From 5f8de423f190bbb79a62f804151bc24824fa32d8 Mon Sep 17 00:00:00 2001 From: "Matt A. Tobin" Date: Fri, 2 Feb 2018 04:16:08 -0500 Subject: Add m-esr52 at 52.6.0 --- dom/gamepad/linux/LinuxGamepad.cpp | 390 +++++++++++++++++++++++++++++++++++++ 1 file changed, 390 insertions(+) create mode 100644 dom/gamepad/linux/LinuxGamepad.cpp (limited to 'dom/gamepad/linux/LinuxGamepad.cpp') diff --git a/dom/gamepad/linux/LinuxGamepad.cpp b/dom/gamepad/linux/LinuxGamepad.cpp new file mode 100644 index 000000000..c45f4174a --- /dev/null +++ b/dom/gamepad/linux/LinuxGamepad.cpp @@ -0,0 +1,390 @@ +/* -*- Mode: C++; tab-width: 8; indent-tabs-mode: nil; c-basic-offset: 2 -*- */ +/* vim: set ts=8 sts=2 et sw=2 tw=80: */ +/* This Source Code Form is subject to the terms of the Mozilla Public + * License, v. 2.0. If a copy of the MPL was not distributed with this + * file, You can obtain one at http://mozilla.org/MPL/2.0/. */ + +/* + * LinuxGamepadService: A Linux backend for the GamepadService. + * Derived from the kernel documentation at + * http://www.kernel.org/doc/Documentation/input/joystick-api.txt + */ +#include +#include + +#include +#include +#include +#include +#include +#include +#include "nscore.h" +#include "mozilla/dom/GamepadPlatformService.h" +#include "udev.h" + +namespace { + +using namespace mozilla::dom; +using mozilla::udev_lib; +using mozilla::udev_device; +using mozilla::udev_list_entry; +using mozilla::udev_enumerate; +using mozilla::udev_monitor; + +static const float kMaxAxisValue = 32767.0; +static const char kJoystickPath[] = "/dev/input/js"; + +//TODO: should find a USB identifier for each device so we can +// provide something that persists across connect/disconnect cycles. +typedef struct { + int index; + guint source_id; + int numAxes; + int numButtons; + char idstring[128]; + char devpath[PATH_MAX]; +} Gamepad; + +class LinuxGamepadService { +public: + LinuxGamepadService() : mMonitor(nullptr), + mMonitorSourceID(0) { + } + + void Startup(); + void Shutdown(); + +private: + void AddDevice(struct udev_device* dev); + void RemoveDevice(struct udev_device* dev); + void ScanForDevices(); + void AddMonitor(); + void RemoveMonitor(); + bool is_gamepad(struct udev_device* dev); + void ReadUdevChange(); + + // handler for data from /dev/input/jsN + static gboolean OnGamepadData(GIOChannel *source, + GIOCondition condition, + gpointer data); + + // handler for data from udev monitor + static gboolean OnUdevMonitor(GIOChannel *source, + GIOCondition condition, + gpointer data); + + udev_lib mUdev; + struct udev_monitor* mMonitor; + guint mMonitorSourceID; + // Information about currently connected gamepads. + AutoTArray mGamepads; +}; + +// singleton instance +LinuxGamepadService* gService = nullptr; + +void +LinuxGamepadService::AddDevice(struct udev_device* dev) +{ + RefPtr service = + GamepadPlatformService::GetParentService(); + if (!service) { + return; + } + + const char* devpath = mUdev.udev_device_get_devnode(dev); + if (!devpath) { + return; + } + + // Ensure that this device hasn't already been added. + for (unsigned int i = 0; i < mGamepads.Length(); i++) { + if (strcmp(mGamepads[i].devpath, devpath) == 0) { + return; + } + } + + Gamepad gamepad; + snprintf(gamepad.devpath, sizeof(gamepad.devpath), "%s", devpath); + GIOChannel* channel = g_io_channel_new_file(devpath, "r", nullptr); + if (!channel) { + return; + } + + g_io_channel_set_flags(channel, G_IO_FLAG_NONBLOCK, nullptr); + g_io_channel_set_encoding(channel, nullptr, nullptr); + g_io_channel_set_buffered(channel, FALSE); + int fd = g_io_channel_unix_get_fd(channel); + char name[128]; + if (ioctl(fd, JSIOCGNAME(sizeof(name)), &name) == -1) { + strcpy(name, "unknown"); + } + const char* vendor_id = + mUdev.udev_device_get_property_value(dev, "ID_VENDOR_ID"); + const char* model_id = + mUdev.udev_device_get_property_value(dev, "ID_MODEL_ID"); + if (!vendor_id || !model_id) { + struct udev_device* parent = + mUdev.udev_device_get_parent_with_subsystem_devtype(dev, + "input", + nullptr); + if (parent) { + vendor_id = mUdev.udev_device_get_sysattr_value(parent, "id/vendor"); + model_id = mUdev.udev_device_get_sysattr_value(parent, "id/product"); + } + } + snprintf(gamepad.idstring, sizeof(gamepad.idstring), + "%s-%s-%s", + vendor_id ? vendor_id : "unknown", + model_id ? model_id : "unknown", + name); + + char numAxes = 0, numButtons = 0; + ioctl(fd, JSIOCGAXES, &numAxes); + gamepad.numAxes = numAxes; + ioctl(fd, JSIOCGBUTTONS, &numButtons); + gamepad.numButtons = numButtons; + + gamepad.index = service->AddGamepad(gamepad.idstring, + mozilla::dom::GamepadMappingType::_empty, + gamepad.numButtons, + gamepad.numAxes); + + gamepad.source_id = + g_io_add_watch(channel, + GIOCondition(G_IO_IN | G_IO_ERR | G_IO_HUP), + OnGamepadData, + GINT_TO_POINTER(gamepad.index)); + g_io_channel_unref(channel); + + mGamepads.AppendElement(gamepad); +} + +void +LinuxGamepadService::RemoveDevice(struct udev_device* dev) +{ + RefPtr service = + GamepadPlatformService::GetParentService(); + if (!service) { + return; + } + + const char* devpath = mUdev.udev_device_get_devnode(dev); + if (!devpath) { + return; + } + + for (unsigned int i = 0; i < mGamepads.Length(); i++) { + if (strcmp(mGamepads[i].devpath, devpath) == 0) { + g_source_remove(mGamepads[i].source_id); + service->RemoveGamepad(mGamepads[i].index); + mGamepads.RemoveElementAt(i); + break; + } + } +} + +void +LinuxGamepadService::ScanForDevices() +{ + struct udev_enumerate* en = mUdev.udev_enumerate_new(mUdev.udev); + mUdev.udev_enumerate_add_match_subsystem(en, "input"); + mUdev.udev_enumerate_scan_devices(en); + + struct udev_list_entry* dev_list_entry; + for (dev_list_entry = mUdev.udev_enumerate_get_list_entry(en); + dev_list_entry != nullptr; + dev_list_entry = mUdev.udev_list_entry_get_next(dev_list_entry)) { + const char* path = mUdev.udev_list_entry_get_name(dev_list_entry); + struct udev_device* dev = mUdev.udev_device_new_from_syspath(mUdev.udev, + path); + if (is_gamepad(dev)) { + AddDevice(dev); + } + + mUdev.udev_device_unref(dev); + } + + mUdev.udev_enumerate_unref(en); +} + +void +LinuxGamepadService::AddMonitor() +{ + // Add a monitor to watch for device changes + mMonitor = + mUdev.udev_monitor_new_from_netlink(mUdev.udev, "udev"); + if (!mMonitor) { + // Not much we can do here. + return; + } + mUdev.udev_monitor_filter_add_match_subsystem_devtype(mMonitor, + "input", + nullptr); + + int monitor_fd = mUdev.udev_monitor_get_fd(mMonitor); + GIOChannel* monitor_channel = g_io_channel_unix_new(monitor_fd); + mMonitorSourceID = + g_io_add_watch(monitor_channel, + GIOCondition(G_IO_IN | G_IO_ERR | G_IO_HUP), + OnUdevMonitor, + nullptr); + g_io_channel_unref(monitor_channel); + + mUdev.udev_monitor_enable_receiving(mMonitor); +} + +void +LinuxGamepadService::RemoveMonitor() +{ + if (mMonitorSourceID) { + g_source_remove(mMonitorSourceID); + mMonitorSourceID = 0; + } + if (mMonitor) { + mUdev.udev_monitor_unref(mMonitor); + mMonitor = nullptr; + } +} + +void +LinuxGamepadService::Startup() +{ + // Don't bother starting up if libudev couldn't be loaded or initialized. + if (!mUdev) + return; + + AddMonitor(); + ScanForDevices(); +} + +void +LinuxGamepadService::Shutdown() +{ + for (unsigned int i = 0; i < mGamepads.Length(); i++) { + g_source_remove(mGamepads[i].source_id); + } + mGamepads.Clear(); + RemoveMonitor(); +} + +bool +LinuxGamepadService::is_gamepad(struct udev_device* dev) +{ + if (!mUdev.udev_device_get_property_value(dev, "ID_INPUT_JOYSTICK")) + return false; + + const char* devpath = mUdev.udev_device_get_devnode(dev); + if (!devpath) { + return false; + } + if (strncmp(kJoystickPath, devpath, sizeof(kJoystickPath) - 1) != 0) { + return false; + } + + return true; +} + +void +LinuxGamepadService::ReadUdevChange() +{ + struct udev_device* dev = + mUdev.udev_monitor_receive_device(mMonitor); + const char* action = mUdev.udev_device_get_action(dev); + if (is_gamepad(dev)) { + if (strcmp(action, "add") == 0) { + AddDevice(dev); + } else if (strcmp(action, "remove") == 0) { + RemoveDevice(dev); + } + } + mUdev.udev_device_unref(dev); +} + +// static +gboolean +LinuxGamepadService::OnGamepadData(GIOChannel* source, + GIOCondition condition, + gpointer data) +{ + RefPtr service = + GamepadPlatformService::GetParentService(); + if (!service) { + return TRUE; + } + int index = GPOINTER_TO_INT(data); + //TODO: remove gamepad? + if (condition & G_IO_ERR || condition & G_IO_HUP) + return FALSE; + + while (true) { + struct js_event event; + gsize count; + GError* err = nullptr; + if (g_io_channel_read_chars(source, + (gchar*)&event, + sizeof(event), + &count, + &err) != G_IO_STATUS_NORMAL || + count == 0) { + break; + } + + //TODO: store device state? + if (event.type & JS_EVENT_INIT) { + continue; + } + + switch (event.type) { + case JS_EVENT_BUTTON: + service->NewButtonEvent(index, event.number, !!event.value); + break; + case JS_EVENT_AXIS: + service->NewAxisMoveEvent(index, event.number, + ((float)event.value) / kMaxAxisValue); + break; + } + } + + return TRUE; +} + +// static +gboolean +LinuxGamepadService::OnUdevMonitor(GIOChannel* source, + GIOCondition condition, + gpointer data) +{ + if (condition & G_IO_ERR || condition & G_IO_HUP) + return FALSE; + + gService->ReadUdevChange(); + return TRUE; +} + +} // namespace + +namespace mozilla { +namespace dom { + +void StartGamepadMonitoring() +{ + if (gService) { + return; + } + gService = new LinuxGamepadService(); + gService->Startup(); +} + +void StopGamepadMonitoring() +{ + if (!gService) { + return; + } + gService->Shutdown(); + delete gService; + gService = nullptr; +} + +} // namespace dom +} // namespace mozilla -- cgit v1.2.3