From 2f954010c488ed66c7f79afbb259a2f72d3e78b1 Mon Sep 17 00:00:00 2001 From: wolfbeast Date: Tue, 27 Nov 2018 12:28:56 +0100 Subject: Remove VR Hardware input support (gamepad type) This resolves #881 --- dom/gamepad/GamepadManager.cpp | 18 ------------------ dom/gamepad/GamepadManager.h | 6 ------ dom/gamepad/ipc/GamepadServiceType.h | 4 +--- 3 files changed, 1 insertion(+), 27 deletions(-) (limited to 'dom/gamepad') diff --git a/dom/gamepad/GamepadManager.cpp b/dom/gamepad/GamepadManager.cpp index dde71dd0a..e17829652 100644 --- a/dom/gamepad/GamepadManager.cpp +++ b/dom/gamepad/GamepadManager.cpp @@ -28,7 +28,6 @@ #include "nsIObserverService.h" #include "nsIServiceManager.h" #include "nsThreadUtils.h" -#include "VRManagerChild.h" #include "mozilla/Services.h" #include "mozilla/Unused.h" @@ -110,11 +109,6 @@ GamepadManager::StopMonitoring() } mChannelChildren.Clear(); mGamepads.Clear(); - -#if defined(XP_WIN) || defined(XP_MACOSX) || defined(XP_LINUX) - mVRChannelChild = gfx::VRManagerChild::Get(); - mVRChannelChild->SendControllerListenerRemoved(); -#endif } void @@ -211,11 +205,6 @@ uint32_t GamepadManager::GetGamepadIndexWithServiceType(uint32_t aIndex, newIndex = aIndex; break; } - case GamepadServiceType::VR: - { - newIndex = aIndex + VR_GAMEPAD_IDX_OFFSET; - break; - } default: MOZ_ASSERT(false); break; @@ -679,13 +668,6 @@ GamepadManager::ActorCreated(PBackgroundChild *aActor) MOZ_ASSERT(initedChild == child); child->SendGamepadListenerAdded(); mChannelChildren.AppendElement(child); - -#if defined(XP_WIN) || defined(XP_MACOSX) || defined(XP_LINUX) - // Construct VRManagerChannel and ask adding the connected - // VR controllers to GamepadManager - mVRChannelChild = gfx::VRManagerChild::Get(); - mVRChannelChild->SendControllerListenerAdded(); -#endif } //Override nsIIPCBackgroundChildCreateCallback diff --git a/dom/gamepad/GamepadManager.h b/dom/gamepad/GamepadManager.h index 1bb437d8f..a772221ca 100644 --- a/dom/gamepad/GamepadManager.h +++ b/dom/gamepad/GamepadManager.h @@ -16,9 +16,6 @@ class nsGlobalWindow; namespace mozilla { -namespace gfx { -class VRManagerChild; -} // namespace gfx namespace dom { class EventTarget; @@ -123,7 +120,6 @@ class GamepadManager final : public nsIObserver, // will be destroyed during the IPDL shutdown chain, so we // don't need to refcount it here. nsTArray mChannelChildren; - gfx::VRManagerChild* mVRChannelChild; private: @@ -138,8 +134,6 @@ class GamepadManager final : public nsIObserver, // Indicate that a window has received data from a gamepad. void SetWindowHasSeenGamepad(nsGlobalWindow* aWindow, uint32_t aIndex, bool aHasSeen = true); - // Our gamepad index has VR_GAMEPAD_IDX_OFFSET while GamepadChannelType - // is from VRManager. uint32_t GetGamepadIndexWithServiceType(uint32_t aIndex, GamepadServiceType aServiceType); // Gamepads connected to the system. Copies of these are handed out diff --git a/dom/gamepad/ipc/GamepadServiceType.h b/dom/gamepad/ipc/GamepadServiceType.h index acc0967d1..6200cdfa9 100644 --- a/dom/gamepad/ipc/GamepadServiceType.h +++ b/dom/gamepad/ipc/GamepadServiceType.h @@ -6,11 +6,9 @@ namespace mozilla{ namespace dom{ // Standard channel is used for managing gamepads that -// are from GamepadPlatformService. VR channel -// is for gamepads that are from VRManagerChild. +// are from GamepadPlatformService. enum class GamepadServiceType : uint16_t { Standard, - VR, NumGamepadServiceType }; -- cgit v1.2.3