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* Bug 1378079 - Part 2: Introduce throw-on-dynamic-markup-insertion counter.Gaming4JC2020-01-26-1/+54
* Bug 1378079 - Part 1: Gecko changes for adding attribute 'is' to parser.Gaming4JC2020-01-26-343/+349
* Bug 1378079 - Add attribute 'is' to HTML parser.Gaming4JC2020-01-26-634/+637
* Bug 1410790 - Add more assertion in CustomElementData::SetCustomElementDefini...Gaming4JC2020-01-26-31/+52
* Bug 1366241 - Change memory layout of element name and attribute name hashes ...Gaming4JC2020-01-26-981/+1019
* Bug 1366241 - Change memory layout of element name and attribute name hashes ...Gaming4JC2020-01-26-1164/+1164
* Bug 1366241 - Change memory layout of element name and attribute name hashes ...Gaming4JC2020-01-26-10/+108
* Bug 1358037 - Inline the methods of nsHtml5ElementName and nsHtml5AttributeName.Gaming4JC2020-01-26-2048/+2256
* Bug 1358037 - Inline the methods of nsHtml5ElementName and nsHtml5AttributeName.Gaming4JC2020-01-26-133/+134
* Bug 1358037 - Inline the methods of nsHtml5ElementName and nsHtml5AttributeName.Gaming4JC2020-01-26-80/+72
* Bug 1355479 - Flatten attribute storage in the HTML parser to AutoTArray to a...Gaming4JC2020-01-26-71/+66
* Bug 1355479 - Flatten attribute storage in the HTML parser to AutoTArray to a...Gaming4JC2020-01-26-179/+212
* Bug 1355479 - Remove isindex on the Java side and allow the C++ side to reduc...Gaming4JC2020-01-26-336/+180
* Bug 1355769 - Avoid malloc for nsHtml5ElementName when processing a non-inter...Gaming4JC2020-01-26-50/+0
* Bug 1355769 - Avoid malloc for nsHtml5ElementName when processing a non-inter...Gaming4JC2020-01-26-64/+69
* Bug 1355769 - Avoid malloc for nsHtml5ElementName when processing a non-inter...Gaming4JC2020-01-26-90/+109
* Bug 1355493 - Tweak bufToHash() and reduce the number of pre-interned elements.Gaming4JC2020-01-26-5186/+5214
* Bug 1355493 - Tweak bufToHash() and reduce the number of pre-interned elements.Gaming4JC2020-01-26-2641/+2641
* Bug 1355493 - Tweak bufToHash() and reduce the number of pre-interned elements.Gaming4JC2020-01-26-36/+83
* Bug 1352082 - Avoid shifting a signed integer left in C++.Gaming4JC2020-01-26-10/+10
* Bug 1352082 - Avoid shifting a signed integer left in C++.Gaming4JC2020-01-26-9/+53
* Bug 1352290 - Add assertion to CustomElementReactionsStack::Enqueue to ensure...Gaming4JC2020-01-26-0/+15
* Bug 1407937 - Move mDefinition from CustomElementReacion to CustomElementUpgr...Gaming4JC2020-01-26-19/+7
* Bug 1406297 - Fix Document.createElement must report an exception.Gaming4JC2020-01-26-9/+13
* Bug 1319342 - Clone a node should enqueue an upgrade reaction.Gaming4JC2020-01-26-97/+23
* Bug 1121994 - Implement adopted callback for custom elements.Gaming4JC2020-01-26-130/+76
* Bug 1334044: Replace detached callback (v0) with disconnected callback (v1).Gaming4JC2020-01-26-84/+28
* Bug 1334043 - Part 3: Update tests for connected callback.Gaming4JC2020-01-26-84/+6
* Bug 1334043 - Part 2: Make nsContentUtils::EnqueueLifecycleCallback static.Gaming4JC2020-01-26-75/+41
* Bug 1334043 - Part 1: Replace attached callback (v0) with connected callback ...Gaming4JC2020-01-26-25/+27
* Bug 1392970 - Part 2: Get CustomElementDefinition from CustomElementData when...Gaming4JC2020-01-26-46/+26
* Bug 1392970 - Part 1: Make CustomElementDefinition ref-counted and put it in ...Gaming4JC2020-01-26-50/+141
* Bug 1301024 - Part 2: Implement create an element steps.Gaming4JC2020-01-26-5/+129
* Bug 1301024 - Part 1: Set CreateElement/CreateElementNS is attribute.Gaming4JC2020-01-26-0/+8
* Bug 1398401 - Add preference check for custom element setup.Gaming4JC2020-01-26-1/+3
* Bug 1332233 - prevent resource leak in CustomElementRegistry::Define.Gaming4JC2020-01-26-8/+9
* Bug 1334051 - Part 2: Invoke attributeChangedCallback only if attribute name ...Gaming4JC2020-01-26-71/+222
* Bug 1334051 - Part 1: Include namespace in attributeChangedCallback.Gaming4JC2020-01-26-4/+15
* Bug 1299363 - Part 5-2: Implement new upgrade steps.Gaming4JC2020-01-26-35/+177
* Bug 1299363 - Part 5-1: Make the constructor created by document.registerElem...Gaming4JC2020-01-26-43/+54
* Bug 1353647 - Fix the custom elements v0 upgrade inconsistency;Gaming4JC2020-01-26-15/+25
* Bug 1299363 - Part 4: Hold a pointer of ElementQueue in ReactionsStack instead.Gaming4JC2020-01-26-14/+18
* Bug 1299363 - Part 3: Remove unused argument in UpgradeCandidates.Gaming4JC2020-01-26-5/+3
* Bug 1299363 - Part 2: Allow prototype swizzling in html constructor.Gaming4JC2020-01-26-4/+20
* Bug 1299363 - Part 1: Implement construction stack.Gaming4JC2020-01-26-13/+30
* Bug 1315885 - Part 4: Implement callback reaction for custom element reactions.Gaming4JC2020-01-26-138/+101
* Bug 1315885 - Part 3: Transfer the ownership of ReactionQueue's entry due to ...Gaming4JC2020-01-26-3/+8
* Bug 1315885 - Part 2: Avoid rethrowing exception in CustomElementCallback::Call.Gaming4JC2020-01-26-0/+4
* Bug 1315885 - Part 1: Add ShadowRoot CEReactions annotation.Gaming4JC2020-01-26-1/+1
* Bug 1340027 - Part 5: Add XSLTProcessor CEReactions annotation.Gaming4JC2020-01-26-2/+2