From 4f2ecd53a9daaf88bb7d075745eefb6e2e4741e0 Mon Sep 17 00:00:00 2001 From: wolfbeast Date: Wed, 11 Jul 2018 18:11:13 +0200 Subject: Roll back to ANGLE/2845 --- .../renderer/gl/wgl/D3DTextureSurfaceWGL.cpp | 384 --------------------- 1 file changed, 384 deletions(-) delete mode 100644 gfx/angle/src/libANGLE/renderer/gl/wgl/D3DTextureSurfaceWGL.cpp (limited to 'gfx/angle/src/libANGLE/renderer/gl/wgl/D3DTextureSurfaceWGL.cpp') diff --git a/gfx/angle/src/libANGLE/renderer/gl/wgl/D3DTextureSurfaceWGL.cpp b/gfx/angle/src/libANGLE/renderer/gl/wgl/D3DTextureSurfaceWGL.cpp deleted file mode 100644 index f19e8fdf3..000000000 --- a/gfx/angle/src/libANGLE/renderer/gl/wgl/D3DTextureSurfaceWGL.cpp +++ /dev/null @@ -1,384 +0,0 @@ -// -// Copyright (c) 2015 The ANGLE Project Authors. All rights reserved. -// Use of this source code is governed by a BSD-style license that can be -// found in the LICENSE file. -// - -// D3DTextureSurfaceWGL.cpp: WGL implementation of egl::Surface for D3D texture interop. - -#include "libANGLE/renderer/gl/wgl/D3DTextureSurfaceWGL.h" - -#include "libANGLE/renderer/gl/FramebufferGL.h" -#include "libANGLE/renderer/gl/TextureGL.h" -#include "libANGLE/renderer/gl/RendererGL.h" -#include "libANGLE/renderer/gl/StateManagerGL.h" -#include "libANGLE/renderer/gl/wgl/DisplayWGL.h" -#include "libANGLE/renderer/gl/wgl/FunctionsWGL.h" - -namespace rx -{ - -namespace -{ - -egl::Error GetD3DTextureInfo(EGLClientBuffer clientBuffer, - size_t *width, - size_t *height, - IUnknown **object, - IUnknown **device) -{ - IUnknown *buffer = static_cast(clientBuffer); - - IDirect3DTexture9 *texture9 = nullptr; - ID3D11Texture2D *texture11 = nullptr; - if (SUCCEEDED(buffer->QueryInterface(&texture11))) - { - D3D11_TEXTURE2D_DESC textureDesc; - texture11->GetDesc(&textureDesc); - - // From table egl.restrictions in EGL_ANGLE_d3d_texture_client_buffer. - switch (textureDesc.Format) - { - case DXGI_FORMAT_R8G8B8A8_UNORM: - case DXGI_FORMAT_R8G8B8A8_UNORM_SRGB: - case DXGI_FORMAT_B8G8R8A8_UNORM: - case DXGI_FORMAT_B8G8R8A8_UNORM_SRGB: - case DXGI_FORMAT_R16G16B16A16_FLOAT: - case DXGI_FORMAT_R32G32B32A32_FLOAT: - break; - - default: - SafeRelease(texture11); - return egl::Error(EGL_BAD_PARAMETER, "Unknown client buffer texture format: %u.", - textureDesc.Format); - } - - ID3D11Device *d3d11Device = nullptr; - texture11->GetDevice(&d3d11Device); - if (d3d11Device == nullptr) - { - SafeRelease(texture11); - return egl::Error(EGL_BAD_PARAMETER, - "Could not query the D3D11 device from the client buffer."); - } - - if (width) - { - *width = textureDesc.Width; - } - if (height) - { - *height = textureDesc.Height; - } - - if (device) - { - *device = d3d11Device; - } - else - { - SafeRelease(d3d11Device); - } - - if (object) - { - *object = texture11; - } - else - { - SafeRelease(texture11); - } - - return egl::Error(EGL_SUCCESS); - } - else if (SUCCEEDED(buffer->QueryInterface(&texture9))) - { - D3DSURFACE_DESC surfaceDesc; - if (FAILED(texture9->GetLevelDesc(0, &surfaceDesc))) - { - SafeRelease(texture9); - return egl::Error(EGL_BAD_PARAMETER, - "Could not query description of the D3D9 surface."); - } - - // From table egl.restrictions in EGL_ANGLE_d3d_texture_client_buffer. - switch (surfaceDesc.Format) - { - case D3DFMT_R8G8B8: - case D3DFMT_A8R8G8B8: - case D3DFMT_A16B16G16R16F: - case D3DFMT_A32B32G32R32F: - break; - - default: - SafeRelease(texture9); - return egl::Error(EGL_BAD_PARAMETER, "Unknown client buffer texture format: %u.", - surfaceDesc.Format); - } - - if (width) - { - *width = surfaceDesc.Width; - } - if (height) - { - *height = surfaceDesc.Height; - } - - IDirect3DDevice9 *d3d9Device = nullptr; - HRESULT result = texture9->GetDevice(&d3d9Device); - if (FAILED(result)) - { - SafeRelease(texture9); - return egl::Error(EGL_BAD_PARAMETER, - "Could not query the D3D9 device from the client buffer."); - } - - if (device) - { - *device = d3d9Device; - } - else - { - SafeRelease(d3d9Device); - } - - if (object) - { - *object = texture9; - } - else - { - SafeRelease(texture9); - } - - return egl::Error(EGL_SUCCESS); - } - else - { - return egl::Error(EGL_BAD_PARAMETER, - "Provided buffer is not a IDirect3DTexture9 or ID3D11Texture2D."); - } -} - -} // anonymous namespace - -D3DTextureSurfaceWGL::D3DTextureSurfaceWGL(const egl::SurfaceState &state, - RendererGL *renderer, - EGLClientBuffer clientBuffer, - DisplayWGL *display, - HGLRC wglContext, - HDC deviceContext, - const FunctionsGL *functionsGL, - const FunctionsWGL *functionsWGL) - : SurfaceGL(state, renderer), - mClientBuffer(clientBuffer), - mRenderer(renderer), - mDisplay(display), - mStateManager(renderer->getStateManager()), - mWorkarounds(renderer->getWorkarounds()), - mFunctionsGL(functionsGL), - mFunctionsWGL(functionsWGL), - mWGLContext(wglContext), - mDeviceContext(deviceContext), - mWidth(0), - mHeight(0), - mDeviceHandle(nullptr), - mObject(nullptr), - mBoundObjectTextureHandle(nullptr), - mBoundObjectRenderbufferHandle(nullptr), - mRenderbufferID(0), - mFramebufferID(0) -{ -} - -D3DTextureSurfaceWGL::~D3DTextureSurfaceWGL() -{ - ASSERT(mBoundObjectTextureHandle == nullptr); - - SafeRelease(mObject); - - if (mDeviceHandle) - { - if (mBoundObjectRenderbufferHandle) - { - mFunctionsWGL->dxUnregisterObjectNV(mDeviceHandle, mBoundObjectRenderbufferHandle); - mBoundObjectRenderbufferHandle = nullptr; - } - mStateManager->deleteRenderbuffer(mRenderbufferID); - - if (mBoundObjectTextureHandle) - { - mFunctionsWGL->dxUnregisterObjectNV(mDeviceHandle, mBoundObjectTextureHandle); - mBoundObjectTextureHandle = nullptr; - } - - // GL framebuffer is deleted by the default framebuffer object - mFramebufferID = 0; - - mDisplay->releaseD3DDevice(mDeviceHandle); - mDeviceHandle = nullptr; - } -} - -egl::Error D3DTextureSurfaceWGL::ValidateD3DTextureClientBuffer(EGLClientBuffer clientBuffer) -{ - return GetD3DTextureInfo(clientBuffer, nullptr, nullptr, nullptr, nullptr); -} - -egl::Error D3DTextureSurfaceWGL::initialize() -{ - IUnknown *device = nullptr; - ANGLE_TRY(GetD3DTextureInfo(mClientBuffer, &mWidth, &mHeight, &mObject, &device)); - - ASSERT(device != nullptr); - egl::Error error = mDisplay->registerD3DDevice(device, &mDeviceHandle); - SafeRelease(device); - if (error.isError()) - { - return error; - } - - mFunctionsGL->genRenderbuffers(1, &mRenderbufferID); - mStateManager->bindRenderbuffer(GL_RENDERBUFFER, mRenderbufferID); - mBoundObjectRenderbufferHandle = mFunctionsWGL->dxRegisterObjectNV( - mDeviceHandle, mObject, mRenderbufferID, GL_RENDERBUFFER, WGL_ACCESS_READ_WRITE_NV); - if (mBoundObjectRenderbufferHandle == nullptr) - { - return egl::Error(EGL_BAD_ALLOC, "Failed to register D3D object, error: 0x%08x.", - HRESULT_CODE(GetLastError())); - } - - mFunctionsGL->genFramebuffers(1, &mFramebufferID); - mStateManager->bindFramebuffer(GL_FRAMEBUFFER, mFramebufferID); - mFunctionsGL->framebufferRenderbuffer(GL_FRAMEBUFFER, GL_COLOR_ATTACHMENT0, GL_RENDERBUFFER, - mRenderbufferID); - - return egl::Error(EGL_SUCCESS); -} - -egl::Error D3DTextureSurfaceWGL::makeCurrent() -{ - if (!mFunctionsWGL->makeCurrent(mDeviceContext, mWGLContext)) - { - // TODO(geofflang): What error type here? - return egl::Error(EGL_CONTEXT_LOST, "Failed to make the WGL context current."); - } - - if (!mFunctionsWGL->dxLockObjectsNV(mDeviceHandle, 1, &mBoundObjectRenderbufferHandle)) - { - DWORD error = GetLastError(); - return egl::Error(EGL_BAD_ALLOC, "Failed to lock object, error: 0x%08x.", - HRESULT_CODE(error)); - } - - return egl::Error(EGL_SUCCESS); -} - -egl::Error D3DTextureSurfaceWGL::unMakeCurrent() -{ - if (!mFunctionsWGL->dxUnlockObjectsNV(mDeviceHandle, 1, &mBoundObjectRenderbufferHandle)) - { - DWORD error = GetLastError(); - return egl::Error(EGL_BAD_ALLOC, "Failed to unlock object, error: 0x%08x.", - HRESULT_CODE(error)); - } - - return egl::Error(EGL_SUCCESS); -} - -egl::Error D3DTextureSurfaceWGL::swap() -{ - return egl::Error(EGL_SUCCESS); -} - -egl::Error D3DTextureSurfaceWGL::postSubBuffer(EGLint x, EGLint y, EGLint width, EGLint height) -{ - UNIMPLEMENTED(); - return egl::Error(EGL_SUCCESS); -} - -egl::Error D3DTextureSurfaceWGL::querySurfacePointerANGLE(EGLint attribute, void **value) -{ - UNIMPLEMENTED(); - return egl::Error(EGL_SUCCESS); -} - -egl::Error D3DTextureSurfaceWGL::bindTexImage(gl::Texture *texture, EGLint buffer) -{ - ASSERT(mBoundObjectTextureHandle == nullptr); - - const TextureGL *textureGL = GetImplAs(texture); - GLuint textureID = textureGL->getTextureID(); - - mBoundObjectTextureHandle = mFunctionsWGL->dxRegisterObjectNV( - mDeviceHandle, mObject, textureID, GL_TEXTURE_2D, WGL_ACCESS_READ_WRITE_NV); - if (mBoundObjectTextureHandle == nullptr) - { - DWORD error = GetLastError(); - return egl::Error(EGL_BAD_ALLOC, "Failed to register D3D object, error: 0x%08x.", - HRESULT_CODE(error)); - } - - if (!mFunctionsWGL->dxLockObjectsNV(mDeviceHandle, 1, &mBoundObjectTextureHandle)) - { - DWORD error = GetLastError(); - return egl::Error(EGL_BAD_ALLOC, "Failed to lock object, error: 0x%08x.", - HRESULT_CODE(error)); - } - - return egl::Error(EGL_SUCCESS); -} - -egl::Error D3DTextureSurfaceWGL::releaseTexImage(EGLint buffer) -{ - ASSERT(mBoundObjectTextureHandle != nullptr); - if (!mFunctionsWGL->dxUnlockObjectsNV(mDeviceHandle, 1, &mBoundObjectTextureHandle)) - { - DWORD error = GetLastError(); - return egl::Error(EGL_BAD_ALLOC, "Failed to unlock object, error: 0x%08x.", - HRESULT_CODE(error)); - } - - if (!mFunctionsWGL->dxUnregisterObjectNV(mDeviceHandle, mBoundObjectTextureHandle)) - { - DWORD error = GetLastError(); - return egl::Error(EGL_BAD_ALLOC, "Failed to unregister D3D object, error: 0x%08x.", - HRESULT_CODE(error)); - } - mBoundObjectTextureHandle = nullptr; - - return egl::Error(EGL_SUCCESS); -} - -void D3DTextureSurfaceWGL::setSwapInterval(EGLint interval) -{ - UNIMPLEMENTED(); -} - -EGLint D3DTextureSurfaceWGL::getWidth() const -{ - return static_cast(mWidth); -} - -EGLint D3DTextureSurfaceWGL::getHeight() const -{ - return static_cast(mHeight); -} - -EGLint D3DTextureSurfaceWGL::isPostSubBufferSupported() const -{ - return EGL_FALSE; -} - -EGLint D3DTextureSurfaceWGL::getSwapBehavior() const -{ - return EGL_BUFFER_PRESERVED; -} - -FramebufferImpl *D3DTextureSurfaceWGL::createDefaultFramebuffer(const gl::FramebufferState &data) -{ - return new FramebufferGL(mFramebufferID, data, mFunctionsGL, mWorkarounds, - mRenderer->getBlitter(), mStateManager); -} -} // namespace rx -- cgit v1.2.3