From daf56131a73bb2b214fee4d7ba78abe0576ba696 Mon Sep 17 00:00:00 2001 From: Gaming4JC Date: Mon, 3 Aug 2020 14:04:26 -0400 Subject: Issue #618 - Lazily initialise module binding maps - Debug follow up The added debug assertion does not work due to missing API. They were added in BZ 1337491, 1395366, and others, but were primarily used for multi-threading. This uses our existing non-multithreaded syntax instead, resolving a `no member named` build error. --- js/src/builtin/ModuleObject.cpp | 2 +- 1 file changed, 1 insertion(+), 1 deletion(-) (limited to 'js/src') diff --git a/js/src/builtin/ModuleObject.cpp b/js/src/builtin/ModuleObject.cpp index 44e5a2c88..728929e8c 100644 --- a/js/src/builtin/ModuleObject.cpp +++ b/js/src/builtin/ModuleObject.cpp @@ -272,7 +272,7 @@ IndirectBindingMap::put(JSContext* cx, HandleId name, // different zone to the final module. Lazily allocate the map so we don't // have to switch its zone when merging compartments. if (!map_) { - MOZ_ASSERT(!cx->zone()->group()->createdForHelperThread()); + MOZ_ASSERT(!cx->zone()->usedByExclusiveThread); map_.emplace(cx->zone()); if (!map_->init()) { map_.reset(); -- cgit v1.2.3