From 5f8de423f190bbb79a62f804151bc24824fa32d8 Mon Sep 17 00:00:00 2001 From: "Matt A. Tobin" Date: Fri, 2 Feb 2018 04:16:08 -0500 Subject: Add m-esr52 at 52.6.0 --- devtools/client/shared/components/tree.js | 773 ++++++++++++++++++++++++++++++ 1 file changed, 773 insertions(+) create mode 100644 devtools/client/shared/components/tree.js (limited to 'devtools/client/shared/components/tree.js') diff --git a/devtools/client/shared/components/tree.js b/devtools/client/shared/components/tree.js new file mode 100644 index 000000000..49b5d1497 --- /dev/null +++ b/devtools/client/shared/components/tree.js @@ -0,0 +1,773 @@ +/* This Source Code Form is subject to the terms of the Mozilla Public + * License, v. 2.0. If a copy of the MPL was not distributed with this file, + * You can obtain one at http://mozilla.org/MPL/2.0/. */ +/* eslint-env browser */ +"use strict"; + +const { DOM: dom, createClass, createFactory, PropTypes } = require("devtools/client/shared/vendor/react"); + +const AUTO_EXPAND_DEPTH = 0; +const NUMBER_OF_OFFSCREEN_ITEMS = 1; + +/** + * A fast, generic, expandable and collapsible tree component. + * + * This tree component is fast: it can handle trees with *many* items. It only + * renders the subset of those items which are visible in the viewport. It's + * been battle tested on huge trees in the memory panel. We've optimized tree + * traversal and rendering, even in the presence of cross-compartment wrappers. + * + * This tree component doesn't make any assumptions about the structure of your + * tree data. Whether children are computed on demand, or stored in an array in + * the parent's `_children` property, it doesn't matter. We only require the + * implementation of `getChildren`, `getRoots`, `getParent`, and `isExpanded` + * functions. + * + * This tree component is well tested and reliable. See + * devtools/client/shared/components/test/mochitest/test_tree_* and its usage in + * the performance and memory panels. + * + * This tree component doesn't make any assumptions about how to render items in + * the tree. You provide a `renderItem` function, and this component will ensure + * that only those items whose parents are expanded and which are visible in the + * viewport are rendered. The `renderItem` function could render the items as a + * "traditional" tree or as rows in a table or anything else. It doesn't + * restrict you to only one certain kind of tree. + * + * The only requirement is that every item in the tree render as the same + * height. This is required in order to compute which items are visible in the + * viewport in constant time. + * + * ### Example Usage + * + * Suppose we have some tree data where each item has this form: + * + * { + * id: Number, + * label: String, + * parent: Item or null, + * children: Array of child items, + * expanded: bool, + * } + * + * Here is how we could render that data with this component: + * + * const MyTree = createClass({ + * displayName: "MyTree", + * + * propTypes: { + * // The root item of the tree, with the form described above. + * root: PropTypes.object.isRequired + * }, + * + * render() { + * return Tree({ + * itemHeight: 20, // px + * + * getRoots: () => [this.props.root], + * + * getParent: item => item.parent, + * getChildren: item => item.children, + * getKey: item => item.id, + * isExpanded: item => item.expanded, + * + * renderItem: (item, depth, isFocused, arrow, isExpanded) => { + * let className = "my-tree-item"; + * if (isFocused) { + * className += " focused"; + * } + * return dom.div( + * { + * className, + * // Apply 10px nesting per expansion depth. + * style: { marginLeft: depth * 10 + "px" } + * }, + * // Here is the expando arrow so users can toggle expansion and + * // collapse state. + * arrow, + * // And here is the label for this item. + * dom.span({ className: "my-tree-item-label" }, item.label) + * ); + * }, + * + * onExpand: item => dispatchExpandActionToRedux(item), + * onCollapse: item => dispatchCollapseActionToRedux(item), + * }); + * } + * }); + */ +module.exports = createClass({ + displayName: "Tree", + + propTypes: { + // Required props + + // A function to get an item's parent, or null if it is a root. + // + // Type: getParent(item: Item) -> Maybe + // + // Example: + // + // // The parent of this item is stored in its `parent` property. + // getParent: item => item.parent + getParent: PropTypes.func.isRequired, + + // A function to get an item's children. + // + // Type: getChildren(item: Item) -> [Item] + // + // Example: + // + // // This item's children are stored in its `children` property. + // getChildren: item => item.children + getChildren: PropTypes.func.isRequired, + + // A function which takes an item and ArrowExpander component instance and + // returns a component, or text, or anything else that React considers + // renderable. + // + // Type: renderItem(item: Item, + // depth: Number, + // isFocused: Boolean, + // arrow: ReactComponent, + // isExpanded: Boolean) -> ReactRenderable + // + // Example: + // + // renderItem: (item, depth, isFocused, arrow, isExpanded) => { + // let className = "my-tree-item"; + // if (isFocused) { + // className += " focused"; + // } + // return dom.div( + // { + // className, + // style: { marginLeft: depth * 10 + "px" } + // }, + // arrow, + // dom.span({ className: "my-tree-item-label" }, item.label) + // ); + // }, + renderItem: PropTypes.func.isRequired, + + // A function which returns the roots of the tree (forest). + // + // Type: getRoots() -> [Item] + // + // Example: + // + // // In this case, we only have one top level, root item. You could + // // return multiple items if you have many top level items in your + // // tree. + // getRoots: () => [this.props.rootOfMyTree] + getRoots: PropTypes.func.isRequired, + + // A function to get a unique key for the given item. This helps speed up + // React's rendering a *TON*. + // + // Type: getKey(item: Item) -> String + // + // Example: + // + // getKey: item => `my-tree-item-${item.uniqueId}` + getKey: PropTypes.func.isRequired, + + // A function to get whether an item is expanded or not. If an item is not + // expanded, then it must be collapsed. + // + // Type: isExpanded(item: Item) -> Boolean + // + // Example: + // + // isExpanded: item => item.expanded, + isExpanded: PropTypes.func.isRequired, + + // The height of an item in the tree including margin and padding, in + // pixels. + itemHeight: PropTypes.number.isRequired, + + // Optional props + + // The currently focused item, if any such item exists. + focused: PropTypes.any, + + // Handle when a new item is focused. + onFocus: PropTypes.func, + + // The depth to which we should automatically expand new items. + autoExpandDepth: PropTypes.number, + + // Optional event handlers for when items are expanded or collapsed. Useful + // for dispatching redux events and updating application state, maybe lazily + // loading subtrees from a worker, etc. + // + // Type: + // onExpand(item: Item) + // onCollapse(item: Item) + // + // Example: + // + // onExpand: item => dispatchExpandActionToRedux(item) + onExpand: PropTypes.func, + onCollapse: PropTypes.func, + }, + + getDefaultProps() { + return { + autoExpandDepth: AUTO_EXPAND_DEPTH, + }; + }, + + getInitialState() { + return { + scroll: 0, + height: window.innerHeight, + seen: new Set(), + }; + }, + + componentDidMount() { + window.addEventListener("resize", this._updateHeight); + this._autoExpand(); + this._updateHeight(); + }, + + componentWillReceiveProps(nextProps) { + this._autoExpand(); + this._updateHeight(); + }, + + componentWillUnmount() { + window.removeEventListener("resize", this._updateHeight); + }, + + _autoExpand() { + if (!this.props.autoExpandDepth) { + return; + } + + // Automatically expand the first autoExpandDepth levels for new items. Do + // not use the usual DFS infrastructure because we don't want to ignore + // collapsed nodes. + const autoExpand = (item, currentDepth) => { + if (currentDepth >= this.props.autoExpandDepth || + this.state.seen.has(item)) { + return; + } + + this.props.onExpand(item); + this.state.seen.add(item); + + const children = this.props.getChildren(item); + const length = children.length; + for (let i = 0; i < length; i++) { + autoExpand(children[i], currentDepth + 1); + } + }; + + const roots = this.props.getRoots(); + const length = roots.length; + for (let i = 0; i < length; i++) { + autoExpand(roots[i], 0); + } + }, + + _preventArrowKeyScrolling(e) { + switch (e.key) { + case "ArrowUp": + case "ArrowDown": + case "ArrowLeft": + case "ArrowRight": + e.preventDefault(); + e.stopPropagation(); + if (e.nativeEvent) { + if (e.nativeEvent.preventDefault) { + e.nativeEvent.preventDefault(); + } + if (e.nativeEvent.stopPropagation) { + e.nativeEvent.stopPropagation(); + } + } + } + }, + + /** + * Updates the state's height based on clientHeight. + */ + _updateHeight() { + this.setState({ + height: this.refs.tree.clientHeight + }); + }, + + /** + * Perform a pre-order depth-first search from item. + */ + _dfs(item, maxDepth = Infinity, traversal = [], _depth = 0) { + traversal.push({ item, depth: _depth }); + + if (!this.props.isExpanded(item)) { + return traversal; + } + + const nextDepth = _depth + 1; + + if (nextDepth > maxDepth) { + return traversal; + } + + const children = this.props.getChildren(item); + const length = children.length; + for (let i = 0; i < length; i++) { + this._dfs(children[i], maxDepth, traversal, nextDepth); + } + + return traversal; + }, + + /** + * Perform a pre-order depth-first search over the whole forest. + */ + _dfsFromRoots(maxDepth = Infinity) { + const traversal = []; + + const roots = this.props.getRoots(); + const length = roots.length; + for (let i = 0; i < length; i++) { + this._dfs(roots[i], maxDepth, traversal); + } + + return traversal; + }, + + /** + * Expands current row. + * + * @param {Object} item + * @param {Boolean} expandAllChildren + */ + _onExpand: oncePerAnimationFrame(function (item, expandAllChildren) { + if (this.props.onExpand) { + this.props.onExpand(item); + + if (expandAllChildren) { + const children = this._dfs(item); + const length = children.length; + for (let i = 0; i < length; i++) { + this.props.onExpand(children[i].item); + } + } + } + }), + + /** + * Collapses current row. + * + * @param {Object} item + */ + _onCollapse: oncePerAnimationFrame(function (item) { + if (this.props.onCollapse) { + this.props.onCollapse(item); + } + }), + + /** + * Sets the passed in item to be the focused item. + * + * @param {Number} index + * The index of the item in a full DFS traversal (ignoring collapsed + * nodes). Ignored if `item` is undefined. + * + * @param {Object|undefined} item + * The item to be focused, or undefined to focus no item. + */ + _focus(index, item) { + if (item !== undefined) { + const itemStartPosition = index * this.props.itemHeight; + const itemEndPosition = (index + 1) * this.props.itemHeight; + + // Note that if the height of the viewport (this.state.height) is less + // than `this.props.itemHeight`, we could accidentally try and scroll both + // up and down in a futile attempt to make both the item's start and end + // positions visible. Instead, give priority to the start of the item by + // checking its position first, and then using an "else if", rather than + // a separate "if", for the end position. + if (this.state.scroll > itemStartPosition) { + this.refs.tree.scrollTo(0, itemStartPosition); + } else if ((this.state.scroll + this.state.height) < itemEndPosition) { + this.refs.tree.scrollTo(0, itemEndPosition - this.state.height); + } + } + + if (this.props.onFocus) { + this.props.onFocus(item); + } + }, + + /** + * Sets the state to have no focused item. + */ + _onBlur() { + this._focus(0, undefined); + }, + + /** + * Fired on a scroll within the tree's container, updates + * the stored position of the view port to handle virtual view rendering. + * + * @param {Event} e + */ + _onScroll: oncePerAnimationFrame(function (e) { + this.setState({ + scroll: Math.max(this.refs.tree.scrollTop, 0), + height: this.refs.tree.clientHeight + }); + }), + + /** + * Handles key down events in the tree's container. + * + * @param {Event} e + */ + _onKeyDown(e) { + if (this.props.focused == null) { + return; + } + + // Allow parent nodes to use navigation arrows with modifiers. + if (e.altKey || e.ctrlKey || e.shiftKey || e.metaKey) { + return; + } + + this._preventArrowKeyScrolling(e); + + switch (e.key) { + case "ArrowUp": + this._focusPrevNode(); + return; + + case "ArrowDown": + this._focusNextNode(); + return; + + case "ArrowLeft": + if (this.props.isExpanded(this.props.focused) + && this.props.getChildren(this.props.focused).length) { + this._onCollapse(this.props.focused); + } else { + this._focusParentNode(); + } + return; + + case "ArrowRight": + if (!this.props.isExpanded(this.props.focused)) { + this._onExpand(this.props.focused); + } else { + this._focusNextNode(); + } + return; + } + }, + + /** + * Sets the previous node relative to the currently focused item, to focused. + */ + _focusPrevNode: oncePerAnimationFrame(function () { + // Start a depth first search and keep going until we reach the currently + // focused node. Focus the previous node in the DFS, if it exists. If it + // doesn't exist, we're at the first node already. + + let prev; + let prevIndex; + + const traversal = this._dfsFromRoots(); + const length = traversal.length; + for (let i = 0; i < length; i++) { + const item = traversal[i].item; + if (item === this.props.focused) { + break; + } + prev = item; + prevIndex = i; + } + + if (prev === undefined) { + return; + } + + this._focus(prevIndex, prev); + }), + + /** + * Handles the down arrow key which will focus either the next child + * or sibling row. + */ + _focusNextNode: oncePerAnimationFrame(function () { + // Start a depth first search and keep going until we reach the currently + // focused node. Focus the next node in the DFS, if it exists. If it + // doesn't exist, we're at the last node already. + + const traversal = this._dfsFromRoots(); + const length = traversal.length; + let i = 0; + + while (i < length) { + if (traversal[i].item === this.props.focused) { + break; + } + i++; + } + + if (i + 1 < traversal.length) { + this._focus(i + 1, traversal[i + 1].item); + } + }), + + /** + * Handles the left arrow key, going back up to the current rows' + * parent row. + */ + _focusParentNode: oncePerAnimationFrame(function () { + const parent = this.props.getParent(this.props.focused); + if (!parent) { + return; + } + + const traversal = this._dfsFromRoots(); + const length = traversal.length; + let parentIndex = 0; + for (; parentIndex < length; parentIndex++) { + if (traversal[parentIndex].item === parent) { + break; + } + } + + this._focus(parentIndex, parent); + }), + + render() { + const traversal = this._dfsFromRoots(); + + // 'begin' and 'end' are the index of the first (at least partially) visible item + // and the index after the last (at least partially) visible item, respectively. + // `NUMBER_OF_OFFSCREEN_ITEMS` is removed from `begin` and added to `end` so that + // the top and bottom of the page are filled with the `NUMBER_OF_OFFSCREEN_ITEMS` + // previous and next items respectively, which helps the user to see fewer empty + // gaps when scrolling quickly. + const { itemHeight } = this.props; + const { scroll, height } = this.state; + const begin = Math.max(((scroll / itemHeight) | 0) - NUMBER_OF_OFFSCREEN_ITEMS, 0); + const end = Math.ceil((scroll + height) / itemHeight) + NUMBER_OF_OFFSCREEN_ITEMS; + const toRender = traversal.slice(begin, end); + const topSpacerHeight = begin * itemHeight; + const bottomSpacerHeight = Math.max(traversal.length - end, 0) * itemHeight; + + const nodes = [ + dom.div({ + key: "top-spacer", + style: { + padding: 0, + margin: 0, + height: topSpacerHeight + "px" + } + }) + ]; + + for (let i = 0; i < toRender.length; i++) { + const index = begin + i; + const first = index == 0; + const last = index == traversal.length - 1; + const { item, depth } = toRender[i]; + nodes.push(TreeNode({ + key: this.props.getKey(item), + index, + first, + last, + item, + depth, + renderItem: this.props.renderItem, + focused: this.props.focused === item, + expanded: this.props.isExpanded(item), + hasChildren: !!this.props.getChildren(item).length, + onExpand: this._onExpand, + onCollapse: this._onCollapse, + onFocus: () => this._focus(begin + i, item), + onFocusedNodeUnmount: () => this.refs.tree && this.refs.tree.focus(), + })); + } + + nodes.push(dom.div({ + key: "bottom-spacer", + style: { + padding: 0, + margin: 0, + height: bottomSpacerHeight + "px" + } + })); + + return dom.div( + { + className: "tree", + ref: "tree", + onKeyDown: this._onKeyDown, + onKeyPress: this._preventArrowKeyScrolling, + onKeyUp: this._preventArrowKeyScrolling, + onScroll: this._onScroll, + style: { + padding: 0, + margin: 0 + } + }, + nodes + ); + } +}); + +/** + * An arrow that displays whether its node is expanded (▼) or collapsed + * (▶). When its node has no children, it is hidden. + */ +const ArrowExpander = createFactory(createClass({ + displayName: "ArrowExpander", + + shouldComponentUpdate(nextProps, nextState) { + return this.props.item !== nextProps.item + || this.props.visible !== nextProps.visible + || this.props.expanded !== nextProps.expanded; + }, + + render() { + const attrs = { + className: "arrow theme-twisty", + onClick: this.props.expanded + ? () => this.props.onCollapse(this.props.item) + : e => this.props.onExpand(this.props.item, e.altKey) + }; + + if (this.props.expanded) { + attrs.className += " open"; + } + + if (!this.props.visible) { + attrs.style = { + visibility: "hidden" + }; + } + + return dom.div(attrs); + } +})); + +const TreeNode = createFactory(createClass({ + componentDidMount() { + if (this.props.focused) { + this.refs.button.focus(); + } + }, + + componentDidUpdate() { + if (this.props.focused) { + this.refs.button.focus(); + } + }, + + componentWillUnmount() { + // If this node is being destroyed and has focus, transfer the focus manually + // to the parent tree component. Otherwise, the focus will get lost and keyboard + // navigation in the tree will stop working. This is a workaround for a XUL bug. + // See bugs 1259228 and 1152441 for details. + // DE-XUL: Remove this hack once all usages are only in HTML documents. + if (this.props.focused) { + this.refs.button.blur(); + if (this.props.onFocusedNodeUnmount) { + this.props.onFocusedNodeUnmount(); + } + } + }, + + _buttonAttrs: { + ref: "button", + style: { + opacity: 0, + width: "0 !important", + height: "0 !important", + padding: "0 !important", + outline: "none", + MozAppearance: "none", + // XXX: Despite resetting all of the above properties (and margin), the + // button still ends up with ~79px width, so we set a large negative + // margin to completely hide it. + MozMarginStart: "-1000px !important", + } + }, + + render() { + const arrow = ArrowExpander({ + item: this.props.item, + expanded: this.props.expanded, + visible: this.props.hasChildren, + onExpand: this.props.onExpand, + onCollapse: this.props.onCollapse, + }); + + let classList = [ "tree-node", "div" ]; + if (this.props.index % 2) { + classList.push("tree-node-odd"); + } + if (this.props.first) { + classList.push("tree-node-first"); + } + if (this.props.last) { + classList.push("tree-node-last"); + } + + return dom.div( + { + className: classList.join(" "), + onFocus: this.props.onFocus, + onClick: this.props.onFocus, + onBlur: this.props.onBlur, + "data-expanded": this.props.expanded ? "" : undefined, + "data-depth": this.props.depth, + style: { + padding: 0, + margin: 0 + } + }, + + this.props.renderItem(this.props.item, + this.props.depth, + this.props.focused, + arrow, + this.props.expanded), + + // XXX: OSX won't focus/blur regular elements even if you set tabindex + // unless there is an input/button child. + dom.button(this._buttonAttrs) + ); + } +})); + +/** + * Create a function that calls the given function `fn` only once per animation + * frame. + * + * @param {Function} fn + * @returns {Function} + */ +function oncePerAnimationFrame(fn) { + let animationId = null; + let argsToPass = null; + return function (...args) { + argsToPass = args; + if (animationId !== null) { + return; + } + + animationId = requestAnimationFrame(() => { + fn.call(this, ...argsToPass); + animationId = null; + argsToPass = null; + }); + }; +} -- cgit v1.2.3