From 5f8de423f190bbb79a62f804151bc24824fa32d8 Mon Sep 17 00:00:00 2001 From: "Matt A. Tobin" Date: Fri, 2 Feb 2018 04:16:08 -0500 Subject: Add m-esr52 at 52.6.0 --- dom/webidl/GamepadPose.webidl | 27 +++++++++++++++++++++++++++ 1 file changed, 27 insertions(+) create mode 100644 dom/webidl/GamepadPose.webidl (limited to 'dom/webidl/GamepadPose.webidl') diff --git a/dom/webidl/GamepadPose.webidl b/dom/webidl/GamepadPose.webidl new file mode 100644 index 000000000..4b8420090 --- /dev/null +++ b/dom/webidl/GamepadPose.webidl @@ -0,0 +1,27 @@ +/* -*- Mode: IDL; tab-width: 2; indent-tabs-mode: nil; c-basic-offset: 2 -*- */ +/* This Source Code Form is subject to the terms of the Mozilla Public + * License, v. 2.0. If a copy of the MPL was not distributed with this file, + * You can obtain one at http://mozilla.org/MPL/2.0/. + */ + +[Pref="dom.gamepad.extensions.enabled"] +interface GamepadPose +{ + readonly attribute boolean hasOrientation; + readonly attribute boolean hasPosition; + + /** + * position, linearVelocity, and linearAcceleration are 3-component vectors. + * position is relative to a sitting space. Transforming this point with + * VRStageParameters.sittingToStandingTransform converts this to standing space. + */ + [Constant, Throws] readonly attribute Float32Array? position; + [Constant, Throws] readonly attribute Float32Array? linearVelocity; + [Constant, Throws] readonly attribute Float32Array? linearAcceleration; + + /* orientation is a 4-entry array representing the components of a quaternion. */ + [Constant, Throws] readonly attribute Float32Array? orientation; + /* angularVelocity and angularAcceleration are the components of 3-dimensional vectors. */ + [Constant, Throws] readonly attribute Float32Array? angularVelocity; + [Constant, Throws] readonly attribute Float32Array? angularAcceleration; +}; -- cgit v1.2.3