From 4f2ecd53a9daaf88bb7d075745eefb6e2e4741e0 Mon Sep 17 00:00:00 2001 From: wolfbeast Date: Wed, 11 Jul 2018 18:11:13 +0200 Subject: Roll back to ANGLE/2845 --- gfx/angle/src/tests/gl_tests/D3D11FormatTablesTest.cpp | 14 ++------------ 1 file changed, 2 insertions(+), 12 deletions(-) (limited to 'gfx/angle/src/tests/gl_tests/D3D11FormatTablesTest.cpp') diff --git a/gfx/angle/src/tests/gl_tests/D3D11FormatTablesTest.cpp b/gfx/angle/src/tests/gl_tests/D3D11FormatTablesTest.cpp index e407d1190..1876e3b34 100755 --- a/gfx/angle/src/tests/gl_tests/D3D11FormatTablesTest.cpp +++ b/gfx/angle/src/tests/gl_tests/D3D11FormatTablesTest.cpp @@ -11,7 +11,6 @@ #include "libANGLE/Context.h" #include "libANGLE/formatutils.h" #include "libANGLE/renderer/d3d/d3d11/Context11.h" -#include "libANGLE/renderer/d3d/d3d11/dxgi_support_table.h" #include "libANGLE/renderer/d3d/d3d11/formatutils11.h" #include "libANGLE/renderer/d3d/d3d11/Renderer11.h" #include "libANGLE/renderer/d3d/d3d11/texture_format_table.h" @@ -66,22 +65,13 @@ TEST_P(D3D11FormatTablesTest, TestFormatSupport) } } - UINT texSupport = 0; + UINT texSupport; bool texSuccess = SUCCEEDED(device->CheckFormatSupport(formatInfo.texFormat, &texSupport)); bool textureable = texSuccess && ((texSupport & texSupportMask) == texSupportMask); EXPECT_EQ(textureable, textureInfo.texturable); - // Bits for mipmap auto-gen. - bool expectedMipGen = texSuccess && ((texSupport & D3D11_FORMAT_SUPPORT_MIP_AUTOGEN) != 0); - auto featureLevel = renderer->getRenderer11DeviceCaps().featureLevel; - const auto &dxgiSupport = rx::d3d11::GetDXGISupport(formatInfo.texFormat, featureLevel); - bool actualMipGen = - ((dxgiSupport.alwaysSupportedFlags & D3D11_FORMAT_SUPPORT_MIP_AUTOGEN) != 0); - EXPECT_EQ(0u, dxgiSupport.optionallySupportedFlags & D3D11_FORMAT_SUPPORT_MIP_AUTOGEN); - EXPECT_EQ(expectedMipGen, actualMipGen); - // Bits for filtering - UINT filterSupport = 0; + UINT filterSupport; bool filterSuccess = SUCCEEDED(device->CheckFormatSupport(formatInfo.srvFormat, &filterSupport)); bool filterable = filterSuccess && ((filterSupport & D3D11_FORMAT_SUPPORT_SHADER_SAMPLE) != 0); -- cgit v1.2.3