From 5f8de423f190bbb79a62f804151bc24824fa32d8 Mon Sep 17 00:00:00 2001 From: "Matt A. Tobin" Date: Fri, 2 Feb 2018 04:16:08 -0500 Subject: Add m-esr52 at 52.6.0 --- gfx/2d/SVGTurbulenceRenderer-inl.h | 360 +++++++++++++++++++++++++++++++++++++ 1 file changed, 360 insertions(+) create mode 100644 gfx/2d/SVGTurbulenceRenderer-inl.h (limited to 'gfx/2d/SVGTurbulenceRenderer-inl.h') diff --git a/gfx/2d/SVGTurbulenceRenderer-inl.h b/gfx/2d/SVGTurbulenceRenderer-inl.h new file mode 100644 index 000000000..7b18903e8 --- /dev/null +++ b/gfx/2d/SVGTurbulenceRenderer-inl.h @@ -0,0 +1,360 @@ +/* -*- Mode: C++; tab-width: 20; indent-tabs-mode: nil; c-basic-offset: 2 -*- + * This Source Code Form is subject to the terms of the Mozilla Public + * License, v. 2.0. If a copy of the MPL was not distributed with this + * file, You can obtain one at http://mozilla.org/MPL/2.0/. */ + +#include "2D.h" +#include "Filters.h" +#include "SIMD.h" + +namespace mozilla { +namespace gfx { + +template +class SVGTurbulenceRenderer +{ +public: + SVGTurbulenceRenderer(const Size &aBaseFrequency, int32_t aSeed, + int aNumOctaves, const Rect &aTileRect); + + already_AddRefed Render(const IntSize &aSize, const Point &aOffset) const; + +private: + /* The turbulence calculation code is an adapted version of what + appears in the SVG 1.1 specification: + http://www.w3.org/TR/SVG11/filters.html#feTurbulence + */ + + struct StitchInfo { + int32_t width; // How much to subtract to wrap for stitching. + int32_t height; + int32_t wrapX; // Minimum value to wrap. + int32_t wrapY; + }; + + const static int sBSize = 0x100; + const static int sBM = 0xff; + void InitFromSeed(int32_t aSeed); + void AdjustBaseFrequencyForStitch(const Rect &aTileRect); + IntPoint AdjustForStitch(IntPoint aLatticePoint, const StitchInfo& aStitchInfo) const; + StitchInfo CreateStitchInfo(const Rect &aTileRect) const; + f32x4_t Noise2(Point aVec, const StitchInfo& aStitchInfo) const; + i32x4_t Turbulence(const Point &aPoint) const; + Point EquivalentNonNegativeOffset(const Point &aOffset) const; + + Size mBaseFrequency; + int32_t mNumOctaves; + StitchInfo mStitchInfo; + bool mStitchable; + TurbulenceType mType; + uint8_t mLatticeSelector[sBSize]; + f32x4_t mGradient[sBSize][2]; +}; + +namespace { + +struct RandomNumberSource +{ + explicit RandomNumberSource(int32_t aSeed) : mLast(SetupSeed(aSeed)) {} + int32_t Next() { mLast = Random(mLast); return mLast; } + +private: + static const int32_t RAND_M = 2147483647; /* 2**31 - 1 */ + static const int32_t RAND_A = 16807; /* 7**5; primitive root of m */ + static const int32_t RAND_Q = 127773; /* m / a */ + static const int32_t RAND_R = 2836; /* m % a */ + + /* Produces results in the range [1, 2**31 - 2]. + Algorithm is: r = (a * r) mod m + where a = 16807 and m = 2**31 - 1 = 2147483647 + See [Park & Miller], CACM vol. 31 no. 10 p. 1195, Oct. 1988 + To test: the algorithm should produce the result 1043618065 + as the 10,000th generated number if the original seed is 1. + */ + + static int32_t + SetupSeed(int32_t aSeed) { + if (aSeed <= 0) + aSeed = -(aSeed % (RAND_M - 1)) + 1; + if (aSeed > RAND_M - 1) + aSeed = RAND_M - 1; + return aSeed; + } + + static int32_t + Random(int32_t aSeed) + { + int32_t result = RAND_A * (aSeed % RAND_Q) - RAND_R * (aSeed / RAND_Q); + if (result <= 0) + result += RAND_M; + return result; + } + + int32_t mLast; +}; + +} // unnamed namespace + +template +SVGTurbulenceRenderer::SVGTurbulenceRenderer(const Size &aBaseFrequency, int32_t aSeed, + int aNumOctaves, const Rect &aTileRect) + : mBaseFrequency(aBaseFrequency) + , mNumOctaves(aNumOctaves) +{ + InitFromSeed(aSeed); + if (Stitch) { + AdjustBaseFrequencyForStitch(aTileRect); + mStitchInfo = CreateStitchInfo(aTileRect); + } +} + +template +static void +Swap(T& a, T& b) { + T c = a; + a = b; + b = c; +} + +template +void +SVGTurbulenceRenderer::InitFromSeed(int32_t aSeed) +{ + RandomNumberSource rand(aSeed); + + float gradient[4][sBSize][2]; + for (int32_t k = 0; k < 4; k++) { + for (int32_t i = 0; i < sBSize; i++) { + float a, b; + do { + a = float((rand.Next() % (sBSize + sBSize)) - sBSize) / sBSize; + b = float((rand.Next() % (sBSize + sBSize)) - sBSize) / sBSize; + } while (a == 0 && b == 0); + float s = sqrt(a * a + b * b); + gradient[k][i][0] = a / s; + gradient[k][i][1] = b / s; + } + } + + for (int32_t i = 0; i < sBSize; i++) { + mLatticeSelector[i] = i; + } + for (int32_t i1 = sBSize - 1; i1 > 0; i1--) { + int32_t i2 = rand.Next() % sBSize; + Swap(mLatticeSelector[i1], mLatticeSelector[i2]); + } + + for (int32_t i = 0; i < sBSize; i++) { + // Contrary to the code in the spec, we build the first lattice selector + // lookup into mGradient so that we don't need to do it again for every + // pixel. + // We also change the order of the gradient indexing so that we can process + // all four color channels at the same time. + uint8_t j = mLatticeSelector[i]; + mGradient[i][0] = simd::FromF32(gradient[2][j][0], gradient[1][j][0], + gradient[0][j][0], gradient[3][j][0]); + mGradient[i][1] = simd::FromF32(gradient[2][j][1], gradient[1][j][1], + gradient[0][j][1], gradient[3][j][1]); + } +} + +// Adjust aFreq such that aLength * AdjustForLength(aFreq, aLength) is integer +// and as close to aLength * aFreq as possible. +static inline float +AdjustForLength(float aFreq, float aLength) +{ + float lowFreq = floor(aLength * aFreq) / aLength; + float hiFreq = ceil(aLength * aFreq) / aLength; + if (aFreq / lowFreq < hiFreq / aFreq) { + return lowFreq; + } + return hiFreq; +} + +template +void +SVGTurbulenceRenderer::AdjustBaseFrequencyForStitch(const Rect &aTileRect) +{ + mBaseFrequency = Size(AdjustForLength(mBaseFrequency.width, aTileRect.width), + AdjustForLength(mBaseFrequency.height, aTileRect.height)); +} + +template +typename SVGTurbulenceRenderer::StitchInfo +SVGTurbulenceRenderer::CreateStitchInfo(const Rect &aTileRect) const +{ + StitchInfo stitch; + stitch.width = int32_t(floorf(aTileRect.width * mBaseFrequency.width + 0.5f)); + stitch.height = int32_t(floorf(aTileRect.height * mBaseFrequency.height + 0.5f)); + stitch.wrapX = int32_t(aTileRect.x * mBaseFrequency.width) + stitch.width; + stitch.wrapY = int32_t(aTileRect.y * mBaseFrequency.height) + stitch.height; + return stitch; +} + +static MOZ_ALWAYS_INLINE Float +SCurve(Float t) +{ + return t * t * (3 - 2 * t); +} + +static MOZ_ALWAYS_INLINE Point +SCurve(Point t) +{ + return Point(SCurve(t.x), SCurve(t.y)); +} + +template +static MOZ_ALWAYS_INLINE f32x4_t +BiMix(const f32x4_t& aa, const f32x4_t& ab, + const f32x4_t& ba, const f32x4_t& bb, Point s) +{ + return simd::MixF32(simd::MixF32(aa, ab, s.x), + simd::MixF32(ba, bb, s.x), s.y); +} + +template +IntPoint +SVGTurbulenceRenderer::AdjustForStitch(IntPoint aLatticePoint, + const StitchInfo& aStitchInfo) const +{ + if (Stitch) { + if (aLatticePoint.x >= aStitchInfo.wrapX) { + aLatticePoint.x -= aStitchInfo.width; + } + if (aLatticePoint.y >= aStitchInfo.wrapY) { + aLatticePoint.y -= aStitchInfo.height; + } + } + return aLatticePoint; +} + +template +f32x4_t +SVGTurbulenceRenderer::Noise2(Point aVec, const StitchInfo& aStitchInfo) const +{ + // aVec is guaranteed to be non-negative, so casting to int32_t always + // rounds towards negative infinity. + IntPoint topLeftLatticePoint(int32_t(aVec.x), int32_t(aVec.y)); + Point r = aVec - topLeftLatticePoint; // fractional offset + + IntPoint b0 = AdjustForStitch(topLeftLatticePoint, aStitchInfo); + IntPoint b1 = AdjustForStitch(b0 + IntPoint(1, 1), aStitchInfo); + + uint8_t i = mLatticeSelector[b0.x & sBM]; + uint8_t j = mLatticeSelector[b1.x & sBM]; + + const f32x4_t* qua = mGradient[(i + b0.y) & sBM]; + const f32x4_t* qub = mGradient[(i + b1.y) & sBM]; + const f32x4_t* qva = mGradient[(j + b0.y) & sBM]; + const f32x4_t* qvb = mGradient[(j + b1.y) & sBM]; + + return BiMix(simd::WSumF32(qua[0], qua[1], r.x, r.y), + simd::WSumF32(qva[0], qva[1], r.x - 1.f, r.y), + simd::WSumF32(qub[0], qub[1], r.x, r.y - 1.f), + simd::WSumF32(qvb[0], qvb[1], r.x - 1.f, r.y - 1.f), + SCurve(r)); +} + +template +static inline i32x4_t +ColorToBGRA(f32x4_t aUnscaledUnpreFloat) +{ + // Color is an unpremultiplied float vector where 1.0f means white. We will + // convert it into an integer vector where 255 means white. + f32x4_t alpha = simd::SplatF32<3>(aUnscaledUnpreFloat); + f32x4_t scaledUnpreFloat = simd::MulF32(aUnscaledUnpreFloat, simd::FromF32(255)); + i32x4_t scaledUnpreInt = simd::F32ToI32(scaledUnpreFloat); + + // Multiply all channels with alpha. + i32x4_t scaledPreInt = simd::F32ToI32(simd::MulF32(scaledUnpreFloat, alpha)); + + // Use the premultiplied color channels and the unpremultiplied alpha channel. + i32x4_t alphaMask = simd::From32(0, 0, 0, -1); + return simd::Pick(alphaMask, scaledPreInt, scaledUnpreInt); +} + +template +i32x4_t +SVGTurbulenceRenderer::Turbulence(const Point &aPoint) const +{ + StitchInfo stitchInfo = mStitchInfo; + f32x4_t sum = simd::FromF32(0); + Point vec(aPoint.x * mBaseFrequency.width, aPoint.y * mBaseFrequency.height); + f32x4_t ratio = simd::FromF32(1); + + for (int octave = 0; octave < mNumOctaves; octave++) { + f32x4_t thisOctave = Noise2(vec, stitchInfo); + if (Type == TURBULENCE_TYPE_TURBULENCE) { + thisOctave = simd::AbsF32(thisOctave); + } + sum = simd::AddF32(sum, simd::DivF32(thisOctave, ratio)); + vec = vec * 2; + ratio = simd::MulF32(ratio, simd::FromF32(2)); + + if (Stitch) { + stitchInfo.width *= 2; + stitchInfo.wrapX *= 2; + stitchInfo.height *= 2; + stitchInfo.wrapY *= 2; + } + } + + if (Type == TURBULENCE_TYPE_FRACTAL_NOISE) { + sum = simd::DivF32(simd::AddF32(sum, simd::FromF32(1)), simd::FromF32(2)); + } + return ColorToBGRA(sum); +} + +static inline Float +MakeNonNegative(Float aValue, Float aIncrementSize) +{ + if (aValue >= 0) { + return aValue; + } + return aValue + ceilf(-aValue / aIncrementSize) * aIncrementSize; +} + +template +Point +SVGTurbulenceRenderer::EquivalentNonNegativeOffset(const Point &aOffset) const +{ + Size basePeriod = Stitch ? Size(mStitchInfo.width, mStitchInfo.height) : + Size(sBSize, sBSize); + Size repeatingSize(basePeriod.width / mBaseFrequency.width, + basePeriod.height / mBaseFrequency.height); + return Point(MakeNonNegative(aOffset.x, repeatingSize.width), + MakeNonNegative(aOffset.y, repeatingSize.height)); +} + +template +already_AddRefed +SVGTurbulenceRenderer::Render(const IntSize &aSize, const Point &aOffset) const +{ + RefPtr target = + Factory::CreateDataSourceSurface(aSize, SurfaceFormat::B8G8R8A8); + if (!target) { + return nullptr; + } + + uint8_t* targetData = target->GetData(); + uint32_t stride = target->Stride(); + + Point startOffset = EquivalentNonNegativeOffset(aOffset); + + for (int32_t y = 0; y < aSize.height; y++) { + for (int32_t x = 0; x < aSize.width; x += 4) { + int32_t targIndex = y * stride + x * 4; + i32x4_t a = Turbulence(startOffset + Point(x, y)); + i32x4_t b = Turbulence(startOffset + Point(x + 1, y)); + i32x4_t c = Turbulence(startOffset + Point(x + 2, y)); + i32x4_t d = Turbulence(startOffset + Point(x + 3, y)); + u8x16_t result1234 = simd::PackAndSaturate32To8(a, b, c, d); + simd::Store8(&targetData[targIndex], result1234); + } + } + + return target.forget(); +} + +} // namespace gfx +} // namespace mozilla -- cgit v1.2.3