| Commit message (Expand) | Author | Age | Lines |
... | |
* | [DOM] Make sure to exit fullscreen mode if popups are opened or focused. | wolfbeast | 2020-03-18 | -0/+9 |
* | [DOM] Add a null check | wolfbeast | 2020-02-26 | -1/+1 |
* | Issue #1395 - Remove FlyWeb Service | Matt A. Tobin | 2020-02-06 | -50/+0 |
* | Issue #1390 - Get rid of the Presentation API | Matt A. Tobin | 2020-02-06 | -26/+0 |
* | Issue #1384 - Match standard for colSpan/rowSpan | win7-7 | 2020-02-03 | -1/+51 |
* | Bug 1430951 - Avoid element name atomizing to improve performance of LookupCu... | Gaming4JC | 2020-01-26 | -9/+12 |
* | Bug 1430034 - Fix attributeChangedCallback isn't fired with correct newValue ... | Gaming4JC | 2020-01-26 | -1/+1 |
* | Bug 1421544 - Lazy push/pop CustomElementReactionsStack entry; | Gaming4JC | 2020-01-26 | -19/+96 |
* | Bug 1413815 - Convert 'observedAttributes' to a sequence<DOMString> | Gaming4JC | 2020-01-26 | -5/+13 |
* | Bug 1407669 - Fix custom element creation hides uncatchable exceptions from t... | Gaming4JC | 2020-01-26 | -0/+1 |
* | Bug 1419305 - Part 2: Keep processing remaining elements in ElementQueue even... | Gaming4JC | 2020-01-26 | -4/+5 |
* | Bug 1419305 - Part 1: Use MicroTask on CustomElements correctly | Gaming4JC | 2020-01-26 | -8/+7 |
* | Bug 1406922 - Make CycleCollectedJSContext to handle microtasks and make Muta... | Gaming4JC | 2020-01-26 | -42/+81 |
* | Bug 1405821 - Move microtask handling to CycleCollectedJSContext | Gaming4JC | 2020-01-26 | -78/+18 |
* | Bug 1415761 - Catch the exception and rethrow it after invoking custom elemen... | Gaming4JC | 2020-01-26 | -3/+13 |
* | Bug 1396620 - Part 2: Fix compartment mismatch crash when doing old prototype... | Gaming4JC | 2020-01-26 | -0/+4 |
* | Bug 1396620 - Part 1: Remove created callback for custom elements | Gaming4JC | 2020-01-26 | -98/+22 |
* | Bug 1400762 - Make dom.webcomponents.enabled pref doesn't control CustomEleme... | Gaming4JC | 2020-01-26 | -3/+2 |
* | Bug 1405335 - Remove custom element attached and detached callbacks validatio... | Gaming4JC | 2020-01-26 | -3/+1 |
* | Bug 1406325 - Part 5: Implement try to upgrade. | Gaming4JC | 2020-01-26 | -14/+121 |
* | Bug 1406325 - Part 4: Use mType for LookupCustomElementDefinition and also re... | Gaming4JC | 2020-01-26 | -106/+25 |
* | Bug 1406325 - Part 3: Refactor custom elements clone a node. | Gaming4JC | 2020-01-26 | -25/+19 |
* | Bug 1406325 - Part 2: Set CustomElementData when cloning a node. | Gaming4JC | 2020-01-26 | -4/+4 |
* | Bug 1406325 - Part 1: Make sure custom element state is custom before sending... | Gaming4JC | 2020-01-26 | -5/+14 |
* | Bug 1378079 - Part 3: Complete the steps related to custom elements in "creat... | Gaming4JC | 2020-01-26 | -2/+8 |
* | Bug 1378079 - Part 2: Introduce throw-on-dynamic-markup-insertion counter. | Gaming4JC | 2020-01-26 | -1/+40 |
* | Bug 1410790 - Add more assertion in CustomElementData::SetCustomElementDefini... | Gaming4JC | 2020-01-26 | -31/+52 |
* | Bug 1352290 - Add assertion to CustomElementReactionsStack::Enqueue to ensure... | Gaming4JC | 2020-01-26 | -0/+15 |
* | Bug 1407937 - Move mDefinition from CustomElementReacion to CustomElementUpgr... | Gaming4JC | 2020-01-26 | -19/+7 |
* | Bug 1406297 - Fix Document.createElement must report an exception. | Gaming4JC | 2020-01-26 | -3/+1 |
* | Bug 1319342 - Clone a node should enqueue an upgrade reaction. | Gaming4JC | 2020-01-26 | -5/+23 |
* | Bug 1121994 - Implement adopted callback for custom elements. | Gaming4JC | 2020-01-26 | -11/+73 |
* | Bug 1334044: Replace detached callback (v0) with disconnected callback (v1). | Gaming4JC | 2020-01-26 | -20/+26 |
* | Bug 1334043 - Part 2: Make nsContentUtils::EnqueueLifecycleCallback static. | Gaming4JC | 2020-01-26 | -75/+41 |
* | Bug 1334043 - Part 1: Replace attached callback (v0) with connected callback ... | Gaming4JC | 2020-01-26 | -23/+25 |
* | Bug 1392970 - Part 2: Get CustomElementDefinition from CustomElementData when... | Gaming4JC | 2020-01-26 | -46/+26 |
* | Bug 1392970 - Part 1: Make CustomElementDefinition ref-counted and put it in ... | Gaming4JC | 2020-01-26 | -50/+139 |
* | Bug 1301024 - Part 2: Implement create an element steps. | Gaming4JC | 2020-01-26 | -5/+34 |
* | Bug 1301024 - Part 1: Set CreateElement/CreateElementNS is attribute. | Gaming4JC | 2020-01-26 | -0/+8 |
* | Bug 1332233 - prevent resource leak in CustomElementRegistry::Define. | Gaming4JC | 2020-01-26 | -8/+9 |
* | Bug 1334051 - Part 2: Invoke attributeChangedCallback only if attribute name ... | Gaming4JC | 2020-01-26 | -43/+194 |
* | Bug 1334051 - Part 1: Include namespace in attributeChangedCallback. | Gaming4JC | 2020-01-26 | -3/+11 |
* | Bug 1299363 - Part 5-2: Implement new upgrade steps. | Gaming4JC | 2020-01-26 | -35/+177 |
* | Bug 1299363 - Part 5-1: Make the constructor created by document.registerElem... | Gaming4JC | 2020-01-26 | -43/+54 |
* | Bug 1353647 - Fix the custom elements v0 upgrade inconsistency; | Gaming4JC | 2020-01-26 | -15/+25 |
* | Bug 1299363 - Part 4: Hold a pointer of ElementQueue in ReactionsStack instead. | Gaming4JC | 2020-01-26 | -14/+18 |
* | Bug 1299363 - Part 3: Remove unused argument in UpgradeCandidates. | Gaming4JC | 2020-01-26 | -5/+3 |
* | Bug 1299363 - Part 1: Implement construction stack. | Gaming4JC | 2020-01-26 | -2/+4 |
* | Bug 1315885 - Part 4: Implement callback reaction for custom element reactions. | Gaming4JC | 2020-01-26 | -134/+99 |
* | Bug 1315885 - Part 3: Transfer the ownership of ReactionQueue's entry due to ... | Gaming4JC | 2020-01-26 | -3/+8 |