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Commit message (
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Author
Age
Lines
*
Bug 1396620 - Part 2: Fix compartment mismatch crash when doing old prototype...
Gaming4JC
2020-01-26
-0
/
+4
*
Bug 1396620 - Part 1: Remove created callback for custom elements
Gaming4JC
2020-01-26
-98
/
+22
*
Bug 1400762 - Make dom.webcomponents.enabled pref doesn't control CustomEleme...
Gaming4JC
2020-01-26
-3
/
+2
*
Bug 1405335 - Remove custom element attached and detached callbacks validatio...
Gaming4JC
2020-01-26
-3
/
+1
*
Bug 1406325 - Part 5: Implement try to upgrade.
Gaming4JC
2020-01-26
-14
/
+121
*
Bug 1406325 - Part 4: Use mType for LookupCustomElementDefinition and also re...
Gaming4JC
2020-01-26
-106
/
+25
*
Bug 1406325 - Part 3: Refactor custom elements clone a node.
Gaming4JC
2020-01-26
-25
/
+19
*
Bug 1406325 - Part 2: Set CustomElementData when cloning a node.
Gaming4JC
2020-01-26
-4
/
+4
*
Bug 1406325 - Part 1: Make sure custom element state is custom before sending...
Gaming4JC
2020-01-26
-5
/
+14
*
Bug 1378079 - Part 3: Complete the steps related to custom elements in "creat...
Gaming4JC
2020-01-26
-2
/
+8
*
Bug 1378079 - Part 2: Introduce throw-on-dynamic-markup-insertion counter.
Gaming4JC
2020-01-26
-1
/
+40
*
Bug 1410790 - Add more assertion in CustomElementData::SetCustomElementDefini...
Gaming4JC
2020-01-26
-31
/
+52
*
Bug 1352290 - Add assertion to CustomElementReactionsStack::Enqueue to ensure...
Gaming4JC
2020-01-26
-0
/
+15
*
Bug 1407937 - Move mDefinition from CustomElementReacion to CustomElementUpgr...
Gaming4JC
2020-01-26
-19
/
+7
*
Bug 1406297 - Fix Document.createElement must report an exception.
Gaming4JC
2020-01-26
-3
/
+1
*
Bug 1319342 - Clone a node should enqueue an upgrade reaction.
Gaming4JC
2020-01-26
-5
/
+23
*
Bug 1121994 - Implement adopted callback for custom elements.
Gaming4JC
2020-01-26
-11
/
+73
*
Bug 1334044: Replace detached callback (v0) with disconnected callback (v1).
Gaming4JC
2020-01-26
-20
/
+26
*
Bug 1334043 - Part 2: Make nsContentUtils::EnqueueLifecycleCallback static.
Gaming4JC
2020-01-26
-75
/
+41
*
Bug 1334043 - Part 1: Replace attached callback (v0) with connected callback ...
Gaming4JC
2020-01-26
-23
/
+25
*
Bug 1392970 - Part 2: Get CustomElementDefinition from CustomElementData when...
Gaming4JC
2020-01-26
-46
/
+26
*
Bug 1392970 - Part 1: Make CustomElementDefinition ref-counted and put it in ...
Gaming4JC
2020-01-26
-50
/
+139
*
Bug 1301024 - Part 2: Implement create an element steps.
Gaming4JC
2020-01-26
-5
/
+34
*
Bug 1301024 - Part 1: Set CreateElement/CreateElementNS is attribute.
Gaming4JC
2020-01-26
-0
/
+8
*
Bug 1332233 - prevent resource leak in CustomElementRegistry::Define.
Gaming4JC
2020-01-26
-8
/
+9
*
Bug 1334051 - Part 2: Invoke attributeChangedCallback only if attribute name ...
Gaming4JC
2020-01-26
-43
/
+194
*
Bug 1334051 - Part 1: Include namespace in attributeChangedCallback.
Gaming4JC
2020-01-26
-3
/
+11
*
Bug 1299363 - Part 5-2: Implement new upgrade steps.
Gaming4JC
2020-01-26
-35
/
+177
*
Bug 1299363 - Part 5-1: Make the constructor created by document.registerElem...
Gaming4JC
2020-01-26
-43
/
+54
*
Bug 1353647 - Fix the custom elements v0 upgrade inconsistency;
Gaming4JC
2020-01-26
-15
/
+25
*
Bug 1299363 - Part 4: Hold a pointer of ElementQueue in ReactionsStack instead.
Gaming4JC
2020-01-26
-14
/
+18
*
Bug 1299363 - Part 3: Remove unused argument in UpgradeCandidates.
Gaming4JC
2020-01-26
-5
/
+3
*
Bug 1299363 - Part 1: Implement construction stack.
Gaming4JC
2020-01-26
-2
/
+4
*
Bug 1315885 - Part 4: Implement callback reaction for custom element reactions.
Gaming4JC
2020-01-26
-134
/
+99
*
Bug 1315885 - Part 3: Transfer the ownership of ReactionQueue's entry due to ...
Gaming4JC
2020-01-26
-3
/
+8
*
Bug 1315885 - Part 2: Avoid rethrowing exception in CustomElementCallback::Call.
Gaming4JC
2020-01-26
-0
/
+4
*
Bug 1377993 - Make node slots less memory hungry in common cases.
Gaming4JC
2020-01-26
-118
/
+188
*
Bug 1347634 - GetCustomElementData and SetCustomElementData don't need to be ...
Gaming4JC
2020-01-26
-52
/
+32
*
Bug 1325279 - Put the reaction queue in CustomElementData structure instead o...
Gaming4JC
2020-01-26
-29
/
+21
*
Creating customized built-in elements without relevant definitions registered...
Gaming4JC
2020-01-26
-54
/
+0
*
Bug 1359346 - Implement custom element state;
Gaming4JC
2020-01-26
-22
/
+41
*
Bug 1357002 - Part 1: Cache dom.webcomponents.customelements.enabled preference;
Gaming4JC
2020-01-26
-1
/
+9
*
Bug 1341898 - Make nsDocument::IsWebComponentsEnabled use a cached bool pref;
Gaming4JC
2020-01-26
-4
/
+12
*
Bug 1309147 - Part 5: Eliminate performance cliff when accessing CEReactions ...
Gaming4JC
2020-01-26
-5
/
+19
*
Bug 1309147 - Part 4: Add CEReactions for CustomElementRegistry.
Gaming4JC
2020-01-26
-9
/
+1
*
Bug 1350960 - Release CustomElementReactionsStack in TabGroup thread when Doc...
Gaming4JC
2020-01-26
-0
/
+3
*
Bug 1351979 - Change CustomElementRegistry::Define code to properly propagate...
Gaming4JC
2020-01-26
-1
/
+1
*
Bug 1347446 - Move custom element reactions stack to DocGroup.
Gaming4JC
2020-01-26
-90
/
+135
*
Bug 1341693 - Don't need to check GetDocShell() when creating CustomElementRe...
Gaming4JC
2020-01-26
-35
/
+23
*
Bug 1309184 - Implement upgrade reaction for custom element reactions.
Gaming4JC
2020-01-26
-29
/
+267
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