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* Remove support and tests for HSTS priming from the tree. Fixes #384Gaming4JC2018-05-26-13/+0
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* Bug 1323683 - Fold nsIURIWithQuery into nsIURIjanekptacijarabaci2018-04-22-0/+26
| | | | native in moebius
* Bug 1409440. r=tnikkel, a=RyanVMAndrew Osmond2018-04-19-8/+20
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* Make vector image surface caching smarter.wolfbeast2018-04-05-5/+17
| | | | This resolves #91.
* CSS: inline-block with a display:block <input> child element has a wrong ↵janekptacijarabaci2018-03-12-0/+1
| | | | baseline (HTML forms)
* Remove the use of GetProcAddress() for shell32wolfbeast2018-02-19-36/+17
| | | | | This avoids manually hooking into shell32.dll and using the native shell API instead. Tag #22.
* Use int instead of uint for vector dimension cap.wolfbeast2018-02-04-1/+1
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* Don't cache vector images in the surface cache if they are too large.wolfbeast2018-02-04-1/+10
| | | | | | A dimension of 3000 largest size x or y should cover all common caching cases for SVG icons and web app elements, but not caching large vector rasters that would exhaust the cache. This limit is a royal 36MB/element (3000x3000x4) as cap (if the SVG is square). This avoids performance regressions when repeatedly scaling large vector images, but also allows for large SVG backgrounds to be cached. It allows for the bad practice of slapping a large SVG on a site as html background, considering they are likely, even when using large sizes for "responsive" layout, not going to exceed 3000 px in the largest dimension (and if they do, the web designer needs to be slapped with a big trout).
* Add WebP content sniffing code.wolfbeast2018-02-03-0/+90
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* Implement WebP image decoder.wolfbeast2018-02-03-2/+573
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* Add m-esr52 at 52.6.0Matt A. Tobin2018-02-02-0/+181639