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* Revert "Issue #1267 - Part 2: fix libcubeb bindings in dom"Matt A. Tobin2019-11-03-1/+1
| | | | This reverts commit 22b35fa8e923d52a3fa785993c28c3e63cd1ee1e.
* Issue #1267 - Part 2: fix libcubeb bindings in domGaming4JC2019-11-02-1/+1
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* Telemetry: Remove stubs and related codeadeshkp2019-01-12-1/+0
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* Remove telemetry reporting functions from CubebUtilswolfbeast2018-10-01-10/+0
| | | | Tag #21.
* Fix clang build bustage.wolfbeast2018-09-12-1/+1
| | | | Follow-up to 9830cd079d8306abc223461190553af64b6fd0ca
* Bug 1472925 - Keep a strong reference to MediaStreamGraph from GraphDriver.wolfbeast2018-09-11-3/+5
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* Remove MOZ_B2G leftovers and some dead B2G-only components.wolfbeast2018-05-12-4/+0
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* Bug 1426603 - Fallback from audio callback to system clock driver on error ↵Karl Tomlinson2018-03-16-0/+1
| | | | | | | | | | | | | | | | | only once. r=padenot, a=RyanVM Usually, mShouldFallbackIfError has been reset to false in DataCallback() before Stop() is called. However, if fallback to a system clock driver due to cubeb error had already occurred, then mShouldFallbackIfError would not have been reset, and Stop() is still called. With mShouldFallbackIfError still true, a cubeb error in stop would have created another fallback thread. I expect that resetting mShouldFallbackIfError in Stop() would also be an effective alternative solution, but resetting on StateCallback() happens earlier, which would be an advantage if any additional errors could possibly be reported to StateCallback(). MozReview-Commit-ID: E9j7PQmS3O4
* Add m-esr52 at 52.6.0Matt A. Tobin2018-02-02-0/+1217