Commit message (Collapse) | Author | Age | Lines | |
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* | Bug 1406325 - Part 4: Use mType for LookupCustomElementDefinition and also ↵ | Gaming4JC | 2020-01-26 | -112/+34 |
| | | | | | | removing parts of v0. Tag UXP Issue #1344 | |||
* | Bug 1406325 - Part 3: Refactor custom elements clone a node. | Gaming4JC | 2020-01-26 | -25/+19 |
| | | | | Tag UXP Issue #1344 | |||
* | Bug 1406325 - Part 2: Set CustomElementData when cloning a node. | Gaming4JC | 2020-01-26 | -4/+70 |
| | | | | Tag UXP Issue #1344 | |||
* | Bug 1406325 - Part 1: Make sure custom element state is custom before ↵ | Gaming4JC | 2020-01-26 | -5/+14 |
| | | | | | | sending callback. Tag UXP Issue #1344 | |||
* | Bug 1378079 - Part 3: Complete the steps related to custom elements in ↵ | Gaming4JC | 2020-01-26 | -141/+203 |
| | | | | | | | | "create an element for a token". With fixup for missing header due to unified builds. Tag UXP Issue #1344 | |||
* | Regenerate Parser for 483155 | Gaming4JC | 2020-01-26 | -1795/+3089 |
| | | | | Tag UXP Issue #1344 | |||
* | Fix Build: We don't have SVG or MathML prefs yet | Gaming4JC | 2020-01-26 | -24/+0 |
| | | | | | | See Bug 1173199 / 1216893 Tag UXP Issue #1344 | |||
* | Fix aAttributes | Gaming4JC | 2020-01-26 | -0/+1 |
| | | | | | | Fallout from 483155 Tag UXP Issue #1344 | |||
* | Fix ISINDEX | Gaming4JC | 2020-01-26 | -1/+1 |
| | | | | | | Since we want to keep this element, it has to be adapted to the parser changes in 483155 Tag UXP Issue #1344 | |||
* | Add missing space to ElementName.java self-regeneration code. | Gaming4JC | 2020-01-26 | -1/+1 |
| | | | | Tag UXP Issue #1344 | |||
* | Add missing elements from Bug 483155 | Gaming4JC | 2020-01-26 | -0/+8 |
| | | | | Tag UXP Issue #1344 | |||
* | Bug 483155 - Put content creator function pointers onto nsHtml5ElementName. | Gaming4JC | 2020-01-26 | -129/+475 |
| | | | | | | This is all the manual work for Bug 483155, minus the added functionality to disable SVG and MathML which can be done at any time and are out of scope. Tag UXP Issue #1344 | |||
* | Bug 483155 - Put Gecko content creator function pointers on ElementName. | Gaming4JC | 2020-01-26 | -81/+513 |
| | | | | Tag UXP Issue #1344 | |||
* | Bug 1355779 - Skip interned ElementName lookup for Custom Elements (ones ↵ | Gaming4JC | 2020-01-26 | -262/+280 |
| | | | | | | | | with hyphen). Regen. Tag UXP Issue #1344 | |||
* | Bug 1355779 - Skip interned nsHtml5ElementName lookup for Custom Elements ↵ | Gaming4JC | 2020-01-26 | -8/+39 |
| | | | | | | (ones with hyphen). Tag UXP Issue #1344 | |||
* | Bug 1378079 - Part 2: Introduce throw-on-dynamic-markup-insertion counter. | Gaming4JC | 2020-01-26 | -1/+54 |
| | | | | | | Per spec, document objects have a throw-on-dynamic-markup-insertion counter, which is used in conjunction with the create an element for the token algorithm to prevent custom element constructors from being able to use document.open(), document.close(), and document.write() when they are invoked by the parser. Tag UXP Issue #1344 | |||
* | Bug 1378079 - Part 1: Gecko changes for adding attribute 'is' to parser. | Gaming4JC | 2020-01-26 | -343/+349 |
| | | | | Tag UXP Issue #1344 | |||
* | Bug 1378079 - Add attribute 'is' to HTML parser. | Gaming4JC | 2020-01-26 | -634/+637 |
| | | | | Tag UXP Issue #1344 | |||
* | Bug 1410790 - Add more assertion in ↵ | Gaming4JC | 2020-01-26 | -31/+52 |
| | | | | | | | | CustomElementData::SetCustomElementDefinition and GetCustomElementDefinition; This is a follow-up patch for bug 1392970. Since we only set CustomElementDefinition on a custom element which is custom, we could add more assertion to ensure that. Tag UXP Issue #1344 | |||
* | Bug 1366241 - Change memory layout of element name and attribute name hashes ↵ | Gaming4JC | 2020-01-26 | -981/+1019 |
| | | | | | | | | in HTML parser from sorted to level order BST in order to take advantage of cache during lookup. HTML Regen. Tag UXP Issue #1344 | |||
* | Bug 1366241 - Change memory layout of element name and attribute name hashes ↵ | Gaming4JC | 2020-01-26 | -1164/+1164 |
| | | | | | | | | from sorted to level order BST in order to take advantage of cache during lookup. Java Regen. Tag UXP Issue #1344 | |||
* | Bug 1366241 - Change memory layout of element name and attribute name hashes ↵ | Gaming4JC | 2020-01-26 | -10/+108 |
| | | | | | | from sorted to level order BST in order to take advantage of cache during lookup. Tag UXP Issue #1344 | |||
* | Bug 1358037 - Inline the methods of nsHtml5ElementName and nsHtml5AttributeName. | Gaming4JC | 2020-01-26 | -2048/+2256 |
| | | | | | | HTML Regen. Tag UXP Issue #1344 | |||
* | Bug 1358037 - Inline the methods of nsHtml5ElementName and nsHtml5AttributeName. | Gaming4JC | 2020-01-26 | -133/+134 |
| | | | | | | Manual changes Tag UXP Issue #1344 | |||
* | Bug 1358037 - Inline the methods of nsHtml5ElementName and nsHtml5AttributeName. | Gaming4JC | 2020-01-26 | -80/+72 |
| | | | | Tag UXP Issue #1344 | |||
* | Bug 1355479 - Flatten attribute storage in the HTML parser to AutoTArray to ↵ | Gaming4JC | 2020-01-26 | -71/+66 |
| | | | | | | | | avoid malloc. HTML Regen. Tag UXP Issue #1344 | |||
* | Bug 1355479 - Flatten attribute storage in the HTML parser to AutoTArray to ↵ | Gaming4JC | 2020-01-26 | -179/+212 |
| | | | | | | | | | | avoid malloc. - Removes nsHtml5ReleasableAttributeName - Adds nsHtml5AttributeEntry.h - Makes nsHtml5HtmlAttributes no longer gentered. Tag UXP Issue #1344 | |||
* | Bug 1355479 - Remove isindex on the Java side and allow the C++ side to ↵ | Gaming4JC | 2020-01-26 | -336/+180 |
| | | | | | | reduce malloc in attribute handling. Tag UXP Issue #1344 | |||
* | Bug 1355769 - Avoid malloc for nsHtml5ElementName when processing a ↵ | Gaming4JC | 2020-01-26 | -50/+0 |
| | | | | | | | | non-interned element name. Fix build - Remove no longer used ReleaseableElement Tag UXP Issue #1344 | |||
* | Bug 1355769 - Avoid malloc for nsHtml5ElementName when processing a ↵ | Gaming4JC | 2020-01-26 | -64/+69 |
| | | | | | | | | non-interned element name. HTML Regen. Tag UXP Issue #1344 | |||
* | Bug 1355769 - Avoid malloc for nsHtml5ElementName when processing a ↵ | Gaming4JC | 2020-01-26 | -90/+109 |
| | | | | | | non-interned element name. Tag UXP Issue #1344 | |||
* | Bug 1355493 - Tweak bufToHash() and reduce the number of pre-interned elements. | Gaming4JC | 2020-01-26 | -5186/+5214 |
| | | | | | | HTML Regen. Tag UXP Issue #1344 | |||
* | Bug 1355493 - Tweak bufToHash() and reduce the number of pre-interned elements. | Gaming4JC | 2020-01-26 | -2641/+2641 |
| | | | | | | Java Regen. Tag UXP Issue #1344 | |||
* | Bug 1355493 - Tweak bufToHash() and reduce the number of pre-interned elements. | Gaming4JC | 2020-01-26 | -36/+83 |
| | | | | Tag UXP Issue #1344 | |||
* | Bug 1352082 - Avoid shifting a signed integer left in C++. | Gaming4JC | 2020-01-26 | -10/+10 |
| | | | | Tag UXP Issue #1344 | |||
* | Bug 1352082 - Avoid shifting a signed integer left in C++. | Gaming4JC | 2020-01-26 | -9/+53 |
| | | | | Tag UXP Issue #1344 | |||
* | Bug 1352290 - Add assertion to CustomElementReactionsStack::Enqueue to ↵ | Gaming4JC | 2020-01-26 | -0/+15 |
| | | | | | | ensure upgrade reactions aren't scheduled to BackupQueue; Tag UXP Issue #1344 | |||
* | Bug 1407937 - Move mDefinition from CustomElementReacion to ↵ | Gaming4JC | 2020-01-26 | -19/+7 |
| | | | | | | CustomElementUpgradeReaction; Tag UXP Issue #1344 | |||
* | Bug 1406297 - Fix Document.createElement must report an exception. | Gaming4JC | 2020-01-26 | -9/+13 |
| | | | | Tag UXP Issue #1344 | |||
* | Bug 1319342 - Clone a node should enqueue an upgrade reaction. | Gaming4JC | 2020-01-26 | -97/+23 |
| | | | | Tag UXP Issue #1344 | |||
* | Bug 1121994 - Implement adopted callback for custom elements. | Gaming4JC | 2020-01-26 | -130/+76 |
| | | | | Tag UXP Issue #1344 | |||
* | Bug 1334044: Replace detached callback (v0) with disconnected callback (v1). | Gaming4JC | 2020-01-26 | -84/+28 |
| | | | | Tag UXP Issue #1344 | |||
* | Bug 1334043 - Part 3: Update tests for connected callback. | Gaming4JC | 2020-01-26 | -84/+6 |
| | | | | Tag UXP Issue #1344 | |||
* | Bug 1334043 - Part 2: Make nsContentUtils::EnqueueLifecycleCallback static. | Gaming4JC | 2020-01-26 | -75/+41 |
| | | | | | | We make nsContentUtils::EnqueueLifecycleCallback static so that it can be called without a window object. To achive this, we also make CustomElementReaction not taking a CustomElementRegistry in the constructor, as it can call Upgrade statically. Tag UXP Issue #1344 | |||
* | Bug 1334043 - Part 1: Replace attached callback (v0) with connected callback ↵ | Gaming4JC | 2020-01-26 | -25/+27 |
| | | | | | | (v1). Tag UXP Issue #1344 | |||
* | Bug 1392970 - Part 2: Get CustomElementDefinition from CustomElementData ↵ | Gaming4JC | 2020-01-26 | -46/+26 |
| | | | | | | when possible. Tag UXP Issue #1344 | |||
* | Bug 1392970 - Part 1: Make CustomElementDefinition ref-counted and put it in ↵ | Gaming4JC | 2020-01-26 | -50/+141 |
| | | | | | | CustomElementData. Tag UXP Issue #1344 | |||
* | Bug 1301024 - Part 2: Implement create an element steps. | Gaming4JC | 2020-01-26 | -5/+129 |
| | | | | Tag UXP Issue #1344 | |||
* | Bug 1301024 - Part 1: Set CreateElement/CreateElementNS is attribute. | Gaming4JC | 2020-01-26 | -0/+8 |
| | | | | Tag UXP Issue #1344 | |||
* | Bug 1398401 - Add preference check for custom element setup. | Gaming4JC | 2020-01-26 | -1/+3 |
| | | | | Tag UXP Issue #1344 |