From 5f8de423f190bbb79a62f804151bc24824fa32d8 Mon Sep 17 00:00:00 2001 From: "Matt A. Tobin" Date: Fri, 2 Feb 2018 04:16:08 -0500 Subject: Add m-esr52 at 52.6.0 --- dom/canvas/WebGLElementArrayCache.h | 101 ++++++++++++++++++++++++++++++++++++ 1 file changed, 101 insertions(+) create mode 100644 dom/canvas/WebGLElementArrayCache.h (limited to 'dom/canvas/WebGLElementArrayCache.h') diff --git a/dom/canvas/WebGLElementArrayCache.h b/dom/canvas/WebGLElementArrayCache.h new file mode 100644 index 000000000..eba0535a2 --- /dev/null +++ b/dom/canvas/WebGLElementArrayCache.h @@ -0,0 +1,101 @@ +/* -*- Mode: C++; tab-width: 4; indent-tabs-mode: nil; c-basic-offset: 4 -*- */ +/* This Source Code Form is subject to the terms of the Mozilla Public + * License, v. 2.0. If a copy of the MPL was not distributed with this + * file, You can obtain one at http://mozilla.org/MPL/2.0/. */ + +#ifndef WEBGL_ELEMENT_ARRAY_CACHE_H +#define WEBGL_ELEMENT_ARRAY_CACHE_H + +#include "GLDefs.h" +#include "mozilla/MemoryReporting.h" +#include "mozilla/UniquePtr.h" +#include "nscore.h" +#include "nsTArray.h" +#include + +namespace mozilla { + +template +struct WebGLElementArrayCacheTree; + +/* WebGLElementArrayCache implements WebGL element array buffer validation for + * drawElements. + * + * Its exposes methods meant to be called by WebGL method implementations: + * + * - Validate, to be called by WebGLContext::DrawElements, is where we use the + * cache. + * + * - BufferData and BufferSubData, to be called by eponymous WebGL methods, are + * how data is fed into the cache. + * + * Most of the implementation is hidden in the auxilary class template, + * WebGLElementArrayCacheTree. Refer to its code for design comments. + */ +class WebGLElementArrayCache { +public: + bool BufferData(const void* ptr, size_t byteLength); + bool BufferSubData(size_t pos, const void* ptr, size_t updateByteSize); + + bool Validate(GLenum type, uint32_t maxAllowed, size_t first, size_t count); + + template + T Element(size_t i) const { return Elements()[i]; } + + WebGLElementArrayCache(); + ~WebGLElementArrayCache(); + + size_t SizeOfIncludingThis(mozilla::MallocSizeOf mallocSizeOf) const; + bool BeenUsedWithMultipleTypes() const; + +private: + /* Returns true if a drawElements call with the given parameters should + * succeed, false otherwise. + * + * In other words, this returns true if all entries in the element array at + * positions: + * + * first .. first+count-1 + * + * are less than or equal to maxAllowed. + * + * Input parameters: + * maxAllowed: Maximum value to be allowed in the specificied portion of + * the element array. + * first: Start of the portion of the element array to consume. + * count: Number of entries from the element array to consume. + * + * Output parameter: + * out_upperBound: Upon success, is set to the actual maximum value in the + * specified range, which is then guaranteed to be less + * than or equal to maxAllowed. upon failure, is set to + * the first value in the specified range, that is greater + * than maxAllowed. + */ + template + bool Validate(uint32_t maxAllowed, size_t first, size_t count); + + template + const T* Elements() const { + return reinterpret_cast(mBytes.Elements()); + } + + template + T* Elements() { return reinterpret_cast(mBytes.Elements()); } + + bool UpdateTrees(size_t firstByte, size_t lastByte); + + template + friend struct WebGLElementArrayCacheTree; + template + friend struct TreeForType; + + FallibleTArray mBytes; + UniquePtr> mUint8Tree; + UniquePtr> mUint16Tree; + UniquePtr> mUint32Tree; +}; + +} // end namespace mozilla + +#endif // WEBGL_ELEMENT_ARRAY_CACHE_H -- cgit v1.2.3