From 5f8de423f190bbb79a62f804151bc24824fa32d8 Mon Sep 17 00:00:00 2001 From: "Matt A. Tobin" Date: Fri, 2 Feb 2018 04:16:08 -0500 Subject: Add m-esr52 at 52.6.0 --- gfx/layers/composite/TextureHost.cpp | 1142 ++++++++++++++++++++++++++++++++++ 1 file changed, 1142 insertions(+) create mode 100644 gfx/layers/composite/TextureHost.cpp (limited to 'gfx/layers/composite/TextureHost.cpp') diff --git a/gfx/layers/composite/TextureHost.cpp b/gfx/layers/composite/TextureHost.cpp new file mode 100644 index 000000000..8c5b8c7b7 --- /dev/null +++ b/gfx/layers/composite/TextureHost.cpp @@ -0,0 +1,1142 @@ +/* -*- Mode: C++; tab-width: 20; indent-tabs-mode: nil; c-basic-offset: 2 -*- + * This Source Code Form is subject to the terms of the Mozilla Public + * License, v. 2.0. If a copy of the MPL was not distributed with this + * file, You can obtain one at http://mozilla.org/MPL/2.0/. */ + +#include "TextureHost.h" + +#include "CompositableHost.h" // for CompositableHost +#include "LayerScope.h" +#include "LayersLogging.h" // for AppendToString +#include "mozilla/gfx/2D.h" // for DataSourceSurface, Factory +#include "mozilla/ipc/Shmem.h" // for Shmem +#include "mozilla/layers/CompositableTransactionParent.h" // for CompositableParentManager +#include "mozilla/layers/CompositorBridgeParent.h" +#include "mozilla/layers/Compositor.h" // for Compositor +#include "mozilla/layers/ISurfaceAllocator.h" // for ISurfaceAllocator +#include "mozilla/layers/LayersSurfaces.h" // for SurfaceDescriptor, etc +#include "mozilla/layers/TextureHostBasic.h" +#include "mozilla/layers/TextureHostOGL.h" // for TextureHostOGL +#include "mozilla/layers/ImageDataSerializer.h" +#include "mozilla/layers/TextureClient.h" +#include "mozilla/layers/GPUVideoTextureHost.h" +#include "nsAString.h" +#include "mozilla/RefPtr.h" // for nsRefPtr +#include "nsPrintfCString.h" // for nsPrintfCString +#include "mozilla/layers/PTextureParent.h" +#include "mozilla/Unused.h" +#include +#include "../opengl/CompositorOGL.h" +#include "gfxPrefs.h" +#include "gfxUtils.h" +#include "IPDLActor.h" + +#ifdef MOZ_ENABLE_D3D10_LAYER +#include "../d3d11/CompositorD3D11.h" +#endif + +#ifdef MOZ_X11 +#include "mozilla/layers/X11TextureHost.h" +#endif + +#ifdef XP_MACOSX +#include "../opengl/MacIOSurfaceTextureHostOGL.h" +#endif + +#ifdef XP_WIN +#include "mozilla/layers/TextureDIB.h" +#endif + +#if 0 +#define RECYCLE_LOG(...) printf_stderr(__VA_ARGS__) +#else +#define RECYCLE_LOG(...) do { } while (0) +#endif + +namespace mozilla { +namespace layers { + +/** + * TextureParent is the host-side IPDL glue between TextureClient and TextureHost. + * It is an IPDL actor just like LayerParent, CompositableParent, etc. + */ +class TextureParent : public ParentActor +{ +public: + explicit TextureParent(HostIPCAllocator* aAllocator, uint64_t aSerial); + + ~TextureParent(); + + bool Init(const SurfaceDescriptor& aSharedData, + const LayersBackend& aLayersBackend, + const TextureFlags& aFlags); + + void NotifyNotUsed(uint64_t aTransactionId); + + virtual bool RecvRecycleTexture(const TextureFlags& aTextureFlags) override; + + TextureHost* GetTextureHost() { return mTextureHost; } + + virtual void Destroy() override; + + uint64_t GetSerial() const { return mSerial; } + + virtual bool RecvDestroySync() override { + DestroyIfNeeded(); + return true; + } + + HostIPCAllocator* mSurfaceAllocator; + RefPtr mTextureHost; + // mSerial is unique in TextureClient's process. + const uint64_t mSerial; +}; + +//////////////////////////////////////////////////////////////////////////////// +PTextureParent* +TextureHost::CreateIPDLActor(HostIPCAllocator* aAllocator, + const SurfaceDescriptor& aSharedData, + LayersBackend aLayersBackend, + TextureFlags aFlags, + uint64_t aSerial) +{ + if (aSharedData.type() == SurfaceDescriptor::TSurfaceDescriptorBuffer && + aSharedData.get_SurfaceDescriptorBuffer().data().type() == MemoryOrShmem::Tuintptr_t && + !aAllocator->IsSameProcess()) + { + NS_ERROR("A client process is trying to peek at our address space using a MemoryTexture!"); + return nullptr; + } + TextureParent* actor = new TextureParent(aAllocator, aSerial); + if (!actor->Init(aSharedData, aLayersBackend, aFlags)) { + delete actor; + return nullptr; + } + return actor; +} + +// static +bool +TextureHost::DestroyIPDLActor(PTextureParent* actor) +{ + delete actor; + return true; +} + +// static +bool +TextureHost::SendDeleteIPDLActor(PTextureParent* actor) +{ + return PTextureParent::Send__delete__(actor); +} + +// static +TextureHost* +TextureHost::AsTextureHost(PTextureParent* actor) +{ + if (!actor) { + return nullptr; + } + return static_cast(actor)->mTextureHost; +} + +// static +uint64_t +TextureHost::GetTextureSerial(PTextureParent* actor) +{ + if (!actor) { + return UINT64_MAX; + } + return static_cast(actor)->mSerial; +} + +PTextureParent* +TextureHost::GetIPDLActor() +{ + return mActor; +} + +void +TextureHost::SetLastFwdTransactionId(uint64_t aTransactionId) +{ + MOZ_ASSERT(mFwdTransactionId <= aTransactionId); + mFwdTransactionId = aTransactionId; +} + +// implemented in TextureHostOGL.cpp +already_AddRefed CreateTextureHostOGL(const SurfaceDescriptor& aDesc, + ISurfaceAllocator* aDeallocator, + TextureFlags aFlags); + +// implemented in TextureHostBasic.cpp +already_AddRefed CreateTextureHostBasic(const SurfaceDescriptor& aDesc, + ISurfaceAllocator* aDeallocator, + TextureFlags aFlags); + +// implemented in TextureD3D11.cpp +already_AddRefed CreateTextureHostD3D11(const SurfaceDescriptor& aDesc, + ISurfaceAllocator* aDeallocator, + TextureFlags aFlags); + +// implemented in TextureD3D9.cpp +already_AddRefed CreateTextureHostD3D9(const SurfaceDescriptor& aDesc, + ISurfaceAllocator* aDeallocator, + TextureFlags aFlags); + +already_AddRefed +TextureHost::Create(const SurfaceDescriptor& aDesc, + ISurfaceAllocator* aDeallocator, + LayersBackend aBackend, + TextureFlags aFlags) +{ + switch (aDesc.type()) { + case SurfaceDescriptor::TSurfaceDescriptorBuffer: + case SurfaceDescriptor::TSurfaceDescriptorDIB: + case SurfaceDescriptor::TSurfaceDescriptorFileMapping: + case SurfaceDescriptor::TSurfaceDescriptorGPUVideo: + return CreateBackendIndependentTextureHost(aDesc, aDeallocator, aFlags); + + case SurfaceDescriptor::TEGLImageDescriptor: + case SurfaceDescriptor::TSurfaceTextureDescriptor: + case SurfaceDescriptor::TSurfaceDescriptorSharedGLTexture: + return CreateTextureHostOGL(aDesc, aDeallocator, aFlags); + + case SurfaceDescriptor::TSurfaceDescriptorMacIOSurface: + if (aBackend == LayersBackend::LAYERS_OPENGL) { + return CreateTextureHostOGL(aDesc, aDeallocator, aFlags); + } else { + return CreateTextureHostBasic(aDesc, aDeallocator, aFlags); + } + +#ifdef MOZ_X11 + case SurfaceDescriptor::TSurfaceDescriptorX11: { + const SurfaceDescriptorX11& desc = aDesc.get_SurfaceDescriptorX11(); + return MakeAndAddRef(aFlags, desc); + } +#endif + +#ifdef XP_WIN + case SurfaceDescriptor::TSurfaceDescriptorD3D9: + return CreateTextureHostD3D9(aDesc, aDeallocator, aFlags); + + case SurfaceDescriptor::TSurfaceDescriptorD3D10: + case SurfaceDescriptor::TSurfaceDescriptorDXGIYCbCr: + if (aBackend == LayersBackend::LAYERS_D3D9) { + return CreateTextureHostD3D9(aDesc, aDeallocator, aFlags); + } else { + return CreateTextureHostD3D11(aDesc, aDeallocator, aFlags); + } +#endif + default: + MOZ_CRASH("GFX: Unsupported Surface type host"); + } +} + +already_AddRefed +CreateBackendIndependentTextureHost(const SurfaceDescriptor& aDesc, + ISurfaceAllocator* aDeallocator, + TextureFlags aFlags) +{ + RefPtr result; + switch (aDesc.type()) { + case SurfaceDescriptor::TSurfaceDescriptorBuffer: { + const SurfaceDescriptorBuffer& bufferDesc = aDesc.get_SurfaceDescriptorBuffer(); + const MemoryOrShmem& data = bufferDesc.data(); + switch (data.type()) { + case MemoryOrShmem::TShmem: { + result = new ShmemTextureHost(data.get_Shmem(), + bufferDesc.desc(), + aDeallocator, + aFlags); + break; + } + case MemoryOrShmem::Tuintptr_t: { + result = new MemoryTextureHost(reinterpret_cast(data.get_uintptr_t()), + bufferDesc.desc(), + aFlags); + break; + } + default: + gfxCriticalError() << "Failed texture host for backend " << (int)data.type(); + MOZ_CRASH("GFX: No texture host for backend"); + } + break; + } + case SurfaceDescriptor::TSurfaceDescriptorGPUVideo: { + result = new GPUVideoTextureHost(aFlags, aDesc.get_SurfaceDescriptorGPUVideo()); + break; + } +#ifdef XP_WIN + case SurfaceDescriptor::TSurfaceDescriptorDIB: { + result = new DIBTextureHost(aFlags, aDesc); + break; + } + case SurfaceDescriptor::TSurfaceDescriptorFileMapping: { + result = new TextureHostFileMapping(aFlags, aDesc); + break; + } +#endif + default: { + NS_WARNING("No backend independent TextureHost for this descriptor type"); + } + } + return result.forget(); +} + +TextureHost::TextureHost(TextureFlags aFlags) + : AtomicRefCountedWithFinalize("TextureHost") + , mActor(nullptr) + , mFlags(aFlags) + , mCompositableCount(0) + , mFwdTransactionId(0) +{ +} + +TextureHost::~TextureHost() +{ + // If we still have a ReadLock, unlock it. At this point we don't care about + // the texture client being written into on the other side since it should be + // destroyed by now. But we will hit assertions if we don't ReadUnlock before + // destroying the lock itself. + ReadUnlock(); +} + +void TextureHost::Finalize() +{ + if (!(GetFlags() & TextureFlags::DEALLOCATE_CLIENT)) { + DeallocateSharedData(); + DeallocateDeviceData(); + } +} + +void +TextureHost::UnbindTextureSource() +{ + if (mReadLock) { + auto compositor = GetCompositor(); + // This TextureHost is not used anymore. Since most compositor backends are + // working asynchronously under the hood a compositor could still be using + // this texture, so it is generally best to wait until the end of the next + // composition before calling ReadUnlock. We ask the compositor to take care + // of that for us. + if (compositor) { + compositor->UnlockAfterComposition(this); + } else { + // GetCompositor returned null which means no compositor can be using this + // texture. We can ReadUnlock right away. + ReadUnlock(); + } + } +} + +void +TextureHost::RecycleTexture(TextureFlags aFlags) +{ + MOZ_ASSERT(GetFlags() & TextureFlags::RECYCLE); + MOZ_ASSERT(aFlags & TextureFlags::RECYCLE); + mFlags = aFlags; +} + +void +TextureHost::NotifyNotUsed() +{ + if (!mActor) { + return; + } + + // Do not need to call NotifyNotUsed() if TextureHost does not have + // TextureFlags::RECYCLE flag. + if (!(GetFlags() & TextureFlags::RECYCLE)) { + return; + } + + auto compositor = GetCompositor(); + // The following cases do not need to defer NotifyNotUsed until next Composite. + // - TextureHost does not have Compositor. + // - Compositor is BasicCompositor. + // - TextureHost has intermediate buffer. + // end of buffer usage. + if (!compositor || + compositor->IsDestroyed() || + compositor->AsBasicCompositor() || + HasIntermediateBuffer()) { + static_cast(mActor)->NotifyNotUsed(mFwdTransactionId); + return; + } + + compositor->NotifyNotUsedAfterComposition(this); +} + +void +TextureHost::CallNotifyNotUsed() +{ + if (!mActor) { + return; + } + static_cast(mActor)->NotifyNotUsed(mFwdTransactionId); +} + +void +TextureHost::PrintInfo(std::stringstream& aStream, const char* aPrefix) +{ + aStream << aPrefix; + aStream << nsPrintfCString("%s (0x%p)", Name(), this).get(); + // Note: the TextureHost needs to be locked before it is safe to call + // GetSize() and GetFormat() on it. + if (Lock()) { + AppendToString(aStream, GetSize(), " [size=", "]"); + AppendToString(aStream, GetFormat(), " [format=", "]"); + Unlock(); + } + AppendToString(aStream, mFlags, " [flags=", "]"); +#ifdef MOZ_DUMP_PAINTING + if (gfxPrefs::LayersDumpTexture() || profiler_feature_active("layersdump")) { + nsAutoCString pfx(aPrefix); + pfx += " "; + + aStream << "\n" << pfx.get() << "Surface: "; + RefPtr dSurf = GetAsSurface(); + if (dSurf) { + aStream << gfxUtils::GetAsLZ4Base64Str(dSurf).get(); + } + } +#endif +} + +void +TextureHost::Updated(const nsIntRegion* aRegion) +{ + LayerScope::ContentChanged(this); + UpdatedInternal(aRegion); +} + +TextureSource::TextureSource() +: mCompositableCount(0) +{ + MOZ_COUNT_CTOR(TextureSource); +} + +TextureSource::~TextureSource() +{ + MOZ_COUNT_DTOR(TextureSource); +} + +const char* +TextureSource::Name() const +{ + MOZ_CRASH("GFX: TextureSource without class name"); + return "TextureSource"; +} + +BufferTextureHost::BufferTextureHost(const BufferDescriptor& aDesc, + TextureFlags aFlags) +: TextureHost(aFlags) +, mCompositor(nullptr) +, mUpdateSerial(1) +, mLocked(false) +, mNeedsFullUpdate(false) +{ + mDescriptor = aDesc; + switch (mDescriptor.type()) { + case BufferDescriptor::TYCbCrDescriptor: { + const YCbCrDescriptor& ycbcr = mDescriptor.get_YCbCrDescriptor(); + mSize = ycbcr.ySize(); + mFormat = gfx::SurfaceFormat::YUV; + mHasIntermediateBuffer = ycbcr.hasIntermediateBuffer(); + break; + } + case BufferDescriptor::TRGBDescriptor: { + const RGBDescriptor& rgb = mDescriptor.get_RGBDescriptor(); + mSize = rgb.size(); + mFormat = rgb.format(); + mHasIntermediateBuffer = rgb.hasIntermediateBuffer(); + break; + } + default: + gfxCriticalError() << "Bad buffer host descriptor " << (int)mDescriptor.type(); + MOZ_CRASH("GFX: Bad descriptor"); + } + if (aFlags & TextureFlags::COMPONENT_ALPHA) { + // One texture of a component alpha texture pair will start out all white. + // This hack allows us to easily make sure that white will be uploaded. + // See bug 1138934 + mNeedsFullUpdate = true; + } +} + +BufferTextureHost::~BufferTextureHost() +{} + +void +BufferTextureHost::UpdatedInternal(const nsIntRegion* aRegion) +{ + ++mUpdateSerial; + // If the last frame wasn't uploaded yet, and we -don't- have a partial update, + // we still need to update the full surface. + if (aRegion && !mNeedsFullUpdate) { + mMaybeUpdatedRegion.OrWith(*aRegion); + } else { + mNeedsFullUpdate = true; + } + if (GetFlags() & TextureFlags::IMMEDIATE_UPLOAD) { + DebugOnly result = MaybeUpload(!mNeedsFullUpdate ? &mMaybeUpdatedRegion : nullptr); + NS_WARNING_ASSERTION(result, "Failed to upload a texture"); + } +} + +void +BufferTextureHost::SetCompositor(Compositor* aCompositor) +{ + MOZ_ASSERT(aCompositor); + if (mCompositor == aCompositor) { + return; + } + if (aCompositor && mCompositor && + aCompositor->GetBackendType() == mCompositor->GetBackendType()) { + RefPtr it = mFirstSource; + while (it) { + it->SetCompositor(aCompositor); + it = it->GetNextSibling(); + } + } + if (mFirstSource && mFirstSource->IsOwnedBy(this)) { + mFirstSource->SetOwner(nullptr); + } + if (mFirstSource) { + mFirstSource = nullptr; + mNeedsFullUpdate = true; + } + mCompositor = aCompositor; +} + +void +BufferTextureHost::DeallocateDeviceData() +{ + if (mFirstSource && mFirstSource->NumCompositableRefs() > 0) { + return; + } + + if (!mFirstSource || !mFirstSource->IsOwnedBy(this)) { + mFirstSource = nullptr; + return; + } + + mFirstSource->SetOwner(nullptr); + + RefPtr it = mFirstSource; + while (it) { + it->DeallocateDeviceData(); + it = it->GetNextSibling(); + } +} + +bool +BufferTextureHost::Lock() +{ + MOZ_ASSERT(!mLocked); + if (!MaybeUpload(!mNeedsFullUpdate ? &mMaybeUpdatedRegion : nullptr)) { + return false; + } + mLocked = !!mFirstSource; + return mLocked; +} + +void +BufferTextureHost::Unlock() +{ + MOZ_ASSERT(mLocked); + mLocked = false; +} + +void +TextureHost::DeserializeReadLock(const ReadLockDescriptor& aDesc, + ISurfaceAllocator* aAllocator) +{ + RefPtr lock = TextureReadLock::Deserialize(aDesc, aAllocator); + if (!lock) { + return; + } + + // If mReadLock is not null it means we haven't unlocked it yet and the content + // side should not have been able to write into this texture and send a new lock! + MOZ_ASSERT(!mReadLock); + mReadLock = lock.forget(); +} + +void +TextureHost::ReadUnlock() +{ + if (mReadLock) { + mReadLock->ReadUnlock(); + mReadLock = nullptr; + } +} + +bool +BufferTextureHost::EnsureWrappingTextureSource() +{ + MOZ_ASSERT(!mHasIntermediateBuffer); + + if (mFirstSource && mFirstSource->IsOwnedBy(this)) { + return true; + } + // We don't own it, apparently. + if (mFirstSource) { + mNeedsFullUpdate = true; + mFirstSource = nullptr; + } + + if (!mCompositor) { + return false; + } + + if (mFormat == gfx::SurfaceFormat::YUV) { + mFirstSource = mCompositor->CreateDataTextureSourceAroundYCbCr(this); + } else { + RefPtr surf = + gfx::Factory::CreateWrappingDataSourceSurface(GetBuffer(), + ImageDataSerializer::ComputeRGBStride(mFormat, mSize.width), mSize, mFormat); + if (!surf) { + return false; + } + mFirstSource = mCompositor->CreateDataTextureSourceAround(surf); + } + + if (!mFirstSource) { + // BasicCompositor::CreateDataTextureSourceAround never returns null + // and we don't expect to take this branch if we are using another backend. + // Returning false is fine but if we get into this situation it probably + // means something fishy is going on, like a texture being used with + // several compositor backends. + NS_WARNING("Failed to use a BufferTextureHost without intermediate buffer"); + return false; + } + + mFirstSource->SetUpdateSerial(mUpdateSerial); + mFirstSource->SetOwner(this); + + return true; +} + +static +bool IsCompatibleTextureSource(TextureSource* aTexture, + const BufferDescriptor& aDescriptor, + Compositor* aCompositor) +{ + if (!aCompositor) { + return false; + } + + switch (aDescriptor.type()) { + case BufferDescriptor::TYCbCrDescriptor: { + const YCbCrDescriptor& ycbcr = aDescriptor.get_YCbCrDescriptor(); + + if (!aCompositor->SupportsEffect(EffectTypes::YCBCR)) { + return aTexture->GetFormat() == gfx::SurfaceFormat::B8G8R8X8 + && aTexture->GetSize() == ycbcr.ySize(); + } + + if (aTexture->GetFormat() != gfx::SurfaceFormat::A8 + || aTexture->GetSize() != ycbcr.ySize()) { + return false; + } + + auto cbTexture = aTexture->GetSubSource(1); + if (!cbTexture + || cbTexture->GetFormat() != gfx::SurfaceFormat::A8 + || cbTexture->GetSize() != ycbcr.cbCrSize()) { + return false; + } + + auto crTexture = aTexture->GetSubSource(2); + if (!crTexture + || crTexture->GetFormat() != gfx::SurfaceFormat::A8 + || crTexture->GetSize() != ycbcr.cbCrSize()) { + return false; + } + + return true; + } + case BufferDescriptor::TRGBDescriptor: { + const RGBDescriptor& rgb = aDescriptor.get_RGBDescriptor(); + return aTexture->GetFormat() == rgb.format() + && aTexture->GetSize() == rgb.size(); + } + default: { + return false; + } + } +} + +void +BufferTextureHost::PrepareTextureSource(CompositableTextureSourceRef& aTexture) +{ + // Reuse WrappingTextureSourceYCbCrBasic to reduce memory consumption. + if (mFormat == gfx::SurfaceFormat::YUV && + !mHasIntermediateBuffer && + aTexture.get() && + aTexture->AsWrappingTextureSourceYCbCrBasic() && + aTexture->NumCompositableRefs() <= 1 && + aTexture->GetSize() == GetSize()) { + aTexture->AsSourceBasic()->SetBufferTextureHost(this); + aTexture->AsDataTextureSource()->SetOwner(this); + mFirstSource = aTexture->AsDataTextureSource(); + mNeedsFullUpdate = true; + } + + if (!mHasIntermediateBuffer) { + EnsureWrappingTextureSource(); + } + + if (mFirstSource && mFirstSource->IsOwnedBy(this)) { + // We are already attached to a TextureSource, nothing to do except tell + // the compositable to use it. + aTexture = mFirstSource.get(); + return; + } + + // We don't own it, apparently. + if (mFirstSource) { + mNeedsFullUpdate = true; + mFirstSource = nullptr; + } + + DataTextureSource* texture = aTexture.get() ? aTexture->AsDataTextureSource() : nullptr; + + bool compatibleFormats = texture && IsCompatibleTextureSource(texture, + mDescriptor, + mCompositor); + + bool shouldCreateTexture = !compatibleFormats + || texture->NumCompositableRefs() > 1 + || texture->HasOwner(); + + if (!shouldCreateTexture) { + mFirstSource = texture; + mFirstSource->SetOwner(this); + mNeedsFullUpdate = true; + + // It's possible that texture belonged to a different compositor, + // so make sure we update it (and all of its siblings) to the + // current one. + RefPtr it = mFirstSource; + while (it) { + it->SetCompositor(mCompositor); + it = it->GetNextSibling(); + } + } +} + +bool +BufferTextureHost::BindTextureSource(CompositableTextureSourceRef& aTexture) +{ + MOZ_ASSERT(mLocked); + MOZ_ASSERT(mFirstSource); + aTexture = mFirstSource; + return !!aTexture; +} + +void +BufferTextureHost::UnbindTextureSource() +{ + if (mFirstSource && mFirstSource->IsOwnedBy(this)) { + mFirstSource->Unbind(); + } + // This texture is not used by any layer anymore. + // If the texture doesn't have an intermediate buffer, it means we are + // compositing synchronously on the CPU, so we don't need to wait until + // the end of the next composition to ReadUnlock (which other textures do + // by default). + // If the texture has an intermediate buffer we don't care either because + // texture uploads are also performed synchronously for BufferTextureHost. + ReadUnlock(); +} + +gfx::SurfaceFormat +BufferTextureHost::GetFormat() const +{ + // mFormat is the format of the data that we share with the content process. + // GetFormat, on the other hand, expects the format that we present to the + // Compositor (it is used to choose the effect type). + // if the compositor does not support YCbCr effects, we give it a RGBX texture + // instead (see BufferTextureHost::Upload) + if (mFormat == gfx::SurfaceFormat::YUV && + mCompositor && + !mCompositor->SupportsEffect(EffectTypes::YCBCR)) { + return gfx::SurfaceFormat::R8G8B8X8; + } + return mFormat; +} + +YUVColorSpace +BufferTextureHost::GetYUVColorSpace() const +{ + if (mFormat == gfx::SurfaceFormat::YUV) { + const YCbCrDescriptor& desc = mDescriptor.get_YCbCrDescriptor(); + return desc.yUVColorSpace(); + } + return YUVColorSpace::UNKNOWN; +} + +bool +BufferTextureHost::MaybeUpload(nsIntRegion *aRegion) +{ + auto serial = mFirstSource ? mFirstSource->GetUpdateSerial() : 0; + + if (serial == mUpdateSerial) { + return true; + } + + if (serial == 0) { + // 0 means the source has no valid content + aRegion = nullptr; + } + + if (!Upload(aRegion)) { + return false; + } + + if (mHasIntermediateBuffer) { + // We just did the texture upload, the content side can now freely write + // into the shared buffer. + ReadUnlock(); + } + + // We no longer have an invalid region. + mNeedsFullUpdate = false; + mMaybeUpdatedRegion.SetEmpty(); + + // If upload returns true we know mFirstSource is not null + mFirstSource->SetUpdateSerial(mUpdateSerial); + return true; +} + +bool +BufferTextureHost::Upload(nsIntRegion *aRegion) +{ + uint8_t* buf = GetBuffer(); + if (!buf) { + // We don't have a buffer; a possible cause is that the IPDL actor + // is already dead. This inevitably happens as IPDL actors can die + // at any time, so we want to silently return in this case. + // another possible cause is that IPDL failed to map the shmem when + // deserializing it. + return false; + } + if (!mCompositor) { + // This can happen if we send textures to a compositable that isn't yet + // attached to a layer. + return false; + } + if (!mHasIntermediateBuffer && EnsureWrappingTextureSource()) { + return true; + } + + if (mFormat == gfx::SurfaceFormat::UNKNOWN) { + NS_WARNING("BufferTextureHost: unsupported format!"); + return false; + } else if (mFormat == gfx::SurfaceFormat::YUV) { + const YCbCrDescriptor& desc = mDescriptor.get_YCbCrDescriptor(); + + if (!mCompositor->SupportsEffect(EffectTypes::YCBCR)) { + RefPtr surf = + ImageDataSerializer::DataSourceSurfaceFromYCbCrDescriptor(buf, mDescriptor.get_YCbCrDescriptor()); + if (NS_WARN_IF(!surf)) { + return false; + } + if (!mFirstSource) { + mFirstSource = mCompositor->CreateDataTextureSource(mFlags|TextureFlags::RGB_FROM_YCBCR); + mFirstSource->SetOwner(this); + } + mFirstSource->Update(surf, aRegion); + return true; + } + + RefPtr srcY; + RefPtr srcU; + RefPtr srcV; + if (!mFirstSource) { + // We don't support BigImages for YCbCr compositing. + srcY = mCompositor->CreateDataTextureSource(mFlags|TextureFlags::DISALLOW_BIGIMAGE); + srcU = mCompositor->CreateDataTextureSource(mFlags|TextureFlags::DISALLOW_BIGIMAGE); + srcV = mCompositor->CreateDataTextureSource(mFlags|TextureFlags::DISALLOW_BIGIMAGE); + mFirstSource = srcY; + mFirstSource->SetOwner(this); + srcY->SetNextSibling(srcU); + srcU->SetNextSibling(srcV); + } else { + // mFormat never changes so if this was created as a YCbCr host and already + // contains a source it should already have 3 sources. + // BufferTextureHost only uses DataTextureSources so it is safe to assume + // all 3 sources are DataTextureSource. + MOZ_ASSERT(mFirstSource->GetNextSibling()); + MOZ_ASSERT(mFirstSource->GetNextSibling()->GetNextSibling()); + srcY = mFirstSource; + srcU = mFirstSource->GetNextSibling()->AsDataTextureSource(); + srcV = mFirstSource->GetNextSibling()->GetNextSibling()->AsDataTextureSource(); + } + + RefPtr tempY = + gfx::Factory::CreateWrappingDataSourceSurface(ImageDataSerializer::GetYChannel(buf, desc), + desc.ySize().width, + desc.ySize(), + gfx::SurfaceFormat::A8); + RefPtr tempCb = + gfx::Factory::CreateWrappingDataSourceSurface(ImageDataSerializer::GetCbChannel(buf, desc), + desc.cbCrSize().width, + desc.cbCrSize(), + gfx::SurfaceFormat::A8); + RefPtr tempCr = + gfx::Factory::CreateWrappingDataSourceSurface(ImageDataSerializer::GetCrChannel(buf, desc), + desc.cbCrSize().width, + desc.cbCrSize(), + gfx::SurfaceFormat::A8); + // We don't support partial updates for Y U V textures + NS_ASSERTION(!aRegion, "Unsupported partial updates for YCbCr textures"); + if (!tempY || + !tempCb || + !tempCr || + !srcY->Update(tempY) || + !srcU->Update(tempCb) || + !srcV->Update(tempCr)) { + NS_WARNING("failed to update the DataTextureSource"); + return false; + } + } else { + // non-YCbCr case + nsIntRegion* regionToUpdate = aRegion; + if (!mFirstSource) { + mFirstSource = mCompositor->CreateDataTextureSource(mFlags); + mFirstSource->SetOwner(this); + if (mFlags & TextureFlags::COMPONENT_ALPHA) { + // Update the full region the first time for component alpha textures. + regionToUpdate = nullptr; + } + } + + RefPtr surf = + gfx::Factory::CreateWrappingDataSourceSurface(GetBuffer(), + ImageDataSerializer::ComputeRGBStride(mFormat, mSize.width), mSize, mFormat); + if (!surf) { + return false; + } + + if (!mFirstSource->Update(surf.get(), regionToUpdate)) { + NS_WARNING("failed to update the DataTextureSource"); + return false; + } + } + MOZ_ASSERT(mFirstSource); + return true; +} + +already_AddRefed +BufferTextureHost::GetAsSurface() +{ + RefPtr result; + if (mFormat == gfx::SurfaceFormat::UNKNOWN) { + NS_WARNING("BufferTextureHost: unsupported format!"); + return nullptr; + } else if (mFormat == gfx::SurfaceFormat::YUV) { + result = ImageDataSerializer::DataSourceSurfaceFromYCbCrDescriptor( + GetBuffer(), mDescriptor.get_YCbCrDescriptor()); + if (NS_WARN_IF(!result)) { + return nullptr; + } + } else { + result = + gfx::Factory::CreateWrappingDataSourceSurface(GetBuffer(), + ImageDataSerializer::GetRGBStride(mDescriptor.get_RGBDescriptor()), + mSize, mFormat); + } + return result.forget(); +} + +ShmemTextureHost::ShmemTextureHost(const ipc::Shmem& aShmem, + const BufferDescriptor& aDesc, + ISurfaceAllocator* aDeallocator, + TextureFlags aFlags) +: BufferTextureHost(aDesc, aFlags) +, mDeallocator(aDeallocator) +{ + if (aShmem.IsReadable()) { + mShmem = MakeUnique(aShmem); + } else { + // This can happen if we failed to map the shmem on this process, perhaps + // because it was big and we didn't have enough contiguous address space + // available, even though we did on the child process. + // As a result this texture will be in an invalid state and Lock will + // always fail. + + gfxCriticalNote << "Failed to create a valid ShmemTextureHost"; + } + + MOZ_COUNT_CTOR(ShmemTextureHost); +} + +ShmemTextureHost::~ShmemTextureHost() +{ + MOZ_ASSERT(!mShmem || (mFlags & TextureFlags::DEALLOCATE_CLIENT), + "Leaking our buffer"); + DeallocateDeviceData(); + MOZ_COUNT_DTOR(ShmemTextureHost); +} + +void +ShmemTextureHost::DeallocateSharedData() +{ + if (mShmem) { + MOZ_ASSERT(mDeallocator, + "Shared memory would leak without a ISurfaceAllocator"); + mDeallocator->AsShmemAllocator()->DeallocShmem(*mShmem); + mShmem = nullptr; + } +} + +void +ShmemTextureHost::ForgetSharedData() +{ + if (mShmem) { + mShmem = nullptr; + } +} + +void +ShmemTextureHost::OnShutdown() +{ + mShmem = nullptr; +} + +uint8_t* ShmemTextureHost::GetBuffer() +{ + return mShmem ? mShmem->get() : nullptr; +} + +size_t ShmemTextureHost::GetBufferSize() +{ + return mShmem ? mShmem->Size() : 0; +} + +MemoryTextureHost::MemoryTextureHost(uint8_t* aBuffer, + const BufferDescriptor& aDesc, + TextureFlags aFlags) +: BufferTextureHost(aDesc, aFlags) +, mBuffer(aBuffer) +{ + MOZ_COUNT_CTOR(MemoryTextureHost); +} + +MemoryTextureHost::~MemoryTextureHost() +{ + MOZ_ASSERT(!mBuffer || (mFlags & TextureFlags::DEALLOCATE_CLIENT), + "Leaking our buffer"); + DeallocateDeviceData(); + MOZ_COUNT_DTOR(MemoryTextureHost); +} + +void +MemoryTextureHost::DeallocateSharedData() +{ + if (mBuffer) { + GfxMemoryImageReporter::WillFree(mBuffer); + } + delete[] mBuffer; + mBuffer = nullptr; +} + +void +MemoryTextureHost::ForgetSharedData() +{ + mBuffer = nullptr; +} + +uint8_t* MemoryTextureHost::GetBuffer() +{ + return mBuffer; +} + +size_t MemoryTextureHost::GetBufferSize() +{ + // MemoryTextureHost just trusts that the buffer size is large enough to read + // anything we need to. That's because MemoryTextureHost has to trust the buffer + // pointer anyway, so the security model here is just that MemoryTexture's + // are restricted to same-process clients. + return std::numeric_limits::max(); +} + +TextureParent::TextureParent(HostIPCAllocator* aSurfaceAllocator, uint64_t aSerial) +: mSurfaceAllocator(aSurfaceAllocator) +, mSerial(aSerial) +{ + MOZ_COUNT_CTOR(TextureParent); +} + +TextureParent::~TextureParent() +{ + MOZ_COUNT_DTOR(TextureParent); +} + +void +TextureParent::NotifyNotUsed(uint64_t aTransactionId) +{ + if (!mTextureHost) { + return; + } + mSurfaceAllocator->NotifyNotUsed(this, aTransactionId); +} + +bool +TextureParent::Init(const SurfaceDescriptor& aSharedData, + const LayersBackend& aBackend, + const TextureFlags& aFlags) +{ + mTextureHost = TextureHost::Create(aSharedData, + mSurfaceAllocator, + aBackend, + aFlags); + if (mTextureHost) { + mTextureHost->mActor = this; + } + + return !!mTextureHost; +} + +void +TextureParent::Destroy() +{ + if (!mTextureHost) { + return; + } + + // ReadUnlock here to make sure the ReadLock's shmem does not outlive the + // protocol that created it. + mTextureHost->ReadUnlock(); + + if (mTextureHost->GetFlags() & TextureFlags::DEALLOCATE_CLIENT) { + mTextureHost->ForgetSharedData(); + } + + mTextureHost->mActor = nullptr; + mTextureHost = nullptr; +} + +void +TextureHost::ReceivedDestroy(PTextureParent* aActor) +{ + static_cast(aActor)->RecvDestroy(); +} + +bool +TextureParent::RecvRecycleTexture(const TextureFlags& aTextureFlags) +{ + if (!mTextureHost) { + return true; + } + mTextureHost->RecycleTexture(aTextureFlags); + return true; +} + +//////////////////////////////////////////////////////////////////////////////// + +} // namespace layers +} // namespace mozilla -- cgit v1.2.3