From 5f8de423f190bbb79a62f804151bc24824fa32d8 Mon Sep 17 00:00:00 2001 From: "Matt A. Tobin" Date: Fri, 2 Feb 2018 04:16:08 -0500 Subject: Add m-esr52 at 52.6.0 --- dom/html/HTMLMediaElement.h | 1756 +++++++++++++++++++++++++++++++++++++++++++ 1 file changed, 1756 insertions(+) create mode 100644 dom/html/HTMLMediaElement.h (limited to 'dom/html/HTMLMediaElement.h') diff --git a/dom/html/HTMLMediaElement.h b/dom/html/HTMLMediaElement.h new file mode 100644 index 000000000..d40e9df46 --- /dev/null +++ b/dom/html/HTMLMediaElement.h @@ -0,0 +1,1756 @@ +/* -*- Mode: C++; tab-width: 8; indent-tabs-mode: nil; c-basic-offset: 2 -*- */ +/* vim: set ts=8 sts=2 et sw=2 tw=80: */ +/* This Source Code Form is subject to the terms of the Mozilla Public + * License, v. 2.0. If a copy of the MPL was not distributed with this + * file, You can obtain one at http://mozilla.org/MPL/2.0/. */ +#ifndef mozilla_dom_HTMLMediaElement_h +#define mozilla_dom_HTMLMediaElement_h + +#include "nsAutoPtr.h" +#include "nsIDOMHTMLMediaElement.h" +#include "nsGenericHTMLElement.h" +#include "MediaDecoderOwner.h" +#include "nsCycleCollectionParticipant.h" +#include "nsIObserver.h" +#include "mozilla/CORSMode.h" +#include "DecoderTraits.h" +#include "nsIAudioChannelAgent.h" +#include "mozilla/Attributes.h" +#include "mozilla/dom/Promise.h" +#include "mozilla/dom/TextTrackManager.h" +#include "mozilla/WeakPtr.h" +#include "MediaDecoder.h" +#include "mozilla/dom/MediaKeys.h" +#include "mozilla/StateWatching.h" +#include "nsGkAtoms.h" +#include "PrincipalChangeObserver.h" + +// X.h on Linux #defines CurrentTime as 0L, so we have to #undef it here. +#ifdef CurrentTime +#undef CurrentTime +#endif + +#include "mozilla/dom/HTMLMediaElementBinding.h" + +// Define to output information on decoding and painting framerate +/* #define DEBUG_FRAME_RATE 1 */ + +typedef uint16_t nsMediaNetworkState; +typedef uint16_t nsMediaReadyState; +typedef uint32_t SuspendTypes; +typedef uint32_t AudibleChangedReasons; +typedef uint8_t AudibleState; + +namespace mozilla { +class DecoderDoctorDiagnostics; +class DOMMediaStream; +class ErrorResult; +class MediaResource; +class MediaDecoder; +class VideoFrameContainer; +namespace dom { +class AudioChannelAgent; +class MediaKeys; +class TextTrack; +class TimeRanges; +class WakeLock; +class MediaTrack; +class MediaStreamTrack; +class VideoStreamTrack; +} // namespace dom +} // namespace mozilla + +class AutoNotifyAudioChannelAgent; +class nsIChannel; +class nsIHttpChannel; +class nsILoadGroup; +class nsIRunnable; +class nsITimer; +class nsRange; + +namespace mozilla { +namespace dom { + +// Number of milliseconds between timeupdate events as defined by spec +#define TIMEUPDATE_MS 250 + +class MediaError; +class MediaSource; +class TextTrackList; +class AudioTrackList; +class VideoTrackList; + +class HTMLMediaElement : public nsGenericHTMLElement, + public nsIDOMHTMLMediaElement, + public MediaDecoderOwner, + public nsIAudioChannelAgentCallback, + public PrincipalChangeObserver, + public SupportsWeakPtr +{ + friend AutoNotifyAudioChannelAgent; + +public: + typedef mozilla::TimeStamp TimeStamp; + typedef mozilla::layers::ImageContainer ImageContainer; + typedef mozilla::VideoFrameContainer VideoFrameContainer; + typedef mozilla::MediaStream MediaStream; + typedef mozilla::MediaResource MediaResource; + typedef mozilla::MediaDecoderOwner MediaDecoderOwner; + typedef mozilla::MetadataTags MetadataTags; + + MOZ_DECLARE_WEAKREFERENCE_TYPENAME(HTMLMediaElement) + + CORSMode GetCORSMode() { + return mCORSMode; + } + + explicit HTMLMediaElement(already_AddRefed& aNodeInfo); + + /** + * This is used when the browser is constructing a video element to play + * a channel that we've already started loading. The src attribute and + * children are ignored. + * @param aChannel the channel to use + * @param aListener returns a stream listener that should receive + * notifications for the stream + */ + nsresult LoadWithChannel(nsIChannel *aChannel, nsIStreamListener **aListener); + + // nsIDOMHTMLMediaElement + NS_DECL_NSIDOMHTMLMEDIAELEMENT + + NS_DECL_NSIAUDIOCHANNELAGENTCALLBACK + + // nsISupports + NS_DECL_ISUPPORTS_INHERITED + NS_DECL_CYCLE_COLLECTION_CLASS_INHERITED(HTMLMediaElement, + nsGenericHTMLElement) + + virtual bool ParseAttribute(int32_t aNamespaceID, + nsIAtom* aAttribute, + const nsAString& aValue, + nsAttrValue& aResult) override; + // SetAttr override. C++ is stupid, so have to override both + // overloaded methods. + nsresult SetAttr(int32_t aNameSpaceID, nsIAtom* aName, + const nsAString& aValue, bool aNotify) + { + return SetAttr(aNameSpaceID, aName, nullptr, aValue, aNotify); + } + virtual nsresult SetAttr(int32_t aNameSpaceID, nsIAtom* aName, + nsIAtom* aPrefix, const nsAString& aValue, + bool aNotify) override; + virtual nsresult UnsetAttr(int32_t aNameSpaceID, nsIAtom* aAttr, + bool aNotify) override; + virtual nsresult AfterSetAttr(int32_t aNameSpaceID, nsIAtom* aName, + const nsAttrValue* aValue, + bool aNotify) override; + + virtual nsresult BindToTree(nsIDocument* aDocument, nsIContent* aParent, + nsIContent* aBindingParent, + bool aCompileEventHandlers) override; + virtual void UnbindFromTree(bool aDeep = true, + bool aNullParent = true) override; + virtual void DoneCreatingElement() override; + + virtual bool IsHTMLFocusable(bool aWithMouse, bool *aIsFocusable, + int32_t *aTabIndex) override; + virtual int32_t TabIndexDefault() override; + + /** + * Call this to reevaluate whether we should start/stop due to our owner + * document being active, inactive, visible or hidden. + */ + virtual void NotifyOwnerDocumentActivityChanged(); + + // Called by the video decoder object, on the main thread, + // when it has read the metadata containing video dimensions, + // etc. + virtual void MetadataLoaded(const MediaInfo* aInfo, + nsAutoPtr aTags) final override; + + // Called by the decoder object, on the main thread, + // when it has read the first frame of the video or audio. + virtual void FirstFrameLoaded() final override; + + // Called by the video decoder object, on the main thread, + // when the resource has a network error during loading. + virtual void NetworkError() final override; + + // Called by the video decoder object, on the main thread, when the + // resource has a decode error during metadata loading or decoding. + virtual void DecodeError(const MediaResult& aError) final override; + + // Return true if error attribute is not null. + virtual bool HasError() const final override; + + // Called by the video decoder object, on the main thread, when the + // resource load has been cancelled. + virtual void LoadAborted() final override; + + // Called by the video decoder object, on the main thread, + // when the video playback has ended. + virtual void PlaybackEnded() final override; + + // Called by the video decoder object, on the main thread, + // when the resource has started seeking. + virtual void SeekStarted() final override; + + // Called by the video decoder object, on the main thread, + // when the resource has completed seeking. + virtual void SeekCompleted() final override; + + // Called by the media stream, on the main thread, when the download + // has been suspended by the cache or because the element itself + // asked the decoder to suspend the download. + virtual void DownloadSuspended() final override; + + // Called by the media stream, on the main thread, when the download + // has been resumed by the cache or because the element itself + // asked the decoder to resumed the download. + // If aForceNetworkLoading is True, ignore the fact that the download has + // previously finished. We are downloading the middle of the media after + // having downloaded the end, we need to notify the element a download in + // ongoing. + virtual void DownloadResumed(bool aForceNetworkLoading = false) final override; + + // Called to indicate the download is progressing. + virtual void DownloadProgressed() final override; + + // Called by the media decoder to indicate whether the media cache has + // suspended the channel. + virtual void NotifySuspendedByCache(bool aIsSuspended) final override; + + virtual bool IsActive() const final override; + + virtual bool IsHidden() const final override; + + // Called by the media decoder and the video frame to get the + // ImageContainer containing the video data. + virtual VideoFrameContainer* GetVideoFrameContainer() final override; + layers::ImageContainer* GetImageContainer(); + + // From PrincipalChangeObserver. + void PrincipalChanged(DOMMediaStream* aStream) override; + + void UpdateSrcStreamVideoPrincipal(const PrincipalHandle& aPrincipalHandle); + + // Called after the MediaStream we're playing rendered a frame to aContainer + // with a different principalHandle than the previous frame. + void PrincipalHandleChangedForVideoFrameContainer(VideoFrameContainer* aContainer, + const PrincipalHandle& aNewPrincipalHandle); + + // Dispatch events + virtual nsresult DispatchAsyncEvent(const nsAString& aName) final override; + + // Triggers a recomputation of readyState. + void UpdateReadyState() override { UpdateReadyStateInternal(); } + + // Dispatch events that were raised while in the bfcache + nsresult DispatchPendingMediaEvents(); + + // Return true if we can activate autoplay assuming enough data has arrived. + bool CanActivateAutoplay(); + + // Notify that state has changed that might cause an autoplay element to + // start playing. + // If the element is 'autoplay' and is ready to play back (not paused, + // autoplay pref enabled, etc), it should start playing back. + void CheckAutoplayDataReady(); + + // Check if the media element had crossorigin set when loading started + bool ShouldCheckAllowOrigin(); + + // Returns true if the currently loaded resource is CORS same-origin with + // respect to the document. + bool IsCORSSameOrigin(); + + // Is the media element potentially playing as defined by the HTML 5 specification. + // http://www.whatwg.org/specs/web-apps/current-work/#potentially-playing + bool IsPotentiallyPlaying() const; + + // Has playback ended as defined by the HTML 5 specification. + // http://www.whatwg.org/specs/web-apps/current-work/#ended + bool IsPlaybackEnded() const; + + // principal of the currently playing resource. Anything accessing the contents + // of this element must have a principal that subsumes this principal. + // Returns null if nothing is playing. + already_AddRefed GetCurrentPrincipal(); + + // Principal of the currently playing video resource. Anything accessing the + // image container of this element must have a principal that subsumes this + // principal. If there are no live video tracks but content has been rendered + // to the image container, we return the last video principal we had. Should + // the image container be empty with no live video tracks, we return nullptr. + already_AddRefed GetCurrentVideoPrincipal(); + + // called to notify that the principal of the decoder's media resource has changed. + void NotifyDecoderPrincipalChanged() final override; + + // An interface for observing principal changes on the media elements + // MediaDecoder. This will also be notified if the active CORSMode changes. + class DecoderPrincipalChangeObserver + { + public: + virtual void NotifyDecoderPrincipalChanged() = 0; + }; + + /** + * Add a DecoderPrincipalChangeObserver to this media element. + * + * Ownership of the DecoderPrincipalChangeObserver remains with the caller, + * and it's the caller's responsibility to remove the observer before it dies. + */ + void AddDecoderPrincipalChangeObserver(DecoderPrincipalChangeObserver* aObserver); + + /** + * Remove an added DecoderPrincipalChangeObserver from this media element. + * + * Returns true if it was successfully removed. + */ + bool RemoveDecoderPrincipalChangeObserver(DecoderPrincipalChangeObserver* aObserver); + + class StreamCaptureTrackSource; + class DecoderCaptureTrackSource; + class CaptureStreamTrackSourceGetter; + + // Update the visual size of the media. Called from the decoder on the + // main thread when/if the size changes. + void UpdateMediaSize(const nsIntSize& aSize); + // Like UpdateMediaSize, but only updates the size if no size has yet + // been set. + void UpdateInitialMediaSize(const nsIntSize& aSize); + + // Returns the CanPlayStatus indicating if we can handle the + // full MIME type including the optional codecs parameter. + static CanPlayStatus GetCanPlay(const nsAString& aType, + DecoderDoctorDiagnostics* aDiagnostics); + + /** + * Called when a child source element is added to this media element. This + * may queue a task to run the select resource algorithm if appropriate. + */ + void NotifyAddedSource(); + + /** + * Called when there's been an error fetching the resource. This decides + * whether it's appropriate to fire an error event. + */ + void NotifyLoadError(); + + /** + * Called by one of our associated MediaTrackLists (audio/video) when an + * AudioTrack is enabled or a VideoTrack is selected. + */ + void NotifyMediaTrackEnabled(MediaTrack* aTrack); + + /** + * Called by one of our associated MediaTrackLists (audio/video) when an + * AudioTrack is disabled or a VideoTrack is unselected. + */ + void NotifyMediaTrackDisabled(MediaTrack* aTrack); + + /** + * Called when tracks become available to the source media stream. + */ + void NotifyMediaStreamTracksAvailable(DOMMediaStream* aStream); + + /** + * Called when a captured MediaStreamTrack is stopped so we can clean up its + * MediaInputPort. + */ + void NotifyOutputTrackStopped(DOMMediaStream* aOwningStream, + TrackID aDestinationTrackID); + + virtual bool IsNodeOfType(uint32_t aFlags) const override; + + /** + * Returns the current load ID. Asynchronous events store the ID that was + * current when they were enqueued, and if it has changed when they come to + * fire, they consider themselves cancelled, and don't fire. + */ + uint32_t GetCurrentLoadID() { return mCurrentLoadID; } + + /** + * Returns the load group for this media element's owner document. + * XXX XBL2 issue. + */ + already_AddRefed GetDocumentLoadGroup(); + + /** + * Returns true if the media has played or completed a seek. + * Used by video frame to determine whether to paint the poster. + */ + bool GetPlayedOrSeeked() const { return mHasPlayedOrSeeked; } + + nsresult CopyInnerTo(Element* aDest); + + /** + * Sets the Accept header on the HTTP channel to the required + * video or audio MIME types. + */ + virtual nsresult SetAcceptHeader(nsIHttpChannel* aChannel) = 0; + + /** + * Sets the required request headers on the HTTP channel for + * video or audio requests. + */ + void SetRequestHeaders(nsIHttpChannel* aChannel); + + /** + * Asynchronously awaits a stable state, whereupon aRunnable runs on the main + * thread. This adds an event which run aRunnable to the appshell's list of + * sections synchronous the next time control returns to the event loop. + */ + void RunInStableState(nsIRunnable* aRunnable); + + /** + * Fires a timeupdate event. If aPeriodic is true, the event will only + * be fired if we've not fired a timeupdate event (for any reason) in the + * last 250ms, as required by the spec when the current time is periodically + * increasing during playback. + */ + virtual void FireTimeUpdate(bool aPeriodic) final override; + + /** + * This will return null if mSrcStream is null, or if mSrcStream is not + * null but its GetPlaybackStream() returns null --- which can happen during + * cycle collection unlinking! + */ + MediaStream* GetSrcMediaStream() const; + + // WebIDL + + MediaError* GetError() const; + + // XPCOM GetSrc() is OK + void SetSrc(const nsAString& aSrc, ErrorResult& aRv) + { + SetHTMLAttr(nsGkAtoms::src, aSrc, aRv); + } + + // XPCOM GetCurrentSrc() is OK + + void GetCrossOrigin(nsAString& aResult) + { + // Null for both missing and invalid defaults is ok, since we + // always parse to an enum value, so we don't need an invalid + // default, and we _want_ the missing default to be null. + GetEnumAttr(nsGkAtoms::crossorigin, nullptr, aResult); + } + void SetCrossOrigin(const nsAString& aCrossOrigin, ErrorResult& aError) + { + SetOrRemoveNullableStringAttr(nsGkAtoms::crossorigin, aCrossOrigin, aError); + } + + uint16_t NetworkState() const + { + return mNetworkState; + } + + void NotifyXPCOMShutdown() final override; + + // Called by media decoder when the audible state changed or when input is + // a media stream. + virtual void SetAudibleState(bool aAudible) final override; + + // Notify agent when the MediaElement changes its audible state. + void NotifyAudioPlaybackChanged(AudibleChangedReasons aReason); + + // XPCOM GetPreload() is OK + void SetPreload(const nsAString& aValue, ErrorResult& aRv) + { + SetHTMLAttr(nsGkAtoms::preload, aValue, aRv); + } + + already_AddRefed Buffered() const; + + // XPCOM Load() is OK + + // XPCOM CanPlayType() is OK + + uint16_t ReadyState() const + { + return mReadyState; + } + + bool Seeking() const; + + double CurrentTime() const; + + void SetCurrentTime(double aCurrentTime, ErrorResult& aRv); + + void FastSeek(double aTime, ErrorResult& aRv); + + already_AddRefed SeekToNextFrame(ErrorResult& aRv); + + double Duration() const; + + bool HasAudio() const + { + return mMediaInfo.HasAudio(); + } + + bool HasVideo() const + { + return mMediaInfo.HasVideo(); + } + + bool IsEncrypted() const + { + return mIsEncrypted; + } + + bool Paused() const + { + return mPaused; + } + + double DefaultPlaybackRate() const + { + return mDefaultPlaybackRate; + } + + void SetDefaultPlaybackRate(double aDefaultPlaybackRate, ErrorResult& aRv); + + double PlaybackRate() const + { + return mPlaybackRate; + } + + void SetPlaybackRate(double aPlaybackRate, ErrorResult& aRv); + + already_AddRefed Played(); + + already_AddRefed Seekable() const; + + bool Ended(); + + bool Autoplay() const + { + return GetBoolAttr(nsGkAtoms::autoplay); + } + + void SetAutoplay(bool aValue, ErrorResult& aRv) + { + SetHTMLBoolAttr(nsGkAtoms::autoplay, aValue, aRv); + } + + bool Loop() const + { + return GetBoolAttr(nsGkAtoms::loop); + } + + void SetLoop(bool aValue, ErrorResult& aRv) + { + SetHTMLBoolAttr(nsGkAtoms::loop, aValue, aRv); + } + + void Play(ErrorResult& aRv); + + void Pause(ErrorResult& aRv); + + bool Controls() const + { + return GetBoolAttr(nsGkAtoms::controls); + } + + void SetControls(bool aValue, ErrorResult& aRv) + { + SetHTMLBoolAttr(nsGkAtoms::controls, aValue, aRv); + } + + double Volume() const + { + return mVolume; + } + + void SetVolume(double aVolume, ErrorResult& aRv); + + bool Muted() const + { + return mMuted & MUTED_BY_CONTENT; + } + + // XPCOM SetMuted() is OK + + bool DefaultMuted() const + { + return GetBoolAttr(nsGkAtoms::muted); + } + + void SetDefaultMuted(bool aMuted, ErrorResult& aRv) + { + SetHTMLBoolAttr(nsGkAtoms::muted, aMuted, aRv); + } + + bool MozAllowCasting() const + { + return mAllowCasting; + } + + void SetMozAllowCasting(bool aShow) + { + mAllowCasting = aShow; + } + + bool MozIsCasting() const + { + return mIsCasting; + } + + void SetMozIsCasting(bool aShow) + { + mIsCasting = aShow; + } + + already_AddRefed GetMozMediaSourceObject() const; + // Returns a string describing the state of the media player internal + // data. Used for debugging purposes. + void GetMozDebugReaderData(nsAString& aString); + + void MozDumpDebugInfo(); + + void SetVisible(bool aVisible); + + already_AddRefed GetSrcObject() const; + void SetSrcObject(DOMMediaStream& aValue); + void SetSrcObject(DOMMediaStream* aValue); + + // TODO: remove prefixed versions soon (1183495). + already_AddRefed GetMozSrcObject() const; + void SetMozSrcObject(DOMMediaStream& aValue); + void SetMozSrcObject(DOMMediaStream* aValue); + + bool MozPreservesPitch() const + { + return mPreservesPitch; + } + + // XPCOM MozPreservesPitch() is OK + + MediaKeys* GetMediaKeys() const; + + already_AddRefed SetMediaKeys(MediaKeys* mediaKeys, + ErrorResult& aRv); + + mozilla::dom::EventHandlerNonNull* GetOnencrypted(); + void SetOnencrypted(mozilla::dom::EventHandlerNonNull* aCallback); + + mozilla::dom::EventHandlerNonNull* GetOnwaitingforkey(); + void SetOnwaitingforkey(mozilla::dom::EventHandlerNonNull* aCallback); + + void DispatchEncrypted(const nsTArray& aInitData, + const nsAString& aInitDataType) override; + + bool IsEventAttributeName(nsIAtom* aName) override; + + // Returns the principal of the "top level" document; the origin displayed + // in the URL bar of the browser window. + already_AddRefed GetTopLevelPrincipal(); + + bool ContainsRestrictedContent(); + + void CannotDecryptWaitingForKey(); + + bool MozAutoplayEnabled() const + { + return mAutoplayEnabled; + } + + already_AddRefed CaptureAudio(ErrorResult& aRv, + MediaStreamGraph* aGraph); + + already_AddRefed MozCaptureStream(ErrorResult& aRv); + + already_AddRefed MozCaptureStreamUntilEnded(ErrorResult& aRv); + + bool MozAudioCaptured() const + { + return mAudioCaptured; + } + + void MozGetMetadata(JSContext* aCx, JS::MutableHandle aResult, + ErrorResult& aRv); + + double MozFragmentEnd(); + + AudioChannel MozAudioChannelType() const + { + return mAudioChannel; + } + + void SetMozAudioChannelType(AudioChannel aValue, ErrorResult& aRv); + + AudioTrackList* AudioTracks(); + + VideoTrackList* VideoTracks(); + + TextTrackList* GetTextTracks(); + + already_AddRefed AddTextTrack(TextTrackKind aKind, + const nsAString& aLabel, + const nsAString& aLanguage); + + void AddTextTrack(TextTrack* aTextTrack) { + GetOrCreateTextTrackManager()->AddTextTrack(aTextTrack); + } + + void RemoveTextTrack(TextTrack* aTextTrack, bool aPendingListOnly = false) { + if (mTextTrackManager) { + mTextTrackManager->RemoveTextTrack(aTextTrack, aPendingListOnly); + } + } + + void NotifyCueAdded(TextTrackCue& aCue) { + if (mTextTrackManager) { + mTextTrackManager->NotifyCueAdded(aCue); + } + } + void NotifyCueRemoved(TextTrackCue& aCue) { + if (mTextTrackManager) { + mTextTrackManager->NotifyCueRemoved(aCue); + } + } + void NotifyCueUpdated(TextTrackCue *aCue) { + if (mTextTrackManager) { + mTextTrackManager->NotifyCueUpdated(aCue); + } + } + + void NotifyCueDisplayStatesChanged(); + + bool GetHasUserInteraction() + { + return mHasUserInteraction; + } + + // A method to check whether we are currently playing. + bool IsCurrentlyPlaying() const; + + // Returns true if the media element is being destroyed. Used in + // dormancy checks to prevent dormant processing for an element + // that will soon be gone. + bool IsBeingDestroyed(); + + IMPL_EVENT_HANDLER(mozinterruptbegin) + IMPL_EVENT_HANDLER(mozinterruptend) + + // These are used for testing only + float ComputedVolume() const; + bool ComputedMuted() const; + nsSuspendedTypes ComputedSuspended() const; + + void SetMediaInfo(const MediaInfo& aInfo); + + // Telemetry: to record the usage of a {visible / invisible} video element as + // the source of {drawImage(), createPattern(), createImageBitmap() and + // captureStream()} APIs. + enum class CallerAPI { + DRAW_IMAGE, + CREATE_PATTERN, + CREATE_IMAGEBITMAP, + CAPTURE_STREAM, + }; + void MarkAsContentSource(CallerAPI aAPI); + +protected: + virtual ~HTMLMediaElement(); + + class ChannelLoader; + class ErrorSink; + class MediaLoadListener; + class MediaStreamTracksAvailableCallback; + class MediaStreamTrackListener; + class StreamListener; + class StreamSizeListener; + class ShutdownObserver; + + MediaDecoderOwner::NextFrameStatus NextFrameStatus(); + + void SetDecoder(MediaDecoder* aDecoder) { + MOZ_ASSERT(aDecoder); // Use ShutdownDecoder() to clear. + if (mDecoder) { + ShutdownDecoder(); + } + mDecoder = aDecoder; + } + + class WakeLockBoolWrapper { + public: + explicit WakeLockBoolWrapper(bool val = false) + : mValue(val), mCanPlay(true), mOuter(nullptr) {} + + ~WakeLockBoolWrapper(); + + void SetOuter(HTMLMediaElement* outer) { mOuter = outer; } + void SetCanPlay(bool aCanPlay); + + MOZ_IMPLICIT operator bool() const { return mValue; } + + WakeLockBoolWrapper& operator=(bool val); + + bool operator !() const { return !mValue; } + + static void TimerCallback(nsITimer* aTimer, void* aClosure); + + private: + void UpdateWakeLock(); + + bool mValue; + bool mCanPlay; + HTMLMediaElement* mOuter; + nsCOMPtr mTimer; + }; + + // Holds references to the DOM wrappers for the MediaStreams that we're + // writing to. + struct OutputMediaStream { + OutputMediaStream(); + ~OutputMediaStream(); + + RefPtr mStream; + bool mFinishWhenEnded; + bool mCapturingAudioOnly; + bool mCapturingDecoder; + bool mCapturingMediaStream; + + // The following members are keeping state for a captured MediaStream. + TrackID mNextAvailableTrackID; + nsTArray>> mTrackPorts; + }; + + nsresult PlayInternal(); + + /** Use this method to change the mReadyState member, so required + * events can be fired. + */ + void ChangeReadyState(nsMediaReadyState aState); + + /** + * Use this method to change the mNetworkState member, so required + * actions will be taken during the transition. + */ + void ChangeNetworkState(nsMediaNetworkState aState); + + /** + * These two methods are called by the WakeLockBoolWrapper when the wakelock + * has to be created or released. + */ + virtual void WakeLockCreate(); + virtual void WakeLockRelease(); + RefPtr mWakeLock; + + /** + * Logs a warning message to the web console to report various failures. + * aMsg is the localized message identifier, aParams is the parameters to + * be substituted into the localized message, and aParamCount is the number + * of parameters in aParams. + */ + void ReportLoadError(const char* aMsg, + const char16_t** aParams = nullptr, + uint32_t aParamCount = 0); + + /** + * Changes mHasPlayedOrSeeked to aValue. If mHasPlayedOrSeeked changes + * we'll force a reflow so that the video frame gets reflowed to reflect + * the poster hiding or showing immediately. + */ + void SetPlayedOrSeeked(bool aValue); + + /** + * Initialize the media element for playback of aStream + */ + void SetupSrcMediaStreamPlayback(DOMMediaStream* aStream); + /** + * Stop playback on mSrcStream. + */ + void EndSrcMediaStreamPlayback(); + /** + * Ensure we're playing mSrcStream if and only if we're not paused. + */ + enum { REMOVING_SRC_STREAM = 0x1 }; + void UpdateSrcMediaStreamPlaying(uint32_t aFlags = 0); + + /** + * Called by our DOMMediaStream::TrackListener when a new MediaStreamTrack has + * been added to the playback stream of |mSrcStream|. + */ + void NotifyMediaStreamTrackAdded(const RefPtr& aTrack); + + /** + * Called by our DOMMediaStream::TrackListener when a MediaStreamTrack in + * |mSrcStream|'s playback stream has ended. + */ + void NotifyMediaStreamTrackRemoved(const RefPtr& aTrack); + + /** + * Enables or disables all tracks forwarded from mSrcStream to all + * OutputMediaStreams. We do this for muting the tracks when pausing, + * and unmuting when playing the media element again. + * + * If mSrcStream is unset, this does nothing. + */ + void SetCapturedOutputStreamsEnabled(bool aEnabled); + + /** + * Create a new MediaStreamTrack for aTrack and add it to the DOMMediaStream + * in aOutputStream. This automatically sets the output track to enabled or + * disabled depending on our current playing state. + */ + void AddCaptureMediaTrackToOutputStream(MediaTrack* aTrack, + OutputMediaStream& aOutputStream, + bool aAsyncAddtrack = true); + + /** + * Returns an DOMMediaStream containing the played contents of this + * element. When aFinishWhenEnded is true, when this element ends playback + * we will finish the stream and not play any more into it. + * When aFinishWhenEnded is false, ending playback does not finish the stream. + * The stream will never finish. + * + * When aCaptureAudio is true, we stop playout of audio and instead route it + * to the DOMMediaStream. Volume and mute state will be applied to the audio + * reaching the stream. No video tracks will be captured in this case. + */ + already_AddRefed CaptureStreamInternal(bool aFinishWhenEnded, + bool aCaptureAudio, + MediaStreamGraph* aGraph); + + /** + * Initialize a decoder as a clone of an existing decoder in another + * element. + * mLoadingSrc must already be set. + */ + nsresult InitializeDecoderAsClone(MediaDecoder* aOriginal); + + /** + * Initialize a decoder to load the given channel. The decoder's stream + * listener is returned via aListener. + * mLoadingSrc must already be set. + */ + nsresult InitializeDecoderForChannel(nsIChannel *aChannel, + nsIStreamListener **aListener); + + /** + * Finish setting up the decoder after Load() has been called on it. + * Called by InitializeDecoderForChannel/InitializeDecoderAsClone. + */ + nsresult FinishDecoderSetup(MediaDecoder* aDecoder, + MediaResource* aStream, + nsIStreamListener **aListener); + + /** + * Call this after setting up mLoadingSrc and mDecoder. + */ + void AddMediaElementToURITable(); + /** + * Call this before modifying mLoadingSrc. + */ + void RemoveMediaElementFromURITable(); + /** + * Call this to find a media element with the same NodePrincipal and mLoadingSrc + * set to aURI, and with a decoder on which Load() has been called. + */ + HTMLMediaElement* LookupMediaElementURITable(nsIURI* aURI); + + /** + * Shutdown and clear mDecoder and maintain associated invariants. + */ + void ShutdownDecoder(); + /** + * Execute the initial steps of the load algorithm that ensure existing + * loads are aborted, the element is emptied, and a new load ID is + * created. + */ + void AbortExistingLoads(); + + /** + * Called when all potential resources are exhausted. Changes network + * state to NETWORK_NO_SOURCE, and sends error event with code + * MEDIA_ERR_SRC_NOT_SUPPORTED. + */ + void NoSupportedMediaSourceError(const nsACString& aErrorDetails = nsCString()); + + /** + * Attempts to load resources from the children. This is a + * substep of the resource selection algorithm. Do not call this directly, + * call QueueLoadFromSourceTask() instead. + */ + void LoadFromSourceChildren(); + + /** + * Asynchronously awaits a stable state, and then causes + * LoadFromSourceChildren() to be called on the main threads' event loop. + */ + void QueueLoadFromSourceTask(); + + /** + * Runs the media resource selection algorithm. + */ + void SelectResource(); + + /** + * A wrapper function that allows us to cleanly reset flags after a call + * to SelectResource() + */ + void SelectResourceWrapper(); + + /** + * Asynchronously awaits a stable state, and then causes SelectResource() + * to be run on the main thread's event loop. + */ + void QueueSelectResourceTask(); + + /** + * When loading a new source on an existing media element, make sure to reset + * everything that is accessible using the media element API. + */ + void ResetState(); + + /** + * The resource-fetch algorithm step of the load algorithm. + */ + nsresult LoadResource(); + + /** + * Selects the next child from which to load a resource. Called + * during the resource selection algorithm. Stores the return value in + * mSourceLoadCandidate before returning. + */ + nsIContent* GetNextSource(); + + /** + * Changes mDelayingLoadEvent, and will call BlockOnLoad()/UnblockOnLoad() + * on the owning document, so it can delay the load event firing. + */ + void ChangeDelayLoadStatus(bool aDelay); + + /** + * If we suspended downloading after the first frame, unsuspend now. + */ + void StopSuspendingAfterFirstFrame(); + + /** + * Called when our channel is redirected to another channel. + * Updates our mChannel reference to aNewChannel. + */ + nsresult OnChannelRedirect(nsIChannel *aChannel, + nsIChannel *aNewChannel, + uint32_t aFlags); + + /** + * Call this to reevaluate whether we should be holding a self-reference. + */ + void AddRemoveSelfReference(); + + /** + * Called asynchronously to release a self-reference to this element. + */ + void DoRemoveSelfReference(); + + /** + * Called when "xpcom-shutdown" event is received. + */ + void NotifyShutdownEvent(); + + /** + * Possible values of the 'preload' attribute. + */ + enum PreloadAttrValue : uint8_t { + PRELOAD_ATTR_EMPTY, // set to "" + PRELOAD_ATTR_NONE, // set to "none" + PRELOAD_ATTR_METADATA, // set to "metadata" + PRELOAD_ATTR_AUTO // set to "auto" + }; + + /** + * The preloading action to perform. These dictate how we react to the + * preload attribute. See mPreloadAction. + */ + enum PreloadAction { + PRELOAD_UNDEFINED = 0, // not determined - used only for initialization + PRELOAD_NONE = 1, // do not preload + PRELOAD_METADATA = 2, // preload only the metadata (and first frame) + PRELOAD_ENOUGH = 3 // preload enough data to allow uninterrupted + // playback + }; + + /** + * The guts of Load(). Load() acts as a wrapper around this which sets + * mIsDoingExplicitLoad to true so that when script calls 'load()' + * preload-none will be automatically upgraded to preload-metadata. + */ + void DoLoad(); + + /** + * Suspends the load of mLoadingSrc, so that it can be resumed later + * by ResumeLoad(). This is called when we have a media with a 'preload' + * attribute value of 'none', during the resource selection algorithm. + */ + void SuspendLoad(); + + /** + * Resumes a previously suspended load (suspended by SuspendLoad(uri)). + * Will continue running the resource selection algorithm. + * Sets mPreloadAction to aAction. + */ + void ResumeLoad(PreloadAction aAction); + + /** + * Handle a change to the preload attribute. Should be called whenever the + * value (or presence) of the preload attribute changes. The change in + * attribute value may cause a change in the mPreloadAction of this + * element. If there is a change then this method will initiate any + * behaviour that is necessary to implement the action. + */ + void UpdatePreloadAction(); + + /** + * Fire progress events if needed according to the time and byte constraints + * outlined in the specification. aHaveNewProgress is true if progress has + * just been detected. Otherwise the method is called as a result of the + * progress timer. + */ + void CheckProgress(bool aHaveNewProgress); + static void ProgressTimerCallback(nsITimer* aTimer, void* aClosure); + /** + * Start timer to update download progress. + */ + void StartProgressTimer(); + /** + * Start sending progress and/or stalled events. + */ + void StartProgress(); + /** + * Stop progress information timer and events. + */ + void StopProgress(); + + /** + * Dispatches an error event to a child source element. + */ + void DispatchAsyncSourceError(nsIContent* aSourceElement); + + /** + * Resets the media element for an error condition as per aErrorCode. + * aErrorCode must be one of nsIDOMHTMLMediaError codes. + */ + void Error(uint16_t aErrorCode, const nsACString& aErrorDetails = nsCString()); + + /** + * Returns the URL spec of the currentSrc. + **/ + void GetCurrentSpec(nsCString& aString); + + /** + * Process any media fragment entries in the URI + */ + void ProcessMediaFragmentURI(); + + /** + * Mute or unmute the audio and change the value that the |muted| map. + */ + void SetMutedInternal(uint32_t aMuted); + /** + * Update the volume of the output audio stream to match the element's + * current mMuted/mVolume/mAudioChannelFaded state. + */ + void SetVolumeInternal(); + + /** + * Suspend (if aPauseForInactiveDocument) or resume element playback and + * resource download. If aSuspendEvents is true, event delivery is + * suspended (and events queued) until the element is resumed. + */ + void SuspendOrResumeElement(bool aPauseElement, bool aSuspendEvents); + + // Get the HTMLMediaElement object if the decoder is being used from an + // HTML media element, and null otherwise. + virtual HTMLMediaElement* GetMediaElement() final override + { + return this; + } + + // Return true if decoding should be paused + virtual bool GetPaused() final override + { + bool isPaused = false; + GetPaused(&isPaused); + return isPaused; + } + + /** + * Video has been playing while hidden and, if feature was enabled, would + * trigger suspending decoder. + * Used to track hidden-video-decode-suspend telemetry. + */ + static void VideoDecodeSuspendTimerCallback(nsITimer* aTimer, void* aClosure); + /** + * Video is now both: playing and hidden. + * Used to track hidden-video telemetry. + */ + void HiddenVideoStart(); + /** + * Video is not playing anymore and/or has become visible. + * Used to track hidden-video telemetry. + */ + void HiddenVideoStop(); + + void ReportEMETelemetry(); + + void ReportTelemetry(); + + // Check the permissions for audiochannel. + bool CheckAudioChannelPermissions(const nsAString& aType); + + // Seeks to aTime seconds. aSeekType can be Exact to seek to exactly the + // seek target, or PrevSyncPoint if a quicker but less precise seek is + // desired, and we'll seek to the sync point (keyframe and/or start of the + // next block of audio samples) preceeding seek target. + already_AddRefed Seek(double aTime, SeekTarget::Type aSeekType, ErrorResult& aRv); + + // A method to check if we are playing through the AudioChannel. + bool IsPlayingThroughTheAudioChannel() const; + + // Update the audio channel playing state + void UpdateAudioChannelPlayingState(bool aForcePlaying = false); + + // Adds to the element's list of pending text tracks each text track + // in the element's list of text tracks whose text track mode is not disabled + // and whose text track readiness state is loading. + void PopulatePendingTextTrackList(); + + // Gets a reference to the MediaElement's TextTrackManager. If the + // MediaElement doesn't yet have one then it will create it. + TextTrackManager* GetOrCreateTextTrackManager(); + + // Recomputes ready state and fires events as necessary based on current state. + void UpdateReadyStateInternal(); + + // Notifies the audio channel agent when the element starts or stops playing. + void NotifyAudioChannelAgent(bool aPlaying); + + // True if we create the audio channel agent successfully or we already have + // one. The agent is used to communicate with the AudioChannelService. eg. + // notify we are playing/audible and receive muted/unmuted/suspend/resume + // commands from AudioChannelService. + bool MaybeCreateAudioChannelAgent(); + + // Determine if the element should be paused because of suspend conditions. + bool ShouldElementBePaused(); + + // Create or destroy the captured stream depend on mAudioCapturedByWindow. + void AudioCaptureStreamChangeIfNeeded(); + + /** + * We have different kinds of suspended cases, + * - SUSPENDED_PAUSE + * It's used when we temporary lost platform audio focus. MediaElement can + * only be resumed when we gain the audio focus again. + * + * - SUSPENDED_PAUSE_DISPOSABLE + * It's used when user press the pause botton on the remote media-control. + * MediaElement can be resumed by reomte media-control or via play(). + * + * - SUSPENDED_BLOCK + * It's used to reduce the power comsuption, we won't play the auto-play + * audio/video in the page we have never visited before. MediaElement would + * be resumed when the page is active. See bug647429 for more details. + * + * - SUSPENDED_STOP_DISPOSABLE + * When we permanently lost platform audio focus, we shuold stop playing + * and stop the audio channel agent. MediaElement can only be restarted by + * play(). + */ + void PauseByAudioChannel(SuspendTypes aSuspend); + void BlockByAudioChannel(); + + void ResumeFromAudioChannel(); + void ResumeFromAudioChannelPaused(SuspendTypes aSuspend); + void ResumeFromAudioChannelBlocked(); + + bool IsSuspendedByAudioChannel() const; + void SetAudioChannelSuspended(SuspendTypes aSuspend); + + // A method to check whether the media element is allowed to start playback. + bool IsAllowedToPlay(); + bool IsAllowedToPlayByAudioChannel(); + + // If the network state is empty and then we would trigger DoLoad(). + void MaybeDoLoad(); + + // True if the tab which media element belongs to has been to foreground at + // least once or activated by manually clicking the unblocking tab icon. + bool IsTabActivated() const; + + AudibleState IsAudible() const; + + // It's used for fennec only, send the notification when the user resumes the + // media which was paused by media control. + void MaybeNotifyMediaResumed(SuspendTypes aSuspend); + + class nsAsyncEventRunner; + using nsGenericHTMLElement::DispatchEvent; + // For nsAsyncEventRunner. + nsresult DispatchEvent(const nsAString& aName); + + // Open unsupported types media with the external app when the media element + // triggers play() after loaded fail. eg. preload the data before start play. + void OpenUnsupportedMediaWithExternalAppIfNeeded() const; + + // The current decoder. Load() has been called on this decoder. + // At most one of mDecoder and mSrcStream can be non-null. + RefPtr mDecoder; + + // Observers listening to changes to the mDecoder principal. + // Used by streams captured from this element. + nsTArray mDecoderPrincipalChangeObservers; + + // State-watching manager. + WatchManager mWatchManager; + + // A reference to the VideoFrameContainer which contains the current frame + // of video to display. + RefPtr mVideoFrameContainer; + + // Holds a reference to the DOM wrapper for the MediaStream that has been + // set in the src attribute. + RefPtr mSrcAttrStream; + + // Holds a reference to the DOM wrapper for the MediaStream that we're + // actually playing. + // At most one of mDecoder and mSrcStream can be non-null. + RefPtr mSrcStream; + + // True once mSrcStream's initial set of tracks are known. + bool mSrcStreamTracksAvailable; + + // If non-negative, the time we should return for currentTime while playing + // mSrcStream. + double mSrcStreamPausedCurrentTime; + + // Holds a reference to the stream connecting this stream to the capture sink. + RefPtr mCaptureStreamPort; + + // Holds references to the DOM wrappers for the MediaStreams that we're + // writing to. + nsTArray mOutputStreams; + + // Holds a reference to the MediaStreamListener attached to mSrcStream's + // playback stream. + RefPtr mMediaStreamListener; + // Holds a reference to the size-getting MediaStreamListener attached to + // mSrcStream. + RefPtr mMediaStreamSizeListener; + // The selected video stream track which contained mMediaStreamSizeListener. + RefPtr mSelectedVideoStreamTrack; + + const RefPtr mShutdownObserver; + + // Holds a reference to the MediaSource, if any, referenced by the src + // attribute on the media element. + RefPtr mSrcMediaSource; + + // Holds a reference to the MediaSource supplying data for playback. This + // may either match mSrcMediaSource or come from Source element children. + // This is set when and only when mLoadingSrc corresponds to an object url + // that resolved to a MediaSource. + RefPtr mMediaSource; + + RefPtr mChannelLoader; + + // The current media load ID. This is incremented every time we start a + // new load. Async events note the ID when they're first sent, and only fire + // if the ID is unchanged when they come to fire. + uint32_t mCurrentLoadID; + + // Points to the child source elements, used to iterate through the children + // when selecting a resource to load. + RefPtr mSourcePointer; + + // Points to the document whose load we're blocking. This is the document + // we're bound to when loading starts. + nsCOMPtr mLoadBlockedDoc; + + // Contains names of events that have been raised while in the bfcache. + // These events get re-dispatched when the bfcache is exited. + nsTArray mPendingEvents; + + // Media loading flags. See: + // http://www.whatwg.org/specs/web-apps/current-work/#video) + nsMediaNetworkState mNetworkState; + Watchable mReadyState; + + enum LoadAlgorithmState { + // No load algorithm instance is waiting for a source to be added to the + // media in order to continue loading. + NOT_WAITING, + // We've run the load algorithm, and we tried all source children of the + // media element, and failed to load any successfully. We're waiting for + // another source element to be added to the media element, and will try + // to load any such element when its added. + WAITING_FOR_SOURCE + }; + + // Denotes the waiting state of a load algorithm instance. When the load + // algorithm is waiting for a source element child to be added, this is set + // to WAITING_FOR_SOURCE, otherwise it's NOT_WAITING. + LoadAlgorithmState mLoadWaitStatus; + + // Current audio volume + double mVolume; + + nsAutoPtr mTags; + + // URI of the resource we're attempting to load. This stores the value we + // return in the currentSrc attribute. Use GetCurrentSrc() to access the + // currentSrc attribute. + // This is always the original URL we're trying to load --- before + // redirects etc. + nsCOMPtr mLoadingSrc; + + // Stores the current preload action for this element. Initially set to + // PRELOAD_UNDEFINED, its value is changed by calling + // UpdatePreloadAction(). + PreloadAction mPreloadAction; + + // Time that the last timeupdate event was fired. Read/Write from the + // main thread only. + TimeStamp mTimeUpdateTime; + + // Time that the last progress event was fired. Read/Write from the + // main thread only. + TimeStamp mProgressTime; + + // Time that data was last read from the media resource. Used for + // computing if the download has stalled and to rate limit progress events + // when data is arriving slower than PROGRESS_MS. + // Read/Write from the main thread only. + TimeStamp mDataTime; + + // Media 'currentTime' value when the last timeupdate event occurred. + // Read/Write from the main thread only. + double mLastCurrentTime; + + // Logical start time of the media resource in seconds as obtained + // from any media fragments. A negative value indicates that no + // fragment time has been set. Read/Write from the main thread only. + double mFragmentStart; + + // Logical end time of the media resource in seconds as obtained + // from any media fragments. A negative value indicates that no + // fragment time has been set. Read/Write from the main thread only. + double mFragmentEnd; + + // The defaultPlaybackRate attribute gives the desired speed at which the + // media resource is to play, as a multiple of its intrinsic speed. + double mDefaultPlaybackRate; + + // The playbackRate attribute gives the speed at which the media resource + // plays, as a multiple of its intrinsic speed. If it is not equal to the + // defaultPlaybackRate, then the implication is that the user is using a + // feature such as fast forward or slow motion playback. + double mPlaybackRate; + + // True if pitch correction is applied when playbackRate is set to a + // non-intrinsic value. + bool mPreservesPitch; + + // Reference to the source element last returned by GetNextSource(). + // This is the child source element which we're trying to load from. + nsCOMPtr mSourceLoadCandidate; + + // Range of time played. + RefPtr mPlayed; + + // Timer used for updating progress events. + nsCOMPtr mProgressTimer; + + // Timer used to simulate video-suspend. + nsCOMPtr mVideoDecodeSuspendTimer; + + // Encrypted Media Extension media keys. + RefPtr mMediaKeys; + + // Stores the time at the start of the current 'played' range. + double mCurrentPlayRangeStart; + + // If true then we have begun downloading the media content. + // Set to false when completed, or not yet started. + bool mBegun; + + // True if loadeddata has been fired. + bool mLoadedDataFired; + + // Indicates whether current playback is a result of user action + // (ie. calling of the Play method), or automatic playback due to + // the 'autoplay' attribute being set. A true value indicates the + // latter case. + // The 'autoplay' HTML attribute indicates that the video should + // start playing when loaded. The 'autoplay' attribute of the object + // is a mirror of the HTML attribute. These are different from this + // 'mAutoplaying' flag, which indicates whether the current playback + // is a result of the autoplay attribute. + bool mAutoplaying; + + // Indicates whether |autoplay| will actually autoplay based on the pref + // media.autoplay.enabled + bool mAutoplayEnabled; + + // Playback of the video is paused either due to calling the + // 'Pause' method, or playback not yet having started. + WakeLockBoolWrapper mPaused; + + enum MutedReasons { + MUTED_BY_CONTENT = 0x01, + MUTED_BY_INVALID_PLAYBACK_RATE = 0x02, + MUTED_BY_AUDIO_CHANNEL = 0x04, + MUTED_BY_AUDIO_TRACK = 0x08 + }; + + uint32_t mMuted; + SuspendTypes mAudioChannelSuspended; + + // True if the media statistics are currently being shown by the builtin + // video controls + bool mStatsShowing; + + // The following two fields are here for the private storage of the builtin + // video controls, and control 'casting' of the video to external devices + // (TVs, projectors etc.) + // True if casting is currently allowed + bool mAllowCasting; + // True if currently casting this video + bool mIsCasting; + + // True if the sound is being captured. + bool mAudioCaptured; + + // True if the sound is being captured by the window. + bool mAudioCapturedByWindow; + + // If TRUE then the media element was actively playing before the currently + // in progress seeking. If FALSE then the media element is either not seeking + // or was not actively playing before the current seek. Used to decide whether + // to raise the 'waiting' event as per 4.7.1.8 in HTML 5 specification. + bool mPlayingBeforeSeek; + + // if TRUE then the seek started while content was in active playing state + // if FALSE then the seek started while the content was not playing. + bool mPlayingThroughTheAudioChannelBeforeSeek; + + // True iff this element is paused because the document is inactive or has + // been suspended by the audio channel service. + bool mPausedForInactiveDocumentOrChannel; + + // True iff event delivery is suspended (mPausedForInactiveDocumentOrChannel must also be true). + bool mEventDeliveryPaused; + + // True if we're running the "load()" method. + bool mIsRunningLoadMethod; + + // True if we're running or waiting to run queued tasks due to an explicit + // call to "load()". + bool mIsDoingExplicitLoad; + + // True if we're loading the resource from the child source elements. + bool mIsLoadingFromSourceChildren; + + // True if we're delaying the "load" event. They are delayed until either + // an error occurs, or the first frame is loaded. + bool mDelayingLoadEvent; + + // True when we've got a task queued to call SelectResource(), + // or while we're running SelectResource(). + bool mIsRunningSelectResource; + + // True when we already have select resource call queued + bool mHaveQueuedSelectResource; + + // True if we suspended the decoder because we were paused, + // preloading metadata is enabled, autoplay was not enabled, and we loaded + // the first frame. + bool mSuspendedAfterFirstFrame; + + // True if we are allowed to suspend the decoder because we were paused, + // preloading metdata was enabled, autoplay was not enabled, and we loaded + // the first frame. + bool mAllowSuspendAfterFirstFrame; + + // True if we've played or completed a seek. We use this to determine + // when the poster frame should be shown. + bool mHasPlayedOrSeeked; + + // True if we've added a reference to ourselves to keep the element + // alive while no-one is referencing it but the element may still fire + // events of its own accord. + bool mHasSelfReference; + + // True if we've received a notification that the engine is shutting + // down. + bool mShuttingDown; + + // True if we've suspended a load in the resource selection algorithm + // due to loading a preload:none media. When true, the resource we'll + // load when the user initiates either playback or an explicit load is + // stored in mPreloadURI. + bool mSuspendedForPreloadNone; + + // True if we've connected mSrcStream to the media element output. + bool mSrcStreamIsPlaying; + + // True if a same-origin check has been done for the media element and resource. + bool mMediaSecurityVerified; + + // The CORS mode when loading the media element + CORSMode mCORSMode; + + // Info about the played media. + MediaInfo mMediaInfo; + + // True if the media has encryption information. + bool mIsEncrypted; + + enum WaitingForKeyState { + NOT_WAITING_FOR_KEY = 0, + WAITING_FOR_KEY = 1, + WAITING_FOR_KEY_DISPATCHED = 2 + }; + + // True when the CDM cannot decrypt the current block due to lacking a key. + // Note: the "waitingforkey" event is not dispatched until all decoded data + // has been rendered. + WaitingForKeyState mWaitingForKey; + + // Listens for waitingForKey events from the owned decoder. + MediaEventListener mWaitingForKeyListener; + + // Init Data that needs to be sent in 'encrypted' events in MetadataLoaded(). + EncryptionInfo mPendingEncryptedInitData; + + // True if the media's channel's download has been suspended. + Watchable mDownloadSuspendedByCache; + + // Audio Channel. + AudioChannel mAudioChannel; + + // The audio channel volume + float mAudioChannelVolume; + + // Is this media element playing? + bool mPlayingThroughTheAudioChannel; + + // Disable the video playback by track selection. This flag might not be + // enough if we ever expand the ability of supporting multi-tracks video + // playback. + bool mDisableVideo; + + // An agent used to join audio channel service and its life cycle would equal + // to media element. + RefPtr mAudioChannelAgent; + + RefPtr mTextTrackManager; + + RefPtr mAudioTrackList; + + RefPtr mVideoTrackList; + + nsAutoPtr mMediaStreamTrackListener; + + // The principal guarding mVideoFrameContainer access when playing a + // MediaStream. + nsCOMPtr mSrcStreamVideoPrincipal; + + // True if UnbindFromTree() is called on the element. + // Note this flag is false when the element is in a phase after creation and + // before attaching to the DOM tree. + bool mUnboundFromTree = false; + +public: + // Helper class to measure times for MSE telemetry stats + class TimeDurationAccumulator + { + public: + TimeDurationAccumulator() + : mCount(0) + {} + void Start() + { + if (IsStarted()) { + return; + } + mStartTime = TimeStamp::Now(); + } + void Pause() + { + if (!IsStarted()) { + return; + } + mSum += (TimeStamp::Now() - mStartTime); + mCount++; + mStartTime = TimeStamp(); + } + bool IsStarted() const + { + return !mStartTime.IsNull(); + } + double Total() const + { + if (!IsStarted()) { + return mSum.ToSeconds(); + } + // Add current running time until now, but keep it running. + return (mSum + (TimeStamp::Now() - mStartTime)).ToSeconds(); + } + uint32_t Count() const + { + if (!IsStarted()) { + return mCount; + } + // Count current run in this report, without increasing the stored count. + return mCount + 1; + } + private: + TimeStamp mStartTime; + TimeDuration mSum; + uint32_t mCount; + }; +private: + // Total time a video has spent playing. + TimeDurationAccumulator mPlayTime; + + // Total time a video has spent playing while hidden. + TimeDurationAccumulator mHiddenPlayTime; + + // Total time a video has (or would have) spent in video-decode-suspend mode. + TimeDurationAccumulator mVideoDecodeSuspendTime; + + // Indicates if user has interacted with the element. + // Used to block autoplay when disabled. + bool mHasUserInteraction; + + // True if the first frame has been successfully loaded. + bool mFirstFrameLoaded; + + // Media elements also have a default playback start position, which must + // initially be set to zero seconds. This time is used to allow the element to + // be seeked even before the media is loaded. + double mDefaultPlaybackStartPosition; + + // True if the audio track is not silent. + bool mIsAudioTrackAudible; + + // Indicate whether media element is audible for users. + AudibleState mAudible; + + Visibility mVisibilityState; + + UniquePtr mErrorSink; +}; + +} // namespace dom +} // namespace mozilla + +#endif // mozilla_dom_HTMLMediaElement_h -- cgit v1.2.3