From 8db81508a1ffe1c3873503a1cb2082d664714776 Mon Sep 17 00:00:00 2001 From: Gaming4JC Date: Mon, 20 Jan 2020 20:14:59 -0500 Subject: Bug 1415761 - Catch the exception and rethrow it after invoking custom elements reactions; The spec was unclear on how CEReactions interact with thrown exceptions; see https://github.com/whatwg/html/issues/3217. The spec is now being clarified in https://github.com/whatwg/html/pull/3235. Tag UXP Issue #1344 --- dom/base/CustomElementRegistry.h | 13 +++++++++++-- 1 file changed, 11 insertions(+), 2 deletions(-) (limited to 'dom/base/CustomElementRegistry.h') diff --git a/dom/base/CustomElementRegistry.h b/dom/base/CustomElementRegistry.h index c180a10af..51c97fd5e 100644 --- a/dom/base/CustomElementRegistry.h +++ b/dom/base/CustomElementRegistry.h @@ -472,15 +472,24 @@ public: class MOZ_RAII AutoCEReaction final { public: - explicit AutoCEReaction(CustomElementReactionsStack* aReactionsStack) - : mReactionsStack(aReactionsStack) { + // JSContext is allowed to be a nullptr if we are guaranteeing that we're + // not doing something that might throw but not finish reporting a JS + // exception during the lifetime of the AutoCEReaction. + AutoCEReaction(CustomElementReactionsStack* aReactionsStack, JSContext* aCx) + : mReactionsStack(aReactionsStack) + , mCx(aCx) { mReactionsStack->CreateAndPushElementQueue(); } ~AutoCEReaction() { + Maybe ases; + if (mCx) { + ases.emplace(mCx); + } mReactionsStack->PopAndInvokeElementQueue(); } private: RefPtr mReactionsStack; + JSContext* mCx; }; } // namespace dom -- cgit v1.2.3