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Author
Age
Lines
...
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*
Bug 1352290 - Add assertion to CustomElementReactionsStack::Enqueue to ensure...
Gaming4JC
2020-01-26
-0
/
+15
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*
Bug 1407937 - Move mDefinition from CustomElementReacion to CustomElementUpgr...
Gaming4JC
2020-01-26
-19
/
+7
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*
Bug 1406297 - Fix Document.createElement must report an exception.
Gaming4JC
2020-01-26
-9
/
+13
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*
Bug 1319342 - Clone a node should enqueue an upgrade reaction.
Gaming4JC
2020-01-26
-60
/
+23
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*
Bug 1121994 - Implement adopted callback for custom elements.
Gaming4JC
2020-01-26
-11
/
+76
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*
Bug 1334044: Replace detached callback (v0) with disconnected callback (v1).
Gaming4JC
2020-01-26
-22
/
+28
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*
Bug 1334043 - Part 3: Update tests for connected callback.
Gaming4JC
2020-01-26
-6
/
+6
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*
Bug 1334043 - Part 2: Make nsContentUtils::EnqueueLifecycleCallback static.
Gaming4JC
2020-01-26
-75
/
+41
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*
Bug 1334043 - Part 1: Replace attached callback (v0) with connected callback ...
Gaming4JC
2020-01-26
-25
/
+27
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*
Bug 1392970 - Part 2: Get CustomElementDefinition from CustomElementData when...
Gaming4JC
2020-01-26
-46
/
+26
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*
Bug 1392970 - Part 1: Make CustomElementDefinition ref-counted and put it in ...
Gaming4JC
2020-01-26
-50
/
+141
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*
Bug 1301024 - Part 2: Implement create an element steps.
Gaming4JC
2020-01-26
-5
/
+129
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*
Bug 1301024 - Part 1: Set CreateElement/CreateElementNS is attribute.
Gaming4JC
2020-01-26
-0
/
+8
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*
Bug 1332233 - prevent resource leak in CustomElementRegistry::Define.
Gaming4JC
2020-01-26
-8
/
+9
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*
Bug 1334051 - Part 2: Invoke attributeChangedCallback only if attribute name ...
Gaming4JC
2020-01-26
-43
/
+197
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*
Bug 1334051 - Part 1: Include namespace in attributeChangedCallback.
Gaming4JC
2020-01-26
-4
/
+15
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*
Bug 1299363 - Part 5-2: Implement new upgrade steps.
Gaming4JC
2020-01-26
-35
/
+177
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*
Bug 1299363 - Part 5-1: Make the constructor created by document.registerElem...
Gaming4JC
2020-01-26
-43
/
+54
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*
Bug 1353647 - Fix the custom elements v0 upgrade inconsistency;
Gaming4JC
2020-01-26
-15
/
+25
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*
Bug 1299363 - Part 4: Hold a pointer of ElementQueue in ReactionsStack instead.
Gaming4JC
2020-01-26
-14
/
+18
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*
Bug 1299363 - Part 3: Remove unused argument in UpgradeCandidates.
Gaming4JC
2020-01-26
-5
/
+3
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*
Bug 1299363 - Part 2: Allow prototype swizzling in html constructor.
Gaming4JC
2020-01-26
-4
/
+20
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*
Bug 1299363 - Part 1: Implement construction stack.
Gaming4JC
2020-01-26
-13
/
+30
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*
Bug 1315885 - Part 4: Implement callback reaction for custom element reactions.
Gaming4JC
2020-01-26
-136
/
+101
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*
Bug 1315885 - Part 3: Transfer the ownership of ReactionQueue's entry due to ...
Gaming4JC
2020-01-26
-3
/
+8
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*
Bug 1315885 - Part 2: Avoid rethrowing exception in CustomElementCallback::Call.
Gaming4JC
2020-01-26
-0
/
+4
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*
Bug 1315885 - Part 1: Add ShadowRoot CEReactions annotation.
Gaming4JC
2020-01-26
-1
/
+1
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*
Bug 1340027 - Part 5: Add XSLTProcessor CEReactions annotation.
Gaming4JC
2020-01-26
-2
/
+2
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*
Bug 1340027 - Part 4: Add DOM parsing CEReactions annotation.
Gaming4JC
2020-01-26
-4
/
+4
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*
Bug 1340027 - Part 3: Add CSSStyleDeclaration CEReactions annotation.
Gaming4JC
2020-01-26
-3
/
+3
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*
Bug 1340027 - Part 2: Add HTML CEReactions annotation.
Gaming4JC
2020-01-26
-359
/
+398
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*
Bug 1340027 - Part 1: Add DOM CEReactions annotation.
Gaming4JC
2020-01-26
-42
/
+42
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*
Bug 1377993 - Make node slots less memory hungry in common cases.
Gaming4JC
2020-01-26
-178
/
+203
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*
Bug 1347634 - GetCustomElementData and SetCustomElementData don't need to be ...
Gaming4JC
2020-01-26
-52
/
+32
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*
Bug 1325279 - Put the reaction queue in CustomElementData structure instead o...
Gaming4JC
2020-01-26
-29
/
+21
|
*
Creating customized built-in elements without relevant definitions registered...
Gaming4JC
2020-01-26
-94
/
+0
|
*
Bug 1359346 - Implement custom element state;
Gaming4JC
2020-01-26
-22
/
+44
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*
Bug 1357002 - Part 2: Don't call SetupCustomElement() if the custom element f...
Gaming4JC
2020-01-26
-1
/
+2
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*
Bug 1357002 - Part 1: Cache dom.webcomponents.customelements.enabled preference;
Gaming4JC
2020-01-26
-1
/
+9
|
*
Bug 1341898 - Make nsDocument::IsWebComponentsEnabled use a cached bool pref;
Gaming4JC
2020-01-26
-4
/
+12
|
*
Bug 1309147 - Part 5: Eliminate performance cliff when accessing CEReactions ...
Gaming4JC
2020-01-26
-5
/
+19
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*
Bug 1309147 - Part 4: Add CEReactions for CustomElementRegistry.
Gaming4JC
2020-01-26
-10
/
+2
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*
Bug 1309147 - Part 3: Implement the support for CEReactions in Codegen.
Gaming4JC
2020-01-26
-0
/
+96
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*
Bug 1309147 - Part 2: Add the name of 'this' value's JSObject* for codegen to...
Gaming4JC
2020-01-26
-2
/
+3
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*
Bug 1309147 - Part 1: Implement the support for CEReactions in WebIDL parser.
Gaming4JC
2020-01-26
-0
/
+180
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*
Bug 1350960 - Release CustomElementReactionsStack in TabGroup thread when Doc...
Gaming4JC
2020-01-26
-0
/
+3
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*
Bug 1351979 - Change CustomElementRegistry::Define code to properly propagate...
Gaming4JC
2020-01-26
-1
/
+1
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*
Bug 1347446 - Move custom element reactions stack to DocGroup.
Gaming4JC
2020-01-26
-90
/
+136
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*
Bug 1341693 - Don't need to check GetDocShell() when creating CustomElementRe...
Gaming4JC
2020-01-26
-35
/
+23
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*
Bug 1309184 - Implement upgrade reaction for custom element reactions.
Gaming4JC
2020-01-26
-29
/
+267
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