From 4f2ecd53a9daaf88bb7d075745eefb6e2e4741e0 Mon Sep 17 00:00:00 2001 From: wolfbeast Date: Wed, 11 Jul 2018 18:11:13 +0200 Subject: Roll back to ANGLE/2845 --- .../src/libANGLE/renderer/d3d/d3d9/Renderer9.cpp | 143 +-------------------- 1 file changed, 5 insertions(+), 138 deletions(-) (limited to 'gfx/angle/src/libANGLE/renderer/d3d/d3d9/Renderer9.cpp') diff --git a/gfx/angle/src/libANGLE/renderer/d3d/d3d9/Renderer9.cpp b/gfx/angle/src/libANGLE/renderer/d3d/d3d9/Renderer9.cpp index d578d4075..63b33b6f2 100755 --- a/gfx/angle/src/libANGLE/renderer/d3d/d3d9/Renderer9.cpp +++ b/gfx/angle/src/libANGLE/renderer/d3d/d3d9/Renderer9.cpp @@ -525,7 +525,6 @@ void Renderer9::generateDisplayExtensions(egl::DisplayExtensions *outExtensions) outExtensions->d3dShareHandleClientBuffer = true; outExtensions->surfaceD3DTexture2DShareHandle = true; } - outExtensions->d3dTextureClientBuffer = true; outExtensions->querySurfacePointer = true; outExtensions->windowFixedSize = true; @@ -673,111 +672,12 @@ NativeWindowD3D *Renderer9::createNativeWindow(EGLNativeWindowType window, SwapChainD3D *Renderer9::createSwapChain(NativeWindowD3D *nativeWindow, HANDLE shareHandle, - IUnknown *d3dTexture, GLenum backBufferFormat, GLenum depthBufferFormat, EGLint orientation) { - return new SwapChain9(this, GetAs(nativeWindow), shareHandle, d3dTexture, - backBufferFormat, depthBufferFormat, orientation); -} - -egl::Error Renderer9::getD3DTextureInfo(IUnknown *d3dTexture, - EGLint *width, - EGLint *height, - GLenum *fboFormat) const -{ - IDirect3DTexture9 *texture = nullptr; - if (FAILED(d3dTexture->QueryInterface(&texture))) - { - return egl::Error(EGL_BAD_PARAMETER, "client buffer is not a IDirect3DTexture9"); - } - - IDirect3DDevice9 *textureDevice = nullptr; - texture->GetDevice(&textureDevice); - if (textureDevice != mDevice) - { - SafeRelease(texture); - return egl::Error(EGL_BAD_PARAMETER, "Texture's device does not match."); - } - SafeRelease(textureDevice); - - D3DSURFACE_DESC desc; - texture->GetLevelDesc(0, &desc); - SafeRelease(texture); - - if (width) - { - *width = static_cast(desc.Width); - } - if (height) - { - *height = static_cast(desc.Height); - } - - // From table egl.restrictions in EGL_ANGLE_d3d_texture_client_buffer. - switch (desc.Format) - { - case D3DFMT_R8G8B8: - case D3DFMT_A8R8G8B8: - case D3DFMT_A16B16G16R16F: - case D3DFMT_A32B32G32R32F: - break; - - default: - return egl::Error(EGL_BAD_PARAMETER, "Unknown client buffer texture format: %u.", - desc.Format); - } - - if (fboFormat) - { - const auto &d3dFormatInfo = d3d9::GetD3DFormatInfo(desc.Format); - ASSERT(d3dFormatInfo.info().id != angle::Format::ID::NONE); - *fboFormat = d3dFormatInfo.info().fboImplementationInternalFormat; - } - - return egl::Error(EGL_SUCCESS); -} - -egl::Error Renderer9::validateShareHandle(const egl::Config *config, - HANDLE shareHandle, - const egl::AttributeMap &attribs) const -{ - if (shareHandle == nullptr) - { - return egl::Error(EGL_BAD_PARAMETER, "NULL share handle."); - } - - EGLint width = attribs.getAsInt(EGL_WIDTH, 0); - EGLint height = attribs.getAsInt(EGL_HEIGHT, 0); - ASSERT(width != 0 && height != 0); - - const d3d9::TextureFormat &backBufferd3dFormatInfo = - d3d9::GetTextureFormatInfo(config->renderTargetFormat); - - IDirect3DTexture9 *texture = nullptr; - HRESULT result = mDevice->CreateTexture(width, height, 1, D3DUSAGE_RENDERTARGET, - backBufferd3dFormatInfo.texFormat, D3DPOOL_DEFAULT, - &texture, &shareHandle); - if (FAILED(result)) - { - return egl::Error(EGL_BAD_PARAMETER, "Failed to open share handle, result: 0x%X.", result); - } - - DWORD levelCount = texture->GetLevelCount(); - - D3DSURFACE_DESC desc; - texture->GetLevelDesc(0, &desc); - SafeRelease(texture); - - if (levelCount != 1 || desc.Width != static_cast(width) || - desc.Height != static_cast(height) || - desc.Format != backBufferd3dFormatInfo.texFormat) - { - return egl::Error(EGL_BAD_PARAMETER, "Invalid texture parameters in share handle texture."); - } - - return egl::Error(EGL_SUCCESS); + return new SwapChain9(this, GetAs(nativeWindow), shareHandle, backBufferFormat, + depthBufferFormat, orientation); } ContextImpl *Renderer9::createContext(const gl::ContextState &state) @@ -918,9 +818,7 @@ gl::Error Renderer9::setSamplerState(gl::SamplerType type, int index, gl::Textur mDevice->SetSamplerState(d3dSampler, D3DSAMP_MIPMAPLODBIAS, static_cast(lodBias)); if (getNativeExtensions().textureFilterAnisotropic) { - DWORD maxAnisotropy = - std::min(mDeviceCaps.MaxAnisotropy, static_cast(samplerState.maxAnisotropy)); - mDevice->SetSamplerState(d3dSampler, D3DSAMP_MAXANISOTROPY, maxAnisotropy); + mDevice->SetSamplerState(d3dSampler, D3DSAMP_MAXANISOTROPY, (DWORD)samplerState.maxAnisotropy); } } @@ -1007,18 +905,7 @@ gl::Error Renderer9::updateState(Context9 *context, GLenum drawMode) setScissorRectangle(glState.getScissor(), glState.isScissorTestEnabled()); // Setting blend, depth stencil, and rasterizer states - // Since framebuffer->getSamples will return the original samples which may be different with - // the sample counts that we set in render target view, here we use renderTarget->getSamples to - // get the actual samples. - GLsizei samples = 0; - auto firstColorAttachment = framebuffer->getFirstColorbuffer(); - if (firstColorAttachment) - { - ASSERT(firstColorAttachment->isAttached()); - RenderTarget9 *renderTarget = nullptr; - ANGLE_TRY(firstColorAttachment->getRenderTarget(&renderTarget)); - samples = renderTarget->getSamples(); - } + int samples = framebuffer->getSamples(data); gl::RasterizerState rasterizer = glState.getRasterizerState(); rasterizer.pointDrawMode = (drawMode == GL_POINTS); rasterizer.multiSample = (samples != 0); @@ -1041,18 +928,7 @@ gl::Error Renderer9::setBlendDepthRasterStates(const gl::ContextState &glData, G const auto &glState = glData.getState(); auto drawFramebuffer = glState.getDrawFramebuffer(); ASSERT(!drawFramebuffer->hasAnyDirtyBit()); - // Since framebuffer->getSamples will return the original samples which may be different with - // the sample counts that we set in render target view, here we use renderTarget->getSamples to - // get the actual samples. - GLsizei samples = 0; - auto firstColorAttachment = drawFramebuffer->getFirstColorbuffer(); - if (firstColorAttachment) - { - ASSERT(firstColorAttachment->isAttached()); - RenderTarget9 *renderTarget = nullptr; - ANGLE_TRY(firstColorAttachment->getRenderTarget(&renderTarget)); - samples = renderTarget->getSamples(); - } + int samples = drawFramebuffer->getSamples(glData); gl::RasterizerState rasterizer = glState.getRasterizerState(); rasterizer.pointDrawMode = (drawMode == GL_POINTS); rasterizer.multiSample = (samples != 0); @@ -2464,15 +2340,6 @@ gl::Error Renderer9::copyTexture(const gl::Texture *source, return gl::Error(GL_INVALID_OPERATION); } -gl::Error Renderer9::copyCompressedTexture(const gl::Texture *source, - GLint sourceLevel, - TextureStorage *storage, - GLint destLevel) -{ - UNIMPLEMENTED(); - return gl::Error(GL_INVALID_OPERATION); -} - gl::Error Renderer9::createRenderTarget(int width, int height, GLenum format, GLsizei samples, RenderTargetD3D **outRT) { const d3d9::TextureFormat &d3d9FormatInfo = d3d9::GetTextureFormatInfo(format); -- cgit v1.2.3