From 3a5176f4b25a2b90cefe14eb2c2de57113dc21ac Mon Sep 17 00:00:00 2001 From: Gaming4JC Date: Sat, 8 Jun 2019 23:28:04 -0400 Subject: 1320408 - Part 14: Change some GlobalObject methods to static method. --- js/src/builtin/SymbolObject.cpp | 8 ++++---- 1 file changed, 4 insertions(+), 4 deletions(-) (limited to 'js/src/builtin/SymbolObject.cpp') diff --git a/js/src/builtin/SymbolObject.cpp b/js/src/builtin/SymbolObject.cpp index ae38d5371..8fa860ef3 100644 --- a/js/src/builtin/SymbolObject.cpp +++ b/js/src/builtin/SymbolObject.cpp @@ -53,17 +53,17 @@ const JSFunctionSpec SymbolObject::staticMethods[] = { JSObject* SymbolObject::initClass(JSContext* cx, HandleObject obj) { - Rooted global(cx, &obj->as()); + Handle global = obj.as(); // This uses &JSObject::class_ because: "The Symbol prototype object is an // ordinary object. It is not a Symbol instance and does not have a // [[SymbolData]] internal slot." (ES6 rev 24, 19.4.3) - RootedObject proto(cx, global->createBlankPrototype(cx)); + RootedObject proto(cx, GlobalObject::createBlankPrototype(cx, global)); if (!proto) return nullptr; - RootedFunction ctor(cx, global->createConstructor(cx, construct, - ClassName(JSProto_Symbol, cx), 0)); + RootedFunction ctor(cx, GlobalObject::createConstructor(cx, construct, + ClassName(JSProto_Symbol, cx), 0)); if (!ctor) return nullptr; -- cgit v1.2.3