From b7d9dad58e5a3f87a6c767412941700bc8010044 Mon Sep 17 00:00:00 2001 From: wolfbeast Date: Sat, 12 May 2018 14:32:03 +0200 Subject: Remove MOZ_B2G leftovers and some dead B2G-only components. --- layout/base/FrameLayerBuilder.cpp | 10 +--------- 1 file changed, 1 insertion(+), 9 deletions(-) (limited to 'layout/base/FrameLayerBuilder.cpp') diff --git a/layout/base/FrameLayerBuilder.cpp b/layout/base/FrameLayerBuilder.cpp index 9269c2ab6..183285439 100644 --- a/layout/base/FrameLayerBuilder.cpp +++ b/layout/base/FrameLayerBuilder.cpp @@ -2346,15 +2346,7 @@ ContainerState::GetLayerCreationHint(AnimatedGeometryRoot* aAnimatedGeometryRoot break; } nsIScrollableFrame* scrollable = do_QueryFrame(fParent); - if (scrollable - #ifdef MOZ_B2G - && scrollable->WantAsyncScroll() - #endif - ) { - // WantAsyncScroll() returns false when the frame has overflow:hidden, - // so we won't create tiled layers for overflow:hidden frames even if - // they have a display port. The main purpose of the WantAsyncScroll check - // is to allow the B2G camera app to use hardware composer for compositing. + if (scrollable) { return LayerManager::SCROLLABLE; } } -- cgit v1.2.3