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Diffstat (limited to 'widget/gonk/nsWindow.cpp')
-rw-r--r-- | widget/gonk/nsWindow.cpp | 744 |
1 files changed, 744 insertions, 0 deletions
diff --git a/widget/gonk/nsWindow.cpp b/widget/gonk/nsWindow.cpp new file mode 100644 index 000000000..e11b7f233 --- /dev/null +++ b/widget/gonk/nsWindow.cpp @@ -0,0 +1,744 @@ +/* Copyright 2012 Mozilla Foundation and Mozilla contributors + * + * Licensed under the Apache License, Version 2.0 (the "License"); + * you may not use this file except in compliance with the License. + * You may obtain a copy of the License at + * + * http://www.apache.org/licenses/LICENSE-2.0 + * + * Unless required by applicable law or agreed to in writing, software + * distributed under the License is distributed on an "AS IS" BASIS, + * WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied. + * See the License for the specific language governing permissions and + * limitations under the License. + */ + +#include "nsWindow.h" + +#include "mozilla/DebugOnly.h" + +#include <fcntl.h> + +#include "android/log.h" +#include "mozilla/dom/TabParent.h" +#include "mozilla/Preferences.h" +#include "mozilla/RefPtr.h" +#include "mozilla/Services.h" +#include "mozilla/FileUtils.h" +#include "mozilla/ClearOnShutdown.h" +#include "gfxContext.h" +#include "gfxPlatform.h" +#include "GLContextProvider.h" +#include "GLContext.h" +#include "GLContextEGL.h" +#include "nsAppShell.h" +#include "nsScreenManagerGonk.h" +#include "nsTArray.h" +#include "nsIWidgetListener.h" +#include "ClientLayerManager.h" +#include "BasicLayers.h" +#include "libdisplay/GonkDisplay.h" +#include "mozilla/TextEvents.h" +#include "mozilla/gfx/2D.h" +#include "mozilla/gfx/Logging.h" +#include "mozilla/layers/APZCTreeManager.h" +#include "mozilla/layers/APZThreadUtils.h" +#include "mozilla/layers/CompositorBridgeParent.h" +#include "mozilla/layers/CompositorThread.h" +#include "mozilla/layers/CompositorSession.h" +#include "mozilla/TouchEvents.h" +#include "HwcComposer2D.h" + +#define LOG(args...) __android_log_print(ANDROID_LOG_INFO, "Gonk" , ## args) +#define LOGW(args...) __android_log_print(ANDROID_LOG_WARN, "Gonk", ## args) +#define LOGE(args...) __android_log_print(ANDROID_LOG_ERROR, "Gonk", ## args) + +#define IS_TOPLEVEL() (mWindowType == eWindowType_toplevel || mWindowType == eWindowType_dialog) + +using namespace mozilla; +using namespace mozilla::dom; +using namespace mozilla::hal; +using namespace mozilla::gfx; +using namespace mozilla::gl; +using namespace mozilla::layers; +using namespace mozilla::widget; + +static nsWindow *gFocusedWindow = nullptr; + +NS_IMPL_ISUPPORTS_INHERITED0(nsWindow, nsBaseWidget) + +nsWindow::nsWindow() +{ + RefPtr<nsScreenManagerGonk> screenManager = nsScreenManagerGonk::GetInstance(); + screenManager->Initialize(); + + // This is a hack to force initialization of the compositor + // resources, if we're going to use omtc. + // + // NB: GetPlatform() will create the gfxPlatform, which wants + // to know the color depth, which asks our native window. + // This has to happen after other init has finished. + gfxPlatform::GetPlatform(); + if (!ShouldUseOffMainThreadCompositing()) { + MOZ_CRASH("How can we render apps, then?"); + } +} + +nsWindow::~nsWindow() +{ + if (mScreen->IsPrimaryScreen()) { + mComposer2D->SetCompositorBridgeParent(nullptr); + } +} + +void +nsWindow::DoDraw(void) +{ + if (!hal::GetScreenEnabled()) { + gDrawRequest = true; + return; + } + + RefPtr<nsScreenGonk> screen = nsScreenManagerGonk::GetPrimaryScreen(); + const nsTArray<nsWindow*>& windows = screen->GetTopWindows(); + + if (windows.IsEmpty()) { + LOG(" no window to draw, bailing"); + return; + } + + RefPtr<nsWindow> targetWindow = (nsWindow *)windows[0]; + while (targetWindow->GetLastChild()) { + targetWindow = (nsWindow *)targetWindow->GetLastChild(); + } + + nsIWidgetListener* listener = targetWindow->GetWidgetListener(); + if (listener) { + listener->WillPaintWindow(targetWindow); + } + + listener = targetWindow->GetWidgetListener(); + if (listener) { + LayerManager* lm = targetWindow->GetLayerManager(); + if (mozilla::layers::LayersBackend::LAYERS_CLIENT == lm->GetBackendType()) { + // No need to do anything, the compositor will handle drawing + } else { + NS_RUNTIMEABORT("Unexpected layer manager type"); + } + + listener->DidPaintWindow(); + } +} + +void +nsWindow::ConfigureAPZControllerThread() +{ + APZThreadUtils::SetControllerThread(CompositorThreadHolder::Loop()); +} + +/*static*/ nsEventStatus +nsWindow::DispatchKeyInput(WidgetKeyboardEvent& aEvent) +{ + if (!gFocusedWindow) { + return nsEventStatus_eIgnore; + } + + gFocusedWindow->UserActivity(); + + nsEventStatus status; + aEvent.mWidget = gFocusedWindow; + gFocusedWindow->DispatchEvent(&aEvent, status); + return status; +} + +/*static*/ void +nsWindow::DispatchTouchInput(MultiTouchInput& aInput) +{ + APZThreadUtils::AssertOnControllerThread(); + + if (!gFocusedWindow) { + return; + } + + gFocusedWindow->DispatchTouchInputViaAPZ(aInput); +} + +class DispatchTouchInputOnMainThread : public mozilla::Runnable +{ +public: + DispatchTouchInputOnMainThread(const MultiTouchInput& aInput, + const ScrollableLayerGuid& aGuid, + const uint64_t& aInputBlockId, + nsEventStatus aApzResponse) + : mInput(aInput) + , mGuid(aGuid) + , mInputBlockId(aInputBlockId) + , mApzResponse(aApzResponse) + {} + + NS_IMETHOD Run() override { + if (gFocusedWindow) { + gFocusedWindow->DispatchTouchEventForAPZ(mInput, mGuid, mInputBlockId, mApzResponse); + } + return NS_OK; + } + +private: + MultiTouchInput mInput; + ScrollableLayerGuid mGuid; + uint64_t mInputBlockId; + nsEventStatus mApzResponse; +}; + +void +nsWindow::DispatchTouchInputViaAPZ(MultiTouchInput& aInput) +{ + APZThreadUtils::AssertOnControllerThread(); + + if (!mAPZC) { + // In general mAPZC should not be null, but during initial setup + // it might be, so we handle that case by ignoring touch input there. + return; + } + + // First send it through the APZ code + mozilla::layers::ScrollableLayerGuid guid; + uint64_t inputBlockId; + nsEventStatus result = mAPZC->ReceiveInputEvent(aInput, &guid, &inputBlockId); + // If the APZ says to drop it, then we drop it + if (result == nsEventStatus_eConsumeNoDefault) { + return; + } + + // Can't use NS_NewRunnableMethod because it only takes up to one arg and + // we need more. Also we can't pass in |this| to the task because nsWindow + // refcounting is not threadsafe. Instead we just use the gFocusedWindow + // static ptr inside the task. + NS_DispatchToMainThread(new DispatchTouchInputOnMainThread( + aInput, guid, inputBlockId, result)); +} + +void +nsWindow::DispatchTouchEventForAPZ(const MultiTouchInput& aInput, + const ScrollableLayerGuid& aGuid, + const uint64_t aInputBlockId, + nsEventStatus aApzResponse) +{ + MOZ_ASSERT(NS_IsMainThread()); + UserActivity(); + + // Convert it to an event we can send to Gecko + WidgetTouchEvent event = aInput.ToWidgetTouchEvent(this); + + // Dispatch the event into the gecko root process for "normal" flow. + // The event might get sent to a child process, + // but if it doesn't we need to notify the APZ of various things. + // All of that happens in ProcessUntransformedAPZEvent + ProcessUntransformedAPZEvent(&event, aGuid, aInputBlockId, aApzResponse); +} + +class DispatchTouchInputOnControllerThread : public Runnable +{ +public: + DispatchTouchInputOnControllerThread(const MultiTouchInput& aInput) + : mInput(aInput) + {} + + NS_IMETHOD Run() override { + if (gFocusedWindow) { + gFocusedWindow->DispatchTouchInputViaAPZ(mInput); + } + return NS_OK; + } + +private: + MultiTouchInput mInput; +}; + +nsresult +nsWindow::SynthesizeNativeTouchPoint(uint32_t aPointerId, + TouchPointerState aPointerState, + LayoutDeviceIntPoint aPoint, + double aPointerPressure, + uint32_t aPointerOrientation, + nsIObserver* aObserver) +{ + AutoObserverNotifier notifier(aObserver, "touchpoint"); + + if (aPointerState == TOUCH_HOVER) { + return NS_ERROR_UNEXPECTED; + } + + if (!mSynthesizedTouchInput) { + mSynthesizedTouchInput = MakeUnique<MultiTouchInput>(); + } + + // We should probably use a real timestamp here, but this is B2G and + // so this probably never even exercised any more. + uint32_t time = 0; + TimeStamp timestamp = TimeStamp::FromSystemTime(time); + + MultiTouchInput inputToDispatch = UpdateSynthesizedTouchState( + mSynthesizedTouchInput.get(), time, timestamp, aPointerId, aPointerState, + aPoint, aPointerPressure, aPointerOrientation); + + // Can't use NewRunnableMethod here because that will pass a const-ref + // argument to DispatchTouchInputViaAPZ whereas that function takes a + // non-const ref. At this callsite we don't care about the mutations that + // the function performs so this is fine. Also we can't pass |this| to the + // task because nsWindow refcounting is not threadsafe. Instead we just use + // the gFocusedWindow static ptr instead the task. + APZThreadUtils::RunOnControllerThread( + MakeAndAddRef<DispatchTouchInputOnControllerThread>(inputToDispatch)); + + return NS_OK; +} + +nsresult +nsWindow::Create(nsIWidget* aParent, + void* aNativeParent, + const LayoutDeviceIntRect& aRect, + nsWidgetInitData* aInitData) +{ + BaseCreate(aParent, aInitData); + + nsCOMPtr<nsIScreen> screen; + + uint32_t screenId = aParent ? ((nsWindow*)aParent)->mScreen->GetId() : + aInitData->mScreenId; + + RefPtr<nsScreenManagerGonk> screenManager = nsScreenManagerGonk::GetInstance(); + screenManager->ScreenForId(screenId, getter_AddRefs(screen)); + + mScreen = static_cast<nsScreenGonk*>(screen.get()); + + mBounds = aRect; + + mParent = (nsWindow *)aParent; + mVisible = false; + + if (!aParent) { + mBounds = mScreen->GetRect(); + } + + mComposer2D = HwcComposer2D::GetInstance(); + + if (!IS_TOPLEVEL()) { + return NS_OK; + } + + mScreen->RegisterWindow(this); + + Resize(0, 0, mBounds.width, mBounds.height, false); + + return NS_OK; +} + +void +nsWindow::Destroy() +{ + mOnDestroyCalled = true; + mScreen->UnregisterWindow(this); + if (this == gFocusedWindow) { + gFocusedWindow = nullptr; + } + nsBaseWidget::OnDestroy(); +} + +NS_IMETHODIMP +nsWindow::Show(bool aState) +{ + if (mWindowType == eWindowType_invisible) { + return NS_OK; + } + + if (mVisible == aState) { + return NS_OK; + } + + mVisible = aState; + if (!IS_TOPLEVEL()) { + return mParent ? mParent->Show(aState) : NS_OK; + } + + if (aState) { + BringToTop(); + } else { + const nsTArray<nsWindow*>& windows = + mScreen->GetTopWindows(); + for (unsigned int i = 0; i < windows.Length(); i++) { + nsWindow *win = windows[i]; + if (!win->mVisible) { + continue; + } + win->BringToTop(); + break; + } + } + + return NS_OK; +} + +bool +nsWindow::IsVisible() const +{ + return mVisible; +} + +NS_IMETHODIMP +nsWindow::Move(double aX, + double aY) +{ + return NS_OK; +} + +NS_IMETHODIMP +nsWindow::Resize(double aWidth, + double aHeight, + bool aRepaint) +{ + return Resize(0, 0, aWidth, aHeight, aRepaint); +} + +NS_IMETHODIMP +nsWindow::Resize(double aX, + double aY, + double aWidth, + double aHeight, + bool aRepaint) +{ + mBounds = LayoutDeviceIntRect(NSToIntRound(aX), NSToIntRound(aY), + NSToIntRound(aWidth), NSToIntRound(aHeight)); + if (mWidgetListener) { + mWidgetListener->WindowResized(this, mBounds.width, mBounds.height); + } + + if (aRepaint) { + Invalidate(mBounds); + } + + return NS_OK; +} + +NS_IMETHODIMP +nsWindow::Enable(bool aState) +{ + return NS_OK; +} + +bool +nsWindow::IsEnabled() const +{ + return true; +} + +NS_IMETHODIMP +nsWindow::SetFocus(bool aRaise) +{ + if (aRaise) { + BringToTop(); + } + + if (!IS_TOPLEVEL() && mScreen->IsPrimaryScreen()) { + // We should only set focused window on non-toplevel primary window. + gFocusedWindow = this; + } + + return NS_OK; +} + +NS_IMETHODIMP +nsWindow::ConfigureChildren(const nsTArray<nsIWidget::Configuration>&) +{ + return NS_OK; +} + +NS_IMETHODIMP +nsWindow::Invalidate(const LayoutDeviceIntRect& aRect) +{ + nsWindow *top = mParent; + while (top && top->mParent) { + top = top->mParent; + } + const nsTArray<nsWindow*>& windows = mScreen->GetTopWindows(); + if (top != windows[0] && this != windows[0]) { + return NS_OK; + } + + gDrawRequest = true; + mozilla::NotifyEvent(); + return NS_OK; +} + +LayoutDeviceIntPoint +nsWindow::WidgetToScreenOffset() +{ + LayoutDeviceIntPoint p(0, 0); + nsWindow *w = this; + + while (w && w->mParent) { + p.x += w->mBounds.x; + p.y += w->mBounds.y; + + w = w->mParent; + } + + return p; +} + +void* +nsWindow::GetNativeData(uint32_t aDataType) +{ + switch (aDataType) { + case NS_NATIVE_WINDOW: + // Called before primary display's EGLSurface creation. + return mScreen->GetNativeWindow(); + case NS_NATIVE_OPENGL_CONTEXT: + return mScreen->GetGLContext().take(); + case NS_RAW_NATIVE_IME_CONTEXT: { + void* pseudoIMEContext = GetPseudoIMEContext(); + if (pseudoIMEContext) { + return pseudoIMEContext; + } + // There is only one IME context on Gonk. + return NS_ONLY_ONE_NATIVE_IME_CONTEXT; + } + } + + return nullptr; +} + +void +nsWindow::SetNativeData(uint32_t aDataType, uintptr_t aVal) +{ + switch (aDataType) { + case NS_NATIVE_OPENGL_CONTEXT: + GLContext* context = reinterpret_cast<GLContext*>(aVal); + if (!context) { + mScreen->SetEGLInfo(EGL_NO_DISPLAY, + EGL_NO_SURFACE, + nullptr); + return; + } + mScreen->SetEGLInfo(GLContextEGL::Cast(context)->GetEGLDisplay(), + GLContextEGL::Cast(context)->GetEGLSurface(), + context); + return; + } +} + +NS_IMETHODIMP +nsWindow::DispatchEvent(WidgetGUIEvent* aEvent, nsEventStatus& aStatus) +{ + if (mWidgetListener) { + aStatus = mWidgetListener->HandleEvent(aEvent, mUseAttachedEvents); + } + return NS_OK; +} + +NS_IMETHODIMP_(void) +nsWindow::SetInputContext(const InputContext& aContext, + const InputContextAction& aAction) +{ + mInputContext = aContext; +} + +NS_IMETHODIMP_(InputContext) +nsWindow::GetInputContext() +{ + return mInputContext; +} + +nsresult +nsWindow::MakeFullScreen(bool aFullScreen, nsIScreen*) +{ + if (mWindowType != eWindowType_toplevel) { + // Ignore fullscreen request for non-toplevel windows. + NS_WARNING("MakeFullScreen() on a dialog or child widget?"); + nsBaseWidget::InfallibleMakeFullScreen(aFullScreen); + return NS_OK; + } + + if (aFullScreen) { + // Fullscreen is "sticky" for toplevel widgets on gonk: we + // must paint the entire screen, and should only have one + // toplevel widget, so it doesn't make sense to ever "exit" + // fullscreen. If we do, we can leave parts of the screen + // unpainted. + nsIntRect virtualBounds; + mScreen->GetRect(&virtualBounds.x, &virtualBounds.y, + &virtualBounds.width, &virtualBounds.height); + Resize(virtualBounds.x, virtualBounds.y, + virtualBounds.width, virtualBounds.height, + /*repaint*/true); + } + + if (nsIWidgetListener* listener = GetWidgetListener()) { + listener->FullscreenChanged(aFullScreen); + } + return NS_OK; +} + +already_AddRefed<DrawTarget> +nsWindow::StartRemoteDrawing() +{ + RefPtr<DrawTarget> buffer = mScreen->StartRemoteDrawing(); + return buffer.forget(); +} + +void +nsWindow::EndRemoteDrawing() +{ + mScreen->EndRemoteDrawing(); +} + +float +nsWindow::GetDPI() +{ + return mScreen->GetDpi(); +} + +double +nsWindow::GetDefaultScaleInternal() +{ + float dpi = GetDPI(); + // The mean pixel density for mdpi devices is 160dpi, 240dpi for hdpi, + // and 320dpi for xhdpi, respectively. + // We'll take the mid-value between these three numbers as the boundary. + if (dpi < 200.0) { + return 1.0; // mdpi devices. + } + if (dpi < 280.0) { + return 1.5; // hdpi devices. + } + // xhdpi devices and beyond. + return floor(dpi / 150.0 + 0.5); +} + +LayerManager * +nsWindow::GetLayerManager(PLayerTransactionChild* aShadowManager, + LayersBackend aBackendHint, + LayerManagerPersistence aPersistence) +{ + if (mLayerManager) { + // This layer manager might be used for painting outside of DoDraw(), so we need + // to set the correct rotation on it. + if (ClientLayerManager* manager = mLayerManager->AsClientLayerManager()) { + uint32_t rotation = mScreen->EffectiveScreenRotation(); + manager->SetDefaultTargetConfiguration(mozilla::layers::BufferMode::BUFFER_NONE, + ScreenRotation(rotation)); + } + return mLayerManager; + } + + const nsTArray<nsWindow*>& windows = mScreen->GetTopWindows(); + nsWindow *topWindow = windows[0]; + + if (!topWindow) { + LOGW(" -- no topwindow\n"); + return nullptr; + } + + CreateCompositor(); + if (RefPtr<CompositorBridgeParent> bridge = GetCompositorBridgeParent()) { + mScreen->SetCompositorBridgeParent(bridge); + if (mScreen->IsPrimaryScreen()) { + mComposer2D->SetCompositorBridgeParent(bridge); + } + } + MOZ_ASSERT(mLayerManager); + return mLayerManager; +} + +void +nsWindow::DestroyCompositor() +{ + if (RefPtr<CompositorBridgeParent> bridge = GetCompositorBridgeParent()) { + mScreen->SetCompositorBridgeParent(nullptr); + if (mScreen->IsPrimaryScreen()) { + // Unset CompositorBridgeParent + mComposer2D->SetCompositorBridgeParent(nullptr); + } + } + nsBaseWidget::DestroyCompositor(); +} + +void +nsWindow::BringToTop() +{ + const nsTArray<nsWindow*>& windows = mScreen->GetTopWindows(); + if (!windows.IsEmpty()) { + if (nsIWidgetListener* listener = windows[0]->GetWidgetListener()) { + listener->WindowDeactivated(); + } + } + + mScreen->BringToTop(this); + + if (mWidgetListener) { + mWidgetListener->WindowActivated(); + } + + Invalidate(mBounds); +} + +void +nsWindow::UserActivity() +{ + if (!mIdleService) { + mIdleService = do_GetService("@mozilla.org/widget/idleservice;1"); + } + + if (mIdleService) { + mIdleService->ResetIdleTimeOut(0); + } +} + +uint32_t +nsWindow::GetGLFrameBufferFormat() +{ + if (mLayerManager && + mLayerManager->GetBackendType() == mozilla::layers::LayersBackend::LAYERS_OPENGL) { + // We directly map the hardware fb on Gonk. The hardware fb + // has RGB format. + return LOCAL_GL_RGB; + } + return LOCAL_GL_NONE; +} + +LayoutDeviceIntRect +nsWindow::GetNaturalBounds() +{ + return mScreen->GetNaturalBounds(); +} + +nsScreenGonk* +nsWindow::GetScreen() +{ + return mScreen; +} + +bool +nsWindow::NeedsPaint() +{ + if (!mLayerManager) { + return false; + } + return nsIWidget::NeedsPaint(); +} + +Composer2D* +nsWindow::GetComposer2D() +{ + if (mScreen->GetDisplayType() == GonkDisplay::DISPLAY_VIRTUAL) { + return nullptr; + } + + return mComposer2D; +} + +CompositorBridgeParent* +nsWindow::GetCompositorBridgeParent() const +{ + return mCompositorSession ? mCompositorSession->GetInProcessBridge() : nullptr; +} |