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* Add size checks to WebGLContext::BufferData()wolfbeast2019-10-24-0/+12
| | | | | | | | On MacOS, particularly large allocations within the platform limits (1.2G+) will fail and crash. This adds a specific size check for that when working around driver bugs (default). While there, added a generic size_t limited size check for the platform, and reporting OOM if too large.
* Add m-esr52 at 52.6.0Matt A. Tobin2018-02-02-0/+531