats + nsFrameList floats; + CollectFloats(overBegin->mFirstChild, floats, true); + + if (floats.NotEmpty()) { +#ifdef DEBUG + for (nsIFrame* f : floats) { + MOZ_ASSERT(!(f->GetStateBits() & NS_FRAME_IS_PUSHED_FLOAT), + "CollectFloats should've removed that bit"); + } +#endif + // Push the floats onto the front of the overflow out-of-flows list + nsAutoOOFFrameList oofs(this); + oofs.mList.InsertFrames(nullptr, nullptr, floats); + } + + // overflow lines can already exist in some cases, in particular, + // when shrinkwrapping and we discover that the shrinkwap causes + // the height of some child block to grow which creates additional + // overflowing content. In such cases we must prepend the new + // overflow to the existing overflow. + FrameLines* overflowLines = RemoveOverflowLines(); + if (!overflowLines) { + // XXXldb use presshell arena! + overflowLines = new FrameLines(); + } + if (overflowLines) { + nsIFrame* lineBeforeLastFrame; + if (firstLine) { + lineBeforeLastFrame = nullptr; // removes all frames + } else { + nsIFrame* f = overBegin->mFirstChild; + lineBeforeLastFrame = f ? f->GetPrevSibling() : mFrames.LastChild(); + NS_ASSERTION(!f || lineBeforeLastFrame == aLineBefore->LastChild(), + "unexpected line frames"); + } + nsFrameList pushedFrames = mFrames.RemoveFramesAfter(lineBeforeLastFrame); + overflowLines->mFrames.InsertFrames(nullptr, nullptr, pushedFrames); + + overflowLines->mLines.splice(overflowLines->mLines.begin(), mLines, + overBegin, LinesEnd()); + NS_ASSERTION(!overflowLines->mLines.empty(), "should not be empty"); + // this takes ownership but it won't delete it immediately so we + // can keep using it. + SetOverflowLines(overflowLines); + + // Mark all the overflow lines dirty so that they get reflowed when + // they are pulled up by our next-in-flow. + + // XXXldb Can this get called O(N) times making the whole thing O(N^2)? + for (LineIterator line = overflowLines->mLines.begin(), + line_end = overflowLines->mLines.end(); + line != line_end; + ++line) + { + line->MarkDirty(); + line->MarkPreviousMarginDirty(); + line->SetBoundsEmpty(); + if (line->HasFloats()) { + line->FreeFloats(aState.mFloatCacheFreeList); + } + } + } + } + +#ifdef DEBUG + VerifyOverflowSituation(); +#endif +} + +// The overflowLines property is stored as a pointer to a line list, +// which must be deleted. However, the following functions all maintain +// the invariant that the property is never set if the list is empty. + +bool +nsBlockFrame::DrainOverflowLines() +{ +#ifdef DEBUG + VerifyOverflowSituation(); +#endif + + // Steal the prev-in-flow's overflow lines and prepend them. + bool didFindOverflow = false; + nsBlockFrame* prevBlock = static_cast(GetPrevInFlow()); + if (prevBlock) { + prevBlock->ClearLineCursor(); + FrameLines* overflowLines = prevBlock->RemoveOverflowLines(); + if (overflowLines) { + // Make all the frames on the overflow line list mine. + ReparentFrames(overflowLines->mFrames, prevBlock, this); + + // Make the overflow out-of-flow frames mine too. + nsAutoOOFFrameList oofs(prevBlock); + if (oofs.mList.NotEmpty()) { + // In case we own a next-in-flow of any of the drained frames, then + // those are now not PUSHED_FLOATs anymore. + for (nsFrameList::Enumerator e(oofs.mList); !e.AtEnd(); e.Next()) { + nsIFrame* nif = e.get()->GetNextInFlow(); + for (; nif && nif->GetParent() == this; nif = nif->GetNextInFlow()) { + MOZ_ASSERT(mFloats.ContainsFrame(nif)); + nif->RemoveStateBits(NS_FRAME_IS_PUSHED_FLOAT); + } + } + ReparentFrames(oofs.mList, prevBlock, this); + mFloats.InsertFrames(nullptr, nullptr, oofs.mList); + } + + if (!mLines.empty()) { + // Remember to recompute the margins on the first line. This will + // also recompute the correct deltaBCoord if necessary. + mLines.front()->MarkPreviousMarginDirty(); + } + // The overflow lines have already been marked dirty and their previous + // margins marked dirty also. + + // Prepend the overflow frames/lines to our principal list. + mFrames.InsertFrames(nullptr, nullptr, overflowLines->mFrames); + mLines.splice(mLines.begin(), overflowLines->mLines); + NS_ASSERTION(overflowLines->mLines.empty(), "splice should empty list"); + delete overflowLines; + didFindOverflow = true; + } + } + + // Now append our own overflow lines. + return DrainSelfOverflowList() || didFindOverflow; +} + +bool +nsBlockFrame::DrainSelfOverflowList() +{ + UniquePtr ourOverflowLines(RemoveOverflowLines()); + if (!ourOverflowLines) { + return false; + } + + // No need to reparent frames in our own overflow lines/oofs, because they're + // already ours. But we should put overflow floats back in mFloats. + // (explicit scope to remove the OOF list before VerifyOverflowSituation) + { + nsAutoOOFFrameList oofs(this); + if (oofs.mList.NotEmpty()) { +#ifdef DEBUG + for (nsIFrame* f : oofs.mList) { + MOZ_ASSERT(!(f->GetStateBits() & NS_FRAME_IS_PUSHED_FLOAT), + "CollectFloats should've removed that bit"); + } +#endif + // The overflow floats go after our regular floats. + mFloats.AppendFrames(nullptr, oofs.mList); + } + } + if (!ourOverflowLines->mLines.empty()) { + mFrames.AppendFrames(nullptr, ourOverflowLines->mFrames); + mLines.splice(mLines.end(), ourOverflowLines->mLines); + } + +#ifdef DEBUG + VerifyOverflowSituation(); +#endif + return true; +} + +/** + * Pushed floats are floats whose placeholders are in a previous + * continuation. They might themselves be next-continuations of a float + * that partially fit in an earlier continuation, or they might be the + * first continuation of a float that couldn't be placed at all. + * + * Pushed floats live permanently at the beginning of a block's float + * list, where they must live *before* any floats whose placeholders are + * in that block. + * + * Temporarily, during reflow, they also live on the pushed floats list, + * which only holds them between (a) when one continuation pushes them to + * its pushed floats list because they don't fit and (b) when the next + * continuation pulls them onto the beginning of its float list. + * + * DrainPushedFloats sets up pushed floats the way we need them at the + * start of reflow; they are then reflowed by ReflowPushedFloats (which + * might push some of them on). Floats with placeholders in this block + * are reflowed by (BlockReflowInput/nsLineLayout)::AddFloat, which + * also maintains these invariants. + * + * DrainSelfPushedFloats moves any pushed floats from this block's own + * PushedFloats list back into mFloats. DrainPushedFloats additionally + * moves frames from its prev-in-flow's PushedFloats list into mFloats. + */ +void +nsBlockFrame::DrainSelfPushedFloats() +{ + // If we're getting reflowed multiple times without our + // next-continuation being reflowed, we might need to pull back floats + // that we just put in the list to be pushed to our next-in-flow. + // We don't want to pull back any next-in-flows of floats on our own + // float list, and we only need to pull back first-in-flows whose + // placeholders were in earlier blocks (since first-in-flows whose + // placeholders are in this block will get pulled appropriately by + // AddFloat, and will then be more likely to be in the correct order). + // FIXME: What if there's a continuation in our pushed floats list + // whose prev-in-flow is in a previous continuation of this block + // rather than this block? Might we need to pull it back so we don't + // report ourselves complete? + // FIXME: Maybe we should just pull all of them back? + nsPresContext* presContext = PresContext(); + nsFrameList* ourPushedFloats = GetPushedFloats(); + if (ourPushedFloats) { + // When we pull back floats, we want to put them with the pushed + // floats, which must live at the start of our float list, but we + // want them at the end of those pushed floats. + // FIXME: This isn't quite right! What if they're all pushed floats? + nsIFrame *insertionPrevSibling = nullptr; /* beginning of list */ + for (nsIFrame* f = mFloats.FirstChild(); + f && (f->GetStateBits() & NS_FRAME_IS_PUSHED_FLOAT); + f = f->GetNextSibling()) { + insertionPrevSibling = f; + } + + for (nsIFrame *f = ourPushedFloats->LastChild(), *next; f; f = next) { + next = f->GetPrevSibling(); + + if (f->GetPrevContinuation()) { + // FIXME + } else { + nsPlaceholderFrame *placeholder = + presContext->FrameManager()->GetPlaceholderFrameFor(f); + nsIFrame *floatOriginalParent = presContext->PresShell()-> + FrameConstructor()->GetFloatContainingBlock(placeholder); + if (floatOriginalParent != this) { + // This is a first continuation that was pushed from one of our + // previous continuations. Take it out of the pushed floats + // list and put it in our floats list, before any of our + // floats, but after other pushed floats. + ourPushedFloats->RemoveFrame(f); + mFloats.InsertFrame(nullptr, insertionPrevSibling, f); + } + } + } + + if (ourPushedFloats->IsEmpty()) { + RemovePushedFloats()->Delete(presContext->PresShell()); + } + } +} + +void +nsBlockFrame::DrainPushedFloats() +{ + DrainSelfPushedFloats(); + + // After our prev-in-flow has completed reflow, it may have a pushed + // floats list, containing floats that we need to own. Take these. + nsBlockFrame* prevBlock = static_cast(GetPrevInFlow()); + if (prevBlock) { + AutoFrameListPtr list(PresContext(), prevBlock->RemovePushedFloats()); + if (list && list->NotEmpty()) { + mFloats.InsertFrames(this, nullptr, *list); + } + } +} + +nsBlockFrame::FrameLines* +nsBlockFrame::GetOverflowLines() const +{ + if (!HasOverflowLines()) { + return nullptr; + } + FrameLines* prop = Properties().Get(OverflowLinesProperty()); + NS_ASSERTION(prop && !prop->mLines.empty() && + prop->mLines.front()->GetChildCount() == 0 ? prop->mFrames.IsEmpty() : + prop->mLines.front()->mFirstChild == prop->mFrames.FirstChild(), + "value should always be stored and non-empty when state set"); + return prop; +} + +nsBlockFrame::FrameLines* +nsBlockFrame::RemoveOverflowLines() +{ + if (!HasOverflowLines()) { + return nullptr; + } + FrameLines* prop = Properties().Remove(OverflowLinesProperty()); + NS_ASSERTION(prop && !prop->mLines.empty() && + prop->mLines.front()->GetChildCount() == 0 ? prop->mFrames.IsEmpty() : + prop->mLines.front()->mFirstChild == prop->mFrames.FirstChild(), + "value should always be stored and non-empty when state set"); + RemoveStateBits(NS_BLOCK_HAS_OVERFLOW_LINES); + return prop; +} + +void +nsBlockFrame::DestroyOverflowLines() +{ + NS_ASSERTION(HasOverflowLines(), "huh?"); + FrameLines* prop = Properties().Remove(OverflowLinesProperty()); + NS_ASSERTION(prop && prop->mLines.empty(), + "value should always be stored but empty when destroying"); + RemoveStateBits(NS_BLOCK_HAS_OVERFLOW_LINES); + delete prop; +} + +// This takes ownership of aOverflowLines. +// XXX We should allocate overflowLines from presShell arena! +void +nsBlockFrame::SetOverflowLines(FrameLines* aOverflowLines) +{ + NS_ASSERTION(aOverflowLines, "null lines"); + NS_ASSERTION(!aOverflowLines->mLines.empty(), "empty lines"); + NS_ASSERTION(aOverflowLines->mLines.front()->mFirstChild == + aOverflowLines->mFrames.FirstChild(), + "invalid overflow lines / frames"); + NS_ASSERTION(!(GetStateBits() & NS_BLOCK_HAS_OVERFLOW_LINES), + "Overwriting existing overflow lines"); + + FrameProperties props = Properties(); + // Verify that we won't overwrite an existing overflow list + NS_ASSERTION(!props.Get(OverflowLinesProperty()), "existing overflow list"); + props.Set(OverflowLinesProperty(), aOverflowLines); + AddStateBits(NS_BLOCK_HAS_OVERFLOW_LINES); +} + +nsFrameList* +nsBlockFrame::GetOverflowOutOfFlows() const +{ + if (!(GetStateBits() & NS_BLOCK_HAS_OVERFLOW_OUT_OF_FLOWS)) { + return nullptr; + } + nsFrameList* result = + GetPropTableFrames(OverflowOutOfFlowsProperty()); + NS_ASSERTION(result, "value should always be non-empty when state set"); + return result; +} + +// This takes ownership of the frames +void +nsBlockFrame::SetOverflowOutOfFlows(const nsFrameList& aList, + nsFrameList* aPropValue) +{ + NS_PRECONDITION(!!(GetStateBits() & NS_BLOCK_HAS_OVERFLOW_OUT_OF_FLOWS) == + !!aPropValue, "state does not match value"); + + if (aList.IsEmpty()) { + if (!(GetStateBits() & NS_BLOCK_HAS_OVERFLOW_OUT_OF_FLOWS)) { + return; + } + nsFrameList* list = RemovePropTableFrames(OverflowOutOfFlowsProperty()); + NS_ASSERTION(aPropValue == list, "prop value mismatch"); + list->Clear(); + list->Delete(PresContext()->PresShell()); + RemoveStateBits(NS_BLOCK_HAS_OVERFLOW_OUT_OF_FLOWS); + } + else if (GetStateBits() & NS_BLOCK_HAS_OVERFLOW_OUT_OF_FLOWS) { + NS_ASSERTION(aPropValue == GetPropTableFrames(OverflowOutOfFlowsProperty()), + "prop value mismatch"); + *aPropValue = aList; + } + else { + SetPropTableFrames(new (PresContext()->PresShell()) nsFrameList(aList), + OverflowOutOfFlowsProperty()); + AddStateBits(NS_BLOCK_HAS_OVERFLOW_OUT_OF_FLOWS); + } +} + +nsBulletFrame* +nsBlockFrame::GetInsideBullet() const +{ + if (!HasInsideBullet()) { + return nullptr; + } + NS_ASSERTION(!HasOutsideBullet(), "invalid bullet state"); + nsBulletFrame* frame = Properties().Get(InsideBulletProperty()); + NS_ASSERTION(frame && frame->GetType() == nsGkAtoms::bulletFrame, + "bogus inside bullet frame"); + return frame; +} + +nsBulletFrame* +nsBlockFrame::GetOutsideBullet() const +{ + nsFrameList* list = GetOutsideBulletList(); + return list ? static_cast(list->FirstChild()) + : nullptr; +} + +nsFrameList* +nsBlockFrame::GetOutsideBulletList() const +{ + if (!HasOutsideBullet()) { + return nullptr; + } + NS_ASSERTION(!HasInsideBullet(), "invalid bullet state"); + nsFrameList* list = + Properties().Get(OutsideBulletProperty()); + NS_ASSERTION(list && list->GetLength() == 1 && + list->FirstChild()->GetType() == nsGkAtoms::bulletFrame, + "bogus outside bullet list"); + return list; +} + +nsFrameList* +nsBlockFrame::GetPushedFloats() const +{ + if (!HasPushedFloats()) { + return nullptr; + } + nsFrameList* result = + Properties().Get(PushedFloatProperty()); + NS_ASSERTION(result, "value should always be non-empty when state set"); + return result; +} + +nsFrameList* +nsBlockFrame::EnsurePushedFloats() +{ + nsFrameList *result = GetPushedFloats(); + if (result) + return result; + + result = new (PresContext()->PresShell()) nsFrameList; + Properties().Set(PushedFloatProperty(), result); + AddStateBits(NS_BLOCK_HAS_PUSHED_FLOATS); + + return result; +} + +nsFrameList* +nsBlockFrame::RemovePushedFloats() +{ + if (!HasPushedFloats()) { + return nullptr; + } + nsFrameList *result = Properties().Remove(PushedFloatProperty()); + RemoveStateBits(NS_BLOCK_HAS_PUSHED_FLOATS); + NS_ASSERTION(result, "value should always be non-empty when state set"); + return result; +} + +////////////////////////////////////////////////////////////////////// +// Frame list manipulation routines + +void +nsBlockFrame::AppendFrames(ChildListID aListID, + nsFrameList& aFrameList) +{ + if (aFrameList.IsEmpty()) { + return; + } + if (aListID != kPrincipalList) { + if (kFloatList == aListID) { + DrainSelfPushedFloats(); // ensure the last frame is in mFloats + mFloats.AppendFrames(nullptr, aFrameList); + return; + } + MOZ_ASSERT(kNoReflowPrincipalList == aListID, "unexpected child list"); + } + + // Find the proper last-child for where the append should go + nsIFrame* lastKid = mFrames.LastChild(); + NS_ASSERTION((mLines.empty() ? nullptr : mLines.back()->LastChild()) == + lastKid, "out-of-sync mLines / mFrames"); + +#ifdef NOISY_REFLOW_REASON + ListTag(stdout); + printf(": append "); + nsFrame::ListTag(stdout, aFrameList); + if (lastKid) { + printf(" after "); + nsFrame::ListTag(stdout, lastKid); + } + printf("\n"); +#endif + + AddFrames(aFrameList, lastKid); + if (aListID != kNoReflowPrincipalList) { + PresContext()->PresShell()-> + FrameNeedsReflow(this, nsIPresShell::eTreeChange, + NS_FRAME_HAS_DIRTY_CHILDREN); // XXX sufficient? + } +} + +void +nsBlockFrame::InsertFrames(ChildListID aListID, + nsIFrame* aPrevFrame, + nsFrameList& aFrameList) +{ + NS_ASSERTION(!aPrevFrame || aPrevFrame->GetParent() == this, + "inserting after sibling frame with different parent"); + + if (aListID != kPrincipalList) { + if (kFloatList == aListID) { + DrainSelfPushedFloats(); // ensure aPrevFrame is in mFloats + mFloats.InsertFrames(this, aPrevFrame, aFrameList); + return; + } + MOZ_ASSERT(kNoReflowPrincipalList == aListID, "unexpected child list"); + } + +#ifdef NOISY_REFLOW_REASON + ListTag(stdout); + printf(": insert "); + nsFrame::ListTag(stdout, aFrameList); + if (aPrevFrame) { + printf(" after "); + nsFrame::ListTag(stdout, aPrevFrame); + } + printf("\n"); +#endif + + AddFrames(aFrameList, aPrevFrame); + if (aListID != kNoReflowPrincipalList) { + PresContext()->PresShell()-> + FrameNeedsReflow(this, nsIPresShell::eTreeChange, + NS_FRAME_HAS_DIRTY_CHILDREN); // XXX sufficient? + } +} + +void +nsBlockFrame::RemoveFrame(ChildListID aListID, + nsIFrame* aOldFrame) +{ +#ifdef NOISY_REFLOW_REASON + ListTag(stdout); + printf(": remove "); + nsFrame::ListTag(stdout, aOldFrame); + printf("\n"); +#endif + + if (aListID == kPrincipalList) { + bool hasFloats = BlockHasAnyFloats(aOldFrame); + DoRemoveFrame(aOldFrame, REMOVE_FIXED_CONTINUATIONS); + if (hasFloats) { + MarkSameFloatManagerLinesDirty(this); + } + } + else if (kFloatList == aListID) { + // Make sure to mark affected lines dirty for the float frame + // we are removing; this way is a bit messy, but so is the rest of the code. + // See bug 390762. + NS_ASSERTION(!aOldFrame->GetPrevContinuation(), + "RemoveFrame should not be called on pushed floats."); + for (nsIFrame* f = aOldFrame; + f && !(f->GetStateBits() & NS_FRAME_IS_OVERFLOW_CONTAINER); + f = f->GetNextContinuation()) { + MarkSameFloatManagerLinesDirty(static_cast(f->GetParent())); + } + DoRemoveOutOfFlowFrame(aOldFrame); + } + else if (kNoReflowPrincipalList == aListID) { + // Skip the call to |FrameNeedsReflow| below by returning now. + DoRemoveFrame(aOldFrame, REMOVE_FIXED_CONTINUATIONS); + return; + } + else { + MOZ_CRASH("unexpected child list"); + } + + PresContext()->PresShell()-> + FrameNeedsReflow(this, nsIPresShell::eTreeChange, + NS_FRAME_HAS_DIRTY_CHILDREN); // XXX sufficient? +} + +static bool +ShouldPutNextSiblingOnNewLine(nsIFrame* aLastFrame) +{ + nsIAtom* type = aLastFrame->GetType(); + if (type == nsGkAtoms::brFrame) { + return true; + } + // XXX the TEXT_OFFSETS_NEED_FIXING check is a wallpaper for bug 822910. + if (type == nsGkAtoms::textFrame && + !(aLastFrame->GetStateBits() & TEXT_OFFSETS_NEED_FIXING)) { + return aLastFrame->HasSignificantTerminalNewline(); + } + return false; +} + +void +nsBlockFrame::AddFrames(nsFrameList& aFrameList, nsIFrame* aPrevSibling) +{ + // Clear our line cursor, since our lines may change. + ClearLineCursor(); + + if (aFrameList.IsEmpty()) { + return; + } + + // If we're inserting at the beginning of our list and we have an + // inside bullet, insert after that bullet. + if (!aPrevSibling && HasInsideBullet()) { + aPrevSibling = GetInsideBullet(); + } + + // Attempt to find the line that contains the previous sibling + nsLineList* lineList = &mLines; + nsFrameList* frames = &mFrames; + nsLineList::iterator prevSibLine = lineList->end(); + int32_t prevSiblingIndex = -1; + if (aPrevSibling) { + // XXX_perf This is technically O(N^2) in some cases, but by using + // RFind instead of Find, we make it O(N) in the most common case, + // which is appending content. + + // Find the line that contains the previous sibling + if (!nsLineBox::RFindLineContaining(aPrevSibling, lineList->begin(), + prevSibLine, mFrames.LastChild(), + &prevSiblingIndex)) { + // Not in mLines - try overflow lines. + FrameLines* overflowLines = GetOverflowLines(); + bool found = false; + if (overflowLines) { + prevSibLine = overflowLines->mLines.end(); + prevSiblingIndex = -1; + found = nsLineBox::RFindLineContaining(aPrevSibling, + overflowLines->mLines.begin(), + prevSibLine, + overflowLines->mFrames.LastChild(), + &prevSiblingIndex); + } + if (MOZ_LIKELY(found)) { + lineList = &overflowLines->mLines; + frames = &overflowLines->mFrames; + } else { + // Note: defensive code! RFindLineContaining must not return + // false in this case, so if it does... + MOZ_ASSERT_UNREACHABLE("prev sibling not in line list"); + aPrevSibling = nullptr; + prevSibLine = lineList->end(); + } + } + } + + // Find the frame following aPrevSibling so that we can join up the + // two lists of frames. + if (aPrevSibling) { + // Split line containing aPrevSibling in two if the insertion + // point is somewhere in the middle of the line. + int32_t rem = prevSibLine->GetChildCount() - prevSiblingIndex - 1; + if (rem) { + // Split the line in two where the frame(s) are being inserted. + nsLineBox* line = NewLineBox(prevSibLine, aPrevSibling->GetNextSibling(), rem); + lineList->after_insert(prevSibLine, line); + // Mark prevSibLine dirty and as needing textrun invalidation, since + // we may be breaking up text in the line. Its previous line may also + // need to be invalidated because it may be able to pull some text up. + MarkLineDirty(prevSibLine, lineList); + // The new line will also need its textruns recomputed because of the + // frame changes. + line->MarkDirty(); + line->SetInvalidateTextRuns(true); + } + } + else if (! lineList->empty()) { + lineList->front()->MarkDirty(); + lineList->front()->SetInvalidateTextRuns(true); + } + const nsFrameList::Slice& newFrames = + frames->InsertFrames(nullptr, aPrevSibling, aFrameList); + + // Walk through the new frames being added and update the line data + // structures to fit. + for (nsFrameList::Enumerator e(newFrames); !e.AtEnd(); e.Next()) { + nsIFrame* newFrame = e.get(); + NS_ASSERTION(!aPrevSibling || aPrevSibling->GetNextSibling() == newFrame, + "Unexpected aPrevSibling"); + NS_ASSERTION(newFrame->GetType() != nsGkAtoms::placeholderFrame || + (!newFrame->IsAbsolutelyPositioned() && + !newFrame->IsFloating()), + "Placeholders should not float or be positioned"); + + bool isBlock = newFrame->IsBlockOutside(); + + // If the frame is a block frame, or if there is no previous line or if the + // previous line is a block line we need to make a new line. We also make + // a new line, as an optimization, in the two cases we know we'll need it: + // if the previous line ended with a
    , or if it has significant whitespace + // and ended in a newline. + if (isBlock || prevSibLine == lineList->end() || prevSibLine->IsBlock() || + (aPrevSibling && ShouldPutNextSiblingOnNewLine(aPrevSibling))) { + // Create a new line for the frame and add its line to the line + // list. + nsLineBox* line = NewLineBox(newFrame, isBlock); + if (prevSibLine != lineList->end()) { + // Append new line after prevSibLine + lineList->after_insert(prevSibLine, line); + ++prevSibLine; + } + else { + // New line is going before the other lines + lineList->push_front(line); + prevSibLine = lineList->begin(); + } + } + else { + prevSibLine->NoteFrameAdded(newFrame); + // We're adding inline content to prevSibLine, so we need to mark it + // dirty, ensure its textruns are recomputed, and possibly do the same + // to its previous line since that line may be able to pull content up. + MarkLineDirty(prevSibLine, lineList); + } + + aPrevSibling = newFrame; + } + +#ifdef DEBUG + MOZ_ASSERT(aFrameList.IsEmpty()); + VerifyLines(true); +#endif +} + +void +nsBlockFrame::RemoveFloatFromFloatCache(nsIFrame* aFloat) +{ + // Find which line contains the float, so we can update + // the float cache. + LineIterator line = LinesBegin(), line_end = LinesEnd(); + for ( ; line != line_end; ++line) { + if (line->IsInline() && line->RemoveFloat(aFloat)) { + break; + } + } +} + +void +nsBlockFrame::RemoveFloat(nsIFrame* aFloat) +{ +#ifdef DEBUG + // Floats live in mFloats, or in the PushedFloat or OverflowOutOfFlows + // frame list properties. + if (!mFloats.ContainsFrame(aFloat)) { + MOZ_ASSERT((GetOverflowOutOfFlows() && + GetOverflowOutOfFlows()->ContainsFrame(aFloat)) || + (GetPushedFloats() && + GetPushedFloats()->ContainsFrame(aFloat)), + "aFloat is not our child or on an unexpected frame list"); + } +#endif + + if (mFloats.StartRemoveFrame(aFloat)) { + return; + } + + nsFrameList* list = GetPushedFloats(); + if (list && list->ContinueRemoveFrame(aFloat)) { +#if 0 + // XXXmats not yet - need to investigate BlockReflowInput::mPushedFloats + // first so we don't leave it pointing to a deleted list. + if (list->IsEmpty()) { + delete RemovePushedFloats(); + } +#endif + return; + } + + { + nsAutoOOFFrameList oofs(this); + if (oofs.mList.ContinueRemoveFrame(aFloat)) { + return; + } + } +} + +void +nsBlockFrame::DoRemoveOutOfFlowFrame(nsIFrame* aFrame) +{ + // The containing block is always the parent of aFrame. + nsBlockFrame* block = (nsBlockFrame*)aFrame->GetParent(); + + // Remove aFrame from the appropriate list. + if (aFrame->IsAbsolutelyPositioned()) { + // This also deletes the next-in-flows + block->GetAbsoluteContainingBlock()->RemoveFrame(block, + kAbsoluteList, + aFrame); + } + else { + // First remove aFrame's next-in-flows. + nsIFrame* nif = aFrame->GetNextInFlow(); + if (nif) { + nif->GetParent()->DeleteNextInFlowChild(nif, false); + } + // Now remove aFrame from its child list and Destroy it. + block->RemoveFloatFromFloatCache(aFrame); + block->RemoveFloat(aFrame); + aFrame->Destroy(); + } +} + +/** + * This helps us iterate over the list of all normal + overflow lines + */ +void +nsBlockFrame::TryAllLines(nsLineList::iterator* aIterator, + nsLineList::iterator* aStartIterator, + nsLineList::iterator* aEndIterator, + bool* aInOverflowLines, + FrameLines** aOverflowLines) +{ + if (*aIterator == *aEndIterator) { + if (!*aInOverflowLines) { + // Try the overflow lines + *aInOverflowLines = true; + FrameLines* lines = GetOverflowLines(); + if (lines) { + *aStartIterator = lines->mLines.begin(); + *aIterator = *aStartIterator; + *aEndIterator = lines->mLines.end(); + *aOverflowLines = lines; + } + } + } +} + +nsBlockInFlowLineIterator::nsBlockInFlowLineIterator(nsBlockFrame* aFrame, + LineIterator aLine) + : mFrame(aFrame), mLine(aLine), mLineList(&aFrame->mLines) +{ + // This will assert if aLine isn't in mLines of aFrame: + DebugOnly check = aLine == mFrame->LinesBegin(); +} + +nsBlockInFlowLineIterator::nsBlockInFlowLineIterator(nsBlockFrame* aFrame, + LineIterator aLine, bool aInOverflow) + : mFrame(aFrame), mLine(aLine), + mLineList(aInOverflow ? &aFrame->GetOverflowLines()->mLines + : &aFrame->mLines) +{ +} + +nsBlockInFlowLineIterator::nsBlockInFlowLineIterator(nsBlockFrame* aFrame, + bool* aFoundValidLine) + : mFrame(aFrame), mLineList(&aFrame->mLines) +{ + mLine = aFrame->LinesBegin(); + *aFoundValidLine = FindValidLine(); +} + +static nsIFrame* +FindChildContaining(nsBlockFrame* aFrame, nsIFrame* aFindFrame) +{ + NS_ASSERTION(aFrame, "must have frame"); + nsIFrame* child; + while (true) { + nsIFrame* block = aFrame; + do { + child = nsLayoutUtils::FindChildContainingDescendant(block, aFindFrame); + if (child) + break; + block = block->GetNextContinuation(); + } while (block); + if (!child) + return nullptr; + if (!(child->GetStateBits() & NS_FRAME_OUT_OF_FLOW)) + break; + aFindFrame = aFrame->PresContext()->FrameManager()->GetPlaceholderFrameFor(child); + } + + return child; +} + +nsBlockInFlowLineIterator::nsBlockInFlowLineIterator(nsBlockFrame* aFrame, + nsIFrame* aFindFrame, bool* aFoundValidLine) + : mFrame(aFrame), mLineList(&aFrame->mLines) +{ + *aFoundValidLine = false; + + nsIFrame* child = FindChildContaining(aFrame, aFindFrame); + if (!child) + return; + + LineIterator line_end = aFrame->LinesEnd(); + // Try to use the cursor if it exists, otherwise fall back to the first line + if (nsLineBox* const cursor = aFrame->GetLineCursor()) { + mLine = line_end; + // Perform a simultaneous forward and reverse search starting from the + // line cursor. + nsBlockFrame::LineIterator line = aFrame->LinesBeginFrom(cursor); + nsBlockFrame::ReverseLineIterator rline = aFrame->LinesRBeginFrom(cursor); + nsBlockFrame::ReverseLineIterator rline_end = aFrame->LinesREnd(); + // rline is positioned on the line containing 'cursor', so it's not + // rline_end. So we can safely increment it (i.e. move it to one line + // earlier) to start searching there. + ++rline; + while (line != line_end || rline != rline_end) { + if (line != line_end) { + if (line->Contains(child)) { + mLine = line; + break; + } + ++line; + } + if (rline != rline_end) { + if (rline->Contains(child)) { + mLine = rline; + break; + } + ++rline; + } + } + if (mLine != line_end) { + *aFoundValidLine = true; + if (mLine != cursor) { + aFrame->Properties().Set(nsBlockFrame::LineCursorProperty(), mLine); + } + return; + } + } else { + for (mLine = aFrame->LinesBegin(); mLine != line_end; ++mLine) { + if (mLine->Contains(child)) { + *aFoundValidLine = true; + return; + } + } + } + // Didn't find the line + MOZ_ASSERT(mLine == line_end, "mLine should be line_end at this point"); + + // If we reach here, it means that we have not been able to find the + // desired frame in our in-flow lines. So we should start looking at + // our overflow lines. In order to do that, we set mLine to the end + // iterator so that FindValidLine starts to look at overflow lines, + // if any. + + if (!FindValidLine()) + return; + + do { + if (mLine->Contains(child)) { + *aFoundValidLine = true; + return; + } + } while (Next()); +} + +nsBlockFrame::LineIterator +nsBlockInFlowLineIterator::End() +{ + return mLineList->end(); +} + +bool +nsBlockInFlowLineIterator::IsLastLineInList() +{ + LineIterator end = End(); + return mLine != end && mLine.next() == end; +} + +bool +nsBlockInFlowLineIterator::Next() +{ + ++mLine; + return FindValidLine(); +} + +bool +nsBlockInFlowLineIterator::Prev() +{ + LineIterator begin = mLineList->begin(); + if (mLine != begin) { + --mLine; + return true; + } + bool currentlyInOverflowLines = GetInOverflow(); + while (true) { + if (currentlyInOverflowLines) { + mLineList = &mFrame->mLines; + mLine = mLineList->end(); + if (mLine != mLineList->begin()) { + --mLine; + return true; + } + } else { + mFrame = static_cast(mFrame->GetPrevInFlow()); + if (!mFrame) + return false; + nsBlockFrame::FrameLines* overflowLines = mFrame->GetOverflowLines(); + if (overflowLines) { + mLineList = &overflowLines->mLines; + mLine = mLineList->end(); + NS_ASSERTION(mLine != mLineList->begin(), "empty overflow line list?"); + --mLine; + return true; + } + } + currentlyInOverflowLines = !currentlyInOverflowLines; + } +} + +bool +nsBlockInFlowLineIterator::FindValidLine() +{ + LineIterator end = mLineList->end(); + if (mLine != end) + return true; + bool currentlyInOverflowLines = GetInOverflow(); + while (true) { + if (currentlyInOverflowLines) { + mFrame = static_cast(mFrame->GetNextInFlow()); + if (!mFrame) + return false; + mLineList = &mFrame->mLines; + mLine = mLineList->begin(); + if (mLine != mLineList->end()) + return true; + } else { + nsBlockFrame::FrameLines* overflowLines = mFrame->GetOverflowLines(); + if (overflowLines) { + mLineList = &overflowLines->mLines; + mLine = mLineList->begin(); + NS_ASSERTION(mLine != mLineList->end(), "empty overflow line list?"); + return true; + } + } + currentlyInOverflowLines = !currentlyInOverflowLines; + } +} + +static void RemoveBlockChild(nsIFrame* aFrame, + bool aRemoveOnlyFluidContinuations) +{ + if (!aFrame) { + return; + } + nsBlockFrame* nextBlock = nsLayoutUtils::GetAsBlock(aFrame->GetParent()); + NS_ASSERTION(nextBlock, + "Our child's continuation's parent is not a block?"); + nextBlock->DoRemoveFrame(aFrame, + (aRemoveOnlyFluidContinuations ? 0 : nsBlockFrame::REMOVE_FIXED_CONTINUATIONS)); +} + +// This function removes aDeletedFrame and all its continuations. It +// is optimized for deleting a whole series of frames. The easy +// implementation would invoke itself recursively on +// aDeletedFrame->GetNextContinuation, then locate the line containing +// aDeletedFrame and remove aDeletedFrame from that line. But here we +// start by locating aDeletedFrame and then scanning from that point +// on looking for continuations. +void +nsBlockFrame::DoRemoveFrame(nsIFrame* aDeletedFrame, uint32_t aFlags) +{ + // Clear our line cursor, since our lines may change. + ClearLineCursor(); + + if (aDeletedFrame->GetStateBits() & + (NS_FRAME_OUT_OF_FLOW | NS_FRAME_IS_OVERFLOW_CONTAINER)) { + if (!aDeletedFrame->GetPrevInFlow()) { + NS_ASSERTION(aDeletedFrame->GetStateBits() & NS_FRAME_OUT_OF_FLOW, + "Expected out-of-flow frame"); + DoRemoveOutOfFlowFrame(aDeletedFrame); + } + else { + nsContainerFrame::DeleteNextInFlowChild(aDeletedFrame, + (aFlags & FRAMES_ARE_EMPTY) != 0); + } + return; + } + + // Find the line that contains deletedFrame + nsLineList::iterator line_start = mLines.begin(), + line_end = mLines.end(); + nsLineList::iterator line = line_start; + FrameLines* overflowLines = nullptr; + bool searchingOverflowList = false; + // Make sure we look in the overflow lines even if the normal line + // list is empty + TryAllLines(&line, &line_start, &line_end, &searchingOverflowList, + &overflowLines); + while (line != line_end) { + if (line->Contains(aDeletedFrame)) { + break; + } + ++line; + TryAllLines(&line, &line_start, &line_end, &searchingOverflowList, + &overflowLines); + } + + if (line == line_end) { + NS_ERROR("can't find deleted frame in lines"); + return; + } + + if (!(aFlags & FRAMES_ARE_EMPTY)) { + if (line != line_start) { + line.prev()->MarkDirty(); + line.prev()->SetInvalidateTextRuns(true); + } + else if (searchingOverflowList && !mLines.empty()) { + mLines.back()->MarkDirty(); + mLines.back()->SetInvalidateTextRuns(true); + } + } + + while (line != line_end && aDeletedFrame) { + NS_ASSERTION(this == aDeletedFrame->GetParent(), "messed up delete code"); + NS_ASSERTION(line->Contains(aDeletedFrame), "frame not in line"); + + if (!(aFlags & FRAMES_ARE_EMPTY)) { + line->MarkDirty(); + line->SetInvalidateTextRuns(true); + } + + // If the frame being deleted is the last one on the line then + // optimize away the line->Contains(next-in-flow) call below. + bool isLastFrameOnLine = 1 == line->GetChildCount(); + if (!isLastFrameOnLine) { + LineIterator next = line.next(); + nsIFrame* lastFrame = next != line_end ? + next->mFirstChild->GetPrevSibling() : + (searchingOverflowList ? overflowLines->mFrames.LastChild() : + mFrames.LastChild()); + NS_ASSERTION(next == line_end || lastFrame == line->LastChild(), + "unexpected line frames"); + isLastFrameOnLine = lastFrame == aDeletedFrame; + } + + // Remove aDeletedFrame from the line + if (line->mFirstChild == aDeletedFrame) { + // We should be setting this to null if aDeletedFrame + // is the only frame on the line. HOWEVER in that case + // we will be removing the line anyway, see below. + line->mFirstChild = aDeletedFrame->GetNextSibling(); + } + + // Hmm, this won't do anything if we're removing a frame in the first + // overflow line... Hopefully doesn't matter + --line; + if (line != line_end && !line->IsBlock()) { + // Since we just removed a frame that follows some inline + // frames, we need to reflow the previous line. + line->MarkDirty(); + } + ++line; + + // Take aDeletedFrame out of the sibling list. Note that + // prevSibling will only be nullptr when we are deleting the very + // first frame in the main or overflow list. + if (searchingOverflowList) { + overflowLines->mFrames.RemoveFrame(aDeletedFrame); + } else { + mFrames.RemoveFrame(aDeletedFrame); + } + + // Update the child count of the line to be accurate + line->NoteFrameRemoved(aDeletedFrame); + + // Destroy frame; capture its next continuation first in case we need + // to destroy that too. + nsIFrame* deletedNextContinuation = (aFlags & REMOVE_FIXED_CONTINUATIONS) ? + aDeletedFrame->GetNextContinuation() : aDeletedFrame->GetNextInFlow(); +#ifdef NOISY_REMOVE_FRAME + printf("DoRemoveFrame: %s line=%p frame=", + searchingOverflowList?"overflow":"normal", line.get()); + nsFrame::ListTag(stdout, aDeletedFrame); + printf(" prevSibling=%p deletedNextContinuation=%p\n", + aDeletedFrame->GetPrevSibling(), deletedNextContinuation); +#endif + + // If next-in-flow is an overflow container, must remove it first. + if (deletedNextContinuation && + deletedNextContinuation->GetStateBits() & NS_FRAME_IS_OVERFLOW_CONTAINER) { + deletedNextContinuation->GetParent()-> + DeleteNextInFlowChild(deletedNextContinuation, false); + deletedNextContinuation = nullptr; + } + + aDeletedFrame->Destroy(); + aDeletedFrame = deletedNextContinuation; + + bool haveAdvancedToNextLine = false; + // If line is empty, remove it now. + if (0 == line->GetChildCount()) { +#ifdef NOISY_REMOVE_FRAME + printf("DoRemoveFrame: %s line=%p became empty so it will be removed\n", + searchingOverflowList?"overflow":"normal", line.get()); +#endif + nsLineBox *cur = line; + if (!searchingOverflowList) { + line = mLines.erase(line); + // Invalidate the space taken up by the line. + // XXX We need to do this if we're removing a frame as a result of + // a call to RemoveFrame(), but we may not need to do this in all + // cases... +#ifdef NOISY_BLOCK_INVALIDATE + nsRect visOverflow(cur->GetVisualOverflowArea()); + printf("%p invalidate 10 (%d, %d, %d, %d)\n", + this, visOverflow.x, visOverflow.y, + visOverflow.width, visOverflow.height); +#endif + } else { + line = overflowLines->mLines.erase(line); + if (overflowLines->mLines.empty()) { + DestroyOverflowLines(); + overflowLines = nullptr; + // We just invalidated our iterators. Since we were in + // the overflow lines list, which is now empty, set them + // so we're at the end of the regular line list. + line_start = mLines.begin(); + line_end = mLines.end(); + line = line_end; + } + } + FreeLineBox(cur); + + // If we're removing a line, ReflowDirtyLines isn't going to + // know that it needs to slide lines unless something is marked + // dirty. So mark the previous margin of the next line dirty if + // there is one. + if (line != line_end) { + line->MarkPreviousMarginDirty(); + } + haveAdvancedToNextLine = true; + } else { + // Make the line that just lost a frame dirty, and advance to + // the next line. + if (!deletedNextContinuation || isLastFrameOnLine || + !line->Contains(deletedNextContinuation)) { + line->MarkDirty(); + ++line; + haveAdvancedToNextLine = true; + } + } + + if (deletedNextContinuation) { + // See if we should keep looking in the current flow's line list. + if (deletedNextContinuation->GetParent() != this) { + // The deceased frames continuation is not a child of the + // current block. So break out of the loop so that we advance + // to the next parent. + // + // If we have a continuation in a different block then all bets are + // off regarding whether we are deleting frames without actual content, + // so don't propagate FRAMES_ARE_EMPTY any further. + aFlags &= ~FRAMES_ARE_EMPTY; + break; + } + + // If we advanced to the next line then check if we should switch to the + // overflow line list. + if (haveAdvancedToNextLine) { + if (line != line_end && !searchingOverflowList && + !line->Contains(deletedNextContinuation)) { + // We have advanced to the next *normal* line but the next-in-flow + // is not there - force a switch to the overflow line list. + line = line_end; + } + + TryAllLines(&line, &line_start, &line_end, &searchingOverflowList, + &overflowLines); +#ifdef NOISY_REMOVE_FRAME + printf("DoRemoveFrame: now on %s line=%p\n", + searchingOverflowList?"overflow":"normal", line.get()); +#endif + } + } + } + + if (!(aFlags & FRAMES_ARE_EMPTY) && line.next() != line_end) { + line.next()->MarkDirty(); + line.next()->SetInvalidateTextRuns(true); + } + +#ifdef DEBUG + VerifyLines(true); + VerifyOverflowSituation(); +#endif + + // Advance to next flow block if the frame has more continuations + RemoveBlockChild(aDeletedFrame, !(aFlags & REMOVE_FIXED_CONTINUATIONS)); +} + +static bool +FindBlockLineFor(nsIFrame* aChild, + nsLineList::iterator aBegin, + nsLineList::iterator aEnd, + nsLineList::iterator* aResult) +{ + MOZ_ASSERT(aChild->IsBlockOutside()); + for (nsLineList::iterator line = aBegin; line != aEnd; ++line) { + MOZ_ASSERT(line->GetChildCount() > 0); + if (line->IsBlock() && line->mFirstChild == aChild) { + MOZ_ASSERT(line->GetChildCount() == 1); + *aResult = line; + return true; + } + } + return false; +} + +static bool +FindInlineLineFor(nsIFrame* aChild, + const nsFrameList& aFrameList, + nsLineList::iterator aBegin, + nsLineList::iterator aEnd, + nsLineList::iterator* aResult) +{ + MOZ_ASSERT(!aChild->IsBlockOutside()); + for (nsLineList::iterator line = aBegin; line != aEnd; ++line) { + MOZ_ASSERT(line->GetChildCount() > 0); + if (!line->IsBlock()) { + // Optimize by comparing the line's last child first. + nsLineList::iterator next = line.next(); + if (aChild == (next == aEnd ? aFrameList.LastChild() + : next->mFirstChild->GetPrevSibling()) || + line->Contains(aChild)) { + *aResult = line; + return true; + } + } + } + return false; +} + +static bool +FindLineFor(nsIFrame* aChild, + const nsFrameList& aFrameList, + nsLineList::iterator aBegin, + nsLineList::iterator aEnd, + nsLineList::iterator* aResult) +{ + return aChild->IsBlockOutside() ? + FindBlockLineFor(aChild, aBegin, aEnd, aResult) : + FindInlineLineFor(aChild, aFrameList, aBegin, aEnd, aResult); +} + +nsresult +nsBlockFrame::StealFrame(nsIFrame* aChild) +{ + MOZ_ASSERT(aChild->GetParent() == this); + + if ((aChild->GetStateBits() & NS_FRAME_OUT_OF_FLOW) && + aChild->IsFloating()) { + RemoveFloat(aChild); + return NS_OK; + } + + if (MaybeStealOverflowContainerFrame(aChild)) { + return NS_OK; + } + + MOZ_ASSERT(!(aChild->GetStateBits() & NS_FRAME_OUT_OF_FLOW)); + + nsLineList::iterator line; + if (FindLineFor(aChild, mFrames, mLines.begin(), mLines.end(), &line)) { + RemoveFrameFromLine(aChild, line, mFrames, mLines); + } else { + FrameLines* overflowLines = GetOverflowLines(); + DebugOnly found; + found = FindLineFor(aChild, overflowLines->mFrames, + overflowLines->mLines.begin(), + overflowLines->mLines.end(), &line); + MOZ_ASSERT(found); + RemoveFrameFromLine(aChild, line, overflowLines->mFrames, + overflowLines->mLines); + if (overflowLines->mLines.empty()) { + DestroyOverflowLines(); + } + } + + return NS_OK; +} + +void +nsBlockFrame::RemoveFrameFromLine(nsIFrame* aChild, nsLineList::iterator aLine, + nsFrameList& aFrameList, nsLineList& aLineList) +{ + aFrameList.RemoveFrame(aChild); + if (aChild == aLine->mFirstChild) { + aLine->mFirstChild = aChild->GetNextSibling(); + } + aLine->NoteFrameRemoved(aChild); + if (aLine->GetChildCount() > 0) { + aLine->MarkDirty(); + } else { + // The line became empty - destroy it. + nsLineBox* lineBox = aLine; + aLine = aLineList.erase(aLine); + if (aLine != aLineList.end()) { + aLine->MarkPreviousMarginDirty(); + } + FreeLineBox(lineBox); + } +} + +void +nsBlockFrame::DeleteNextInFlowChild(nsIFrame* aNextInFlow, + bool aDeletingEmptyFrames) +{ + NS_PRECONDITION(aNextInFlow->GetPrevInFlow(), "bad next-in-flow"); + + if (aNextInFlow->GetStateBits() & + (NS_FRAME_OUT_OF_FLOW | NS_FRAME_IS_OVERFLOW_CONTAINER)) { + nsContainerFrame::DeleteNextInFlowChild(aNextInFlow, aDeletingEmptyFrames); + } + else { +#ifdef DEBUG + if (aDeletingEmptyFrames) { + nsLayoutUtils::AssertTreeOnlyEmptyNextInFlows(aNextInFlow); + } +#endif + DoRemoveFrame(aNextInFlow, + aDeletingEmptyFrames ? FRAMES_ARE_EMPTY : 0); + } +} + +const nsStyleText* +nsBlockFrame::StyleTextForLineLayout() +{ + // Return the pointer to an unmodified style text + return StyleText(); +} + +//////////////////////////////////////////////////////////////////////// +// Float support + +LogicalRect +nsBlockFrame::AdjustFloatAvailableSpace(BlockReflowInput& aState, + const LogicalRect& aFloatAvailableSpace, + nsIFrame* aFloatFrame) +{ + // Compute the available inline size. By default, assume the inline + // size of the containing block. + nscoord availISize; + const nsStyleDisplay* floatDisplay = aFloatFrame->StyleDisplay(); + WritingMode wm = aState.mReflowInput.GetWritingMode(); + + if (mozilla::StyleDisplay::Table != floatDisplay->mDisplay || + eCompatibility_NavQuirks != aState.mPresContext->CompatibilityMode() ) { + availISize = aState.ContentISize(); + } + else { + // This quirk matches the one in BlockReflowInput::FlowAndPlaceFloat + // give tables only the available space + // if they can shrink we may not be constrained to place + // them in the next line + availISize = aFloatAvailableSpace.ISize(wm); + } + + nscoord availBSize = NS_UNCONSTRAINEDSIZE == aState.ContentBSize() + ? NS_UNCONSTRAINEDSIZE + : std::max(0, aState.ContentBEnd() - aState.mBCoord); + + if (availBSize != NS_UNCONSTRAINEDSIZE && + !aState.mFlags.mFloatFragmentsInsideColumnEnabled && + nsLayoutUtils::GetClosestFrameOfType(this, nsGkAtoms::columnSetFrame)) { + // Tell the float it has unrestricted block-size, so it won't break. + // If the float doesn't actually fit in the column it will fail to be + // placed, and either move to the block-start of the next column or just + // overflow. + availBSize = NS_UNCONSTRAINEDSIZE; + } + + return LogicalRect(wm, aState.ContentIStart(), aState.ContentBStart(), + availISize, availBSize); +} + +nscoord +nsBlockFrame::ComputeFloatISize(BlockReflowInput& aState, + const LogicalRect& aFloatAvailableSpace, + nsIFrame* aFloat) +{ + NS_PRECONDITION(aFloat->GetStateBits() & NS_FRAME_OUT_OF_FLOW, + "aFloat must be an out-of-flow frame"); + // Reflow the float. + LogicalRect availSpace = AdjustFloatAvailableSpace(aState, + aFloatAvailableSpace, + aFloat); + + WritingMode blockWM = aState.mReflowInput.GetWritingMode(); + WritingMode floatWM = aFloat->GetWritingMode(); + ReflowInput + floatRS(aState.mPresContext, aState.mReflowInput, aFloat, + availSpace.Size(blockWM).ConvertTo(floatWM, blockWM)); + + return floatRS.ComputedSizeWithMarginBorderPadding(blockWM).ISize(blockWM); +} + +void +nsBlockFrame::ReflowFloat(BlockReflowInput& aState, + const LogicalRect& aAdjustedAvailableSpace, + nsIFrame* aFloat, + LogicalMargin& aFloatMargin, + LogicalMargin& aFloatOffsets, + bool aFloatPushedDown, + nsReflowStatus& aReflowStatus) +{ + NS_PRECONDITION(aFloat->GetStateBits() & NS_FRAME_OUT_OF_FLOW, + "aFloat must be an out-of-flow frame"); + // Reflow the float. + aReflowStatus = NS_FRAME_COMPLETE; + + WritingMode wm = aState.mReflowInput.GetWritingMode(); +#ifdef NOISY_FLOAT + printf("Reflow Float %p in parent %p, availSpace(%d,%d,%d,%d)\n", + aFloat, this, + aAdjustedAvailableSpace.IStart(wm), aAdjustedAvailableSpace.BStart(wm), + aAdjustedAvailableSpace.ISize(wm), aAdjustedAvailableSpace.BSize(wm) + ); +#endif + + ReflowInput + floatRS(aState.mPresContext, aState.mReflowInput, aFloat, + aAdjustedAvailableSpace.Size(wm).ConvertTo(aFloat->GetWritingMode(), + wm)); + + // Normally the mIsTopOfPage state is copied from the parent reflow + // state. However, when reflowing a float, if we've placed other + // floats that force this float *down* or *narrower*, we should unset + // the mIsTopOfPage state. + // FIXME: This is somewhat redundant with the |isAdjacentWithTop| + // variable below, which has the exact same effect. Perhaps it should + // be merged into that, except that the test for narrowing here is not + // about adjacency with the top, so it seems misleading. + if (floatRS.mFlags.mIsTopOfPage && + (aFloatPushedDown || + aAdjustedAvailableSpace.ISize(wm) != aState.ContentISize())) { + floatRS.mFlags.mIsTopOfPage = false; + } + + // Setup a block reflow context to reflow the float. + nsBlockReflowContext brc(aState.mPresContext, aState.mReflowInput); + + // Reflow the float + bool isAdjacentWithTop = aState.IsAdjacentWithTop(); + + nsIFrame* clearanceFrame = nullptr; + do { + nsCollapsingMargin margin; + bool mayNeedRetry = false; + floatRS.mDiscoveredClearance = nullptr; + // Only first in flow gets a block-start margin. + if (!aFloat->GetPrevInFlow()) { + brc.ComputeCollapsedBStartMargin(floatRS, &margin, + clearanceFrame, + &mayNeedRetry); + + if (mayNeedRetry && !clearanceFrame) { + floatRS.mDiscoveredClearance = &clearanceFrame; + // We don't need to push the float manager state because the the block has its own + // float manager that will be destroyed and recreated + } + } + + brc.ReflowBlock(aAdjustedAvailableSpace, true, margin, + 0, isAdjacentWithTop, + nullptr, floatRS, + aReflowStatus, aState); + } while (clearanceFrame); + + if (!NS_FRAME_IS_FULLY_COMPLETE(aReflowStatus) && + ShouldAvoidBreakInside(floatRS)) { + aReflowStatus = NS_INLINE_LINE_BREAK_BEFORE(); + } else if (NS_FRAME_IS_NOT_COMPLETE(aReflowStatus) && + (NS_UNCONSTRAINEDSIZE == aAdjustedAvailableSpace.BSize(wm))) { + // An incomplete reflow status means we should split the float + // if the height is constrained (bug 145305). + aReflowStatus = NS_FRAME_COMPLETE; + } + + if (aReflowStatus & NS_FRAME_REFLOW_NEXTINFLOW) { + aState.mReflowStatus |= NS_FRAME_REFLOW_NEXTINFLOW; + } + + if (aFloat->GetType() == nsGkAtoms::letterFrame) { + // We never split floating first letters; an incomplete state for + // such frames simply means that there is more content to be + // reflowed on the line. + if (NS_FRAME_IS_NOT_COMPLETE(aReflowStatus)) + aReflowStatus = NS_FRAME_COMPLETE; + } + + // Capture the margin and offsets information for the caller + aFloatMargin = + // float margins don't collapse + floatRS.ComputedLogicalMargin().ConvertTo(wm, floatRS.GetWritingMode()); + aFloatOffsets = + floatRS.ComputedLogicalOffsets().ConvertTo(wm, floatRS.GetWritingMode()); + + const ReflowOutput& metrics = brc.GetMetrics(); + + // Set the rect, make sure the view is properly sized and positioned, + // and tell the frame we're done reflowing it + // XXXldb This seems like the wrong place to be doing this -- shouldn't + // we be doing this in BlockReflowInput::FlowAndPlaceFloat after + // we've positioned the float, and shouldn't we be doing the equivalent + // of |PlaceFrameView| here? + WritingMode metricsWM = metrics.GetWritingMode(); + aFloat->SetSize(metricsWM, metrics.Size(metricsWM)); + if (aFloat->HasView()) { + nsContainerFrame::SyncFrameViewAfterReflow(aState.mPresContext, aFloat, + aFloat->GetView(), + metrics.VisualOverflow(), + NS_FRAME_NO_MOVE_VIEW); + } + // Pass floatRS so the frame hierarchy can be used (redoFloatRS has the same hierarchy) + aFloat->DidReflow(aState.mPresContext, &floatRS, + nsDidReflowStatus::FINISHED); + +#ifdef NOISY_FLOAT + printf("end ReflowFloat %p, sized to %d,%d\n", + aFloat, metrics.Width(), metrics.Height()); +#endif +} + +StyleClear +nsBlockFrame::FindTrailingClear() +{ + // find the break type of the last line + for (nsIFrame* b = this; b; b = b->GetPrevInFlow()) { + nsBlockFrame* block = static_cast(b); + LineIterator endLine = block->LinesEnd(); + if (endLine != block->LinesBegin()) { + --endLine; + return endLine->GetBreakTypeAfter(); + } + } + return StyleClear::None; +} + +void +nsBlockFrame::ReflowPushedFloats(BlockReflowInput& aState, + nsOverflowAreas& aOverflowAreas, + nsReflowStatus& aStatus) +{ + // Pushed floats live at the start of our float list; see comment + // above nsBlockFrame::DrainPushedFloats. + nsIFrame* f = mFloats.FirstChild(); + nsIFrame* prev = nullptr; + while (f && (f->GetStateBits() & NS_FRAME_IS_PUSHED_FLOAT)) { + MOZ_ASSERT(prev == f->GetPrevSibling()); + // When we push a first-continuation float in a non-initial reflow, + // it's possible that we end up with two continuations with the same + // parent. This happens if, on the previous reflow of the block or + // a previous reflow of the line containing the block, the float was + // split between continuations A and B of the parent, but on the + // current reflow, none of the float can fit in A. + // + // When this happens, we might even have the two continuations + // out-of-order due to the management of the pushed floats. In + // particular, if the float's placeholder was in a pushed line that + // we reflowed before it was pushed, and we split the float during + // that reflow, we might have the continuation of the float before + // the float itself. (In the general case, however, it's correct + // for floats in the pushed floats list to come before floats + // anchored in pushed lines; however, in this case it's wrong. We + // should probably find a way to fix it somehow, since it leads to + // incorrect layout in some cases.) + // + // When we have these out-of-order continuations, we might hit the + // next-continuation before the previous-continuation. When that + // happens, just push it. When we reflow the next continuation, + // we'll either pull all of its content back and destroy it (by + // calling DeleteNextInFlowChild), or nsBlockFrame::SplitFloat will + // pull it out of its current position and push it again (and + // potentially repeat this cycle for the next continuation, although + // hopefully then they'll be in the right order). + // + // We should also need this code for the in-order case if the first + // continuation of a float gets moved across more than one + // continuation of the containing block. In this case we'd manage + // to push the second continuation without this check, but not the + // third and later. + nsIFrame *prevContinuation = f->GetPrevContinuation(); + if (prevContinuation && prevContinuation->GetParent() == f->GetParent()) { + mFloats.RemoveFrame(f); + aState.AppendPushedFloatChain(f); + f = !prev ? mFloats.FirstChild() : prev->GetNextSibling(); + continue; + } + + // Always call FlowAndPlaceFloat; we might need to place this float + // if didn't belong to this block the last time it was reflowed. + aState.FlowAndPlaceFloat(f); + ConsiderChildOverflow(aOverflowAreas, f); + + nsIFrame* next = !prev ? mFloats.FirstChild() : prev->GetNextSibling(); + if (next == f) { + // We didn't push |f| so its next-sibling is next. + next = f->GetNextSibling(); + prev = f; + } // else: we did push |f| so |prev|'s new next-sibling is next. + f = next; + } + + // If there are continued floats, then we may need to continue BR clearance + if (0 != aState.ClearFloats(0, StyleClear::Both)) { + nsBlockFrame* prevBlock = static_cast(GetPrevInFlow()); + if (prevBlock) { + aState.mFloatBreakType = prevBlock->FindTrailingClear(); + } + } +} + +void +nsBlockFrame::RecoverFloats(nsFloatManager& aFloatManager, WritingMode aWM, + const nsSize& aContainerSize) +{ + // Recover our own floats + nsIFrame* stop = nullptr; // Stop before we reach pushed floats that + // belong to our next-in-flow + for (nsIFrame* f = mFloats.FirstChild(); f && f != stop; f = f->GetNextSibling()) { + LogicalRect region = nsFloatManager::GetRegionFor(aWM, f, aContainerSize); + aFloatManager.AddFloat(f, region, aWM, aContainerSize); + if (!stop && f->GetNextInFlow()) + stop = f->GetNextInFlow(); + } + + // Recurse into our overflow container children + for (nsIFrame* oc = GetChildList(kOverflowContainersList).FirstChild(); + oc; oc = oc->GetNextSibling()) { + RecoverFloatsFor(oc, aFloatManager, aWM, aContainerSize); + } + + // Recurse into our normal children + for (nsBlockFrame::LineIterator line = LinesBegin(); line != LinesEnd(); ++line) { + if (line->IsBlock()) { + RecoverFloatsFor(line->mFirstChild, aFloatManager, aWM, aContainerSize); + } + } +} + +void +nsBlockFrame::RecoverFloatsFor(nsIFrame* aFrame, + nsFloatManager& aFloatManager, + WritingMode aWM, + const nsSize& aContainerSize) +{ + NS_PRECONDITION(aFrame, "null frame"); + // Only blocks have floats + nsBlockFrame* block = nsLayoutUtils::GetAsBlock(aFrame); + // Don't recover any state inside a block that has its own space manager + // (we don't currently have any blocks like this, though, thanks to our + // use of extra frames for 'overflow') + if (block && !nsBlockFrame::BlockNeedsFloatManager(block)) { + // If the element is relatively positioned, then adjust x and y + // accordingly so that we consider relatively positioned frames + // at their original position. + + LogicalRect rect(aWM, block->GetNormalRect(), aContainerSize); + nscoord lineLeft = rect.LineLeft(aWM, aContainerSize); + nscoord blockStart = rect.BStart(aWM); + aFloatManager.Translate(lineLeft, blockStart); + block->RecoverFloats(aFloatManager, aWM, aContainerSize); + aFloatManager.Translate(-lineLeft, -blockStart); + } +} + +////////////////////////////////////////////////////////////////////// +// Painting, event handling + +#ifdef DEBUG +static void ComputeVisualOverflowArea(nsLineList& aLines, + nscoord aWidth, nscoord aHeight, + nsRect& aResult) +{ + nscoord xa = 0, ya = 0, xb = aWidth, yb = aHeight; + for (nsLineList::iterator line = aLines.begin(), line_end = aLines.end(); + line != line_end; + ++line) { + // Compute min and max x/y values for the reflowed frame's + // combined areas + nsRect visOverflow(line->GetVisualOverflowArea()); + nscoord x = visOverflow.x; + nscoord y = visOverflow.y; + nscoord xmost = x + visOverflow.width; + nscoord ymost = y + visOverflow.height; + if (x < xa) { + xa = x; + } + if (xmost > xb) { + xb = xmost; + } + if (y < ya) { + ya = y; + } + if (ymost > yb) { + yb = ymost; + } + } + + aResult.x = xa; + aResult.y = ya; + aResult.width = xb - xa; + aResult.height = yb - ya; +} +#endif + +bool +nsBlockFrame::IsVisibleInSelection(nsISelection* aSelection) +{ + if (mContent->IsAnyOfHTMLElements(nsGkAtoms::html, nsGkAtoms::body)) + return true; + + nsCOMPtr node(do_QueryInterface(mContent)); + bool visible; + nsresult rv = aSelection->ContainsNode(node, true, &visible); + return NS_SUCCEEDED(rv) && visible; +} + +#ifdef DEBUG +static void DebugOutputDrawLine(int32_t aDepth, nsLineBox* aLine, bool aDrawn) { + if (nsBlockFrame::gNoisyDamageRepair) { + nsFrame::IndentBy(stdout, aDepth+1); + nsRect lineArea = aLine->GetVisualOverflowArea(); + printf("%s line=%p bounds=%d,%d,%d,%d ca=%d,%d,%d,%d\n", + aDrawn ? "draw" : "skip", + static_cast(aLine), + aLine->IStart(), aLine->BStart(), + aLine->ISize(), aLine->BSize(), + lineArea.x, lineArea.y, + lineArea.width, lineArea.height); + } +} +#endif + +static void +DisplayLine(nsDisplayListBuilder* aBuilder, const nsRect& aLineArea, + const nsRect& aDirtyRect, nsBlockFrame::LineIterator& aLine, + int32_t aDepth, int32_t& aDrawnLines, const nsDisplayListSet& aLists, + nsBlockFrame* aFrame, TextOverflow* aTextOverflow) { + // If the line's combined area (which includes child frames that + // stick outside of the line's bounding box or our bounding box) + // intersects the dirty rect then paint the line. + bool intersect = aLineArea.Intersects(aDirtyRect); +#ifdef DEBUG + if (nsBlockFrame::gLamePaintMetrics) { + aDrawnLines++; + } + DebugOutputDrawLine(aDepth, aLine.get(), intersect); +#endif + // The line might contain a placeholder for a visible out-of-flow, in which + // case we need to descend into it. If there is such a placeholder, we will + // have NS_FRAME_FORCE_DISPLAY_LIST_DESCEND_INTO set. + // In particular, we really want to check ShouldDescendIntoFrame() + // on all the frames on the line, but that might be expensive. So + // we approximate it by checking it on aFrame; if it's true for any + // frame in the line, it's also true for aFrame. + bool lineInline = aLine->IsInline(); + bool lineMayHaveTextOverflow = aTextOverflow && lineInline; + if (!intersect && !aBuilder->ShouldDescendIntoFrame(aFrame) && + !lineMayHaveTextOverflow) + return; + + // Collect our line's display items in a temporary nsDisplayListCollection, + // so that we can apply any "text-overflow" clipping to the entire collection + // without affecting previous lines. + nsDisplayListCollection collection; + + // Block-level child backgrounds go on the blockBorderBackgrounds list ... + // Inline-level child backgrounds go on the regular child content list. + nsDisplayListSet childLists(collection, + lineInline ? collection.Content() : collection.BlockBorderBackgrounds()); + + uint32_t flags = lineInline ? nsIFrame::DISPLAY_CHILD_INLINE : 0; + + nsIFrame* kid = aLine->mFirstChild; + int32_t n = aLine->GetChildCount(); + while (--n >= 0) { + aFrame->BuildDisplayListForChild(aBuilder, kid, aDirtyRect, + childLists, flags); + kid = kid->GetNextSibling(); + } + + if (lineMayHaveTextOverflow) { + aTextOverflow->ProcessLine(collection, aLine.get()); + } + + collection.MoveTo(aLists); +} + +void +nsBlockFrame::BuildDisplayList(nsDisplayListBuilder* aBuilder, + const nsRect& aDirtyRect, + const nsDisplayListSet& aLists) +{ + int32_t drawnLines; // Will only be used if set (gLamePaintMetrics). + int32_t depth = 0; +#ifdef DEBUG + if (gNoisyDamageRepair) { + depth = GetDepth(); + nsRect ca; + ::ComputeVisualOverflowArea(mLines, mRect.width, mRect.height, ca); + nsFrame::IndentBy(stdout, depth); + ListTag(stdout); + printf(": bounds=%d,%d,%d,%d dirty(absolute)=%d,%d,%d,%d ca=%d,%d,%d,%d\n", + mRect.x, mRect.y, mRect.width, mRect.height, + aDirtyRect.x, aDirtyRect.y, aDirtyRect.width, aDirtyRect.height, + ca.x, ca.y, ca.width, ca.height); + } + PRTime start = 0; // Initialize these variables to silence the compiler. + if (gLamePaintMetrics) { + start = PR_Now(); + drawnLines = 0; + } +#endif + + DisplayBorderBackgroundOutline(aBuilder, aLists); + + if (GetPrevInFlow()) { + DisplayOverflowContainers(aBuilder, aDirtyRect, aLists); + for (nsIFrame* f : mFloats) { + if (f->GetStateBits() & NS_FRAME_IS_PUSHED_FLOAT) + BuildDisplayListForChild(aBuilder, f, aDirtyRect, aLists); + } + } + + aBuilder->MarkFramesForDisplayList(this, mFloats, aDirtyRect); + + // Prepare for text-overflow processing. + UniquePtr textOverflow( + TextOverflow::WillProcessLines(aBuilder, this)); + + // We'll collect our lines' display items here, & then append this to aLists. + nsDisplayListCollection linesDisplayListCollection; + + // Don't use the line cursor if we might have a descendant placeholder ... + // it might skip lines that contain placeholders but don't themselves + // intersect with the dirty area. + // In particular, we really want to check ShouldDescendIntoFrame() + // on all our child frames, but that might be expensive. So we + // approximate it by checking it on |this|; if it's true for any + // frame in our child list, it's also true for |this|. + nsLineBox* cursor = aBuilder->ShouldDescendIntoFrame(this) ? + nullptr : GetFirstLineContaining(aDirtyRect.y); + LineIterator line_end = LinesEnd(); + + if (cursor) { + for (LineIterator line = mLines.begin(cursor); + line != line_end; + ++line) { + nsRect lineArea = line->GetVisualOverflowArea(); + if (!lineArea.IsEmpty()) { + // Because we have a cursor, the combinedArea.ys are non-decreasing. + // Once we've passed aDirtyRect.YMost(), we can never see it again. + if (lineArea.y >= aDirtyRect.YMost()) { + break; + } + DisplayLine(aBuilder, lineArea, aDirtyRect, line, depth, drawnLines, + linesDisplayListCollection, this, textOverflow.get()); + } + } + } else { + bool nonDecreasingYs = true; + int32_t lineCount = 0; + nscoord lastY = INT32_MIN; + nscoord lastYMost = INT32_MIN; + for (LineIterator line = LinesBegin(); + line != line_end; + ++line) { + nsRect lineArea = line->GetVisualOverflowArea(); + DisplayLine(aBuilder, lineArea, aDirtyRect, line, depth, drawnLines, + linesDisplayListCollection, this, textOverflow.get()); + if (!lineArea.IsEmpty()) { + if (lineArea.y < lastY + || lineArea.YMost() < lastYMost) { + nonDecreasingYs = false; + } + lastY = lineArea.y; + lastYMost = lineArea.YMost(); + } + lineCount++; + } + + if (nonDecreasingYs && lineCount >= MIN_LINES_NEEDING_CURSOR) { + SetupLineCursor(); + } + } + + // Pick up the resulting text-overflow markers. We append them to + // PositionedDescendants just before we append the lines' display items, + // so that our text-overflow markers will appear on top of this block's + // normal content but below any of its its' positioned children. + if (textOverflow) { + aLists.PositionedDescendants()->AppendToTop(&textOverflow->GetMarkers()); + } + linesDisplayListCollection.MoveTo(aLists); + + if (HasOutsideBullet()) { + // Display outside bullets manually + nsIFrame* bullet = GetOutsideBullet(); + BuildDisplayListForChild(aBuilder, bullet, aDirtyRect, aLists); + } + +#ifdef DEBUG + if (gLamePaintMetrics) { + PRTime end = PR_Now(); + + int32_t numLines = mLines.size(); + if (!numLines) numLines = 1; + PRTime lines, deltaPerLine, delta; + lines = int64_t(numLines); + delta = end - start; + deltaPerLine = delta / lines; + + ListTag(stdout); + char buf[400]; + SprintfLiteral(buf, + ": %" PRId64 " elapsed (%" PRId64 " per line) lines=%d drawn=%d skip=%d", + delta, deltaPerLine, + numLines, drawnLines, numLines - drawnLines); + printf("%s\n", buf); + } +#endif +} + +#ifdef ACCESSIBILITY +a11y::AccType +nsBlockFrame::AccessibleType() +{ + if (IsTableCaption()) { + return GetRect().IsEmpty() ? a11y::eNoType : a11y::eHTMLCaptionType; + } + + // block frame may be for


    + if (mContent->IsHTMLElement(nsGkAtoms::hr)) { + return a11y::eHTMLHRType; + } + + if (!HasBullet() || !PresContext()) { + //XXXsmaug What if we're in the shadow dom? + if (!mContent->GetParent()) { + // Don't create accessible objects for the root content node, they are redundant with + // the nsDocAccessible object created with the document node + return a11y::eNoType; + } + + nsCOMPtr htmlDoc = + do_QueryInterface(mContent->GetComposedDoc()); + if (htmlDoc) { + nsCOMPtr body; + htmlDoc->GetBody(getter_AddRefs(body)); + if (SameCOMIdentity(body, mContent)) { + // Don't create accessible objects for the body, they are redundant with + // the nsDocAccessible object created with the document node + return a11y::eNoType; + } + } + + // Not a bullet, treat as normal HTML container + return a11y::eHyperTextType; + } + + // Create special list bullet accessible + return a11y::eHTMLLiType; +} +#endif + +void nsBlockFrame::ClearLineCursor() +{ + if (!(GetStateBits() & NS_BLOCK_HAS_LINE_CURSOR)) { + return; + } + + Properties().Delete(LineCursorProperty()); + RemoveStateBits(NS_BLOCK_HAS_LINE_CURSOR); +} + +void nsBlockFrame::SetupLineCursor() +{ + if (GetStateBits() & NS_BLOCK_HAS_LINE_CURSOR + || mLines.empty()) { + return; + } + + Properties().Set(LineCursorProperty(), mLines.front()); + AddStateBits(NS_BLOCK_HAS_LINE_CURSOR); +} + +nsLineBox* nsBlockFrame::GetFirstLineContaining(nscoord y) +{ + if (!(GetStateBits() & NS_BLOCK_HAS_LINE_CURSOR)) { + return nullptr; + } + + FrameProperties props = Properties(); + + nsLineBox* property = props.Get(LineCursorProperty()); + LineIterator cursor = mLines.begin(property); + nsRect cursorArea = cursor->GetVisualOverflowArea(); + + while ((cursorArea.IsEmpty() || cursorArea.YMost() > y) + && cursor != mLines.front()) { + cursor = cursor.prev(); + cursorArea = cursor->GetVisualOverflowArea(); + } + while ((cursorArea.IsEmpty() || cursorArea.YMost() <= y) + && cursor != mLines.back()) { + cursor = cursor.next(); + cursorArea = cursor->GetVisualOverflowArea(); + } + + if (cursor.get() != property) { + props.Set(LineCursorProperty(), cursor.get()); + } + + return cursor.get(); +} + +/* virtual */ void +nsBlockFrame::ChildIsDirty(nsIFrame* aChild) +{ + // See if the child is absolutely positioned + if (aChild->GetStateBits() & NS_FRAME_OUT_OF_FLOW && + aChild->IsAbsolutelyPositioned()) { + // do nothing + } else if (aChild == GetOutsideBullet()) { + // The bullet lives in the first line, unless the first line has + // height 0 and there is a second line, in which case it lives + // in the second line. + LineIterator bulletLine = LinesBegin(); + if (bulletLine != LinesEnd() && bulletLine->BSize() == 0 && + bulletLine != mLines.back()) { + bulletLine = bulletLine.next(); + } + + if (bulletLine != LinesEnd()) { + MarkLineDirty(bulletLine, &mLines); + } + // otherwise we have an empty line list, and ReflowDirtyLines + // will handle reflowing the bullet. + } else { + // Note that we should go through our children to mark lines dirty + // before the next reflow. Doing it now could make things O(N^2) + // since finding the right line is O(N). + // We don't need to worry about marking lines on the overflow list + // as dirty; we're guaranteed to reflow them if we take them off the + // overflow list. + // However, we might have gotten a float, in which case we need to + // reflow the line containing its placeholder. So find the + // ancestor-or-self of the placeholder that's a child of the block, + // and mark it as NS_FRAME_HAS_DIRTY_CHILDREN too, so that we mark + // its line dirty when we handle NS_BLOCK_LOOK_FOR_DIRTY_FRAMES. + // We need to take some care to handle the case where a float is in + // a different continuation than its placeholder, including marking + // an extra block with NS_BLOCK_LOOK_FOR_DIRTY_FRAMES. + if (!(aChild->GetStateBits() & NS_FRAME_OUT_OF_FLOW)) { + AddStateBits(NS_BLOCK_LOOK_FOR_DIRTY_FRAMES); + } else { + NS_ASSERTION(aChild->IsFloating(), "should be a float"); + nsIFrame *thisFC = FirstContinuation(); + nsIFrame *placeholderPath = + PresContext()->FrameManager()->GetPlaceholderFrameFor(aChild); + // SVG code sometimes sends FrameNeedsReflow notifications during + // frame destruction, leading to null placeholders, but we're safe + // ignoring those. + if (placeholderPath) { + for (;;) { + nsIFrame *parent = placeholderPath->GetParent(); + if (parent->GetContent() == mContent && + parent->FirstContinuation() == thisFC) { + parent->AddStateBits(NS_BLOCK_LOOK_FOR_DIRTY_FRAMES); + break; + } + placeholderPath = parent; + } + placeholderPath->AddStateBits(NS_FRAME_HAS_DIRTY_CHILDREN); + } + } + } + + nsContainerFrame::ChildIsDirty(aChild); +} + +void +nsBlockFrame::Init(nsIContent* aContent, + nsContainerFrame* aParent, + nsIFrame* aPrevInFlow) +{ + if (aPrevInFlow) { + // Copy over the inherited block frame bits from the prev-in-flow. + RemoveStateBits(NS_BLOCK_FLAGS_MASK); + AddStateBits(aPrevInFlow->GetStateBits() & + (NS_BLOCK_FLAGS_MASK & ~NS_BLOCK_FLAGS_NON_INHERITED_MASK)); + } + + nsContainerFrame::Init(aContent, aParent, aPrevInFlow); + + if (!aPrevInFlow || + aPrevInFlow->GetStateBits() & NS_BLOCK_NEEDS_BIDI_RESOLUTION) { + AddStateBits(NS_BLOCK_NEEDS_BIDI_RESOLUTION); + } + + // If a box has a different block flow direction than its containing block: + // ... + // If the box is a block container, then it establishes a new block + // formatting context. + // (http://dev.w3.org/csswg/css-writing-modes/#block-flow) + // If the box has contain: paint (or contain: strict), then it should also + // establish a formatting context. + if ((GetParent() && StyleVisibility()->mWritingMode != + GetParent()->StyleVisibility()->mWritingMode) || + StyleDisplay()->IsContainPaint()) { + AddStateBits(NS_BLOCK_FLOAT_MGR | NS_BLOCK_MARGIN_ROOT); + } + + if ((GetStateBits() & + (NS_FRAME_FONT_INFLATION_CONTAINER | NS_BLOCK_FLOAT_MGR)) == + (NS_FRAME_FONT_INFLATION_CONTAINER | NS_BLOCK_FLOAT_MGR)) { + AddStateBits(NS_FRAME_FONT_INFLATION_FLOW_ROOT); + } +} + +void +nsBlockFrame::SetInitialChildList(ChildListID aListID, + nsFrameList& aChildList) +{ + if (kFloatList == aListID) { + mFloats.SetFrames(aChildList); + } else if (kPrincipalList == aListID) { + NS_ASSERTION((GetStateBits() & (NS_BLOCK_FRAME_HAS_INSIDE_BULLET | + NS_BLOCK_FRAME_HAS_OUTSIDE_BULLET)) == 0, + "how can we have a bullet already?"); + +#ifdef DEBUG + // The only times a block that is an anonymous box is allowed to have a + // first-letter frame are when it's the block inside a non-anonymous cell, + // the block inside a fieldset, button or column set, or a scrolled content + // block, except for