From 5f8de423f190bbb79a62f804151bc24824fa32d8 Mon Sep 17 00:00:00 2001 From: "Matt A. Tobin" Date: Fri, 2 Feb 2018 04:16:08 -0500 Subject: Add m-esr52 at 52.6.0 --- .../tests/browser/browser_animation_playerState.js | 123 +++++++++++++++++++++ 1 file changed, 123 insertions(+) create mode 100644 devtools/server/tests/browser/browser_animation_playerState.js (limited to 'devtools/server/tests/browser/browser_animation_playerState.js') diff --git a/devtools/server/tests/browser/browser_animation_playerState.js b/devtools/server/tests/browser/browser_animation_playerState.js new file mode 100644 index 000000000..ac5842e39 --- /dev/null +++ b/devtools/server/tests/browser/browser_animation_playerState.js @@ -0,0 +1,123 @@ +/* vim: set ft=javascript ts=2 et sw=2 tw=80: */ +/* Any copyright is dedicated to the Public Domain. + http://creativecommons.org/publicdomain/zero/1.0/ */ + +"use strict"; + +// Check the animation player's initial state + +add_task(function* () { + let {client, walker, animations} = + yield initAnimationsFrontForUrl(MAIN_DOMAIN + "animation.html"); + + yield playerHasAnInitialState(walker, animations); + yield playerStateIsCorrect(walker, animations); + + yield client.close(); + gBrowser.removeCurrentTab(); +}); + +function* playerHasAnInitialState(walker, animations) { + let node = yield walker.querySelector(walker.rootNode, ".simple-animation"); + let [player] = yield animations.getAnimationPlayersForNode(node); + + ok(player.initialState, "The player front has an initial state"); + ok("startTime" in player.initialState, "Player's state has startTime"); + ok("currentTime" in player.initialState, "Player's state has currentTime"); + ok("playState" in player.initialState, "Player's state has playState"); + ok("playbackRate" in player.initialState, "Player's state has playbackRate"); + ok("name" in player.initialState, "Player's state has name"); + ok("duration" in player.initialState, "Player's state has duration"); + ok("delay" in player.initialState, "Player's state has delay"); + ok("iterationCount" in player.initialState, + "Player's state has iterationCount"); + ok("fill" in player.initialState, "Player's state has fill"); + ok("easing" in player.initialState, "Player's state has easing"); + ok("direction" in player.initialState, "Player's state has direction"); + ok("isRunningOnCompositor" in player.initialState, + "Player's state has isRunningOnCompositor"); + ok("type" in player.initialState, "Player's state has type"); + ok("documentCurrentTime" in player.initialState, + "Player's state has documentCurrentTime"); +} + +function* playerStateIsCorrect(walker, animations) { + info("Checking the state of the simple animation"); + + let player = yield getAnimationPlayerForNode(walker, animations, + ".simple-animation", 0); + let state = yield player.getCurrentState(); + is(state.name, "move", "Name is correct"); + is(state.duration, 200000, "Duration is correct"); + // null = infinite count + is(state.iterationCount, null, "Iteration count is correct"); + is(state.fill, "none", "Fill is correct"); + is(state.easing, "linear", "Easing is correct"); + is(state.direction, "normal", "Direction is correct"); + is(state.playState, "running", "PlayState is correct"); + is(state.playbackRate, 1, "PlaybackRate is correct"); + is(state.type, "cssanimation", "Type is correct"); + + info("Checking the state of the transition"); + + player = + yield getAnimationPlayerForNode(walker, animations, ".transition", 0); + state = yield player.getCurrentState(); + is(state.name, "width", "Transition name matches transition property"); + is(state.duration, 500000, "Transition duration is correct"); + // transitions run only once + is(state.iterationCount, 1, "Transition iteration count is correct"); + is(state.fill, "backwards", "Transition fill is correct"); + is(state.easing, "linear", "Transition easing is correct"); + is(state.direction, "normal", "Transition direction is correct"); + is(state.playState, "running", "Transition playState is correct"); + is(state.playbackRate, 1, "Transition playbackRate is correct"); + is(state.type, "csstransition", "Transition type is correct"); + // chech easing in keyframe + let keyframes = yield player.getFrames(); + is(keyframes.length, 2, "Transition length of keyframe is correct"); + is(keyframes[0].easing, + "ease-out", "Transition kerframes's easing is correct"); + + info("Checking the state of one of multiple animations on a node"); + + // Checking the 2nd player + player = yield getAnimationPlayerForNode(walker, animations, + ".multiple-animations", 1); + state = yield player.getCurrentState(); + is(state.name, "glow", "The 2nd animation's name is correct"); + is(state.duration, 100000, "The 2nd animation's duration is correct"); + is(state.iterationCount, 5, "The 2nd animation's iteration count is correct"); + is(state.fill, "both", "The 2nd animation's fill is correct"); + is(state.easing, "linear", "The 2nd animation's easing is correct"); + is(state.direction, "reverse", "The 2nd animation's direction is correct"); + is(state.playState, "running", "The 2nd animation's playState is correct"); + is(state.playbackRate, 1, "The 2nd animation's playbackRate is correct"); + // chech easing in keyframe + keyframes = yield player.getFrames(); + is(keyframes.length, 2, "The 2nd animation's length of keyframe is correct"); + is(keyframes[0].easing, + "ease-out", "The 2nd animation's easing of kerframes is correct"); + + info("Checking the state of an animation with delay"); + + player = yield getAnimationPlayerForNode(walker, animations, + ".delayed-animation", 0); + state = yield player.getCurrentState(); + is(state.delay, 5000, "The animation delay is correct"); + + info("Checking the state of an transition with delay"); + + player = yield getAnimationPlayerForNode(walker, animations, + ".delayed-transition", 0); + state = yield player.getCurrentState(); + is(state.delay, 3000, "The transition delay is correct"); +} + +function* getAnimationPlayerForNode(walker, animations, nodeSelector, index) { + let node = yield walker.querySelector(walker.rootNode, nodeSelector); + let players = yield animations.getAnimationPlayersForNode(node); + let player = players[index]; + yield player.ready(); + return player; +} -- cgit v1.2.3