From 5f8de423f190bbb79a62f804151bc24824fa32d8 Mon Sep 17 00:00:00 2001 From: "Matt A. Tobin" Date: Fri, 2 Feb 2018 04:16:08 -0500 Subject: Add m-esr52 at 52.6.0 --- gfx/thebes/D3D11Checks.cpp | 412 +++++++++++++++++++++++++++++++++++++++++++++ 1 file changed, 412 insertions(+) create mode 100644 gfx/thebes/D3D11Checks.cpp (limited to 'gfx/thebes/D3D11Checks.cpp') diff --git a/gfx/thebes/D3D11Checks.cpp b/gfx/thebes/D3D11Checks.cpp new file mode 100644 index 000000000..b5be58ff5 --- /dev/null +++ b/gfx/thebes/D3D11Checks.cpp @@ -0,0 +1,412 @@ +/* -*- Mode: C++; tab-width: 20; indent-tabs-mode: nil; c-basic-offset: 4 -*- + * This Source Code Form is subject to the terms of the Mozilla Public + * License, v. 2.0. If a copy of the MPL was not distributed with this + * file, You can obtain one at http://mozilla.org/MPL/2.0/. */ + +#include "D3D11Checks.h" +#include "gfxConfig.h" +#include "GfxDriverInfo.h" +#include "gfxPrefs.h" +#include "gfxWindowsPlatform.h" +#include "mozilla/RefPtr.h" +#include "mozilla/gfx/Logging.h" +#include "mozilla/layers/TextureD3D11.h" +#include "nsIGfxInfo.h" +#include +#include +#include +#include + +namespace mozilla { +namespace gfx { + +using namespace mozilla::widget; +using mozilla::layers::AutoTextureLock; + +/* static */ bool +D3D11Checks::DoesRenderTargetViewNeedRecreating(ID3D11Device *aDevice) +{ + bool result = false; + // CreateTexture2D is known to crash on lower feature levels, see bugs + // 1170211 and 1089413. + if (aDevice->GetFeatureLevel() < D3D_FEATURE_LEVEL_10_0) { + return true; + } + + RefPtr deviceContext; + aDevice->GetImmediateContext(getter_AddRefs(deviceContext)); + int backbufferWidth = 32; int backbufferHeight = 32; + RefPtr offscreenTexture; + RefPtr keyedMutex; + + D3D11_TEXTURE2D_DESC offscreenTextureDesc = { 0 }; + offscreenTextureDesc.Width = backbufferWidth; + offscreenTextureDesc.Height = backbufferHeight; + offscreenTextureDesc.Format = DXGI_FORMAT_B8G8R8A8_UNORM; + offscreenTextureDesc.MipLevels = 0; + offscreenTextureDesc.ArraySize = 1; + offscreenTextureDesc.SampleDesc.Count = 1; + offscreenTextureDesc.SampleDesc.Quality = 0; + offscreenTextureDesc.Usage = D3D11_USAGE_DEFAULT; + offscreenTextureDesc.BindFlags = D3D11_BIND_RENDER_TARGET | D3D11_BIND_SHADER_RESOURCE; + offscreenTextureDesc.CPUAccessFlags = 0; + offscreenTextureDesc.MiscFlags = D3D11_RESOURCE_MISC_SHARED_KEYEDMUTEX; + + HRESULT hr = aDevice->CreateTexture2D(&offscreenTextureDesc, NULL, getter_AddRefs(offscreenTexture)); + if (FAILED(hr)) { + gfxCriticalNote << "DoesRecreatingCreateTexture2DFail"; + return false; + } + + hr = offscreenTexture->QueryInterface(__uuidof(IDXGIKeyedMutex), (void**)getter_AddRefs(keyedMutex)); + if (FAILED(hr)) { + gfxCriticalNote << "DoesRecreatingKeyedMutexFailed"; + return false; + } + D3D11_RENDER_TARGET_VIEW_DESC offscreenRTVDesc; + offscreenRTVDesc.Format = DXGI_FORMAT_B8G8R8A8_UNORM; + offscreenRTVDesc.ViewDimension = D3D11_RTV_DIMENSION_TEXTURE2D; + offscreenRTVDesc.Texture2D.MipSlice = 0; + + RefPtr offscreenRTView; + hr = aDevice->CreateRenderTargetView(offscreenTexture, &offscreenRTVDesc, getter_AddRefs(offscreenRTView)); + if (FAILED(hr)) { + gfxCriticalNote << "DoesRecreatingCreateRenderTargetViewFailed"; + return false; + } + + { + // Acquire and clear + HRESULT hr; + AutoTextureLock lock(keyedMutex, hr, INFINITE); + FLOAT color1[4] = { 1, 1, 0.5, 1 }; + deviceContext->ClearRenderTargetView(offscreenRTView, color1); + } + + { + HRESULT hr; + AutoTextureLock lock(keyedMutex, hr, INFINITE); + FLOAT color2[4] = { 1, 1, 0, 1 }; + + deviceContext->ClearRenderTargetView(offscreenRTView, color2); + D3D11_TEXTURE2D_DESC desc; + + offscreenTexture->GetDesc(&desc); + desc.Usage = D3D11_USAGE_STAGING; + desc.CPUAccessFlags = D3D11_CPU_ACCESS_READ; + desc.MiscFlags = 0; + desc.BindFlags = 0; + RefPtr cpuTexture; + hr = aDevice->CreateTexture2D(&desc, NULL, getter_AddRefs(cpuTexture)); + if (FAILED(hr)) { + gfxCriticalNote << "DoesRecreatingCreateCPUTextureFailed"; + return false; + } + + deviceContext->CopyResource(cpuTexture, offscreenTexture); + + D3D11_MAPPED_SUBRESOURCE mapped; + hr = deviceContext->Map(cpuTexture, 0, D3D11_MAP_READ, 0, &mapped); + if (FAILED(hr)) { + gfxCriticalNote << "DoesRecreatingMapFailed " << hexa(hr); + return false; + } + int resultColor = *(int*)mapped.pData; + deviceContext->Unmap(cpuTexture, 0); + cpuTexture = nullptr; + + // XXX on some drivers resultColor will not have changed to + // match the clear + if (resultColor != 0xffffff00) { + gfxCriticalNote << "RenderTargetViewNeedsRecreating"; + result = true; + } + } + return result; +} + +/* static */ bool +D3D11Checks::DoesDeviceWork() +{ + static bool checked = false; + static bool result = false; + + if (checked) + return result; + checked = true; + + if (gfxPrefs::Direct2DForceEnabled() || + gfxConfig::IsForcedOnByUser(Feature::HW_COMPOSITING)) + { + result = true; + return true; + } + + if (GetModuleHandleW(L"igd10umd32.dll")) { + const wchar_t* checkModules[] = {L"dlumd32.dll", + L"dlumd11.dll", + L"dlumd10.dll"}; + for (int i=0; i& texture) +{ + // Older Intel driver version (see bug 1221348 for version #s) crash when + // creating a texture with shared keyed mutex and data. + MOZ_SEH_TRY { + return !FAILED(device->CreateTexture2D(desc, data, getter_AddRefs(texture))); + } MOZ_SEH_EXCEPT(EXCEPTION_EXECUTE_HANDLER) { + // For now we want to aggregrate all the crash signature to a known crash. + gfxDevCrash(LogReason::TextureCreation) << "Crash creating texture. See bug 1221348."; + return false; + } +} + +// See bug 1083071. On some drivers, Direct3D 11 CreateShaderResourceView fails +// with E_OUTOFMEMORY. +static bool +DoesTextureSharingWorkInternal(ID3D11Device *device, DXGI_FORMAT format, UINT bindflags) +{ + // CreateTexture2D is known to crash on lower feature levels, see bugs + // 1170211 and 1089413. + if (device->GetFeatureLevel() < D3D_FEATURE_LEVEL_10_0) { + return false; + } + + if (gfxPrefs::Direct2DForceEnabled() || + gfxConfig::IsForcedOnByUser(Feature::HW_COMPOSITING)) + { + return true; + } + + if (GetModuleHandleW(L"atidxx32.dll")) { + nsCOMPtr gfxInfo = services::GetGfxInfo(); + if (gfxInfo) { + nsString vendorID, vendorID2; + gfxInfo->GetAdapterVendorID(vendorID); + gfxInfo->GetAdapterVendorID2(vendorID2); + if (vendorID.EqualsLiteral("0x8086") && vendorID2.IsEmpty()) { + if (!gfxPrefs::LayersAMDSwitchableGfxEnabled()) { + return false; + } + gfxCriticalError(CriticalLog::DefaultOptions(false)) << "PossiblyBrokenSurfaceSharing_UnexpectedAMDGPU"; + } + } + } + + RefPtr texture; + D3D11_TEXTURE2D_DESC desc; + const int texture_size = 32; + desc.Width = texture_size; + desc.Height = texture_size; + desc.MipLevels = 1; + desc.ArraySize = 1; + desc.Format = format; + desc.SampleDesc.Count = 1; + desc.SampleDesc.Quality = 0; + desc.Usage = D3D11_USAGE_DEFAULT; + desc.CPUAccessFlags = 0; + desc.MiscFlags = D3D11_RESOURCE_MISC_SHARED_KEYEDMUTEX; + desc.BindFlags = bindflags; + + uint32_t color[texture_size * texture_size]; + for (size_t i = 0; i < sizeof(color)/sizeof(color[0]); i++) { + color[i] = 0xff00ffff; + } + // XXX If we pass the data directly at texture creation time we + // get a crash on Intel 8.5.10.[18xx-1994] drivers. + // We can work around this issue by doing UpdateSubresource. + if (!TryCreateTexture2D(device, &desc, nullptr, texture)) { + gfxCriticalNote << "DoesD3D11TextureSharingWork_TryCreateTextureFailure"; + return false; + } + + RefPtr sourceSharedMutex; + texture->QueryInterface(__uuidof(IDXGIKeyedMutex), (void**)getter_AddRefs(sourceSharedMutex)); + if (FAILED(sourceSharedMutex->AcquireSync(0, 30*1000))) { + gfxCriticalError() << "DoesD3D11TextureSharingWork_SourceMutexTimeout"; + // only wait for 30 seconds + return false; + } + + RefPtr deviceContext; + device->GetImmediateContext(getter_AddRefs(deviceContext)); + + int stride = texture_size * 4; + deviceContext->UpdateSubresource(texture, 0, nullptr, color, stride, stride * texture_size); + + if (FAILED(sourceSharedMutex->ReleaseSync(0))) { + gfxCriticalError() << "DoesD3D11TextureSharingWork_SourceReleaseSyncTimeout"; + return false; + } + + HANDLE shareHandle; + RefPtr otherResource; + if (FAILED(texture->QueryInterface(__uuidof(IDXGIResource), + getter_AddRefs(otherResource)))) + { + gfxCriticalError() << "DoesD3D11TextureSharingWork_GetResourceFailure"; + return false; + } + + if (FAILED(otherResource->GetSharedHandle(&shareHandle))) { + gfxCriticalError() << "DoesD3D11TextureSharingWork_GetSharedTextureFailure"; + return false; + } + + RefPtr sharedResource; + RefPtr sharedTexture; + if (FAILED(device->OpenSharedResource(shareHandle, __uuidof(ID3D11Resource), + getter_AddRefs(sharedResource)))) + { + gfxCriticalError(CriticalLog::DefaultOptions(false)) << "OpenSharedResource failed for format " << format; + return false; + } + + if (FAILED(sharedResource->QueryInterface(__uuidof(ID3D11Texture2D), + getter_AddRefs(sharedTexture)))) + { + gfxCriticalError() << "DoesD3D11TextureSharingWork_GetSharedTextureFailure"; + return false; + } + + // create a staging texture for readback + RefPtr cpuTexture; + desc.Usage = D3D11_USAGE_STAGING; + desc.CPUAccessFlags = D3D11_CPU_ACCESS_READ; + desc.MiscFlags = 0; + desc.BindFlags = 0; + if (FAILED(device->CreateTexture2D(&desc, nullptr, getter_AddRefs(cpuTexture)))) { + gfxCriticalError() << "DoesD3D11TextureSharingWork_CreateTextureFailure"; + return false; + } + + RefPtr sharedMutex; + sharedResource->QueryInterface(__uuidof(IDXGIKeyedMutex), (void**)getter_AddRefs(sharedMutex)); + { + HRESULT hr; + AutoTextureLock lock(sharedMutex, hr, 30*1000); + if (FAILED(hr)) { + gfxCriticalError() << "DoesD3D11TextureSharingWork_AcquireSyncTimeout"; + // only wait for 30 seconds + return false; + } + + // Copy to the cpu texture so that we can readback + deviceContext->CopyResource(cpuTexture, sharedTexture); + + // We only need to hold on to the mutex during the copy. + sharedMutex->ReleaseSync(0); + } + + D3D11_MAPPED_SUBRESOURCE mapped; + uint32_t resultColor = 0; + if (SUCCEEDED(deviceContext->Map(cpuTexture, 0, D3D11_MAP_READ, 0, &mapped))) { + // read the texture + resultColor = *(uint32_t*)mapped.pData; + deviceContext->Unmap(cpuTexture, 0); + } else { + gfxCriticalError() << "DoesD3D11TextureSharingWork_MapFailed"; + return false; + } + + // check that the color we put in is the color we get out + if (resultColor != color[0]) { + // Shared surfaces seem to be broken on dual AMD & Intel HW when using the + // AMD GPU + gfxCriticalNote << "DoesD3D11TextureSharingWork_ColorMismatch"; + return false; + } + + RefPtr sharedView; + + // This if(FAILED()) is the one that actually fails on systems affected by bug 1083071. + if (FAILED(device->CreateShaderResourceView(sharedTexture, NULL, getter_AddRefs(sharedView)))) { + gfxCriticalNote << "CreateShaderResourceView failed for format" << format; + return false; + } + + return true; +} + +/* static */ bool +D3D11Checks::DoesTextureSharingWork(ID3D11Device *device) +{ + return DoesTextureSharingWorkInternal(device, DXGI_FORMAT_B8G8R8A8_UNORM, D3D11_BIND_RENDER_TARGET | D3D11_BIND_SHADER_RESOURCE); +} + +/* static */ bool +D3D11Checks::DoesAlphaTextureSharingWork(ID3D11Device *device) +{ + return DoesTextureSharingWorkInternal(device, DXGI_FORMAT_R8_UNORM, D3D11_BIND_SHADER_RESOURCE); +} + +/* static */ bool +D3D11Checks::GetDxgiDesc(ID3D11Device* device, DXGI_ADAPTER_DESC* out) +{ + RefPtr dxgiDevice; + HRESULT hr = device->QueryInterface(__uuidof(IDXGIDevice), getter_AddRefs(dxgiDevice)); + if (FAILED(hr)) { + return false; + } + + RefPtr dxgiAdapter; + if (FAILED(dxgiDevice->GetAdapter(getter_AddRefs(dxgiAdapter)))) { + return false; + } + + return SUCCEEDED(dxgiAdapter->GetDesc(out)); +} + +/* static */ void +D3D11Checks::WarnOnAdapterMismatch(ID3D11Device *device) +{ + DXGI_ADAPTER_DESC desc; + PodZero(&desc); + GetDxgiDesc(device, &desc); + + nsCOMPtr gfxInfo = services::GetGfxInfo(); + nsString vendorID; + gfxInfo->GetAdapterVendorID(vendorID); + nsresult ec; + int32_t vendor = vendorID.ToInteger(&ec, 16); + if (vendor != desc.VendorId) { + gfxCriticalNote << "VendorIDMismatch V " << hexa(vendor) << " " << hexa(desc.VendorId); + } +} + +/* static */ bool +D3D11Checks::DoesRemotePresentWork(IDXGIAdapter* adapter) +{ + // Remote presentation was added in DXGI 1.2, for Windows 8 and the Platform Update to Windows 7. + RefPtr check; + HRESULT hr = adapter->QueryInterface(__uuidof(IDXGIAdapter2), getter_AddRefs(check)); + return SUCCEEDED(hr) && check; +} + +} // namespace gfx +} // namespace mozilla -- cgit v1.2.3