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Age
Lines
*
Bug 1378079 - Add attribute 'is' to HTML parser.
Gaming4JC
2020-01-26
-634
/
+637
*
Bug 1410790 - Add more assertion in CustomElementData::SetCustomElementDefini...
Gaming4JC
2020-01-26
-31
/
+52
*
Bug 1366241 - Change memory layout of element name and attribute name hashes ...
Gaming4JC
2020-01-26
-981
/
+1019
*
Bug 1366241 - Change memory layout of element name and attribute name hashes ...
Gaming4JC
2020-01-26
-1164
/
+1164
*
Bug 1366241 - Change memory layout of element name and attribute name hashes ...
Gaming4JC
2020-01-26
-10
/
+108
*
Bug 1358037 - Inline the methods of nsHtml5ElementName and nsHtml5AttributeName.
Gaming4JC
2020-01-26
-2048
/
+2256
*
Bug 1358037 - Inline the methods of nsHtml5ElementName and nsHtml5AttributeName.
Gaming4JC
2020-01-26
-133
/
+134
*
Bug 1358037 - Inline the methods of nsHtml5ElementName and nsHtml5AttributeName.
Gaming4JC
2020-01-26
-80
/
+72
*
Bug 1355479 - Flatten attribute storage in the HTML parser to AutoTArray to a...
Gaming4JC
2020-01-26
-71
/
+66
*
Bug 1355479 - Flatten attribute storage in the HTML parser to AutoTArray to a...
Gaming4JC
2020-01-26
-179
/
+212
*
Bug 1355479 - Remove isindex on the Java side and allow the C++ side to reduc...
Gaming4JC
2020-01-26
-336
/
+180
*
Bug 1355769 - Avoid malloc for nsHtml5ElementName when processing a non-inter...
Gaming4JC
2020-01-26
-50
/
+0
*
Bug 1355769 - Avoid malloc for nsHtml5ElementName when processing a non-inter...
Gaming4JC
2020-01-26
-64
/
+69
*
Bug 1355769 - Avoid malloc for nsHtml5ElementName when processing a non-inter...
Gaming4JC
2020-01-26
-90
/
+109
*
Bug 1355493 - Tweak bufToHash() and reduce the number of pre-interned elements.
Gaming4JC
2020-01-26
-5186
/
+5214
*
Bug 1355493 - Tweak bufToHash() and reduce the number of pre-interned elements.
Gaming4JC
2020-01-26
-2641
/
+2641
*
Bug 1355493 - Tweak bufToHash() and reduce the number of pre-interned elements.
Gaming4JC
2020-01-26
-36
/
+83
*
Bug 1352082 - Avoid shifting a signed integer left in C++.
Gaming4JC
2020-01-26
-10
/
+10
*
Bug 1352082 - Avoid shifting a signed integer left in C++.
Gaming4JC
2020-01-26
-9
/
+53
*
Bug 1352290 - Add assertion to CustomElementReactionsStack::Enqueue to ensure...
Gaming4JC
2020-01-26
-0
/
+15
*
Bug 1407937 - Move mDefinition from CustomElementReacion to CustomElementUpgr...
Gaming4JC
2020-01-26
-19
/
+7
*
Bug 1406297 - Fix Document.createElement must report an exception.
Gaming4JC
2020-01-26
-9
/
+13
*
Bug 1319342 - Clone a node should enqueue an upgrade reaction.
Gaming4JC
2020-01-26
-97
/
+23
*
Bug 1121994 - Implement adopted callback for custom elements.
Gaming4JC
2020-01-26
-130
/
+76
*
Bug 1334044: Replace detached callback (v0) with disconnected callback (v1).
Gaming4JC
2020-01-26
-84
/
+28
*
Bug 1334043 - Part 3: Update tests for connected callback.
Gaming4JC
2020-01-26
-84
/
+6
*
Bug 1334043 - Part 2: Make nsContentUtils::EnqueueLifecycleCallback static.
Gaming4JC
2020-01-26
-75
/
+41
*
Bug 1334043 - Part 1: Replace attached callback (v0) with connected callback ...
Gaming4JC
2020-01-26
-25
/
+27
*
Bug 1392970 - Part 2: Get CustomElementDefinition from CustomElementData when...
Gaming4JC
2020-01-26
-46
/
+26
*
Bug 1392970 - Part 1: Make CustomElementDefinition ref-counted and put it in ...
Gaming4JC
2020-01-26
-50
/
+141
*
Bug 1301024 - Part 2: Implement create an element steps.
Gaming4JC
2020-01-26
-5
/
+129
*
Bug 1301024 - Part 1: Set CreateElement/CreateElementNS is attribute.
Gaming4JC
2020-01-26
-0
/
+8
*
Bug 1398401 - Add preference check for custom element setup.
Gaming4JC
2020-01-26
-1
/
+3
*
Bug 1332233 - prevent resource leak in CustomElementRegistry::Define.
Gaming4JC
2020-01-26
-8
/
+9
*
Bug 1334051 - Part 2: Invoke attributeChangedCallback only if attribute name ...
Gaming4JC
2020-01-26
-71
/
+222
*
Bug 1334051 - Part 1: Include namespace in attributeChangedCallback.
Gaming4JC
2020-01-26
-4
/
+15
*
Bug 1299363 - Part 5-2: Implement new upgrade steps.
Gaming4JC
2020-01-26
-35
/
+177
*
Bug 1299363 - Part 5-1: Make the constructor created by document.registerElem...
Gaming4JC
2020-01-26
-43
/
+54
*
Bug 1353647 - Fix the custom elements v0 upgrade inconsistency;
Gaming4JC
2020-01-26
-15
/
+25
*
Bug 1299363 - Part 4: Hold a pointer of ElementQueue in ReactionsStack instead.
Gaming4JC
2020-01-26
-14
/
+18
*
Bug 1299363 - Part 3: Remove unused argument in UpgradeCandidates.
Gaming4JC
2020-01-26
-5
/
+3
*
Bug 1299363 - Part 2: Allow prototype swizzling in html constructor.
Gaming4JC
2020-01-26
-4
/
+20
*
Bug 1299363 - Part 1: Implement construction stack.
Gaming4JC
2020-01-26
-13
/
+30
*
Bug 1315885 - Part 4: Implement callback reaction for custom element reactions.
Gaming4JC
2020-01-26
-138
/
+101
*
Bug 1315885 - Part 3: Transfer the ownership of ReactionQueue's entry due to ...
Gaming4JC
2020-01-26
-3
/
+8
*
Bug 1315885 - Part 2: Avoid rethrowing exception in CustomElementCallback::Call.
Gaming4JC
2020-01-26
-0
/
+4
*
Bug 1315885 - Part 1: Add ShadowRoot CEReactions annotation.
Gaming4JC
2020-01-26
-1
/
+1
*
Bug 1340027 - Part 5: Add XSLTProcessor CEReactions annotation.
Gaming4JC
2020-01-26
-2
/
+2
*
Bug 1340027 - Part 4: Add DOM parsing CEReactions annotation.
Gaming4JC
2020-01-26
-4
/
+4
*
Bug 1340027 - Part 3: Add CSSStyleDeclaration CEReactions annotation.
Gaming4JC
2020-01-26
-3
/
+3
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