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path: root/parser/html/nsHtml5TreeOpExecutor.cpp
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* Issue #618 - Don't preload nomodule scripts when modules are enabled (uplift)Gaming4JC2020-09-05-2/+4
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* Issue #618 - (async, preload) Correctly pass info about async/defer to parser.Moonchild2020-08-30-2/+4
| | | | | | This makes sure we don't block body-referred sub-resources by head-referenced defer and async scripts. This is important for all script loads, not just modules, but is added here because it was run into while implementing modules.
* Issue #1603 - Part 1: Reorganize ScriptLoader/ScriptElementMoonchild2020-07-10-1/+1
| | | | | | - Moves scripting parts of DOM into 'dom/script' - Renames nsScript{Loader/Element} to Script{Loader/Element} - Adjusts all callers
* Convert dom/base/nsImageLoadingContent.cpp to use AsyncOpen2 and followups ↵win7-72019-08-08-2/+3
| | | | | | along with it (1445670 and 1373780 part 2 and 3) Convert dom/base/nsImageLoadingContent.cpp to use AsyncOpen2 and followups along with it (1445670 and 1373780 part 2 and 3)
* backport m-c 1510114: Fix Use-After-Free in the HTML5 ParserGaming4JC2019-05-04-5/+12
| | | | Fixes #1076
* Add a check to prevent a crash when CSP directives are used with chrome contentMatt A. Tobin2018-06-02-1/+6
| | | | Chrome content uses System Principle and this kind of speculative preloading of CSP just won't work.
* Add m-esr52 at 52.6.0Matt A. Tobin2018-02-02-0/+1085