From 5f8de423f190bbb79a62f804151bc24824fa32d8 Mon Sep 17 00:00:00 2001 From: "Matt A. Tobin" Date: Fri, 2 Feb 2018 04:16:08 -0500 Subject: Add m-esr52 at 52.6.0 --- devtools/shared/client/connection-manager.js | 382 +++++++++++++++++++++++++++ 1 file changed, 382 insertions(+) create mode 100644 devtools/shared/client/connection-manager.js (limited to 'devtools/shared/client/connection-manager.js') diff --git a/devtools/shared/client/connection-manager.js b/devtools/shared/client/connection-manager.js new file mode 100644 index 000000000..ef242db85 --- /dev/null +++ b/devtools/shared/client/connection-manager.js @@ -0,0 +1,382 @@ +/* -*- indent-tabs-mode: nil; js-indent-level: 2 -*- */ +/* vim: set ft=javascript ts=2 et sw=2 tw=80: */ +/* This Source Code Form is subject to the terms of the Mozilla Public + * License, v. 2.0. If a copy of the MPL was not distributed with this + * file, You can obtain one at http://mozilla.org/MPL/2.0/. */ + +"use strict"; + +const {Cc, Ci, Cu, Cr} = require("chrome"); +const EventEmitter = require("devtools/shared/event-emitter"); +const DevToolsUtils = require("devtools/shared/DevToolsUtils"); +const { DebuggerServer } = require("devtools/server/main"); +const { DebuggerClient } = require("devtools/shared/client/main"); +const Services = require("Services"); +const { Task } = require("devtools/shared/task"); + +const REMOTE_TIMEOUT = "devtools.debugger.remote-timeout"; + +/** + * Connection Manager. + * + * To use this module: + * const {ConnectionManager} = require("devtools/shared/client/connection-manager"); + * + * # ConnectionManager + * + * Methods: + * . Connection createConnection(host, port) + * . void destroyConnection(connection) + * . Number getFreeTCPPort() + * + * Properties: + * . Array connections + * + * # Connection + * + * A connection is a wrapper around a debugger client. It has a simple + * API to instantiate a connection to a debugger server. Once disconnected, + * no need to re-create a Connection object. Calling `connect()` again + * will re-create a debugger client. + * + * Methods: + * . connect() Connect to host:port. Expect a "connecting" event. + * If no host is not specified, a local pipe is used + * . connect(transport) Connect via transport. Expect a "connecting" event. + * . disconnect() Disconnect if connected. Expect a "disconnecting" event + * + * Properties: + * . host IP address or hostname + * . port Port + * . logs Current logs. "newlog" event notifies new available logs + * . store Reference to a local data store (see below) + * . keepConnecting Should the connection keep trying to connect? + * . timeoutDelay When should we give up (in ms)? + * 0 means wait forever. + * . encryption Should the connection be encrypted? + * . authentication What authentication scheme should be used? + * . authenticator The |Authenticator| instance used. Overriding + * properties of this instance may be useful to + * customize authentication UX for a specific use case. + * . advertisement The server's advertisement if found by discovery + * . status Connection status: + * Connection.Status.CONNECTED + * Connection.Status.DISCONNECTED + * Connection.Status.CONNECTING + * Connection.Status.DISCONNECTING + * Connection.Status.DESTROYED + * + * Events (as in event-emitter.js): + * . Connection.Events.CONNECTING Trying to connect to host:port + * . Connection.Events.CONNECTED Connection is successful + * . Connection.Events.DISCONNECTING Trying to disconnect from server + * . Connection.Events.DISCONNECTED Disconnected (at client request, or because of a timeout or connection error) + * . Connection.Events.STATUS_CHANGED The connection status (connection.status) has changed + * . Connection.Events.TIMEOUT Connection timeout + * . Connection.Events.HOST_CHANGED Host has changed + * . Connection.Events.PORT_CHANGED Port has changed + * . Connection.Events.NEW_LOG A new log line is available + * + */ + +var ConnectionManager = { + _connections: new Set(), + createConnection: function (host, port) { + let c = new Connection(host, port); + c.once("destroy", (event) => this.destroyConnection(c)); + this._connections.add(c); + this.emit("new", c); + return c; + }, + destroyConnection: function (connection) { + if (this._connections.has(connection)) { + this._connections.delete(connection); + if (connection.status != Connection.Status.DESTROYED) { + connection.destroy(); + } + } + }, + get connections() { + return [...this._connections]; + }, + getFreeTCPPort: function () { + let serv = Cc["@mozilla.org/network/server-socket;1"] + .createInstance(Ci.nsIServerSocket); + serv.init(-1, true, -1); + let port = serv.port; + serv.close(); + return port; + }, +}; + +EventEmitter.decorate(ConnectionManager); + +var lastID = -1; + +function Connection(host, port) { + EventEmitter.decorate(this); + this.uid = ++lastID; + this.host = host; + this.port = port; + this._setStatus(Connection.Status.DISCONNECTED); + this._onDisconnected = this._onDisconnected.bind(this); + this._onConnected = this._onConnected.bind(this); + this._onTimeout = this._onTimeout.bind(this); + this.resetOptions(); +} + +Connection.Status = { + CONNECTED: "connected", + DISCONNECTED: "disconnected", + CONNECTING: "connecting", + DISCONNECTING: "disconnecting", + DESTROYED: "destroyed", +}; + +Connection.Events = { + CONNECTED: Connection.Status.CONNECTED, + DISCONNECTED: Connection.Status.DISCONNECTED, + CONNECTING: Connection.Status.CONNECTING, + DISCONNECTING: Connection.Status.DISCONNECTING, + DESTROYED: Connection.Status.DESTROYED, + TIMEOUT: "timeout", + STATUS_CHANGED: "status-changed", + HOST_CHANGED: "host-changed", + PORT_CHANGED: "port-changed", + NEW_LOG: "new_log" +}; + +Connection.prototype = { + logs: "", + log: function (str) { + let d = new Date(); + let hours = ("0" + d.getHours()).slice(-2); + let minutes = ("0" + d.getMinutes()).slice(-2); + let seconds = ("0" + d.getSeconds()).slice(-2); + let timestamp = [hours, minutes, seconds].join(":") + ": "; + str = timestamp + str; + this.logs += "\n" + str; + this.emit(Connection.Events.NEW_LOG, str); + }, + + get client() { + return this._client; + }, + + get host() { + return this._host; + }, + + set host(value) { + if (this._host && this._host == value) + return; + this._host = value; + this.emit(Connection.Events.HOST_CHANGED); + }, + + get port() { + return this._port; + }, + + set port(value) { + if (this._port && this._port == value) + return; + this._port = value; + this.emit(Connection.Events.PORT_CHANGED); + }, + + get authentication() { + return this._authentication; + }, + + set authentication(value) { + this._authentication = value; + // Create an |Authenticator| of this type + if (!value) { + this.authenticator = null; + return; + } + let AuthenticatorType = DebuggerClient.Authenticators.get(value); + this.authenticator = new AuthenticatorType.Client(); + }, + + get advertisement() { + return this._advertisement; + }, + + set advertisement(advertisement) { + // The full advertisement may contain more info than just the standard keys + // below, so keep a copy for use during connection later. + this._advertisement = advertisement; + if (advertisement) { + ["host", "port", "encryption", "authentication"].forEach(key => { + this[key] = advertisement[key]; + }); + } + }, + + /** + * Settings to be passed to |socketConnect| at connection time. + */ + get socketSettings() { + let settings = {}; + if (this.advertisement) { + // Use the advertisement as starting point if it exists, as it may contain + // extra data, like the server's cert. + Object.assign(settings, this.advertisement); + } + Object.assign(settings, { + host: this.host, + port: this.port, + encryption: this.encryption, + authenticator: this.authenticator + }); + return settings; + }, + + timeoutDelay: Services.prefs.getIntPref(REMOTE_TIMEOUT), + + resetOptions() { + this.keepConnecting = false; + this.timeoutDelay = Services.prefs.getIntPref(REMOTE_TIMEOUT); + this.encryption = false; + this.authentication = null; + this.advertisement = null; + }, + + disconnect: function (force) { + if (this.status == Connection.Status.DESTROYED) { + return; + } + clearTimeout(this._timeoutID); + if (this.status == Connection.Status.CONNECTED || + this.status == Connection.Status.CONNECTING) { + this.log("disconnecting"); + this._setStatus(Connection.Status.DISCONNECTING); + if (this._client) { + this._client.close(); + } + } + }, + + connect: function (transport) { + if (this.status == Connection.Status.DESTROYED) { + return; + } + if (!this._client) { + this._customTransport = transport; + if (this._customTransport) { + this.log("connecting (custom transport)"); + } else { + this.log("connecting to " + this.host + ":" + this.port); + } + this._setStatus(Connection.Status.CONNECTING); + + if (this.timeoutDelay > 0) { + this._timeoutID = setTimeout(this._onTimeout, this.timeoutDelay); + } + this._clientConnect(); + } else { + let msg = "Can't connect. Client is not fully disconnected"; + this.log(msg); + throw new Error(msg); + } + }, + + destroy: function () { + this.log("killing connection"); + clearTimeout(this._timeoutID); + this.keepConnecting = false; + if (this._client) { + this._client.close(); + this._client = null; + } + this._setStatus(Connection.Status.DESTROYED); + }, + + _getTransport: Task.async(function* () { + if (this._customTransport) { + return this._customTransport; + } + if (!this.host) { + return DebuggerServer.connectPipe(); + } + let settings = this.socketSettings; + let transport = yield DebuggerClient.socketConnect(settings); + return transport; + }), + + _clientConnect: function () { + this._getTransport().then(transport => { + if (!transport) { + return; + } + this._client = new DebuggerClient(transport); + this._client.addOneTimeListener("closed", this._onDisconnected); + this._client.connect().then(this._onConnected); + }, e => { + // If we're continuously trying to connect, we expect the connection to be + // rejected a couple times, so don't log these. + if (!this.keepConnecting || e.result !== Cr.NS_ERROR_CONNECTION_REFUSED) { + console.error(e); + } + // In some cases, especially on Mac, the openOutputStream call in + // DebuggerClient.socketConnect may throw NS_ERROR_NOT_INITIALIZED. + // It occurs when we connect agressively to the simulator, + // and keep trying to open a socket to the server being started in + // the simulator. + this._onDisconnected(); + }); + }, + + get status() { + return this._status; + }, + + _setStatus: function (value) { + if (this._status && this._status == value) + return; + this._status = value; + this.emit(value); + this.emit(Connection.Events.STATUS_CHANGED, value); + }, + + _onDisconnected: function () { + this._client = null; + this._customTransport = null; + + if (this._status == Connection.Status.CONNECTING && this.keepConnecting) { + setTimeout(() => this._clientConnect(), 100); + return; + } + + clearTimeout(this._timeoutID); + + switch (this.status) { + case Connection.Status.CONNECTED: + this.log("disconnected (unexpected)"); + break; + case Connection.Status.CONNECTING: + this.log("connection error. Possible causes: USB port not connected, port not forwarded (adb forward), wrong host or port, remote debugging not enabled on the device."); + break; + default: + this.log("disconnected"); + } + this._setStatus(Connection.Status.DISCONNECTED); + }, + + _onConnected: function () { + this.log("connected"); + clearTimeout(this._timeoutID); + this._setStatus(Connection.Status.CONNECTED); + }, + + _onTimeout: function () { + this.log("connection timeout. Possible causes: didn't click on 'accept' (prompt)."); + this.emit(Connection.Events.TIMEOUT); + this.disconnect(); + }, +}; + +exports.ConnectionManager = ConnectionManager; +exports.Connection = Connection; -- cgit v1.2.3