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* Issue #618 - Regenerate the HTML Parser code for nomodule changesGaming4JC2020-08-26-717/+724
* Issue #618 - Don't preload nomodule scripts when modules are enabledGaming4JC2020-08-26-13/+41
* Issue #618 - (async) Implement async attribute for inline module scripts.Moonchild2020-08-25-1/+1
* Issue #618 - (async, preload) Correctly pass info about async/defer to parser.Moonchild2020-08-24-12/+38
* Issue #1603 - Part 1: Reorganize ScriptLoader/ScriptElementMoonchild2020-06-30-6/+6
* Issue #1525 - Kill marquee element; Debug Follow UpGaming4JC2020-06-07-1/+0
* Issue #1525 - Kill marquee elementMoonchild2020-06-01-489/+476
* Bug 1418002 - Remove HTMLContentElementMatt A. Tobin2020-04-17-132/+119
* Bug 1402941 - Add HTMLSlotElementMatt A. Tobin2020-04-17-260/+274
* Bug 1401097 - Simplify gHTMLElements and remove redundant conditions in nsXHT...Matt A. Tobin2020-04-17-203/+166
* Bug 1396584 - Remove support for multiple ShadowRootsMatt A. Tobin2020-04-17-304/+290
* Bug 1400777 - Slim down nsElementTable.hMatt A. Tobin2020-04-17-108/+80
* Issue #1375 - Stop largely using the parser serviceMatt A. Tobin2020-04-17-30/+37
* Bug 1394300 - Streamline nsElementTable.cppMatt A. Tobin2020-04-17-589/+158
* Bug 1375701 - Atomize class attribute value in the parser in the innerHTML caseMatt A. Tobin2020-04-17-151/+229
* [Parser] Move setting context to null to the correct location.Henri Sivonen2020-02-14-4/+4
* Bug 1430951 - Avoid element name atomizing to improve performance of LookupCu...Gaming4JC2020-01-26-1/+2
* Bug 1415761 - Catch the exception and rethrow it after invoking custom elemen...Gaming4JC2020-01-26-1/+2
* Bug 1406325 - Part 4: Use mType for LookupCustomElementDefinition and also re...Gaming4JC2020-01-26-2/+5
* Bug 1378079 - Part 3: Complete the steps related to custom elements in "creat...Gaming4JC2020-01-26-82/+172
* Regenerate Parser for 483155Gaming4JC2020-01-26-1795/+3089
* Fix Build: We don't have SVG or MathML prefs yetGaming4JC2020-01-26-24/+0
* Fix aAttributesGaming4JC2020-01-26-0/+1
* Fix ISINDEXGaming4JC2020-01-26-1/+1
* Add missing space to ElementName.java self-regeneration code.Gaming4JC2020-01-26-1/+1
* Add missing elements from Bug 483155Gaming4JC2020-01-26-0/+8
* Bug 483155 - Put content creator function pointers onto nsHtml5ElementName.Gaming4JC2020-01-26-96/+383
* Bug 483155 - Put Gecko content creator function pointers on ElementName.Gaming4JC2020-01-26-81/+513
* Bug 1355779 - Skip interned ElementName lookup for Custom Elements (ones with...Gaming4JC2020-01-26-262/+280
* Bug 1355779 - Skip interned nsHtml5ElementName lookup for Custom Elements (on...Gaming4JC2020-01-26-8/+39
* Bug 1378079 - Part 1: Gecko changes for adding attribute 'is' to parser.Gaming4JC2020-01-26-343/+349
* Bug 1378079 - Add attribute 'is' to HTML parser.Gaming4JC2020-01-26-634/+637
* Bug 1366241 - Change memory layout of element name and attribute name hashes ...Gaming4JC2020-01-26-981/+1019
* Bug 1366241 - Change memory layout of element name and attribute name hashes ...Gaming4JC2020-01-26-1164/+1164
* Bug 1366241 - Change memory layout of element name and attribute name hashes ...Gaming4JC2020-01-26-10/+108
* Bug 1358037 - Inline the methods of nsHtml5ElementName and nsHtml5AttributeName.Gaming4JC2020-01-26-2048/+2256
* Bug 1358037 - Inline the methods of nsHtml5ElementName and nsHtml5AttributeName.Gaming4JC2020-01-26-133/+134
* Bug 1358037 - Inline the methods of nsHtml5ElementName and nsHtml5AttributeName.Gaming4JC2020-01-26-80/+72
* Bug 1355479 - Flatten attribute storage in the HTML parser to AutoTArray to a...Gaming4JC2020-01-26-71/+66
* Bug 1355479 - Flatten attribute storage in the HTML parser to AutoTArray to a...Gaming4JC2020-01-26-179/+212
* Bug 1355479 - Remove isindex on the Java side and allow the C++ side to reduc...Gaming4JC2020-01-26-336/+180
* Bug 1355769 - Avoid malloc for nsHtml5ElementName when processing a non-inter...Gaming4JC2020-01-26-50/+0
* Bug 1355769 - Avoid malloc for nsHtml5ElementName when processing a non-inter...Gaming4JC2020-01-26-64/+69
* Bug 1355769 - Avoid malloc for nsHtml5ElementName when processing a non-inter...Gaming4JC2020-01-26-90/+109
* Bug 1355493 - Tweak bufToHash() and reduce the number of pre-interned elements.Gaming4JC2020-01-26-5186/+5214
* Bug 1355493 - Tweak bufToHash() and reduce the number of pre-interned elements.Gaming4JC2020-01-26-2641/+2641
* Bug 1355493 - Tweak bufToHash() and reduce the number of pre-interned elements.Gaming4JC2020-01-26-36/+83
* Bug 1352082 - Avoid shifting a signed integer left in C++.Gaming4JC2020-01-26-10/+10
* Bug 1352082 - Avoid shifting a signed integer left in C++.Gaming4JC2020-01-26-9/+53
* Bug 1398401 - Add preference check for custom element setup.Gaming4JC2020-01-26-1/+3