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-rw-r--r--widget/gonk/nativewindow/FakeSurfaceComposer.cpp703
-rw-r--r--widget/gonk/nativewindow/FakeSurfaceComposer.h175
-rw-r--r--widget/gonk/nativewindow/GonkBufferQueue.h22
-rw-r--r--widget/gonk/nativewindow/GonkBufferQueueJB.cpp1036
-rw-r--r--widget/gonk/nativewindow/GonkBufferQueueJB.h653
-rw-r--r--widget/gonk/nativewindow/GonkBufferQueueKK.cpp1265
-rw-r--r--widget/gonk/nativewindow/GonkBufferQueueKK.h583
-rw-r--r--widget/gonk/nativewindow/GonkBufferQueueLL/GonkBufferItem.cpp193
-rw-r--r--widget/gonk/nativewindow/GonkBufferQueueLL/GonkBufferItem.h101
-rw-r--r--widget/gonk/nativewindow/GonkBufferQueueLL/GonkBufferQueueConsumer.cpp559
-rw-r--r--widget/gonk/nativewindow/GonkBufferQueueLL/GonkBufferQueueConsumer.h173
-rw-r--r--widget/gonk/nativewindow/GonkBufferQueueLL/GonkBufferQueueCore.cpp243
-rw-r--r--widget/gonk/nativewindow/GonkBufferQueueLL/GonkBufferQueueCore.h251
-rw-r--r--widget/gonk/nativewindow/GonkBufferQueueLL/GonkBufferQueueDefs.h36
-rw-r--r--widget/gonk/nativewindow/GonkBufferQueueLL/GonkBufferQueueLL.cpp96
-rw-r--r--widget/gonk/nativewindow/GonkBufferQueueLL/GonkBufferQueueLL.h94
-rw-r--r--widget/gonk/nativewindow/GonkBufferQueueLL/GonkBufferQueueProducer.cpp886
-rw-r--r--widget/gonk/nativewindow/GonkBufferQueueLL/GonkBufferQueueProducer.h216
-rw-r--r--widget/gonk/nativewindow/GonkBufferQueueLL/GonkBufferSlot.cpp32
-rw-r--r--widget/gonk/nativewindow/GonkBufferQueueLL/GonkBufferSlot.h132
-rw-r--r--widget/gonk/nativewindow/GonkConsumerBaseJB.cpp245
-rw-r--r--widget/gonk/nativewindow/GonkConsumerBaseJB.h239
-rw-r--r--widget/gonk/nativewindow/GonkConsumerBaseKK.cpp252
-rw-r--r--widget/gonk/nativewindow/GonkConsumerBaseKK.h240
-rw-r--r--widget/gonk/nativewindow/GonkConsumerBaseLL.cpp257
-rw-r--r--widget/gonk/nativewindow/GonkConsumerBaseLL.h245
-rw-r--r--widget/gonk/nativewindow/GonkNativeWindow.h22
-rw-r--r--widget/gonk/nativewindow/GonkNativeWindowJB.cpp180
-rw-r--r--widget/gonk/nativewindow/GonkNativeWindowJB.h133
-rw-r--r--widget/gonk/nativewindow/GonkNativeWindowKK.cpp182
-rw-r--r--widget/gonk/nativewindow/GonkNativeWindowKK.h135
-rw-r--r--widget/gonk/nativewindow/GonkNativeWindowLL.cpp204
-rw-r--r--widget/gonk/nativewindow/GonkNativeWindowLL.h133
-rw-r--r--widget/gonk/nativewindow/IGonkGraphicBufferConsumer.h20
-rw-r--r--widget/gonk/nativewindow/IGonkGraphicBufferConsumerKK.cpp480
-rw-r--r--widget/gonk/nativewindow/IGonkGraphicBufferConsumerKK.h228
-rw-r--r--widget/gonk/nativewindow/IGonkGraphicBufferConsumerLL.cpp565
-rw-r--r--widget/gonk/nativewindow/IGonkGraphicBufferConsumerLL.h337
-rw-r--r--widget/gonk/nativewindow/moz.build104
39 files changed, 0 insertions, 11650 deletions
diff --git a/widget/gonk/nativewindow/FakeSurfaceComposer.cpp b/widget/gonk/nativewindow/FakeSurfaceComposer.cpp
deleted file mode 100644
index 7e4a2a9d8..000000000
--- a/widget/gonk/nativewindow/FakeSurfaceComposer.cpp
+++ /dev/null
@@ -1,703 +0,0 @@
-/*
- * Copyright (C) 2007 The Android Open Source Project
- * Copyright (C) 2013 Mozilla Foundation
- *
- * Licensed under the Apache License, Version 2.0 (the "License");
- * you may not use this file except in compliance with the License.
- * You may obtain a copy of the License at
- *
- * http://www.apache.org/licenses/LICENSE-2.0
- *
- * Unless required by applicable law or agreed to in writing, software
- * distributed under the License is distributed on an "AS IS" BASIS,
- * WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied.
- * See the License for the specific language governing permissions and
- * limitations under the License.
- */
-
-#define LOG_TAG "FakeSurfaceComposer"
-//#define LOG_NDEBUG 0
-
-#include <stdint.h>
-#include <sys/types.h>
-#include <errno.h>
-#include <cutils/atomic.h>
-#include <cutils/log.h>
-#include <cutils/properties.h>
-#include <private/android_filesystem_config.h>
-
-#include <gui/IDisplayEventConnection.h>
-#include <gui/GraphicBufferAlloc.h>
-#include <gui/Surface.h>
-#include <ui/DisplayInfo.h>
-
-#if ANDROID_VERSION >= 21
-#include <ui/Rect.h>
-#endif
-
-#include "../libdisplay/GonkDisplay.h"
-#include "../nsScreenManagerGonk.h"
-#include "FakeSurfaceComposer.h"
-#include "gfxPrefs.h"
-#include "MainThreadUtils.h"
-#include "mozilla/Assertions.h"
-#include "mozilla/layers/CompositorBridgeParent.h"
-#include "mozilla/layers/CompositorThread.h"
-#include "nsProxyRelease.h"
-#include "nsThreadUtils.h"
-
-using namespace mozilla;
-
-namespace android {
-
-/* static */
-void FakeSurfaceComposer::instantiate() {
- defaultServiceManager()->addService(
- String16("SurfaceFlinger"), new FakeSurfaceComposer());
-}
-
-FakeSurfaceComposer::FakeSurfaceComposer()
- : BnSurfaceComposer()
-{
-}
-
-FakeSurfaceComposer::~FakeSurfaceComposer()
-{
-}
-
-status_t FakeSurfaceComposer::onTransact(uint32_t code, const Parcel& data,
- Parcel* reply, uint32_t flags)
-{
- switch (code) {
- case CREATE_CONNECTION:
- case CREATE_DISPLAY:
- case SET_TRANSACTION_STATE:
- case CAPTURE_SCREEN:
- {
- // codes that require permission check
- IPCThreadState* ipc = IPCThreadState::self();
- const int pid = ipc->getCallingPid();
- const int uid = ipc->getCallingUid();
- // Accept request only when uid is root.
- if (uid != AID_ROOT) {
- ALOGE("Permission Denial: "
- "can't access SurfaceFlinger pid=%d, uid=%d", pid, uid);
- return PERMISSION_DENIED;
- }
- break;
- }
- }
-
- return BnSurfaceComposer::onTransact(code, data, reply, flags);
-}
-
-sp<ISurfaceComposerClient> FakeSurfaceComposer::createConnection()
-{
- return nullptr;
-}
-
-sp<IGraphicBufferAlloc> FakeSurfaceComposer::createGraphicBufferAlloc()
-{
- sp<GraphicBufferAlloc> gba(new GraphicBufferAlloc());
- return gba;
-}
-
-class DestroyDisplayRunnable : public Runnable {
-public:
- DestroyDisplayRunnable(FakeSurfaceComposer* aComposer, ssize_t aIndex)
- : mComposer(aComposer), mIndex(aIndex) { }
- NS_IMETHOD Run() override {
- MOZ_ASSERT(NS_IsMainThread(), "Must be on main thread.");
- Mutex::Autolock _l(mComposer->mStateLock);
- RefPtr<nsScreenManagerGonk> screenManager =
- nsScreenManagerGonk::GetInstance();
- screenManager->RemoveScreen(GonkDisplay::DISPLAY_VIRTUAL);
- mComposer->mDisplays.removeItemsAt(mIndex);
- return NS_OK;
- }
- sp<FakeSurfaceComposer> mComposer;
- ssize_t mIndex;
-};
-
-sp<IBinder> FakeSurfaceComposer::createDisplay(const String8& displayName,
- bool secure)
-{
-#if ANDROID_VERSION >= 19
- class DisplayToken : public BBinder {
- sp<FakeSurfaceComposer> composer;
- virtual ~DisplayToken() {
- MOZ_ASSERT(NS_IsMainThread(), "Must be on main thread.");
- // no more references, this display must be terminated
- Mutex::Autolock _l(composer->mStateLock);
- ssize_t idx = composer->mDisplays.indexOfKey(this);
- if (idx >= 0) {
- nsCOMPtr<nsIRunnable> task(new DestroyDisplayRunnable(composer.get(), idx));
- NS_DispatchToMainThread(task);
- }
- }
- public:
- DisplayToken(const sp<FakeSurfaceComposer>& composer)
- : composer(composer) {
- }
- };
-
- sp<BBinder> token = new DisplayToken(this);
-
- Mutex::Autolock _l(mStateLock);
- DisplayDeviceState info(HWC_DISPLAY_VIRTUAL);
- info.displayName = displayName;
- info.displayId = GonkDisplay::DISPLAY_VIRTUAL;
- info.isSecure = secure;
- mDisplays.add(token, info);
- return token;
-#else
- return nullptr;
-#endif
-}
-
-#if ANDROID_VERSION >= 19
-void FakeSurfaceComposer::destroyDisplay(const sp<IBinder>& display)
-{
- Mutex::Autolock _l(mStateLock);
-
- ssize_t idx = mDisplays.indexOfKey(display);
- if (idx < 0) {
- ALOGW("destroyDisplay: invalid display token");
- return;
- }
-
- nsCOMPtr<nsIRunnable> task(new DestroyDisplayRunnable(this, idx));
- NS_DispatchToMainThread(task);
-}
-#endif
-
-sp<IBinder> FakeSurfaceComposer::getBuiltInDisplay(int32_t id)
-{
- // support only primary display
- if (uint32_t(id) != HWC_DISPLAY_PRIMARY) {
- return NULL;
- }
-
- if (!mPrimaryDisplay.get()) {
- mPrimaryDisplay = new BBinder();
- }
- return mPrimaryDisplay;
-}
-
-void FakeSurfaceComposer::setTransactionState(
- const Vector<ComposerState>& state,
- const Vector<DisplayState>& displays,
- uint32_t flags)
-{
- Mutex::Autolock _l(mStateLock);
- size_t count = displays.size();
- for (size_t i=0 ; i<count ; i++) {
- const DisplayState& s(displays[i]);
- setDisplayStateLocked(s);
- }
-}
-
-uint32_t FakeSurfaceComposer::setDisplayStateLocked(const DisplayState& s)
-{
- ssize_t dpyIdx = mDisplays.indexOfKey(s.token);
- if (dpyIdx < 0) {
- return 0;
- }
-
- uint32_t flags = 0;
- DisplayDeviceState& disp(mDisplays.editValueAt(dpyIdx));
-
- if (!disp.isValid()) {
- return 0;
- }
-
- const uint32_t what = s.what;
- if (what & DisplayState::eSurfaceChanged) {
- if (disp.surface->asBinder() != s.surface->asBinder()) {
- disp.surface = s.surface;
- flags |= eDisplayTransactionNeeded;
- }
- }
- if (what & DisplayState::eLayerStackChanged) {
- if (disp.layerStack != s.layerStack) {
- disp.layerStack = s.layerStack;
- flags |= eDisplayTransactionNeeded;
- }
- }
- if (what & DisplayState::eDisplayProjectionChanged) {
- if (disp.orientation != s.orientation) {
- disp.orientation = s.orientation;
- flags |= eDisplayTransactionNeeded;
- }
- if (disp.frame != s.frame) {
- disp.frame = s.frame;
- flags |= eDisplayTransactionNeeded;
- }
- if (disp.viewport != s.viewport) {
- disp.viewport = s.viewport;
- flags |= eDisplayTransactionNeeded;
- }
- }
-#if ANDROID_VERSION >= 21
- if (what & DisplayState::eDisplaySizeChanged) {
- if (disp.width != s.width) {
- disp.width = s.width;
- flags |= eDisplayTransactionNeeded;
- }
- if (disp.height != s.height) {
- disp.height = s.height;
- flags |= eDisplayTransactionNeeded;
- }
- }
-#endif
-
- if (what & DisplayState::eSurfaceChanged) {
- nsCOMPtr<nsIRunnable> runnable =
- NS_NewRunnableFunction([&]() {
- MOZ_ASSERT(NS_IsMainThread(), "Must be on main thread.");
- RefPtr<nsScreenManagerGonk> screenManager = nsScreenManagerGonk::GetInstance();
- screenManager->AddScreen(GonkDisplay::DISPLAY_VIRTUAL, disp.surface.get());
- });
- NS_DispatchToMainThread(runnable, NS_DISPATCH_SYNC);
- }
-
- return flags;
-}
-
-void FakeSurfaceComposer::bootFinished()
-{
-}
-
-bool FakeSurfaceComposer::authenticateSurfaceTexture(
- const sp<IGraphicBufferProducer>& bufferProducer) const {
- return false;
-}
-
-sp<IDisplayEventConnection> FakeSurfaceComposer::createDisplayEventConnection() {
- return nullptr;
-}
-
-// ---------------------------------------------------------------------------
-// Capture screen into an IGraphiBufferProducer
-// ---------------------------------------------------------------------------
-
-class Barrier {
-public:
- inline Barrier() : state(CLOSED) { }
- inline ~Barrier() { }
-
- // Release any threads waiting at the Barrier.
- // Provides release semantics: preceding loads and stores will be visible
- // to other threads before they wake up.
- void open() {
- Mutex::Autolock _l(lock);
- state = OPENED;
- cv.broadcast();
- }
-
- // Reset the Barrier, so wait() will block until open() has been called.
- void close() {
- Mutex::Autolock _l(lock);
- state = CLOSED;
- }
-
- // Wait until the Barrier is OPEN.
- // Provides acquire semantics: no subsequent loads or stores will occur
- // until wait() returns.
- void wait() const {
- Mutex::Autolock _l(lock);
- while (state == CLOSED) {
- cv.wait(lock);
- }
- }
-private:
- enum { OPENED, CLOSED };
- mutable Mutex lock;
- mutable Condition cv;
- volatile int state;
-};
-
-/* The code below is here to handle b/8734824
- *
- * We create a IGraphicBufferProducer wrapper that forwards all calls
- * to the calling binder thread, where they are executed. This allows
- * the calling thread to be reused (on the other side) and not
- * depend on having "enough" binder threads to handle the requests.
- *
- */
-
-class GraphicProducerWrapper : public BBinder, public MessageHandler {
- sp<IGraphicBufferProducer> impl;
- sp<Looper> looper;
- status_t result;
- bool exitPending;
- bool exitRequested;
- mutable Barrier barrier;
- volatile int32_t memoryBarrier;
- uint32_t code;
- Parcel const* data;
- Parcel* reply;
-
- enum {
- MSG_API_CALL,
- MSG_EXIT
- };
-
- /*
- * this is called by our "fake" BpGraphicBufferProducer. We package the
- * data and reply Parcel and forward them to the calling thread.
- */
- virtual status_t transact(uint32_t code,
- const Parcel& data, Parcel* reply, uint32_t flags) {
- this->code = code;
- this->data = &data;
- this->reply = reply;
- android_atomic_acquire_store(0, &memoryBarrier);
- if (exitPending) {
- // if we've exited, we run the message synchronously right here
- handleMessage(Message(MSG_API_CALL));
- } else {
- barrier.close();
- looper->sendMessage(this, Message(MSG_API_CALL));
- barrier.wait();
- }
- return NO_ERROR;
- }
-
- /*
- * here we run on the binder calling thread. All we've got to do is
- * call the real BpGraphicBufferProducer.
- */
- virtual void handleMessage(const Message& message) {
- android_atomic_release_load(&memoryBarrier);
- if (message.what == MSG_API_CALL) {
- impl->asBinder()->transact(code, data[0], reply);
- barrier.open();
- } else if (message.what == MSG_EXIT) {
- exitRequested = true;
- }
- }
-
-public:
- GraphicProducerWrapper(const sp<IGraphicBufferProducer>& impl) :
- impl(impl), looper(new Looper(true)), result(NO_ERROR),
- exitPending(false), exitRequested(false) {
- }
-
- status_t waitForResponse() {
- do {
- looper->pollOnce(-1);
- } while (!exitRequested);
- return result;
- }
-
- void exit(status_t result) {
- this->result = result;
- exitPending = true;
- looper->sendMessage(this, Message(MSG_EXIT));
- }
-};
-
-status_t
-FakeSurfaceComposer::captureScreen(const sp<IBinder>& display
- , const sp<IGraphicBufferProducer>& producer
-#if ANDROID_VERSION >= 21
- , Rect sourceCrop
-#endif
- , uint32_t reqWidth
- , uint32_t reqHeight
- , uint32_t minLayerZ
- , uint32_t maxLayerZ
-#if ANDROID_VERSION >= 21
- , bool useIdentityTransform
- , Rotation rotation
-#elif ANDROID_VERSION < 19
- , bool isCpuConsumer
-#endif
- )
-{
- if (display == 0 || producer == 0) {
- return BAD_VALUE;
- }
-
- // Limit only to primary display
- if (display != mPrimaryDisplay) {
- return BAD_VALUE;
- }
-
- // this creates a "fake" BBinder which will serve as a "fake" remote
- // binder to receive the marshaled calls and forward them to the
- // real remote (a BpGraphicBufferProducer)
- sp<GraphicProducerWrapper> wrapper = new GraphicProducerWrapper(producer);
- // the asInterface() call below creates our "fake" BpGraphicBufferProducer
- // which does the marshaling work forwards to our "fake remote" above.
- sp<IGraphicBufferProducer> fakeProducer = IGraphicBufferProducer::asInterface(wrapper);
-
- nsCOMPtr<nsIRunnable> runnable =
- NS_NewRunnableFunction([&]() {
- captureScreenImp(fakeProducer, reqWidth, reqHeight, wrapper.get());
- });
- NS_DispatchToMainThread(runnable);
-
- status_t result = wrapper->waitForResponse();
-
- return result;
-}
-
-class RunnableCallTask final : public Runnable
-{
-public:
- explicit RunnableCallTask(nsIRunnable* aRunnable)
- : mRunnable(aRunnable) {}
-
- NS_IMETHOD Run() override
- {
- return mRunnable->Run();
- }
-protected:
- nsCOMPtr<nsIRunnable> mRunnable;
-};
-
-void
-FakeSurfaceComposer::captureScreenImp(const sp<IGraphicBufferProducer>& producer,
- uint32_t reqWidth,
- uint32_t reqHeight,
- const sp<GraphicProducerWrapper>& wrapper)
-{
- MOZ_ASSERT(NS_IsMainThread());
- MOZ_ASSERT(wrapper.get());
-
- RefPtr<nsScreenGonk> screen = nsScreenManagerGonk::GetPrimaryScreen();
-
- // get screen geometry
- nsIntRect screenBounds = screen->GetNaturalBounds().ToUnknownRect();
- const uint32_t hw_w = screenBounds.width;
- const uint32_t hw_h = screenBounds.height;
-
- if (reqWidth > hw_w || reqHeight > hw_h) {
- ALOGE("size mismatch (%d, %d) > (%d, %d)",
- reqWidth, reqHeight, hw_w, hw_h);
- static_cast<GraphicProducerWrapper*>(producer->asBinder().get())->exit(BAD_VALUE);
- return;
- }
-
- reqWidth = (!reqWidth) ? hw_w : reqWidth;
- reqHeight = (!reqHeight) ? hw_h : reqHeight;
-
- nsCOMPtr<nsIRunnable> runnable =
- NS_NewRunnableFunction([screen, reqWidth, reqHeight, producer, wrapper]() {
- // create a surface (because we're a producer, and we need to
- // dequeue/queue a buffer)
- sp<Surface> sur = new Surface(producer);
- ANativeWindow* window = sur.get();
- // The closure makes screen const and we can't call forget() on it.
- RefPtr<nsScreenGonk> screenAlias = screen;
-
- if (native_window_api_connect(window, NATIVE_WINDOW_API_EGL) != NO_ERROR) {
- static_cast<GraphicProducerWrapper*>(producer->asBinder().get())->exit(BAD_VALUE);
- NS_ReleaseOnMainThread(screenAlias.forget());
- return;
- }
- uint32_t usage = GRALLOC_USAGE_SW_READ_OFTEN | GRALLOC_USAGE_SW_WRITE_OFTEN |
- GRALLOC_USAGE_HW_RENDER | GRALLOC_USAGE_HW_TEXTURE;
-
- int err = 0;
- err = native_window_set_buffers_dimensions(window, reqWidth, reqHeight);
- err |= native_window_set_scaling_mode(window, NATIVE_WINDOW_SCALING_MODE_SCALE_TO_WINDOW);
- err |= native_window_set_buffers_format(window, HAL_PIXEL_FORMAT_RGBA_8888);
- err |= native_window_set_usage(window, usage);
-
- status_t result = NO_ERROR;
- if (err == NO_ERROR) {
- ANativeWindowBuffer* buffer;
- result = native_window_dequeue_buffer_and_wait(window, &buffer);
- if (result == NO_ERROR) {
- nsresult rv = screen->MakeSnapshot(buffer);
- if (rv != NS_OK) {
- result = INVALID_OPERATION;
- }
- window->queueBuffer(window, buffer, -1);
- }
- } else {
- result = BAD_VALUE;
- }
- native_window_api_disconnect(window, NATIVE_WINDOW_API_EGL);
- static_cast<GraphicProducerWrapper*>(producer->asBinder().get())->exit(result);
- NS_ReleaseOnMainThread(screenAlias.forget());
- });
-
- layers::CompositorThreadHolder::Loop()->PostTask(
- MakeAndAddRef<RunnableCallTask>(runnable));
-}
-
-#if ANDROID_VERSION >= 21
-void
-FakeSurfaceComposer::setPowerMode(const sp<IBinder>& display, int mode)
-{
-}
-
-status_t
-FakeSurfaceComposer::getDisplayConfigs(const sp<IBinder>& display, Vector<DisplayInfo>* configs)
-{
- if (configs == NULL) {
- return BAD_VALUE;
- }
-
- // Limit DisplayConfigs only to primary display
- if (!display.get() || display != mPrimaryDisplay) {
- return NAME_NOT_FOUND;
- }
-
- configs->clear();
- DisplayInfo info = DisplayInfo();
-
- nsCOMPtr<nsIRunnable> runnable =
- NS_NewRunnableFunction([&]() {
- MOZ_ASSERT(NS_IsMainThread());
- getPrimaryDisplayInfo(&info);
- });
- NS_DispatchToMainThread(runnable, NS_DISPATCH_SYNC);
-
- configs->push_back(info);
- return NO_ERROR;
-}
-
-status_t
-FakeSurfaceComposer::getDisplayStats(const sp<IBinder>& display, DisplayStatInfo* stats)
-{
- return INVALID_OPERATION;
-}
-
-int
-FakeSurfaceComposer::getActiveConfig(const sp<IBinder>& display)
-{
- // Only support primary display.
- if (display.get() && (display == mPrimaryDisplay)) {
- return 0;
- }
- return INVALID_OPERATION;
-}
-
-status_t
-FakeSurfaceComposer::setActiveConfig(const sp<IBinder>& display, int id)
-{
- return INVALID_OPERATION;
-}
-
-status_t
-FakeSurfaceComposer::clearAnimationFrameStats()
-{
- return INVALID_OPERATION;
-}
-
-status_t
-FakeSurfaceComposer::getAnimationFrameStats(FrameStats* outStats) const
-{
- return INVALID_OPERATION;
-}
-#else
-void
-FakeSurfaceComposer::blank(const sp<IBinder>& display)
-{
-}
-
-void
-FakeSurfaceComposer::unblank(const sp<IBinder>& display)
-{
-}
-
-status_t
-FakeSurfaceComposer::getDisplayInfo(const sp<IBinder>& display, DisplayInfo* info)
-{
- if (info == NULL) {
- return BAD_VALUE;
- }
-
- // Limit DisplayConfigs only to primary display
- if (!display.get() || display != mPrimaryDisplay) {
- return NAME_NOT_FOUND;
- }
-
- nsCOMPtr<nsIRunnable> runnable =
- NS_NewRunnableFunction([&]() {
- MOZ_ASSERT(NS_IsMainThread());
- getPrimaryDisplayInfo(info);
- });
- NS_DispatchToMainThread(runnable, NS_DISPATCH_SYNC);
-
- return NO_ERROR;
-}
-#endif
-
-#define VSYNC_EVENT_PHASE_OFFSET_NS 0
-#define SF_VSYNC_EVENT_PHASE_OFFSET_NS 0
-
-void
-FakeSurfaceComposer::getPrimaryDisplayInfo(DisplayInfo* info)
-{
- MOZ_ASSERT(NS_IsMainThread(), "Must be on main thread.");
-
- // Implementation mimic android SurfaceFlinger::getDisplayConfigs().
-
- class Density {
- static int getDensityFromProperty(char const* propName) {
- char property[PROPERTY_VALUE_MAX];
- int density = 0;
- if (property_get(propName, property, NULL) > 0) {
- density = atoi(property);
- }
- return density;
- }
- public:
- static int getEmuDensity() {
- return getDensityFromProperty("qemu.sf.lcd_density"); }
- static int getBuildDensity() {
- return getDensityFromProperty("ro.sf.lcd_density"); }
- };
-
- RefPtr<nsScreenGonk> screen = nsScreenManagerGonk::GetPrimaryScreen();
-
- float xdpi = screen->GetDpi();
- float ydpi = screen->GetDpi();
- int fps = 60; // XXX set a value from hwc hal
- nsIntRect screenBounds = screen->GetNaturalBounds().ToUnknownRect();
-
- // The density of the device is provided by a build property
- float density = Density::getBuildDensity() / 160.0f;
- if (density == 0) {
- // the build doesn't provide a density -- this is wrong!
- // use xdpi instead
- ALOGE("ro.sf.lcd_density must be defined as a build property");
- density = xdpi / 160.0f;
- }
- info->density = density;
- info->orientation = screen->EffectiveScreenRotation();
-
- info->w = screenBounds.width;
- info->h = screenBounds.height;
- info->xdpi = xdpi;
- info->ydpi = ydpi;
- info->fps = fps;
-#if ANDROID_VERSION >= 21
- info->appVsyncOffset = VSYNC_EVENT_PHASE_OFFSET_NS;
-
- // This is how far in advance a buffer must be queued for
- // presentation at a given time. If you want a buffer to appear
- // on the screen at time N, you must submit the buffer before
- // (N - presentationDeadline).
- //
- // Normally it's one full refresh period (to give SF a chance to
- // latch the buffer), but this can be reduced by configuring a
- // DispSync offset. Any additional delays introduced by the hardware
- // composer or panel must be accounted for here.
- //
- // We add an additional 1ms to allow for processing time and
- // differences between the ideal and actual refresh rate.
- info->presentationDeadline =
- (1e9 / fps) - SF_VSYNC_EVENT_PHASE_OFFSET_NS + 1000000;
-#endif
- // All non-virtual displays are currently considered secure.
- info->secure = true;
-}
-
-}; // namespace android
diff --git a/widget/gonk/nativewindow/FakeSurfaceComposer.h b/widget/gonk/nativewindow/FakeSurfaceComposer.h
deleted file mode 100644
index 97a717444..000000000
--- a/widget/gonk/nativewindow/FakeSurfaceComposer.h
+++ /dev/null
@@ -1,175 +0,0 @@
-/*
- * Copyright (C) 2007 The Android Open Source Project
- * Copyright (C) 2013 Mozilla Foundation
- *
- * Licensed under the Apache License, Version 2.0 (the "License");
- * you may not use this file except in compliance with the License.
- * You may obtain a copy of the License at
- *
- * http://www.apache.org/licenses/LICENSE-2.0
- *
- * Unless required by applicable law or agreed to in writing, software
- * distributed under the License is distributed on an "AS IS" BASIS,
- * WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied.
- * See the License for the specific language governing permissions and
- * limitations under the License.
- */
-
-#ifndef NATIVEWINDOW_FAKE_SURFACE_COMPOSER_H
-#define NATIVEWINDOW_FAKE_SURFACE_COMPOSER_H
-
-#include <stdint.h>
-#include <sys/types.h>
-
-#include <utils/Errors.h>
-#include <utils/Looper.h>
-
-#include <binder/BinderService.h>
-
-#include <gui/IGraphicBufferProducer.h>
-#include <gui/ISurfaceComposer.h>
-#include <gui/ISurfaceComposerClient.h>
-#include <hardware/hwcomposer.h>
-#include <private/gui/LayerState.h>
-#include <utils/KeyedVector.h>
-
-class nsIWidget;
-
-namespace android {
-
-// ---------------------------------------------------------------------------
-
-class GraphicProducerWrapper;
-class IGraphicBufferAlloc;
-
-enum {
- eTransactionNeeded = 0x01,
- eTraversalNeeded = 0x02,
- eDisplayTransactionNeeded = 0x04,
- eTransactionMask = 0x07
-};
-
-class FakeSurfaceComposer : public BinderService<FakeSurfaceComposer>,
- public BnSurfaceComposer
-{
-public:
- static char const* getServiceName() {
- return "FakeSurfaceComposer";
- }
-
- // Instantiate FakeSurfaceComposer and register to service manager.
- // If service manager is not present, wait until service manager becomes present.
- static void instantiate();
-
-#if ANDROID_VERSION >= 19
- virtual void destroyDisplay(const sp<android::IBinder>& display);
-#endif
-
-#if ANDROID_VERSION >= 21
- virtual status_t captureScreen(const sp<IBinder>& display,
- const sp<IGraphicBufferProducer>& producer,
- Rect sourceCrop, uint32_t reqWidth, uint32_t reqHeight,
- uint32_t minLayerZ, uint32_t maxLayerZ,
- bool useIdentityTransform,
- Rotation rotation = eRotateNone);
-#elif ANDROID_VERSION >= 19
- virtual status_t captureScreen(const sp<IBinder>& display,
- const sp<IGraphicBufferProducer>& producer,
- uint32_t reqWidth, uint32_t reqHeight,
- uint32_t minLayerZ, uint32_t maxLayerZ);
-#else
- virtual status_t captureScreen(const sp<IBinder>& display,
- const sp<IGraphicBufferProducer>& producer,
- uint32_t reqWidth, uint32_t reqHeight,
- uint32_t minLayerZ, uint32_t maxLayerZ, bool isCpuConsumer);
-#endif
-
-private:
- FakeSurfaceComposer();
- // We're reference counted, never destroy FakeSurfaceComposer directly
- virtual ~FakeSurfaceComposer();
-
- /* ------------------------------------------------------------------------
- * IBinder interface
- */
- virtual status_t onTransact(uint32_t code, const Parcel& data,
- Parcel* reply, uint32_t flags);
-
- /* ------------------------------------------------------------------------
- * ISurfaceComposer interface
- */
- virtual sp<ISurfaceComposerClient> createConnection();
- virtual sp<IGraphicBufferAlloc> createGraphicBufferAlloc();
- virtual sp<IBinder> createDisplay(const String8& displayName, bool secure);
- virtual sp<IBinder> getBuiltInDisplay(int32_t id);
- virtual void setTransactionState(const Vector<ComposerState>& state,
- const Vector<DisplayState>& displays, uint32_t flags);
- virtual void bootFinished();
- virtual bool authenticateSurfaceTexture(
- const sp<IGraphicBufferProducer>& bufferProducer) const;
- virtual sp<IDisplayEventConnection> createDisplayEventConnection();
-#if ANDROID_VERSION >= 21
- virtual void setPowerMode(const sp<IBinder>& display, int mode);
- virtual status_t getDisplayConfigs(const sp<IBinder>& display, Vector<DisplayInfo>* configs);
- virtual status_t getDisplayStats(const sp<IBinder>& display, DisplayStatInfo* stats);
- virtual int getActiveConfig(const sp<IBinder>& display);
- virtual status_t setActiveConfig(const sp<IBinder>& display, int id);
- virtual status_t clearAnimationFrameStats();
- virtual status_t getAnimationFrameStats(FrameStats* outStats) const;
-#elif ANDROID_VERSION >= 17
- // called when screen needs to turn off
- virtual void blank(const sp<IBinder>& display);
- // called when screen is turning back on
- virtual void unblank(const sp<IBinder>& display);
- virtual status_t getDisplayInfo(const sp<IBinder>& display, DisplayInfo* info);
-#endif
- void getPrimaryDisplayInfo(DisplayInfo* info);
-
- /* ------------------------------------------------------------------------
- * Transactions
- */
- uint32_t setDisplayStateLocked(const DisplayState& s);
-
- void captureScreenImp(const sp<IGraphicBufferProducer>& producer,
- uint32_t reqWidth,
- uint32_t reqHeight,
- const sp<GraphicProducerWrapper>& wrapper);
-
- sp<IBinder> mPrimaryDisplay;
-
- struct DisplayDeviceState {
- enum {
- NO_LAYER_STACK = 0xFFFFFFFF,
- };
- DisplayDeviceState()
- : type(-1), displayId(-1), width(0), height(0) {
- }
- DisplayDeviceState(int type)
- : type(type), displayId(-1), layerStack(NO_LAYER_STACK), orientation(0), width(0), height(0) {
- viewport.makeInvalid();
- frame.makeInvalid();
- }
- bool isValid() const { return type >= 0; }
- int type;
- int displayId;
- sp<IGraphicBufferProducer> surface;
- uint32_t layerStack;
- Rect viewport;
- Rect frame;
- uint8_t orientation;
- uint32_t width, height;
- String8 displayName;
- bool isSecure;
- };
-
- // access must be protected by mStateLock
- mutable Mutex mStateLock;
- DefaultKeyedVector<wp<IBinder>, DisplayDeviceState> mDisplays;
-
- friend class DestroyDisplayRunnable;
-};
-
-// ---------------------------------------------------------------------------
-}; // namespace android
-
-#endif // NATIVEWINDOW_FAKE_SURFACE_COMPOSER_H
diff --git a/widget/gonk/nativewindow/GonkBufferQueue.h b/widget/gonk/nativewindow/GonkBufferQueue.h
deleted file mode 100644
index defdb0ae2..000000000
--- a/widget/gonk/nativewindow/GonkBufferQueue.h
+++ /dev/null
@@ -1,22 +0,0 @@
-/* Copyright 2013 Mozilla Foundation and Mozilla contributors
- *
- * Licensed under the Apache License, Version 2.0 (the "License");
- * you may not use this file except in compliance with the License.
- * You may obtain a copy of the License at
- *
- * http://www.apache.org/licenses/LICENSE-2.0
- *
- * Unless required by applicable law or agreed to in writing, software
- * distributed under the License is distributed on an "AS IS" BASIS,
- * WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied.
- * See the License for the specific language governing permissions and
- * limitations under the License.
- */
-
-#if defined(MOZ_WIDGET_GONK) && ANDROID_VERSION >= 21
-# include "GonkBufferQueueLL.h"
-#elif defined(MOZ_WIDGET_GONK) && ANDROID_VERSION >= 19
-# include "GonkBufferQueueKK.h"
-#elif defined(MOZ_WIDGET_GONK) && ANDROID_VERSION >= 17
-# include "GonkBufferQueueJB.h"
-#endif
diff --git a/widget/gonk/nativewindow/GonkBufferQueueJB.cpp b/widget/gonk/nativewindow/GonkBufferQueueJB.cpp
deleted file mode 100644
index 81502f81e..000000000
--- a/widget/gonk/nativewindow/GonkBufferQueueJB.cpp
+++ /dev/null
@@ -1,1036 +0,0 @@
-/* -*- Mode: C++; tab-width: 8; indent-tabs-mode: nil; c-basic-offset: 4 -*- */
-/*
- * Copyright (C) 2012 The Android Open Source Project
- * Copyright (C) 2013 Mozilla Foundation
- *
- * Licensed under the Apache License, Version 2.0 (the "License");
- * you may not use this file except in compliance with the License.
- * You may obtain a copy of the License at
- *
- * http://www.apache.org/licenses/LICENSE-2.0
- *
- * Unless required by applicable law or agreed to in writing, software
- * distributed under the License is distributed on an "AS IS" BASIS,
- * WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied.
- * See the License for the specific language governing permissions and
- * limitations under the License.
- */
-
-#define LOG_TAG "GonkBufferQueue"
-#define ATRACE_TAG ATRACE_TAG_GRAPHICS
-#define LOG_NDEBUG 0
-
-#define GL_GLEXT_PROTOTYPES
-#define EGL_EGLEXT_PROTOTYPES
-
-#include <utils/Log.h>
-
-#include "mozilla/layers/GrallocTextureClient.h"
-#include "mozilla/layers/ImageBridgeChild.h"
-
-#include "GonkBufferQueueJB.h"
-
-// Macros for including the GonkBufferQueue name in log messages
-#define ST_LOGV(...) __android_log_print(ANDROID_LOG_VERBOSE, LOG_TAG, __VA_ARGS__)
-#define ST_LOGD(...) __android_log_print(ANDROID_LOG_DEBUG, LOG_TAG, __VA_ARGS__)
-#define ST_LOGI(...) __android_log_print(ANDROID_LOG_INFO, LOG_TAG, __VA_ARGS__)
-#define ST_LOGW(...) __android_log_print(ANDROID_LOG_WARN, LOG_TAG, __VA_ARGS__)
-#define ST_LOGE(...) __android_log_print(ANDROID_LOG_ERROR, LOG_TAG, __VA_ARGS__)
-
-#define ATRACE_BUFFER_INDEX(index)
-
-using namespace mozilla;
-using namespace mozilla::gfx;
-using namespace mozilla::layers;
-
-namespace android {
-
-// Get an ID that's unique within this process.
-static int32_t createProcessUniqueId() {
- static volatile int32_t globalCounter = 0;
- return android_atomic_inc(&globalCounter);
-}
-
-static const char* scalingModeName(int scalingMode) {
- switch (scalingMode) {
- case NATIVE_WINDOW_SCALING_MODE_FREEZE: return "FREEZE";
- case NATIVE_WINDOW_SCALING_MODE_SCALE_TO_WINDOW: return "SCALE_TO_WINDOW";
- case NATIVE_WINDOW_SCALING_MODE_SCALE_CROP: return "SCALE_CROP";
- default: return "Unknown";
- }
-}
-
-GonkBufferQueue::GonkBufferQueue(bool allowSynchronousMode,
- const sp<IGraphicBufferAlloc>& allocator) :
- mDefaultWidth(1),
- mDefaultHeight(1),
- mMaxAcquiredBufferCount(1),
- mDefaultMaxBufferCount(2),
- mOverrideMaxBufferCount(0),
- mSynchronousMode(true),
- mAllowSynchronousMode(allowSynchronousMode),
- mConnectedApi(NO_CONNECTED_API),
- mAbandoned(false),
- mFrameCounter(0),
- mBufferHasBeenQueued(false),
- mDefaultBufferFormat(PIXEL_FORMAT_RGBA_8888),
- mConsumerUsageBits(0),
- mTransformHint(0)
-{
- // Choose a name using the PID and a process-unique ID.
- mConsumerName = String8::format("unnamed-%d-%d", getpid(), createProcessUniqueId());
-
- ST_LOGV("GonkBufferQueue");
-}
-
-GonkBufferQueue::~GonkBufferQueue() {
- ST_LOGV("~GonkBufferQueue");
-}
-
-status_t GonkBufferQueue::setDefaultMaxBufferCountLocked(int count) {
- if (count < 2 || count > NUM_BUFFER_SLOTS)
- return BAD_VALUE;
-
- mDefaultMaxBufferCount = count;
- mDequeueCondition.broadcast();
-
- return NO_ERROR;
-}
-
-bool GonkBufferQueue::isSynchronousMode() const {
- Mutex::Autolock lock(mMutex);
- return mSynchronousMode;
-}
-
-void GonkBufferQueue::setConsumerName(const String8& name) {
- Mutex::Autolock lock(mMutex);
- mConsumerName = name;
-}
-
-status_t GonkBufferQueue::setDefaultBufferFormat(uint32_t defaultFormat) {
- Mutex::Autolock lock(mMutex);
- mDefaultBufferFormat = defaultFormat;
- return NO_ERROR;
-}
-
-status_t GonkBufferQueue::setConsumerUsageBits(uint32_t usage) {
- Mutex::Autolock lock(mMutex);
- mConsumerUsageBits = usage;
- return NO_ERROR;
-}
-
-status_t GonkBufferQueue::setTransformHint(uint32_t hint) {
- ST_LOGV("setTransformHint: %02x", hint);
- Mutex::Autolock lock(mMutex);
- mTransformHint = hint;
- return NO_ERROR;
-}
-
-already_AddRefed<TextureClient>
-GonkBufferQueue::getTextureClientFromBuffer(ANativeWindowBuffer* buffer)
-{
- Mutex::Autolock _l(mMutex);
- if (buffer == NULL) {
- ST_LOGE("getSlotFromBufferLocked: encountered NULL buffer");
- return nullptr;
- }
-
- for (int i = 0; i < NUM_BUFFER_SLOTS; i++) {
- if (mSlots[i].mGraphicBuffer != NULL && mSlots[i].mGraphicBuffer->handle == buffer->handle) {
- RefPtr<TextureClient> client(mSlots[i].mTextureClient);
- return client.forget();
- }
- }
- ST_LOGE("getSlotFromBufferLocked: unknown buffer: %p", buffer->handle);
- return nullptr;
-}
-
-int GonkBufferQueue::getSlotFromTextureClientLocked(
- TextureClient* client) const
-{
- if (client == NULL) {
- ST_LOGE("getSlotFromBufferLocked: encountered NULL buffer");
- return BAD_VALUE;
- }
-
- for (int i = 0; i < NUM_BUFFER_SLOTS; i++) {
- if (mSlots[i].mTextureClient == client) {
- return i;
- }
- }
- ST_LOGE("getSlotFromBufferLocked: unknown TextureClient: %p", client);
- return BAD_VALUE;
-}
-
-
-status_t GonkBufferQueue::setBufferCount(int bufferCount) {
- ST_LOGV("setBufferCount: count=%d", bufferCount);
-
- sp<ConsumerListener> listener;
- {
- Mutex::Autolock lock(mMutex);
-
- if (mAbandoned) {
- ST_LOGE("setBufferCount: GonkBufferQueue has been abandoned!");
- return NO_INIT;
- }
- if (bufferCount > NUM_BUFFER_SLOTS) {
- ST_LOGE("setBufferCount: bufferCount too large (max %d)",
- NUM_BUFFER_SLOTS);
- return BAD_VALUE;
- }
-
- // Error out if the user has dequeued buffers
- int maxBufferCount = getMaxBufferCountLocked();
- for (int i=0 ; i<maxBufferCount; i++) {
- if (mSlots[i].mBufferState == BufferSlot::DEQUEUED) {
- ST_LOGE("setBufferCount: client owns some buffers");
- return -EINVAL;
- }
- }
-
- const int minBufferSlots = getMinMaxBufferCountLocked();
- if (bufferCount == 0) {
- mOverrideMaxBufferCount = 0;
- mDequeueCondition.broadcast();
- return NO_ERROR;
- }
-
- if (bufferCount < minBufferSlots) {
- ST_LOGE("setBufferCount: requested buffer count (%d) is less than "
- "minimum (%d)", bufferCount, minBufferSlots);
- return BAD_VALUE;
- }
-
- // here we're guaranteed that the client doesn't have dequeued buffers
- // and will release all of its buffer references.
- //
- // XXX: Should this use drainQueueAndFreeBuffersLocked instead?
- freeAllBuffersLocked();
- mOverrideMaxBufferCount = bufferCount;
- mBufferHasBeenQueued = false;
- mDequeueCondition.broadcast();
- listener = mConsumerListener;
- } // scope for lock
-
- if (listener != NULL) {
- listener->onBuffersReleased();
- }
-
- return NO_ERROR;
-}
-
-int GonkBufferQueue::query(int what, int* outValue)
-{
- Mutex::Autolock lock(mMutex);
-
- if (mAbandoned) {
- ST_LOGE("query: GonkBufferQueue has been abandoned!");
- return NO_INIT;
- }
-
- int value;
- switch (what) {
- case NATIVE_WINDOW_WIDTH:
- value = mDefaultWidth;
- break;
- case NATIVE_WINDOW_HEIGHT:
- value = mDefaultHeight;
- break;
- case NATIVE_WINDOW_FORMAT:
- value = mDefaultBufferFormat;
- break;
- case NATIVE_WINDOW_MIN_UNDEQUEUED_BUFFERS:
- value = getMinUndequeuedBufferCountLocked();
- break;
- case NATIVE_WINDOW_CONSUMER_RUNNING_BEHIND:
- value = (mQueue.size() >= 2);
- break;
- default:
- return BAD_VALUE;
- }
- outValue[0] = value;
- return NO_ERROR;
-}
-
-status_t GonkBufferQueue::requestBuffer(int slot, sp<GraphicBuffer>* buf) {
- ST_LOGV("requestBuffer: slot=%d", slot);
- Mutex::Autolock lock(mMutex);
- if (mAbandoned) {
- ST_LOGE("requestBuffer: GonkBufferQueue has been abandoned!");
- return NO_INIT;
- }
- int maxBufferCount = getMaxBufferCountLocked();
- if (slot < 0 || maxBufferCount <= slot) {
- ST_LOGE("requestBuffer: slot index out of range [0, %d]: %d",
- maxBufferCount, slot);
- return BAD_VALUE;
- } else if (mSlots[slot].mBufferState != BufferSlot::DEQUEUED) {
- // XXX: I vaguely recall there was some reason this can be valid, but
- // for the life of me I can't recall under what circumstances that's
- // the case.
- ST_LOGE("requestBuffer: slot %d is not owned by the client (state=%d)",
- slot, mSlots[slot].mBufferState);
- return BAD_VALUE;
- }
- mSlots[slot].mRequestBufferCalled = true;
- *buf = mSlots[slot].mGraphicBuffer;
- return NO_ERROR;
-}
-
-status_t GonkBufferQueue::dequeueBuffer(int *outBuf, sp<Fence>* outFence,
- uint32_t w, uint32_t h, uint32_t format, uint32_t usage) {
- ST_LOGV("dequeueBuffer: w=%d h=%d fmt=%#x usage=%#x", w, h, format, usage);
-
- if ((w && !h) || (!w && h)) {
- ST_LOGE("dequeueBuffer: invalid size: w=%u, h=%u", w, h);
- return BAD_VALUE;
- }
-
- status_t returnFlags(OK);
- int buf = INVALID_BUFFER_SLOT;
-
- { // Scope for the lock
- Mutex::Autolock lock(mMutex);
-
- if (format == 0) {
- format = mDefaultBufferFormat;
- }
- // turn on usage bits the consumer requested
- usage |= mConsumerUsageBits;
-
- int found = -1;
- int dequeuedCount = 0;
- bool tryAgain = true;
- while (tryAgain) {
- if (mAbandoned) {
- ST_LOGE("dequeueBuffer: GonkBufferQueue has been abandoned!");
- return NO_INIT;
- }
-
- const int maxBufferCount = getMaxBufferCountLocked();
-
- // Free up any buffers that are in slots beyond the max buffer
- // count.
- //for (int i = maxBufferCount; i < NUM_BUFFER_SLOTS; i++) {
- // assert(mSlots[i].mBufferState == BufferSlot::FREE);
- // if (mSlots[i].mGraphicBuffer != NULL) {
- // freeBufferLocked(i);
- // returnFlags |= IGraphicBufferProducer::RELEASE_ALL_BUFFERS;
- // }
- //}
-
- // look for a free buffer to give to the client
- found = INVALID_BUFFER_SLOT;
- dequeuedCount = 0;
- for (int i = 0; i < maxBufferCount; i++) {
- const int state = mSlots[i].mBufferState;
- if (state == BufferSlot::DEQUEUED) {
- dequeuedCount++;
- }
-
- if (state == BufferSlot::FREE) {
- /* We return the oldest of the free buffers to avoid
- * stalling the producer if possible. This is because
- * the consumer may still have pending reads of the
- * buffers in flight.
- */
- if ((found < 0) ||
- mSlots[i].mFrameNumber < mSlots[found].mFrameNumber) {
- found = i;
- }
- }
- }
-
- // clients are not allowed to dequeue more than one buffer
- // if they didn't set a buffer count.
- if (!mOverrideMaxBufferCount && dequeuedCount) {
- ST_LOGE("dequeueBuffer: can't dequeue multiple buffers without "
- "setting the buffer count");
- return -EINVAL;
- }
-
- // See whether a buffer has been queued since the last
- // setBufferCount so we know whether to perform the min undequeued
- // buffers check below.
- if (mBufferHasBeenQueued) {
- // make sure the client is not trying to dequeue more buffers
- // than allowed.
- const int newUndequeuedCount = maxBufferCount - (dequeuedCount+1);
- const int minUndequeuedCount = getMinUndequeuedBufferCountLocked();
- if (newUndequeuedCount < minUndequeuedCount) {
- ST_LOGE("dequeueBuffer: min undequeued buffer count (%d) "
- "exceeded (dequeued=%d undequeudCount=%d)",
- minUndequeuedCount, dequeuedCount,
- newUndequeuedCount);
- return -EBUSY;
- }
- }
-
- // If no buffer is found, wait for a buffer to be released or for
- // the max buffer count to change.
- tryAgain = found == INVALID_BUFFER_SLOT;
- if (tryAgain) {
- mDequeueCondition.wait(mMutex);
- }
- }
-
-
- if (found == INVALID_BUFFER_SLOT) {
- // This should not happen.
- ST_LOGE("dequeueBuffer: no available buffer slots");
- return -EBUSY;
- }
-
- buf = found;
- *outBuf = found;
-
- const bool useDefaultSize = !w && !h;
- if (useDefaultSize) {
- // use the default size
- w = mDefaultWidth;
- h = mDefaultHeight;
- }
-
- mSlots[buf].mBufferState = BufferSlot::DEQUEUED;
-
- const sp<GraphicBuffer>& buffer(mSlots[buf].mGraphicBuffer);
- if ((buffer == NULL) ||
- (uint32_t(buffer->width) != w) ||
- (uint32_t(buffer->height) != h) ||
- (uint32_t(buffer->format) != format) ||
- ((uint32_t(buffer->usage) & usage) != usage))
- {
- mSlots[buf].mAcquireCalled = false;
- mSlots[buf].mGraphicBuffer = NULL;
- mSlots[buf].mRequestBufferCalled = false;
- mSlots[buf].mFence = Fence::NO_FENCE;
- if (mSlots[buf].mTextureClient) {
- mSlots[buf].mTextureClient->ClearRecycleCallback();
- // release TextureClient in ImageBridge thread
- RefPtr<TextureClientReleaseTask> task =
- MakeAndAddRef<TextureClientReleaseTask>(mSlots[buf].mTextureClient);
- mSlots[buf].mTextureClient = NULL;
- ImageBridgeChild::GetSingleton()->GetMessageLoop()->PostTask(task.forget());
- }
- returnFlags |= IGraphicBufferProducer::BUFFER_NEEDS_REALLOCATION;
- }
-
- *outFence = mSlots[buf].mFence;
- mSlots[buf].mFence = Fence::NO_FENCE;
- } // end lock scope
-
- sp<GraphicBuffer> graphicBuffer;
- if (returnFlags & IGraphicBufferProducer::BUFFER_NEEDS_REALLOCATION) {
-
- usage |= GraphicBuffer::USAGE_HW_TEXTURE;
- RefPtr<LayersIPCChannel> allocator = ImageBridgeChild::GetSingleton();
- GrallocTextureData* texData = GrallocTextureData::Create(IntSize(w,h), format,
- gfx::BackendType::NONE, usage,
- allocator);
- if (!texData) {
- ST_LOGE("dequeueBuffer: failed to alloc gralloc buffer");
- return -ENOMEM;
- }
- RefPtr<TextureClient> textureClient = new TextureClient(texData, TextureFlags::RECYCLE | TextureFlags::DEALLOCATE_CLIENT, allocator);
- sp<GraphicBuffer> graphicBuffer = texData->GetGraphicBuffer();
-
- { // Scope for the lock
- Mutex::Autolock lock(mMutex);
-
- if (mAbandoned) {
- ST_LOGE("dequeueBuffer: SurfaceTexture has been abandoned!");
- return NO_INIT;
- }
-
- mSlots[buf].mGraphicBuffer = graphicBuffer;
- mSlots[buf].mTextureClient = textureClient;
- ST_LOGD("dequeueBuffer: returning slot=%d buf=%p ", buf,
- mSlots[buf].mGraphicBuffer->handle);
- //mSlots[*outBuf].mGraphicBuffer = graphicBuffer;
- }
- }
-
- ST_LOGV("dequeueBuffer: returning slot=%d buf=%p flags=%#x", *outBuf,
- mSlots[*outBuf].mGraphicBuffer->handle, returnFlags);
-
- return returnFlags;
-}
-
-status_t GonkBufferQueue::setSynchronousMode(bool enabled) {
- ST_LOGV("setSynchronousMode: enabled=%d", enabled);
- Mutex::Autolock lock(mMutex);
-
- if (mAbandoned) {
- ST_LOGE("setSynchronousMode: BufferQueue has been abandoned!");
- return NO_INIT;
- }
-
- if (mSynchronousMode != enabled) {
- mSynchronousMode = enabled;
- mDequeueCondition.broadcast();
- }
- return OK;
-}
-
-status_t GonkBufferQueue::queueBuffer(int buf,
- const QueueBufferInput& input, QueueBufferOutput* output) {
-
- Rect crop;
- uint32_t transform;
- int scalingMode;
- int64_t timestamp;
- sp<Fence> fence;
-
- input.deflate(&timestamp, &crop, &scalingMode, &transform, &fence);
-
-#if ANDROID_VERSION >= 18
- if (fence == NULL) {
- ST_LOGE("queueBuffer: fence is NULL");
- return BAD_VALUE;
- }
-#endif
-
- ST_LOGV("queueBuffer: slot=%d time=%#llx crop=[%d,%d,%d,%d] tr=%#x "
- "scale=%s",
- buf, timestamp, crop.left, crop.top, crop.right, crop.bottom,
- transform, scalingModeName(scalingMode));
-
- sp<ConsumerListener> listener;
-
- { // scope for the lock
- Mutex::Autolock lock(mMutex);
- if (mAbandoned) {
- ST_LOGE("queueBuffer: GonkBufferQueue has been abandoned!");
- return NO_INIT;
- }
- int maxBufferCount = getMaxBufferCountLocked();
- if (buf < 0 || buf >= maxBufferCount) {
- ST_LOGE("queueBuffer: slot index out of range [0, %d]: %d",
- maxBufferCount, buf);
- return -EINVAL;
- } else if (mSlots[buf].mBufferState != BufferSlot::DEQUEUED) {
- ST_LOGE("queueBuffer: slot %d is not owned by the client "
- "(state=%d)", buf, mSlots[buf].mBufferState);
- return -EINVAL;
- } else if (!mSlots[buf].mRequestBufferCalled) {
- ST_LOGE("queueBuffer: slot %d was enqueued without requesting a "
- "buffer", buf);
- return -EINVAL;
- }
-
- const sp<GraphicBuffer>& graphicBuffer(mSlots[buf].mGraphicBuffer);
- Rect bufferRect(graphicBuffer->getWidth(), graphicBuffer->getHeight());
- Rect croppedCrop;
- crop.intersect(bufferRect, &croppedCrop);
- if (croppedCrop != crop) {
- ST_LOGE("queueBuffer: crop rect is not contained within the "
- "buffer in slot %d", buf);
- return -EINVAL;
- }
-
- if (mSynchronousMode) {
- // In synchronous mode we queue all buffers in a FIFO.
- mQueue.push_back(buf);
- } else {
- // In asynchronous mode we only keep the most recent buffer.
- if (mQueue.empty()) {
- mQueue.push_back(buf);
- } else {
- Fifo::iterator front(mQueue.begin());
- // buffer currently queued is freed
- mSlots[*front].mBufferState = BufferSlot::FREE;
- // and we record the new buffer index in the queued list
- *front = buf;
- }
- }
- // always signals that an additional frame should be consumed
- // to handle max acquired buffer count reached case.
- listener = mConsumerListener;
-
- mSlots[buf].mTimestamp = timestamp;
- mSlots[buf].mCrop = crop;
- mSlots[buf].mTransform = transform;
- mSlots[buf].mFence = fence;
-
- switch (scalingMode) {
- case NATIVE_WINDOW_SCALING_MODE_FREEZE:
- case NATIVE_WINDOW_SCALING_MODE_SCALE_TO_WINDOW:
- case NATIVE_WINDOW_SCALING_MODE_SCALE_CROP:
- break;
- default:
- ST_LOGE("unknown scaling mode: %d (ignoring)", scalingMode);
- scalingMode = mSlots[buf].mScalingMode;
- break;
- }
-
- mSlots[buf].mBufferState = BufferSlot::QUEUED;
- mSlots[buf].mScalingMode = scalingMode;
- mFrameCounter++;
- mSlots[buf].mFrameNumber = mFrameCounter;
-
- mBufferHasBeenQueued = true;
- mDequeueCondition.broadcast();
-
- output->inflate(mDefaultWidth, mDefaultHeight, mTransformHint,
- mQueue.size());
- } // scope for the lock
-
- // call back without lock held
- if (listener != 0) {
- listener->onFrameAvailable();
- }
- return NO_ERROR;
-}
-
-#if ANDROID_VERSION == 17
-void GonkBufferQueue::cancelBuffer(int buf, sp<Fence> fence) {
-#else
-void GonkBufferQueue::cancelBuffer(int buf, const sp<Fence>& fence) {
-#endif
-
- ST_LOGV("cancelBuffer: slot=%d", buf);
- Mutex::Autolock lock(mMutex);
-
- if (mAbandoned) {
- ST_LOGW("cancelBuffer: GonkBufferQueue has been abandoned!");
- return;
- }
-
- int maxBufferCount = getMaxBufferCountLocked();
- if (buf < 0 || buf >= maxBufferCount) {
- ST_LOGE("cancelBuffer: slot index out of range [0, %d]: %d",
- maxBufferCount, buf);
- return;
- } else if (mSlots[buf].mBufferState != BufferSlot::DEQUEUED) {
- ST_LOGE("cancelBuffer: slot %d is not owned by the client (state=%d)",
- buf, mSlots[buf].mBufferState);
- return;
-#if ANDROID_VERSION >= 18
- } else if (fence == NULL) {
- ST_LOGE("cancelBuffer: fence is NULL");
- return;
-#endif
- }
- mSlots[buf].mBufferState = BufferSlot::FREE;
- mSlots[buf].mFrameNumber = 0;
- mSlots[buf].mFence = fence;
- mDequeueCondition.broadcast();
-}
-
-status_t GonkBufferQueue::connect(int api, QueueBufferOutput* output) {
- ST_LOGV("connect: api=%d", api);
- Mutex::Autolock lock(mMutex);
-
- if (mAbandoned) {
- ST_LOGE("connect: GonkBufferQueue has been abandoned!");
- return NO_INIT;
- }
-
- if (mConsumerListener == NULL) {
- ST_LOGE("connect: GonkBufferQueue has no consumer!");
- return NO_INIT;
- }
-
- int err = NO_ERROR;
- switch (api) {
- case NATIVE_WINDOW_API_EGL:
- case NATIVE_WINDOW_API_CPU:
- case NATIVE_WINDOW_API_MEDIA:
- case NATIVE_WINDOW_API_CAMERA:
- if (mConnectedApi != NO_CONNECTED_API) {
- ST_LOGE("connect: already connected (cur=%d, req=%d)",
- mConnectedApi, api);
- err = -EINVAL;
- } else {
- mConnectedApi = api;
- output->inflate(mDefaultWidth, mDefaultHeight, mTransformHint,
- mQueue.size());
- }
- break;
- default:
- err = -EINVAL;
- break;
- }
-
- mBufferHasBeenQueued = false;
-
- return err;
-}
-
-status_t GonkBufferQueue::disconnect(int api) {
- ST_LOGV("disconnect: api=%d", api);
-
- int err = NO_ERROR;
- sp<ConsumerListener> listener;
-
- { // Scope for the lock
- Mutex::Autolock lock(mMutex);
-
- if (mAbandoned) {
- // it is not really an error to disconnect after the surface
- // has been abandoned, it should just be a no-op.
- return NO_ERROR;
- }
-
- switch (api) {
- case NATIVE_WINDOW_API_EGL:
- case NATIVE_WINDOW_API_CPU:
- case NATIVE_WINDOW_API_MEDIA:
- case NATIVE_WINDOW_API_CAMERA:
- if (mConnectedApi == api) {
- freeAllBuffersLocked();
- mConnectedApi = NO_CONNECTED_API;
- mDequeueCondition.broadcast();
- listener = mConsumerListener;
- } else {
- ST_LOGE("disconnect: connected to another api (cur=%d, req=%d)",
- mConnectedApi, api);
- err = -EINVAL;
- }
- break;
- default:
- ST_LOGE("disconnect: unknown API %d", api);
- err = -EINVAL;
- break;
- }
- }
-
- if (listener != NULL) {
- listener->onBuffersReleased();
- }
-
- return err;
-}
-
-void GonkBufferQueue::dumpToString(String8& result) const
-{
- char buffer[1024];
- GonkBufferQueue::dumpToString(result, "", buffer, 1024);
-}
-
-void GonkBufferQueue::dumpToString(String8& result, const char* prefix,
- char* buffer, size_t SIZE) const
-{
- Mutex::Autolock _l(mMutex);
-
- String8 fifo;
- int fifoSize = 0;
- Fifo::const_iterator i(mQueue.begin());
- while (i != mQueue.end()) {
- snprintf(buffer, SIZE, "%02d ", *i++);
- fifoSize++;
- fifo.append(buffer);
- }
-
- int maxBufferCount = getMaxBufferCountLocked();
-
- snprintf(buffer, SIZE,
- "%s-BufferQueue maxBufferCount=%d, mSynchronousMode=%d, default-size=[%dx%d], "
- "default-format=%d, transform-hint=%02x, FIFO(%d)={%s}\n",
- prefix, maxBufferCount, mSynchronousMode, mDefaultWidth,
- mDefaultHeight, mDefaultBufferFormat, mTransformHint,
- fifoSize, fifo.string());
- result.append(buffer);
-
-
- struct {
- const char * operator()(int state) const {
- switch (state) {
- case BufferSlot::DEQUEUED: return "DEQUEUED";
- case BufferSlot::QUEUED: return "QUEUED";
- case BufferSlot::FREE: return "FREE";
- case BufferSlot::ACQUIRED: return "ACQUIRED";
- default: return "Unknown";
- }
- }
- } stateName;
-
- for (int i=0 ; i<maxBufferCount ; i++) {
- const BufferSlot& slot(mSlots[i]);
- snprintf(buffer, SIZE,
- "%s%s[%02d] "
- "state=%-8s, crop=[%d,%d,%d,%d], "
- "xform=0x%02x, time=%#llx, scale=%s",
- prefix, (slot.mBufferState == BufferSlot::ACQUIRED)?">":" ", i,
- stateName(slot.mBufferState),
- slot.mCrop.left, slot.mCrop.top, slot.mCrop.right,
- slot.mCrop.bottom, slot.mTransform, slot.mTimestamp,
- scalingModeName(slot.mScalingMode)
- );
- result.append(buffer);
-
- const sp<GraphicBuffer>& buf(slot.mGraphicBuffer);
- if (buf != NULL) {
- snprintf(buffer, SIZE,
- ", %p [%4ux%4u:%4u,%3X]",
- buf->handle, buf->width, buf->height, buf->stride,
- buf->format);
- result.append(buffer);
- }
- result.append("\n");
- }
-}
-
-void GonkBufferQueue::freeAllBuffersLocked()
-{
- ALOGW_IF(!mQueue.isEmpty(),
- "freeAllBuffersLocked called but mQueue is not empty");
- mQueue.clear();
- mBufferHasBeenQueued = false;
- for (int i = 0; i < NUM_BUFFER_SLOTS; i++) {
- mSlots[i].mGraphicBuffer = 0;
- if (mSlots[i].mTextureClient) {
- mSlots[i].mTextureClient->ClearRecycleCallback();
- // release TextureClient in ImageBridge thread
- RefPtr<TextureClientReleaseTask> task =
- MakeAndAddRef<TextureClientReleaseTask>(mSlots[i].mTextureClient);
- mSlots[i].mTextureClient = NULL;
- ImageBridgeChild::GetSingleton()->GetMessageLoop()->PostTask(task.forget());
- }
- if (mSlots[i].mBufferState == BufferSlot::ACQUIRED) {
- mSlots[i].mNeedsCleanupOnRelease = true;
- }
- mSlots[i].mBufferState = BufferSlot::FREE;
- mSlots[i].mFrameNumber = 0;
- mSlots[i].mAcquireCalled = false;
- // destroy fence as GonkBufferQueue now takes ownership
- mSlots[i].mFence = Fence::NO_FENCE;
- }
-}
-
-status_t GonkBufferQueue::acquireBuffer(BufferItem *buffer) {
- Mutex::Autolock _l(mMutex);
-
- // Check that the consumer doesn't currently have the maximum number of
- // buffers acquired. We allow the max buffer count to be exceeded by one
- // buffer, so that the consumer can successfully set up the newly acquired
- // buffer before releasing the old one.
- int numAcquiredBuffers = 0;
- for (int i = 0; i < NUM_BUFFER_SLOTS; i++) {
- if (mSlots[i].mBufferState == BufferSlot::ACQUIRED) {
- numAcquiredBuffers++;
- }
- }
- if (numAcquiredBuffers >= mMaxAcquiredBufferCount+1) {
- ST_LOGE("acquireBuffer: max acquired buffer count reached: %d (max=%d)",
- numAcquiredBuffers, mMaxAcquiredBufferCount);
- return INVALID_OPERATION;
- }
-
- // check if queue is empty
- // In asynchronous mode the list is guaranteed to be one buffer
- // deep, while in synchronous mode we use the oldest buffer.
- if (!mQueue.empty()) {
- Fifo::iterator front(mQueue.begin());
- int buf = *front;
-
- // In android, when the buffer is aquired by BufferConsumer,
- // BufferQueue releases a reference to the buffer and
- // it's ownership moves to the BufferConsumer.
- // In b2g, GonkBufferQueue continues to have a buffer ownership.
- // It is necessary to free buffer via ImageBridgeChild.
-
- //if (mSlots[buf].mAcquireCalled) {
- // buffer->mGraphicBuffer = NULL;
- //} else {
- // buffer->mGraphicBuffer = mSlots[buf].mGraphicBuffer;
- //}
- buffer->mGraphicBuffer = mSlots[buf].mGraphicBuffer;
- buffer->mCrop = mSlots[buf].mCrop;
- buffer->mTransform = mSlots[buf].mTransform;
- buffer->mScalingMode = mSlots[buf].mScalingMode;
- buffer->mFrameNumber = mSlots[buf].mFrameNumber;
- buffer->mTimestamp = mSlots[buf].mTimestamp;
- buffer->mBuf = buf;
- buffer->mFence = mSlots[buf].mFence;
-
- mSlots[buf].mAcquireCalled = true;
- mSlots[buf].mNeedsCleanupOnRelease = false;
- mSlots[buf].mBufferState = BufferSlot::ACQUIRED;
- mSlots[buf].mFence = Fence::NO_FENCE;
-
- mQueue.erase(front);
- mDequeueCondition.broadcast();
- } else {
- return NO_BUFFER_AVAILABLE;
- }
-
- return NO_ERROR;
-}
-
-status_t GonkBufferQueue::releaseBuffer(int buf, const sp<Fence>& fence) {
- Mutex::Autolock _l(mMutex);
-
-#if ANDROID_VERSION == 17
- if (buf == INVALID_BUFFER_SLOT) {
-#else
- if (buf == INVALID_BUFFER_SLOT || fence == NULL) {
-#endif
- return BAD_VALUE;
- }
-
- mSlots[buf].mFence = fence;
-
- // The buffer can now only be released if its in the acquired state
- if (mSlots[buf].mBufferState == BufferSlot::ACQUIRED) {
- mSlots[buf].mBufferState = BufferSlot::FREE;
- } else if (mSlots[buf].mNeedsCleanupOnRelease) {
- ST_LOGV("releasing a stale buf %d its state was %d", buf, mSlots[buf].mBufferState);
- mSlots[buf].mNeedsCleanupOnRelease = false;
- return STALE_BUFFER_SLOT;
- } else {
- ST_LOGE("attempted to release buf %d but its state was %d", buf, mSlots[buf].mBufferState);
- return -EINVAL;
- }
-
- mDequeueCondition.broadcast();
- return NO_ERROR;
-}
-
-status_t GonkBufferQueue::consumerConnect(const sp<ConsumerListener>& consumerListener) {
- ST_LOGV("consumerConnect");
- Mutex::Autolock lock(mMutex);
-
- if (mAbandoned) {
- ST_LOGE("consumerConnect: GonkBufferQueue has been abandoned!");
- return NO_INIT;
- }
- if (consumerListener == NULL) {
- ST_LOGE("consumerConnect: consumerListener may not be NULL");
- return BAD_VALUE;
- }
-
- mConsumerListener = consumerListener;
-
- return NO_ERROR;
-}
-
-status_t GonkBufferQueue::consumerDisconnect() {
- ST_LOGV("consumerDisconnect");
- Mutex::Autolock lock(mMutex);
-
- if (mConsumerListener == NULL) {
- ST_LOGE("consumerDisconnect: No consumer is connected!");
- return -EINVAL;
- }
-
- mAbandoned = true;
- mConsumerListener = NULL;
- mQueue.clear();
- freeAllBuffersLocked();
- mDequeueCondition.broadcast();
- return NO_ERROR;
-}
-
-status_t GonkBufferQueue::getReleasedBuffers(uint32_t* slotMask) {
- ST_LOGV("getReleasedBuffers");
- Mutex::Autolock lock(mMutex);
-
- if (mAbandoned) {
- ST_LOGE("getReleasedBuffers: GonkBufferQueue has been abandoned!");
- return NO_INIT;
- }
-
- uint32_t mask = 0;
- for (int i = 0; i < NUM_BUFFER_SLOTS; i++) {
- if (!mSlots[i].mAcquireCalled) {
- mask |= 1 << i;
- }
- }
- *slotMask = mask;
-
- ST_LOGV("getReleasedBuffers: returning mask %#x", mask);
- return NO_ERROR;
-}
-
-status_t GonkBufferQueue::setDefaultBufferSize(uint32_t w, uint32_t h)
-{
- ST_LOGV("setDefaultBufferSize: w=%d, h=%d", w, h);
- if (!w || !h) {
- ST_LOGE("setDefaultBufferSize: dimensions cannot be 0 (w=%d, h=%d)",
- w, h);
- return BAD_VALUE;
- }
-
- Mutex::Autolock lock(mMutex);
- mDefaultWidth = w;
- mDefaultHeight = h;
- return NO_ERROR;
-}
-
-status_t GonkBufferQueue::setDefaultMaxBufferCount(int bufferCount) {
- Mutex::Autolock lock(mMutex);
- return setDefaultMaxBufferCountLocked(bufferCount);
-}
-
-status_t GonkBufferQueue::setMaxAcquiredBufferCount(int maxAcquiredBuffers) {
- Mutex::Autolock lock(mMutex);
- if (maxAcquiredBuffers < 1 || maxAcquiredBuffers > MAX_MAX_ACQUIRED_BUFFERS) {
- ST_LOGE("setMaxAcquiredBufferCount: invalid count specified: %d",
- maxAcquiredBuffers);
- return BAD_VALUE;
- }
- if (mConnectedApi != NO_CONNECTED_API) {
- return INVALID_OPERATION;
- }
- mMaxAcquiredBufferCount = maxAcquiredBuffers;
- return NO_ERROR;
-}
-
-int GonkBufferQueue::getMinMaxBufferCountLocked() const {
- return getMinUndequeuedBufferCountLocked() + 1;
-}
-
-int GonkBufferQueue::getMinUndequeuedBufferCountLocked() const {
- return mSynchronousMode ? mMaxAcquiredBufferCount :
- mMaxAcquiredBufferCount + 1;
-}
-
-int GonkBufferQueue::getMaxBufferCountLocked() const {
- int minMaxBufferCount = getMinMaxBufferCountLocked();
-
- int maxBufferCount = mDefaultMaxBufferCount;
- if (maxBufferCount < minMaxBufferCount) {
- maxBufferCount = minMaxBufferCount;
- }
- if (mOverrideMaxBufferCount != 0) {
- assert(mOverrideMaxBufferCount >= minMaxBufferCount);
- maxBufferCount = mOverrideMaxBufferCount;
- }
-
- // Any buffers that are dequeued by the producer or sitting in the queue
- // waiting to be consumed need to have their slots preserved. Such
- // buffers will temporarily keep the max buffer count up until the slots
- // no longer need to be preserved.
- for (int i = maxBufferCount; i < NUM_BUFFER_SLOTS; i++) {
- BufferSlot::BufferState state = mSlots[i].mBufferState;
- if (state == BufferSlot::QUEUED || state == BufferSlot::DEQUEUED) {
- maxBufferCount = i + 1;
- }
- }
-
- return maxBufferCount;
-}
-
-GonkBufferQueue::ProxyConsumerListener::ProxyConsumerListener(
- const wp<GonkBufferQueue::ConsumerListener>& consumerListener):
- mConsumerListener(consumerListener) {}
-
-GonkBufferQueue::ProxyConsumerListener::~ProxyConsumerListener() {}
-
-void GonkBufferQueue::ProxyConsumerListener::onFrameAvailable() {
- sp<GonkBufferQueue::ConsumerListener> listener(mConsumerListener.promote());
- if (listener != NULL) {
- listener->onFrameAvailable();
- }
-}
-
-void GonkBufferQueue::ProxyConsumerListener::onBuffersReleased() {
- sp<GonkBufferQueue::ConsumerListener> listener(mConsumerListener.promote());
- if (listener != NULL) {
- listener->onBuffersReleased();
- }
-}
-
-}; // namespace android
diff --git a/widget/gonk/nativewindow/GonkBufferQueueJB.h b/widget/gonk/nativewindow/GonkBufferQueueJB.h
deleted file mode 100644
index df0c4599f..000000000
--- a/widget/gonk/nativewindow/GonkBufferQueueJB.h
+++ /dev/null
@@ -1,653 +0,0 @@
-/*
- * Copyright (C) 2012 The Android Open Source Project
- * Copyright (C) 2013 Mozilla Foundation
- *
- * Licensed under the Apache License, Version 2.0 (the "License");
- * you may not use this file except in compliance with the License.
- * You may obtain a copy of the License at
- *
- * http://www.apache.org/licenses/LICENSE-2.0
- *
- * Unless required by applicable law or agreed to in writing, software
- * distributed under the License is distributed on an "AS IS" BASIS,
- * WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied.
- * See the License for the specific language governing permissions and
- * limitations under the License.
- */
-
-#ifndef NATIVEWINDOW_GONKBUFFERQUEUE_JB_H
-#define NATIVEWINDOW_GONKBUFFERQUEUE_JB_H
-
-#include <gui/IGraphicBufferAlloc.h>
-#if ANDROID_VERSION == 17
-#include <gui/ISurfaceTexture.h>
-#else
-#include <gui/IGraphicBufferProducer.h>
-#endif
-
-#include <ui/Fence.h>
-#include <ui/GraphicBuffer.h>
-
-#include <utils/String8.h>
-#include <utils/Vector.h>
-#include <utils/threads.h>
-
-#include "mozilla/layers/LayersSurfaces.h"
-#include "mozilla/layers/TextureClient.h"
-
-#if ANDROID_VERSION == 17
-#define IGraphicBufferProducer ISurfaceTexture
-#endif
-
-namespace android {
-// ----------------------------------------------------------------------------
-
-#if ANDROID_VERSION == 17
-class GonkBufferQueue : public BnSurfaceTexture {
-#else
-class GonkBufferQueue : public BnGraphicBufferProducer {
-#endif
- typedef mozilla::layers::TextureClient TextureClient;
-
-public:
- enum { MIN_UNDEQUEUED_BUFFERS = 2 };
- enum { NUM_BUFFER_SLOTS = 32 };
- enum { NO_CONNECTED_API = 0 };
- enum { INVALID_BUFFER_SLOT = -1 };
- enum { STALE_BUFFER_SLOT = 1, NO_BUFFER_AVAILABLE };
-
- // When in async mode we reserve two slots in order to guarantee that the
- // producer and consumer can run asynchronously.
- enum { MAX_MAX_ACQUIRED_BUFFERS = NUM_BUFFER_SLOTS - 2 };
-
- // ConsumerListener is the interface through which the GonkBufferQueue notifies
- // the consumer of events that the consumer may wish to react to. Because
- // the consumer will generally have a mutex that is locked during calls from
- // the consumer to the GonkBufferQueue, these calls from the GonkBufferQueue to the
- // consumer *MUST* be called only when the GonkBufferQueue mutex is NOT locked.
- struct ConsumerListener : public virtual RefBase {
- // onFrameAvailable is called from queueBuffer each time an additional
- // frame becomes available for consumption. This means that frames that
- // are queued while in asynchronous mode only trigger the callback if no
- // previous frames are pending. Frames queued while in synchronous mode
- // always trigger the callback.
- //
- // This is called without any lock held and can be called concurrently
- // by multiple threads.
- virtual void onFrameAvailable() = 0;
-
- // onBuffersReleased is called to notify the buffer consumer that the
- // GonkBufferQueue has released its references to one or more GraphicBuffers
- // contained in its slots. The buffer consumer should then call
- // GonkBufferQueue::getReleasedBuffers to retrieve the list of buffers
- //
- // This is called without any lock held and can be called concurrently
- // by multiple threads.
- virtual void onBuffersReleased() = 0;
- };
-
- // ProxyConsumerListener is a ConsumerListener implementation that keeps a weak
- // reference to the actual consumer object. It forwards all calls to that
- // consumer object so long as it exists.
- //
- // This class exists to avoid having a circular reference between the
- // GonkBufferQueue object and the consumer object. The reason this can't be a weak
- // reference in the GonkBufferQueue class is because we're planning to expose the
- // consumer side of a GonkBufferQueue as a binder interface, which doesn't support
- // weak references.
- class ProxyConsumerListener : public GonkBufferQueue::ConsumerListener {
- public:
-
- ProxyConsumerListener(const wp<GonkBufferQueue::ConsumerListener>& consumerListener);
- virtual ~ProxyConsumerListener();
- virtual void onFrameAvailable();
- virtual void onBuffersReleased();
-
- private:
-
- // mConsumerListener is a weak reference to the ConsumerListener. This is
- // the raison d'etre of ProxyConsumerListener.
- wp<GonkBufferQueue::ConsumerListener> mConsumerListener;
- };
-
-
- // GonkBufferQueue manages a pool of gralloc memory slots to be used by
- // producers and consumers. allowSynchronousMode specifies whether or not
- // synchronous mode can be enabled by the producer. allocator is used to
- // allocate all the needed gralloc buffers.
- GonkBufferQueue(bool allowSynchronousMode = true,
- const sp<IGraphicBufferAlloc>& allocator = NULL);
- virtual ~GonkBufferQueue();
-
- // Query native window attributes. The "what" values are enumerated in
- // window.h (e.g. NATIVE_WINDOW_FORMAT).
- virtual int query(int what, int* value);
-
- // setBufferCount updates the number of available buffer slots. If this
- // method succeeds, buffer slots will be both unallocated and owned by
- // the GonkBufferQueue object (i.e. they are not owned by the producer or
- // consumer).
- //
- // This will fail if the producer has dequeued any buffers, or if
- // bufferCount is invalid. bufferCount must generally be a value
- // between the minimum undequeued buffer count and NUM_BUFFER_SLOTS
- // (inclusive). It may also be set to zero (the default) to indicate
- // that the producer does not wish to set a value. The minimum value
- // can be obtained by calling query(NATIVE_WINDOW_MIN_UNDEQUEUED_BUFFERS,
- // ...).
- //
- // This may only be called by the producer. The consumer will be told
- // to discard buffers through the onBuffersReleased callback.
- virtual status_t setBufferCount(int bufferCount);
-
- // requestBuffer returns the GraphicBuffer for slot N.
- //
- // In normal operation, this is called the first time slot N is returned
- // by dequeueBuffer. It must be called again if dequeueBuffer returns
- // flags indicating that previously-returned buffers are no longer valid.
- virtual status_t requestBuffer(int slot, sp<GraphicBuffer>* buf);
-
- // dequeueBuffer gets the next buffer slot index for the producer to use.
- // If a buffer slot is available then that slot index is written to the
- // location pointed to by the buf argument and a status of OK is returned.
- // If no slot is available then a status of -EBUSY is returned and buf is
- // unmodified.
- //
- // The fence parameter will be updated to hold the fence associated with
- // the buffer. The contents of the buffer must not be overwritten until the
- // fence signals. If the fence is Fence::NO_FENCE, the buffer may be
- // written immediately.
- //
- // The width and height parameters must be no greater than the minimum of
- // GL_MAX_VIEWPORT_DIMS and GL_MAX_TEXTURE_SIZE (see: glGetIntegerv).
- // An error due to invalid dimensions might not be reported until
- // updateTexImage() is called. If width and height are both zero, the
- // default values specified by setDefaultBufferSize() are used instead.
- //
- // The pixel formats are enumerated in graphics.h, e.g.
- // HAL_PIXEL_FORMAT_RGBA_8888. If the format is 0, the default format
- // will be used.
- //
- // The usage argument specifies gralloc buffer usage flags. The values
- // are enumerated in gralloc.h, e.g. GRALLOC_USAGE_HW_RENDER. These
- // will be merged with the usage flags specified by setConsumerUsageBits.
- //
- // The return value may be a negative error value or a non-negative
- // collection of flags. If the flags are set, the return values are
- // valid, but additional actions must be performed.
- //
- // If IGraphicBufferProducer::BUFFER_NEEDS_REALLOCATION is set, the
- // producer must discard cached GraphicBuffer references for the slot
- // returned in buf.
- // If IGraphicBufferProducer::RELEASE_ALL_BUFFERS is set, the producer
- // must discard cached GraphicBuffer references for all slots.
- //
- // In both cases, the producer will need to call requestBuffer to get a
- // GraphicBuffer handle for the returned slot.
-#if ANDROID_VERSION == 17
- virtual status_t dequeueBuffer(int *buf, sp<Fence>& fence,
- uint32_t width, uint32_t height, uint32_t format, uint32_t usage) {
- return dequeueBuffer(buf, &fence, width, height, format, usage);
- }
-#endif
-
- virtual status_t dequeueBuffer(int *buf, sp<Fence>* fence,
- uint32_t width, uint32_t height, uint32_t format, uint32_t usage);
-
- // queueBuffer returns a filled buffer to the GonkBufferQueue.
- //
- // Additional data is provided in the QueueBufferInput struct. Notably,
- // a timestamp must be provided for the buffer. The timestamp is in
- // nanoseconds, and must be monotonically increasing. Its other semantics
- // (zero point, etc) are producer-specific and should be documented by the
- // producer.
- //
- // The caller may provide a fence that signals when all rendering
- // operations have completed. Alternatively, NO_FENCE may be used,
- // indicating that the buffer is ready immediately.
- //
- // Some values are returned in the output struct: the current settings
- // for default width and height, the current transform hint, and the
- // number of queued buffers.
- virtual status_t queueBuffer(int buf,
- const QueueBufferInput& input, QueueBufferOutput* output);
-
- // cancelBuffer returns a dequeued buffer to the GonkBufferQueue, but doesn't
- // queue it for use by the consumer.
- //
- // The buffer will not be overwritten until the fence signals. The fence
- // will usually be the one obtained from dequeueBuffer.
-#if ANDROID_VERSION == 17
- virtual void cancelBuffer(int buf, sp<Fence> fence);
-#else
- virtual void cancelBuffer(int buf, const sp<Fence>& fence);
-#endif
-
- // setSynchronousMode sets whether dequeueBuffer is synchronous or
- // asynchronous. In synchronous mode, dequeueBuffer blocks until
- // a buffer is available, the currently bound buffer can be dequeued and
- // queued buffers will be acquired in order. In asynchronous mode,
- // a queued buffer may be replaced by a subsequently queued buffer.
- //
- // The default mode is synchronous.
- // This should be called only during initialization.
- virtual status_t setSynchronousMode(bool enabled);
-
- // connect attempts to connect a producer API to the GonkBufferQueue. This
- // must be called before any other IGraphicBufferProducer methods are
- // called except for getAllocator. A consumer must already be connected.
- //
- // This method will fail if connect was previously called on the
- // GonkBufferQueue and no corresponding disconnect call was made (i.e. if
- // it's still connected to a producer).
- //
- // APIs are enumerated in window.h (e.g. NATIVE_WINDOW_API_CPU).
- virtual status_t connect(int api, QueueBufferOutput* output);
-
- // disconnect attempts to disconnect a producer API from the GonkBufferQueue.
- // Calling this method will cause any subsequent calls to other
- // IGraphicBufferProducer methods to fail except for getAllocator and connect.
- // Successfully calling connect after this will allow the other methods to
- // succeed again.
- //
- // This method will fail if the the GonkBufferQueue is not currently
- // connected to the specified producer API.
- virtual status_t disconnect(int api);
-
- // dump our state in a String
- virtual void dumpToString(String8& result) const;
- virtual void dumpToString(String8& result, const char* prefix, char* buffer, size_t SIZE) const;
-
- // public facing structure for BufferSlot
- struct BufferItem {
-
- BufferItem()
- :
- mTransform(0),
- mScalingMode(NATIVE_WINDOW_SCALING_MODE_FREEZE),
- mTimestamp(0),
- mFrameNumber(0),
- mBuf(INVALID_BUFFER_SLOT) {
- mCrop.makeInvalid();
- }
- // mGraphicBuffer points to the buffer allocated for this slot, or is NULL
- // if the buffer in this slot has been acquired in the past (see
- // BufferSlot.mAcquireCalled).
- sp<GraphicBuffer> mGraphicBuffer;
-
- // mCrop is the current crop rectangle for this buffer slot.
- Rect mCrop;
-
- // mTransform is the current transform flags for this buffer slot.
- uint32_t mTransform;
-
- // mScalingMode is the current scaling mode for this buffer slot.
- uint32_t mScalingMode;
-
- // mTimestamp is the current timestamp for this buffer slot. This gets
- // to set by queueBuffer each time this slot is queued.
- int64_t mTimestamp;
-
- // mFrameNumber is the number of the queued frame for this slot.
- uint64_t mFrameNumber;
-
- // mBuf is the slot index of this buffer
- int mBuf;
-
- // mFence is a fence that will signal when the buffer is idle.
- sp<Fence> mFence;
- };
-
- // The following public functions are the consumer-facing interface
-
- // acquireBuffer attempts to acquire ownership of the next pending buffer in
- // the GonkBufferQueue. If no buffer is pending then it returns -EINVAL. If a
- // buffer is successfully acquired, the information about the buffer is
- // returned in BufferItem. If the buffer returned had previously been
- // acquired then the BufferItem::mGraphicBuffer field of buffer is set to
- // NULL and it is assumed that the consumer still holds a reference to the
- // buffer.
- status_t acquireBuffer(BufferItem *buffer);
-
- // releaseBuffer releases a buffer slot from the consumer back to the
- // GonkBufferQueue. This may be done while the buffer's contents are still
- // being accessed. The fence will signal when the buffer is no longer
- // in use.
- //
- // If releaseBuffer returns STALE_BUFFER_SLOT, then the consumer must free
- // any references to the just-released buffer that it might have, as if it
- // had received a onBuffersReleased() call with a mask set for the released
- // buffer.
- //
- // Note that the dependencies on EGL will be removed once we switch to using
- // the Android HW Sync HAL.
- status_t releaseBuffer(int buf, const sp<Fence>& releaseFence);
-
- // consumerConnect connects a consumer to the GonkBufferQueue. Only one
- // consumer may be connected, and when that consumer disconnects the
- // GonkBufferQueue is placed into the "abandoned" state, causing most
- // interactions with the GonkBufferQueue by the producer to fail.
- //
- // consumer may not be NULL.
- status_t consumerConnect(const sp<ConsumerListener>& consumer);
-
- // consumerDisconnect disconnects a consumer from the GonkBufferQueue. All
- // buffers will be freed and the GonkBufferQueue is placed in the "abandoned"
- // state, causing most interactions with the GonkBufferQueue by the producer to
- // fail.
- status_t consumerDisconnect();
-
- // getReleasedBuffers sets the value pointed to by slotMask to a bit mask
- // indicating which buffer slots have been released by the GonkBufferQueue
- // but have not yet been released by the consumer.
- //
- // This should be called from the onBuffersReleased() callback.
- status_t getReleasedBuffers(uint32_t* slotMask);
-
- // setDefaultBufferSize is used to set the size of buffers returned by
- // dequeueBuffer when a width and height of zero is requested. Default
- // is 1x1.
- status_t setDefaultBufferSize(uint32_t w, uint32_t h);
-
- // setDefaultMaxBufferCount sets the default value for the maximum buffer
- // count (the initial default is 2). If the producer has requested a
- // buffer count using setBufferCount, the default buffer count will only
- // take effect if the producer sets the count back to zero.
- //
- // The count must be between 2 and NUM_BUFFER_SLOTS, inclusive.
- status_t setDefaultMaxBufferCount(int bufferCount);
-
- // setMaxAcquiredBufferCount sets the maximum number of buffers that can
- // be acquired by the consumer at one time (default 1). This call will
- // fail if a producer is connected to the GonkBufferQueue.
- status_t setMaxAcquiredBufferCount(int maxAcquiredBuffers);
-
- // isSynchronousMode returns whether the GonkBufferQueue is currently in
- // synchronous mode.
- bool isSynchronousMode() const;
-
- // setConsumerName sets the name used in logging
- void setConsumerName(const String8& name);
-
- // setDefaultBufferFormat allows the GonkBufferQueue to create
- // GraphicBuffers of a defaultFormat if no format is specified
- // in dequeueBuffer. Formats are enumerated in graphics.h; the
- // initial default is HAL_PIXEL_FORMAT_RGBA_8888.
- status_t setDefaultBufferFormat(uint32_t defaultFormat);
-
- // setConsumerUsageBits will turn on additional usage bits for dequeueBuffer.
- // These are merged with the bits passed to dequeueBuffer. The values are
- // enumerated in gralloc.h, e.g. GRALLOC_USAGE_HW_RENDER; the default is 0.
- status_t setConsumerUsageBits(uint32_t usage);
-
- // setTransformHint bakes in rotation to buffers so overlays can be used.
- // The values are enumerated in window.h, e.g.
- // NATIVE_WINDOW_TRANSFORM_ROT_90. The default is 0 (no transform).
- status_t setTransformHint(uint32_t hint);
-
- already_AddRefed<TextureClient> getTextureClientFromBuffer(ANativeWindowBuffer* buffer);
-
- int getSlotFromTextureClientLocked(TextureClient* client) const;
-
-private:
- // freeBufferLocked frees the GraphicBuffer and sync resources for the
- // given slot.
- //void freeBufferLocked(int index);
-
- // freeAllBuffersLocked frees the GraphicBuffer and sync resources for
- // all slots.
- //void freeAllBuffersLocked();
- void freeAllBuffersLocked();
-
- // setDefaultMaxBufferCountLocked sets the maximum number of buffer slots
- // that will be used if the producer does not override the buffer slot
- // count. The count must be between 2 and NUM_BUFFER_SLOTS, inclusive.
- // The initial default is 2.
- status_t setDefaultMaxBufferCountLocked(int count);
-
- // getMinBufferCountLocked returns the minimum number of buffers allowed
- // given the current GonkBufferQueue state.
- int getMinMaxBufferCountLocked() const;
-
- // getMinUndequeuedBufferCountLocked returns the minimum number of buffers
- // that must remain in a state other than DEQUEUED.
- int getMinUndequeuedBufferCountLocked() const;
-
- // getMaxBufferCountLocked returns the maximum number of buffers that can
- // be allocated at once. This value depends upon the following member
- // variables:
- //
- // mSynchronousMode
- // mMaxAcquiredBufferCount
- // mDefaultMaxBufferCount
- // mOverrideMaxBufferCount
- //
- // Any time one of these member variables is changed while a producer is
- // connected, mDequeueCondition must be broadcast.
- int getMaxBufferCountLocked() const;
-
- struct BufferSlot {
-
- BufferSlot()
- : mBufferState(BufferSlot::FREE),
- mRequestBufferCalled(false),
- mTransform(0),
- mScalingMode(NATIVE_WINDOW_SCALING_MODE_FREEZE),
- mTimestamp(0),
- mFrameNumber(0),
- mAcquireCalled(false),
- mNeedsCleanupOnRelease(false) {
- mCrop.makeInvalid();
- }
-
- // mGraphicBuffer points to the buffer allocated for this slot or is NULL
- // if no buffer has been allocated.
- sp<GraphicBuffer> mGraphicBuffer;
-
- // mTextureClient is a thin abstraction over remotely allocated GraphicBuffer.
- RefPtr<TextureClient> mTextureClient;
-
- // BufferState represents the different states in which a buffer slot
- // can be. All slots are initially FREE.
- enum BufferState {
- // FREE indicates that the buffer is available to be dequeued
- // by the producer. The buffer may be in use by the consumer for
- // a finite time, so the buffer must not be modified until the
- // associated fence is signaled.
- //
- // The slot is "owned" by GonkBufferQueue. It transitions to DEQUEUED
- // when dequeueBuffer is called.
- FREE = 0,
-
- // DEQUEUED indicates that the buffer has been dequeued by the
- // producer, but has not yet been queued or canceled. The
- // producer may modify the buffer's contents as soon as the
- // associated ready fence is signaled.
- //
- // The slot is "owned" by the producer. It can transition to
- // QUEUED (via queueBuffer) or back to FREE (via cancelBuffer).
- DEQUEUED = 1,
-
- // QUEUED indicates that the buffer has been filled by the
- // producer and queued for use by the consumer. The buffer
- // contents may continue to be modified for a finite time, so
- // the contents must not be accessed until the associated fence
- // is signaled.
- //
- // The slot is "owned" by GonkBufferQueue. It can transition to
- // ACQUIRED (via acquireBuffer) or to FREE (if another buffer is
- // queued in asynchronous mode).
- QUEUED = 2,
-
- // ACQUIRED indicates that the buffer has been acquired by the
- // consumer. As with QUEUED, the contents must not be accessed
- // by the consumer until the fence is signaled.
- //
- // The slot is "owned" by the consumer. It transitions to FREE
- // when releaseBuffer is called.
- ACQUIRED = 3
- };
-
- // mBufferState is the current state of this buffer slot.
- BufferState mBufferState;
-
- // mRequestBufferCalled is used for validating that the producer did
- // call requestBuffer() when told to do so. Technically this is not
- // needed but useful for debugging and catching producer bugs.
- bool mRequestBufferCalled;
-
- // mCrop is the current crop rectangle for this buffer slot.
- Rect mCrop;
-
- // mTransform is the current transform flags for this buffer slot.
- // (example: NATIVE_WINDOW_TRANSFORM_ROT_90)
- uint32_t mTransform;
-
- // mScalingMode is the current scaling mode for this buffer slot.
- // (example: NATIVE_WINDOW_SCALING_MODE_FREEZE)
- uint32_t mScalingMode;
-
- // mTimestamp is the current timestamp for this buffer slot. This gets
- // to set by queueBuffer each time this slot is queued.
- int64_t mTimestamp;
-
- // mFrameNumber is the number of the queued frame for this slot. This
- // is used to dequeue buffers in LRU order (useful because buffers
- // may be released before their release fence is signaled).
- uint64_t mFrameNumber;
-
- // mEglFence is the EGL sync object that must signal before the buffer
- // associated with this buffer slot may be dequeued. It is initialized
- // to EGL_NO_SYNC_KHR when the buffer is created and may be set to a
- // new sync object in releaseBuffer. (This is deprecated in favor of
- // mFence, below.)
- //EGLSyncKHR mEglFence;
-
- // mFence is a fence which will signal when work initiated by the
- // previous owner of the buffer is finished. When the buffer is FREE,
- // the fence indicates when the consumer has finished reading
- // from the buffer, or when the producer has finished writing if it
- // called cancelBuffer after queueing some writes. When the buffer is
- // QUEUED, it indicates when the producer has finished filling the
- // buffer. When the buffer is DEQUEUED or ACQUIRED, the fence has been
- // passed to the consumer or producer along with ownership of the
- // buffer, and mFence is set to NO_FENCE.
- sp<Fence> mFence;
-
- // Indicates whether this buffer has been seen by a consumer yet
- bool mAcquireCalled;
-
- // Indicates whether this buffer needs to be cleaned up by the
- // consumer. This is set when a buffer in ACQUIRED state is freed.
- // It causes releaseBuffer to return STALE_BUFFER_SLOT.
- bool mNeedsCleanupOnRelease;
- };
-
- // mSlots is the array of buffer slots that must be mirrored on the
- // producer side. This allows buffer ownership to be transferred between
- // the producer and consumer without sending a GraphicBuffer over binder.
- // The entire array is initialized to NULL at construction time, and
- // buffers are allocated for a slot when requestBuffer is called with
- // that slot's index.
- BufferSlot mSlots[NUM_BUFFER_SLOTS];
-
- // mDefaultWidth holds the default width of allocated buffers. It is used
- // in dequeueBuffer() if a width and height of zero is specified.
- uint32_t mDefaultWidth;
-
- // mDefaultHeight holds the default height of allocated buffers. It is used
- // in dequeueBuffer() if a width and height of zero is specified.
- uint32_t mDefaultHeight;
-
- // mMaxAcquiredBufferCount is the number of buffers that the consumer may
- // acquire at one time. It defaults to 1 and can be changed by the
- // consumer via the setMaxAcquiredBufferCount method, but this may only be
- // done when no producer is connected to the GonkBufferQueue.
- //
- // This value is used to derive the value returned for the
- // MIN_UNDEQUEUED_BUFFERS query by the producer.
- int mMaxAcquiredBufferCount;
-
- // mDefaultMaxBufferCount is the default limit on the number of buffers
- // that will be allocated at one time. This default limit is set by the
- // consumer. The limit (as opposed to the default limit) may be
- // overridden by the producer.
- int mDefaultMaxBufferCount;
-
- // mOverrideMaxBufferCount is the limit on the number of buffers that will
- // be allocated at one time. This value is set by the image producer by
- // calling setBufferCount. The default is zero, which means the producer
- // doesn't care about the number of buffers in the pool. In that case
- // mDefaultMaxBufferCount is used as the limit.
- int mOverrideMaxBufferCount;
-
- // mGraphicBufferAlloc is the connection to SurfaceFlinger that is used to
- // allocate new GraphicBuffer objects.
- sp<IGraphicBufferAlloc> mGraphicBufferAlloc;
-
- // mConsumerListener is used to notify the connected consumer of
- // asynchronous events that it may wish to react to. It is initially set
- // to NULL and is written by consumerConnect and consumerDisconnect.
- sp<ConsumerListener> mConsumerListener;
-
- // mSynchronousMode whether we're in synchronous mode or not
- bool mSynchronousMode;
-
- // mAllowSynchronousMode whether we allow synchronous mode or not. Set
- // when the GonkBufferQueue is created (by the consumer).
- const bool mAllowSynchronousMode;
-
- // mConnectedApi indicates the producer API that is currently connected
- // to this GonkBufferQueue. It defaults to NO_CONNECTED_API (= 0), and gets
- // updated by the connect and disconnect methods.
- int mConnectedApi;
-
- // mDequeueCondition condition used for dequeueBuffer in synchronous mode
- mutable Condition mDequeueCondition;
-
- // mQueue is a FIFO of queued buffers used in synchronous mode
- typedef Vector<int> Fifo;
- Fifo mQueue;
-
- // mAbandoned indicates that the GonkBufferQueue will no longer be used to
- // consume image buffers pushed to it using the IGraphicBufferProducer
- // interface. It is initialized to false, and set to true in the
- // consumerDisconnect method. A GonkBufferQueue that has been abandoned will
- // return the NO_INIT error from all IGraphicBufferProducer methods
- // capable of returning an error.
- bool mAbandoned;
-
- // mConsumerName is a string used to identify the GonkBufferQueue in log
- // messages. It is set by the setConsumerName method.
- String8 mConsumerName;
-
- // mMutex is the mutex used to prevent concurrent access to the member
- // variables of GonkBufferQueue objects. It must be locked whenever the
- // member variables are accessed.
- mutable Mutex mMutex;
-
- // mFrameCounter is the free running counter, incremented on every
- // successful queueBuffer call.
- uint64_t mFrameCounter;
-
- // mBufferHasBeenQueued is true once a buffer has been queued. It is
- // reset when something causes all buffers to be freed (e.g. changing the
- // buffer count).
- bool mBufferHasBeenQueued;
-
- // mDefaultBufferFormat can be set so it will override
- // the buffer format when it isn't specified in dequeueBuffer
- uint32_t mDefaultBufferFormat;
-
- // mConsumerUsageBits contains flags the consumer wants for GraphicBuffers
- uint32_t mConsumerUsageBits;
-
- // mTransformHint is used to optimize for screen rotations
- uint32_t mTransformHint;
-
-};
-
-// ----------------------------------------------------------------------------
-}; // namespace android
-
-#endif // ANDROID_GUI_BUFFERQUEUE_H
diff --git a/widget/gonk/nativewindow/GonkBufferQueueKK.cpp b/widget/gonk/nativewindow/GonkBufferQueueKK.cpp
deleted file mode 100644
index 0c5cdfeb9..000000000
--- a/widget/gonk/nativewindow/GonkBufferQueueKK.cpp
+++ /dev/null
@@ -1,1265 +0,0 @@
-/* -*- Mode: C++; tab-width: 8; indent-tabs-mode: nil; c-basic-offset: 4 -*- */
-/*
- * Copyright (C) 2012 The Android Open Source Project
- * Copyright (C) 2013 Mozilla Foundation
- *
- * Licensed under the Apache License, Version 2.0 (the "License");
- * you may not use this file except in compliance with the License.
- * You may obtain a copy of the License at
- *
- * http://www.apache.org/licenses/LICENSE-2.0
- *
- * Unless required by applicable law or agreed to in writing, software
- * distributed under the License is distributed on an "AS IS" BASIS,
- * WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied.
- * See the License for the specific language governing permissions and
- * limitations under the License.
- */
-
-#define LOG_TAG "GonkBufferQueue"
-#define ATRACE_TAG ATRACE_TAG_GRAPHICS
-//#define LOG_NDEBUG 0
-
-#define GL_GLEXT_PROTOTYPES
-#define EGL_EGLEXT_PROTOTYPES
-
-#include <utils/Log.h>
-#include <utils/Trace.h>
-#include <utils/CallStack.h>
-#include <cutils/compiler.h>
-
-#include "mozilla/layers/GrallocTextureClient.h"
-#include "mozilla/layers/ImageBridgeChild.h"
-#include "GonkBufferQueueKK.h"
-
-#define ATRACE_BUFFER_INDEX(index)
-
-using namespace mozilla;
-using namespace mozilla::gfx;
-using namespace mozilla::layers;
-
-namespace android {
-
-// Get an ID that's unique within this process.
-static int32_t createProcessUniqueId() {
- static volatile int32_t globalCounter = 0;
- return android_atomic_inc(&globalCounter);
-}
-
-static const char* scalingModeName(int scalingMode) {
- switch (scalingMode) {
- case NATIVE_WINDOW_SCALING_MODE_FREEZE: return "FREEZE";
- case NATIVE_WINDOW_SCALING_MODE_SCALE_TO_WINDOW: return "SCALE_TO_WINDOW";
- case NATIVE_WINDOW_SCALING_MODE_SCALE_CROP: return "SCALE_CROP";
- default: return "Unknown";
- }
-}
-
-GonkBufferQueue::GonkBufferQueue(bool allowSynchronousMode,
- const sp<IGraphicBufferAlloc>& allocator) :
- mDefaultWidth(1),
- mDefaultHeight(1),
- mMaxAcquiredBufferCount(1),
- mDefaultMaxBufferCount(2),
- mOverrideMaxBufferCount(0),
- mSynchronousMode(true),
- mConsumerControlledByApp(false),
- mDequeueBufferCannotBlock(false),
- mUseAsyncBuffer(true),
- mConnectedApi(NO_CONNECTED_API),
- mAbandoned(false),
- mFrameCounter(0),
- mBufferHasBeenQueued(false),
- mDefaultBufferFormat(PIXEL_FORMAT_RGBA_8888),
- mConsumerUsageBits(0),
- mTransformHint(0)
-{
- // Choose a name using the PID and a process-unique ID.
- mConsumerName = String8::format("unnamed-%d-%d", getpid(), createProcessUniqueId());
-
- ALOGV("GonkBufferQueue");
-}
-
-GonkBufferQueue::~GonkBufferQueue() {
- ALOGV("~GonkBufferQueue");
-}
-
-status_t GonkBufferQueue::setDefaultMaxBufferCountLocked(int count) {
- if (count < 2 || count > NUM_BUFFER_SLOTS)
- return BAD_VALUE;
-
- mDefaultMaxBufferCount = count;
- mDequeueCondition.broadcast();
-
- return NO_ERROR;
-}
-
-void GonkBufferQueue::setConsumerName(const String8& name) {
- Mutex::Autolock lock(mMutex);
- mConsumerName = name;
-}
-
-status_t GonkBufferQueue::setDefaultBufferFormat(uint32_t defaultFormat) {
- Mutex::Autolock lock(mMutex);
- mDefaultBufferFormat = defaultFormat;
- return NO_ERROR;
-}
-
-status_t GonkBufferQueue::setConsumerUsageBits(uint32_t usage) {
- Mutex::Autolock lock(mMutex);
- mConsumerUsageBits = usage;
- return NO_ERROR;
-}
-
-status_t GonkBufferQueue::setTransformHint(uint32_t hint) {
- ALOGV("setTransformHint: %02x", hint);
- Mutex::Autolock lock(mMutex);
- mTransformHint = hint;
- return NO_ERROR;
-}
-
-already_AddRefed<TextureClient>
-GonkBufferQueue::getTextureClientFromBuffer(ANativeWindowBuffer* buffer)
-{
- Mutex::Autolock _l(mMutex);
- if (buffer == NULL) {
- ALOGE("getSlotFromBufferLocked: encountered NULL buffer");
- return nullptr;
- }
-
- for (int i = 0; i < NUM_BUFFER_SLOTS; i++) {
- if (mSlots[i].mGraphicBuffer != NULL && mSlots[i].mGraphicBuffer->handle == buffer->handle) {
- RefPtr<TextureClient> client(mSlots[i].mTextureClient);
- return client.forget();
- }
- }
- ALOGE("getSlotFromBufferLocked: unknown buffer: %p", buffer->handle);
- return nullptr;
-}
-
-int GonkBufferQueue::getSlotFromTextureClientLocked(
- TextureClient* client) const
-{
- if (client == NULL) {
- ALOGE("getSlotFromBufferLocked: encountered NULL buffer");
- return BAD_VALUE;
- }
-
- for (int i = 0; i < NUM_BUFFER_SLOTS; i++) {
- if (mSlots[i].mTextureClient == client) {
- return i;
- }
- }
- ALOGE("getSlotFromBufferLocked: unknown TextureClient: %p", client);
- return BAD_VALUE;
-}
-
-status_t GonkBufferQueue::setBufferCount(int bufferCount) {
- ALOGV("setBufferCount: count=%d", bufferCount);
-
- sp<IConsumerListener> listener;
- {
- Mutex::Autolock lock(mMutex);
-
- if (mAbandoned) {
- ALOGE("setBufferCount: GonkBufferQueue has been abandoned!");
- return NO_INIT;
- }
- if (bufferCount > NUM_BUFFER_SLOTS) {
- ALOGE("setBufferCount: bufferCount too large (max %d)",
- NUM_BUFFER_SLOTS);
- return BAD_VALUE;
- }
-
- // Error out if the user has dequeued buffers
- for (int i=0 ; i<NUM_BUFFER_SLOTS; i++) {
- if (mSlots[i].mBufferState == BufferSlot::DEQUEUED) {
- ALOGE("setBufferCount: client owns some buffers");
- return -EINVAL;
- }
- }
-
- if (bufferCount == 0) {
- mOverrideMaxBufferCount = 0;
- mDequeueCondition.broadcast();
- return NO_ERROR;
- }
-
- // fine to assume async to false before we're setting the buffer count
- const int minBufferSlots = getMinMaxBufferCountLocked(false);
- if (bufferCount < minBufferSlots) {
- ALOGE("setBufferCount: requested buffer count (%d) is less than "
- "minimum (%d)", bufferCount, minBufferSlots);
- return BAD_VALUE;
- }
-
- // here we're guaranteed that the client doesn't have dequeued buffers
- // and will release all of its buffer references. We don't clear the
- // queue, however, so currently queued buffers still get displayed.
- // XXX: Should this use drainQueueAndFreeBuffersLocked instead?
- freeAllBuffersLocked();
- mOverrideMaxBufferCount = bufferCount;
- mDequeueCondition.broadcast();
- listener = mConsumerListener;
- } // scope for lock
-
- if (listener != NULL) {
- listener->onBuffersReleased();
- }
-
- return NO_ERROR;
-}
-
-int GonkBufferQueue::query(int what, int* outValue)
-{
- ATRACE_CALL();
- Mutex::Autolock lock(mMutex);
-
- if (mAbandoned) {
- ALOGE("query: GonkBufferQueue has been abandoned!");
- return NO_INIT;
- }
-
- int value;
- switch (what) {
- case NATIVE_WINDOW_WIDTH:
- value = mDefaultWidth;
- break;
- case NATIVE_WINDOW_HEIGHT:
- value = mDefaultHeight;
- break;
- case NATIVE_WINDOW_FORMAT:
- value = mDefaultBufferFormat;
- break;
- case NATIVE_WINDOW_MIN_UNDEQUEUED_BUFFERS:
- value = getMinUndequeuedBufferCount(false);
- break;
- case NATIVE_WINDOW_CONSUMER_RUNNING_BEHIND:
- value = (mQueue.size() >= 2);
- break;
- case NATIVE_WINDOW_CONSUMER_USAGE_BITS:
- value = mConsumerUsageBits;
- break;
- default:
- return BAD_VALUE;
- }
- outValue[0] = value;
- return NO_ERROR;
-}
-
-status_t GonkBufferQueue::requestBuffer(int slot, sp<GraphicBuffer>* buf) {
- ATRACE_CALL();
- ALOGV("requestBuffer: slot=%d", slot);
- Mutex::Autolock lock(mMutex);
- if (mAbandoned) {
- ALOGE("requestBuffer: GonkBufferQueue has been abandoned!");
- return NO_INIT;
- }
- if (slot < 0 || slot >= NUM_BUFFER_SLOTS) {
- ALOGE("requestBuffer: slot index out of range [0, %d]: %d",
- NUM_BUFFER_SLOTS, slot);
- return BAD_VALUE;
- } else if (mSlots[slot].mBufferState != BufferSlot::DEQUEUED) {
- ALOGE("requestBuffer: slot %d is not owned by the client (state=%d)",
- slot, mSlots[slot].mBufferState);
- return BAD_VALUE;
- }
- mSlots[slot].mRequestBufferCalled = true;
- *buf = mSlots[slot].mGraphicBuffer;
- return NO_ERROR;
-}
-
-status_t GonkBufferQueue::dequeueBuffer(int *outBuf, sp<Fence>* outFence, bool async,
- uint32_t w, uint32_t h, uint32_t format, uint32_t usage) {
- ATRACE_CALL();
- ALOGV("dequeueBuffer: w=%d h=%d fmt=%#x usage=%#x", w, h, format, usage);
-
- if ((w && !h) || (!w && h)) {
- ALOGE("dequeueBuffer: invalid size: w=%u, h=%u", w, h);
- return BAD_VALUE;
- }
-
- status_t returnFlags(OK);
- int buf = INVALID_BUFFER_SLOT;
-
- { // Scope for the lock
- Mutex::Autolock lock(mMutex);
-
- if (format == 0) {
- format = mDefaultBufferFormat;
- }
- // turn on usage bits the consumer requested
- usage |= mConsumerUsageBits;
-
- int found = -1;
- bool tryAgain = true;
- while (tryAgain) {
- if (mAbandoned) {
- ALOGE("dequeueBuffer: GonkBufferQueue has been abandoned!");
- return NO_INIT;
- }
-
- const int maxBufferCount = getMaxBufferCountLocked(async);
- if (async && mOverrideMaxBufferCount) {
- // FIXME: some drivers are manually setting the buffer-count (which they
- // shouldn't), so we do this extra test here to handle that case.
- // This is TEMPORARY, until we get this fixed.
- if (mOverrideMaxBufferCount < maxBufferCount) {
- ALOGE("dequeueBuffer: async mode is invalid with buffercount override");
- return BAD_VALUE;
- }
- }
-
- // Free up any buffers that are in slots beyond the max buffer
- // count.
- //for (int i = maxBufferCount; i < NUM_BUFFER_SLOTS; i++) {
- // assert(mSlots[i].mBufferState == BufferSlot::FREE);
- // if (mSlots[i].mGraphicBuffer != NULL) {
- // freeBufferLocked(i);
- // returnFlags |= IGraphicBufferProducer::RELEASE_ALL_BUFFERS;
- // }
- //}
-
- // look for a free buffer to give to the client
- found = INVALID_BUFFER_SLOT;
- int dequeuedCount = 0;
- int acquiredCount = 0;
- for (int i = 0; i < maxBufferCount; i++) {
- const int state = mSlots[i].mBufferState;
- switch (state) {
- case BufferSlot::DEQUEUED:
- dequeuedCount++;
- break;
- case BufferSlot::ACQUIRED:
- acquiredCount++;
- break;
- case BufferSlot::FREE:
- /* We return the oldest of the free buffers to avoid
- * stalling the producer if possible. This is because
- * the consumer may still have pending reads of the
- * buffers in flight.
- */
- if ((found < 0) ||
- mSlots[i].mFrameNumber < mSlots[found].mFrameNumber) {
- found = i;
- }
- break;
- }
- }
-
- // clients are not allowed to dequeue more than one buffer
- // if they didn't set a buffer count.
- if (!mOverrideMaxBufferCount && dequeuedCount) {
- ALOGE("dequeueBuffer: can't dequeue multiple buffers without "
- "setting the buffer count");
- return -EINVAL;
- }
-
- // See whether a buffer has been queued since the last
- // setBufferCount so we know whether to perform the min undequeued
- // buffers check below.
- if (mBufferHasBeenQueued) {
- // make sure the client is not trying to dequeue more buffers
- // than allowed.
- const int newUndequeuedCount = maxBufferCount - (dequeuedCount+1);
- const int minUndequeuedCount = getMinUndequeuedBufferCount(async);
- if (newUndequeuedCount < minUndequeuedCount) {
- ALOGE("dequeueBuffer: min undequeued buffer count (%d) "
- "exceeded (dequeued=%d undequeudCount=%d)",
- minUndequeuedCount, dequeuedCount,
- newUndequeuedCount);
- return -EBUSY;
- }
- }
-
- // If no buffer is found, wait for a buffer to be released or for
- // the max buffer count to change.
- tryAgain = found == INVALID_BUFFER_SLOT;
- if (tryAgain) {
- // return an error if we're in "cannot block" mode (producer and consumer
- // are controlled by the application) -- however, the consumer is allowed
- // to acquire briefly an extra buffer (which could cause us to have to wait here)
- // and that's okay because we know the wait will be brief (it happens
- // if we dequeue a buffer while the consumer has acquired one but not released
- // the old one yet -- for e.g.: see GLConsumer::updateTexImage()).
- if (mDequeueBufferCannotBlock && (acquiredCount <= mMaxAcquiredBufferCount)) {
- ALOGE("dequeueBuffer: would block! returning an error instead.");
- return WOULD_BLOCK;
- }
- mDequeueCondition.wait(mMutex);
- }
- }
-
-
- if (found == INVALID_BUFFER_SLOT) {
- // This should not happen.
- ALOGE("dequeueBuffer: no available buffer slots");
- return -EBUSY;
- }
-
- buf = found;
- *outBuf = found;
-
- const bool useDefaultSize = !w && !h;
- if (useDefaultSize) {
- // use the default size
- w = mDefaultWidth;
- h = mDefaultHeight;
- }
-
- mSlots[buf].mBufferState = BufferSlot::DEQUEUED;
-
- const sp<GraphicBuffer>& buffer(mSlots[buf].mGraphicBuffer);
- if ((buffer == NULL) ||
- (uint32_t(buffer->width) != w) ||
- (uint32_t(buffer->height) != h) ||
- (uint32_t(buffer->format) != format) ||
- ((uint32_t(buffer->usage) & usage) != usage))
- {
- mSlots[buf].mAcquireCalled = false;
- mSlots[buf].mGraphicBuffer = NULL;
- mSlots[buf].mRequestBufferCalled = false;
- mSlots[buf].mFence = Fence::NO_FENCE;
- if (mSlots[buf].mTextureClient) {
- mSlots[buf].mTextureClient->ClearRecycleCallback();
- // release TextureClient in ImageBridge thread
- RefPtr<TextureClientReleaseTask> task =
- MakeAndAddRef<TextureClientReleaseTask>(mSlots[buf].mTextureClient);
- mSlots[buf].mTextureClient = NULL;
- ImageBridgeChild::GetSingleton()->GetMessageLoop()->PostTask(task.forget());
- }
- returnFlags |= IGraphicBufferProducer::BUFFER_NEEDS_REALLOCATION;
- }
-
-
- if (CC_UNLIKELY(mSlots[buf].mFence == NULL)) {
- ALOGE("dequeueBuffer: about to return a NULL fence from mSlot. "
- "buf=%d, w=%d, h=%d, format=%d",
- buf, buffer->width, buffer->height, buffer->format);
- }
- *outFence = mSlots[buf].mFence;
- mSlots[buf].mFence = Fence::NO_FENCE;
- } // end lock scope
-
- if (returnFlags & IGraphicBufferProducer::BUFFER_NEEDS_REALLOCATION) {
-
- RefPtr<LayersIPCChannel> allocator = ImageBridgeChild::GetSingleton();
- usage |= GraphicBuffer::USAGE_HW_TEXTURE;
- GrallocTextureData* texData = GrallocTextureData::Create(IntSize(w, h), format,
- gfx::BackendType::NONE, usage,
- allocator);
- if (!texData) {
- return -ENOMEM;
- }
-
- RefPtr<TextureClient> textureClient = new TextureClient(texData, TextureFlags::RECYCLE | TextureFlags::DEALLOCATE_CLIENT, allocator);
-
- { // Scope for the lock
- Mutex::Autolock lock(mMutex);
-
- if (mAbandoned) {
- ALOGE("dequeueBuffer: SurfaceTexture has been abandoned!");
- return NO_INIT;
- }
-
- mSlots[buf].mGraphicBuffer = texData->GetGraphicBuffer();
- mSlots[buf].mTextureClient = textureClient;
- ALOGD("dequeueBuffer: returning slot=%d buf=%p ", buf,
- mSlots[buf].mGraphicBuffer->handle);
-
- }
-
- }
-
- ALOGV("dequeueBuffer: returning slot=%d/%llu buf=%p flags=%#x", *outBuf,
- mSlots[*outBuf].mFrameNumber,
- mSlots[*outBuf].mGraphicBuffer->handle, returnFlags);
-
- return returnFlags;
-}
-
-status_t GonkBufferQueue::setSynchronousMode(bool enabled) {
- ALOGV("setSynchronousMode: enabled=%d", enabled);
- Mutex::Autolock lock(mMutex);
-
- if (mAbandoned) {
- ALOGE("setSynchronousMode: BufferQueue has been abandoned!");
- return NO_INIT;
- }
-
- if (mSynchronousMode != enabled) {
- mSynchronousMode = enabled;
- mDequeueCondition.broadcast();
- }
- return OK;
-}
-
-status_t GonkBufferQueue::queueBuffer(int buf,
- const QueueBufferInput& input, QueueBufferOutput* output) {
- ATRACE_CALL();
-
- Rect crop;
- uint32_t transform;
- int scalingMode;
- int64_t timestamp;
- bool isAutoTimestamp;
- bool async;
- sp<Fence> fence;
-
- input.deflate(&timestamp, &isAutoTimestamp, &crop, &scalingMode, &transform,
- &async, &fence);
-
- if (fence == NULL) {
- ALOGE("queueBuffer: fence is NULL");
- return BAD_VALUE;
- }
-
- ALOGV("queueBuffer: slot=%d time=%#llx crop=[%d,%d,%d,%d] tr=%#x "
- "scale=%s",
- buf, timestamp, crop.left, crop.top, crop.right, crop.bottom,
- transform, scalingModeName(scalingMode));
-
- switch (scalingMode) {
- case NATIVE_WINDOW_SCALING_MODE_FREEZE:
- case NATIVE_WINDOW_SCALING_MODE_SCALE_TO_WINDOW:
- case NATIVE_WINDOW_SCALING_MODE_SCALE_CROP:
- case NATIVE_WINDOW_SCALING_MODE_NO_SCALE_CROP:
- break;
- default:
- ALOGE("unknown scaling mode: %d", scalingMode);
- return -EINVAL;
- }
-
- sp<IConsumerListener> listener;
-
- { // scope for the lock
- Mutex::Autolock lock(mMutex);
-
- if (mAbandoned) {
- ALOGE("queueBuffer: GonkBufferQueue has been abandoned!");
- return NO_INIT;
- }
-
- const int maxBufferCount = getMaxBufferCountLocked(async);
- if (async && mOverrideMaxBufferCount) {
- // FIXME: some drivers are manually setting the buffer-count (which they
- // shouldn't), so we do this extra test here to handle that case.
- // This is TEMPORARY, until we get this fixed.
- if (mOverrideMaxBufferCount < maxBufferCount) {
- ALOGE("queueBuffer: async mode is invalid with buffercount override");
- return BAD_VALUE;
- }
- }
- if (buf < 0 || buf >= maxBufferCount) {
- ALOGE("queueBuffer: slot index out of range [0, %d]: %d",
- maxBufferCount, buf);
- return -EINVAL;
- } else if (mSlots[buf].mBufferState != BufferSlot::DEQUEUED) {
- ALOGE("queueBuffer: slot %d is not owned by the client "
- "(state=%d)", buf, mSlots[buf].mBufferState);
- return -EINVAL;
- } else if (!mSlots[buf].mRequestBufferCalled) {
- ALOGE("queueBuffer: slot %d was enqueued without requesting a "
- "buffer", buf);
- return -EINVAL;
- }
-
- ALOGV("queueBuffer: slot=%d/%llu time=%#llx crop=[%d,%d,%d,%d] "
- "tr=%#x scale=%s",
- buf, mFrameCounter + 1, timestamp,
- crop.left, crop.top, crop.right, crop.bottom,
- transform, scalingModeName(scalingMode));
-
- const sp<GraphicBuffer>& graphicBuffer(mSlots[buf].mGraphicBuffer);
- Rect bufferRect(graphicBuffer->getWidth(), graphicBuffer->getHeight());
- Rect croppedCrop;
- crop.intersect(bufferRect, &croppedCrop);
- if (croppedCrop != crop) {
- ALOGE("queueBuffer: crop rect is not contained within the "
- "buffer in slot %d", buf);
- return -EINVAL;
- }
-
- mSlots[buf].mFence = fence;
- mSlots[buf].mBufferState = BufferSlot::QUEUED;
- mFrameCounter++;
- mSlots[buf].mFrameNumber = mFrameCounter;
-
- BufferItem item;
- item.mAcquireCalled = mSlots[buf].mAcquireCalled;
- item.mGraphicBuffer = mSlots[buf].mGraphicBuffer;
- item.mCrop = crop;
- item.mTransform = transform & ~NATIVE_WINDOW_TRANSFORM_INVERSE_DISPLAY;
- item.mTransformToDisplayInverse = bool(transform & NATIVE_WINDOW_TRANSFORM_INVERSE_DISPLAY);
- item.mScalingMode = scalingMode;
- item.mTimestamp = timestamp;
- item.mIsAutoTimestamp = isAutoTimestamp;
- item.mFrameNumber = mFrameCounter;
- item.mBuf = buf;
- item.mFence = fence;
- item.mIsDroppable = mDequeueBufferCannotBlock || async;
-
- if (mQueue.empty()) {
- // when the queue is empty, we can ignore "mDequeueBufferCannotBlock", and
- // simply queue this buffer.
- mQueue.push_back(item);
- } else {
- // when the queue is not empty, we need to look at the front buffer
- // state and see if we need to replace it.
- Fifo::iterator front(mQueue.begin());
- if (front->mIsDroppable || !mSynchronousMode) {
- // buffer slot currently queued is marked free if still tracked
- if (stillTracking(front)) {
- mSlots[front->mBuf].mBufferState = BufferSlot::FREE;
- // reset the frame number of the freed buffer so that it is the first in
- // line to be dequeued again.
- mSlots[front->mBuf].mFrameNumber = 0;
- }
- // and we record the new buffer in the queued list
- *front = item;
- } else {
- mQueue.push_back(item);
- }
- }
- // always signals that an additional frame should be consumed
- // to handle max acquired buffer count reached case.
- listener = mConsumerListener;
-
- mBufferHasBeenQueued = true;
- mDequeueCondition.broadcast();
-
- output->inflate(mDefaultWidth, mDefaultHeight, mTransformHint,
- mQueue.size());
-
- } // scope for the lock
-
- // call back without lock held
- if (listener != 0) {
- listener->onFrameAvailable();
- }
- return NO_ERROR;
-}
-
-void GonkBufferQueue::cancelBuffer(int buf, const sp<Fence>& fence) {
- ATRACE_CALL();
- ALOGV("cancelBuffer: slot=%d", buf);
- Mutex::Autolock lock(mMutex);
-
- if (mAbandoned) {
- ALOGW("cancelBuffer: GonkBufferQueue has been abandoned!");
- return;
- }
-
- if (buf < 0 || buf >= NUM_BUFFER_SLOTS) {
- ALOGE("cancelBuffer: slot index out of range [0, %d]: %d",
- NUM_BUFFER_SLOTS, buf);
- return;
- } else if (mSlots[buf].mBufferState != BufferSlot::DEQUEUED) {
- ALOGE("cancelBuffer: slot %d is not owned by the client (state=%d)",
- buf, mSlots[buf].mBufferState);
- return;
- } else if (fence == NULL) {
- ALOGE("cancelBuffer: fence is NULL");
- return;
- }
- mSlots[buf].mBufferState = BufferSlot::FREE;
- mSlots[buf].mFrameNumber = 0;
- mSlots[buf].mFence = fence;
- mDequeueCondition.broadcast();
-}
-
-
-status_t GonkBufferQueue::connect(const sp<IBinder>& token,
- int api, bool producerControlledByApp, QueueBufferOutput* output) {
- ATRACE_CALL();
- ALOGV("connect: api=%d producerControlledByApp=%s", api,
- producerControlledByApp ? "true" : "false");
- Mutex::Autolock lock(mMutex);
-
-retry:
- if (mAbandoned) {
- ALOGE("connect: GonkBufferQueue has been abandoned!");
- return NO_INIT;
- }
-
- if (mConsumerListener == NULL) {
- ALOGE("connect: GonkBufferQueue has no consumer!");
- return NO_INIT;
- }
-
- if (mConnectedApi != NO_CONNECTED_API) {
- ALOGE("connect: already connected (cur=%d, req=%d)",
- mConnectedApi, api);
- return -EINVAL;
- }
-
- // If we disconnect and reconnect quickly, we can be in a state where our slots are
- // empty but we have many buffers in the queue. This can cause us to run out of
- // memory if we outrun the consumer. Wait here if it looks like we have too many
- // buffers queued up.
- int maxBufferCount = getMaxBufferCountLocked(false); // worst-case, i.e. largest value
- if (mQueue.size() > (size_t) maxBufferCount) {
- // TODO: make this bound tighter?
- ALOGV("queue size is %d, waiting", mQueue.size());
- mDequeueCondition.wait(mMutex);
- goto retry;
- }
-
- int err = NO_ERROR;
- switch (api) {
- case NATIVE_WINDOW_API_EGL:
- case NATIVE_WINDOW_API_CPU:
- case NATIVE_WINDOW_API_MEDIA:
- case NATIVE_WINDOW_API_CAMERA:
- mConnectedApi = api;
- output->inflate(mDefaultWidth, mDefaultHeight, mTransformHint, mQueue.size());
-
- // set-up a death notification so that we can disconnect
- // automatically when/if the remote producer dies.
- if (token != NULL && token->remoteBinder() != NULL) {
- status_t err = token->linkToDeath(static_cast<IBinder::DeathRecipient*>(this));
- if (err == NO_ERROR) {
- mConnectedProducerToken = token;
- } else {
- ALOGE("linkToDeath failed: %s (%d)", strerror(-err), err);
- }
- }
- break;
- default:
- err = -EINVAL;
- break;
- }
-
- mBufferHasBeenQueued = false;
- mDequeueBufferCannotBlock = mConsumerControlledByApp && producerControlledByApp;
-
- return err;
-}
-
-void GonkBufferQueue::binderDied(const wp<IBinder>& who) {
- // If we're here, it means that a producer we were connected to died.
- // We're GUARANTEED that we still are connected to it because it has no other way
- // to get disconnected -- or -- we wouldn't be here because we're removing this
- // callback upon disconnect. Therefore, it's okay to read mConnectedApi without
- // synchronization here.
- int api = mConnectedApi;
- this->disconnect(api);
-}
-
-status_t GonkBufferQueue::disconnect(int api) {
- ATRACE_CALL();
- ALOGV("disconnect: api=%d", api);
-
- int err = NO_ERROR;
- sp<IConsumerListener> listener;
-
- { // Scope for the lock
- Mutex::Autolock lock(mMutex);
-
- if (mAbandoned) {
- // it is not really an error to disconnect after the surface
- // has been abandoned, it should just be a no-op.
- return NO_ERROR;
- }
-
- switch (api) {
- case NATIVE_WINDOW_API_EGL:
- case NATIVE_WINDOW_API_CPU:
- case NATIVE_WINDOW_API_MEDIA:
- case NATIVE_WINDOW_API_CAMERA:
- if (mConnectedApi == api) {
- freeAllBuffersLocked();
- mConnectedApi = NO_CONNECTED_API;
- mDequeueCondition.broadcast();
- listener = mConsumerListener;
- } else {
- ALOGE("disconnect: connected to another api (cur=%d, req=%d)",
- mConnectedApi, api);
- err = -EINVAL;
- }
- break;
- default:
- ALOGE("disconnect: unknown API %d", api);
- err = -EINVAL;
- break;
- }
- }
-
- if (listener != NULL) {
- listener->onBuffersReleased();
- }
-
- return err;
-}
-
-void GonkBufferQueue::dumpToString(String8& result, const char* prefix) const {
- Mutex::Autolock _l(mMutex);
-
- String8 fifo;
- int fifoSize = 0;
- Fifo::const_iterator i(mQueue.begin());
- while (i != mQueue.end()) {
- fifo.appendFormat("%02d:%p crop=[%d,%d,%d,%d], "
- "xform=0x%02x, time=%#llx, scale=%s\n",
- i->mBuf, i->mGraphicBuffer.get(),
- i->mCrop.left, i->mCrop.top, i->mCrop.right,
- i->mCrop.bottom, i->mTransform, i->mTimestamp,
- scalingModeName(i->mScalingMode)
- );
- i++;
- fifoSize++;
- }
-
-
- result.appendFormat(
- "%s-BufferQueue mMaxAcquiredBufferCount=%d, mDequeueBufferCannotBlock=%d, default-size=[%dx%d], "
- "default-format=%d, transform-hint=%02x, FIFO(%d)={%s}\n",
- prefix, mMaxAcquiredBufferCount, mDequeueBufferCannotBlock, mDefaultWidth,
- mDefaultHeight, mDefaultBufferFormat, mTransformHint,
- fifoSize, fifo.string());
-
- struct {
- const char * operator()(int state) const {
- switch (state) {
- case BufferSlot::DEQUEUED: return "DEQUEUED";
- case BufferSlot::QUEUED: return "QUEUED";
- case BufferSlot::FREE: return "FREE";
- case BufferSlot::ACQUIRED: return "ACQUIRED";
- default: return "Unknown";
- }
- }
- } stateName;
-
- // just trim the free buffers to not spam the dump
- int maxBufferCount = 0;
- for (int i=NUM_BUFFER_SLOTS-1 ; i>=0 ; i--) {
- const BufferSlot& slot(mSlots[i]);
- if ((slot.mBufferState != BufferSlot::FREE) || (slot.mGraphicBuffer != NULL)) {
- maxBufferCount = i+1;
- break;
- }
- }
-
- for (int i=0 ; i<maxBufferCount ; i++) {
- const BufferSlot& slot(mSlots[i]);
- const sp<GraphicBuffer>& buf(slot.mGraphicBuffer);
- result.appendFormat(
- "%s%s[%02d:%p] state=%-8s",
- prefix, (slot.mBufferState == BufferSlot::ACQUIRED)?">":" ", i, buf.get(),
- stateName(slot.mBufferState)
- );
-
- if (buf != NULL) {
- result.appendFormat(
- ", %p [%4ux%4u:%4u,%3X]",
- buf->handle, buf->width, buf->height, buf->stride,
- buf->format);
- }
- result.append("\n");
- }
-}
-
-void GonkBufferQueue::freeAllBuffersLocked()
-{
- ALOGW_IF(!mQueue.isEmpty(),
- "freeAllBuffersLocked called but mQueue is not empty");
- mQueue.clear();
- mBufferHasBeenQueued = false;
- for (int i = 0; i < NUM_BUFFER_SLOTS; i++) {
- mSlots[i].mGraphicBuffer = 0;
- if (mSlots[i].mTextureClient) {
- mSlots[i].mTextureClient->ClearRecycleCallback();
- // release TextureClient in ImageBridge thread
- RefPtr<TextureClientReleaseTask> task =
- MakeAndAddRef<TextureClientReleaseTask>(mSlots[i].mTextureClient);
- mSlots[i].mTextureClient = NULL;
- ImageBridgeChild::GetSingleton()->GetMessageLoop()->PostTask(task.forget());
- }
- if (mSlots[i].mBufferState == BufferSlot::ACQUIRED) {
- mSlots[i].mNeedsCleanupOnRelease = true;
- }
- mSlots[i].mBufferState = BufferSlot::FREE;
- mSlots[i].mFrameNumber = 0;
- mSlots[i].mAcquireCalled = false;
- // destroy fence as GonkBufferQueue now takes ownership
- mSlots[i].mFence = Fence::NO_FENCE;
- }
-}
-
-status_t GonkBufferQueue::acquireBuffer(BufferItem *buffer, nsecs_t expectedPresent) {
- ATRACE_CALL();
- Mutex::Autolock _l(mMutex);
-
- // Check that the consumer doesn't currently have the maximum number of
- // buffers acquired. We allow the max buffer count to be exceeded by one
- // buffer, so that the consumer can successfully set up the newly acquired
- // buffer before releasing the old one.
- int numAcquiredBuffers = 0;
- for (int i = 0; i < NUM_BUFFER_SLOTS; i++) {
- if (mSlots[i].mBufferState == BufferSlot::ACQUIRED) {
- numAcquiredBuffers++;
- }
- }
- if (numAcquiredBuffers >= mMaxAcquiredBufferCount+1) {
- ALOGE("acquireBuffer: max acquired buffer count reached: %d (max=%d)",
- numAcquiredBuffers, mMaxAcquiredBufferCount);
- return INVALID_OPERATION;
- }
-
- // check if queue is empty
- // In asynchronous mode the list is guaranteed to be one buffer
- // deep, while in synchronous mode we use the oldest buffer.
- if (mQueue.empty()) {
- return NO_BUFFER_AVAILABLE;
- }
-
- Fifo::iterator front(mQueue.begin());
-
- // If expectedPresent is specified, we may not want to return a buffer yet.
- // If it's specified and there's more than one buffer queued, we may
- // want to drop a buffer.
- if (expectedPresent != 0) {
- const int MAX_REASONABLE_NSEC = 1000000000ULL; // 1 second
-
- // The "expectedPresent" argument indicates when the buffer is expected
- // to be presented on-screen. If the buffer's desired-present time
- // is earlier (less) than expectedPresent, meaning it'll be displayed
- // on time or possibly late if we show it ASAP, we acquire and return
- // it. If we don't want to display it until after the expectedPresent
- // time, we return PRESENT_LATER without acquiring it.
- //
- // To be safe, we don't defer acquisition if expectedPresent is
- // more than one second in the future beyond the desired present time
- // (i.e. we'd be holding the buffer for a long time).
- //
- // NOTE: code assumes monotonic time values from the system clock are
- // positive.
-
- // Start by checking to see if we can drop frames. We skip this check
- // if the timestamps are being auto-generated by Surface -- if the
- // app isn't generating timestamps explicitly, they probably don't
- // want frames to be discarded based on them.
- while (mQueue.size() > 1 && !mQueue[0].mIsAutoTimestamp) {
- // If entry[1] is timely, drop entry[0] (and repeat). We apply
- // an additional criteria here: we only drop the earlier buffer if
- // our desiredPresent falls within +/- 1 second of the expected
- // present. Otherwise, bogus desiredPresent times (e.g. 0 or
- // a small relative timestamp), which normally mean "ignore the
- // timestamp and acquire immediately", would cause us to drop
- // frames.
- //
- // We may want to add an additional criteria: don't drop the
- // earlier buffer if entry[1]'s fence hasn't signaled yet.
- //
- // (Vector front is [0], back is [size()-1])
- const BufferItem& bi(mQueue[1]);
- nsecs_t desiredPresent = bi.mTimestamp;
- if (desiredPresent < expectedPresent - MAX_REASONABLE_NSEC ||
- desiredPresent > expectedPresent) {
- // This buffer is set to display in the near future, or
- // desiredPresent is garbage. Either way we don't want to
- // drop the previous buffer just to get this on screen sooner.
- ALOGV("pts nodrop: des=%lld expect=%lld (%lld) now=%lld",
- desiredPresent, expectedPresent, desiredPresent - expectedPresent,
- systemTime(CLOCK_MONOTONIC));
- break;
- }
- ALOGV("pts drop: queue1des=%lld expect=%lld size=%d",
- desiredPresent, expectedPresent, mQueue.size());
- if (stillTracking(front)) {
- // front buffer is still in mSlots, so mark the slot as free
- mSlots[front->mBuf].mBufferState = BufferSlot::FREE;
- }
- mQueue.erase(front);
- front = mQueue.begin();
- }
-
- // See if the front buffer is due.
- nsecs_t desiredPresent = front->mTimestamp;
- if (desiredPresent > expectedPresent &&
- desiredPresent < expectedPresent + MAX_REASONABLE_NSEC) {
- ALOGV("pts defer: des=%lld expect=%lld (%lld) now=%lld",
- desiredPresent, expectedPresent, desiredPresent - expectedPresent,
- systemTime(CLOCK_MONOTONIC));
- return PRESENT_LATER;
- }
-
- ALOGV("pts accept: des=%lld expect=%lld (%lld) now=%lld",
- desiredPresent, expectedPresent, desiredPresent - expectedPresent,
- systemTime(CLOCK_MONOTONIC));
- }
-
- int buf = front->mBuf;
- buffer->mGraphicBuffer = mSlots[buf].mGraphicBuffer;
- buffer->mFrameNumber = mSlots[buf].mFrameNumber;
- buffer->mBuf = buf;
- buffer->mFence = mSlots[buf].mFence;
- ATRACE_BUFFER_INDEX(buf);
-
- ALOGV("acquireBuffer: acquiring { slot=%d/%llu, buffer=%p }",
- front->mBuf, front->mFrameNumber,
- front->mGraphicBuffer->handle);
- // if front buffer still being tracked update slot state
- if (stillTracking(front)) {
- mSlots[buf].mAcquireCalled = true;
- mSlots[buf].mNeedsCleanupOnRelease = false;
- mSlots[buf].mBufferState = BufferSlot::ACQUIRED;
- mSlots[buf].mFence = Fence::NO_FENCE;
- }
-
- // If the buffer has previously been acquired by the consumer, set
- // mGraphicBuffer to NULL to avoid unnecessarily remapping this
- // buffer on the consumer side.
- //if (buffer->mAcquireCalled) {
- // buffer->mGraphicBuffer = NULL;
- //}
-
- mQueue.erase(front);
- mDequeueCondition.broadcast();
-
- return NO_ERROR;
-}
-
-status_t GonkBufferQueue::releaseBuffer(int buf, uint64_t frameNumber, const sp<Fence>& fence) {
- ATRACE_CALL();
-
- if (buf == INVALID_BUFFER_SLOT || fence == NULL) {
- return BAD_VALUE;
- }
-
- Mutex::Autolock _l(mMutex);
-
- // If the frame number has changed because buffer has been reallocated,
- // we can ignore this releaseBuffer for the old buffer.
- //if (frameNumber != mSlots[buf].mFrameNumber) {
- // return STALE_BUFFER_SLOT;
- //}
-
-
- // Internal state consistency checks:
- // Make sure this buffers hasn't been queued while we were owning it (acquired)
- Fifo::iterator front(mQueue.begin());
- Fifo::const_iterator const end(mQueue.end());
- while (front != end) {
- if (front->mBuf == buf) {
- LOG_ALWAYS_FATAL("[%s] received new buffer(#%lld) on slot #%d that has not yet been "
- "acquired", mConsumerName.string(), frameNumber, buf);
- break; // never reached
- }
- front++;
- }
-
- // The buffer can now only be released if its in the acquired state
- if (mSlots[buf].mBufferState == BufferSlot::ACQUIRED) {
- mSlots[buf].mFence = fence;
- mSlots[buf].mBufferState = BufferSlot::FREE;
- } else if (mSlots[buf].mNeedsCleanupOnRelease) {
- ALOGV("releasing a stale buf %d its state was %d", buf, mSlots[buf].mBufferState);
- mSlots[buf].mNeedsCleanupOnRelease = false;
- return STALE_BUFFER_SLOT;
- } else {
- ALOGE("attempted to release buf %d but its state was %d", buf, mSlots[buf].mBufferState);
- return -EINVAL;
- }
-
- mDequeueCondition.broadcast();
- return NO_ERROR;
-}
-
-status_t GonkBufferQueue::consumerConnect(const sp<IConsumerListener>& consumerListener,
- bool controlledByApp) {
- ALOGV("consumerConnect controlledByApp=%s",
- controlledByApp ? "true" : "false");
- Mutex::Autolock lock(mMutex);
-
- if (mAbandoned) {
- ALOGE("consumerConnect: GonkBufferQueue has been abandoned!");
- return NO_INIT;
- }
- if (consumerListener == NULL) {
- ALOGE("consumerConnect: consumerListener may not be NULL");
- return BAD_VALUE;
- }
-
- mConsumerListener = consumerListener;
- mConsumerControlledByApp = controlledByApp;
-
- return NO_ERROR;
-}
-
-status_t GonkBufferQueue::consumerDisconnect() {
- ALOGV("consumerDisconnect");
- Mutex::Autolock lock(mMutex);
-
- if (mConsumerListener == NULL) {
- ALOGE("consumerDisconnect: No consumer is connected!");
- return -EINVAL;
- }
-
- mAbandoned = true;
- mConsumerListener = NULL;
- mQueue.clear();
- freeAllBuffersLocked();
- mDequeueCondition.broadcast();
- return NO_ERROR;
-}
-
-status_t GonkBufferQueue::getReleasedBuffers(uint32_t* slotMask) {
- ALOGV("getReleasedBuffers");
- Mutex::Autolock lock(mMutex);
-
- if (mAbandoned) {
- ALOGE("getReleasedBuffers: GonkBufferQueue has been abandoned!");
- return NO_INIT;
- }
-
- uint32_t mask = 0;
- for (int i = 0; i < NUM_BUFFER_SLOTS; i++) {
- if (!mSlots[i].mAcquireCalled) {
- mask |= 1 << i;
- }
- }
-
- // Remove buffers in flight (on the queue) from the mask where acquire has
- // been called, as the consumer will not receive the buffer address, so
- // it should not free these slots.
- Fifo::iterator front(mQueue.begin());
- while (front != mQueue.end()) {
- if (front->mAcquireCalled)
- mask &= ~(1 << front->mBuf);
- front++;
- }
-
- *slotMask = mask;
-
- ALOGV("getReleasedBuffers: returning mask %#x", mask);
- return NO_ERROR;
-}
-
-status_t GonkBufferQueue::setDefaultBufferSize(uint32_t w, uint32_t h) {
- ALOGV("setDefaultBufferSize: w=%d, h=%d", w, h);
- if (!w || !h) {
- ALOGE("setDefaultBufferSize: dimensions cannot be 0 (w=%d, h=%d)",
- w, h);
- return BAD_VALUE;
- }
-
- Mutex::Autolock lock(mMutex);
- mDefaultWidth = w;
- mDefaultHeight = h;
- return NO_ERROR;
-}
-
-status_t GonkBufferQueue::setDefaultMaxBufferCount(int bufferCount) {
- ATRACE_CALL();
- Mutex::Autolock lock(mMutex);
- return setDefaultMaxBufferCountLocked(bufferCount);
-}
-
-status_t GonkBufferQueue::disableAsyncBuffer() {
- ATRACE_CALL();
- Mutex::Autolock lock(mMutex);
- if (mConsumerListener != NULL) {
- ALOGE("disableAsyncBuffer: consumer already connected!");
- return INVALID_OPERATION;
- }
- mUseAsyncBuffer = false;
- return NO_ERROR;
-}
-
-status_t GonkBufferQueue::setMaxAcquiredBufferCount(int maxAcquiredBuffers) {
- ATRACE_CALL();
- Mutex::Autolock lock(mMutex);
- if (maxAcquiredBuffers < 1 || maxAcquiredBuffers > MAX_MAX_ACQUIRED_BUFFERS) {
- ALOGE("setMaxAcquiredBufferCount: invalid count specified: %d",
- maxAcquiredBuffers);
- return BAD_VALUE;
- }
- if (mConnectedApi != NO_CONNECTED_API) {
- return INVALID_OPERATION;
- }
- mMaxAcquiredBufferCount = maxAcquiredBuffers;
- return NO_ERROR;
-}
-
-int GonkBufferQueue::getMinUndequeuedBufferCount(bool async) const {
- // if dequeueBuffer is allowed to error out, we don't have to
- // add an extra buffer.
- if (!mUseAsyncBuffer)
- return mMaxAcquiredBufferCount;
-
- // we're in async mode, or we want to prevent the app to
- // deadlock itself, we throw-in an extra buffer to guarantee it.
- if (mDequeueBufferCannotBlock || async || !mSynchronousMode)
- return mMaxAcquiredBufferCount + 1;
-
- return mMaxAcquiredBufferCount;
-}
-
-int GonkBufferQueue::getMinMaxBufferCountLocked(bool async) const {
- return getMinUndequeuedBufferCount(async) + 1;
-}
-
-int GonkBufferQueue::getMaxBufferCountLocked(bool async) const {
- int minMaxBufferCount = getMinMaxBufferCountLocked(async);
-
- int maxBufferCount = mDefaultMaxBufferCount;
- if (maxBufferCount < minMaxBufferCount) {
- maxBufferCount = minMaxBufferCount;
- }
- if (mOverrideMaxBufferCount != 0) {
- assert(mOverrideMaxBufferCount >= minMaxBufferCount);
- maxBufferCount = mOverrideMaxBufferCount;
- }
-
- // Any buffers that are dequeued by the producer or sitting in the queue
- // waiting to be consumed need to have their slots preserved. Such
- // buffers will temporarily keep the max buffer count up until the slots
- // no longer need to be preserved.
- for (int i = maxBufferCount; i < NUM_BUFFER_SLOTS; i++) {
- BufferSlot::BufferState state = mSlots[i].mBufferState;
- if (state == BufferSlot::QUEUED || state == BufferSlot::DEQUEUED) {
- maxBufferCount = i + 1;
- }
- }
-
- return maxBufferCount;
-}
-
-bool GonkBufferQueue::stillTracking(const BufferItem *item) const {
- const BufferSlot &slot = mSlots[item->mBuf];
-
- ALOGV("stillTracking?: item: { slot=%d/%llu, buffer=%p }, "
- "slot: { slot=%d/%llu, buffer=%p }",
- item->mBuf, item->mFrameNumber,
- (item->mGraphicBuffer.get() ? item->mGraphicBuffer->handle : 0),
- item->mBuf, slot.mFrameNumber,
- (slot.mGraphicBuffer.get() ? slot.mGraphicBuffer->handle : 0));
-
- // Compare item with its original buffer slot. We can check the slot
- // as the buffer would not be moved to a different slot by the producer.
- return (slot.mGraphicBuffer != NULL &&
- item->mGraphicBuffer->handle == slot.mGraphicBuffer->handle);
-}
-
-GonkBufferQueue::ProxyConsumerListener::ProxyConsumerListener(
- const wp<ConsumerListener>& consumerListener):
- mConsumerListener(consumerListener) {}
-
-GonkBufferQueue::ProxyConsumerListener::~ProxyConsumerListener() {}
-
-void GonkBufferQueue::ProxyConsumerListener::onFrameAvailable() {
- sp<ConsumerListener> listener(mConsumerListener.promote());
- if (listener != NULL) {
- listener->onFrameAvailable();
- }
-}
-
-void GonkBufferQueue::ProxyConsumerListener::onBuffersReleased() {
- sp<ConsumerListener> listener(mConsumerListener.promote());
- if (listener != NULL) {
- listener->onBuffersReleased();
- }
-}
-
-}; // namespace android
diff --git a/widget/gonk/nativewindow/GonkBufferQueueKK.h b/widget/gonk/nativewindow/GonkBufferQueueKK.h
deleted file mode 100644
index 01905427d..000000000
--- a/widget/gonk/nativewindow/GonkBufferQueueKK.h
+++ /dev/null
@@ -1,583 +0,0 @@
-/*
- * Copyright (C) 2012 The Android Open Source Project
- * Copyright (C) 2013 Mozilla Foundation
- *
- * Licensed under the Apache License, Version 2.0 (the "License");
- * you may not use this file except in compliance with the License.
- * You may obtain a copy of the License at
- *
- * http://www.apache.org/licenses/LICENSE-2.0
- *
- * Unless required by applicable law or agreed to in writing, software
- * distributed under the License is distributed on an "AS IS" BASIS,
- * WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied.
- * See the License for the specific language governing permissions and
- * limitations under the License.
- */
-
-#ifndef NATIVEWINDOW_GONKBUFFERQUEUE_KK_H
-#define NATIVEWINDOW_GONKBUFFERQUEUE_KK_H
-
-#include <gui/IConsumerListener.h>
-#include <gui/IGraphicBufferAlloc.h>
-#include <gui/IGraphicBufferProducer.h>
-#include "IGonkGraphicBufferConsumer.h"
-
-#include <ui/Fence.h>
-#include <ui/GraphicBuffer.h>
-
-#include <utils/String8.h>
-#include <utils/Vector.h>
-#include <utils/threads.h>
-
-#include "mozilla/layers/LayersSurfaces.h"
-#include "mozilla/layers/TextureClient.h"
-
-namespace android {
-// ----------------------------------------------------------------------------
-
-class GonkBufferQueue : public BnGraphicBufferProducer,
- public BnGonkGraphicBufferConsumer,
- private IBinder::DeathRecipient
-{
- typedef mozilla::layers::TextureClient TextureClient;
-
-public:
- enum { MIN_UNDEQUEUED_BUFFERS = 2 };
- enum { NUM_BUFFER_SLOTS = 32 };
- enum { NO_CONNECTED_API = 0 };
- enum { INVALID_BUFFER_SLOT = -1 };
- enum { STALE_BUFFER_SLOT = 1, NO_BUFFER_AVAILABLE, PRESENT_LATER };
-
- // When in async mode we reserve two slots in order to guarantee that the
- // producer and consumer can run asynchronously.
- enum { MAX_MAX_ACQUIRED_BUFFERS = NUM_BUFFER_SLOTS - 2 };
-
- // for backward source compatibility
- typedef ::android::ConsumerListener ConsumerListener;
-
- // ProxyConsumerListener is a ConsumerListener implementation that keeps a weak
- // reference to the actual consumer object. It forwards all calls to that
- // consumer object so long as it exists.
- //
- // This class exists to avoid having a circular reference between the
- // GonkBufferQueue object and the consumer object. The reason this can't be a weak
- // reference in the GonkBufferQueue class is because we're planning to expose the
- // consumer side of a GonkBufferQueue as a binder interface, which doesn't support
- // weak references.
- class ProxyConsumerListener : public BnConsumerListener {
- public:
- ProxyConsumerListener(const wp<ConsumerListener>& consumerListener);
- virtual ~ProxyConsumerListener();
- virtual void onFrameAvailable();
- virtual void onBuffersReleased();
- private:
- // mConsumerListener is a weak reference to the IConsumerListener. This is
- // the raison d'etre of ProxyConsumerListener.
- wp<ConsumerListener> mConsumerListener;
- };
-
-
- // BufferQueue manages a pool of gralloc memory slots to be used by
- // producers and consumers. allocator is used to allocate all the
- // needed gralloc buffers.
- GonkBufferQueue(bool allowSynchronousMode = true,
- const sp<IGraphicBufferAlloc>& allocator = NULL);
- virtual ~GonkBufferQueue();
-
- /*
- * IBinder::DeathRecipient interface
- */
-
- virtual void binderDied(const wp<IBinder>& who);
-
- /*
- * IGraphicBufferProducer interface
- */
-
- // Query native window attributes. The "what" values are enumerated in
- // window.h (e.g. NATIVE_WINDOW_FORMAT).
- virtual int query(int what, int* value);
-
- // setBufferCount updates the number of available buffer slots. If this
- // method succeeds, buffer slots will be both unallocated and owned by
- // the GonkBufferQueue object (i.e. they are not owned by the producer or
- // consumer).
- //
- // This will fail if the producer has dequeued any buffers, or if
- // bufferCount is invalid. bufferCount must generally be a value
- // between the minimum undequeued buffer count and NUM_BUFFER_SLOTS
- // (inclusive). It may also be set to zero (the default) to indicate
- // that the producer does not wish to set a value. The minimum value
- // can be obtained by calling query(NATIVE_WINDOW_MIN_UNDEQUEUED_BUFFERS,
- // ...).
- //
- // This may only be called by the producer. The consumer will be told
- // to discard buffers through the onBuffersReleased callback.
- virtual status_t setBufferCount(int bufferCount);
-
- // requestBuffer returns the GraphicBuffer for slot N.
- //
- // In normal operation, this is called the first time slot N is returned
- // by dequeueBuffer. It must be called again if dequeueBuffer returns
- // flags indicating that previously-returned buffers are no longer valid.
- virtual status_t requestBuffer(int slot, sp<GraphicBuffer>* buf);
-
- // dequeueBuffer gets the next buffer slot index for the producer to use.
- // If a buffer slot is available then that slot index is written to the
- // location pointed to by the buf argument and a status of OK is returned.
- // If no slot is available then a status of -EBUSY is returned and buf is
- // unmodified.
- //
- // The fence parameter will be updated to hold the fence associated with
- // the buffer. The contents of the buffer must not be overwritten until the
- // fence signals. If the fence is Fence::NO_FENCE, the buffer may be
- // written immediately.
- //
- // The width and height parameters must be no greater than the minimum of
- // GL_MAX_VIEWPORT_DIMS and GL_MAX_TEXTURE_SIZE (see: glGetIntegerv).
- // An error due to invalid dimensions might not be reported until
- // updateTexImage() is called. If width and height are both zero, the
- // default values specified by setDefaultBufferSize() are used instead.
- //
- // The pixel formats are enumerated in graphics.h, e.g.
- // HAL_PIXEL_FORMAT_RGBA_8888. If the format is 0, the default format
- // will be used.
- //
- // The usage argument specifies gralloc buffer usage flags. The values
- // are enumerated in gralloc.h, e.g. GRALLOC_USAGE_HW_RENDER. These
- // will be merged with the usage flags specified by setConsumerUsageBits.
- //
- // The return value may be a negative error value or a non-negative
- // collection of flags. If the flags are set, the return values are
- // valid, but additional actions must be performed.
- //
- // If IGraphicBufferProducer::BUFFER_NEEDS_REALLOCATION is set, the
- // producer must discard cached GraphicBuffer references for the slot
- // returned in buf.
- // If IGraphicBufferProducer::RELEASE_ALL_BUFFERS is set, the producer
- // must discard cached GraphicBuffer references for all slots.
- //
- // In both cases, the producer will need to call requestBuffer to get a
- // GraphicBuffer handle for the returned slot.
- virtual status_t dequeueBuffer(int *buf, sp<Fence>* fence, bool async,
- uint32_t width, uint32_t height, uint32_t format, uint32_t usage);
-
- // queueBuffer returns a filled buffer to the GonkBufferQueue.
- //
- // Additional data is provided in the QueueBufferInput struct. Notably,
- // a timestamp must be provided for the buffer. The timestamp is in
- // nanoseconds, and must be monotonically increasing. Its other semantics
- // (zero point, etc) are producer-specific and should be documented by the
- // producer.
- //
- // The caller may provide a fence that signals when all rendering
- // operations have completed. Alternatively, NO_FENCE may be used,
- // indicating that the buffer is ready immediately.
- //
- // Some values are returned in the output struct: the current settings
- // for default width and height, the current transform hint, and the
- // number of queued buffers.
- virtual status_t queueBuffer(int buf,
- const QueueBufferInput& input, QueueBufferOutput* output);
-
- // cancelBuffer returns a dequeued buffer to the GonkBufferQueue, but doesn't
- // queue it for use by the consumer.
- //
- // The buffer will not be overwritten until the fence signals. The fence
- // will usually be the one obtained from dequeueBuffer.
- virtual void cancelBuffer(int buf, const sp<Fence>& fence);
-
- // setSynchronousMode sets whether dequeueBuffer is synchronous or
- // asynchronous. In synchronous mode, dequeueBuffer blocks until
- // a buffer is available, the currently bound buffer can be dequeued and
- // queued buffers will be acquired in order. In asynchronous mode,
- // a queued buffer may be replaced by a subsequently queued buffer.
- //
- // The default mode is synchronous.
- // This should be called only during initialization.
- virtual status_t setSynchronousMode(bool enabled);
-
- // connect attempts to connect a producer API to the GonkBufferQueue. This
- // must be called before any other IGraphicBufferProducer methods are
- // called except for getAllocator. A consumer must already be connected.
- //
- // This method will fail if connect was previously called on the
- // GonkBufferQueue and no corresponding disconnect call was made (i.e. if
- // it's still connected to a producer).
- //
- // APIs are enumerated in window.h (e.g. NATIVE_WINDOW_API_CPU).
- virtual status_t connect(const sp<IBinder>& token,
- int api, bool producerControlledByApp, QueueBufferOutput* output);
-
- // disconnect attempts to disconnect a producer API from the GonkBufferQueue.
- // Calling this method will cause any subsequent calls to other
- // IGraphicBufferProducer methods to fail except for getAllocator and connect.
- // Successfully calling connect after this will allow the other methods to
- // succeed again.
- //
- // This method will fail if the the GonkBufferQueue is not currently
- // connected to the specified producer API.
- virtual status_t disconnect(int api);
-
- /*
- * IGraphicBufferConsumer interface
- */
-
- // acquireBuffer attempts to acquire ownership of the next pending buffer in
- // the GonkBufferQueue. If no buffer is pending then it returns -EINVAL. If a
- // buffer is successfully acquired, the information about the buffer is
- // returned in BufferItem. If the buffer returned had previously been
- // acquired then the BufferItem::mGraphicBuffer field of buffer is set to
- // NULL and it is assumed that the consumer still holds a reference to the
- // buffer.
- //
- // If presentWhen is nonzero, it indicates the time when the buffer will
- // be displayed on screen. If the buffer's timestamp is farther in the
- // future, the buffer won't be acquired, and PRESENT_LATER will be
- // returned. The presentation time is in nanoseconds, and the time base
- // is CLOCK_MONOTONIC.
- virtual status_t acquireBuffer(BufferItem *buffer, nsecs_t presentWhen);
-
- // releaseBuffer releases a buffer slot from the consumer back to the
- // GonkBufferQueue. This may be done while the buffer's contents are still
- // being accessed. The fence will signal when the buffer is no longer
- // in use. frameNumber is used to indentify the exact buffer returned.
- //
- // If releaseBuffer returns STALE_BUFFER_SLOT, then the consumer must free
- // any references to the just-released buffer that it might have, as if it
- // had received a onBuffersReleased() call with a mask set for the released
- // buffer.
- //
- // Note that the dependencies on EGL will be removed once we switch to using
- // the Android HW Sync HAL.
- virtual status_t releaseBuffer(int buf, uint64_t frameNumber,
- const sp<Fence>& releaseFence);
-
- // consumerConnect connects a consumer to the GonkBufferQueue. Only one
- // consumer may be connected, and when that consumer disconnects the
- // GonkBufferQueue is placed into the "abandoned" state, causing most
- // interactions with the GonkBufferQueue by the producer to fail.
- // controlledByApp indicates whether the consumer is controlled by
- // the application.
- //
- // consumer may not be NULL.
- virtual status_t consumerConnect(const sp<IConsumerListener>& consumer, bool controlledByApp);
-
- // consumerDisconnect disconnects a consumer from the GonkBufferQueue. All
- // buffers will be freed and the GonkBufferQueue is placed in the "abandoned"
- // state, causing most interactions with the GonkBufferQueue by the producer to
- // fail.
- virtual status_t consumerDisconnect();
-
- // getReleasedBuffers sets the value pointed to by slotMask to a bit mask
- // indicating which buffer slots have been released by the GonkBufferQueue
- // but have not yet been released by the consumer.
- //
- // This should be called from the onBuffersReleased() callback.
- virtual status_t getReleasedBuffers(uint32_t* slotMask);
-
- // setDefaultBufferSize is used to set the size of buffers returned by
- // dequeueBuffer when a width and height of zero is requested. Default
- // is 1x1.
- virtual status_t setDefaultBufferSize(uint32_t w, uint32_t h);
-
- // setDefaultMaxBufferCount sets the default value for the maximum buffer
- // count (the initial default is 2). If the producer has requested a
- // buffer count using setBufferCount, the default buffer count will only
- // take effect if the producer sets the count back to zero.
- //
- // The count must be between 2 and NUM_BUFFER_SLOTS, inclusive.
- virtual status_t setDefaultMaxBufferCount(int bufferCount);
-
- // disableAsyncBuffer disables the extra buffer used in async mode
- // (when both producer and consumer have set their "isControlledByApp"
- // flag) and has dequeueBuffer() return WOULD_BLOCK instead.
- //
- // This can only be called before consumerConnect().
- virtual status_t disableAsyncBuffer();
-
- // setMaxAcquiredBufferCount sets the maximum number of buffers that can
- // be acquired by the consumer at one time (default 1). This call will
- // fail if a producer is connected to the GonkBufferQueue.
- virtual status_t setMaxAcquiredBufferCount(int maxAcquiredBuffers);
-
- // setConsumerName sets the name used in logging
- virtual void setConsumerName(const String8& name);
-
- // setDefaultBufferFormat allows the GonkBufferQueue to create
- // GraphicBuffers of a defaultFormat if no format is specified
- // in dequeueBuffer. Formats are enumerated in graphics.h; the
- // initial default is HAL_PIXEL_FORMAT_RGBA_8888.
- virtual status_t setDefaultBufferFormat(uint32_t defaultFormat);
-
- // setConsumerUsageBits will turn on additional usage bits for dequeueBuffer.
- // These are merged with the bits passed to dequeueBuffer. The values are
- // enumerated in gralloc.h, e.g. GRALLOC_USAGE_HW_RENDER; the default is 0.
- virtual status_t setConsumerUsageBits(uint32_t usage);
-
- // setTransformHint bakes in rotation to buffers so overlays can be used.
- // The values are enumerated in window.h, e.g.
- // NATIVE_WINDOW_TRANSFORM_ROT_90. The default is 0 (no transform).
- virtual status_t setTransformHint(uint32_t hint);
-
- // dump our state in a String
- virtual void dumpToString(String8& result, const char* prefix) const;
-
- already_AddRefed<TextureClient> getTextureClientFromBuffer(ANativeWindowBuffer* buffer);
-
- int getSlotFromTextureClientLocked(TextureClient* client) const;
-
-private:
- // freeBufferLocked frees the GraphicBuffer and sync resources for the
- // given slot.
- //void freeBufferLocked(int index);
-
- // freeAllBuffersLocked frees the GraphicBuffer and sync resources for
- // all slots.
- void freeAllBuffersLocked();
-
- // setDefaultMaxBufferCountLocked sets the maximum number of buffer slots
- // that will be used if the producer does not override the buffer slot
- // count. The count must be between 2 and NUM_BUFFER_SLOTS, inclusive.
- // The initial default is 2.
- status_t setDefaultMaxBufferCountLocked(int count);
-
- // getMinUndequeuedBufferCount returns the minimum number of buffers
- // that must remain in a state other than DEQUEUED.
- // The async parameter tells whether we're in asynchronous mode.
- int getMinUndequeuedBufferCount(bool async) const;
-
- // getMinBufferCountLocked returns the minimum number of buffers allowed
- // given the current GonkBufferQueue state.
- // The async parameter tells whether we're in asynchronous mode.
- int getMinMaxBufferCountLocked(bool async) const;
-
- // getMaxBufferCountLocked returns the maximum number of buffers that can
- // be allocated at once. This value depends upon the following member
- // variables:
- //
- // mDequeueBufferCannotBlock
- // mMaxAcquiredBufferCount
- // mDefaultMaxBufferCount
- // mOverrideMaxBufferCount
- // async parameter
- //
- // Any time one of these member variables is changed while a producer is
- // connected, mDequeueCondition must be broadcast.
- int getMaxBufferCountLocked(bool async) const;
-
- // stillTracking returns true iff the buffer item is still being tracked
- // in one of the slots.
- bool stillTracking(const BufferItem *item) const;
-
- struct BufferSlot {
-
- BufferSlot()
- : mBufferState(BufferSlot::FREE),
- mRequestBufferCalled(false),
- mFrameNumber(0),
- mAcquireCalled(false),
- mNeedsCleanupOnRelease(false) {
- }
-
- // mGraphicBuffer points to the buffer allocated for this slot or is NULL
- // if no buffer has been allocated.
- sp<GraphicBuffer> mGraphicBuffer;
-
- // mTextureClient is a thin abstraction over remotely allocated GraphicBuffer.
- RefPtr<TextureClient> mTextureClient;
-
- // BufferState represents the different states in which a buffer slot
- // can be. All slots are initially FREE.
- enum BufferState {
- // FREE indicates that the buffer is available to be dequeued
- // by the producer. The buffer may be in use by the consumer for
- // a finite time, so the buffer must not be modified until the
- // associated fence is signaled.
- //
- // The slot is "owned" by GonkBufferQueue. It transitions to DEQUEUED
- // when dequeueBuffer is called.
- FREE = 0,
-
- // DEQUEUED indicates that the buffer has been dequeued by the
- // producer, but has not yet been queued or canceled. The
- // producer may modify the buffer's contents as soon as the
- // associated ready fence is signaled.
- //
- // The slot is "owned" by the producer. It can transition to
- // QUEUED (via queueBuffer) or back to FREE (via cancelBuffer).
- DEQUEUED = 1,
-
- // QUEUED indicates that the buffer has been filled by the
- // producer and queued for use by the consumer. The buffer
- // contents may continue to be modified for a finite time, so
- // the contents must not be accessed until the associated fence
- // is signaled.
- //
- // The slot is "owned" by GonkBufferQueue. It can transition to
- // ACQUIRED (via acquireBuffer) or to FREE (if another buffer is
- // queued in asynchronous mode).
- QUEUED = 2,
-
- // ACQUIRED indicates that the buffer has been acquired by the
- // consumer. As with QUEUED, the contents must not be accessed
- // by the consumer until the fence is signaled.
- //
- // The slot is "owned" by the consumer. It transitions to FREE
- // when releaseBuffer is called.
- ACQUIRED = 3
- };
-
- // mBufferState is the current state of this buffer slot.
- BufferState mBufferState;
-
- // mRequestBufferCalled is used for validating that the producer did
- // call requestBuffer() when told to do so. Technically this is not
- // needed but useful for debugging and catching producer bugs.
- bool mRequestBufferCalled;
-
- // mFrameNumber is the number of the queued frame for this slot. This
- // is used to dequeue buffers in LRU order (useful because buffers
- // may be released before their release fence is signaled).
- uint64_t mFrameNumber;
-
- // mFence is a fence which will signal when work initiated by the
- // previous owner of the buffer is finished. When the buffer is FREE,
- // the fence indicates when the consumer has finished reading
- // from the buffer, or when the producer has finished writing if it
- // called cancelBuffer after queueing some writes. When the buffer is
- // QUEUED, it indicates when the producer has finished filling the
- // buffer. When the buffer is DEQUEUED or ACQUIRED, the fence has been
- // passed to the consumer or producer along with ownership of the
- // buffer, and mFence is set to NO_FENCE.
- sp<Fence> mFence;
-
- // Indicates whether this buffer has been seen by a consumer yet
- bool mAcquireCalled;
-
- // Indicates whether this buffer needs to be cleaned up by the
- // consumer. This is set when a buffer in ACQUIRED state is freed.
- // It causes releaseBuffer to return STALE_BUFFER_SLOT.
- bool mNeedsCleanupOnRelease;
- };
-
- // mSlots is the array of buffer slots that must be mirrored on the
- // producer side. This allows buffer ownership to be transferred between
- // the producer and consumer without sending a GraphicBuffer over binder.
- // The entire array is initialized to NULL at construction time, and
- // buffers are allocated for a slot when requestBuffer is called with
- // that slot's index.
- BufferSlot mSlots[NUM_BUFFER_SLOTS];
-
- // mDefaultWidth holds the default width of allocated buffers. It is used
- // in dequeueBuffer() if a width and height of zero is specified.
- uint32_t mDefaultWidth;
-
- // mDefaultHeight holds the default height of allocated buffers. It is used
- // in dequeueBuffer() if a width and height of zero is specified.
- uint32_t mDefaultHeight;
-
- // mMaxAcquiredBufferCount is the number of buffers that the consumer may
- // acquire at one time. It defaults to 1 and can be changed by the
- // consumer via the setMaxAcquiredBufferCount method, but this may only be
- // done when no producer is connected to the GonkBufferQueue.
- //
- // This value is used to derive the value returned for the
- // MIN_UNDEQUEUED_BUFFERS query by the producer.
- int mMaxAcquiredBufferCount;
-
- // mDefaultMaxBufferCount is the default limit on the number of buffers
- // that will be allocated at one time. This default limit is set by the
- // consumer. The limit (as opposed to the default limit) may be
- // overridden by the producer.
- int mDefaultMaxBufferCount;
-
- // mOverrideMaxBufferCount is the limit on the number of buffers that will
- // be allocated at one time. This value is set by the image producer by
- // calling setBufferCount. The default is zero, which means the producer
- // doesn't care about the number of buffers in the pool. In that case
- // mDefaultMaxBufferCount is used as the limit.
- int mOverrideMaxBufferCount;
-
- // mGraphicBufferAlloc is the connection to SurfaceFlinger that is used to
- // allocate new GraphicBuffer objects.
- sp<IGraphicBufferAlloc> mGraphicBufferAlloc;
-
- // mConsumerListener is used to notify the connected consumer of
- // asynchronous events that it may wish to react to. It is initially set
- // to NULL and is written by consumerConnect and consumerDisconnect.
- sp<IConsumerListener> mConsumerListener;
-
- // mSynchronousMode whether we're in synchronous mode or not
- bool mSynchronousMode;
-
- // mConsumerControlledByApp whether the connected consumer is controlled by the
- // application.
- bool mConsumerControlledByApp;
-
- // mDequeueBufferCannotBlock whether dequeueBuffer() isn't allowed to block.
- // this flag is set during connect() when both consumer and producer are controlled
- // by the application.
- bool mDequeueBufferCannotBlock;
-
- // mUseAsyncBuffer whether an extra buffer is used in async mode to prevent
- // dequeueBuffer() from ever blocking.
- bool mUseAsyncBuffer;
-
- // mConnectedApi indicates the producer API that is currently connected
- // to this GonkBufferQueue. It defaults to NO_CONNECTED_API (= 0), and gets
- // updated by the connect and disconnect methods.
- int mConnectedApi;
-
- // mDequeueCondition condition used for dequeueBuffer in synchronous mode
- mutable Condition mDequeueCondition;
-
- // mQueue is a FIFO of queued buffers used in synchronous mode
- typedef Vector<BufferItem> Fifo;
- Fifo mQueue;
-
- // mAbandoned indicates that the GonkBufferQueue will no longer be used to
- // consume image buffers pushed to it using the IGraphicBufferProducer
- // interface. It is initialized to false, and set to true in the
- // consumerDisconnect method. A GonkBufferQueue that has been abandoned will
- // return the NO_INIT error from all IGraphicBufferProducer methods
- // capable of returning an error.
- bool mAbandoned;
-
- // mConsumerName is a string used to identify the GonkBufferQueue in log
- // messages. It is set by the setConsumerName method.
- String8 mConsumerName;
-
- // mMutex is the mutex used to prevent concurrent access to the member
- // variables of GonkBufferQueue objects. It must be locked whenever the
- // member variables are accessed.
- mutable Mutex mMutex;
-
- // mFrameCounter is the free running counter, incremented on every
- // successful queueBuffer call, and buffer allocation.
- uint64_t mFrameCounter;
-
- // mBufferHasBeenQueued is true once a buffer has been queued. It is
- // reset when something causes all buffers to be freed (e.g. changing the
- // buffer count).
- bool mBufferHasBeenQueued;
-
- // mDefaultBufferFormat can be set so it will override
- // the buffer format when it isn't specified in dequeueBuffer
- uint32_t mDefaultBufferFormat;
-
- // mConsumerUsageBits contains flags the consumer wants for GraphicBuffers
- uint32_t mConsumerUsageBits;
-
- // mTransformHint is used to optimize for screen rotations
- uint32_t mTransformHint;
-
- // mConnectedProducerToken is used to set a binder death notification on the producer
- sp<IBinder> mConnectedProducerToken;
-};
-
-// ----------------------------------------------------------------------------
-}; // namespace android
-
-#endif // ANDROID_GUI_BUFFERQUEUE_H
diff --git a/widget/gonk/nativewindow/GonkBufferQueueLL/GonkBufferItem.cpp b/widget/gonk/nativewindow/GonkBufferQueueLL/GonkBufferItem.cpp
deleted file mode 100644
index 7df72bf68..000000000
--- a/widget/gonk/nativewindow/GonkBufferQueueLL/GonkBufferItem.cpp
+++ /dev/null
@@ -1,193 +0,0 @@
-/*
- * Copyright 2014 The Android Open Source Project
- * Copyright (C) 2014 Mozilla Foundation
- *
- * Licensed under the Apache License, Version 2.0 (the "License");
- * you may not use this file except in compliance with the License.
- * You may obtain a copy of the License at
- *
- * http://www.apache.org/licenses/LICENSE-2.0
- *
- * Unless required by applicable law or agreed to in writing, software
- * distributed under the License is distributed on an "AS IS" BASIS,
- * WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied.
- * See the License for the specific language governing permissions and
- * limitations under the License.
- */
-
-#include "GonkBufferItem.h"
-
-#include <ui/Fence.h>
-#include <ui/GraphicBuffer.h>
-
-#include <system/window.h>
-
-namespace android {
-
-GonkBufferItem::GonkBufferItem() :
- mTransform(0),
- mScalingMode(NATIVE_WINDOW_SCALING_MODE_FREEZE),
- mTimestamp(0),
- mIsAutoTimestamp(false),
- mFrameNumber(0),
- mSlot(INVALID_BUFFER_SLOT),
- mIsDroppable(false),
- mAcquireCalled(false),
- mTransformToDisplayInverse(false) {
- mCrop.makeInvalid();
-}
-
-GonkBufferItem::operator IGonkGraphicBufferConsumer::BufferItem() const {
- IGonkGraphicBufferConsumer::BufferItem bufferItem;
- bufferItem.mGraphicBuffer = mGraphicBuffer;
- bufferItem.mFence = mFence;
- bufferItem.mCrop = mCrop;
- bufferItem.mTransform = mTransform;
- bufferItem.mScalingMode = mScalingMode;
- bufferItem.mTimestamp = mTimestamp;
- bufferItem.mIsAutoTimestamp = mIsAutoTimestamp;
- bufferItem.mFrameNumber = mFrameNumber;
- bufferItem.mBuf = mSlot;
- bufferItem.mIsDroppable = mIsDroppable;
- bufferItem.mAcquireCalled = mAcquireCalled;
- bufferItem.mTransformToDisplayInverse = mTransformToDisplayInverse;
- return bufferItem;
-}
-
-size_t GonkBufferItem::getPodSize() const {
- size_t c = sizeof(mCrop) +
- sizeof(mTransform) +
- sizeof(mScalingMode) +
- sizeof(mTimestamp) +
- sizeof(mIsAutoTimestamp) +
- sizeof(mFrameNumber) +
- sizeof(mSlot) +
- sizeof(mIsDroppable) +
- sizeof(mAcquireCalled) +
- sizeof(mTransformToDisplayInverse);
- return c;
-}
-
-size_t GonkBufferItem::getFlattenedSize() const {
- size_t c = 0;
- if (mGraphicBuffer != 0) {
- c += mGraphicBuffer->getFlattenedSize();
- FlattenableUtils::align<4>(c);
- }
- if (mFence != 0) {
- c += mFence->getFlattenedSize();
- FlattenableUtils::align<4>(c);
- }
- return sizeof(int32_t) + c + getPodSize();
-}
-
-size_t GonkBufferItem::getFdCount() const {
- size_t c = 0;
- if (mGraphicBuffer != 0) {
- c += mGraphicBuffer->getFdCount();
- }
- if (mFence != 0) {
- c += mFence->getFdCount();
- }
- return c;
-}
-
-status_t GonkBufferItem::flatten(
- void*& buffer, size_t& size, int*& fds, size_t& count) const {
-
- // make sure we have enough space
- if (count < GonkBufferItem::getFlattenedSize()) {
- return NO_MEMORY;
- }
-
- // content flags are stored first
- uint32_t& flags = *static_cast<uint32_t*>(buffer);
-
- // advance the pointer
- FlattenableUtils::advance(buffer, size, sizeof(uint32_t));
-
- flags = 0;
- if (mGraphicBuffer != 0) {
- status_t err = mGraphicBuffer->flatten(buffer, size, fds, count);
- if (err) return err;
- size -= FlattenableUtils::align<4>(buffer);
- flags |= 1;
- }
- if (mFence != 0) {
- status_t err = mFence->flatten(buffer, size, fds, count);
- if (err) return err;
- size -= FlattenableUtils::align<4>(buffer);
- flags |= 2;
- }
-
- // check we have enough space (in case flattening the fence/graphicbuffer lied to us)
- if (size < getPodSize()) {
- return NO_MEMORY;
- }
-
- FlattenableUtils::write(buffer, size, mCrop);
- FlattenableUtils::write(buffer, size, mTransform);
- FlattenableUtils::write(buffer, size, mScalingMode);
- FlattenableUtils::write(buffer, size, mTimestamp);
- FlattenableUtils::write(buffer, size, mIsAutoTimestamp);
- FlattenableUtils::write(buffer, size, mFrameNumber);
- FlattenableUtils::write(buffer, size, mSlot);
- FlattenableUtils::write(buffer, size, mIsDroppable);
- FlattenableUtils::write(buffer, size, mAcquireCalled);
- FlattenableUtils::write(buffer, size, mTransformToDisplayInverse);
-
- return NO_ERROR;
-}
-
-status_t GonkBufferItem::unflatten(
- void const*& buffer, size_t& size, int const*& fds, size_t& count) {
-
- if (size < sizeof(uint32_t))
- return NO_MEMORY;
-
- uint32_t flags = 0;
- FlattenableUtils::read(buffer, size, flags);
-
- if (flags & 1) {
- mGraphicBuffer = new GraphicBuffer();
- status_t err = mGraphicBuffer->unflatten(buffer, size, fds, count);
- if (err) return err;
- size -= FlattenableUtils::align<4>(buffer);
- }
-
- if (flags & 2) {
- mFence = new Fence();
- status_t err = mFence->unflatten(buffer, size, fds, count);
- if (err) return err;
- size -= FlattenableUtils::align<4>(buffer);
- }
-
- // check we have enough space
- if (size < getPodSize()) {
- return NO_MEMORY;
- }
-
- FlattenableUtils::read(buffer, size, mCrop);
- FlattenableUtils::read(buffer, size, mTransform);
- FlattenableUtils::read(buffer, size, mScalingMode);
- FlattenableUtils::read(buffer, size, mTimestamp);
- FlattenableUtils::read(buffer, size, mIsAutoTimestamp);
- FlattenableUtils::read(buffer, size, mFrameNumber);
- FlattenableUtils::read(buffer, size, mSlot);
- FlattenableUtils::read(buffer, size, mIsDroppable);
- FlattenableUtils::read(buffer, size, mAcquireCalled);
- FlattenableUtils::read(buffer, size, mTransformToDisplayInverse);
-
- return NO_ERROR;
-}
-
-const char* GonkBufferItem::scalingModeName(uint32_t scalingMode) {
- switch (scalingMode) {
- case NATIVE_WINDOW_SCALING_MODE_FREEZE: return "FREEZE";
- case NATIVE_WINDOW_SCALING_MODE_SCALE_TO_WINDOW: return "SCALE_TO_WINDOW";
- case NATIVE_WINDOW_SCALING_MODE_SCALE_CROP: return "SCALE_CROP";
- default: return "Unknown";
- }
-}
-
-} // namespace android
diff --git a/widget/gonk/nativewindow/GonkBufferQueueLL/GonkBufferItem.h b/widget/gonk/nativewindow/GonkBufferQueueLL/GonkBufferItem.h
deleted file mode 100644
index b2d6d3068..000000000
--- a/widget/gonk/nativewindow/GonkBufferQueueLL/GonkBufferItem.h
+++ /dev/null
@@ -1,101 +0,0 @@
-/*
- * Copyright 2014 The Android Open Source Project
- * Copyright (C) 2014 Mozilla Foundation
- *
- * Licensed under the Apache License, Version 2.0 (the "License");
- * you may not use this file except in compliance with the License.
- * You may obtain a copy of the License at
- *
- * http://www.apache.org/licenses/LICENSE-2.0
- *
- * Unless required by applicable law or agreed to in writing, software
- * distributed under the License is distributed on an "AS IS" BASIS,
- * WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied.
- * See the License for the specific language governing permissions and
- * limitations under the License.
- */
-
-#ifndef NATIVEWINDOW_GONKBUFFERITEM_LL_H
-#define NATIVEWINDOW_GONKBUFFERITEM_LL_H
-
-#include "IGonkGraphicBufferConsumerLL.h"
-
-#include <ui/Rect.h>
-
-#include <utils/Flattenable.h>
-#include <utils/StrongPointer.h>
-
-namespace android {
-
-class Fence;
-class GraphicBuffer;
-
-class GonkBufferItem : public Flattenable<GonkBufferItem> {
- friend class Flattenable<GonkBufferItem>;
- size_t getPodSize() const;
- size_t getFlattenedSize() const;
- size_t getFdCount() const;
- status_t flatten(void*& buffer, size_t& size, int*& fds, size_t& count) const;
- status_t unflatten(void const*& buffer, size_t& size, int const*& fds, size_t& count);
-
- public:
- // The default value of mBuf, used to indicate this doesn't correspond to a slot.
- enum { INVALID_BUFFER_SLOT = -1 };
- GonkBufferItem();
- operator IGonkGraphicBufferConsumer::BufferItem() const;
-
- static const char* scalingModeName(uint32_t scalingMode);
-
- // mGraphicBuffer points to the buffer allocated for this slot, or is NULL
- // if the buffer in this slot has been acquired in the past (see
- // BufferSlot.mAcquireCalled).
- sp<GraphicBuffer> mGraphicBuffer;
-
- // mFence is a fence that will signal when the buffer is idle.
- sp<Fence> mFence;
-
- // mCrop is the current crop rectangle for this buffer slot.
- Rect mCrop;
-
- // mTransform is the current transform flags for this buffer slot.
- // refer to NATIVE_WINDOW_TRANSFORM_* in <window.h>
- uint32_t mTransform;
-
- // mScalingMode is the current scaling mode for this buffer slot.
- // refer to NATIVE_WINDOW_SCALING_* in <window.h>
- uint32_t mScalingMode;
-
- // mTimestamp is the current timestamp for this buffer slot. This gets
- // to set by queueBuffer each time this slot is queued. This value
- // is guaranteed to be monotonically increasing for each newly
- // acquired buffer.
- int64_t mTimestamp;
-
- // mIsAutoTimestamp indicates whether mTimestamp was generated
- // automatically when the buffer was queued.
- bool mIsAutoTimestamp;
-
- // mFrameNumber is the number of the queued frame for this slot.
- uint64_t mFrameNumber;
-
- // mSlot is the slot index of this buffer (default INVALID_BUFFER_SLOT).
- int mSlot;
-
- // mIsDroppable whether this buffer was queued with the
- // property that it can be replaced by a new buffer for the purpose of
- // making sure dequeueBuffer() won't block.
- // i.e.: was the BufferQueue in "mDequeueBufferCannotBlock" when this buffer
- // was queued.
- bool mIsDroppable;
-
- // Indicates whether this buffer has been seen by a consumer yet
- bool mAcquireCalled;
-
- // Indicates this buffer must be transformed by the inverse transform of the screen
- // it is displayed onto. This is applied after mTransform.
- bool mTransformToDisplayInverse;
-};
-
-} // namespace android
-
-#endif
diff --git a/widget/gonk/nativewindow/GonkBufferQueueLL/GonkBufferQueueConsumer.cpp b/widget/gonk/nativewindow/GonkBufferQueueLL/GonkBufferQueueConsumer.cpp
deleted file mode 100644
index 1d7eb2702..000000000
--- a/widget/gonk/nativewindow/GonkBufferQueueLL/GonkBufferQueueConsumer.cpp
+++ /dev/null
@@ -1,559 +0,0 @@
-/*
- * Copyright 2014 The Android Open Source Project
- * Copyright (C) 2014 Mozilla Foundation
- *
- * Licensed under the Apache License, Version 2.0 (the "License");
- * you may not use this file except in compliance with the License.
- * You may obtain a copy of the License at
- *
- * http://www.apache.org/licenses/LICENSE-2.0
- *
- * Unless required by applicable law or agreed to in writing, software
- * distributed under the License is distributed on an "AS IS" BASIS,
- * WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied.
- * See the License for the specific language governing permissions and
- * limitations under the License.
- */
-
-#include <inttypes.h>
-
-#define LOG_TAG "GonkBufferQueueConsumer"
-#define ATRACE_TAG ATRACE_TAG_GRAPHICS
-//#define LOG_NDEBUG 0
-
-#include "GonkBufferItem.h"
-#include "GonkBufferQueueConsumer.h"
-#include "GonkBufferQueueCore.h"
-#include <gui/IConsumerListener.h>
-#include <gui/IProducerListener.h>
-
-namespace android {
-
-GonkBufferQueueConsumer::GonkBufferQueueConsumer(const sp<GonkBufferQueueCore>& core) :
- mCore(core),
- mSlots(core->mSlots),
- mConsumerName() {}
-
-GonkBufferQueueConsumer::~GonkBufferQueueConsumer() {}
-
-status_t GonkBufferQueueConsumer::acquireBuffer(BufferItem* outBuffer,
- nsecs_t expectedPresent) {
- ATRACE_CALL();
- Mutex::Autolock lock(mCore->mMutex);
-
- // Check that the consumer doesn't currently have the maximum number of
- // buffers acquired. We allow the max buffer count to be exceeded by one
- // buffer so that the consumer can successfully set up the newly acquired
- // buffer before releasing the old one.
- int numAcquiredBuffers = 0;
- for (int s = 0; s < GonkBufferQueueDefs::NUM_BUFFER_SLOTS; ++s) {
- if (mSlots[s].mBufferState == GonkBufferSlot::ACQUIRED) {
- ++numAcquiredBuffers;
- }
- }
- if (numAcquiredBuffers >= mCore->mMaxAcquiredBufferCount + 1) {
- ALOGE("acquireBuffer: max acquired buffer count reached: %d (max %d)",
- numAcquiredBuffers, mCore->mMaxAcquiredBufferCount);
- return INVALID_OPERATION;
- }
-
- // Check if the queue is empty.
- // In asynchronous mode the list is guaranteed to be one buffer deep,
- // while in synchronous mode we use the oldest buffer.
- if (mCore->mQueue.empty()) {
- return NO_BUFFER_AVAILABLE;
- }
-
- GonkBufferQueueCore::Fifo::iterator front(mCore->mQueue.begin());
-
- // If expectedPresent is specified, we may not want to return a buffer yet.
- // If it's specified and there's more than one buffer queued, we may want
- // to drop a buffer.
- if (expectedPresent != 0) {
- const int MAX_REASONABLE_NSEC = 1000000000ULL; // 1 second
-
- // The 'expectedPresent' argument indicates when the buffer is expected
- // to be presented on-screen. If the buffer's desired present time is
- // earlier (less) than expectedPresent -- meaning it will be displayed
- // on time or possibly late if we show it as soon as possible -- we
- // acquire and return it. If we don't want to display it until after the
- // expectedPresent time, we return PRESENT_LATER without acquiring it.
- //
- // To be safe, we don't defer acquisition if expectedPresent is more
- // than one second in the future beyond the desired present time
- // (i.e., we'd be holding the buffer for a long time).
- //
- // NOTE: Code assumes monotonic time values from the system clock
- // are positive.
-
- // Start by checking to see if we can drop frames. We skip this check if
- // the timestamps are being auto-generated by Surface. If the app isn't
- // generating timestamps explicitly, it probably doesn't want frames to
- // be discarded based on them.
- while (mCore->mQueue.size() > 1 && !mCore->mQueue[0].mIsAutoTimestamp) {
- // If entry[1] is timely, drop entry[0] (and repeat). We apply an
- // additional criterion here: we only drop the earlier buffer if our
- // desiredPresent falls within +/- 1 second of the expected present.
- // Otherwise, bogus desiredPresent times (e.g., 0 or a small
- // relative timestamp), which normally mean "ignore the timestamp
- // and acquire immediately", would cause us to drop frames.
- //
- // We may want to add an additional criterion: don't drop the
- // earlier buffer if entry[1]'s fence hasn't signaled yet.
- const BufferItem& bufferItem(mCore->mQueue[1]);
- nsecs_t desiredPresent = bufferItem.mTimestamp;
- if (desiredPresent < expectedPresent - MAX_REASONABLE_NSEC ||
- desiredPresent > expectedPresent) {
- // This buffer is set to display in the near future, or
- // desiredPresent is garbage. Either way we don't want to drop
- // the previous buffer just to get this on the screen sooner.
- ALOGV("acquireBuffer: nodrop desire=%" PRId64 " expect=%"
- PRId64 " (%" PRId64 ") now=%" PRId64,
- desiredPresent, expectedPresent,
- desiredPresent - expectedPresent,
- systemTime(CLOCK_MONOTONIC));
- break;
- }
-
- ALOGV("acquireBuffer: drop desire=%" PRId64 " expect=%" PRId64
- " size=%zu",
- desiredPresent, expectedPresent, mCore->mQueue.size());
- if (mCore->stillTracking(front)) {
- // Front buffer is still in mSlots, so mark the slot as free
- mSlots[front->mSlot].mBufferState = GonkBufferSlot::FREE;
- }
- mCore->mQueue.erase(front);
- front = mCore->mQueue.begin();
- }
-
- // See if the front buffer is due
- nsecs_t desiredPresent = front->mTimestamp;
- if (desiredPresent > expectedPresent &&
- desiredPresent < expectedPresent + MAX_REASONABLE_NSEC) {
- ALOGV("acquireBuffer: defer desire=%" PRId64 " expect=%" PRId64
- " (%" PRId64 ") now=%" PRId64,
- desiredPresent, expectedPresent,
- desiredPresent - expectedPresent,
- systemTime(CLOCK_MONOTONIC));
- return PRESENT_LATER;
- }
-
- ALOGV("acquireBuffer: accept desire=%" PRId64 " expect=%" PRId64 " "
- "(%" PRId64 ") now=%" PRId64, desiredPresent, expectedPresent,
- desiredPresent - expectedPresent,
- systemTime(CLOCK_MONOTONIC));
- }
-
- int slot = front->mSlot;
- //*outBuffer = *front;
- outBuffer->mGraphicBuffer = mSlots[slot].mGraphicBuffer;
- outBuffer->mFrameNumber = mSlots[slot].mFrameNumber;
- outBuffer->mBuf = slot;
- outBuffer->mFence = mSlots[slot].mFence;
-
- ATRACE_BUFFER_INDEX(slot);
-
- ALOGV("acquireBuffer: acquiring { slot=%d/%" PRIu64 " buffer=%p }",
- slot, front->mFrameNumber, front->mGraphicBuffer->handle);
- // If the front buffer is still being tracked, update its slot state
- if (mCore->stillTracking(front)) {
- mSlots[slot].mAcquireCalled = true;
- mSlots[slot].mNeedsCleanupOnRelease = false;
- mSlots[slot].mBufferState = GonkBufferSlot::ACQUIRED;
- mSlots[slot].mFence = Fence::NO_FENCE;
- }
-
- // If the buffer has previously been acquired by the consumer, set
- // mGraphicBuffer to NULL to avoid unnecessarily remapping this buffer
- // on the consumer side
- //if (outBuffer->mAcquireCalled) {
- // outBuffer->mGraphicBuffer = NULL;
- //}
-
- mCore->mQueue.erase(front);
-
- // We might have freed a slot while dropping old buffers, or the producer
- // may be blocked waiting for the number of buffers in the queue to
- // decrease.
- mCore->mDequeueCondition.broadcast();
-
- return NO_ERROR;
-}
-
-status_t GonkBufferQueueConsumer::detachBuffer(int slot) {
- ATRACE_CALL();
- ATRACE_BUFFER_INDEX(slot);
- ALOGV("detachBuffer(C): slot %d", slot);
- Mutex::Autolock lock(mCore->mMutex);
-
- if (mCore->mIsAbandoned) {
- ALOGE("detachBuffer(C): GonkBufferQueue has been abandoned");
- return NO_INIT;
- }
-
- if (slot < 0 || slot >= GonkBufferQueueDefs::NUM_BUFFER_SLOTS) {
- ALOGE("detachBuffer(C): slot index %d out of range [0, %d)",
- slot, GonkBufferQueueDefs::NUM_BUFFER_SLOTS);
- return BAD_VALUE;
- } else if (mSlots[slot].mBufferState != GonkBufferSlot::ACQUIRED) {
- ALOGE("detachBuffer(C): slot %d is not owned by the consumer "
- "(state = %d)", slot, mSlots[slot].mBufferState);
- return BAD_VALUE;
- }
-
- mCore->freeBufferLocked(slot);
- mCore->mDequeueCondition.broadcast();
-
- return NO_ERROR;
-}
-
-status_t GonkBufferQueueConsumer::attachBuffer(int* outSlot,
- const sp<android::GraphicBuffer>& buffer) {
- ATRACE_CALL();
-
- if (outSlot == NULL) {
- ALOGE("attachBuffer(P): outSlot must not be NULL");
- return BAD_VALUE;
- } else if (buffer == NULL) {
- ALOGE("attachBuffer(P): cannot attach NULL buffer");
- return BAD_VALUE;
- }
-
- Mutex::Autolock lock(mCore->mMutex);
-
- // Make sure we don't have too many acquired buffers and find a free slot
- // to put the buffer into (the oldest if there are multiple).
- int numAcquiredBuffers = 0;
- int found = GonkBufferQueueCore::INVALID_BUFFER_SLOT;
- for (int s = 0; s < GonkBufferQueueDefs::NUM_BUFFER_SLOTS; ++s) {
- if (mSlots[s].mBufferState == GonkBufferSlot::ACQUIRED) {
- ++numAcquiredBuffers;
- } else if (mSlots[s].mBufferState == GonkBufferSlot::FREE) {
- if (found == GonkBufferQueueCore::INVALID_BUFFER_SLOT ||
- mSlots[s].mFrameNumber < mSlots[found].mFrameNumber) {
- found = s;
- }
- }
- }
-
- if (numAcquiredBuffers >= mCore->mMaxAcquiredBufferCount + 1) {
- ALOGE("attachBuffer(P): max acquired buffer count reached: %d "
- "(max %d)", numAcquiredBuffers,
- mCore->mMaxAcquiredBufferCount);
- return INVALID_OPERATION;
- }
- if (found == GonkBufferQueueCore::INVALID_BUFFER_SLOT) {
- ALOGE("attachBuffer(P): could not find free buffer slot");
- return NO_MEMORY;
- }
-
- *outSlot = found;
- ATRACE_BUFFER_INDEX(*outSlot);
- ALOGV("attachBuffer(C): returning slot %d", *outSlot);
-
- mSlots[*outSlot].mGraphicBuffer = buffer;
- mSlots[*outSlot].mBufferState = GonkBufferSlot::ACQUIRED;
- mSlots[*outSlot].mAttachedByConsumer = true;
- mSlots[*outSlot].mNeedsCleanupOnRelease = false;
- mSlots[*outSlot].mFence = Fence::NO_FENCE;
- mSlots[*outSlot].mFrameNumber = 0;
-
- // mAcquireCalled tells GonkBufferQueue that it doesn't need to send a valid
- // GraphicBuffer pointer on the next acquireBuffer call, which decreases
- // Binder traffic by not un/flattening the GraphicBuffer. However, it
- // requires that the consumer maintain a cached copy of the slot <--> buffer
- // mappings, which is why the consumer doesn't need the valid pointer on
- // acquire.
- //
- // The StreamSplitter is one of the primary users of the attach/detach
- // logic, and while it is running, all buffers it acquires are immediately
- // detached, and all buffers it eventually releases are ones that were
- // attached (as opposed to having been obtained from acquireBuffer), so it
- // doesn't make sense to maintain the slot/buffer mappings, which would
- // become invalid for every buffer during detach/attach. By setting this to
- // false, the valid GraphicBuffer pointer will always be sent with acquire
- // for attached buffers.
- mSlots[*outSlot].mAcquireCalled = false;
-
- return NO_ERROR;
-}
-
-status_t GonkBufferQueueConsumer::releaseBuffer(int slot, uint64_t frameNumber,
- const sp<Fence>& releaseFence) {
- ATRACE_CALL();
-
- if (slot < 0 || slot >= GonkBufferQueueDefs::NUM_BUFFER_SLOTS ||
- releaseFence == NULL) {
- return BAD_VALUE;
- }
-
- sp<IProducerListener> listener;
- { // Autolock scope
- Mutex::Autolock lock(mCore->mMutex);
-
- // If the frame number has changed because the buffer has been reallocated,
- // we can ignore this releaseBuffer for the old buffer
- //if (frameNumber != mSlots[slot].mFrameNumber) {
- // return STALE_BUFFER_SLOT;
- //}
-
- // Make sure this buffer hasn't been queued while acquired by the consumer
- GonkBufferQueueCore::Fifo::iterator current(mCore->mQueue.begin());
- while (current != mCore->mQueue.end()) {
- if (current->mSlot == slot) {
- ALOGE("releaseBuffer: buffer slot %d pending release is "
- "currently queued", slot);
- return BAD_VALUE;
- }
- ++current;
- }
-
- if (mSlots[slot].mBufferState == GonkBufferSlot::ACQUIRED) {
- mSlots[slot].mFence = releaseFence;
- mSlots[slot].mBufferState = GonkBufferSlot::FREE;
- listener = mCore->mConnectedProducerListener;
- ALOGV("releaseBuffer: releasing slot %d", slot);
- } else if (mSlots[slot].mNeedsCleanupOnRelease) {
- ALOGV("releaseBuffer: releasing a stale buffer slot %d "
- "(state = %d)", slot, mSlots[slot].mBufferState);
- mSlots[slot].mNeedsCleanupOnRelease = false;
- return STALE_BUFFER_SLOT;
- } else {
- ALOGV("releaseBuffer: attempted to release buffer slot %d "
- "but its state was %d", slot, mSlots[slot].mBufferState);
- return BAD_VALUE;
- }
-
- mCore->mDequeueCondition.broadcast();
- } // Autolock scope
-
- // Call back without lock held
- if (listener != NULL) {
- listener->onBufferReleased();
- }
-
- return NO_ERROR;
-}
-
-status_t GonkBufferQueueConsumer::connect(
- const sp<IConsumerListener>& consumerListener, bool controlledByApp) {
- ATRACE_CALL();
-
- if (consumerListener == NULL) {
- ALOGE("connect(C): consumerListener may not be NULL");
- return BAD_VALUE;
- }
-
- ALOGV("connect(C): controlledByApp=%s",
- controlledByApp ? "true" : "false");
-
- Mutex::Autolock lock(mCore->mMutex);
-
- if (mCore->mIsAbandoned) {
- ALOGE("connect(C): GonkBufferQueue has been abandoned");
- return NO_INIT;
- }
-
- mCore->mConsumerListener = consumerListener;
- mCore->mConsumerControlledByApp = controlledByApp;
-
- return NO_ERROR;
-}
-
-status_t GonkBufferQueueConsumer::disconnect() {
- ATRACE_CALL();
-
- ALOGV("disconnect(C)");
-
- Mutex::Autolock lock(mCore->mMutex);
-
- if (mCore->mConsumerListener == NULL) {
- ALOGE("disconnect(C): no consumer is connected");
- return BAD_VALUE;
- }
-
- mCore->mIsAbandoned = true;
- mCore->mConsumerListener = NULL;
- mCore->mQueue.clear();
- mCore->freeAllBuffersLocked();
- mCore->mDequeueCondition.broadcast();
- return NO_ERROR;
-}
-
-status_t GonkBufferQueueConsumer::getReleasedBuffers(uint64_t *outSlotMask) {
- ATRACE_CALL();
-
- if (outSlotMask == NULL) {
- ALOGE("getReleasedBuffers: outSlotMask may not be NULL");
- return BAD_VALUE;
- }
-
- Mutex::Autolock lock(mCore->mMutex);
-
- if (mCore->mIsAbandoned) {
- ALOGE("getReleasedBuffers: GonkBufferQueue has been abandoned");
- return NO_INIT;
- }
-
- uint64_t mask = 0;
- for (int s = 0; s < GonkBufferQueueDefs::NUM_BUFFER_SLOTS; ++s) {
- if (!mSlots[s].mAcquireCalled) {
- mask |= (1ULL << s);
- }
- }
-
- // Remove from the mask queued buffers for which acquire has been called,
- // since the consumer will not receive their buffer addresses and so must
- // retain their cached information
- GonkBufferQueueCore::Fifo::iterator current(mCore->mQueue.begin());
- while (current != mCore->mQueue.end()) {
- if (current->mAcquireCalled) {
- mask &= ~(1ULL << current->mSlot);
- }
- ++current;
- }
-
- ALOGV("getReleasedBuffers: returning mask %#" PRIx64, mask);
- *outSlotMask = mask;
- return NO_ERROR;
-}
-
-status_t GonkBufferQueueConsumer::setDefaultBufferSize(uint32_t width,
- uint32_t height) {
- ATRACE_CALL();
-
- if (width == 0 || height == 0) {
- ALOGV("setDefaultBufferSize: dimensions cannot be 0 (width=%u "
- "height=%u)", width, height);
- return BAD_VALUE;
- }
-
- ALOGV("setDefaultBufferSize: width=%u height=%u", width, height);
-
- Mutex::Autolock lock(mCore->mMutex);
- mCore->mDefaultWidth = width;
- mCore->mDefaultHeight = height;
- return NO_ERROR;
-}
-
-status_t GonkBufferQueueConsumer::setDefaultMaxBufferCount(int bufferCount) {
- ATRACE_CALL();
- Mutex::Autolock lock(mCore->mMutex);
- return mCore->setDefaultMaxBufferCountLocked(bufferCount);
-}
-
-status_t GonkBufferQueueConsumer::disableAsyncBuffer() {
- ATRACE_CALL();
-
- Mutex::Autolock lock(mCore->mMutex);
-
- if (mCore->mConsumerListener != NULL) {
- ALOGE("disableAsyncBuffer: consumer already connected");
- return INVALID_OPERATION;
- }
-
- ALOGV("disableAsyncBuffer");
- mCore->mUseAsyncBuffer = false;
- return NO_ERROR;
-}
-
-status_t GonkBufferQueueConsumer::setMaxAcquiredBufferCount(
- int maxAcquiredBuffers) {
- ATRACE_CALL();
-
- if (maxAcquiredBuffers < 1 ||
- maxAcquiredBuffers > GonkBufferQueueCore::MAX_MAX_ACQUIRED_BUFFERS) {
- ALOGE("setMaxAcquiredBufferCount: invalid count %d",
- maxAcquiredBuffers);
- return BAD_VALUE;
- }
-
- Mutex::Autolock lock(mCore->mMutex);
-
- if (mCore->mConnectedApi != GonkBufferQueueCore::NO_CONNECTED_API) {
- ALOGE("setMaxAcquiredBufferCount: producer is already connected");
- return INVALID_OPERATION;
- }
-
- ALOGV("setMaxAcquiredBufferCount: %d", maxAcquiredBuffers);
- mCore->mMaxAcquiredBufferCount = maxAcquiredBuffers;
- return NO_ERROR;
-}
-
-void GonkBufferQueueConsumer::setConsumerName(const String8& name) {
- ATRACE_CALL();
- ALOGV("setConsumerName: '%s'", name.string());
- Mutex::Autolock lock(mCore->mMutex);
- mCore->mConsumerName = name;
- mConsumerName = name;
-}
-
-status_t GonkBufferQueueConsumer::setDefaultBufferFormat(uint32_t defaultFormat) {
- ATRACE_CALL();
- ALOGV("setDefaultBufferFormat: %u", defaultFormat);
- Mutex::Autolock lock(mCore->mMutex);
- mCore->mDefaultBufferFormat = defaultFormat;
- return NO_ERROR;
-}
-
-status_t GonkBufferQueueConsumer::setConsumerUsageBits(uint32_t usage) {
- ATRACE_CALL();
- ALOGV("setConsumerUsageBits: %#x", usage);
- Mutex::Autolock lock(mCore->mMutex);
- mCore->mConsumerUsageBits = usage;
- return NO_ERROR;
-}
-
-status_t GonkBufferQueueConsumer::setTransformHint(uint32_t hint) {
- ATRACE_CALL();
- ALOGV("setTransformHint: %#x", hint);
- Mutex::Autolock lock(mCore->mMutex);
- mCore->mTransformHint = hint;
- return NO_ERROR;
-}
-
-sp<NativeHandle> GonkBufferQueueConsumer::getSidebandStream() const {
- return mCore->mSidebandStream;
-}
-
-void GonkBufferQueueConsumer::dumpToString(String8& result, const char* prefix) const {
- mCore->dump(result, prefix);
-}
-
-already_AddRefed<GonkBufferSlot::TextureClient>
-GonkBufferQueueConsumer::getTextureClientFromBuffer(ANativeWindowBuffer* buffer)
-{
- Mutex::Autolock _l(mCore->mMutex);
- if (buffer == NULL) {
- ALOGE("getSlotFromBufferLocked: encountered NULL buffer");
- return nullptr;
- }
-
- for (int i = 0; i < GonkBufferQueueDefs::NUM_BUFFER_SLOTS; i++) {
- if (mSlots[i].mGraphicBuffer != NULL && mSlots[i].mGraphicBuffer->handle == buffer->handle) {
- RefPtr<TextureClient> client(mSlots[i].mTextureClient);
- return client.forget();
- }
- }
- ALOGE("getSlotFromBufferLocked: unknown buffer: %p", buffer->handle);
- return nullptr;
-}
-
-int
-GonkBufferQueueConsumer::getSlotFromTextureClientLocked(GonkBufferSlot::TextureClient* client) const
-{
- if (client == NULL) {
- ALOGE("getSlotFromBufferLocked: encountered NULL buffer");
- return BAD_VALUE;
- }
-
- for (int i = 0; i < GonkBufferQueueDefs::NUM_BUFFER_SLOTS; i++) {
- if (mSlots[i].mTextureClient == client) {
- return i;
- }
- }
- ALOGE("getSlotFromBufferLocked: unknown TextureClient: %p", client);
- return BAD_VALUE;
-}
-
-} // namespace android
diff --git a/widget/gonk/nativewindow/GonkBufferQueueLL/GonkBufferQueueConsumer.h b/widget/gonk/nativewindow/GonkBufferQueueLL/GonkBufferQueueConsumer.h
deleted file mode 100644
index a97cfab42..000000000
--- a/widget/gonk/nativewindow/GonkBufferQueueLL/GonkBufferQueueConsumer.h
+++ /dev/null
@@ -1,173 +0,0 @@
-/*
- * Copyright 2014 The Android Open Source Project
- * Copyright (C) 2014 Mozilla Foundation
- *
- * Licensed under the Apache License, Version 2.0 (the "License");
- * you may not use this file except in compliance with the License.
- * You may obtain a copy of the License at
- *
- * http://www.apache.org/licenses/LICENSE-2.0
- *
- * Unless required by applicable law or agreed to in writing, software
- * distributed under the License is distributed on an "AS IS" BASIS,
- * WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied.
- * See the License for the specific language governing permissions and
- * limitations under the License.
- */
-
-#ifndef NATIVEWINDOW_GONKBUFFERQUEUECONSUMER_LL_H
-#define NATIVEWINDOW_GONKBUFFERQUEUECONSUMER_LL_H
-
-#include "GonkBufferQueueDefs.h"
-#include "IGonkGraphicBufferConsumerLL.h"
-
-namespace android {
-
-class GonkBufferQueueCore;
-
-class GonkBufferQueueConsumer : public BnGonkGraphicBufferConsumer {
-
-public:
- GonkBufferQueueConsumer(const sp<GonkBufferQueueCore>& core);
- virtual ~GonkBufferQueueConsumer();
-
- // acquireBuffer attempts to acquire ownership of the next pending buffer in
- // the GonkBufferQueue. If no buffer is pending then it returns
- // NO_BUFFER_AVAILABLE. If a buffer is successfully acquired, the
- // information about the buffer is returned in BufferItem. If the buffer
- // returned had previously been acquired then the BufferItem::mGraphicBuffer
- // field of buffer is set to NULL and it is assumed that the consumer still
- // holds a reference to the buffer.
- //
- // If expectedPresent is nonzero, it indicates the time when the buffer
- // will be displayed on screen. If the buffer's timestamp is farther in the
- // future, the buffer won't be acquired, and PRESENT_LATER will be
- // returned. The presentation time is in nanoseconds, and the time base
- // is CLOCK_MONOTONIC.
- virtual status_t acquireBuffer(BufferItem* outBuffer,
- nsecs_t expectedPresent);
-
- // See IGonkGraphicBufferConsumer::detachBuffer
- virtual status_t detachBuffer(int slot);
-
- // See IGonkGraphicBufferConsumer::attachBuffer
- virtual status_t attachBuffer(int* slot, const sp<GraphicBuffer>& buffer);
-
- // releaseBuffer releases a buffer slot from the consumer back to the
- // GonkBufferQueue. This may be done while the buffer's contents are still
- // being accessed. The fence will signal when the buffer is no longer
- // in use. frameNumber is used to indentify the exact buffer returned.
- //
- // If releaseBuffer returns STALE_BUFFER_SLOT, then the consumer must free
- // any references to the just-released buffer that it might have, as if it
- // had received a onBuffersReleased() call with a mask set for the released
- // buffer.
- virtual status_t releaseBuffer(int slot, uint64_t frameNumber,
- const sp<Fence>& releaseFence);
-
- // connect connects a consumer to the GonkBufferQueue. Only one
- // consumer may be connected, and when that consumer disconnects the
- // GonkBufferQueue is placed into the "abandoned" state, causing most
- // interactions with the GonkBufferQueue by the producer to fail.
- // controlledByApp indicates whether the consumer is controlled by
- // the application.
- //
- // consumerListener may not be NULL.
- virtual status_t connect(const sp<IConsumerListener>& consumerListener,
- bool controlledByApp);
-
- // disconnect disconnects a consumer from the GonkBufferQueue. All
- // buffers will be freed and the GonkBufferQueue is placed in the "abandoned"
- // state, causing most interactions with the GonkBufferQueue by the producer to
- // fail.
- virtual status_t disconnect();
-
- // getReleasedBuffers sets the value pointed to by outSlotMask to a bit mask
- // indicating which buffer slots have been released by the GonkBufferQueue
- // but have not yet been released by the consumer.
- //
- // This should be called from the onBuffersReleased() callback.
- virtual status_t getReleasedBuffers(uint64_t* outSlotMask);
-
- // setDefaultBufferSize is used to set the size of buffers returned by
- // dequeueBuffer when a width and height of zero is requested. Default
- // is 1x1.
- virtual status_t setDefaultBufferSize(uint32_t width, uint32_t height);
-
- // setDefaultMaxBufferCount sets the default value for the maximum buffer
- // count (the initial default is 2). If the producer has requested a
- // buffer count using setBufferCount, the default buffer count will only
- // take effect if the producer sets the count back to zero.
- //
- // The count must be between 2 and NUM_BUFFER_SLOTS, inclusive.
- virtual status_t setDefaultMaxBufferCount(int bufferCount);
-
- // disableAsyncBuffer disables the extra buffer used in async mode
- // (when both producer and consumer have set their "isControlledByApp"
- // flag) and has dequeueBuffer() return WOULD_BLOCK instead.
- //
- // This can only be called before connect().
- virtual status_t disableAsyncBuffer();
-
- // setMaxAcquiredBufferCount sets the maximum number of buffers that can
- // be acquired by the consumer at one time (default 1). This call will
- // fail if a producer is connected to the GonkBufferQueue.
- virtual status_t setMaxAcquiredBufferCount(int maxAcquiredBuffers);
-
- // setConsumerName sets the name used in logging
- virtual void setConsumerName(const String8& name);
-
- // setDefaultBufferFormat allows the GonkBufferQueue to create
- // GraphicBuffers of a defaultFormat if no format is specified
- // in dequeueBuffer. Formats are enumerated in graphics.h; the
- // initial default is HAL_PIXEL_FORMAT_RGBA_8888.
- virtual status_t setDefaultBufferFormat(uint32_t defaultFormat);
-
- // setConsumerUsageBits will turn on additional usage bits for dequeueBuffer.
- // These are merged with the bits passed to dequeueBuffer. The values are
- // enumerated in gralloc.h, e.g. GRALLOC_USAGE_HW_RENDER; the default is 0.
- virtual status_t setConsumerUsageBits(uint32_t usage);
-
- // setTransformHint bakes in rotation to buffers so overlays can be used.
- // The values are enumerated in window.h, e.g.
- // NATIVE_WINDOW_TRANSFORM_ROT_90. The default is 0 (no transform).
- virtual status_t setTransformHint(uint32_t hint);
-
- // Retrieve the sideband buffer stream, if any.
- virtual sp<NativeHandle> getSidebandStream() const;
-
- // dump our state in a String
- virtual void dumpToString(String8& result, const char* prefix) const;
-
- // Added by mozilla
- virtual already_AddRefed<GonkBufferSlot::TextureClient> getTextureClientFromBuffer(ANativeWindowBuffer* buffer);
-
- virtual int getSlotFromTextureClientLocked(GonkBufferSlot::TextureClient* client) const;
-
- // Functions required for backwards compatibility.
- // These will be modified/renamed in IGonkGraphicBufferConsumer and will be
- // removed from this class at that time. See b/13306289.
- virtual status_t consumerConnect(const sp<IConsumerListener>& consumer,
- bool controlledByApp) {
- return connect(consumer, controlledByApp);
- }
-
- virtual status_t consumerDisconnect() { return disconnect(); }
-
- // End functions required for backwards compatibility
-
-private:
- sp<GonkBufferQueueCore> mCore;
-
- // This references mCore->mSlots. Lock mCore->mMutex while accessing.
- GonkBufferQueueDefs::SlotsType& mSlots;
-
- // This is a cached copy of the name stored in the GonkBufferQueueCore.
- // It's updated during setConsumerName.
- String8 mConsumerName;
-
-}; // class GonkBufferQueueConsumer
-
-} // namespace android
-
-#endif
diff --git a/widget/gonk/nativewindow/GonkBufferQueueLL/GonkBufferQueueCore.cpp b/widget/gonk/nativewindow/GonkBufferQueueLL/GonkBufferQueueCore.cpp
deleted file mode 100644
index 9e8e337f6..000000000
--- a/widget/gonk/nativewindow/GonkBufferQueueLL/GonkBufferQueueCore.cpp
+++ /dev/null
@@ -1,243 +0,0 @@
-/*
- * Copyright 2014 The Android Open Source Project
- * Copyright (C) 2014 Mozilla Foundation
- *
- * Licensed under the Apache License, Version 2.0 (the "License");
- * you may not use this file except in compliance with the License.
- * You may obtain a copy of the License at
- *
- * http://www.apache.org/licenses/LICENSE-2.0
- *
- * Unless required by applicable law or agreed to in writing, software
- * distributed under the License is distributed on an "AS IS" BASIS,
- * WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied.
- * See the License for the specific language governing permissions and
- * limitations under the License.
- */
-
-#define LOG_TAG "GonkBufferQueueCore"
-#define ATRACE_TAG ATRACE_TAG_GRAPHICS
-//#define LOG_NDEBUG 0
-
-#include <inttypes.h>
-
-#include "GonkBufferItem.h"
-#include "GonkBufferQueueCore.h"
-#include <gui/IConsumerListener.h>
-#include <gui/IGraphicBufferAlloc.h>
-#include <gui/IProducerListener.h>
-#include <gui/ISurfaceComposer.h>
-#include <private/gui/ComposerService.h>
-
-#include <cutils/compiler.h>
-#include "mozilla/layers/GrallocTextureClient.h"
-#include "mozilla/layers/ImageBridgeChild.h"
-
-template <typename T>
-static inline T max(T a, T b) { return a > b ? a : b; }
-
-namespace android {
-
-static String8 getUniqueName() {
- static volatile int32_t counter = 0;
- return String8::format("unnamed-%d-%d", getpid(),
- android_atomic_inc(&counter));
-}
-
-GonkBufferQueueCore::GonkBufferQueueCore(const sp<IGraphicBufferAlloc>& allocator) :
- mAllocator(allocator),
- mMutex(),
- mIsAbandoned(false),
- mConsumerControlledByApp(false),
- mConsumerName(getUniqueName()),
- mConsumerListener(),
- mConsumerUsageBits(0),
- mConnectedApi(NO_CONNECTED_API),
- mConnectedProducerListener(),
- mSlots(),
- mQueue(),
- mOverrideMaxBufferCount(0),
- mDequeueCondition(),
- mUseAsyncBuffer(true),
- mDequeueBufferCannotBlock(false),
- mDefaultBufferFormat(PIXEL_FORMAT_RGBA_8888),
- mDefaultWidth(1),
- mDefaultHeight(1),
- mDefaultMaxBufferCount(2),
- mMaxAcquiredBufferCount(1),
- mBufferHasBeenQueued(false),
- mFrameCounter(0),
- mTransformHint(0),
- mIsAllocating(false),
- mIsAllocatingCondition()
-{
- ALOGV("GonkBufferQueueCore");
-}
-
-GonkBufferQueueCore::~GonkBufferQueueCore() {}
-
-void GonkBufferQueueCore::dump(String8& result, const char* prefix) const {
- Mutex::Autolock lock(mMutex);
-
- String8 fifo;
- Fifo::const_iterator current(mQueue.begin());
- while (current != mQueue.end()) {
- fifo.appendFormat("%02d:%p crop=[%d,%d,%d,%d], "
- "xform=0x%02x, time=%#" PRIx64 ", scale=%s\n",
- current->mSlot, current->mGraphicBuffer.get(),
- current->mCrop.left, current->mCrop.top, current->mCrop.right,
- current->mCrop.bottom, current->mTransform, current->mTimestamp,
- GonkBufferItem::scalingModeName(current->mScalingMode));
- ++current;
- }
-
- result.appendFormat("%s-GonkBufferQueue mMaxAcquiredBufferCount=%d, "
- "mDequeueBufferCannotBlock=%d, default-size=[%dx%d], "
- "default-format=%d, transform-hint=%02x, FIFO(%zu)={%s}\n",
- prefix, mMaxAcquiredBufferCount, mDequeueBufferCannotBlock,
- mDefaultWidth, mDefaultHeight, mDefaultBufferFormat, mTransformHint,
- mQueue.size(), fifo.string());
-
- // Trim the free buffers so as to not spam the dump
- int maxBufferCount = 0;
- for (int s = GonkBufferQueueDefs::NUM_BUFFER_SLOTS - 1; s >= 0; --s) {
- const GonkBufferSlot& slot(mSlots[s]);
- if (slot.mBufferState != GonkBufferSlot::FREE ||
- slot.mGraphicBuffer != NULL) {
- maxBufferCount = s + 1;
- break;
- }
- }
-
- for (int s = 0; s < maxBufferCount; ++s) {
- const GonkBufferSlot& slot(mSlots[s]);
- const sp<GraphicBuffer>& buffer(slot.mGraphicBuffer);
- result.appendFormat("%s%s[%02d:%p] state=%-8s", prefix,
- (slot.mBufferState == GonkBufferSlot::ACQUIRED) ? ">" : " ",
- s, buffer.get(),
- GonkBufferSlot::bufferStateName(slot.mBufferState));
-
- if (buffer != NULL) {
- result.appendFormat(", %p [%4ux%4u:%4u,%3X]", buffer->handle,
- buffer->width, buffer->height, buffer->stride,
- buffer->format);
- }
-
- result.append("\n");
- }
-}
-
-int GonkBufferQueueCore::getMinUndequeuedBufferCountLocked(bool async) const {
- // If dequeueBuffer is allowed to error out, we don't have to add an
- // extra buffer.
- if (!mUseAsyncBuffer) {
- return mMaxAcquiredBufferCount;
- }
-
- if (mDequeueBufferCannotBlock || async) {
- return mMaxAcquiredBufferCount + 1;
- }
-
- return mMaxAcquiredBufferCount;
-}
-
-int GonkBufferQueueCore::getMinMaxBufferCountLocked(bool async) const {
- return getMinUndequeuedBufferCountLocked(async) + 1;
-}
-
-int GonkBufferQueueCore::getMaxBufferCountLocked(bool async) const {
- int minMaxBufferCount = getMinMaxBufferCountLocked(async);
-
- int maxBufferCount = max(mDefaultMaxBufferCount, minMaxBufferCount);
- if (mOverrideMaxBufferCount != 0) {
- assert(mOverrideMaxBufferCount >= minMaxBufferCount);
- maxBufferCount = mOverrideMaxBufferCount;
- }
-
- // Any buffers that are dequeued by the producer or sitting in the queue
- // waiting to be consumed need to have their slots preserved. Such buffers
- // will temporarily keep the max buffer count up until the slots no longer
- // need to be preserved.
- for (int s = maxBufferCount; s < GonkBufferQueueDefs::NUM_BUFFER_SLOTS; ++s) {
- GonkBufferSlot::BufferState state = mSlots[s].mBufferState;
- if (state == GonkBufferSlot::QUEUED || state == GonkBufferSlot::DEQUEUED) {
- maxBufferCount = s + 1;
- }
- }
-
- return maxBufferCount;
-}
-
-status_t GonkBufferQueueCore::setDefaultMaxBufferCountLocked(int count) {
- const int minBufferCount = 2;
- if (count < minBufferCount || count > GonkBufferQueueDefs::NUM_BUFFER_SLOTS) {
- ALOGV("setDefaultMaxBufferCount: invalid count %d, should be in "
- "[%d, %d]",
- count, minBufferCount, GonkBufferQueueDefs::NUM_BUFFER_SLOTS);
- return BAD_VALUE;
- }
-
- ALOGV("setDefaultMaxBufferCount: setting count to %d", count);
- mDefaultMaxBufferCount = count;
- mDequeueCondition.broadcast();
-
- return NO_ERROR;
-}
-
-void GonkBufferQueueCore::freeBufferLocked(int slot) {
- ALOGV("freeBufferLocked: slot %d", slot);
-
- if (mSlots[slot].mTextureClient) {
- mSlots[slot].mTextureClient->ClearRecycleCallback();
- // release TextureClient in ImageBridge thread
- RefPtr<TextureClientReleaseTask> task =
- MakeAndAddRef<TextureClientReleaseTask>(mSlots[slot].mTextureClient);
- mSlots[slot].mTextureClient = NULL;
- ImageBridgeChild::GetSingleton()->GetMessageLoop()->PostTask(task.forget());
- }
- mSlots[slot].mGraphicBuffer.clear();
- if (mSlots[slot].mBufferState == GonkBufferSlot::ACQUIRED) {
- mSlots[slot].mNeedsCleanupOnRelease = true;
- }
- mSlots[slot].mBufferState = GonkBufferSlot::FREE;
- mSlots[slot].mFrameNumber = UINT32_MAX;
- mSlots[slot].mAcquireCalled = false;
-
- // Destroy fence as GonkBufferQueue now takes ownership
- mSlots[slot].mFence = Fence::NO_FENCE;
-}
-
-void GonkBufferQueueCore::freeAllBuffersLocked() {
- ALOGW_IF(!mQueue.isEmpty(),
- "freeAllBuffersLocked called but mQueue is not empty");
- mQueue.clear();
- mBufferHasBeenQueued = false;
- for (int s = 0; s < GonkBufferQueueDefs::NUM_BUFFER_SLOTS; ++s) {
- freeBufferLocked(s);
- }
-}
-
-bool GonkBufferQueueCore::stillTracking(const GonkBufferItem* item) const {
- const GonkBufferSlot& slot = mSlots[item->mSlot];
-
- ALOGV("stillTracking: item { slot=%d/%" PRIu64 " buffer=%p } "
- "slot { slot=%d/%" PRIu64 " buffer=%p }",
- item->mSlot, item->mFrameNumber,
- (item->mGraphicBuffer.get() ? item->mGraphicBuffer->handle : 0),
- item->mSlot, slot.mFrameNumber,
- (slot.mGraphicBuffer.get() ? slot.mGraphicBuffer->handle : 0));
-
- // Compare item with its original buffer slot. We can check the slot as
- // the buffer would not be moved to a different slot by the producer.
- return (slot.mGraphicBuffer != NULL) &&
- (item->mGraphicBuffer->handle == slot.mGraphicBuffer->handle);
-}
-
-void GonkBufferQueueCore::waitWhileAllocatingLocked() const {
- ATRACE_CALL();
- while (mIsAllocating) {
- mIsAllocatingCondition.wait(mMutex);
- }
-}
-
-} // namespace android
diff --git a/widget/gonk/nativewindow/GonkBufferQueueLL/GonkBufferQueueCore.h b/widget/gonk/nativewindow/GonkBufferQueueLL/GonkBufferQueueCore.h
deleted file mode 100644
index 936e11686..000000000
--- a/widget/gonk/nativewindow/GonkBufferQueueLL/GonkBufferQueueCore.h
+++ /dev/null
@@ -1,251 +0,0 @@
-/*
- * Copyright 2014 The Android Open Source Project
- * Copyright (C) 2014 Mozilla Foundation
- *
- * Licensed under the Apache License, Version 2.0 (the "License");
- * you may not use this file except in compliance with the License.
- * You may obtain a copy of the License at
- *
- * http://www.apache.org/licenses/LICENSE-2.0
- *
- * Unless required by applicable law or agreed to in writing, software
- * distributed under the License is distributed on an "AS IS" BASIS,
- * WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied.
- * See the License for the specific language governing permissions and
- * limitations under the License.
- */
-
-#ifndef NATIVEWINDOW_GONKBUFFERQUEUECORE_LL_H
-#define NATIVEWINDOW_GONKBUFFERQUEUECORE_LL_H
-
-#include "GonkBufferQueueDefs.h"
-#include "GonkBufferSlot.h"
-
-#include <utils/Condition.h>
-#include <utils/Mutex.h>
-#include <utils/NativeHandle.h>
-#include <utils/RefBase.h>
-#include <utils/String8.h>
-#include <utils/StrongPointer.h>
-#include <utils/Trace.h>
-#include <utils/Vector.h>
-
-#include "mozilla/layers/TextureClient.h"
-
-#define ATRACE_BUFFER_INDEX(index)
-
-using namespace mozilla;
-using namespace mozilla::gfx;
-using namespace mozilla::layers;
-
-namespace android {
-
-class GonkBufferItem;
-class IConsumerListener;
-class IGraphicBufferAlloc;
-class IProducerListener;
-
-class GonkBufferQueueCore : public virtual RefBase {
-
- friend class GonkBufferQueueProducer;
- friend class GonkBufferQueueConsumer;
-
-public:
- // Used as a placeholder slot number when the value isn't pointing to an
- // existing buffer.
- enum { INVALID_BUFFER_SLOT = -1 }; // TODO: Extract from IGBC::BufferItem
-
- // We reserve two slots in order to guarantee that the producer and
- // consumer can run asynchronously.
- enum { MAX_MAX_ACQUIRED_BUFFERS = GonkBufferQueueDefs::NUM_BUFFER_SLOTS - 2 };
-
- // The default API number used to indicate that no producer is connected
- enum { NO_CONNECTED_API = 0 };
-
- typedef Vector<GonkBufferItem> Fifo;
- typedef mozilla::layers::TextureClient TextureClient;
-
- // GonkBufferQueueCore manages a pool of gralloc memory slots to be used by
- // producers and consumers. allocator is used to allocate all the needed
- // gralloc buffers.
- GonkBufferQueueCore(const sp<IGraphicBufferAlloc>& allocator = NULL);
- virtual ~GonkBufferQueueCore();
-
-private:
- // Dump our state in a string
- void dump(String8& result, const char* prefix) const;
-
- int getSlotFromTextureClientLocked(TextureClient* client) const;
-
- // getMinUndequeuedBufferCountLocked returns the minimum number of buffers
- // that must remain in a state other than DEQUEUED. The async parameter
- // tells whether we're in asynchronous mode.
- int getMinUndequeuedBufferCountLocked(bool async) const;
-
- // getMinMaxBufferCountLocked returns the minimum number of buffers allowed
- // given the current GonkBufferQueue state. The async parameter tells whether
- // we're in asynchonous mode.
- int getMinMaxBufferCountLocked(bool async) const;
-
- // getMaxBufferCountLocked returns the maximum number of buffers that can be
- // allocated at once. This value depends on the following member variables:
- //
- // mDequeueBufferCannotBlock
- // mMaxAcquiredBufferCount
- // mDefaultMaxBufferCount
- // mOverrideMaxBufferCount
- // async parameter
- //
- // Any time one of these member variables is changed while a producer is
- // connected, mDequeueCondition must be broadcast.
- int getMaxBufferCountLocked(bool async) const;
-
- // setDefaultMaxBufferCountLocked sets the maximum number of buffer slots
- // that will be used if the producer does not override the buffer slot
- // count. The count must be between 2 and NUM_BUFFER_SLOTS, inclusive. The
- // initial default is 2.
- status_t setDefaultMaxBufferCountLocked(int count);
-
- // freeBufferLocked frees the GraphicBuffer and sync resources for the
- // given slot.
- void freeBufferLocked(int slot);
-
- // freeAllBuffersLocked frees the GraphicBuffer and sync resources for
- // all slots.
- void freeAllBuffersLocked();
-
- // stillTracking returns true iff the buffer item is still being tracked
- // in one of the slots.
- bool stillTracking(const GonkBufferItem* item) const;
-
- // waitWhileAllocatingLocked blocks until mIsAllocating is false.
- void waitWhileAllocatingLocked() const;
-
- // mAllocator is the connection to SurfaceFlinger that is used to allocate
- // new GraphicBuffer objects.
- sp<IGraphicBufferAlloc> mAllocator;
-
- // mMutex is the mutex used to prevent concurrent access to the member
- // variables of GonkBufferQueueCore objects. It must be locked whenever any
- // member variable is accessed.
- mutable Mutex mMutex;
-
- // mIsAbandoned indicates that the GonkBufferQueue will no longer be used to
- // consume image buffers pushed to it using the IGraphicBufferProducer
- // interface. It is initialized to false, and set to true in the
- // consumerDisconnect method. A GonkBufferQueue that is abandoned will return
- // the NO_INIT error from all IGraphicBufferProducer methods capable of
- // returning an error.
- bool mIsAbandoned;
-
- // mConsumerControlledByApp indicates whether the connected consumer is
- // controlled by the application.
- bool mConsumerControlledByApp;
-
- // mConsumerName is a string used to identify the GonkBufferQueue in log
- // messages. It is set by the IGraphicBufferConsumer::setConsumerName
- // method.
- String8 mConsumerName;
-
- // mConsumerListener is used to notify the connected consumer of
- // asynchronous events that it may wish to react to. It is initially
- // set to NULL and is written by consumerConnect and consumerDisconnect.
- sp<IConsumerListener> mConsumerListener;
-
- // mConsumerUsageBits contains flags that the consumer wants for
- // GraphicBuffers.
- uint32_t mConsumerUsageBits;
-
- // mConnectedApi indicates the producer API that is currently connected
- // to this GonkBufferQueue. It defaults to NO_CONNECTED_API, and gets updated
- // by the connect and disconnect methods.
- int mConnectedApi;
-
- // mConnectedProducerToken is used to set a binder death notification on
- // the producer.
- sp<IProducerListener> mConnectedProducerListener;
-
- // mSlots is an array of buffer slots that must be mirrored on the producer
- // side. This allows buffer ownership to be transferred between the producer
- // and consumer without sending a GraphicBuffer over Binder. The entire
- // array is initialized to NULL at construction time, and buffers are
- // allocated for a slot when requestBuffer is called with that slot's index.
- GonkBufferQueueDefs::SlotsType mSlots;
-
- // mQueue is a FIFO of queued buffers used in synchronous mode.
- Fifo mQueue;
-
- // mOverrideMaxBufferCount is the limit on the number of buffers that will
- // be allocated at one time. This value is set by the producer by calling
- // setBufferCount. The default is 0, which means that the producer doesn't
- // care about the number of buffers in the pool. In that case,
- // mDefaultMaxBufferCount is used as the limit.
- int mOverrideMaxBufferCount;
-
- // mDequeueCondition is a condition variable used for dequeueBuffer in
- // synchronous mode.
- mutable Condition mDequeueCondition;
-
- // mUseAsyncBuffer indicates whether an extra buffer is used in async mode
- // to prevent dequeueBuffer from blocking.
- bool mUseAsyncBuffer;
-
- // mDequeueBufferCannotBlock indicates whether dequeueBuffer is allowed to
- // block. This flag is set during connect when both the producer and
- // consumer are controlled by the application.
- bool mDequeueBufferCannotBlock;
-
- // mDefaultBufferFormat can be set so it will override the buffer format
- // when it isn't specified in dequeueBuffer.
- uint32_t mDefaultBufferFormat;
-
- // mDefaultWidth holds the default width of allocated buffers. It is used
- // in dequeueBuffer if a width and height of 0 are specified.
- int mDefaultWidth;
-
- // mDefaultHeight holds the default height of allocated buffers. It is used
- // in dequeueBuffer if a width and height of 0 are specified.
- int mDefaultHeight;
-
- // mDefaultMaxBufferCount is the default limit on the number of buffers that
- // will be allocated at one time. This default limit is set by the consumer.
- // The limit (as opposed to the default limit) may be overriden by the
- // producer.
- int mDefaultMaxBufferCount;
-
- // mMaxAcquiredBufferCount is the number of buffers that the consumer may
- // acquire at one time. It defaults to 1, and can be changed by the consumer
- // via setMaxAcquiredBufferCount, but this may only be done while no
- // producer is connected to the GonkBufferQueue. This value is used to derive
- // the value returned for the MIN_UNDEQUEUED_BUFFERS query to the producer.
- int mMaxAcquiredBufferCount;
-
- // mBufferHasBeenQueued is true once a buffer has been queued. It is reset
- // when something causes all buffers to be freed (e.g., changing the buffer
- // count).
- bool mBufferHasBeenQueued;
-
- // mFrameCounter is the free running counter, incremented on every
- // successful queueBuffer call and buffer allocation.
- uint64_t mFrameCounter;
-
- // mTransformHint is used to optimize for screen rotations.
- uint32_t mTransformHint;
-
- // mSidebandStream is a handle to the sideband buffer stream, if any
- sp<NativeHandle> mSidebandStream;
-
- // mIsAllocating indicates whether a producer is currently trying to allocate buffers (which
- // releases mMutex while doing the allocation proper). Producers should not modify any of the
- // FREE slots while this is true. mIsAllocatingCondition is signaled when this value changes to
- // false.
- bool mIsAllocating;
-
- // mIsAllocatingCondition is a condition variable used by producers to wait until mIsAllocating
- // becomes false.
- mutable Condition mIsAllocatingCondition;
-}; // class GonkBufferQueueCore
-
-} // namespace android
-
-#endif
diff --git a/widget/gonk/nativewindow/GonkBufferQueueLL/GonkBufferQueueDefs.h b/widget/gonk/nativewindow/GonkBufferQueueLL/GonkBufferQueueDefs.h
deleted file mode 100644
index 60085706f..000000000
--- a/widget/gonk/nativewindow/GonkBufferQueueLL/GonkBufferQueueDefs.h
+++ /dev/null
@@ -1,36 +0,0 @@
-/*
- * Copyright 2014 The Android Open Source Project
- * Copyright (C) 2014 Mozilla Foundation
- *
- * Licensed under the Apache License, Version 2.0 (the "License");
- * you may not use this file except in compliance with the License.
- * You may obtain a copy of the License at
- *
- * http://www.apache.org/licenses/LICENSE-2.0
- *
- * Unless required by applicable law or agreed to in writing, software
- * distributed under the License is distributed on an "AS IS" BASIS,
- * WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied.
- * See the License for the specific language governing permissions and
- * limitations under the License.
- */
-
-#ifndef NATIVEWINDOW_BUFFERQUEUECOREDEFS_H
-#define NATIVEWINDOW_BUFFERQUEUECOREDEFS_H
-
-#include "GonkBufferSlot.h"
-
-namespace android {
- class GonkBufferQueueCore;
-
- namespace GonkBufferQueueDefs {
- // GonkBufferQueue will keep track of at most this value of buffers.
- // Attempts at runtime to increase the number of buffers past this
- // will fail.
- enum { NUM_BUFFER_SLOTS = 64 };
-
- typedef GonkBufferSlot SlotsType[NUM_BUFFER_SLOTS];
- } // namespace GonkBufferQueueDefs
-} // namespace android
-
-#endif
diff --git a/widget/gonk/nativewindow/GonkBufferQueueLL/GonkBufferQueueLL.cpp b/widget/gonk/nativewindow/GonkBufferQueueLL/GonkBufferQueueLL.cpp
deleted file mode 100644
index 649d06bee..000000000
--- a/widget/gonk/nativewindow/GonkBufferQueueLL/GonkBufferQueueLL.cpp
+++ /dev/null
@@ -1,96 +0,0 @@
-/*
- * Copyright (C) 2012 The Android Open Source Project
- * Copyright (C) 2014 Mozilla Foundation
- *
- * Licensed under the Apache License, Version 2.0 (the "License");
- * you may not use this file except in compliance with the License.
- * You may obtain a copy of the License at
- *
- * http://www.apache.org/licenses/LICENSE-2.0
- *
- * Unless required by applicable law or agreed to in writing, software
- * distributed under the License is distributed on an "AS IS" BASIS,
- * WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied.
- * See the License for the specific language governing permissions and
- * limitations under the License.
- */
-
-#define LOG_TAG "GonkBufferQueue"
-#define ATRACE_TAG ATRACE_TAG_GRAPHICS
-#define LOG_NDEBUG 0
-
-#include "GonkBufferQueue.h"
-#include "GonkBufferQueueConsumer.h"
-#include "GonkBufferQueueCore.h"
-#include "GonkBufferQueueProducer.h"
-
-namespace android {
-
-GonkBufferQueue::ProxyConsumerListener::ProxyConsumerListener(
- const wp<ConsumerListener>& consumerListener):
- mConsumerListener(consumerListener) {}
-
-GonkBufferQueue::ProxyConsumerListener::~ProxyConsumerListener() {}
-
-#if ANDROID_VERSION == 21
-void GonkBufferQueue::ProxyConsumerListener::onFrameAvailable() {
- sp<ConsumerListener> listener(mConsumerListener.promote());
- if (listener != NULL) {
- listener->onFrameAvailable();
- }
-}
-#else
-void GonkBufferQueue::ProxyConsumerListener::onFrameAvailable(const ::android::BufferItem& item) {
- sp<ConsumerListener> listener(mConsumerListener.promote());
- if (listener != NULL) {
- listener->onFrameAvailable(item);
- }
-}
-
-void GonkBufferQueue::ProxyConsumerListener::onFrameReplaced(const ::android::BufferItem& item) {
- sp<ConsumerListener> listener(mConsumerListener.promote());
- if (listener != NULL) {
- listener->onFrameReplaced(item);
- }
-}
-#endif
-
-void GonkBufferQueue::ProxyConsumerListener::onBuffersReleased() {
- sp<ConsumerListener> listener(mConsumerListener.promote());
- if (listener != NULL) {
- listener->onBuffersReleased();
- }
-}
-
-void GonkBufferQueue::ProxyConsumerListener::onSidebandStreamChanged() {
- sp<ConsumerListener> listener(mConsumerListener.promote());
- if (listener != NULL) {
- listener->onSidebandStreamChanged();
- }
-}
-
-void GonkBufferQueue::createBufferQueue(sp<IGraphicBufferProducer>* outProducer,
- sp<IGonkGraphicBufferConsumer>* outConsumer,
- const sp<IGraphicBufferAlloc>& allocator) {
- LOG_ALWAYS_FATAL_IF(outProducer == NULL,
- "GonkBufferQueue: outProducer must not be NULL");
- LOG_ALWAYS_FATAL_IF(outConsumer == NULL,
- "GonkBufferQueue: outConsumer must not be NULL");
-
- sp<GonkBufferQueueCore> core(new GonkBufferQueueCore(allocator));
- LOG_ALWAYS_FATAL_IF(core == NULL,
- "GonkBufferQueue: failed to create GonkBufferQueueCore");
-
- sp<IGraphicBufferProducer> producer(new GonkBufferQueueProducer(core));
- LOG_ALWAYS_FATAL_IF(producer == NULL,
- "GonkBufferQueue: failed to create GonkBufferQueueProducer");
-
- sp<IGonkGraphicBufferConsumer> consumer(new GonkBufferQueueConsumer(core));
- LOG_ALWAYS_FATAL_IF(consumer == NULL,
- "GonkBufferQueue: failed to create GonkBufferQueueConsumer");
-
- *outProducer = producer;
- *outConsumer = consumer;
-}
-
-}; // namespace android
diff --git a/widget/gonk/nativewindow/GonkBufferQueueLL/GonkBufferQueueLL.h b/widget/gonk/nativewindow/GonkBufferQueueLL/GonkBufferQueueLL.h
deleted file mode 100644
index b1b4e06b5..000000000
--- a/widget/gonk/nativewindow/GonkBufferQueueLL/GonkBufferQueueLL.h
+++ /dev/null
@@ -1,94 +0,0 @@
-/*
- * Copyright (C) 2012 The Android Open Source Project
- * Copyright (C) 2014 Mozilla Foundation
- *
- * Licensed under the Apache License, Version 2.0 (the "License");
- * you may not use this file except in compliance with the License.
- * You may obtain a copy of the License at
- *
- * http://www.apache.org/licenses/LICENSE-2.0
- *
- * Unless required by applicable law or agreed to in writing, software
- * distributed under the License is distributed on an "AS IS" BASIS,
- * WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied.
- * See the License for the specific language governing permissions and
- * limitations under the License.
- */
-
-#ifndef NATIVEWINDOW_GONKBUFFERQUEUE_LL_H
-#define NATIVEWINDOW_GONKBUFFERQUEUE_LL_H
-
-#include "GonkBufferQueueDefs.h"
-#include "IGonkGraphicBufferConsumerLL.h"
-#include <gui/IGraphicBufferProducer.h>
-#include <gui/IConsumerListener.h>
-
-// These are only required to keep other parts of the framework with incomplete
-// dependencies building successfully
-#include <gui/IGraphicBufferAlloc.h>
-
-namespace android {
-
-class GonkBufferQueue {
-public:
- // GonkBufferQueue will keep track of at most this value of buffers.
- // Attempts at runtime to increase the number of buffers past this will fail.
- enum { NUM_BUFFER_SLOTS = GonkBufferQueueDefs::NUM_BUFFER_SLOTS };
- // Used as a placeholder slot# when the value isn't pointing to an existing buffer.
- enum { INVALID_BUFFER_SLOT = IGonkGraphicBufferConsumer::BufferItem::INVALID_BUFFER_SLOT };
- // Alias to <IGonkGraphicBufferConsumer.h> -- please scope from there in future code!
- enum {
- NO_BUFFER_AVAILABLE = IGonkGraphicBufferConsumer::NO_BUFFER_AVAILABLE,
- PRESENT_LATER = IGonkGraphicBufferConsumer::PRESENT_LATER,
- };
-
- // When in async mode we reserve two slots in order to guarantee that the
- // producer and consumer can run asynchronously.
- enum { MAX_MAX_ACQUIRED_BUFFERS = NUM_BUFFER_SLOTS - 2 };
-
- // for backward source compatibility
- typedef ::android::ConsumerListener ConsumerListener;
- typedef IGonkGraphicBufferConsumer::BufferItem BufferItem;
-
- // ProxyConsumerListener is a ConsumerListener implementation that keeps a weak
- // reference to the actual consumer object. It forwards all calls to that
- // consumer object so long as it exists.
- //
- // This class exists to avoid having a circular reference between the
- // GonkBufferQueue object and the consumer object. The reason this can't be a weak
- // reference in the GonkBufferQueue class is because we're planning to expose the
- // consumer side of a GonkBufferQueue as a binder interface, which doesn't support
- // weak references.
- class ProxyConsumerListener : public BnConsumerListener {
- public:
- ProxyConsumerListener(const wp<ConsumerListener>& consumerListener);
- virtual ~ProxyConsumerListener();
-#if ANDROID_VERSION == 21
- virtual void onFrameAvailable();
-#else
- virtual void onFrameAvailable(const ::android::BufferItem& item);
- virtual void onFrameReplaced(const ::android::BufferItem& item);
-#endif
- virtual void onBuffersReleased();
- virtual void onSidebandStreamChanged();
- private:
- // mConsumerListener is a weak reference to the IConsumerListener. This is
- // the raison d'etre of ProxyConsumerListener.
- wp<ConsumerListener> mConsumerListener;
- };
-
- // GonkBufferQueue manages a pool of gralloc memory slots to be used by
- // producers and consumers. allocator is used to allocate all the
- // needed gralloc buffers.
- static void createBufferQueue(sp<IGraphicBufferProducer>* outProducer,
- sp<IGonkGraphicBufferConsumer>* outConsumer,
- const sp<IGraphicBufferAlloc>& allocator = NULL);
-
-private:
- GonkBufferQueue(); // Create through createBufferQueue
-};
-
-// ----------------------------------------------------------------------------
-}; // namespace android
-
-#endif // NATIVEWINDOW_GONKBUFFERQUEUE_LL_H
diff --git a/widget/gonk/nativewindow/GonkBufferQueueLL/GonkBufferQueueProducer.cpp b/widget/gonk/nativewindow/GonkBufferQueueLL/GonkBufferQueueProducer.cpp
deleted file mode 100644
index d3436756f..000000000
--- a/widget/gonk/nativewindow/GonkBufferQueueLL/GonkBufferQueueProducer.cpp
+++ /dev/null
@@ -1,886 +0,0 @@
-/*
- * Copyright 2014 The Android Open Source Project
- * Copyright (C) 2014 Mozilla Foundation
- *
- * Licensed under the Apache License, Version 2.0 (the "License");
- * you may not use this file except in compliance with the License.
- * You may obtain a copy of the License at
- *
- * http://www.apache.org/licenses/LICENSE-2.0
- *
- * Unless required by applicable law or agreed to in writing, software
- * distributed under the License is distributed on an "AS IS" BASIS,
- * WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied.
- * See the License for the specific language governing permissions and
- * limitations under the License.
- */
-
-#include <inttypes.h>
-
-#define LOG_TAG "GonkBufferQueueProducer"
-#define ATRACE_TAG ATRACE_TAG_GRAPHICS
-//#define LOG_NDEBUG 0
-
-#include "GonkBufferItem.h"
-#include "GonkBufferQueueCore.h"
-#include "GonkBufferQueueProducer.h"
-#include <gui/IConsumerListener.h>
-#include <gui/IGraphicBufferAlloc.h>
-#include <gui/IProducerListener.h>
-
-#include <cutils/compiler.h>
-#include <utils/Log.h>
-#include <utils/Trace.h>
-
-#include "mozilla/layers/GrallocTextureClient.h"
-#include "mozilla/layers/ImageBridgeChild.h"
-#include "mozilla/layers/TextureClient.h"
-
-namespace android {
-
-GonkBufferQueueProducer::GonkBufferQueueProducer(const sp<GonkBufferQueueCore>& core) :
- mCore(core),
- mSlots(core->mSlots),
- mConsumerName(),
- mSynchronousMode(true),
- mStickyTransform(0) {}
-
-GonkBufferQueueProducer::~GonkBufferQueueProducer() {}
-
-status_t GonkBufferQueueProducer::requestBuffer(int slot, sp<GraphicBuffer>* buf) {
- ATRACE_CALL();
- ALOGV("requestBuffer: slot %d", slot);
- Mutex::Autolock lock(mCore->mMutex);
-
- if (mCore->mIsAbandoned) {
- ALOGE("requestBuffer: GonkBufferQueue has been abandoned");
- return NO_INIT;
- }
-
- if (slot < 0 || slot >= GonkBufferQueueDefs::NUM_BUFFER_SLOTS) {
- ALOGE("requestBuffer: slot index %d out of range [0, %d)",
- slot, GonkBufferQueueDefs::NUM_BUFFER_SLOTS);
- return BAD_VALUE;
- } else if (mSlots[slot].mBufferState != GonkBufferSlot::DEQUEUED) {
- ALOGE("requestBuffer: slot %d is not owned by the producer "
- "(state = %d)", slot, mSlots[slot].mBufferState);
- return BAD_VALUE;
- }
-
- mSlots[slot].mRequestBufferCalled = true;
- *buf = mSlots[slot].mGraphicBuffer;
- return NO_ERROR;
-}
-
-status_t GonkBufferQueueProducer::setBufferCount(int bufferCount) {
- ATRACE_CALL();
- ALOGV("setBufferCount: count = %d", bufferCount);
-
- sp<IConsumerListener> listener;
- { // Autolock scope
- Mutex::Autolock lock(mCore->mMutex);
- mCore->waitWhileAllocatingLocked();
-
- if (mCore->mIsAbandoned) {
- ALOGE("setBufferCount: GonkBufferQueue has been abandoned");
- return NO_INIT;
- }
-
- if (bufferCount > GonkBufferQueueDefs::NUM_BUFFER_SLOTS) {
- ALOGE("setBufferCount: bufferCount %d too large (max %d)",
- bufferCount, GonkBufferQueueDefs::NUM_BUFFER_SLOTS);
- return BAD_VALUE;
- }
-
- // There must be no dequeued buffers when changing the buffer count.
- for (int s = 0; s < GonkBufferQueueDefs::NUM_BUFFER_SLOTS; ++s) {
- if (mSlots[s].mBufferState == GonkBufferSlot::DEQUEUED) {
- ALOGE("setBufferCount: buffer owned by producer");
- return BAD_VALUE;
- }
- }
-
- if (bufferCount == 0) {
- mCore->mOverrideMaxBufferCount = 0;
- mCore->mDequeueCondition.broadcast();
- return NO_ERROR;
- }
-
- const int minBufferSlots = mCore->getMinMaxBufferCountLocked(false);
- if (bufferCount < minBufferSlots) {
- ALOGE("setBufferCount: requested buffer count %d is less than "
- "minimum %d", bufferCount, minBufferSlots);
- return BAD_VALUE;
- }
-
- // Here we are guaranteed that the producer doesn't have any dequeued
- // buffers and will release all of its buffer references. We don't
- // clear the queue, however, so that currently queued buffers still
- // get displayed.
- mCore->freeAllBuffersLocked();
- mCore->mOverrideMaxBufferCount = bufferCount;
- mCore->mDequeueCondition.broadcast();
- listener = mCore->mConsumerListener;
- } // Autolock scope
-
- // Call back without lock held
- if (listener != NULL) {
- listener->onBuffersReleased();
- }
-
- return NO_ERROR;
-}
-
-status_t GonkBufferQueueProducer::waitForFreeSlotThenRelock(const char* caller,
- bool async, int* found, status_t* returnFlags) const {
- bool tryAgain = true;
- while (tryAgain) {
- if (mCore->mIsAbandoned) {
- ALOGE("%s: GonkBufferQueue has been abandoned", caller);
- return NO_INIT;
- }
-
- const int maxBufferCount = mCore->getMaxBufferCountLocked(async);
- if (async && mCore->mOverrideMaxBufferCount) {
- // FIXME: Some drivers are manually setting the buffer count
- // (which they shouldn't), so we do this extra test here to
- // handle that case. This is TEMPORARY until we get this fixed.
- if (mCore->mOverrideMaxBufferCount < maxBufferCount) {
- ALOGE("%s: async mode is invalid with buffer count override",
- caller);
- return BAD_VALUE;
- }
- }
-
- // Free up any buffers that are in slots beyond the max buffer count
- //for (int s = maxBufferCount; s < GonkBufferQueueDefs::NUM_BUFFER_SLOTS; ++s) {
- // assert(mSlots[s].mBufferState == GonkBufferSlot::FREE);
- // if (mSlots[s].mGraphicBuffer != NULL) {
- // mCore->freeBufferLocked(s);
- // *returnFlags |= RELEASE_ALL_BUFFERS;
- // }
- //}
-
- // Look for a free buffer to give to the client
- *found = GonkBufferQueueCore::INVALID_BUFFER_SLOT;
- int dequeuedCount = 0;
- int acquiredCount = 0;
- for (int s = 0; s < maxBufferCount; ++s) {
- switch (mSlots[s].mBufferState) {
- case GonkBufferSlot::DEQUEUED:
- ++dequeuedCount;
- break;
- case GonkBufferSlot::ACQUIRED:
- ++acquiredCount;
- break;
- case GonkBufferSlot::FREE:
- // We return the oldest of the free buffers to avoid
- // stalling the producer if possible, since the consumer
- // may still have pending reads of in-flight buffers
- if (*found == GonkBufferQueueCore::INVALID_BUFFER_SLOT ||
- mSlots[s].mFrameNumber < mSlots[*found].mFrameNumber) {
- *found = s;
- }
- break;
- default:
- break;
- }
- }
-
- // Producers are not allowed to dequeue more than one buffer if they
- // did not set a buffer count
- if (!mCore->mOverrideMaxBufferCount && dequeuedCount) {
- ALOGE("%s: can't dequeue multiple buffers without setting the "
- "buffer count", caller);
- return INVALID_OPERATION;
- }
-
- // See whether a buffer has been queued since the last
- // setBufferCount so we know whether to perform the min undequeued
- // buffers check below
- if (mCore->mBufferHasBeenQueued) {
- // Make sure the producer is not trying to dequeue more buffers
- // than allowed
- const int newUndequeuedCount =
- maxBufferCount - (dequeuedCount + 1);
- const int minUndequeuedCount =
- mCore->getMinUndequeuedBufferCountLocked(async);
- if (newUndequeuedCount < minUndequeuedCount) {
- ALOGE("%s: min undequeued buffer count (%d) exceeded "
- "(dequeued=%d undequeued=%d)",
- caller, minUndequeuedCount,
- dequeuedCount, newUndequeuedCount);
- return INVALID_OPERATION;
- }
- }
-
- // If we disconnect and reconnect quickly, we can be in a state where
- // our slots are empty but we have many buffers in the queue. This can
- // cause us to run out of memory if we outrun the consumer. Wait here if
- // it looks like we have too many buffers queued up.
- bool tooManyBuffers = mCore->mQueue.size()
- > static_cast<size_t>(maxBufferCount);
- if (tooManyBuffers) {
- ALOGV("%s: queue size is %zu, waiting", caller,
- mCore->mQueue.size());
- }
-
- // If no buffer is found, or if the queue has too many buffers
- // outstanding, wait for a buffer to be acquired or released, or for the
- // max buffer count to change.
- tryAgain = (*found == GonkBufferQueueCore::INVALID_BUFFER_SLOT) ||
- tooManyBuffers;
- if (tryAgain) {
- // Return an error if we're in non-blocking mode (producer and
- // consumer are controlled by the application).
- // However, the consumer is allowed to briefly acquire an extra
- // buffer (which could cause us to have to wait here), which is
- // okay, since it is only used to implement an atomic acquire +
- // release (e.g., in GLConsumer::updateTexImage())
- if (mCore->mDequeueBufferCannotBlock &&
- (acquiredCount <= mCore->mMaxAcquiredBufferCount)) {
- return WOULD_BLOCK;
- }
- mCore->mDequeueCondition.wait(mCore->mMutex);
- }
- } // while (tryAgain)
-
- return NO_ERROR;
-}
-
-status_t GonkBufferQueueProducer::dequeueBuffer(int *outSlot,
- sp<android::Fence> *outFence, bool async,
- uint32_t width, uint32_t height, uint32_t format, uint32_t usage) {
- ATRACE_CALL();
- { // Autolock scope
- Mutex::Autolock lock(mCore->mMutex);
- mConsumerName = mCore->mConsumerName;
- } // Autolock scope
-
- ALOGV("dequeueBuffer: async=%s w=%u h=%u format=%#x, usage=%#x",
- async ? "true" : "false", width, height, format, usage);
-
- if ((width && !height) || (!width && height)) {
- ALOGE("dequeueBuffer: invalid size: w=%u h=%u", width, height);
- return BAD_VALUE;
- }
-
- status_t returnFlags = NO_ERROR;
- // Reset slot
- *outSlot = GonkBufferQueueCore::INVALID_BUFFER_SLOT;
-
- bool attachedByConsumer = false;
-
- { // Autolock scope
- Mutex::Autolock lock(mCore->mMutex);
- mCore->waitWhileAllocatingLocked();
-
- if (format == 0) {
- format = mCore->mDefaultBufferFormat;
- }
-
- // Enable the usage bits the consumer requested
- usage |= mCore->mConsumerUsageBits;
-
- int found;
- status_t status = waitForFreeSlotThenRelock("dequeueBuffer", async,
- &found, &returnFlags);
- if (status != NO_ERROR) {
- return status;
- }
-
- // This should not happen
- if (found == GonkBufferQueueCore::INVALID_BUFFER_SLOT) {
- ALOGE("dequeueBuffer: no available buffer slots");
- return -EBUSY;
- }
-
- *outSlot = found;
-
- attachedByConsumer = mSlots[found].mAttachedByConsumer;
-
- const bool useDefaultSize = !width && !height;
- if (useDefaultSize) {
- width = mCore->mDefaultWidth;
- height = mCore->mDefaultHeight;
- }
-
- mSlots[found].mBufferState = GonkBufferSlot::DEQUEUED;
-
- const sp<GraphicBuffer>& buffer(mSlots[found].mGraphicBuffer);
- if ((buffer == NULL) ||
- (static_cast<uint32_t>(buffer->width) != width) ||
- (static_cast<uint32_t>(buffer->height) != height) ||
- (static_cast<uint32_t>(buffer->format) != format) ||
- ((static_cast<uint32_t>(buffer->usage) & usage) != usage))
- {
- mSlots[found].mAcquireCalled = false;
- mSlots[found].mGraphicBuffer = NULL;
- mSlots[found].mRequestBufferCalled = false;
- mSlots[found].mFence = Fence::NO_FENCE;
-
- if (mSlots[found].mTextureClient) {
- mSlots[found].mTextureClient->ClearRecycleCallback();
- // release TextureClient in ImageBridge thread
- RefPtr<TextureClientReleaseTask> task =
- MakeAndAddRef<TextureClientReleaseTask>(mSlots[found].mTextureClient);
- mSlots[found].mTextureClient = NULL;
- ImageBridgeChild::GetSingleton()->GetMessageLoop()->PostTask(task.forget());
- }
-
- returnFlags |= BUFFER_NEEDS_REALLOCATION;
- }
-
- if (CC_UNLIKELY(mSlots[found].mFence == NULL)) {
- ALOGE("dequeueBuffer: about to return a NULL fence - "
- "slot=%d w=%d h=%d format=%u",
- found, buffer->width, buffer->height, buffer->format);
- }
-
- *outFence = mSlots[found].mFence;
- mSlots[found].mFence = Fence::NO_FENCE;
- } // Autolock scope
-
- if (returnFlags & BUFFER_NEEDS_REALLOCATION) {
- RefPtr<LayersIPCChannel> allocator = ImageBridgeChild::GetSingleton();
- usage |= GraphicBuffer::USAGE_HW_TEXTURE;
- GrallocTextureData* texData = GrallocTextureData::Create(IntSize(width,height), format,
- gfx::BackendType::NONE,
- usage, allocator);
- if (!texData) {
- ALOGE("dequeueBuffer: failed to alloc gralloc buffer");
- return -ENOMEM;
- }
- RefPtr<TextureClient> textureClient = TextureClient::CreateWithData(
- texData, TextureFlags::RECYCLE | TextureFlags::DEALLOCATE_CLIENT, allocator);
-
- sp<GraphicBuffer> graphicBuffer = texData->GetGraphicBuffer();
-
- { // Autolock scope
- Mutex::Autolock lock(mCore->mMutex);
-
- if (mCore->mIsAbandoned) {
- ALOGE("dequeueBuffer: GonkBufferQueue has been abandoned");
- return NO_INIT;
- }
-
- mSlots[*outSlot].mFrameNumber = UINT32_MAX;
- mSlots[*outSlot].mGraphicBuffer = graphicBuffer;
- mSlots[*outSlot].mTextureClient = textureClient;
- } // Autolock scope
- }
-
- if (attachedByConsumer) {
- returnFlags |= BUFFER_NEEDS_REALLOCATION;
- }
-
- ALOGV("dequeueBuffer: returning slot=%d/%" PRIu64 " buf=%p flags=%#x",
- *outSlot,
- mSlots[*outSlot].mFrameNumber,
- mSlots[*outSlot].mGraphicBuffer->handle, returnFlags);
-
- return returnFlags;
-}
-
-status_t GonkBufferQueueProducer::detachBuffer(int slot) {
- ATRACE_CALL();
- ATRACE_BUFFER_INDEX(slot);
- ALOGV("detachBuffer(P): slot %d", slot);
- Mutex::Autolock lock(mCore->mMutex);
-
- if (mCore->mIsAbandoned) {
- ALOGE("detachBuffer(P): GonkBufferQueue has been abandoned");
- return NO_INIT;
- }
-
- if (slot < 0 || slot >= GonkBufferQueueDefs::NUM_BUFFER_SLOTS) {
- ALOGE("detachBuffer(P): slot index %d out of range [0, %d)",
- slot, GonkBufferQueueDefs::NUM_BUFFER_SLOTS);
- return BAD_VALUE;
- } else if (mSlots[slot].mBufferState != GonkBufferSlot::DEQUEUED) {
- ALOGE("detachBuffer(P): slot %d is not owned by the producer "
- "(state = %d)", slot, mSlots[slot].mBufferState);
- return BAD_VALUE;
- } else if (!mSlots[slot].mRequestBufferCalled) {
- ALOGE("detachBuffer(P): buffer in slot %d has not been requested",
- slot);
- return BAD_VALUE;
- }
-
- mCore->freeBufferLocked(slot);
- mCore->mDequeueCondition.broadcast();
-
- return NO_ERROR;
-}
-
-status_t GonkBufferQueueProducer::detachNextBuffer(sp<GraphicBuffer>* outBuffer,
- sp<Fence>* outFence) {
- ATRACE_CALL();
-
- if (outBuffer == NULL) {
- ALOGE("detachNextBuffer: outBuffer must not be NULL");
- return BAD_VALUE;
- } else if (outFence == NULL) {
- ALOGE("detachNextBuffer: outFence must not be NULL");
- return BAD_VALUE;
- }
-
- Mutex::Autolock lock(mCore->mMutex);
- mCore->waitWhileAllocatingLocked();
-
- if (mCore->mIsAbandoned) {
- ALOGE("detachNextBuffer: GonkBufferQueue has been abandoned");
- return NO_INIT;
- }
-
- // Find the oldest valid slot
- int found = GonkBufferQueueCore::INVALID_BUFFER_SLOT;
- for (int s = 0; s < GonkBufferQueueDefs::NUM_BUFFER_SLOTS; ++s) {
- if (mSlots[s].mBufferState == GonkBufferSlot::FREE &&
- mSlots[s].mGraphicBuffer != NULL) {
- if (found == GonkBufferQueueCore::INVALID_BUFFER_SLOT ||
- mSlots[s].mFrameNumber < mSlots[found].mFrameNumber) {
- found = s;
- }
- }
- }
-
- if (found == GonkBufferQueueCore::INVALID_BUFFER_SLOT) {
- return NO_MEMORY;
- }
-
- ALOGV("detachNextBuffer detached slot %d", found);
-
- *outBuffer = mSlots[found].mGraphicBuffer;
- *outFence = mSlots[found].mFence;
- mCore->freeBufferLocked(found);
-
- return NO_ERROR;
-}
-
-status_t GonkBufferQueueProducer::attachBuffer(int* outSlot,
- const sp<android::GraphicBuffer>& buffer) {
- ATRACE_CALL();
-
- if (outSlot == NULL) {
- ALOGE("attachBuffer(P): outSlot must not be NULL");
- return BAD_VALUE;
- } else if (buffer == NULL) {
- ALOGE("attachBuffer(P): cannot attach NULL buffer");
- return BAD_VALUE;
- }
-
- Mutex::Autolock lock(mCore->mMutex);
- mCore->waitWhileAllocatingLocked();
-
- status_t returnFlags = NO_ERROR;
- int found;
- // TODO: Should we provide an async flag to attachBuffer? It seems
- // unlikely that buffers which we are attaching to a GonkBufferQueue will
- // be asynchronous (droppable), but it may not be impossible.
- status_t status = waitForFreeSlotThenRelock("attachBuffer(P)", false,
- &found, &returnFlags);
- if (status != NO_ERROR) {
- return status;
- }
-
- // This should not happen
- if (found == GonkBufferQueueCore::INVALID_BUFFER_SLOT) {
- ALOGE("attachBuffer(P): no available buffer slots");
- return -EBUSY;
- }
-
- *outSlot = found;
- ATRACE_BUFFER_INDEX(*outSlot);
- ALOGV("attachBuffer(P): returning slot %d flags=%#x",
- *outSlot, returnFlags);
-
- mSlots[*outSlot].mGraphicBuffer = buffer;
- mSlots[*outSlot].mBufferState = GonkBufferSlot::DEQUEUED;
- mSlots[*outSlot].mFence = Fence::NO_FENCE;
- mSlots[*outSlot].mRequestBufferCalled = true;
-
- return returnFlags;
-}
-
-status_t GonkBufferQueueProducer::setSynchronousMode(bool enabled) {
- ALOGV("setSynchronousMode: enabled=%d", enabled);
- Mutex::Autolock lock(mCore->mMutex);
-
- if (mCore->mIsAbandoned) {
- ALOGE("setSynchronousMode: BufferQueue has been abandoned!");
- return NO_INIT;
- }
-
- if (mSynchronousMode != enabled) {
- mSynchronousMode = enabled;
- mCore->mDequeueCondition.broadcast();
- }
- return OK;
-}
-
-status_t GonkBufferQueueProducer::queueBuffer(int slot,
- const QueueBufferInput &input, QueueBufferOutput *output) {
- ATRACE_CALL();
-
- int64_t timestamp;
- bool isAutoTimestamp;
- Rect crop;
- int scalingMode;
- uint32_t transform;
- uint32_t stickyTransform;
- bool async;
- sp<Fence> fence;
- input.deflate(&timestamp, &isAutoTimestamp, &crop, &scalingMode, &transform,
- &async, &fence, &stickyTransform);
-
- if (fence == NULL) {
- ALOGE("queueBuffer: fence is NULL");
- // Temporary workaround for b/17946343: soldier-on instead of returning an error. This
- // prevents the client from dying, at the risk of visible corruption due to hwcomposer
- // reading the buffer before the producer is done rendering it. Unless the buffer is the
- // last frame of an animation, the corruption will be transient.
- fence = Fence::NO_FENCE;
- // return BAD_VALUE;
- }
-
- switch (scalingMode) {
- case NATIVE_WINDOW_SCALING_MODE_FREEZE:
- case NATIVE_WINDOW_SCALING_MODE_SCALE_TO_WINDOW:
- case NATIVE_WINDOW_SCALING_MODE_SCALE_CROP:
- case NATIVE_WINDOW_SCALING_MODE_NO_SCALE_CROP:
- break;
- default:
- ALOGE("queueBuffer: unknown scaling mode %d", scalingMode);
- return BAD_VALUE;
- }
-
- GonkBufferItem item;
- sp<IConsumerListener> listener;
- { // Autolock scope
- Mutex::Autolock lock(mCore->mMutex);
-
- if (mCore->mIsAbandoned) {
- ALOGE("queueBuffer: GonkBufferQueue has been abandoned");
- return NO_INIT;
- }
-
- const int maxBufferCount = mCore->getMaxBufferCountLocked(async);
- if (async && mCore->mOverrideMaxBufferCount) {
- // FIXME: Some drivers are manually setting the buffer count
- // (which they shouldn't), so we do this extra test here to
- // handle that case. This is TEMPORARY until we get this fixed.
- if (mCore->mOverrideMaxBufferCount < maxBufferCount) {
- ALOGE("queueBuffer: async mode is invalid with "
- "buffer count override");
- return BAD_VALUE;
- }
- }
-
- if (slot < 0 || slot >= maxBufferCount) {
- ALOGE("queueBuffer: slot index %d out of range [0, %d)",
- slot, maxBufferCount);
- return BAD_VALUE;
- } else if (mSlots[slot].mBufferState != GonkBufferSlot::DEQUEUED) {
- ALOGE("queueBuffer: slot %d is not owned by the producer "
- "(state = %d)", slot, mSlots[slot].mBufferState);
- return BAD_VALUE;
- } else if (!mSlots[slot].mRequestBufferCalled) {
- ALOGE("queueBuffer: slot %d was queued without requesting "
- "a buffer", slot);
- return BAD_VALUE;
- }
-
- ALOGV("queueBuffer: slot=%d/%" PRIu64 " time=%" PRIu64
- " crop=[%d,%d,%d,%d] transform=%#x scale=%s",
- slot, mCore->mFrameCounter + 1, timestamp,
- crop.left, crop.top, crop.right, crop.bottom,
- transform, GonkBufferItem::scalingModeName(scalingMode));
-
- const sp<GraphicBuffer>& graphicBuffer(mSlots[slot].mGraphicBuffer);
- Rect bufferRect(graphicBuffer->getWidth(), graphicBuffer->getHeight());
- Rect croppedRect;
- crop.intersect(bufferRect, &croppedRect);
- if (croppedRect != crop) {
- ALOGE("queueBuffer: crop rect is not contained within the "
- "buffer in slot %d", slot);
- return BAD_VALUE;
- }
-
- mSlots[slot].mFence = fence;
- mSlots[slot].mBufferState = GonkBufferSlot::QUEUED;
- ++mCore->mFrameCounter;
- mSlots[slot].mFrameNumber = mCore->mFrameCounter;
-
- item.mAcquireCalled = mSlots[slot].mAcquireCalled;
- item.mGraphicBuffer = mSlots[slot].mGraphicBuffer;
- item.mCrop = crop;
- item.mTransform = transform & ~NATIVE_WINDOW_TRANSFORM_INVERSE_DISPLAY;
- item.mTransformToDisplayInverse =
- bool(transform & NATIVE_WINDOW_TRANSFORM_INVERSE_DISPLAY);
- item.mScalingMode = scalingMode;
- item.mTimestamp = timestamp;
- item.mIsAutoTimestamp = isAutoTimestamp;
- item.mFrameNumber = mCore->mFrameCounter;
- item.mSlot = slot;
- item.mFence = fence;
- item.mIsDroppable = mCore->mDequeueBufferCannotBlock || async;
-
- mStickyTransform = stickyTransform;
-
- if (mCore->mQueue.empty()) {
- // When the queue is empty, we can ignore mDequeueBufferCannotBlock
- // and simply queue this buffer
- mCore->mQueue.push_back(item);
- listener = mCore->mConsumerListener;
- } else {
- // When the queue is not empty, we need to look at the front buffer
- // state to see if we need to replace it
- GonkBufferQueueCore::Fifo::iterator front(mCore->mQueue.begin());
- if (front->mIsDroppable || !mSynchronousMode) {
- // If the front queued buffer is still being tracked, we first
- // mark it as freed
- if (mCore->stillTracking(front)) {
- mSlots[front->mSlot].mBufferState = GonkBufferSlot::FREE;
- // Reset the frame number of the freed buffer so that it is
- // the first in line to be dequeued again
- mSlots[front->mSlot].mFrameNumber = 0;
- }
- // Overwrite the droppable buffer with the incoming one
- *front = item;
- listener = mCore->mConsumerListener;
- } else {
- mCore->mQueue.push_back(item);
- listener = mCore->mConsumerListener;
- }
- }
-
- mCore->mBufferHasBeenQueued = true;
- mCore->mDequeueCondition.broadcast();
-
- output->inflate(mCore->mDefaultWidth, mCore->mDefaultHeight,
- mCore->mTransformHint, mCore->mQueue.size());
-
- item.mGraphicBuffer.clear();
- item.mSlot = GonkBufferItem::INVALID_BUFFER_SLOT;
- } // Autolock scope
-
- // Call back without lock held
- if (listener != NULL) {
-#if ANDROID_VERSION == 21
- listener->onFrameAvailable();
-#else
- listener->onFrameAvailable(reinterpret_cast<::android::BufferItem&>(item));
-#endif
- }
-
- return NO_ERROR;
-}
-
-void GonkBufferQueueProducer::cancelBuffer(int slot, const sp<Fence>& fence) {
- ATRACE_CALL();
- ALOGV("cancelBuffer: slot %d", slot);
- Mutex::Autolock lock(mCore->mMutex);
-
- if (mCore->mIsAbandoned) {
- ALOGE("cancelBuffer: GonkBufferQueue has been abandoned");
- return;
- }
-
- if (slot < 0 || slot >= GonkBufferQueueDefs::NUM_BUFFER_SLOTS) {
- ALOGE("cancelBuffer: slot index %d out of range [0, %d)",
- slot, GonkBufferQueueDefs::NUM_BUFFER_SLOTS);
- return;
- } else if (mSlots[slot].mBufferState != GonkBufferSlot::DEQUEUED) {
- ALOGE("cancelBuffer: slot %d is not owned by the producer "
- "(state = %d)", slot, mSlots[slot].mBufferState);
- return;
- } else if (fence == NULL) {
- ALOGE("cancelBuffer: fence is NULL");
- return;
- }
-
- mSlots[slot].mBufferState = GonkBufferSlot::FREE;
- mSlots[slot].mFrameNumber = 0;
- mSlots[slot].mFence = fence;
- mCore->mDequeueCondition.broadcast();
-}
-
-int GonkBufferQueueProducer::query(int what, int *outValue) {
- ATRACE_CALL();
- Mutex::Autolock lock(mCore->mMutex);
-
- if (outValue == NULL) {
- ALOGE("query: outValue was NULL");
- return BAD_VALUE;
- }
-
- if (mCore->mIsAbandoned) {
- ALOGE("query: GonkBufferQueue has been abandoned");
- return NO_INIT;
- }
-
- int value;
- switch (what) {
- case NATIVE_WINDOW_WIDTH:
- value = mCore->mDefaultWidth;
- break;
- case NATIVE_WINDOW_HEIGHT:
- value = mCore->mDefaultHeight;
- break;
- case NATIVE_WINDOW_FORMAT:
- value = mCore->mDefaultBufferFormat;
- break;
- case NATIVE_WINDOW_MIN_UNDEQUEUED_BUFFERS:
- value = mCore->getMinUndequeuedBufferCountLocked(false);
- break;
- case NATIVE_WINDOW_STICKY_TRANSFORM:
- value = static_cast<int>(mStickyTransform);
- break;
- case NATIVE_WINDOW_CONSUMER_RUNNING_BEHIND:
- value = (mCore->mQueue.size() > 1);
- break;
- case NATIVE_WINDOW_CONSUMER_USAGE_BITS:
- value = mCore->mConsumerUsageBits;
- break;
- default:
- return BAD_VALUE;
- }
-
- ALOGV("query: %d? %d", what, value);
- *outValue = value;
- return NO_ERROR;
-}
-
-status_t GonkBufferQueueProducer::connect(const sp<IProducerListener>& listener,
- int api, bool producerControlledByApp, QueueBufferOutput *output) {
- ATRACE_CALL();
- Mutex::Autolock lock(mCore->mMutex);
- mConsumerName = mCore->mConsumerName;
- ALOGV("connect(P): api=%d producerControlledByApp=%s", api,
- producerControlledByApp ? "true" : "false");
-
- if (mCore->mIsAbandoned) {
- ALOGE("connect(P): GonkBufferQueue has been abandoned");
- return NO_INIT;
- }
-
- if (mCore->mConsumerListener == NULL) {
- ALOGE("connect(P): GonkBufferQueue has no consumer");
- return NO_INIT;
- }
-
- if (output == NULL) {
- ALOGE("connect(P): output was NULL");
- return BAD_VALUE;
- }
-
- if (mCore->mConnectedApi != GonkBufferQueueCore::NO_CONNECTED_API) {
- ALOGE("connect(P): already connected (cur=%d req=%d)", mCore->mConnectedApi,
- api);
- return BAD_VALUE;
- }
-
- int status = NO_ERROR;
- switch (api) {
- case NATIVE_WINDOW_API_EGL:
- case NATIVE_WINDOW_API_CPU:
- case NATIVE_WINDOW_API_MEDIA:
- case NATIVE_WINDOW_API_CAMERA:
- mCore->mConnectedApi = api;
- output->inflate(mCore->mDefaultWidth, mCore->mDefaultHeight,
- mCore->mTransformHint, mCore->mQueue.size());
-
- // Set up a death notification so that we can disconnect
- // automatically if the remote producer dies
- if (listener != NULL &&
- listener->asBinder()->remoteBinder() != NULL) {
- status = listener->asBinder()->linkToDeath(
- static_cast<IBinder::DeathRecipient*>(this));
- if (status != NO_ERROR) {
- ALOGE("connect(P): linkToDeath failed: %s (%d)",
- strerror(-status), status);
- }
- }
- mCore->mConnectedProducerListener = listener;
- break;
- default:
- ALOGE("connect(P): unknown API %d", api);
- status = BAD_VALUE;
- break;
- }
-
- mCore->mBufferHasBeenQueued = false;
- mCore->mDequeueBufferCannotBlock =
- mCore->mConsumerControlledByApp && producerControlledByApp;
-
- return status;
-}
-
-status_t GonkBufferQueueProducer::disconnect(int api) {
- ATRACE_CALL();
- ALOGV("disconnect(P): api %d", api);
-
- int status = NO_ERROR;
- sp<IConsumerListener> listener;
- { // Autolock scope
- Mutex::Autolock lock(mCore->mMutex);
- mCore->waitWhileAllocatingLocked();
-
- if (mCore->mIsAbandoned) {
- // It's not really an error to disconnect after the surface has
- // been abandoned; it should just be a no-op.
- return NO_ERROR;
- }
-
- switch (api) {
- case NATIVE_WINDOW_API_EGL:
- case NATIVE_WINDOW_API_CPU:
- case NATIVE_WINDOW_API_MEDIA:
- case NATIVE_WINDOW_API_CAMERA:
- if (mCore->mConnectedApi == api) {
- mCore->freeAllBuffersLocked();
- mCore->mConnectedApi = GonkBufferQueueCore::NO_CONNECTED_API;
- mCore->mSidebandStream.clear();
- mCore->mDequeueCondition.broadcast();
- listener = mCore->mConsumerListener;
- } else {
- ALOGE("disconnect(P): connected to another API "
- "(cur=%d req=%d)", mCore->mConnectedApi, api);
- status = BAD_VALUE;
- }
- break;
- default:
- ALOGE("disconnect(P): unknown API %d", api);
- status = BAD_VALUE;
- break;
- }
- } // Autolock scope
-
- // Call back without lock held
- if (listener != NULL) {
- listener->onBuffersReleased();
- }
-
- return status;
-}
-
-status_t GonkBufferQueueProducer::setSidebandStream(const sp<NativeHandle>& stream) {
- return INVALID_OPERATION;
-}
-
-void GonkBufferQueueProducer::allocateBuffers(bool async, uint32_t width,
- uint32_t height, uint32_t format, uint32_t usage) {
- ALOGE("allocateBuffers: no op");
-}
-
-void GonkBufferQueueProducer::binderDied(const wp<android::IBinder>& /* who */) {
- // If we're here, it means that a producer we were connected to died.
- // We're guaranteed that we are still connected to it because we remove
- // this callback upon disconnect. It's therefore safe to read mConnectedApi
- // without synchronization here.
- int api = mCore->mConnectedApi;
- disconnect(api);
-}
-
-} // namespace android
diff --git a/widget/gonk/nativewindow/GonkBufferQueueLL/GonkBufferQueueProducer.h b/widget/gonk/nativewindow/GonkBufferQueueLL/GonkBufferQueueProducer.h
deleted file mode 100644
index a1a22416a..000000000
--- a/widget/gonk/nativewindow/GonkBufferQueueLL/GonkBufferQueueProducer.h
+++ /dev/null
@@ -1,216 +0,0 @@
-/*
- * Copyright 2014 The Android Open Source Project
- * Copyright (C) 2014 Mozilla Foundation
- *
- * Licensed under the Apache License, Version 2.0 (the "License");
- * you may not use this file except in compliance with the License.
- * You may obtain a copy of the License at
- *
- * http://www.apache.org/licenses/LICENSE-2.0
- *
- * Unless required by applicable law or agreed to in writing, software
- * distributed under the License is distributed on an "AS IS" BASIS,
- * WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied.
- * See the License for the specific language governing permissions and
- * limitations under the License.
- */
-
-#ifndef NATIVEWINDOW_GONKBUFFERQUEUEPRODUCER_LL_H
-#define NATIVEWINDOW_GONKBUFFERQUEUEPRODUCER_LL_H
-
-#include "GonkBufferQueueDefs.h"
-#include <gui/IGraphicBufferProducer.h>
-
-namespace android {
-
-class GonkBufferQueueProducer : public BnGraphicBufferProducer,
- private IBinder::DeathRecipient {
-public:
- friend class GonkBufferQueue; // Needed to access binderDied
-
- GonkBufferQueueProducer(const sp<GonkBufferQueueCore>& core);
- virtual ~GonkBufferQueueProducer();
-
- // requestBuffer returns the GraphicBuffer for slot N.
- //
- // In normal operation, this is called the first time slot N is returned
- // by dequeueBuffer. It must be called again if dequeueBuffer returns
- // flags indicating that previously-returned buffers are no longer valid.
- virtual status_t requestBuffer(int slot, sp<GraphicBuffer>* buf);
-
- // setBufferCount updates the number of available buffer slots. If this
- // method succeeds, buffer slots will be both unallocated and owned by
- // the GonkBufferQueue object (i.e. they are not owned by the producer or
- // consumer).
- //
- // This will fail if the producer has dequeued any buffers, or if
- // bufferCount is invalid. bufferCount must generally be a value
- // between the minimum undequeued buffer count (exclusive) and NUM_BUFFER_SLOTS
- // (inclusive). It may also be set to zero (the default) to indicate
- // that the producer does not wish to set a value. The minimum value
- // can be obtained by calling query(NATIVE_WINDOW_MIN_UNDEQUEUED_BUFFERS,
- // ...).
- //
- // This may only be called by the producer. The consumer will be told
- // to discard buffers through the onBuffersReleased callback.
- virtual status_t setBufferCount(int bufferCount);
-
- // dequeueBuffer gets the next buffer slot index for the producer to use.
- // If a buffer slot is available then that slot index is written to the
- // location pointed to by the buf argument and a status of OK is returned.
- // If no slot is available then a status of -EBUSY is returned and buf is
- // unmodified.
- //
- // The outFence parameter will be updated to hold the fence associated with
- // the buffer. The contents of the buffer must not be overwritten until the
- // fence signals. If the fence is Fence::NO_FENCE, the buffer may be
- // written immediately.
- //
- // The width and height parameters must be no greater than the minimum of
- // GL_MAX_VIEWPORT_DIMS and GL_MAX_TEXTURE_SIZE (see: glGetIntegerv).
- // An error due to invalid dimensions might not be reported until
- // updateTexImage() is called. If width and height are both zero, the
- // default values specified by setDefaultBufferSize() are used instead.
- //
- // The pixel formats are enumerated in graphics.h, e.g.
- // HAL_PIXEL_FORMAT_RGBA_8888. If the format is 0, the default format
- // will be used.
- //
- // The usage argument specifies gralloc buffer usage flags. The values
- // are enumerated in gralloc.h, e.g. GRALLOC_USAGE_HW_RENDER. These
- // will be merged with the usage flags specified by setConsumerUsageBits.
- //
- // The return value may be a negative error value or a non-negative
- // collection of flags. If the flags are set, the return values are
- // valid, but additional actions must be performed.
- //
- // If IGraphicBufferProducer::BUFFER_NEEDS_REALLOCATION is set, the
- // producer must discard cached GraphicBuffer references for the slot
- // returned in buf.
- // If IGraphicBufferProducer::RELEASE_ALL_BUFFERS is set, the producer
- // must discard cached GraphicBuffer references for all slots.
- //
- // In both cases, the producer will need to call requestBuffer to get a
- // GraphicBuffer handle for the returned slot.
- virtual status_t dequeueBuffer(int *outSlot, sp<Fence>* outFence, bool async,
- uint32_t width, uint32_t height, uint32_t format, uint32_t usage);
-
- // See IGraphicBufferProducer::detachBuffer
- virtual status_t detachBuffer(int slot);
-
- // See IGraphicBufferProducer::detachNextBuffer
- virtual status_t detachNextBuffer(sp<GraphicBuffer>* outBuffer,
- sp<Fence>* outFence);
-
- // See IGraphicBufferProducer::attachBuffer
- virtual status_t attachBuffer(int* outSlot, const sp<GraphicBuffer>& buffer);
-
- // queueBuffer returns a filled buffer to the GonkBufferQueue.
- //
- // Additional data is provided in the QueueBufferInput struct. Notably,
- // a timestamp must be provided for the buffer. The timestamp is in
- // nanoseconds, and must be monotonically increasing. Its other semantics
- // (zero point, etc) are producer-specific and should be documented by the
- // producer.
- //
- // The caller may provide a fence that signals when all rendering
- // operations have completed. Alternatively, NO_FENCE may be used,
- // indicating that the buffer is ready immediately.
- //
- // Some values are returned in the output struct: the current settings
- // for default width and height, the current transform hint, and the
- // number of queued buffers.
- virtual status_t queueBuffer(int slot,
- const QueueBufferInput& input, QueueBufferOutput* output);
-
- // cancelBuffer returns a dequeued buffer to the GonkBufferQueue, but doesn't
- // queue it for use by the consumer.
- //
- // The buffer will not be overwritten until the fence signals. The fence
- // will usually be the one obtained from dequeueBuffer.
- virtual void cancelBuffer(int slot, const sp<Fence>& fence);
-
- // Query native window attributes. The "what" values are enumerated in
- // window.h (e.g. NATIVE_WINDOW_FORMAT).
- virtual int query(int what, int* outValue);
-
- // connect attempts to connect a producer API to the GonkBufferQueue. This
- // must be called before any other IGraphicBufferProducer methods are
- // called except for getAllocator. A consumer must already be connected.
- //
- // This method will fail if connect was previously called on the
- // GonkBufferQueue and no corresponding disconnect call was made (i.e. if
- // it's still connected to a producer).
- //
- // APIs are enumerated in window.h (e.g. NATIVE_WINDOW_API_CPU).
- virtual status_t connect(const sp<IProducerListener>& listener,
- int api, bool producerControlledByApp, QueueBufferOutput* output);
-
- // disconnect attempts to disconnect a producer API from the GonkBufferQueue.
- // Calling this method will cause any subsequent calls to other
- // IGraphicBufferProducer methods to fail except for getAllocator and connect.
- // Successfully calling connect after this will allow the other methods to
- // succeed again.
- //
- // This method will fail if the the GonkBufferQueue is not currently
- // connected to the specified producer API.
- virtual status_t disconnect(int api);
-
- // Attaches a sideband buffer stream to the IGraphicBufferProducer.
- //
- // A sideband stream is a device-specific mechanism for passing buffers
- // from the producer to the consumer without using dequeueBuffer/
- // queueBuffer. If a sideband stream is present, the consumer can choose
- // whether to acquire buffers from the sideband stream or from the queued
- // buffers.
- //
- // Passing NULL or a different stream handle will detach the previous
- // handle if any.
- virtual status_t setSidebandStream(const sp<NativeHandle>& stream);
-
- // See IGraphicBufferProducer::allocateBuffers
- virtual void allocateBuffers(bool async, uint32_t width, uint32_t height,
- uint32_t format, uint32_t usage);
-
- // setSynchronousMode sets whether dequeueBuffer is synchronous or
- // asynchronous. In synchronous mode, dequeueBuffer blocks until
- // a buffer is available, the currently bound buffer can be dequeued and
- // queued buffers will be acquired in order. In asynchronous mode,
- // a queued buffer may be replaced by a subsequently queued buffer.
- //
- // The default mode is synchronous.
- // This should be called only during initialization.
- virtual status_t setSynchronousMode(bool enabled);
-
-private:
- // This is required by the IBinder::DeathRecipient interface
- virtual void binderDied(const wp<IBinder>& who);
-
- // waitForFreeSlotThenRelock finds the oldest slot in the FREE state. It may
- // block if there are no available slots and we are not in non-blocking
- // mode (producer and consumer controlled by the application). If it blocks,
- // it will release mCore->mMutex while blocked so that other operations on
- // the GonkBufferQueue may succeed.
- status_t waitForFreeSlotThenRelock(const char* caller, bool async,
- int* found, status_t* returnFlags) const;
-
- sp<GonkBufferQueueCore> mCore;
-
- // This references mCore->mSlots. Lock mCore->mMutex while accessing.
- GonkBufferQueueDefs::SlotsType& mSlots;
-
- // This is a cached copy of the name stored in the GonkBufferQueueCore.
- // It's updated during connect and dequeueBuffer (which should catch
- // most updates).
- String8 mConsumerName;
-
- // mSynchronousMode whether we're in synchronous mode or not
- bool mSynchronousMode;
-
- uint32_t mStickyTransform;
-
-}; // class GonkBufferQueueProducer
-
-} // namespace android
-
-#endif
diff --git a/widget/gonk/nativewindow/GonkBufferQueueLL/GonkBufferSlot.cpp b/widget/gonk/nativewindow/GonkBufferQueueLL/GonkBufferSlot.cpp
deleted file mode 100644
index 9e4a424a9..000000000
--- a/widget/gonk/nativewindow/GonkBufferQueueLL/GonkBufferSlot.cpp
+++ /dev/null
@@ -1,32 +0,0 @@
-/*
- * Copyright 2014 The Android Open Source Project
- * Copyright (C) 2014 Mozilla Foundation
- *
- * Licensed under the Apache License, Version 2.0 (the "License");
- * you may not use this file except in compliance with the License.
- * You may obtain a copy of the License at
- *
- * http://www.apache.org/licenses/LICENSE-2.0
- *
- * Unless required by applicable law or agreed to in writing, software
- * distributed under the License is distributed on an "AS IS" BASIS,
- * WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied.
- * See the License for the specific language governing permissions and
- * limitations under the License.
- */
-
-#include "GonkBufferSlot.h"
-
-namespace android {
-
-const char* GonkBufferSlot::bufferStateName(BufferState state) {
- switch (state) {
- case GonkBufferSlot::DEQUEUED: return "DEQUEUED";
- case GonkBufferSlot::QUEUED: return "QUEUED";
- case GonkBufferSlot::FREE: return "FREE";
- case GonkBufferSlot::ACQUIRED: return "ACQUIRED";
- default: return "Unknown";
- }
-}
-
-} // namespace android
diff --git a/widget/gonk/nativewindow/GonkBufferQueueLL/GonkBufferSlot.h b/widget/gonk/nativewindow/GonkBufferQueueLL/GonkBufferSlot.h
deleted file mode 100644
index 759bb7b23..000000000
--- a/widget/gonk/nativewindow/GonkBufferQueueLL/GonkBufferSlot.h
+++ /dev/null
@@ -1,132 +0,0 @@
-/*
- * Copyright 2014 The Android Open Source Project
- * Copyright (C) 2014 Mozilla Foundation
- *
- * Licensed under the Apache License, Version 2.0 (the "License");
- * you may not use this file except in compliance with the License.
- * You may obtain a copy of the License at
- *
- * http://www.apache.org/licenses/LICENSE-2.0
- *
- * Unless required by applicable law or agreed to in writing, software
- * distributed under the License is distributed on an "AS IS" BASIS,
- * WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied.
- * See the License for the specific language governing permissions and
- * limitations under the License.
- */
-
-#ifndef NATIVEWINDOW_GONKBUFFERSLOT_LL_H
-#define NATIVEWINDOW_GONKBUFFERSLOT_LL_H
-
-#include <ui/Fence.h>
-#include <ui/GraphicBuffer.h>
-
-#include <utils/StrongPointer.h>
-
-#include "mozilla/layers/TextureClient.h"
-
-namespace android {
-
-struct GonkBufferSlot {
- typedef mozilla::layers::TextureClient TextureClient;
-
- GonkBufferSlot()
- : mBufferState(GonkBufferSlot::FREE),
- mRequestBufferCalled(false),
- mFrameNumber(0),
- mAcquireCalled(false),
- mNeedsCleanupOnRelease(false),
- mAttachedByConsumer(false) {
- }
-
- // mGraphicBuffer points to the buffer allocated for this slot or is NULL
- // if no buffer has been allocated.
- sp<GraphicBuffer> mGraphicBuffer;
-
- // BufferState represents the different states in which a buffer slot
- // can be. All slots are initially FREE.
- enum BufferState {
- // FREE indicates that the buffer is available to be dequeued
- // by the producer. The buffer may be in use by the consumer for
- // a finite time, so the buffer must not be modified until the
- // associated fence is signaled.
- //
- // The slot is "owned" by BufferQueue. It transitions to DEQUEUED
- // when dequeueBuffer is called.
- FREE = 0,
-
- // DEQUEUED indicates that the buffer has been dequeued by the
- // producer, but has not yet been queued or canceled. The
- // producer may modify the buffer's contents as soon as the
- // associated ready fence is signaled.
- //
- // The slot is "owned" by the producer. It can transition to
- // QUEUED (via queueBuffer) or back to FREE (via cancelBuffer).
- DEQUEUED = 1,
-
- // QUEUED indicates that the buffer has been filled by the
- // producer and queued for use by the consumer. The buffer
- // contents may continue to be modified for a finite time, so
- // the contents must not be accessed until the associated fence
- // is signaled.
- //
- // The slot is "owned" by BufferQueue. It can transition to
- // ACQUIRED (via acquireBuffer) or to FREE (if another buffer is
- // queued in asynchronous mode).
- QUEUED = 2,
-
- // ACQUIRED indicates that the buffer has been acquired by the
- // consumer. As with QUEUED, the contents must not be accessed
- // by the consumer until the fence is signaled.
- //
- // The slot is "owned" by the consumer. It transitions to FREE
- // when releaseBuffer is called.
- ACQUIRED = 3
- };
-
- static const char* bufferStateName(BufferState state);
-
- // mBufferState is the current state of this buffer slot.
- BufferState mBufferState;
-
- // mRequestBufferCalled is used for validating that the producer did
- // call requestBuffer() when told to do so. Technically this is not
- // needed but useful for debugging and catching producer bugs.
- bool mRequestBufferCalled;
-
- // mFrameNumber is the number of the queued frame for this slot. This
- // is used to dequeue buffers in LRU order (useful because buffers
- // may be released before their release fence is signaled).
- uint64_t mFrameNumber;
-
- // mFence is a fence which will signal when work initiated by the
- // previous owner of the buffer is finished. When the buffer is FREE,
- // the fence indicates when the consumer has finished reading
- // from the buffer, or when the producer has finished writing if it
- // called cancelBuffer after queueing some writes. When the buffer is
- // QUEUED, it indicates when the producer has finished filling the
- // buffer. When the buffer is DEQUEUED or ACQUIRED, the fence has been
- // passed to the consumer or producer along with ownership of the
- // buffer, and mFence is set to NO_FENCE.
- sp<Fence> mFence;
-
- // Indicates whether this buffer has been seen by a consumer yet
- bool mAcquireCalled;
-
- // Indicates whether this buffer needs to be cleaned up by the
- // consumer. This is set when a buffer in ACQUIRED state is freed.
- // It causes releaseBuffer to return STALE_BUFFER_SLOT.
- bool mNeedsCleanupOnRelease;
-
- // Indicates whether the buffer was attached on the consumer side.
- // If so, it needs to set the BUFFER_NEEDS_REALLOCATION flag when dequeued
- // to prevent the producer from using a stale cached buffer.
- bool mAttachedByConsumer;
-
- // mTextureClient is a thin abstraction over remotely allocated GraphicBuffer.
- RefPtr<TextureClient> mTextureClient;
-};
-
-} // namespace android
-
-#endif
diff --git a/widget/gonk/nativewindow/GonkConsumerBaseJB.cpp b/widget/gonk/nativewindow/GonkConsumerBaseJB.cpp
deleted file mode 100644
index 1ee37e4e2..000000000
--- a/widget/gonk/nativewindow/GonkConsumerBaseJB.cpp
+++ /dev/null
@@ -1,245 +0,0 @@
-/*
- * Copyright (C) 2010 The Android Open Source Project
- * Copyright (C) 2013 Mozilla Foundation
- *
- * Licensed under the Apache License, Version 2.0 (the "License");
- * you may not use this file except in compliance with the License.
- * You may obtain a copy of the License at
- *
- * http://www.apache.org/licenses/LICENSE-2.0
- *
- * Unless required by applicable law or agreed to in writing, software
- * distributed under the License is distributed on an "AS IS" BASIS,
- * WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied.
- * See the License for the specific language governing permissions and
- * limitations under the License.
- */
-
-#define LOG_TAG "GonkConsumerBase"
-#define ATRACE_TAG ATRACE_TAG_GRAPHICS
-//#define LOG_NDEBUG 0
-
-#define EGL_EGLEXT_PROTOTYPES
-
-#include <hardware/hardware.h>
-
-#include <gui/IGraphicBufferAlloc.h>
-#include <utils/Log.h>
-#include <utils/String8.h>
-
-#include "GonkConsumerBaseJB.h"
-
-// Macros for including the GonkConsumerBase name in log messages
-#define CB_LOGV(...) __android_log_print(ANDROID_LOG_VERBOSE, LOG_TAG, __VA_ARGS__)
-#define CB_LOGD(...) __android_log_print(ANDROID_LOG_DEBUG, LOG_TAG, __VA_ARGS__)
-#define CB_LOGI(...) __android_log_print(ANDROID_LOG_INFO, LOG_TAG, __VA_ARGS__)
-#define CB_LOGW(...) __android_log_print(ANDROID_LOG_WARN, LOG_TAG, __VA_ARGS__)
-#define CB_LOGE(...) __android_log_print(ANDROID_LOG_ERROR, LOG_TAG, __VA_ARGS__)
-
-namespace android {
-
-// Get an ID that's unique within this process.
-static int32_t createProcessUniqueId() {
- static volatile int32_t globalCounter = 0;
- return android_atomic_inc(&globalCounter);
-}
-
-GonkConsumerBase::GonkConsumerBase(const sp<GonkBufferQueue>& bufferQueue) :
- mAbandoned(false),
- mBufferQueue(bufferQueue) {
- // Choose a name using the PID and a process-unique ID.
- mName = String8::format("unnamed-%d-%d", getpid(), createProcessUniqueId());
-
- // Note that we can't create an sp<...>(this) in a ctor that will not keep a
- // reference once the ctor ends, as that would cause the refcount of 'this'
- // dropping to 0 at the end of the ctor. Since all we need is a wp<...>
- // that's what we create.
- wp<GonkBufferQueue::ConsumerListener> listener;
- sp<GonkBufferQueue::ConsumerListener> proxy;
- listener = static_cast<GonkBufferQueue::ConsumerListener*>(this);
- proxy = new GonkBufferQueue::ProxyConsumerListener(listener);
-
- status_t err = mBufferQueue->consumerConnect(proxy);
- if (err != NO_ERROR) {
- CB_LOGE("GonkConsumerBase: error connecting to GonkBufferQueue: %s (%d)",
- strerror(-err), err);
- } else {
- mBufferQueue->setConsumerName(mName);
- }
-}
-
-GonkConsumerBase::~GonkConsumerBase() {
- CB_LOGV("~GonkConsumerBase");
- Mutex::Autolock lock(mMutex);
-
- // Verify that abandon() has been called before we get here. This should
- // be done by GonkConsumerBase::onLastStrongRef(), but it's possible for a
- // derived class to override that method and not call
- // GonkConsumerBase::onLastStrongRef().
- LOG_ALWAYS_FATAL_IF(!mAbandoned, "[%s] ~GonkConsumerBase was called, but the "
- "consumer is not abandoned!", mName.string());
-}
-
-void GonkConsumerBase::onLastStrongRef(const void* id) {
- abandon();
-}
-
-void GonkConsumerBase::freeBufferLocked(int slotIndex) {
- CB_LOGV("freeBufferLocked: slotIndex=%d", slotIndex);
- mSlots[slotIndex].mGraphicBuffer = 0;
- mSlots[slotIndex].mFence = Fence::NO_FENCE;
-}
-
-// Used for refactoring, should not be in final interface
-sp<GonkBufferQueue> GonkConsumerBase::getBufferQueue() const {
- Mutex::Autolock lock(mMutex);
- return mBufferQueue;
-}
-
-void GonkConsumerBase::onFrameAvailable() {
- CB_LOGV("onFrameAvailable");
-
- sp<FrameAvailableListener> listener;
- { // scope for the lock
- Mutex::Autolock lock(mMutex);
-#if ANDROID_VERSION == 17
- listener = mFrameAvailableListener;
-#else
- listener = mFrameAvailableListener.promote();
-#endif
- }
-
- if (listener != NULL) {
- CB_LOGV("actually calling onFrameAvailable");
- listener->onFrameAvailable();
- }
-}
-
-void GonkConsumerBase::onBuffersReleased() {
- Mutex::Autolock lock(mMutex);
-
- CB_LOGV("onBuffersReleased");
-
- if (mAbandoned) {
- // Nothing to do if we're already abandoned.
- return;
- }
-
- uint32_t mask = 0;
- mBufferQueue->getReleasedBuffers(&mask);
- for (int i = 0; i < GonkBufferQueue::NUM_BUFFER_SLOTS; i++) {
- if (mask & (1 << i)) {
- freeBufferLocked(i);
- }
- }
-}
-
-void GonkConsumerBase::abandon() {
- CB_LOGV("abandon");
- Mutex::Autolock lock(mMutex);
-
- if (!mAbandoned) {
- abandonLocked();
- mAbandoned = true;
- }
-}
-
-void GonkConsumerBase::abandonLocked() {
- CB_LOGV("abandonLocked");
- for (int i =0; i < GonkBufferQueue::NUM_BUFFER_SLOTS; i++) {
- freeBufferLocked(i);
- }
- // disconnect from the GonkBufferQueue
- mBufferQueue->consumerDisconnect();
- mBufferQueue.clear();
-}
-
-void GonkConsumerBase::setFrameAvailableListener(
-#if ANDROID_VERSION == 17
- const sp<FrameAvailableListener>& listener) {
-#else
- const wp<FrameAvailableListener>& listener) {
-#endif
- CB_LOGV("setFrameAvailableListener");
- Mutex::Autolock lock(mMutex);
- mFrameAvailableListener = listener;
-}
-
-void GonkConsumerBase::dump(String8& result) const {
- char buffer[1024];
- dump(result, "", buffer, 1024);
-}
-
-void GonkConsumerBase::dump(String8& result, const char* prefix,
- char* buffer, size_t size) const {
- Mutex::Autolock _l(mMutex);
- dumpLocked(result, prefix, buffer, size);
-}
-
-void GonkConsumerBase::dumpLocked(String8& result, const char* prefix,
- char* buffer, size_t SIZE) const {
- snprintf(buffer, SIZE, "%smAbandoned=%d\n", prefix, int(mAbandoned));
- result.append(buffer);
-
- if (!mAbandoned) {
- mBufferQueue->dumpToString(result, prefix, buffer, SIZE);
- }
-}
-
-status_t GonkConsumerBase::acquireBufferLocked(GonkBufferQueue::BufferItem *item) {
- status_t err = mBufferQueue->acquireBuffer(item);
- if (err != NO_ERROR) {
- return err;
- }
-
- if (item->mGraphicBuffer != NULL) {
- mSlots[item->mBuf].mGraphicBuffer = item->mGraphicBuffer;
- }
-
- mSlots[item->mBuf].mFence = item->mFence;
-
- CB_LOGV("acquireBufferLocked: -> slot=%d", item->mBuf);
-
- return OK;
-}
-
-status_t GonkConsumerBase::addReleaseFence(int slot, const sp<Fence>& fence) {
- Mutex::Autolock lock(mMutex);
- return addReleaseFenceLocked(slot, fence);
-}
-
-status_t GonkConsumerBase::addReleaseFenceLocked(int slot, const sp<Fence>& fence) {
- CB_LOGV("addReleaseFenceLocked: slot=%d", slot);
-
- if (!mSlots[slot].mFence.get()) {
- mSlots[slot].mFence = fence;
- } else {
- sp<Fence> mergedFence = Fence::merge(
- String8::format("%.28s:%d", mName.string(), slot),
- mSlots[slot].mFence, fence);
- if (!mergedFence.get()) {
- CB_LOGE("failed to merge release fences");
- // synchronization is broken, the best we can do is hope fences
- // signal in order so the new fence will act like a union
- mSlots[slot].mFence = fence;
- return BAD_VALUE;
- }
- mSlots[slot].mFence = mergedFence;
- }
-
- return OK;
-}
-
-status_t GonkConsumerBase::releaseBufferLocked(int slot) {
- CB_LOGV("releaseBufferLocked: slot=%d", slot);
- status_t err = mBufferQueue->releaseBuffer(slot, mSlots[slot].mFence);
- if (err == GonkBufferQueue::STALE_BUFFER_SLOT) {
- freeBufferLocked(slot);
- }
-
- mSlots[slot].mFence = Fence::NO_FENCE;
-
- return err;
-}
-
-} // namespace android
diff --git a/widget/gonk/nativewindow/GonkConsumerBaseJB.h b/widget/gonk/nativewindow/GonkConsumerBaseJB.h
deleted file mode 100644
index 8f523af37..000000000
--- a/widget/gonk/nativewindow/GonkConsumerBaseJB.h
+++ /dev/null
@@ -1,239 +0,0 @@
-/*
- * Copyright (C) 2010 The Android Open Source Project
- * Copyright (C) 2013 Mozilla Foundation
- *
- * Licensed under the Apache License, Version 2.0 (the "License");
- * you may not use this file except in compliance with the License.
- * You may obtain a copy of the License at
- *
- * http://www.apache.org/licenses/LICENSE-2.0
- *
- * Unless required by applicable law or agreed to in writing, software
- * distributed under the License is distributed on an "AS IS" BASIS,
- * WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied.
- * See the License for the specific language governing permissions and
- * limitations under the License.
- */
-
-#ifndef NATIVEWINDOW_GONKCONSUMERBASE_JB_H
-#define NATIVEWINDOW_GONKCONSUMERBASE_JB_H
-
-#include <ui/GraphicBuffer.h>
-
-#include <utils/String8.h>
-#include <utils/Vector.h>
-#include <utils/threads.h>
-
-#include "GonkBufferQueueJB.h"
-
-namespace android {
-// ----------------------------------------------------------------------------
-
-class String8;
-
-// GonkConsumerBase is a base class for GonkBufferQueue consumer end-points. It
-// handles common tasks like management of the connection to the GonkBufferQueue
-// and the buffer pool.
-class GonkConsumerBase : public virtual RefBase,
- protected GonkBufferQueue::ConsumerListener {
-public:
- struct FrameAvailableListener : public virtual RefBase {
- // onFrameAvailable() is called each time an additional frame becomes
- // available for consumption. This means that frames that are queued
- // while in asynchronous mode only trigger the callback if no previous
- // frames are pending. Frames queued while in synchronous mode always
- // trigger the callback.
- //
- // This is called without any lock held and can be called concurrently
- // by multiple threads.
- virtual void onFrameAvailable() = 0;
- };
-
- virtual ~GonkConsumerBase();
-
- // abandon frees all the buffers and puts the GonkConsumerBase into the
- // 'abandoned' state. Once put in this state the GonkConsumerBase can never
- // leave it. When in the 'abandoned' state, all methods of the
- // IGraphicBufferProducer interface will fail with the NO_INIT error.
- //
- // Note that while calling this method causes all the buffers to be freed
- // from the perspective of the the GonkConsumerBase, if there are additional
- // references on the buffers (e.g. if a buffer is referenced by a client
- // or by OpenGL ES as a texture) then those buffer will remain allocated.
- void abandon();
-
- // set the name of the GonkConsumerBase that will be used to identify it in
- // log messages.
- void setName(const String8& name);
-
- // getBufferQueue returns the GonkBufferQueue object to which this
- // GonkConsumerBase is connected.
- sp<GonkBufferQueue> getBufferQueue() const;
-
- // dump writes the current state to a string. Child classes should add
- // their state to the dump by overriding the dumpLocked method, which is
- // called by these methods after locking the mutex.
- void dump(String8& result) const;
- void dump(String8& result, const char* prefix, char* buffer, size_t SIZE) const;
-
- // setFrameAvailableListener sets the listener object that will be notified
- // when a new frame becomes available.
-#if ANDROID_VERSION == 17
- void setFrameAvailableListener(const sp<FrameAvailableListener>& listener);
-#else
- void setFrameAvailableListener(const wp<FrameAvailableListener>& listener);
-#endif
-
-private:
- GonkConsumerBase(const GonkConsumerBase&);
- void operator=(const GonkConsumerBase&);
-
-protected:
-
- // GonkConsumerBase constructs a new GonkConsumerBase object to consume image
- // buffers from the given GonkBufferQueue.
- GonkConsumerBase(const sp<GonkBufferQueue> &bufferQueue);
-
- // onLastStrongRef gets called by RefBase just before the dtor of the most
- // derived class. It is used to clean up the buffers so that GonkConsumerBase
- // can coordinate the clean-up by calling into virtual methods implemented
- // by the derived classes. This would not be possible from the
- // ConsuemrBase dtor because by the time that gets called the derived
- // classes have already been destructed.
- //
- // This methods should not need to be overridden by derived classes, but
- // if they are overridden the GonkConsumerBase implementation must be called
- // from the derived class.
- virtual void onLastStrongRef(const void* id);
-
- // Implementation of the GonkBufferQueue::ConsumerListener interface. These
- // calls are used to notify the GonkConsumerBase of asynchronous events in the
- // GonkBufferQueue. These methods should not need to be overridden by derived
- // classes, but if they are overridden the GonkConsumerBase implementation
- // must be called from the derived class.
- virtual void onFrameAvailable();
- virtual void onBuffersReleased();
-
- // freeBufferLocked frees up the given buffer slot. If the slot has been
- // initialized this will release the reference to the GraphicBuffer in that
- // slot. Otherwise it has no effect.
- //
- // Derived classes should override this method to clean up any state they
- // keep per slot. If it is overridden, the derived class's implementation
- // must call GonkConsumerBase::freeBufferLocked.
- //
- // This method must be called with mMutex locked.
- virtual void freeBufferLocked(int slotIndex);
-
- // abandonLocked puts the GonkBufferQueue into the abandoned state, causing
- // all future operations on it to fail. This method rather than the public
- // abandon method should be overridden by child classes to add abandon-
- // time behavior.
- //
- // Derived classes should override this method to clean up any object
- // state they keep (as opposed to per-slot state). If it is overridden,
- // the derived class's implementation must call GonkConsumerBase::abandonLocked.
- //
- // This method must be called with mMutex locked.
- virtual void abandonLocked();
-
- // dumpLocked dumps the current state of the GonkConsumerBase object to the
- // result string. Each line is prefixed with the string pointed to by the
- // prefix argument. The buffer argument points to a buffer that may be
- // used for intermediate formatting data, and the size of that buffer is
- // indicated by the size argument.
- //
- // Derived classes should override this method to dump their internal
- // state. If this method is overridden the derived class's implementation
- // should call GonkConsumerBase::dumpLocked.
- //
- // This method must be called with mMutex locked.
- virtual void dumpLocked(String8& result, const char* prefix, char* buffer,
- size_t size) const;
-
- // acquireBufferLocked fetches the next buffer from the GonkBufferQueue and
- // updates the buffer slot for the buffer returned.
- //
- // Derived classes should override this method to perform any
- // initialization that must take place the first time a buffer is assigned
- // to a slot. If it is overridden the derived class's implementation must
- // call GonkConsumerBase::acquireBufferLocked.
- virtual status_t acquireBufferLocked(GonkBufferQueue::BufferItem *item);
-
- // releaseBufferLocked relinquishes control over a buffer, returning that
- // control to the GonkBufferQueue.
- //
- // Derived classes should override this method to perform any cleanup that
- // must take place when a buffer is released back to the GonkBufferQueue. If
- // it is overridden the derived class's implementation must call
- // GonkConsumerBase::releaseBufferLocked.
- virtual status_t releaseBufferLocked(int buf);
-
- // addReleaseFence* adds the sync points associated with a fence to the set
- // of sync points that must be reached before the buffer in the given slot
- // may be used after the slot has been released. This should be called by
- // derived classes each time some asynchronous work is kicked off that
- // references the buffer.
- status_t addReleaseFence(int slot, const sp<Fence>& fence);
- status_t addReleaseFenceLocked(int slot, const sp<Fence>& fence);
-
- // Slot contains the information and object references that
- // GonkConsumerBase maintains about a GonkBufferQueue buffer slot.
- struct Slot {
- // mGraphicBuffer is the Gralloc buffer store in the slot or NULL if
- // no Gralloc buffer is in the slot.
- sp<GraphicBuffer> mGraphicBuffer;
-
- // mFence is a fence which will signal when the buffer associated with
- // this buffer slot is no longer being used by the consumer and can be
- // overwritten. The buffer can be dequeued before the fence signals;
- // the producer is responsible for delaying writes until it signals.
- sp<Fence> mFence;
- };
-
- // mSlots stores the buffers that have been allocated by the GonkBufferQueue
- // for each buffer slot. It is initialized to null pointers, and gets
- // filled in with the result of GonkBufferQueue::acquire when the
- // client dequeues a buffer from a
- // slot that has not yet been used. The buffer allocated to a slot will also
- // be replaced if the requested buffer usage or geometry differs from that
- // of the buffer allocated to a slot.
- Slot mSlots[GonkBufferQueue::NUM_BUFFER_SLOTS];
-
- // mAbandoned indicates that the GonkBufferQueue will no longer be used to
- // consume images buffers pushed to it using the IGraphicBufferProducer
- // interface. It is initialized to false, and set to true in the abandon
- // method. A GonkBufferQueue that has been abandoned will return the NO_INIT
- // error from all IGonkConsumerBase methods capable of returning an error.
- bool mAbandoned;
-
- // mName is a string used to identify the GonkConsumerBase in log messages.
- // It can be set by the setName method.
- String8 mName;
-
- // mFrameAvailableListener is the listener object that will be called when a
- // new frame becomes available. If it is not NULL it will be called from
- // queueBuffer.
-#if ANDROID_VERSION == 17
- sp<FrameAvailableListener> mFrameAvailableListener;
-#else
- wp<FrameAvailableListener> mFrameAvailableListener;
-#endif
-
- // The GonkConsumerBase has-a GonkBufferQueue and is responsible for creating this object
- // if none is supplied
- sp<GonkBufferQueue> mBufferQueue;
-
- // mMutex is the mutex used to prevent concurrent access to the member
- // variables of GonkConsumerBase objects. It must be locked whenever the
- // member variables are accessed or when any of the *Locked methods are
- // called.
- //
- // This mutex is intended to be locked by derived classes.
- mutable Mutex mMutex;
-};
-
-// ----------------------------------------------------------------------------
-}; // namespace android
-
-#endif // NATIVEWINDOW_GONKCONSUMERBASE_H
diff --git a/widget/gonk/nativewindow/GonkConsumerBaseKK.cpp b/widget/gonk/nativewindow/GonkConsumerBaseKK.cpp
deleted file mode 100644
index 3fc9fc16c..000000000
--- a/widget/gonk/nativewindow/GonkConsumerBaseKK.cpp
+++ /dev/null
@@ -1,252 +0,0 @@
-/*
- * Copyright (C) 2010 The Android Open Source Project
- * Copyright (C) 2013 Mozilla Foundation
- *
- * Licensed under the Apache License, Version 2.0 (the "License");
- * you may not use this file except in compliance with the License.
- * You may obtain a copy of the License at
- *
- * http://www.apache.org/licenses/LICENSE-2.0
- *
- * Unless required by applicable law or agreed to in writing, software
- * distributed under the License is distributed on an "AS IS" BASIS,
- * WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied.
- * See the License for the specific language governing permissions and
- * limitations under the License.
- */
-
-#define LOG_TAG "GonkConsumerBase"
-#define ATRACE_TAG ATRACE_TAG_GRAPHICS
-//#define LOG_NDEBUG 0
-
-#define EGL_EGLEXT_PROTOTYPES
-
-#include <hardware/hardware.h>
-
-#include <gui/IGraphicBufferAlloc.h>
-#include <utils/Log.h>
-#include <utils/String8.h>
-
-#include "GonkConsumerBaseKK.h"
-
-namespace android {
-
-// Get an ID that's unique within this process.
-static int32_t createProcessUniqueId() {
- static volatile int32_t globalCounter = 0;
- return android_atomic_inc(&globalCounter);
-}
-
-GonkConsumerBase::GonkConsumerBase(const sp<GonkBufferQueue>& bufferQueue, bool controlledByApp) :
- mAbandoned(false),
- mConsumer(bufferQueue) {
- // Choose a name using the PID and a process-unique ID.
- mName = String8::format("unnamed-%d-%d", getpid(), createProcessUniqueId());
-
- // Note that we can't create an sp<...>(this) in a ctor that will not keep a
- // reference once the ctor ends, as that would cause the refcount of 'this'
- // dropping to 0 at the end of the ctor. Since all we need is a wp<...>
- // that's what we create.
- wp<ConsumerListener> listener = static_cast<ConsumerListener*>(this);
- sp<IConsumerListener> proxy = new GonkBufferQueue::ProxyConsumerListener(listener);
-
- status_t err = mConsumer->consumerConnect(proxy, controlledByApp);
- if (err != NO_ERROR) {
- ALOGE("GonkConsumerBase: error connecting to GonkBufferQueue: %s (%d)",
- strerror(-err), err);
- } else {
- mConsumer->setConsumerName(mName);
- }
-}
-
-GonkConsumerBase::~GonkConsumerBase() {
- ALOGV("~GonkConsumerBase");
- Mutex::Autolock lock(mMutex);
-
- // Verify that abandon() has been called before we get here. This should
- // be done by GonkConsumerBase::onLastStrongRef(), but it's possible for a
- // derived class to override that method and not call
- // GonkConsumerBase::onLastStrongRef().
- LOG_ALWAYS_FATAL_IF(!mAbandoned, "[%s] ~GonkConsumerBase was called, but the "
- "consumer is not abandoned!", mName.string());
-}
-
-void GonkConsumerBase::onLastStrongRef(const void* id) {
- abandon();
-}
-
-void GonkConsumerBase::freeBufferLocked(int slotIndex) {
- ALOGV("freeBufferLocked: slotIndex=%d", slotIndex);
- mSlots[slotIndex].mGraphicBuffer = 0;
- mSlots[slotIndex].mFence = Fence::NO_FENCE;
- mSlots[slotIndex].mFrameNumber = 0;
-}
-
-// Used for refactoring, should not be in final interface
-sp<GonkBufferQueue> GonkConsumerBase::getBufferQueue() const {
- Mutex::Autolock lock(mMutex);
- return mConsumer;
-}
-
-void GonkConsumerBase::onFrameAvailable() {
- ALOGV("onFrameAvailable");
-
- sp<FrameAvailableListener> listener;
- { // scope for the lock
- Mutex::Autolock lock(mMutex);
- listener = mFrameAvailableListener.promote();
- }
-
- if (listener != NULL) {
- ALOGV("actually calling onFrameAvailable");
- listener->onFrameAvailable();
- }
-}
-
-void GonkConsumerBase::onBuffersReleased() {
- Mutex::Autolock lock(mMutex);
-
- ALOGV("onBuffersReleased");
-
- if (mAbandoned) {
- // Nothing to do if we're already abandoned.
- return;
- }
-
- uint32_t mask = 0;
- mConsumer->getReleasedBuffers(&mask);
- for (int i = 0; i < GonkBufferQueue::NUM_BUFFER_SLOTS; i++) {
- if (mask & (1 << i)) {
- freeBufferLocked(i);
- }
- }
-}
-
-void GonkConsumerBase::abandon() {
- ALOGV("abandon");
- Mutex::Autolock lock(mMutex);
-
- if (!mAbandoned) {
- abandonLocked();
- mAbandoned = true;
- }
-}
-
-void GonkConsumerBase::abandonLocked() {
- ALOGV("abandonLocked");
- for (int i =0; i < GonkBufferQueue::NUM_BUFFER_SLOTS; i++) {
- freeBufferLocked(i);
- }
- // disconnect from the BufferQueue
- mConsumer->consumerDisconnect();
- mConsumer.clear();
-}
-
-void GonkConsumerBase::setFrameAvailableListener(
- const wp<FrameAvailableListener>& listener) {
- ALOGV("setFrameAvailableListener");
- Mutex::Autolock lock(mMutex);
- mFrameAvailableListener = listener;
-}
-
-void GonkConsumerBase::dump(String8& result) const {
- dump(result, "");
-}
-
-void GonkConsumerBase::dump(String8& result, const char* prefix) const {
- Mutex::Autolock _l(mMutex);
- dumpLocked(result, prefix);
-}
-
-void GonkConsumerBase::dumpLocked(String8& result, const char* prefix) const {
- result.appendFormat("%smAbandoned=%d\n", prefix, int(mAbandoned));
-
- if (!mAbandoned) {
- mConsumer->dumpToString(result, prefix);
- }
-}
-
-status_t GonkConsumerBase::acquireBufferLocked(IGonkGraphicBufferConsumer::BufferItem *item,
- nsecs_t presentWhen) {
- status_t err = mConsumer->acquireBuffer(item, presentWhen);
- if (err != NO_ERROR) {
- return err;
- }
-
- if (item->mGraphicBuffer != NULL) {
- mSlots[item->mBuf].mGraphicBuffer = item->mGraphicBuffer;
- }
-
- mSlots[item->mBuf].mFrameNumber = item->mFrameNumber;
- mSlots[item->mBuf].mFence = item->mFence;
-
- ALOGV("acquireBufferLocked: -> slot=%d", item->mBuf);
-
- return OK;
-}
-
-status_t GonkConsumerBase::addReleaseFence(int slot,
- const sp<GraphicBuffer> graphicBuffer, const sp<Fence>& fence) {
- Mutex::Autolock lock(mMutex);
- return addReleaseFenceLocked(slot, graphicBuffer, fence);
-}
-
-status_t GonkConsumerBase::addReleaseFenceLocked(int slot,
- const sp<GraphicBuffer> graphicBuffer, const sp<Fence>& fence) {
- ALOGV("addReleaseFenceLocked: slot=%d", slot);
-
- // If consumer no longer tracks this graphicBuffer, we can safely
- // drop this fence, as it will never be received by the producer.
- if (!stillTracking(slot, graphicBuffer)) {
- return OK;
- }
-
- if (!mSlots[slot].mFence.get()) {
- mSlots[slot].mFence = fence;
- } else {
- sp<Fence> mergedFence = Fence::merge(
- String8::format("%.28s:%d", mName.string(), slot),
- mSlots[slot].mFence, fence);
- if (!mergedFence.get()) {
- ALOGE("failed to merge release fences");
- // synchronization is broken, the best we can do is hope fences
- // signal in order so the new fence will act like a union
- mSlots[slot].mFence = fence;
- return BAD_VALUE;
- }
- mSlots[slot].mFence = mergedFence;
- }
-
- return OK;
-}
-
-status_t GonkConsumerBase::releaseBufferLocked(int slot, const sp<GraphicBuffer> graphicBuffer) {
- // If consumer no longer tracks this graphicBuffer (we received a new
- // buffer on the same slot), the buffer producer is definitely no longer
- // tracking it.
- if (!stillTracking(slot, graphicBuffer)) {
- return OK;
- }
-
- ALOGV("releaseBufferLocked: slot=%d/%llu",
- slot, mSlots[slot].mFrameNumber);
- status_t err = mConsumer->releaseBuffer(slot, mSlots[slot].mFrameNumber, mSlots[slot].mFence);
- if (err == GonkBufferQueue::STALE_BUFFER_SLOT) {
- freeBufferLocked(slot);
- }
-
- mSlots[slot].mFence = Fence::NO_FENCE;
-
- return err;
-}
-
-bool GonkConsumerBase::stillTracking(int slot,
- const sp<GraphicBuffer> graphicBuffer) {
- if (slot < 0 || slot >= GonkBufferQueue::NUM_BUFFER_SLOTS) {
- return false;
- }
- return (mSlots[slot].mGraphicBuffer != NULL &&
- mSlots[slot].mGraphicBuffer->handle == graphicBuffer->handle);
-}
-
-} // namespace android
diff --git a/widget/gonk/nativewindow/GonkConsumerBaseKK.h b/widget/gonk/nativewindow/GonkConsumerBaseKK.h
deleted file mode 100644
index e198ad843..000000000
--- a/widget/gonk/nativewindow/GonkConsumerBaseKK.h
+++ /dev/null
@@ -1,240 +0,0 @@
-/*
- * Copyright (C) 2010 The Android Open Source Project
- * Copyright (C) 2013 Mozilla Foundation
- *
- * Licensed under the Apache License, Version 2.0 (the "License");
- * you may not use this file except in compliance with the License.
- * You may obtain a copy of the License at
- *
- * http://www.apache.org/licenses/LICENSE-2.0
- *
- * Unless required by applicable law or agreed to in writing, software
- * distributed under the License is distributed on an "AS IS" BASIS,
- * WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied.
- * See the License for the specific language governing permissions and
- * limitations under the License.
- */
-
-#ifndef NATIVEWINDOW_GONKCONSUMERBASE_KK_H
-#define NATIVEWINDOW_GONKCONSUMERBASE_KK_H
-
-#include <ui/GraphicBuffer.h>
-
-#include <utils/String8.h>
-#include <utils/Vector.h>
-#include <utils/threads.h>
-#include <gui/IConsumerListener.h>
-
-#include "GonkBufferQueueKK.h"
-
-namespace android {
-// ----------------------------------------------------------------------------
-
-class String8;
-
-// GonkConsumerBase is a base class for GonkBufferQueue consumer end-points. It
-// handles common tasks like management of the connection to the GonkBufferQueue
-// and the buffer pool.
-class GonkConsumerBase : public virtual RefBase,
- protected ConsumerListener {
-public:
- struct FrameAvailableListener : public virtual RefBase {
- // onFrameAvailable() is called each time an additional frame becomes
- // available for consumption. This means that frames that are queued
- // while in asynchronous mode only trigger the callback if no previous
- // frames are pending. Frames queued while in synchronous mode always
- // trigger the callback.
- //
- // This is called without any lock held and can be called concurrently
- // by multiple threads.
- virtual void onFrameAvailable() = 0;
- };
-
- virtual ~GonkConsumerBase();
-
- // abandon frees all the buffers and puts the GonkConsumerBase into the
- // 'abandoned' state. Once put in this state the GonkConsumerBase can never
- // leave it. When in the 'abandoned' state, all methods of the
- // IGraphicBufferProducer interface will fail with the NO_INIT error.
- //
- // Note that while calling this method causes all the buffers to be freed
- // from the perspective of the the GonkConsumerBase, if there are additional
- // references on the buffers (e.g. if a buffer is referenced by a client
- // or by OpenGL ES as a texture) then those buffer will remain allocated.
- void abandon();
-
- // set the name of the GonkConsumerBase that will be used to identify it in
- // log messages.
- void setName(const String8& name);
-
- // getBufferQueue returns the GonkBufferQueue object to which this
- // GonkConsumerBase is connected.
- sp<GonkBufferQueue> getBufferQueue() const;
-
- // dump writes the current state to a string. Child classes should add
- // their state to the dump by overriding the dumpLocked method, which is
- // called by these methods after locking the mutex.
- void dump(String8& result) const;
- void dump(String8& result, const char* prefix) const;
-
- // setFrameAvailableListener sets the listener object that will be notified
- // when a new frame becomes available.
- void setFrameAvailableListener(const wp<FrameAvailableListener>& listener);
-
-private:
- GonkConsumerBase(const GonkConsumerBase&);
- void operator=(const GonkConsumerBase&);
-
-protected:
-
- // GonkConsumerBase constructs a new GonkConsumerBase object to consume image
- // buffers from the given GonkBufferQueue.
- GonkConsumerBase(const sp<GonkBufferQueue>& bufferQueue, bool controlledByApp = false);
-
- // onLastStrongRef gets called by RefBase just before the dtor of the most
- // derived class. It is used to clean up the buffers so that GonkConsumerBase
- // can coordinate the clean-up by calling into virtual methods implemented
- // by the derived classes. This would not be possible from the
- // ConsuemrBase dtor because by the time that gets called the derived
- // classes have already been destructed.
- //
- // This methods should not need to be overridden by derived classes, but
- // if they are overridden the GonkConsumerBase implementation must be called
- // from the derived class.
- virtual void onLastStrongRef(const void* id);
-
- // Implementation of the GonkBufferQueue::ConsumerListener interface. These
- // calls are used to notify the GonkConsumerBase of asynchronous events in the
- // GonkBufferQueue. These methods should not need to be overridden by derived
- // classes, but if they are overridden the GonkConsumerBase implementation
- // must be called from the derived class.
- virtual void onFrameAvailable();
- virtual void onBuffersReleased();
-
- // freeBufferLocked frees up the given buffer slot. If the slot has been
- // initialized this will release the reference to the GraphicBuffer in that
- // slot. Otherwise it has no effect.
- //
- // Derived classes should override this method to clean up any state they
- // keep per slot. If it is overridden, the derived class's implementation
- // must call GonkConsumerBase::freeBufferLocked.
- //
- // This method must be called with mMutex locked.
- virtual void freeBufferLocked(int slotIndex);
-
- // abandonLocked puts the GonkBufferQueue into the abandoned state, causing
- // all future operations on it to fail. This method rather than the public
- // abandon method should be overridden by child classes to add abandon-
- // time behavior.
- //
- // Derived classes should override this method to clean up any object
- // state they keep (as opposed to per-slot state). If it is overridden,
- // the derived class's implementation must call GonkConsumerBase::abandonLocked.
- //
- // This method must be called with mMutex locked.
- virtual void abandonLocked();
-
- // dumpLocked dumps the current state of the GonkConsumerBase object to the
- // result string. Each line is prefixed with the string pointed to by the
- // prefix argument. The buffer argument points to a buffer that may be
- // used for intermediate formatting data, and the size of that buffer is
- // indicated by the size argument.
- //
- // Derived classes should override this method to dump their internal
- // state. If this method is overridden the derived class's implementation
- // should call GonkConsumerBase::dumpLocked.
- //
- // This method must be called with mMutex locked.
- virtual void dumpLocked(String8& result, const char* prefix) const;
-
- // acquireBufferLocked fetches the next buffer from the GonkBufferQueue and
- // updates the buffer slot for the buffer returned.
- //
- // Derived classes should override this method to perform any
- // initialization that must take place the first time a buffer is assigned
- // to a slot. If it is overridden the derived class's implementation must
- // call GonkConsumerBase::acquireBufferLocked.
- virtual status_t acquireBufferLocked(IGonkGraphicBufferConsumer::BufferItem *item,
- nsecs_t presentWhen);
-
- // releaseBufferLocked relinquishes control over a buffer, returning that
- // control to the GonkBufferQueue.
- //
- // Derived classes should override this method to perform any cleanup that
- // must take place when a buffer is released back to the GonkBufferQueue. If
- // it is overridden the derived class's implementation must call
- // GonkConsumerBase::releaseBufferLocked.
- virtual status_t releaseBufferLocked(int slot, const sp<GraphicBuffer> graphicBuffer);
-
- // returns true iff the slot still has the graphicBuffer in it.
- bool stillTracking(int slot, const sp<GraphicBuffer> graphicBuffer);
-
- // addReleaseFence* adds the sync points associated with a fence to the set
- // of sync points that must be reached before the buffer in the given slot
- // may be used after the slot has been released. This should be called by
- // derived classes each time some asynchronous work is kicked off that
- // references the buffer.
- status_t addReleaseFence(int slot,
- const sp<GraphicBuffer> graphicBuffer, const sp<Fence>& fence);
- status_t addReleaseFenceLocked(int slot,
- const sp<GraphicBuffer> graphicBuffer, const sp<Fence>& fence);
-
- // Slot contains the information and object references that
- // GonkConsumerBase maintains about a GonkBufferQueue buffer slot.
- struct Slot {
- // mGraphicBuffer is the Gralloc buffer store in the slot or NULL if
- // no Gralloc buffer is in the slot.
- sp<GraphicBuffer> mGraphicBuffer;
-
- // mFence is a fence which will signal when the buffer associated with
- // this buffer slot is no longer being used by the consumer and can be
- // overwritten. The buffer can be dequeued before the fence signals;
- // the producer is responsible for delaying writes until it signals.
- sp<Fence> mFence;
-
- // the frame number of the last acquired frame for this slot
- uint64_t mFrameNumber;
- };
-
- // mSlots stores the buffers that have been allocated by the GonkBufferQueue
- // for each buffer slot. It is initialized to null pointers, and gets
- // filled in with the result of GonkBufferQueue::acquire when the
- // client dequeues a buffer from a
- // slot that has not yet been used. The buffer allocated to a slot will also
- // be replaced if the requested buffer usage or geometry differs from that
- // of the buffer allocated to a slot.
- Slot mSlots[GonkBufferQueue::NUM_BUFFER_SLOTS];
-
- // mAbandoned indicates that the GonkBufferQueue will no longer be used to
- // consume images buffers pushed to it using the IGraphicBufferProducer
- // interface. It is initialized to false, and set to true in the abandon
- // method. A GonkBufferQueue that has been abandoned will return the NO_INIT
- // error from all IGonkConsumerBase methods capable of returning an error.
- bool mAbandoned;
-
- // mName is a string used to identify the GonkConsumerBase in log messages.
- // It can be set by the setName method.
- String8 mName;
-
- // mFrameAvailableListener is the listener object that will be called when a
- // new frame becomes available. If it is not NULL it will be called from
- // queueBuffer.
- wp<FrameAvailableListener> mFrameAvailableListener;
-
- // The GonkConsumerBase has-a GonkBufferQueue and is responsible for creating this object
- // if none is supplied
- sp<GonkBufferQueue> mConsumer;
-
- // mMutex is the mutex used to prevent concurrent access to the member
- // variables of GonkConsumerBase objects. It must be locked whenever the
- // member variables are accessed or when any of the *Locked methods are
- // called.
- //
- // This mutex is intended to be locked by derived classes.
- mutable Mutex mMutex;
-};
-
-// ----------------------------------------------------------------------------
-}; // namespace android
-
-#endif // NATIVEWINDOW_GONKCONSUMERBASE_H
diff --git a/widget/gonk/nativewindow/GonkConsumerBaseLL.cpp b/widget/gonk/nativewindow/GonkConsumerBaseLL.cpp
deleted file mode 100644
index 5b1166b57..000000000
--- a/widget/gonk/nativewindow/GonkConsumerBaseLL.cpp
+++ /dev/null
@@ -1,257 +0,0 @@
-/*
- * Copyright (C) 2010 The Android Open Source Project
- * Copyright (C) 2014 Mozilla Foundation
- *
- * Licensed under the Apache License, Version 2.0 (the "License");
- * you may not use this file except in compliance with the License.
- * You may obtain a copy of the License at
- *
- * http://www.apache.org/licenses/LICENSE-2.0
- *
- * Unless required by applicable law or agreed to in writing, software
- * distributed under the License is distributed on an "AS IS" BASIS,
- * WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied.
- * See the License for the specific language governing permissions and
- * limitations under the License.
- */
-
-#include <inttypes.h>
-
-#define LOG_TAG "GonkConsumerBase"
-#define ATRACE_TAG ATRACE_TAG_GRAPHICS
-//#define LOG_NDEBUG 0
-
-#define EGL_EGLEXT_PROTOTYPES
-
-#include <hardware/hardware.h>
-
-#include <gui/IGraphicBufferAlloc.h>
-
-#include <utils/Log.h>
-#include <utils/String8.h>
-
-#include "GonkConsumerBaseLL.h"
-
-namespace android {
-
-// Get an ID that's unique within this process.
-static int32_t createProcessUniqueId() {
- static volatile int32_t globalCounter = 0;
- return android_atomic_inc(&globalCounter);
-}
-
-GonkConsumerBase::GonkConsumerBase(const sp<IGonkGraphicBufferConsumer>& bufferQueue, bool controlledByApp) :
- mAbandoned(false),
- mConsumer(bufferQueue) {
- // Choose a name using the PID and a process-unique ID.
- mName = String8::format("unnamed-%d-%d", getpid(), createProcessUniqueId());
-
- // Note that we can't create an sp<...>(this) in a ctor that will not keep a
- // reference once the ctor ends, as that would cause the refcount of 'this'
- // dropping to 0 at the end of the ctor. Since all we need is a wp<...>
- // that's what we create.
- wp<ConsumerListener> listener = static_cast<ConsumerListener*>(this);
- sp<IConsumerListener> proxy = new GonkBufferQueue::ProxyConsumerListener(listener);
-
- status_t err = mConsumer->consumerConnect(proxy, controlledByApp);
- if (err != NO_ERROR) {
- ALOGE("GonkConsumerBase: error connecting to GonkBufferQueue: %s (%d)",
- strerror(-err), err);
- } else {
- mConsumer->setConsumerName(mName);
- }
-}
-
-GonkConsumerBase::~GonkConsumerBase() {
- ALOGV("~GonkConsumerBase");
- Mutex::Autolock lock(mMutex);
-
- // Verify that abandon() has been called before we get here. This should
- // be done by GonkConsumerBase::onLastStrongRef(), but it's possible for a
- // derived class to override that method and not call
- // GonkConsumerBase::onLastStrongRef().
- LOG_ALWAYS_FATAL_IF(!mAbandoned, "[%s] ~GonkConsumerBase was called, but the "
- "consumer is not abandoned!", mName.string());
-}
-
-void GonkConsumerBase::onLastStrongRef(const void* id __attribute__((unused))) {
- abandon();
-}
-
-void GonkConsumerBase::freeBufferLocked(int slotIndex) {
- ALOGV("freeBufferLocked: slotIndex=%d", slotIndex);
- mSlots[slotIndex].mGraphicBuffer = 0;
- mSlots[slotIndex].mFence = Fence::NO_FENCE;
- mSlots[slotIndex].mFrameNumber = 0;
-}
-
-#if ANDROID_VERSION == 21
-void GonkConsumerBase::onFrameAvailable() {
-#else
-void GonkConsumerBase::onFrameAvailable(const ::android::BufferItem& item) {
-#endif
- ALOGV("onFrameAvailable");
-
- sp<FrameAvailableListener> listener;
- { // scope for the lock
- Mutex::Autolock lock(mMutex);
- listener = mFrameAvailableListener.promote();
- }
-
- if (listener != NULL) {
- ALOGV("actually calling onFrameAvailable");
- listener->onFrameAvailable();
- }
-}
-
-void GonkConsumerBase::onBuffersReleased() {
- Mutex::Autolock lock(mMutex);
-
- ALOGV("onBuffersReleased");
-
- if (mAbandoned) {
- // Nothing to do if we're already abandoned.
- return;
- }
-
- uint64_t mask = 0;
- mConsumer->getReleasedBuffers(&mask);
- for (int i = 0; i < GonkBufferQueue::NUM_BUFFER_SLOTS; i++) {
- if (mask & (1ULL << i)) {
- freeBufferLocked(i);
- }
- }
-}
-
-void GonkConsumerBase::onSidebandStreamChanged() {
-}
-
-void GonkConsumerBase::abandon() {
- ALOGV("abandon");
- Mutex::Autolock lock(mMutex);
-
- if (!mAbandoned) {
- abandonLocked();
- mAbandoned = true;
- }
-}
-
-void GonkConsumerBase::abandonLocked() {
- ALOGV("abandonLocked");
- for (int i =0; i < GonkBufferQueue::NUM_BUFFER_SLOTS; i++) {
- freeBufferLocked(i);
- }
- // disconnect from the BufferQueue
- mConsumer->consumerDisconnect();
- mConsumer.clear();
-}
-
-void GonkConsumerBase::setFrameAvailableListener(
- const wp<FrameAvailableListener>& listener) {
- ALOGV("setFrameAvailableListener");
- Mutex::Autolock lock(mMutex);
- mFrameAvailableListener = listener;
-}
-
-void GonkConsumerBase::dump(String8& result) const {
- dump(result, "");
-}
-
-void GonkConsumerBase::dump(String8& result, const char* prefix) const {
- Mutex::Autolock _l(mMutex);
- dumpLocked(result, prefix);
-}
-
-void GonkConsumerBase::dumpLocked(String8& result, const char* prefix) const {
- result.appendFormat("%smAbandoned=%d\n", prefix, int(mAbandoned));
-
- if (!mAbandoned) {
- mConsumer->dumpToString(result, prefix);
- }
-}
-
-status_t GonkConsumerBase::acquireBufferLocked(GonkBufferQueue::BufferItem *item,
- nsecs_t presentWhen) {
- status_t err = mConsumer->acquireBuffer(item, presentWhen);
- if (err != NO_ERROR) {
- return err;
- }
-
- if (item->mGraphicBuffer != NULL) {
- mSlots[item->mBuf].mGraphicBuffer = item->mGraphicBuffer;
- }
-
- mSlots[item->mBuf].mFrameNumber = item->mFrameNumber;
- mSlots[item->mBuf].mFence = item->mFence;
-
- ALOGV("acquireBufferLocked: -> slot=%d/%" PRIu64,
- item->mBuf, item->mFrameNumber);
-
- return OK;
-}
-
-status_t GonkConsumerBase::addReleaseFence(int slot,
- const sp<GraphicBuffer> graphicBuffer, const sp<Fence>& fence) {
- Mutex::Autolock lock(mMutex);
- return addReleaseFenceLocked(slot, graphicBuffer, fence);
-}
-
-status_t GonkConsumerBase::addReleaseFenceLocked(int slot,
- const sp<GraphicBuffer> graphicBuffer, const sp<Fence>& fence) {
- ALOGV("addReleaseFenceLocked: slot=%d", slot);
-
- // If consumer no longer tracks this graphicBuffer, we can safely
- // drop this fence, as it will never be received by the producer.
- if (!stillTracking(slot, graphicBuffer)) {
- return OK;
- }
-
- if (!mSlots[slot].mFence.get()) {
- mSlots[slot].mFence = fence;
- } else {
- sp<Fence> mergedFence = Fence::merge(
- String8::format("%.28s:%d", mName.string(), slot),
- mSlots[slot].mFence, fence);
- if (!mergedFence.get()) {
- ALOGE("failed to merge release fences");
- // synchronization is broken, the best we can do is hope fences
- // signal in order so the new fence will act like a union
- mSlots[slot].mFence = fence;
- return BAD_VALUE;
- }
- mSlots[slot].mFence = mergedFence;
- }
-
- return OK;
-}
-
-status_t GonkConsumerBase::releaseBufferLocked(int slot, const sp<GraphicBuffer> graphicBuffer) {
- // If consumer no longer tracks this graphicBuffer (we received a new
- // buffer on the same slot), the buffer producer is definitely no longer
- // tracking it.
- if (!stillTracking(slot, graphicBuffer)) {
- return OK;
- }
-
- ALOGV("releaseBufferLocked: slot=%d/%" PRIu64,
- slot, mSlots[slot].mFrameNumber);
- status_t err = mConsumer->releaseBuffer(slot, mSlots[slot].mFrameNumber, mSlots[slot].mFence);
- if (err == IGonkGraphicBufferConsumer::STALE_BUFFER_SLOT) {
- freeBufferLocked(slot);
- }
-
- mSlots[slot].mFence = Fence::NO_FENCE;
-
- return err;
-}
-
-bool GonkConsumerBase::stillTracking(int slot,
- const sp<GraphicBuffer> graphicBuffer) {
- if (slot < 0 || slot >= GonkBufferQueue::NUM_BUFFER_SLOTS) {
- return false;
- }
- return (mSlots[slot].mGraphicBuffer != NULL &&
- mSlots[slot].mGraphicBuffer->handle == graphicBuffer->handle);
-}
-
-} // namespace android
diff --git a/widget/gonk/nativewindow/GonkConsumerBaseLL.h b/widget/gonk/nativewindow/GonkConsumerBaseLL.h
deleted file mode 100644
index 0b2c2d166..000000000
--- a/widget/gonk/nativewindow/GonkConsumerBaseLL.h
+++ /dev/null
@@ -1,245 +0,0 @@
-/*
- * Copyright (C) 2010 The Android Open Source Project
- * Copyright (C) 2014 Mozilla Foundation
- *
- * Licensed under the Apache License, Version 2.0 (the "License");
- * you may not use this file except in compliance with the License.
- * You may obtain a copy of the License at
- *
- * http://www.apache.org/licenses/LICENSE-2.0
- *
- * Unless required by applicable law or agreed to in writing, software
- * distributed under the License is distributed on an "AS IS" BASIS,
- * WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied.
- * See the License for the specific language governing permissions and
- * limitations under the License.
- */
-
-#ifndef NATIVEWINDOW_GONKCONSUMERBASE_LL_H
-#define NATIVEWINDOW_GONKCONSUMERBASE_LL_H
-
-#include <ui/GraphicBuffer.h>
-
-#include <utils/String8.h>
-#include <utils/Vector.h>
-#include <utils/threads.h>
-#include <gui/IConsumerListener.h>
-
-#include "GonkBufferQueueLL.h"
-
-namespace android {
-// ----------------------------------------------------------------------------
-
-class String8;
-
-// GonkConsumerBase is a base class for GonkBufferQueue consumer end-points. It
-// handles common tasks like management of the connection to the GonkBufferQueue
-// and the buffer pool.
-class GonkConsumerBase : public virtual RefBase,
- protected ConsumerListener {
-public:
- struct FrameAvailableListener : public virtual RefBase {
- // onFrameAvailable() is called each time an additional frame becomes
- // available for consumption. This means that frames that are queued
- // while in asynchronous mode only trigger the callback if no previous
- // frames are pending. Frames queued while in synchronous mode always
- // trigger the callback.
- //
- // This is called without any lock held and can be called concurrently
- // by multiple threads.
- virtual void onFrameAvailable() = 0;
- };
-
- virtual ~GonkConsumerBase();
-
- // abandon frees all the buffers and puts the GonkConsumerBase into the
- // 'abandoned' state. Once put in this state the GonkConsumerBase can never
- // leave it. When in the 'abandoned' state, all methods of the
- // IGraphicBufferProducer interface will fail with the NO_INIT error.
- //
- // Note that while calling this method causes all the buffers to be freed
- // from the perspective of the the GonkConsumerBase, if there are additional
- // references on the buffers (e.g. if a buffer is referenced by a client
- // or by OpenGL ES as a texture) then those buffer will remain allocated.
- void abandon();
-
- // set the name of the GonkConsumerBase that will be used to identify it in
- // log messages.
- void setName(const String8& name);
-
- // dump writes the current state to a string. Child classes should add
- // their state to the dump by overriding the dumpLocked method, which is
- // called by these methods after locking the mutex.
- void dump(String8& result) const;
- void dump(String8& result, const char* prefix) const;
-
- // setFrameAvailableListener sets the listener object that will be notified
- // when a new frame becomes available.
- void setFrameAvailableListener(const wp<FrameAvailableListener>& listener);
-
-private:
- GonkConsumerBase(const GonkConsumerBase&);
- void operator=(const GonkConsumerBase&);
-
-protected:
- // GonkConsumerBase constructs a new GonkConsumerBase object to consume image
- // buffers from the given IGonkGraphicBufferConsumer.
- // The controlledByApp flag indicates that this consumer is under the application's
- // control.
- GonkConsumerBase(const sp<IGonkGraphicBufferConsumer>& consumer, bool controlledByApp = false);
-
- // onLastStrongRef gets called by RefBase just before the dtor of the most
- // derived class. It is used to clean up the buffers so that GonkConsumerBase
- // can coordinate the clean-up by calling into virtual methods implemented
- // by the derived classes. This would not be possible from the
- // ConsuemrBase dtor because by the time that gets called the derived
- // classes have already been destructed.
- //
- // This methods should not need to be overridden by derived classes, but
- // if they are overridden the GonkConsumerBase implementation must be called
- // from the derived class.
- virtual void onLastStrongRef(const void* id);
-
- // Implementation of the IConsumerListener interface. These
- // calls are used to notify the GonkConsumerBase of asynchronous events in the
- // GonkBufferQueue. The onFrameAvailable and onBuffersReleased methods should
- // not need to be overridden by derived classes, but if they are overridden
- // the GonkConsumerBase implementation must be called from the derived class.
- // The GonkConsumerBase version of onSidebandStreamChanged does nothing and can
- // be overriden by derived classes if they want the notification.
-#if ANDROID_VERSION == 21
- virtual void onFrameAvailable();
-#else
- virtual void onFrameAvailable(const ::android::BufferItem& item);
- virtual void onFrameReplaced(const ::android::BufferItem& item) {};
-#endif
- virtual void onBuffersReleased();
- virtual void onSidebandStreamChanged();
-
- // freeBufferLocked frees up the given buffer slot. If the slot has been
- // initialized this will release the reference to the GraphicBuffer in that
- // slot. Otherwise it has no effect.
- //
- // Derived classes should override this method to clean up any state they
- // keep per slot. If it is overridden, the derived class's implementation
- // must call GonkConsumerBase::freeBufferLocked.
- //
- // This method must be called with mMutex locked.
- virtual void freeBufferLocked(int slotIndex);
-
- // abandonLocked puts the GonkBufferQueue into the abandoned state, causing
- // all future operations on it to fail. This method rather than the public
- // abandon method should be overridden by child classes to add abandon-
- // time behavior.
- //
- // Derived classes should override this method to clean up any object
- // state they keep (as opposed to per-slot state). If it is overridden,
- // the derived class's implementation must call GonkConsumerBase::abandonLocked.
- //
- // This method must be called with mMutex locked.
- virtual void abandonLocked();
-
- // dumpLocked dumps the current state of the GonkConsumerBase object to the
- // result string. Each line is prefixed with the string pointed to by the
- // prefix argument. The buffer argument points to a buffer that may be
- // used for intermediate formatting data, and the size of that buffer is
- // indicated by the size argument.
- //
- // Derived classes should override this method to dump their internal
- // state. If this method is overridden the derived class's implementation
- // should call GonkConsumerBase::dumpLocked.
- //
- // This method must be called with mMutex locked.
- virtual void dumpLocked(String8& result, const char* prefix) const;
-
- // acquireBufferLocked fetches the next buffer from the GonkBufferQueue and
- // updates the buffer slot for the buffer returned.
- //
- // Derived classes should override this method to perform any
- // initialization that must take place the first time a buffer is assigned
- // to a slot. If it is overridden the derived class's implementation must
- // call GonkConsumerBase::acquireBufferLocked.
- virtual status_t acquireBufferLocked(IGonkGraphicBufferConsumer::BufferItem *item,
- nsecs_t presentWhen);
-
- // releaseBufferLocked relinquishes control over a buffer, returning that
- // control to the GonkBufferQueue.
- //
- // Derived classes should override this method to perform any cleanup that
- // must take place when a buffer is released back to the GonkBufferQueue. If
- // it is overridden the derived class's implementation must call
- // GonkConsumerBase::releaseBufferLocked.
- virtual status_t releaseBufferLocked(int slot, const sp<GraphicBuffer> graphicBuffer);
-
- // returns true iff the slot still has the graphicBuffer in it.
- bool stillTracking(int slot, const sp<GraphicBuffer> graphicBuffer);
-
- // addReleaseFence* adds the sync points associated with a fence to the set
- // of sync points that must be reached before the buffer in the given slot
- // may be used after the slot has been released. This should be called by
- // derived classes each time some asynchronous work is kicked off that
- // references the buffer.
- status_t addReleaseFence(int slot,
- const sp<GraphicBuffer> graphicBuffer, const sp<Fence>& fence);
- status_t addReleaseFenceLocked(int slot,
- const sp<GraphicBuffer> graphicBuffer, const sp<Fence>& fence);
-
- // Slot contains the information and object references that
- // GonkConsumerBase maintains about a GonkBufferQueue buffer slot.
- struct Slot {
- // mGraphicBuffer is the Gralloc buffer store in the slot or NULL if
- // no Gralloc buffer is in the slot.
- sp<GraphicBuffer> mGraphicBuffer;
-
- // mFence is a fence which will signal when the buffer associated with
- // this buffer slot is no longer being used by the consumer and can be
- // overwritten. The buffer can be dequeued before the fence signals;
- // the producer is responsible for delaying writes until it signals.
- sp<Fence> mFence;
-
- // the frame number of the last acquired frame for this slot
- uint64_t mFrameNumber;
- };
-
- // mSlots stores the buffers that have been allocated by the GonkBufferQueue
- // for each buffer slot. It is initialized to null pointers, and gets
- // filled in with the result of GonkBufferQueue::acquire when the
- // client dequeues a buffer from a
- // slot that has not yet been used. The buffer allocated to a slot will also
- // be replaced if the requested buffer usage or geometry differs from that
- // of the buffer allocated to a slot.
- Slot mSlots[GonkBufferQueue::NUM_BUFFER_SLOTS];
-
- // mAbandoned indicates that the GonkBufferQueue will no longer be used to
- // consume images buffers pushed to it using the IGraphicBufferProducer
- // interface. It is initialized to false, and set to true in the abandon
- // method. A GonkBufferQueue that has been abandoned will return the NO_INIT
- // error from all IConsumerBase methods capable of returning an error.
- bool mAbandoned;
-
- // mName is a string used to identify the GonkConsumerBase in log messages.
- // It can be set by the setName method.
- String8 mName;
-
- // mFrameAvailableListener is the listener object that will be called when a
- // new frame becomes available. If it is not NULL it will be called from
- // queueBuffer.
- wp<FrameAvailableListener> mFrameAvailableListener;
-
- // The GonkConsumerBase has-a GonkBufferQueue and is responsible for creating this object
- // if none is supplied
- sp<IGonkGraphicBufferConsumer> mConsumer;
-
- // mMutex is the mutex used to prevent concurrent access to the member
- // variables of GonkConsumerBase objects. It must be locked whenever the
- // member variables are accessed or when any of the *Locked methods are
- // called.
- //
- // This mutex is intended to be locked by derived classes.
- mutable Mutex mMutex;
-};
-
-// ----------------------------------------------------------------------------
-}; // namespace android
-
-#endif // NATIVEWINDOW_GONKCONSUMERBASE_LL_H
diff --git a/widget/gonk/nativewindow/GonkNativeWindow.h b/widget/gonk/nativewindow/GonkNativeWindow.h
deleted file mode 100644
index 61b6780b8..000000000
--- a/widget/gonk/nativewindow/GonkNativeWindow.h
+++ /dev/null
@@ -1,22 +0,0 @@
-/* Copyright 2013 Mozilla Foundation and Mozilla contributors
- *
- * Licensed under the Apache License, Version 2.0 (the "License");
- * you may not use this file except in compliance with the License.
- * You may obtain a copy of the License at
- *
- * http://www.apache.org/licenses/LICENSE-2.0
- *
- * Unless required by applicable law or agreed to in writing, software
- * distributed under the License is distributed on an "AS IS" BASIS,
- * WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied.
- * See the License for the specific language governing permissions and
- * limitations under the License.
- */
-
-#if defined(MOZ_WIDGET_GONK) && ANDROID_VERSION >= 21
-# include "GonkNativeWindowLL.h"
-#elif defined(MOZ_WIDGET_GONK) && ANDROID_VERSION >= 19
-# include "GonkNativeWindowKK.h"
-#elif defined(MOZ_WIDGET_GONK) && ANDROID_VERSION >= 17
-# include "GonkNativeWindowJB.h"
-#endif
diff --git a/widget/gonk/nativewindow/GonkNativeWindowJB.cpp b/widget/gonk/nativewindow/GonkNativeWindowJB.cpp
deleted file mode 100644
index e38642009..000000000
--- a/widget/gonk/nativewindow/GonkNativeWindowJB.cpp
+++ /dev/null
@@ -1,180 +0,0 @@
-/*
- * Copyright (C) 2012 The Android Open Source Project
- * Copyright (C) 2013 Mozilla Foundation
- *
- * Licensed under the Apache License, Version 2.0 (the "License");
- * you may not use this file except in compliance with the License.
- * You may obtain a copy of the License at
- *
- * http://www.apache.org/licenses/LICENSE-2.0
- *
- * Unless required by applicable law or agreed to in writing, software
- * distributed under the License is distributed on an "AS IS" BASIS,
- * WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied.
- * See the License for the specific language governing permissions and
- * limitations under the License.
- */
-
-//#define LOG_NDEBUG 0
-#define LOG_TAG "GonkNativeWindow"
-#define ATRACE_TAG ATRACE_TAG_GRAPHICS
-#include <utils/Log.h>
-
-#include "GonkNativeWindowJB.h"
-#include "GrallocImages.h"
-#include "mozilla/layers/ImageBridgeChild.h"
-#include "mozilla/RefPtr.h"
-
-#define BI_LOGV(...) __android_log_print(ANDROID_LOG_VERBOSE, LOG_TAG, __VA_ARGS__)
-#define BI_LOGD(...) __android_log_print(ANDROID_LOG_DEBUG, LOG_TAG, __VA_ARGS__)
-#define BI_LOGI(...) __android_log_print(ANDROID_LOG_INFO, LOG_TAG, __VA_ARGS__)
-#define BI_LOGW(...) __android_log_print(ANDROID_LOG_WARN, LOG_TAG, __VA_ARGS__)
-#define BI_LOGE(...) __android_log_print(ANDROID_LOG_ERROR, LOG_TAG, __VA_ARGS__)
-
-using namespace mozilla;
-using namespace mozilla::layers;
-
-namespace android {
-
-GonkNativeWindow::GonkNativeWindow(int bufferCount) :
- GonkConsumerBase(new GonkBufferQueue(true) ),
- mNewFrameCallback(nullptr)
-{
- mBufferQueue->setMaxAcquiredBufferCount(bufferCount);
-}
-
-GonkNativeWindow::~GonkNativeWindow() {
-}
-
-void GonkNativeWindow::setName(const String8& name) {
- Mutex::Autolock _l(mMutex);
- mName = name;
- mBufferQueue->setConsumerName(name);
-}
-#if ANDROID_VERSION >= 18
-status_t GonkNativeWindow::acquireBuffer(BufferItem *item, bool waitForFence) {
- status_t err;
-
- if (!item) return BAD_VALUE;
-
- Mutex::Autolock _l(mMutex);
-
- err = acquireBufferLocked(item);
- if (err != OK) {
- if (err != NO_BUFFER_AVAILABLE) {
- BI_LOGE("Error acquiring buffer: %s (%d)", strerror(err), err);
- }
- return err;
- }
-
- if (waitForFence) {
- err = item->mFence->waitForever("GonkNativeWindow::acquireBuffer");
- if (err != OK) {
- BI_LOGE("Failed to wait for fence of acquired buffer: %s (%d)",
- strerror(-err), err);
- return err;
- }
- }
-
- item->mGraphicBuffer = mSlots[item->mBuf].mGraphicBuffer;
-
- return OK;
-}
-
-status_t GonkNativeWindow::releaseBuffer(const BufferItem &item,
- const sp<Fence>& releaseFence) {
- status_t err;
-
- Mutex::Autolock _l(mMutex);
-
- err = addReleaseFenceLocked(item.mBuf, releaseFence);
-
- err = releaseBufferLocked(item.mBuf);
- if (err != OK) {
- BI_LOGE("Failed to release buffer: %s (%d)",
- strerror(-err), err);
- }
- return err;
-}
-#endif
-
-status_t GonkNativeWindow::setDefaultBufferSize(uint32_t w, uint32_t h) {
- Mutex::Autolock _l(mMutex);
- return mBufferQueue->setDefaultBufferSize(w, h);
-}
-
-status_t GonkNativeWindow::setDefaultBufferFormat(uint32_t defaultFormat) {
- Mutex::Autolock _l(mMutex);
- return mBufferQueue->setDefaultBufferFormat(defaultFormat);
-}
-
-already_AddRefed<TextureClient>
-GonkNativeWindow::getCurrentBuffer() {
- Mutex::Autolock _l(mMutex);
- GonkBufferQueue::BufferItem item;
-
- // In asynchronous mode the list is guaranteed to be one buffer
- // deep, while in synchronous mode we use the oldest buffer.
- status_t err = acquireBufferLocked(&item);
- if (err != NO_ERROR) {
- return NULL;
- }
-
- RefPtr<TextureClient> textureClient =
- mBufferQueue->getTextureClientFromBuffer(item.mGraphicBuffer.get());
- if (!textureClient) {
- return NULL;
- }
- textureClient->SetRecycleCallback(GonkNativeWindow::RecycleCallback, this);
- return textureClient.forget();
-}
-
-/* static */ void
-GonkNativeWindow::RecycleCallback(TextureClient* client, void* closure) {
- GonkNativeWindow* nativeWindow =
- static_cast<GonkNativeWindow*>(closure);
-
- MOZ_ASSERT(client && !client->IsDead());
- client->ClearRecycleCallback();
- nativeWindow->returnBuffer(client);
-}
-
-void GonkNativeWindow::returnBuffer(TextureClient* client) {
- BI_LOGD("GonkNativeWindow::returnBuffer");
- Mutex::Autolock lock(mMutex);
-
- int index = mBufferQueue->getSlotFromTextureClientLocked(client);
- if (index < 0) {
- }
-
- FenceHandle handle = client->GetAndResetReleaseFenceHandle();
- RefPtr<FenceHandle::FdObj> fdObj = handle.GetAndResetFdObj();
- sp<Fence> fence = new Fence(fdObj->GetAndResetFd());
-
- addReleaseFenceLocked(index, fence);
-
- releaseBufferLocked(index);
-}
-
-already_AddRefed<TextureClient>
-GonkNativeWindow::getTextureClientFromBuffer(ANativeWindowBuffer* buffer) {
- Mutex::Autolock lock(mMutex);
- return mBufferQueue->getTextureClientFromBuffer(buffer);
-}
-
-void GonkNativeWindow::setNewFrameCallback(
- GonkNativeWindowNewFrameCallback* callback) {
- BI_LOGD("setNewFrameCallback");
- Mutex::Autolock lock(mMutex);
- mNewFrameCallback = callback;
-}
-
-void GonkNativeWindow::onFrameAvailable() {
- GonkConsumerBase::onFrameAvailable();
-
- if (mNewFrameCallback) {
- mNewFrameCallback->OnNewFrame();
- }
-}
-
-} // namespace android
diff --git a/widget/gonk/nativewindow/GonkNativeWindowJB.h b/widget/gonk/nativewindow/GonkNativeWindowJB.h
deleted file mode 100644
index e63a7527d..000000000
--- a/widget/gonk/nativewindow/GonkNativeWindowJB.h
+++ /dev/null
@@ -1,133 +0,0 @@
-/*
- * Copyright (C) 2012 The Android Open Source Project
- * Copyright (C) 2013 Mozilla Foundation
- *
- * Licensed under the Apache License, Version 2.0 (the "License");
- * you may not use this file except in compliance with the License.
- * You may obtain a copy of the License at
- *
- * http://www.apache.org/licenses/LICENSE-2.0
- *
- * Unless required by applicable law or agreed to in writing, software
- * distributed under the License is distributed on an "AS IS" BASIS,
- * WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied.
- * See the License for the specific language governing permissions and
- * limitations under the License.
- */
-
-#ifndef NATIVEWINDOW_GONKNATIVEWINDOW_JB_H
-#define NATIVEWINDOW_GONKNATIVEWINDOW_JB_H
-
-#include <ui/GraphicBuffer.h>
-#include <utils/String8.h>
-#include <utils/Vector.h>
-#include <utils/threads.h>
-
-#include "GonkConsumerBaseJB.h"
-#include "GrallocImages.h"
-#include "mozilla/layers/LayersSurfaces.h"
-
-namespace mozilla {
-namespace layers {
- class PGrallocBufferChild;
-}
-}
-
-namespace android {
-
-// The user of GonkNativeWindow who wants to receive notification of
-// new frames should implement this interface.
-class GonkNativeWindowNewFrameCallback {
-public:
- virtual void OnNewFrame() = 0;
-};
-
-/**
- * GonkNativeWindow is a GonkBufferQueue consumer endpoint that allows clients
- * access to the whole BufferItem entry from GonkBufferQueue. Multiple buffers may
- * be acquired at once, to be used concurrently by the client. This consumer can
- * operate either in synchronous or asynchronous mode.
- */
-class GonkNativeWindow: public GonkConsumerBase
-{
- typedef mozilla::layers::TextureClient TextureClient;
- public:
- typedef GonkConsumerBase::FrameAvailableListener FrameAvailableListener;
-
- typedef GonkBufferQueue::BufferItem BufferItem;
-
- enum { INVALID_BUFFER_SLOT = GonkBufferQueue::INVALID_BUFFER_SLOT };
- enum { NO_BUFFER_AVAILABLE = GonkBufferQueue::NO_BUFFER_AVAILABLE };
-
- // Create a new buffer item consumer. The consumerUsage parameter determines
- // the consumer usage flags passed to the graphics allocator. The
- // bufferCount parameter specifies how many buffers can be locked for user
- // access at the same time.
- GonkNativeWindow(int bufferCount = GonkBufferQueue::MIN_UNDEQUEUED_BUFFERS);
-
- virtual ~GonkNativeWindow();
-
- // set the name of the GonkNativeWindow that will be used to identify it in
- // log messages.
- void setName(const String8& name);
-
- // Gets the next graphics buffer from the producer, filling out the
- // passed-in BufferItem structure. Returns NO_BUFFER_AVAILABLE if the queue
- // of buffers is empty, and INVALID_OPERATION if the maximum number of
- // buffers is already acquired.
- //
- // Only a fixed number of buffers can be acquired at a time, determined by
- // the construction-time bufferCount parameter. If INVALID_OPERATION is
- // returned by acquireBuffer, then old buffers must be returned to the
- // queue by calling releaseBuffer before more buffers can be acquired.
- //
- // If waitForFence is true, and the acquired BufferItem has a valid fence object,
- // acquireBuffer will wait on the fence with no timeout before returning.
-#if ANDROID_VERSION >= 18
- status_t acquireBuffer(BufferItem *item, bool waitForFence = true);
-#endif
- // Returns an acquired buffer to the queue, allowing it to be reused. Since
- // only a fixed number of buffers may be acquired at a time, old buffers
- // must be released by calling releaseBuffer to ensure new buffers can be
- // acquired by acquireBuffer. Once a BufferItem is released, the caller must
- // not access any members of the BufferItem, and should immediately remove
- // all of its references to the BufferItem itself.
-#if ANDROID_VERSION >= 18
- status_t releaseBuffer(const BufferItem &item,
- const sp<Fence>& releaseFence = Fence::NO_FENCE);
-#endif
-
- sp<IGraphicBufferProducer> getProducerInterface() const { return getBufferQueue(); }
-
- // setDefaultBufferSize is used to set the size of buffers returned by
- // requestBuffers when a with and height of zero is requested.
- status_t setDefaultBufferSize(uint32_t w, uint32_t h);
-
- // setDefaultBufferFormat allows the BufferQueue to create
- // GraphicBuffers of a defaultFormat if no format is specified
- // in dequeueBuffer
- status_t setDefaultBufferFormat(uint32_t defaultFormat);
-
- // Get next frame from the queue, caller owns the returned buffer.
- already_AddRefed<TextureClient> getCurrentBuffer();
-
- // Return the buffer to the queue and mark it as FREE. After that
- // the buffer is useable again for the decoder.
- void returnBuffer(TextureClient* client);
-
- already_AddRefed<TextureClient> getTextureClientFromBuffer(ANativeWindowBuffer* buffer);
-
- void setNewFrameCallback(GonkNativeWindowNewFrameCallback* callback);
-
- static void RecycleCallback(TextureClient* client, void* closure);
-
-protected:
- virtual void onFrameAvailable();
-
-private:
- GonkNativeWindowNewFrameCallback* mNewFrameCallback;
-};
-
-} // namespace android
-
-#endif // NATIVEWINDOW_GONKNATIVEWINDOW_JB_H
diff --git a/widget/gonk/nativewindow/GonkNativeWindowKK.cpp b/widget/gonk/nativewindow/GonkNativeWindowKK.cpp
deleted file mode 100644
index cf34d6539..000000000
--- a/widget/gonk/nativewindow/GonkNativeWindowKK.cpp
+++ /dev/null
@@ -1,182 +0,0 @@
-/*
- * Copyright (C) 2012 The Android Open Source Project
- * Copyright (C) 2013 Mozilla Foundation
- *
- * Licensed under the Apache License, Version 2.0 (the "License");
- * you may not use this file except in compliance with the License.
- * You may obtain a copy of the License at
- *
- * http://www.apache.org/licenses/LICENSE-2.0
- *
- * Unless required by applicable law or agreed to in writing, software
- * distributed under the License is distributed on an "AS IS" BASIS,
- * WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied.
- * See the License for the specific language governing permissions and
- * limitations under the License.
- */
-
-//#define LOG_NDEBUG 0
-#define LOG_TAG "GonkNativeWindow"
-#define ATRACE_TAG ATRACE_TAG_GRAPHICS
-#include <utils/Log.h>
-
-#include "GonkNativeWindowKK.h"
-#include "GrallocImages.h"
-
-using namespace mozilla;
-using namespace mozilla::layers;
-
-namespace android {
-
-GonkNativeWindow::GonkNativeWindow(int bufferCount) :
- GonkConsumerBase(new GonkBufferQueue(true), false),
- mNewFrameCallback(nullptr)
-{
- mConsumer->setMaxAcquiredBufferCount(bufferCount);
-}
-
-GonkNativeWindow::GonkNativeWindow(const sp<GonkBufferQueue>& bq,
- uint32_t consumerUsage, int bufferCount, bool controlledByApp) :
- GonkConsumerBase(bq, controlledByApp)
-{
- mConsumer->setConsumerUsageBits(consumerUsage);
- mConsumer->setMaxAcquiredBufferCount(bufferCount);
-}
-
-GonkNativeWindow::~GonkNativeWindow() {
-}
-
-void GonkNativeWindow::setName(const String8& name) {
- Mutex::Autolock _l(mMutex);
- mName = name;
- mConsumer->setConsumerName(name);
-}
-
-status_t GonkNativeWindow::acquireBuffer(BufferItem *item,
- nsecs_t presentWhen, bool waitForFence) {
- status_t err;
-
- if (!item) return BAD_VALUE;
-
- Mutex::Autolock _l(mMutex);
-
- err = acquireBufferLocked(item, presentWhen);
- if (err != OK) {
- if (err != NO_BUFFER_AVAILABLE) {
- ALOGE("Error acquiring buffer: %s (%d)", strerror(err), err);
- }
- return err;
- }
-
- if (waitForFence) {
- err = item->mFence->waitForever("GonkNativeWindow::acquireBuffer");
- if (err != OK) {
- ALOGE("Failed to wait for fence of acquired buffer: %s (%d)",
- strerror(-err), err);
- return err;
- }
- }
-
- item->mGraphicBuffer = mSlots[item->mBuf].mGraphicBuffer;
-
- return OK;
-}
-
-status_t GonkNativeWindow::releaseBuffer(const BufferItem &item,
- const sp<Fence>& releaseFence) {
- status_t err;
-
- Mutex::Autolock _l(mMutex);
-
- err = addReleaseFenceLocked(item.mBuf, item.mGraphicBuffer, releaseFence);
-
- err = releaseBufferLocked(item.mBuf, item.mGraphicBuffer);
- if (err != OK) {
- ALOGE("Failed to release buffer: %s (%d)",
- strerror(-err), err);
- }
- return err;
-}
-
-status_t GonkNativeWindow::setDefaultBufferSize(uint32_t w, uint32_t h) {
- Mutex::Autolock _l(mMutex);
- return mConsumer->setDefaultBufferSize(w, h);
-}
-
-status_t GonkNativeWindow::setDefaultBufferFormat(uint32_t defaultFormat) {
- Mutex::Autolock _l(mMutex);
- return mConsumer->setDefaultBufferFormat(defaultFormat);
-}
-
-already_AddRefed<TextureClient>
-GonkNativeWindow::getCurrentBuffer() {
- Mutex::Autolock _l(mMutex);
- BufferItem item;
-
- // In asynchronous mode the list is guaranteed to be one buffer
- // deep, while in synchronous mode we use the oldest buffer.
- status_t err = acquireBufferLocked(&item, 0); //???
- if (err != NO_ERROR) {
- return NULL;
- }
-
- RefPtr<TextureClient> textureClient =
- mConsumer->getTextureClientFromBuffer(item.mGraphicBuffer.get());
- if (!textureClient) {
- return NULL;
- }
- textureClient->SetRecycleCallback(GonkNativeWindow::RecycleCallback, this);
- return textureClient.forget();
-}
-
-/* static */ void
-GonkNativeWindow::RecycleCallback(TextureClient* client, void* closure) {
- GonkNativeWindow* nativeWindow =
- static_cast<GonkNativeWindow*>(closure);
-
- MOZ_ASSERT(client && !client->IsDead());
- client->ClearRecycleCallback();
- nativeWindow->returnBuffer(client);
-}
-
-void GonkNativeWindow::returnBuffer(TextureClient* client) {
- ALOGD("GonkNativeWindow::returnBuffer");
- Mutex::Autolock lock(mMutex);
-
- int index = mConsumer->getSlotFromTextureClientLocked(client);
- if (index < 0) {
- }
-
- FenceHandle handle = client->GetAndResetReleaseFenceHandle();
- RefPtr<FenceHandle::FdObj> fdObj = handle.GetAndResetFdObj();
- sp<Fence> fence = new Fence(fdObj->GetAndResetFd());
-
- addReleaseFenceLocked(index,
- mSlots[index].mGraphicBuffer,
- fence);
-
- releaseBufferLocked(index, mSlots[index].mGraphicBuffer);
-}
-
-already_AddRefed<TextureClient>
-GonkNativeWindow::getTextureClientFromBuffer(ANativeWindowBuffer* buffer) {
- Mutex::Autolock lock(mMutex);
- return mConsumer->getTextureClientFromBuffer(buffer);
-}
-
-void GonkNativeWindow::setNewFrameCallback(
- GonkNativeWindowNewFrameCallback* callback) {
- ALOGD("setNewFrameCallback");
- Mutex::Autolock lock(mMutex);
- mNewFrameCallback = callback;
-}
-
-void GonkNativeWindow::onFrameAvailable() {
- GonkConsumerBase::onFrameAvailable();
-
- if (mNewFrameCallback) {
- mNewFrameCallback->OnNewFrame();
- }
-}
-
-} // namespace android
diff --git a/widget/gonk/nativewindow/GonkNativeWindowKK.h b/widget/gonk/nativewindow/GonkNativeWindowKK.h
deleted file mode 100644
index e36788b41..000000000
--- a/widget/gonk/nativewindow/GonkNativeWindowKK.h
+++ /dev/null
@@ -1,135 +0,0 @@
-/*
- * Copyright (C) 2012 The Android Open Source Project
- * Copyright (C) 2013 Mozilla Foundation
- *
- * Licensed under the Apache License, Version 2.0 (the "License");
- * you may not use this file except in compliance with the License.
- * You may obtain a copy of the License at
- *
- * http://www.apache.org/licenses/LICENSE-2.0
- *
- * Unless required by applicable law or agreed to in writing, software
- * distributed under the License is distributed on an "AS IS" BASIS,
- * WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied.
- * See the License for the specific language governing permissions and
- * limitations under the License.
- */
-
-#ifndef NATIVEWINDOW_GONKNATIVEWINDOW_KK_H
-#define NATIVEWINDOW_GONKNATIVEWINDOW_KK_H
-
-#include <ui/GraphicBuffer.h>
-#include <utils/String8.h>
-#include <utils/Vector.h>
-#include <utils/threads.h>
-
-#include "GonkConsumerBaseKK.h"
-#include "GrallocImages.h"
-#include "IGonkGraphicBufferConsumer.h"
-#include "mozilla/layers/ImageBridgeChild.h"
-#include "mozilla/layers/LayersSurfaces.h"
-
-namespace mozilla {
-namespace layers {
- class PGrallocBufferChild;
-}
-}
-
-namespace android {
-
-// The user of GonkNativeWindow who wants to receive notification of
-// new frames should implement this interface.
-class GonkNativeWindowNewFrameCallback {
-public:
- virtual void OnNewFrame() = 0;
-};
-
-/**
- * GonkNativeWindow is a GonkBufferQueue consumer endpoint that allows clients
- * access to the whole BufferItem entry from GonkBufferQueue. Multiple buffers may
- * be acquired at once, to be used concurrently by the client. This consumer can
- * operate either in synchronous or asynchronous mode.
- */
-class GonkNativeWindow: public GonkConsumerBase
-{
- typedef mozilla::layers::TextureClient TextureClient;
- public:
- typedef GonkConsumerBase::FrameAvailableListener FrameAvailableListener;
- typedef IGonkGraphicBufferConsumer::BufferItem BufferItem;
-
- enum { INVALID_BUFFER_SLOT = GonkBufferQueue::INVALID_BUFFER_SLOT };
- enum { NO_BUFFER_AVAILABLE = GonkBufferQueue::NO_BUFFER_AVAILABLE };
-
- // Create a new buffer item consumer. The consumerUsage parameter determines
- // the consumer usage flags passed to the graphics allocator. The
- // bufferCount parameter specifies how many buffers can be locked for user
- // access at the same time.
- // controlledByApp tells whether this consumer is controlled by the
- // application.
- GonkNativeWindow(int bufferCount = GonkBufferQueue::MIN_UNDEQUEUED_BUFFERS);
- GonkNativeWindow(const sp<GonkBufferQueue>& bq, uint32_t consumerUsage,
- int bufferCount = GonkBufferQueue::MIN_UNDEQUEUED_BUFFERS,
- bool controlledByApp = false);
-
- virtual ~GonkNativeWindow();
-
- // set the name of the GonkNativeWindow that will be used to identify it in
- // log messages.
- void setName(const String8& name);
-
- // Gets the next graphics buffer from the producer, filling out the
- // passed-in BufferItem structure. Returns NO_BUFFER_AVAILABLE if the queue
- // of buffers is empty, and INVALID_OPERATION if the maximum number of
- // buffers is already acquired.
- //
- // Only a fixed number of buffers can be acquired at a time, determined by
- // the construction-time bufferCount parameter. If INVALID_OPERATION is
- // returned by acquireBuffer, then old buffers must be returned to the
- // queue by calling releaseBuffer before more buffers can be acquired.
- //
- // If waitForFence is true, and the acquired BufferItem has a valid fence object,
- // acquireBuffer will wait on the fence with no timeout before returning.
- status_t acquireBuffer(BufferItem *item, nsecs_t presentWhen,
- bool waitForFence = true);
-
- // Returns an acquired buffer to the queue, allowing it to be reused. Since
- // only a fixed number of buffers may be acquired at a time, old buffers
- // must be released by calling releaseBuffer to ensure new buffers can be
- // acquired by acquireBuffer. Once a BufferItem is released, the caller must
- // not access any members of the BufferItem, and should immediately remove
- // all of its references to the BufferItem itself.
- status_t releaseBuffer(const BufferItem &item,
- const sp<Fence>& releaseFence = Fence::NO_FENCE);
-
- // setDefaultBufferSize is used to set the size of buffers returned by
- // requestBuffers when a with and height of zero is requested.
- status_t setDefaultBufferSize(uint32_t w, uint32_t h);
-
- // setDefaultBufferFormat allows the BufferQueue to create
- // GraphicBuffers of a defaultFormat if no format is specified
- // in dequeueBuffer
- status_t setDefaultBufferFormat(uint32_t defaultFormat);
-
- // Get next frame from the queue, caller owns the returned buffer.
- already_AddRefed<TextureClient> getCurrentBuffer();
-
- // Return the buffer to the queue and mark it as FREE. After that
- // the buffer is useable again for the decoder.
- void returnBuffer(TextureClient* client);
-
- already_AddRefed<TextureClient> getTextureClientFromBuffer(ANativeWindowBuffer* buffer);
-
- void setNewFrameCallback(GonkNativeWindowNewFrameCallback* callback);
-
- static void RecycleCallback(TextureClient* client, void* closure);
-
-protected:
- virtual void onFrameAvailable();
-
-private:
- GonkNativeWindowNewFrameCallback* mNewFrameCallback;
-};
-
-} // namespace android
-
-#endif // NATIVEWINDOW_GONKNATIVEWINDOW_JB_H
diff --git a/widget/gonk/nativewindow/GonkNativeWindowLL.cpp b/widget/gonk/nativewindow/GonkNativeWindowLL.cpp
deleted file mode 100644
index 48644a22f..000000000
--- a/widget/gonk/nativewindow/GonkNativeWindowLL.cpp
+++ /dev/null
@@ -1,204 +0,0 @@
-/*
- * Copyright (C) 2012 The Android Open Source Project
- * Copyright (C) 2014 Mozilla Foundation
- *
- * Licensed under the Apache License, Version 2.0 (the "License");
- * you may not use this file except in compliance with the License.
- * You may obtain a copy of the License at
- *
- * http://www.apache.org/licenses/LICENSE-2.0
- *
- * Unless required by applicable law or agreed to in writing, software
- * distributed under the License is distributed on an "AS IS" BASIS,
- * WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied.
- * See the License for the specific language governing permissions and
- * limitations under the License.
- */
-
-//#define LOG_NDEBUG 0
-#define LOG_TAG "GonkNativeWindow"
-#define ATRACE_TAG ATRACE_TAG_GRAPHICS
-#include <utils/Log.h>
-
-#include "GonkNativeWindowLL.h"
-
-using namespace mozilla;
-using namespace mozilla::layers;
-
-namespace android {
-
-GonkNativeWindow::GonkNativeWindow(
- const sp<IGonkGraphicBufferConsumer>& consumer, int bufferCount) :
- GonkConsumerBase(consumer, false),
- mNewFrameCallback(nullptr)
-{
- if (bufferCount != DEFAULT_MAX_BUFFERS) {
- status_t err = mConsumer->setMaxAcquiredBufferCount(bufferCount);
- LOG_ALWAYS_FATAL_IF(err != OK,
- "Failed to set max acquired buffer count to %d", bufferCount);
- }
-}
-
-GonkNativeWindow::GonkNativeWindow(
- const sp<IGonkGraphicBufferConsumer>& consumer, uint32_t consumerUsage,
- int bufferCount, bool controlledByApp) :
- GonkConsumerBase(consumer, controlledByApp)
-{
- status_t err = mConsumer->setConsumerUsageBits(consumerUsage);
- LOG_ALWAYS_FATAL_IF(err != OK,
- "Failed to set consumer usage bits to %#x", consumerUsage);
- if (bufferCount != DEFAULT_MAX_BUFFERS) {
- err = mConsumer->setMaxAcquiredBufferCount(bufferCount);
- LOG_ALWAYS_FATAL_IF(err != OK,
- "Failed to set max acquired buffer count to %d", bufferCount);
- }
-}
-
-GonkNativeWindow::~GonkNativeWindow() {
-}
-
-void GonkNativeWindow::setName(const String8& name) {
- Mutex::Autolock _l(mMutex);
- mName = name;
- mConsumer->setConsumerName(name);
-}
-
-status_t GonkNativeWindow::acquireBuffer(BufferItem *item,
- nsecs_t presentWhen, bool waitForFence) {
- status_t err;
-
- if (!item) return BAD_VALUE;
-
- Mutex::Autolock _l(mMutex);
-
- err = acquireBufferLocked(item, presentWhen);
- if (err != OK) {
- if (err != NO_BUFFER_AVAILABLE) {
- ALOGE("Error acquiring buffer: %s (%d)", strerror(err), err);
- }
- return err;
- }
-
- if (waitForFence) {
- err = item->mFence->waitForever("GonkNativeWindow::acquireBuffer");
- if (err != OK) {
- ALOGE("Failed to wait for fence of acquired buffer: %s (%d)",
- strerror(-err), err);
- return err;
- }
- }
-
- item->mGraphicBuffer = mSlots[item->mBuf].mGraphicBuffer;
-
- return OK;
-}
-
-status_t GonkNativeWindow::releaseBuffer(const BufferItem &item,
- const sp<Fence>& releaseFence) {
- status_t err;
-
- Mutex::Autolock _l(mMutex);
-
- err = addReleaseFenceLocked(item.mBuf, item.mGraphicBuffer, releaseFence);
-
- err = releaseBufferLocked(item.mBuf, item.mGraphicBuffer);
- if (err != OK) {
- ALOGE("Failed to release buffer: %s (%d)",
- strerror(-err), err);
- }
- return err;
-}
-
-status_t GonkNativeWindow::setDefaultBufferSize(uint32_t w, uint32_t h) {
- Mutex::Autolock _l(mMutex);
- return mConsumer->setDefaultBufferSize(w, h);
-}
-
-status_t GonkNativeWindow::setDefaultBufferFormat(uint32_t defaultFormat) {
- Mutex::Autolock _l(mMutex);
- return mConsumer->setDefaultBufferFormat(defaultFormat);
-}
-
-already_AddRefed<TextureClient>
-GonkNativeWindow::getCurrentBuffer() {
- Mutex::Autolock _l(mMutex);
- BufferItem item;
-
- // In asynchronous mode the list is guaranteed to be one buffer
- // deep, while in synchronous mode we use the oldest buffer.
- status_t err = acquireBufferLocked(&item, 0); //???
- if (err != NO_ERROR) {
- return NULL;
- }
-
- RefPtr<TextureClient> textureClient =
- mConsumer->getTextureClientFromBuffer(item.mGraphicBuffer.get());
- if (!textureClient) {
- return NULL;
- }
- textureClient->SetRecycleCallback(GonkNativeWindow::RecycleCallback, this);
- return textureClient.forget();
-}
-
-/* static */ void
-GonkNativeWindow::RecycleCallback(TextureClient* client, void* closure) {
- GonkNativeWindow* nativeWindow =
- static_cast<GonkNativeWindow*>(closure);
-
- MOZ_ASSERT(client && !client->IsDead());
- client->ClearRecycleCallback();
- nativeWindow->returnBuffer(client);
-}
-
-void GonkNativeWindow::returnBuffer(TextureClient* client) {
- ALOGD("GonkNativeWindow::returnBuffer");
- Mutex::Autolock lock(mMutex);
-
- int index = mConsumer->getSlotFromTextureClientLocked(client);
- if (index < 0) {
- return;
- }
-
- FenceHandle handle = client->GetAndResetReleaseFenceHandle();
- RefPtr<FenceHandle::FdObj> fdObj = handle.GetAndResetFdObj();
- sp<Fence> fence = new Fence(fdObj->GetAndResetFd());
-
- status_t err;
- err = addReleaseFenceLocked(index,
- mSlots[index].mGraphicBuffer,
- fence);
-
- err = releaseBufferLocked(index, mSlots[index].mGraphicBuffer);
-
- if (err != OK) {
- ALOGE("Failed to return buffer: %s (%d)", strerror(-err), err);
- }
-}
-
-already_AddRefed<TextureClient>
-GonkNativeWindow::getTextureClientFromBuffer(ANativeWindowBuffer* buffer) {
- Mutex::Autolock lock(mMutex);
- return mConsumer->getTextureClientFromBuffer(buffer);
-}
-
-void GonkNativeWindow::setNewFrameCallback(
- GonkNativeWindowNewFrameCallback* callback) {
- ALOGD("setNewFrameCallback");
- Mutex::Autolock lock(mMutex);
- mNewFrameCallback = callback;
-}
-
-#if ANDROID_VERSION == 21
-void GonkNativeWindow::onFrameAvailable() {
- GonkConsumerBase::onFrameAvailable();
-#else
-void GonkNativeWindow::onFrameAvailable(const ::android::BufferItem &item) {
- GonkConsumerBase::onFrameAvailable(item);
-#endif
-
- if (mNewFrameCallback) {
- mNewFrameCallback->OnNewFrame();
- }
-}
-
-} // namespace android
diff --git a/widget/gonk/nativewindow/GonkNativeWindowLL.h b/widget/gonk/nativewindow/GonkNativeWindowLL.h
deleted file mode 100644
index 64cd6482d..000000000
--- a/widget/gonk/nativewindow/GonkNativeWindowLL.h
+++ /dev/null
@@ -1,133 +0,0 @@
-/*
- * Copyright (C) 2012 The Android Open Source Project
- * Copyright (C) 2014 Mozilla Foundation
- *
- * Licensed under the Apache License, Version 2.0 (the "License");
- * you may not use this file except in compliance with the License.
- * You may obtain a copy of the License at
- *
- * http://www.apache.org/licenses/LICENSE-2.0
- *
- * Unless required by applicable law or agreed to in writing, software
- * distributed under the License is distributed on an "AS IS" BASIS,
- * WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied.
- * See the License for the specific language governing permissions and
- * limitations under the License.
- */
-
-#ifndef NATIVEWINDOW_GONKNATIVEWINDOW_LL_H
-#define NATIVEWINDOW_GONKNATIVEWINDOW_LL_H
-
-#include <ui/GraphicBuffer.h>
-
-#include <utils/String8.h>
-#include <utils/Vector.h>
-#include <utils/threads.h>
-
-#include "GonkConsumerBaseLL.h"
-#include "IGonkGraphicBufferConsumerLL.h"
-
-namespace android {
-
-// The user of GonkNativeWindow who wants to receive notification of
-// new frames should implement this interface.
-class GonkNativeWindowNewFrameCallback {
-public:
- virtual void OnNewFrame() = 0;
-};
-
-/**
- * GonkNativeWindow is a GonkBufferQueue consumer endpoint that allows clients
- * access to the whole BufferItem entry from GonkBufferQueue. Multiple buffers may
- * be acquired at once, to be used concurrently by the client. This consumer can
- * operate either in synchronous or asynchronous mode.
- */
-class GonkNativeWindow: public GonkConsumerBase
-{
- typedef mozilla::layers::TextureClient TextureClient;
- public:
- typedef GonkConsumerBase::FrameAvailableListener FrameAvailableListener;
- typedef GonkBufferQueue::BufferItem BufferItem;
-
- enum { DEFAULT_MAX_BUFFERS = -1 };
- enum { INVALID_BUFFER_SLOT = GonkBufferQueue::INVALID_BUFFER_SLOT };
- enum { NO_BUFFER_AVAILABLE = GonkBufferQueue::NO_BUFFER_AVAILABLE };
-
- // Create a new buffer item consumer. The consumerUsage parameter determines
- // the consumer usage flags passed to the graphics allocator. The
- // bufferCount parameter specifies how many buffers can be locked for user
- // access at the same time.
- // controlledByApp tells whether this consumer is controlled by the
- // application.
- GonkNativeWindow(const sp<IGonkGraphicBufferConsumer>& consumer,
- int bufferCount = DEFAULT_MAX_BUFFERS);
- GonkNativeWindow(const sp<IGonkGraphicBufferConsumer>& consumer,
- uint32_t consumerUsage, int bufferCount = DEFAULT_MAX_BUFFERS,
- bool controlledByApp = false);
-
- virtual ~GonkNativeWindow();
-
- // set the name of the GonkNativeWindow that will be used to identify it in
- // log messages.
- void setName(const String8& name);
-
- // Gets the next graphics buffer from the producer, filling out the
- // passed-in BufferItem structure. Returns NO_BUFFER_AVAILABLE if the queue
- // of buffers is empty, and INVALID_OPERATION if the maximum number of
- // buffers is already acquired.
- //
- // Only a fixed number of buffers can be acquired at a time, determined by
- // the construction-time bufferCount parameter. If INVALID_OPERATION is
- // returned by acquireBuffer, then old buffers must be returned to the
- // queue by calling releaseBuffer before more buffers can be acquired.
- //
- // If waitForFence is true, and the acquired BufferItem has a valid fence object,
- // acquireBuffer will wait on the fence with no timeout before returning.
- status_t acquireBuffer(BufferItem *item, nsecs_t presentWhen,
- bool waitForFence = true);
-
- // Returns an acquired buffer to the queue, allowing it to be reused. Since
- // only a fixed number of buffers may be acquired at a time, old buffers
- // must be released by calling releaseBuffer to ensure new buffers can be
- // acquired by acquireBuffer. Once a BufferItem is released, the caller must
- // not access any members of the BufferItem, and should immediately remove
- // all of its references to the BufferItem itself.
- status_t releaseBuffer(const BufferItem &item,
- const sp<Fence>& releaseFence = Fence::NO_FENCE);
-
- // setDefaultBufferSize is used to set the size of buffers returned by
- // requestBuffers when a with and height of zero is requested.
- status_t setDefaultBufferSize(uint32_t w, uint32_t h);
-
- // setDefaultBufferFormat allows the GonkBufferQueue to create
- // GraphicBuffers of a defaultFormat if no format is specified
- // in dequeueBuffer
- status_t setDefaultBufferFormat(uint32_t defaultFormat);
-
- // Get next frame from the queue, caller owns the returned buffer.
- already_AddRefed<TextureClient> getCurrentBuffer();
-
- // Return the buffer to the queue and mark it as FREE. After that
- // the buffer is useable again for the decoder.
- void returnBuffer(TextureClient* client);
-
- already_AddRefed<TextureClient> getTextureClientFromBuffer(ANativeWindowBuffer* buffer);
-
- void setNewFrameCallback(GonkNativeWindowNewFrameCallback* callback);
-
- static void RecycleCallback(TextureClient* client, void* closure);
-
-protected:
-#if ANDROID_VERSION == 21
- virtual void onFrameAvailable();
-#else
- virtual void onFrameAvailable(const ::android::BufferItem &item);
-#endif
-
-private:
- GonkNativeWindowNewFrameCallback* mNewFrameCallback;
-};
-
-} // namespace android
-
-#endif // NATIVEWINDOW_GONKNATIVEWINDOW_LL_H
diff --git a/widget/gonk/nativewindow/IGonkGraphicBufferConsumer.h b/widget/gonk/nativewindow/IGonkGraphicBufferConsumer.h
deleted file mode 100644
index 14541c9b4..000000000
--- a/widget/gonk/nativewindow/IGonkGraphicBufferConsumer.h
+++ /dev/null
@@ -1,20 +0,0 @@
-/* Copyright 2013 Mozilla Foundation and Mozilla contributors
- *
- * Licensed under the Apache License, Version 2.0 (the "License");
- * you may not use this file except in compliance with the License.
- * You may obtain a copy of the License at
- *
- * http://www.apache.org/licenses/LICENSE-2.0
- *
- * Unless required by applicable law or agreed to in writing, software
- * distributed under the License is distributed on an "AS IS" BASIS,
- * WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied.
- * See the License for the specific language governing permissions and
- * limitations under the License.
- */
-
-#if defined(MOZ_WIDGET_GONK) && ANDROID_VERSION >= 21
-# include "IGonkGraphicBufferConsumerLL.h"
-#elif defined(MOZ_WIDGET_GONK) && ANDROID_VERSION >= 19
-# include "IGonkGraphicBufferConsumerKK.h"
-#endif
diff --git a/widget/gonk/nativewindow/IGonkGraphicBufferConsumerKK.cpp b/widget/gonk/nativewindow/IGonkGraphicBufferConsumerKK.cpp
deleted file mode 100644
index c4c9f6578..000000000
--- a/widget/gonk/nativewindow/IGonkGraphicBufferConsumerKK.cpp
+++ /dev/null
@@ -1,480 +0,0 @@
-/*
- * Copyright (C) 2013 The Android Open Source Project
- *
- * Licensed under the Apache License, Version 2.0 (the "License");
- * you may not use this file except in compliance with the License.
- * You may obtain a copy of the License at
- *
- * http://www.apache.org/licenses/LICENSE-2.0
- *
- * Unless required by applicable law or agreed to in writing, software
- * distributed under the License is distributed on an "AS IS" BASIS,
- * WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied.
- * See the License for the specific language governing permissions and
- * limitations under the License.
- */
-
-#define EGL_EGLEXT_PROTOTYPES
-
-#include <stdint.h>
-#include <sys/types.h>
-
-#include <utils/Errors.h>
-
-#include <binder/Parcel.h>
-#include <binder/IInterface.h>
-
-#include <gui/IConsumerListener.h>
-#include "IGonkGraphicBufferConsumerKK.h"
-
-#include <ui/GraphicBuffer.h>
-#include <ui/Fence.h>
-
-#include <system/window.h>
-
-namespace android {
-// ---------------------------------------------------------------------------
-
-IGonkGraphicBufferConsumer::BufferItem::BufferItem() :
- mTransform(0),
- mScalingMode(NATIVE_WINDOW_SCALING_MODE_FREEZE),
- mTimestamp(0),
- mIsAutoTimestamp(false),
- mFrameNumber(0),
- mBuf(INVALID_BUFFER_SLOT),
- mIsDroppable(false),
- mAcquireCalled(false),
- mTransformToDisplayInverse(false) {
- mCrop.makeInvalid();
-}
-
-size_t IGonkGraphicBufferConsumer::BufferItem::getPodSize() const {
- size_t c = sizeof(mCrop) +
- sizeof(mTransform) +
- sizeof(mScalingMode) +
- sizeof(mTimestamp) +
- sizeof(mIsAutoTimestamp) +
- sizeof(mFrameNumber) +
- sizeof(mBuf) +
- sizeof(mIsDroppable) +
- sizeof(mAcquireCalled) +
- sizeof(mTransformToDisplayInverse);
- return c;
-}
-
-size_t IGonkGraphicBufferConsumer::BufferItem::getFlattenedSize() const {
- size_t c = 0;
- if (mGraphicBuffer != 0) {
- c += mGraphicBuffer->getFlattenedSize();
- FlattenableUtils::align<4>(c);
- }
- if (mFence != 0) {
- c += mFence->getFlattenedSize();
- FlattenableUtils::align<4>(c);
- }
- return sizeof(int32_t) + c + getPodSize();
-}
-
-size_t IGonkGraphicBufferConsumer::BufferItem::getFdCount() const {
- size_t c = 0;
- if (mGraphicBuffer != 0) {
- c += mGraphicBuffer->getFdCount();
- }
- if (mFence != 0) {
- c += mFence->getFdCount();
- }
- return c;
-}
-
-status_t IGonkGraphicBufferConsumer::BufferItem::flatten(
- void*& buffer, size_t& size, int*& fds, size_t& count) const {
-
- // make sure we have enough space
- if (count < BufferItem::getFlattenedSize()) {
- return NO_MEMORY;
- }
-
- // content flags are stored first
- uint32_t& flags = *static_cast<uint32_t*>(buffer);
-
- // advance the pointer
- FlattenableUtils::advance(buffer, size, sizeof(uint32_t));
-
- flags = 0;
- if (mGraphicBuffer != 0) {
- status_t err = mGraphicBuffer->flatten(buffer, size, fds, count);
- if (err) return err;
- size -= FlattenableUtils::align<4>(buffer);
- flags |= 1;
- }
- if (mFence != 0) {
- status_t err = mFence->flatten(buffer, size, fds, count);
- if (err) return err;
- size -= FlattenableUtils::align<4>(buffer);
- flags |= 2;
- }
-
- // check we have enough space (in case flattening the fence/graphicbuffer lied to us)
- if (size < getPodSize()) {
- return NO_MEMORY;
- }
-
- FlattenableUtils::write(buffer, size, mCrop);
- FlattenableUtils::write(buffer, size, mTransform);
- FlattenableUtils::write(buffer, size, mScalingMode);
- FlattenableUtils::write(buffer, size, mTimestamp);
- FlattenableUtils::write(buffer, size, mIsAutoTimestamp);
- FlattenableUtils::write(buffer, size, mFrameNumber);
- FlattenableUtils::write(buffer, size, mBuf);
- FlattenableUtils::write(buffer, size, mIsDroppable);
- FlattenableUtils::write(buffer, size, mAcquireCalled);
- FlattenableUtils::write(buffer, size, mTransformToDisplayInverse);
-
- return NO_ERROR;
-}
-
-status_t IGonkGraphicBufferConsumer::BufferItem::unflatten(
- void const*& buffer, size_t& size, int const*& fds, size_t& count) {
-
- if (size < sizeof(uint32_t))
- return NO_MEMORY;
-
- uint32_t flags = 0;
- FlattenableUtils::read(buffer, size, flags);
-
- if (flags & 1) {
- mGraphicBuffer = new GraphicBuffer();
- status_t err = mGraphicBuffer->unflatten(buffer, size, fds, count);
- if (err) return err;
- size -= FlattenableUtils::align<4>(buffer);
- }
-
- if (flags & 2) {
- mFence = new Fence();
- status_t err = mFence->unflatten(buffer, size, fds, count);
- if (err) return err;
- size -= FlattenableUtils::align<4>(buffer);
- }
-
- // check we have enough space
- if (size < getPodSize()) {
- return NO_MEMORY;
- }
-
- FlattenableUtils::read(buffer, size, mCrop);
- FlattenableUtils::read(buffer, size, mTransform);
- FlattenableUtils::read(buffer, size, mScalingMode);
- FlattenableUtils::read(buffer, size, mTimestamp);
- FlattenableUtils::read(buffer, size, mIsAutoTimestamp);
- FlattenableUtils::read(buffer, size, mFrameNumber);
- FlattenableUtils::read(buffer, size, mBuf);
- FlattenableUtils::read(buffer, size, mIsDroppable);
- FlattenableUtils::read(buffer, size, mAcquireCalled);
- FlattenableUtils::read(buffer, size, mTransformToDisplayInverse);
-
- return NO_ERROR;
-}
-
-// ---------------------------------------------------------------------------
-
-enum {
- ACQUIRE_BUFFER = IBinder::FIRST_CALL_TRANSACTION,
- RELEASE_BUFFER,
- CONSUMER_CONNECT,
- CONSUMER_DISCONNECT,
- GET_RELEASED_BUFFERS,
- SET_DEFAULT_BUFFER_SIZE,
- SET_DEFAULT_MAX_BUFFER_COUNT,
- DISABLE_ASYNC_BUFFER,
- SET_MAX_ACQUIRED_BUFFER_COUNT,
- SET_CONSUMER_NAME,
- SET_DEFAULT_BUFFER_FORMAT,
- SET_CONSUMER_USAGE_BITS,
- SET_TRANSFORM_HINT,
- DUMP,
-};
-
-class BpGonkGraphicBufferConsumer : public BpInterface<IGonkGraphicBufferConsumer>
-{
-public:
- BpGonkGraphicBufferConsumer(const sp<IBinder>& impl)
- : BpInterface<IGonkGraphicBufferConsumer>(impl)
- {
- }
-
- virtual status_t acquireBuffer(BufferItem *buffer, nsecs_t presentWhen) {
- Parcel data, reply;
- data.writeInterfaceToken(IGonkGraphicBufferConsumer::getInterfaceDescriptor());
- data.writeInt64(presentWhen);
- status_t result = remote()->transact(ACQUIRE_BUFFER, data, &reply);
- if (result != NO_ERROR) {
- return result;
- }
- result = reply.read(*buffer);
- if (result != NO_ERROR) {
- return result;
- }
- return reply.readInt32();
- }
-
- virtual status_t releaseBuffer(int buf, uint64_t frameNumber,
- const sp<Fence>& releaseFence) {
- Parcel data, reply;
- data.writeInterfaceToken(IGonkGraphicBufferConsumer::getInterfaceDescriptor());
- data.writeInt32(buf);
- data.writeInt64(frameNumber);
- data.write(*releaseFence);
- status_t result = remote()->transact(RELEASE_BUFFER, data, &reply);
- if (result != NO_ERROR) {
- return result;
- }
- return reply.readInt32();
- }
-
- virtual status_t consumerConnect(const sp<IConsumerListener>& consumer, bool controlledByApp) {
- Parcel data, reply;
- data.writeInterfaceToken(IGonkGraphicBufferConsumer::getInterfaceDescriptor());
- data.writeStrongBinder(consumer->asBinder());
- data.writeInt32(controlledByApp);
- status_t result = remote()->transact(CONSUMER_CONNECT, data, &reply);
- if (result != NO_ERROR) {
- return result;
- }
- return reply.readInt32();
- }
-
- virtual status_t consumerDisconnect() {
- Parcel data, reply;
- data.writeInterfaceToken(IGonkGraphicBufferConsumer::getInterfaceDescriptor());
- status_t result = remote()->transact(CONSUMER_DISCONNECT, data, &reply);
- if (result != NO_ERROR) {
- return result;
- }
- return reply.readInt32();
- }
-
- virtual status_t getReleasedBuffers(uint32_t* slotMask) {
- Parcel data, reply;
- data.writeInterfaceToken(IGonkGraphicBufferConsumer::getInterfaceDescriptor());
- status_t result = remote()->transact(GET_RELEASED_BUFFERS, data, &reply);
- if (result != NO_ERROR) {
- return result;
- }
- *slotMask = reply.readInt32();
- return reply.readInt32();
- }
-
- virtual status_t setDefaultBufferSize(uint32_t w, uint32_t h) {
- Parcel data, reply;
- data.writeInterfaceToken(IGonkGraphicBufferConsumer::getInterfaceDescriptor());
- data.writeInt32(w);
- data.writeInt32(h);
- status_t result = remote()->transact(SET_DEFAULT_BUFFER_SIZE, data, &reply);
- if (result != NO_ERROR) {
- return result;
- }
- return reply.readInt32();
- }
-
- virtual status_t setDefaultMaxBufferCount(int bufferCount) {
- Parcel data, reply;
- data.writeInterfaceToken(IGonkGraphicBufferConsumer::getInterfaceDescriptor());
- data.writeInt32(bufferCount);
- status_t result = remote()->transact(SET_DEFAULT_MAX_BUFFER_COUNT, data, &reply);
- if (result != NO_ERROR) {
- return result;
- }
- return reply.readInt32();
- }
-
- virtual status_t disableAsyncBuffer() {
- Parcel data, reply;
- data.writeInterfaceToken(IGonkGraphicBufferConsumer::getInterfaceDescriptor());
- status_t result = remote()->transact(DISABLE_ASYNC_BUFFER, data, &reply);
- if (result != NO_ERROR) {
- return result;
- }
- return reply.readInt32();
- }
-
- virtual status_t setMaxAcquiredBufferCount(int maxAcquiredBuffers) {
- Parcel data, reply;
- data.writeInterfaceToken(IGonkGraphicBufferConsumer::getInterfaceDescriptor());
- data.writeInt32(maxAcquiredBuffers);
- status_t result = remote()->transact(SET_MAX_ACQUIRED_BUFFER_COUNT, data, &reply);
- if (result != NO_ERROR) {
- return result;
- }
- return reply.readInt32();
- }
-
- virtual void setConsumerName(const String8& name) {
- Parcel data, reply;
- data.writeInterfaceToken(IGonkGraphicBufferConsumer::getInterfaceDescriptor());
- data.writeString8(name);
- remote()->transact(SET_CONSUMER_NAME, data, &reply);
- }
-
- virtual status_t setDefaultBufferFormat(uint32_t defaultFormat) {
- Parcel data, reply;
- data.writeInterfaceToken(IGonkGraphicBufferConsumer::getInterfaceDescriptor());
- data.writeInt32(defaultFormat);
- status_t result = remote()->transact(SET_DEFAULT_BUFFER_FORMAT, data, &reply);
- if (result != NO_ERROR) {
- return result;
- }
- return reply.readInt32();
- }
-
- virtual status_t setConsumerUsageBits(uint32_t usage) {
- Parcel data, reply;
- data.writeInterfaceToken(IGonkGraphicBufferConsumer::getInterfaceDescriptor());
- data.writeInt32(usage);
- status_t result = remote()->transact(SET_CONSUMER_USAGE_BITS, data, &reply);
- if (result != NO_ERROR) {
- return result;
- }
- return reply.readInt32();
- }
-
- virtual status_t setTransformHint(uint32_t hint) {
- Parcel data, reply;
- data.writeInterfaceToken(IGonkGraphicBufferConsumer::getInterfaceDescriptor());
- data.writeInt32(hint);
- status_t result = remote()->transact(SET_TRANSFORM_HINT, data, &reply);
- if (result != NO_ERROR) {
- return result;
- }
- return reply.readInt32();
- }
-
- virtual void dumpToString(String8& result, const char* prefix) const {
- Parcel data, reply;
- data.writeInterfaceToken(IGonkGraphicBufferConsumer::getInterfaceDescriptor());
- data.writeString8(result);
- data.writeString8(String8(prefix ? prefix : ""));
- remote()->transact(DUMP, data, &reply);
- reply.readString8();
- }
-};
-
-IMPLEMENT_META_INTERFACE(GonkGraphicBufferConsumer, "android.gui.IGonkGraphicBufferConsumer");
-// ----------------------------------------------------------------------
-
-status_t BnGonkGraphicBufferConsumer::onTransact(
- uint32_t code, const Parcel& data, Parcel* reply, uint32_t flags)
-{
- switch(code) {
- case ACQUIRE_BUFFER: {
- CHECK_INTERFACE(IGonkGraphicBufferConsumer, data, reply);
- BufferItem item;
- int64_t presentWhen = data.readInt64();
- status_t result = acquireBuffer(&item, presentWhen);
- status_t err = reply->write(item);
- if (err) return err;
- reply->writeInt32(result);
- return NO_ERROR;
- } break;
- case RELEASE_BUFFER: {
- CHECK_INTERFACE(IGonkGraphicBufferConsumer, data, reply);
- int buf = data.readInt32();
- uint64_t frameNumber = data.readInt64();
- sp<Fence> releaseFence = new Fence();
- status_t err = data.read(*releaseFence);
- if (err) return err;
- status_t result = releaseBuffer(buf, frameNumber, releaseFence);
- reply->writeInt32(result);
- return NO_ERROR;
- } break;
-
- case CONSUMER_CONNECT: {
- CHECK_INTERFACE(IGonkGraphicBufferConsumer, data, reply);
- sp<IConsumerListener> consumer = IConsumerListener::asInterface( data.readStrongBinder() );
- bool controlledByApp = data.readInt32();
- status_t result = consumerConnect(consumer, controlledByApp);
- reply->writeInt32(result);
- return NO_ERROR;
- } break;
-
- case CONSUMER_DISCONNECT: {
- CHECK_INTERFACE(IGonkGraphicBufferConsumer, data, reply);
- status_t result = consumerDisconnect();
- reply->writeInt32(result);
- return NO_ERROR;
- } break;
- case GET_RELEASED_BUFFERS: {
- CHECK_INTERFACE(IGonkGraphicBufferConsumer, data, reply);
- uint32_t slotMask;
- status_t result = getReleasedBuffers(&slotMask);
- reply->writeInt32(slotMask);
- reply->writeInt32(result);
- return NO_ERROR;
- } break;
- case SET_DEFAULT_BUFFER_SIZE: {
- CHECK_INTERFACE(IGonkGraphicBufferConsumer, data, reply);
- uint32_t w = data.readInt32();
- uint32_t h = data.readInt32();
- status_t result = setDefaultBufferSize(w, h);
- reply->writeInt32(result);
- return NO_ERROR;
- } break;
- case SET_DEFAULT_MAX_BUFFER_COUNT: {
- CHECK_INTERFACE(IGonkGraphicBufferConsumer, data, reply);
- uint32_t bufferCount = data.readInt32();
- status_t result = setDefaultMaxBufferCount(bufferCount);
- reply->writeInt32(result);
- return NO_ERROR;
- } break;
- case DISABLE_ASYNC_BUFFER: {
- CHECK_INTERFACE(IGonkGraphicBufferConsumer, data, reply);
- status_t result = disableAsyncBuffer();
- reply->writeInt32(result);
- return NO_ERROR;
- } break;
- case SET_MAX_ACQUIRED_BUFFER_COUNT: {
- CHECK_INTERFACE(IGonkGraphicBufferConsumer, data, reply);
- uint32_t maxAcquiredBuffers = data.readInt32();
- status_t result = setMaxAcquiredBufferCount(maxAcquiredBuffers);
- reply->writeInt32(result);
- return NO_ERROR;
- } break;
- case SET_CONSUMER_NAME: {
- CHECK_INTERFACE(IGonkGraphicBufferConsumer, data, reply);
- setConsumerName( data.readString8() );
- return NO_ERROR;
- } break;
- case SET_DEFAULT_BUFFER_FORMAT: {
- CHECK_INTERFACE(IGonkGraphicBufferConsumer, data, reply);
- uint32_t defaultFormat = data.readInt32();
- status_t result = setDefaultBufferFormat(defaultFormat);
- reply->writeInt32(result);
- return NO_ERROR;
- } break;
- case SET_CONSUMER_USAGE_BITS: {
- CHECK_INTERFACE(IGonkGraphicBufferConsumer, data, reply);
- uint32_t usage = data.readInt32();
- status_t result = setConsumerUsageBits(usage);
- reply->writeInt32(result);
- return NO_ERROR;
- } break;
- case SET_TRANSFORM_HINT: {
- CHECK_INTERFACE(IGonkGraphicBufferConsumer, data, reply);
- uint32_t hint = data.readInt32();
- status_t result = setTransformHint(hint);
- reply->writeInt32(result);
- return NO_ERROR;
- } break;
-
- case DUMP: {
- CHECK_INTERFACE(IGonkGraphicBufferConsumer, data, reply);
- String8 result = data.readString8();
- String8 prefix = data.readString8();
- static_cast<IGonkGraphicBufferConsumer*>(this)->dumpToString(result, prefix);
- reply->writeString8(result);
- return NO_ERROR;
- }
- }
- return BBinder::onTransact(code, data, reply, flags);
-}
-
-}; // namespace android
diff --git a/widget/gonk/nativewindow/IGonkGraphicBufferConsumerKK.h b/widget/gonk/nativewindow/IGonkGraphicBufferConsumerKK.h
deleted file mode 100644
index ce51e1ef2..000000000
--- a/widget/gonk/nativewindow/IGonkGraphicBufferConsumerKK.h
+++ /dev/null
@@ -1,228 +0,0 @@
-/*
- * Copyright (C) 2013 The Android Open Source Project
- *
- * Licensed under the Apache License, Version 2.0 (the "License");
- * you may not use this file except in compliance with the License.
- * You may obtain a copy of the License at
- *
- * http://www.apache.org/licenses/LICENSE-2.0
- *
- * Unless required by applicable law or agreed to in writing, software
- * distributed under the License is distributed on an "AS IS" BASIS,
- * WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied.
- * See the License for the specific language governing permissions and
- * limitations under the License.
- */
-
-#ifndef NATIVEWINDOW_IGONKGRAPHICBUFFERCONSUMER_KK_H
-#define NATIVEWINDOW_IGONKGRAPHICBUFFERCONSUMER_KK_H
-
-#include <stdint.h>
-#include <sys/types.h>
-
-#include <utils/Errors.h>
-#include <utils/RefBase.h>
-#include <utils/Timers.h>
-
-#include <binder/IInterface.h>
-#include <ui/Rect.h>
-
-#include "mozilla/Types.h"
-#include "mozilla/layers/LayersSurfaces.h"
-
-namespace mozilla {
-
-namespace layers {
-class TextureClient;
-}
-}
-
-namespace android {
-// ----------------------------------------------------------------------------
-
-class MOZ_EXPORT IConsumerListener;
-class MOZ_EXPORT GraphicBuffer;
-class MOZ_EXPORT Fence;
-
-class IGonkGraphicBufferConsumer : public IInterface {
- typedef mozilla::layers::TextureClient TextureClient;
-public:
-
- // public facing structure for BufferSlot
- class BufferItem : public Flattenable<BufferItem> {
- friend class Flattenable<BufferItem>;
- size_t getPodSize() const;
- size_t getFlattenedSize() const;
- size_t getFdCount() const;
- status_t flatten(void*& buffer, size_t& size, int*& fds, size_t& count) const;
- status_t unflatten(void const*& buffer, size_t& size, int const*& fds, size_t& count);
-
- public:
- enum { INVALID_BUFFER_SLOT = -1 };
- BufferItem();
-
- // mGraphicBuffer points to the buffer allocated for this slot, or is NULL
- // if the buffer in this slot has been acquired in the past (see
- // BufferSlot.mAcquireCalled).
- sp<GraphicBuffer> mGraphicBuffer;
-
- // mFence is a fence that will signal when the buffer is idle.
- sp<Fence> mFence;
-
- // mCrop is the current crop rectangle for this buffer slot.
- Rect mCrop;
-
- // mTransform is the current transform flags for this buffer slot.
- uint32_t mTransform;
-
- // mScalingMode is the current scaling mode for this buffer slot.
- uint32_t mScalingMode;
-
- // mTimestamp is the current timestamp for this buffer slot. This gets
- // to set by queueBuffer each time this slot is queued.
- int64_t mTimestamp;
-
- // mIsAutoTimestamp indicates whether mTimestamp was generated
- // automatically when the buffer was queued.
- bool mIsAutoTimestamp;
-
- // mFrameNumber is the number of the queued frame for this slot.
- uint64_t mFrameNumber;
-
- // mBuf is the slot index of this buffer
- int mBuf;
-
- // mIsDroppable whether this buffer was queued with the
- // property that it can be replaced by a new buffer for the purpose of
- // making sure dequeueBuffer() won't block.
- // i.e.: was the BufferQueue in "mDequeueBufferCannotBlock" when this buffer
- // was queued.
- bool mIsDroppable;
-
- // Indicates whether this buffer has been seen by a consumer yet
- bool mAcquireCalled;
-
- // Indicates this buffer must be transformed by the inverse transform of the screen
- // it is displayed onto. This is applied after mTransform.
- bool mTransformToDisplayInverse;
- };
-
-
- // acquireBuffer attempts to acquire ownership of the next pending buffer in
- // the BufferQueue. If no buffer is pending then it returns -EINVAL. If a
- // buffer is successfully acquired, the information about the buffer is
- // returned in BufferItem. If the buffer returned had previously been
- // acquired then the BufferItem::mGraphicBuffer field of buffer is set to
- // NULL and it is assumed that the consumer still holds a reference to the
- // buffer.
- //
- // If presentWhen is nonzero, it indicates the time when the buffer will
- // be displayed on screen. If the buffer's timestamp is farther in the
- // future, the buffer won't be acquired, and PRESENT_LATER will be
- // returned. The presentation time is in nanoseconds, and the time base
- // is CLOCK_MONOTONIC.
- virtual status_t acquireBuffer(BufferItem *buffer, nsecs_t presentWhen) = 0;
-
- // releaseBuffer releases a buffer slot from the consumer back to the
- // BufferQueue. This may be done while the buffer's contents are still
- // being accessed. The fence will signal when the buffer is no longer
- // in use. frameNumber is used to indentify the exact buffer returned.
- //
- // If releaseBuffer returns STALE_BUFFER_SLOT, then the consumer must free
- // any references to the just-released buffer that it might have, as if it
- // had received a onBuffersReleased() call with a mask set for the released
- // buffer.
- //
- // Note that the dependencies on EGL will be removed once we switch to using
- // the Android HW Sync HAL.
- virtual status_t releaseBuffer(int buf, uint64_t frameNumber, const sp<Fence>& releaseFence) = 0;
-
- // consumerConnect connects a consumer to the BufferQueue. Only one
- // consumer may be connected, and when that consumer disconnects the
- // BufferQueue is placed into the "abandoned" state, causing most
- // interactions with the BufferQueue by the producer to fail.
- // controlledByApp indicates whether the consumer is controlled by
- // the application.
- //
- // consumer may not be NULL.
- virtual status_t consumerConnect(const sp<IConsumerListener>& consumer, bool controlledByApp) = 0;
-
- // consumerDisconnect disconnects a consumer from the BufferQueue. All
- // buffers will be freed and the BufferQueue is placed in the "abandoned"
- // state, causing most interactions with the BufferQueue by the producer to
- // fail.
- virtual status_t consumerDisconnect() = 0;
-
- // getReleasedBuffers sets the value pointed to by slotMask to a bit mask
- // indicating which buffer slots have been released by the BufferQueue
- // but have not yet been released by the consumer.
- //
- // This should be called from the onBuffersReleased() callback.
- virtual status_t getReleasedBuffers(uint32_t* slotMask) = 0;
-
- // setDefaultBufferSize is used to set the size of buffers returned by
- // dequeueBuffer when a width and height of zero is requested. Default
- // is 1x1.
- virtual status_t setDefaultBufferSize(uint32_t w, uint32_t h) = 0;
-
- // setDefaultMaxBufferCount sets the default value for the maximum buffer
- // count (the initial default is 2). If the producer has requested a
- // buffer count using setBufferCount, the default buffer count will only
- // take effect if the producer sets the count back to zero.
- //
- // The count must be between 2 and NUM_BUFFER_SLOTS, inclusive.
- virtual status_t setDefaultMaxBufferCount(int bufferCount) = 0;
-
- // disableAsyncBuffer disables the extra buffer used in async mode
- // (when both producer and consumer have set their "isControlledByApp"
- // flag) and has dequeueBuffer() return WOULD_BLOCK instead.
- //
- // This can only be called before consumerConnect().
- virtual status_t disableAsyncBuffer() = 0;
-
- // setMaxAcquiredBufferCount sets the maximum number of buffers that can
- // be acquired by the consumer at one time (default 1). This call will
- // fail if a producer is connected to the BufferQueue.
- virtual status_t setMaxAcquiredBufferCount(int maxAcquiredBuffers) = 0;
-
- // setConsumerName sets the name used in logging
- virtual void setConsumerName(const String8& name) = 0;
-
- // setDefaultBufferFormat allows the BufferQueue to create
- // GraphicBuffers of a defaultFormat if no format is specified
- // in dequeueBuffer. Formats are enumerated in graphics.h; the
- // initial default is HAL_PIXEL_FORMAT_RGBA_8888.
- virtual status_t setDefaultBufferFormat(uint32_t defaultFormat) = 0;
-
- // setConsumerUsageBits will turn on additional usage bits for dequeueBuffer.
- // These are merged with the bits passed to dequeueBuffer. The values are
- // enumerated in gralloc.h, e.g. GRALLOC_USAGE_HW_RENDER; the default is 0.
- virtual status_t setConsumerUsageBits(uint32_t usage) = 0;
-
- // setTransformHint bakes in rotation to buffers so overlays can be used.
- // The values are enumerated in window.h, e.g.
- // NATIVE_WINDOW_TRANSFORM_ROT_90. The default is 0 (no transform).
- virtual status_t setTransformHint(uint32_t hint) = 0;
-
- // dump state into a string
- virtual void dumpToString(String8& result, const char* prefix) const = 0;
-
-public:
- DECLARE_META_INTERFACE(GonkGraphicBufferConsumer);
-};
-
-// ----------------------------------------------------------------------------
-
-class BnGonkGraphicBufferConsumer : public BnInterface<IGonkGraphicBufferConsumer>
-{
-public:
- virtual status_t onTransact( uint32_t code,
- const Parcel& data,
- Parcel* reply,
- uint32_t flags = 0);
-};
-
-// ----------------------------------------------------------------------------
-}; // namespace android
-
-#endif // ANDROID_GUI_IGRAPHICBUFFERCONSUMER_H
diff --git a/widget/gonk/nativewindow/IGonkGraphicBufferConsumerLL.cpp b/widget/gonk/nativewindow/IGonkGraphicBufferConsumerLL.cpp
deleted file mode 100644
index 729ed6736..000000000
--- a/widget/gonk/nativewindow/IGonkGraphicBufferConsumerLL.cpp
+++ /dev/null
@@ -1,565 +0,0 @@
-/*
- * Copyright (C) 2013 The Android Open Source Project
- *
- * Licensed under the Apache License, Version 2.0 (the "License");
- * you may not use this file except in compliance with the License.
- * You may obtain a copy of the License at
- *
- * http://www.apache.org/licenses/LICENSE-2.0
- *
- * Unless required by applicable law or agreed to in writing, software
- * distributed under the License is distributed on an "AS IS" BASIS,
- * WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied.
- * See the License for the specific language governing permissions and
- * limitations under the License.
- */
-
-#include <stdint.h>
-#include <sys/types.h>
-
-#include <utils/Errors.h>
-#include <utils/NativeHandle.h>
-
-#include <binder/Parcel.h>
-#include <binder/IInterface.h>
-
-#include <gui/IConsumerListener.h>
-#include "IGonkGraphicBufferConsumerLL.h"
-
-#include <ui/GraphicBuffer.h>
-#include <ui/Fence.h>
-
-#include <system/window.h>
-
-#include "mozilla/layers/TextureClient.h"
-
-namespace android {
-// ---------------------------------------------------------------------------
-
-IGonkGraphicBufferConsumer::BufferItem::BufferItem() :
- mTransform(0),
- mScalingMode(NATIVE_WINDOW_SCALING_MODE_FREEZE),
- mTimestamp(0),
- mIsAutoTimestamp(false),
- mFrameNumber(0),
- mBuf(INVALID_BUFFER_SLOT),
- mIsDroppable(false),
- mAcquireCalled(false),
- mTransformToDisplayInverse(false) {
- mCrop.makeInvalid();
-}
-
-size_t IGonkGraphicBufferConsumer::BufferItem::getPodSize() const {
- size_t c = sizeof(mCrop) +
- sizeof(mTransform) +
- sizeof(mScalingMode) +
- sizeof(mTimestamp) +
- sizeof(mIsAutoTimestamp) +
- sizeof(mFrameNumber) +
- sizeof(mBuf) +
- sizeof(mIsDroppable) +
- sizeof(mAcquireCalled) +
- sizeof(mTransformToDisplayInverse);
- return c;
-}
-
-size_t IGonkGraphicBufferConsumer::BufferItem::getFlattenedSize() const {
- size_t c = 0;
- if (mGraphicBuffer != 0) {
- c += mGraphicBuffer->getFlattenedSize();
- c = FlattenableUtils::align<4>(c);
- }
- if (mFence != 0) {
- c += mFence->getFlattenedSize();
- c = FlattenableUtils::align<4>(c);
- }
- return sizeof(int32_t) + c + getPodSize();
-}
-
-size_t IGonkGraphicBufferConsumer::BufferItem::getFdCount() const {
- size_t c = 0;
- if (mGraphicBuffer != 0) {
- c += mGraphicBuffer->getFdCount();
- }
- if (mFence != 0) {
- c += mFence->getFdCount();
- }
- return c;
-}
-
-static void writeBoolAsInt(void*& buffer, size_t& size, bool b) {
- FlattenableUtils::write(buffer, size, static_cast<int32_t>(b));
-}
-
-static bool readBoolFromInt(void const*& buffer, size_t& size) {
- int32_t i;
- FlattenableUtils::read(buffer, size, i);
- return static_cast<bool>(i);
-}
-
-status_t IGonkGraphicBufferConsumer::BufferItem::flatten(
- void*& buffer, size_t& size, int*& fds, size_t& count) const {
-
- // make sure we have enough space
- if (size < BufferItem::getFlattenedSize()) {
- return NO_MEMORY;
- }
-
- // content flags are stored first
- uint32_t& flags = *static_cast<uint32_t*>(buffer);
-
- // advance the pointer
- FlattenableUtils::advance(buffer, size, sizeof(uint32_t));
-
- flags = 0;
- if (mGraphicBuffer != 0) {
- status_t err = mGraphicBuffer->flatten(buffer, size, fds, count);
- if (err) return err;
- size -= FlattenableUtils::align<4>(buffer);
- flags |= 1;
- }
- if (mFence != 0) {
- status_t err = mFence->flatten(buffer, size, fds, count);
- if (err) return err;
- size -= FlattenableUtils::align<4>(buffer);
- flags |= 2;
- }
-
- // check we have enough space (in case flattening the fence/graphicbuffer lied to us)
- if (size < getPodSize()) {
- return NO_MEMORY;
- }
-
- FlattenableUtils::write(buffer, size, mCrop);
- FlattenableUtils::write(buffer, size, mTransform);
- FlattenableUtils::write(buffer, size, mScalingMode);
- FlattenableUtils::write(buffer, size, mTimestamp);
- writeBoolAsInt(buffer, size, mIsAutoTimestamp);
- FlattenableUtils::write(buffer, size, mFrameNumber);
- FlattenableUtils::write(buffer, size, mBuf);
- writeBoolAsInt(buffer, size, mIsDroppable);
- writeBoolAsInt(buffer, size, mAcquireCalled);
- writeBoolAsInt(buffer, size, mTransformToDisplayInverse);
-
- return NO_ERROR;
-}
-
-status_t IGonkGraphicBufferConsumer::BufferItem::unflatten(
- void const*& buffer, size_t& size, int const*& fds, size_t& count) {
-
- if (size < sizeof(uint32_t))
- return NO_MEMORY;
-
- uint32_t flags = 0;
- FlattenableUtils::read(buffer, size, flags);
-
- if (flags & 1) {
- mGraphicBuffer = new GraphicBuffer();
- status_t err = mGraphicBuffer->unflatten(buffer, size, fds, count);
- if (err) return err;
- size -= FlattenableUtils::align<4>(buffer);
- }
-
- if (flags & 2) {
- mFence = new Fence();
- status_t err = mFence->unflatten(buffer, size, fds, count);
- if (err) return err;
- size -= FlattenableUtils::align<4>(buffer);
- }
-
- // check we have enough space
- if (size < getPodSize()) {
- return NO_MEMORY;
- }
-
- FlattenableUtils::read(buffer, size, mCrop);
- FlattenableUtils::read(buffer, size, mTransform);
- FlattenableUtils::read(buffer, size, mScalingMode);
- FlattenableUtils::read(buffer, size, mTimestamp);
- mIsAutoTimestamp = readBoolFromInt(buffer, size);
- FlattenableUtils::read(buffer, size, mFrameNumber);
- FlattenableUtils::read(buffer, size, mBuf);
- mIsDroppable = readBoolFromInt(buffer, size);
- mAcquireCalled = readBoolFromInt(buffer, size);
- mTransformToDisplayInverse = readBoolFromInt(buffer, size);
-
- return NO_ERROR;
-}
-
-// ---------------------------------------------------------------------------
-
-enum {
- ACQUIRE_BUFFER = IBinder::FIRST_CALL_TRANSACTION,
- DETACH_BUFFER,
- ATTACH_BUFFER,
- RELEASE_BUFFER,
- CONSUMER_CONNECT,
- CONSUMER_DISCONNECT,
- GET_RELEASED_BUFFERS,
- SET_DEFAULT_BUFFER_SIZE,
- SET_DEFAULT_MAX_BUFFER_COUNT,
- DISABLE_ASYNC_BUFFER,
- SET_MAX_ACQUIRED_BUFFER_COUNT,
- SET_CONSUMER_NAME,
- SET_DEFAULT_BUFFER_FORMAT,
- SET_CONSUMER_USAGE_BITS,
- SET_TRANSFORM_HINT,
- GET_SIDEBAND_STREAM,
- DUMP,
-};
-
-
-class BpGonkGraphicBufferConsumer : public BpInterface<IGonkGraphicBufferConsumer>
-{
-public:
- BpGonkGraphicBufferConsumer(const sp<IBinder>& impl)
- : BpInterface<IGonkGraphicBufferConsumer>(impl)
- {
- }
-
- virtual status_t acquireBuffer(BufferItem *buffer, nsecs_t presentWhen) {
- Parcel data, reply;
- data.writeInterfaceToken(IGonkGraphicBufferConsumer::getInterfaceDescriptor());
- data.writeInt64(presentWhen);
- status_t result = remote()->transact(ACQUIRE_BUFFER, data, &reply);
- if (result != NO_ERROR) {
- return result;
- }
- result = reply.read(*buffer);
- if (result != NO_ERROR) {
- return result;
- }
- return reply.readInt32();
- }
-
- virtual status_t detachBuffer(int slot) {
- Parcel data, reply;
- data.writeInterfaceToken(IGonkGraphicBufferConsumer::getInterfaceDescriptor());
- data.writeInt32(slot);
- status_t result = remote()->transact(DETACH_BUFFER, data, &reply);
- if (result != NO_ERROR) {
- return result;
- }
- result = reply.readInt32();
- return result;
- }
-
- virtual status_t attachBuffer(int* slot, const sp<GraphicBuffer>& buffer) {
- Parcel data, reply;
- data.writeInterfaceToken(IGonkGraphicBufferConsumer::getInterfaceDescriptor());
- data.write(*buffer.get());
- status_t result = remote()->transact(ATTACH_BUFFER, data, &reply);
- if (result != NO_ERROR) {
- return result;
- }
- *slot = reply.readInt32();
- result = reply.readInt32();
- return result;
- }
-
- virtual status_t releaseBuffer(int buf, uint64_t frameNumber, const sp<Fence>& releaseFence) {
- Parcel data, reply;
- data.writeInterfaceToken(IGonkGraphicBufferConsumer::getInterfaceDescriptor());
- data.writeInt32(buf);
- data.writeInt64(frameNumber);
- data.write(*releaseFence);
- status_t result = remote()->transact(RELEASE_BUFFER, data, &reply);
- if (result != NO_ERROR) {
- return result;
- }
- return reply.readInt32();
- }
-
- virtual status_t consumerConnect(const sp<IConsumerListener>& consumer, bool controlledByApp) {
- Parcel data, reply;
- data.writeInterfaceToken(IGonkGraphicBufferConsumer::getInterfaceDescriptor());
- data.writeStrongBinder(consumer->asBinder());
- data.writeInt32(controlledByApp);
- status_t result = remote()->transact(CONSUMER_CONNECT, data, &reply);
- if (result != NO_ERROR) {
- return result;
- }
- return reply.readInt32();
- }
-
- virtual status_t consumerDisconnect() {
- Parcel data, reply;
- data.writeInterfaceToken(IGonkGraphicBufferConsumer::getInterfaceDescriptor());
- status_t result = remote()->transact(CONSUMER_DISCONNECT, data, &reply);
- if (result != NO_ERROR) {
- return result;
- }
- return reply.readInt32();
- }
-
- virtual status_t getReleasedBuffers(uint64_t* slotMask) {
- Parcel data, reply;
- if (slotMask == NULL) {
- ALOGE("getReleasedBuffers: slotMask must not be NULL");
- return BAD_VALUE;
- }
- data.writeInterfaceToken(IGonkGraphicBufferConsumer::getInterfaceDescriptor());
- status_t result = remote()->transact(GET_RELEASED_BUFFERS, data, &reply);
- if (result != NO_ERROR) {
- return result;
- }
- *slotMask = reply.readInt64();
- return reply.readInt32();
- }
-
- virtual status_t setDefaultBufferSize(uint32_t w, uint32_t h) {
- Parcel data, reply;
- data.writeInterfaceToken(IGonkGraphicBufferConsumer::getInterfaceDescriptor());
- data.writeInt32(w);
- data.writeInt32(h);
- status_t result = remote()->transact(SET_DEFAULT_BUFFER_SIZE, data, &reply);
- if (result != NO_ERROR) {
- return result;
- }
- return reply.readInt32();
- }
-
- virtual status_t setDefaultMaxBufferCount(int bufferCount) {
- Parcel data, reply;
- data.writeInterfaceToken(IGonkGraphicBufferConsumer::getInterfaceDescriptor());
- data.writeInt32(bufferCount);
- status_t result = remote()->transact(SET_DEFAULT_MAX_BUFFER_COUNT, data, &reply);
- if (result != NO_ERROR) {
- return result;
- }
- return reply.readInt32();
- }
-
- virtual status_t disableAsyncBuffer() {
- Parcel data, reply;
- data.writeInterfaceToken(IGonkGraphicBufferConsumer::getInterfaceDescriptor());
- status_t result = remote()->transact(DISABLE_ASYNC_BUFFER, data, &reply);
- if (result != NO_ERROR) {
- return result;
- }
- return reply.readInt32();
- }
-
- virtual status_t setMaxAcquiredBufferCount(int maxAcquiredBuffers) {
- Parcel data, reply;
- data.writeInterfaceToken(IGonkGraphicBufferConsumer::getInterfaceDescriptor());
- data.writeInt32(maxAcquiredBuffers);
- status_t result = remote()->transact(SET_MAX_ACQUIRED_BUFFER_COUNT, data, &reply);
- if (result != NO_ERROR) {
- return result;
- }
- return reply.readInt32();
- }
-
- virtual void setConsumerName(const String8& name) {
- Parcel data, reply;
- data.writeInterfaceToken(IGonkGraphicBufferConsumer::getInterfaceDescriptor());
- data.writeString8(name);
- remote()->transact(SET_CONSUMER_NAME, data, &reply);
- }
-
- virtual status_t setDefaultBufferFormat(uint32_t defaultFormat) {
- Parcel data, reply;
- data.writeInterfaceToken(IGonkGraphicBufferConsumer::getInterfaceDescriptor());
- data.writeInt32(defaultFormat);
- status_t result = remote()->transact(SET_DEFAULT_BUFFER_FORMAT, data, &reply);
- if (result != NO_ERROR) {
- return result;
- }
- return reply.readInt32();
- }
-
- virtual status_t setConsumerUsageBits(uint32_t usage) {
- Parcel data, reply;
- data.writeInterfaceToken(IGonkGraphicBufferConsumer::getInterfaceDescriptor());
- data.writeInt32(usage);
- status_t result = remote()->transact(SET_CONSUMER_USAGE_BITS, data, &reply);
- if (result != NO_ERROR) {
- return result;
- }
- return reply.readInt32();
- }
-
- virtual status_t setTransformHint(uint32_t hint) {
- Parcel data, reply;
- data.writeInterfaceToken(IGonkGraphicBufferConsumer::getInterfaceDescriptor());
- data.writeInt32(hint);
- status_t result = remote()->transact(SET_TRANSFORM_HINT, data, &reply);
- if (result != NO_ERROR) {
- return result;
- }
- return reply.readInt32();
- }
-
- virtual sp<NativeHandle> getSidebandStream() const {
- Parcel data, reply;
- status_t err;
- data.writeInterfaceToken(IGonkGraphicBufferConsumer::getInterfaceDescriptor());
- if ((err = remote()->transact(GET_SIDEBAND_STREAM, data, &reply)) != NO_ERROR) {
- return NULL;
- }
- sp<NativeHandle> stream;
- if (reply.readInt32()) {
- stream = NativeHandle::create(reply.readNativeHandle(), true);
- }
- return stream;
- }
-
- virtual void dumpToString(String8& result, const char* prefix) const {
- Parcel data, reply;
- data.writeInterfaceToken(IGonkGraphicBufferConsumer::getInterfaceDescriptor());
- data.writeString8(result);
- data.writeString8(String8(prefix ? prefix : ""));
- remote()->transact(DUMP, data, &reply);
- reply.readString8();
- }
-
- // Added by mozilla
- virtual already_AddRefed<mozilla::layers::TextureClient>
- getTextureClientFromBuffer(ANativeWindowBuffer* buffer)
- {
- return nullptr;
- }
-
- virtual int
- getSlotFromTextureClientLocked(mozilla::layers::TextureClient* client) const
- {
- return BAD_VALUE;
- }
-};
-
-IMPLEMENT_META_INTERFACE(GonkGraphicBufferConsumer, "android.gui.IGonkGraphicBufferConsumer");
-
-// ----------------------------------------------------------------------
-
-status_t BnGonkGraphicBufferConsumer::onTransact(
- uint32_t code, const Parcel& data, Parcel* reply, uint32_t flags)
-{
- switch(code) {
- case ACQUIRE_BUFFER: {
- CHECK_INTERFACE(IGonkGraphicBufferConsumer, data, reply);
- BufferItem item;
- int64_t presentWhen = data.readInt64();
- status_t result = acquireBuffer(&item, presentWhen);
- status_t err = reply->write(item);
- if (err) return err;
- reply->writeInt32(result);
- return NO_ERROR;
- } break;
- case DETACH_BUFFER: {
- CHECK_INTERFACE(IGonkGraphicBufferConsumer, data, reply);
- int slot = data.readInt32();
- int result = detachBuffer(slot);
- reply->writeInt32(result);
- return NO_ERROR;
- } break;
- case ATTACH_BUFFER: {
- CHECK_INTERFACE(IGonkGraphicBufferConsumer, data, reply);
- sp<GraphicBuffer> buffer = new GraphicBuffer();
- data.read(*buffer.get());
- int slot;
- int result = attachBuffer(&slot, buffer);
- reply->writeInt32(slot);
- reply->writeInt32(result);
- return NO_ERROR;
- } break;
- case RELEASE_BUFFER: {
- CHECK_INTERFACE(IGonkGraphicBufferConsumer, data, reply);
- int buf = data.readInt32();
- uint64_t frameNumber = data.readInt64();
- sp<Fence> releaseFence = new Fence();
- status_t err = data.read(*releaseFence);
- if (err) return err;
- status_t result = releaseBuffer(buf, frameNumber, releaseFence);
- reply->writeInt32(result);
- return NO_ERROR;
- } break;
- case CONSUMER_CONNECT: {
- CHECK_INTERFACE(IGonkGraphicBufferConsumer, data, reply);
- sp<IConsumerListener> consumer = IConsumerListener::asInterface( data.readStrongBinder() );
- bool controlledByApp = data.readInt32();
- status_t result = consumerConnect(consumer, controlledByApp);
- reply->writeInt32(result);
- return NO_ERROR;
- } break;
- case CONSUMER_DISCONNECT: {
- CHECK_INTERFACE(IGonkGraphicBufferConsumer, data, reply);
- status_t result = consumerDisconnect();
- reply->writeInt32(result);
- return NO_ERROR;
- } break;
- case GET_RELEASED_BUFFERS: {
- CHECK_INTERFACE(IGonkGraphicBufferConsumer, data, reply);
- uint64_t slotMask;
- status_t result = getReleasedBuffers(&slotMask);
- reply->writeInt64(slotMask);
- reply->writeInt32(result);
- return NO_ERROR;
- } break;
- case SET_DEFAULT_BUFFER_SIZE: {
- CHECK_INTERFACE(IGonkGraphicBufferConsumer, data, reply);
- uint32_t w = data.readInt32();
- uint32_t h = data.readInt32();
- status_t result = setDefaultBufferSize(w, h);
- reply->writeInt32(result);
- return NO_ERROR;
- } break;
- case SET_DEFAULT_MAX_BUFFER_COUNT: {
- CHECK_INTERFACE(IGonkGraphicBufferConsumer, data, reply);
- uint32_t bufferCount = data.readInt32();
- status_t result = setDefaultMaxBufferCount(bufferCount);
- reply->writeInt32(result);
- return NO_ERROR;
- } break;
- case DISABLE_ASYNC_BUFFER: {
- CHECK_INTERFACE(IGonkGraphicBufferConsumer, data, reply);
- status_t result = disableAsyncBuffer();
- reply->writeInt32(result);
- return NO_ERROR;
- } break;
- case SET_MAX_ACQUIRED_BUFFER_COUNT: {
- CHECK_INTERFACE(IGonkGraphicBufferConsumer, data, reply);
- uint32_t maxAcquiredBuffers = data.readInt32();
- status_t result = setMaxAcquiredBufferCount(maxAcquiredBuffers);
- reply->writeInt32(result);
- return NO_ERROR;
- } break;
- case SET_CONSUMER_NAME: {
- CHECK_INTERFACE(IGonkGraphicBufferConsumer, data, reply);
- setConsumerName( data.readString8() );
- return NO_ERROR;
- } break;
- case SET_DEFAULT_BUFFER_FORMAT: {
- CHECK_INTERFACE(IGonkGraphicBufferConsumer, data, reply);
- uint32_t defaultFormat = data.readInt32();
- status_t result = setDefaultBufferFormat(defaultFormat);
- reply->writeInt32(result);
- return NO_ERROR;
- } break;
- case SET_CONSUMER_USAGE_BITS: {
- CHECK_INTERFACE(IGonkGraphicBufferConsumer, data, reply);
- uint32_t usage = data.readInt32();
- status_t result = setConsumerUsageBits(usage);
- reply->writeInt32(result);
- return NO_ERROR;
- } break;
- case SET_TRANSFORM_HINT: {
- CHECK_INTERFACE(IGonkGraphicBufferConsumer, data, reply);
- uint32_t hint = data.readInt32();
- status_t result = setTransformHint(hint);
- reply->writeInt32(result);
- return NO_ERROR;
- } break;
- case DUMP: {
- CHECK_INTERFACE(IGonkGraphicBufferConsumer, data, reply);
- String8 result = data.readString8();
- String8 prefix = data.readString8();
- static_cast<IGonkGraphicBufferConsumer*>(this)->dumpToString(result, prefix);
- reply->writeString8(result);
- return NO_ERROR;
- }
- }
- return BBinder::onTransact(code, data, reply, flags);
-}
-
-}; // namespace android
diff --git a/widget/gonk/nativewindow/IGonkGraphicBufferConsumerLL.h b/widget/gonk/nativewindow/IGonkGraphicBufferConsumerLL.h
deleted file mode 100644
index 8a93a0849..000000000
--- a/widget/gonk/nativewindow/IGonkGraphicBufferConsumerLL.h
+++ /dev/null
@@ -1,337 +0,0 @@
-/*
- * Copyright (C) 2013 The Android Open Source Project
- *
- * Licensed under the Apache License, Version 2.0 (the "License");
- * you may not use this file except in compliance with the License.
- * You may obtain a copy of the License at
- *
- * http://www.apache.org/licenses/LICENSE-2.0
- *
- * Unless required by applicable law or agreed to in writing, software
- * distributed under the License is distributed on an "AS IS" BASIS,
- * WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied.
- * See the License for the specific language governing permissions and
- * limitations under the License.
- */
-
-#ifndef NATIVEWINDOW_IGONKGRAPHICBUFFERCONSUMER_LL_H
-#define NATIVEWINDOW_IGONKGRAPHICBUFFERCONSUMER_LL_H
-
-#include <stdint.h>
-#include <sys/types.h>
-
-#include <utils/Errors.h>
-#include <utils/RefBase.h>
-#include <utils/Timers.h>
-
-#include <binder/IInterface.h>
-#include <ui/Rect.h>
-
-#include "mozilla/RefPtr.h"
-
-class ANativeWindowBuffer;
-
-namespace mozilla {
-namespace layers {
-class TextureClient;
-}
-}
-
-namespace android {
-// ----------------------------------------------------------------------------
-
-class Fence;
-class GraphicBuffer;
-class IConsumerListener;
-class NativeHandle;
-
-class IGonkGraphicBufferConsumer : public IInterface {
-public:
-
- // public facing structure for BufferSlot
- class BufferItem : public Flattenable<BufferItem> {
- friend class Flattenable<BufferItem>;
- size_t getPodSize() const;
- size_t getFlattenedSize() const;
- size_t getFdCount() const;
- status_t flatten(void*& buffer, size_t& size, int*& fds, size_t& count) const;
- status_t unflatten(void const*& buffer, size_t& size, int const*& fds, size_t& count);
-
- public:
- // The default value of mBuf, used to indicate this doesn't correspond to a slot.
- enum { INVALID_BUFFER_SLOT = -1 };
- BufferItem();
-
- // mGraphicBuffer points to the buffer allocated for this slot, or is NULL
- // if the buffer in this slot has been acquired in the past (see
- // BufferSlot.mAcquireCalled).
- sp<GraphicBuffer> mGraphicBuffer;
-
- // mFence is a fence that will signal when the buffer is idle.
- sp<Fence> mFence;
-
- // mCrop is the current crop rectangle for this buffer slot.
- Rect mCrop;
-
- // mTransform is the current transform flags for this buffer slot.
- // refer to NATIVE_WINDOW_TRANSFORM_* in <window.h>
- uint32_t mTransform;
-
- // mScalingMode is the current scaling mode for this buffer slot.
- // refer to NATIVE_WINDOW_SCALING_* in <window.h>
- uint32_t mScalingMode;
-
- // mTimestamp is the current timestamp for this buffer slot. This gets
- // to set by queueBuffer each time this slot is queued. This value
- // is guaranteed to be monotonically increasing for each newly
- // acquired buffer.
- int64_t mTimestamp;
-
- // mIsAutoTimestamp indicates whether mTimestamp was generated
- // automatically when the buffer was queued.
- bool mIsAutoTimestamp;
-
- // mFrameNumber is the number of the queued frame for this slot.
- uint64_t mFrameNumber;
-
- // mBuf is the slot index of this buffer (default INVALID_BUFFER_SLOT).
- int mBuf;
-
- // mIsDroppable whether this buffer was queued with the
- // property that it can be replaced by a new buffer for the purpose of
- // making sure dequeueBuffer() won't block.
- // i.e.: was the BufferQueue in "mDequeueBufferCannotBlock" when this buffer
- // was queued.
- bool mIsDroppable;
-
- // Indicates whether this buffer has been seen by a consumer yet
- bool mAcquireCalled;
-
- // Indicates this buffer must be transformed by the inverse transform of the screen
- // it is displayed onto. This is applied after mTransform.
- bool mTransformToDisplayInverse;
- };
-
- enum {
- // Returned by releaseBuffer, after which the consumer must
- // free any references to the just-released buffer that it might have.
- STALE_BUFFER_SLOT = 1,
- // Returned by dequeueBuffer if there are no pending buffers available.
- NO_BUFFER_AVAILABLE,
- // Returned by dequeueBuffer if it's too early for the buffer to be acquired.
- PRESENT_LATER,
- };
-
- // acquireBuffer attempts to acquire ownership of the next pending buffer in
- // the BufferQueue. If no buffer is pending then it returns
- // NO_BUFFER_AVAILABLE. If a buffer is successfully acquired, the
- // information about the buffer is returned in BufferItem.
- //
- // If the buffer returned had previously been
- // acquired then the BufferItem::mGraphicBuffer field of buffer is set to
- // NULL and it is assumed that the consumer still holds a reference to the
- // buffer.
- //
- // If presentWhen is non-zero, it indicates the time when the buffer will
- // be displayed on screen. If the buffer's timestamp is farther in the
- // future, the buffer won't be acquired, and PRESENT_LATER will be
- // returned. The presentation time is in nanoseconds, and the time base
- // is CLOCK_MONOTONIC.
- //
- // Return of NO_ERROR means the operation completed as normal.
- //
- // Return of a positive value means the operation could not be completed
- // at this time, but the user should try again later:
- // * NO_BUFFER_AVAILABLE - no buffer is pending (nothing queued by producer)
- // * PRESENT_LATER - the buffer's timestamp is farther in the future
- //
- // Return of a negative value means an error has occurred:
- // * INVALID_OPERATION - too many buffers have been acquired
- virtual status_t acquireBuffer(BufferItem* buffer, nsecs_t presentWhen) = 0;
-
- // detachBuffer attempts to remove all ownership of the buffer in the given
- // slot from the buffer queue. If this call succeeds, the slot will be
- // freed, and there will be no way to obtain the buffer from this interface.
- // The freed slot will remain unallocated until either it is selected to
- // hold a freshly allocated buffer in dequeueBuffer or a buffer is attached
- // to the slot. The buffer must have already been acquired.
- //
- // Return of a value other than NO_ERROR means an error has occurred:
- // * BAD_VALUE - the given slot number is invalid, either because it is
- // out of the range [0, NUM_BUFFER_SLOTS) or because the slot
- // it refers to is not currently acquired.
- virtual status_t detachBuffer(int slot) = 0;
-
- // attachBuffer attempts to transfer ownership of a buffer to the buffer
- // queue. If this call succeeds, it will be as if this buffer was acquired
- // from the returned slot number. As such, this call will fail if attaching
- // this buffer would cause too many buffers to be simultaneously acquired.
- //
- // If the buffer is successfully attached, its frameNumber is initialized
- // to 0. This must be passed into the releaseBuffer call or else the buffer
- // will be deallocated as stale.
- //
- // Return of a value other than NO_ERROR means an error has occurred:
- // * BAD_VALUE - outSlot or buffer were NULL
- // * INVALID_OPERATION - cannot attach the buffer because it would cause too
- // many buffers to be acquired.
- // * NO_MEMORY - no free slots available
- virtual status_t attachBuffer(int *outSlot,
- const sp<GraphicBuffer>& buffer) = 0;
-
- // releaseBuffer releases a buffer slot from the consumer back to the
- // BufferQueue. This may be done while the buffer's contents are still
- // being accessed. The fence will signal when the buffer is no longer
- // in use. frameNumber is used to indentify the exact buffer returned.
- //
- // If releaseBuffer returns STALE_BUFFER_SLOT, then the consumer must free
- // any references to the just-released buffer that it might have, as if it
- // had received a onBuffersReleased() call with a mask set for the released
- // buffer.
- //
- // Note that the dependencies on EGL will be removed once we switch to using
- // the Android HW Sync HAL.
- //
- // Return of NO_ERROR means the operation completed as normal.
- //
- // Return of a positive value means the operation could not be completed
- // at this time, but the user should try again later:
- // * STALE_BUFFER_SLOT - see above (second paragraph)
- //
- // Return of a negative value means an error has occurred:
- // * BAD_VALUE - one of the following could've happened:
- // * the buffer slot was invalid
- // * the fence was NULL
- // * the buffer slot specified is not in the acquired state
- virtual status_t releaseBuffer(int buf, uint64_t frameNumber, const sp<Fence>& releaseFence) = 0;
-
- // consumerConnect connects a consumer to the BufferQueue. Only one
- // consumer may be connected, and when that consumer disconnects the
- // BufferQueue is placed into the "abandoned" state, causing most
- // interactions with the BufferQueue by the producer to fail.
- // controlledByApp indicates whether the consumer is controlled by
- // the application.
- //
- // consumer may not be NULL.
- //
- // Return of a value other than NO_ERROR means an error has occurred:
- // * NO_INIT - the buffer queue has been abandoned
- // * BAD_VALUE - a NULL consumer was provided
- virtual status_t consumerConnect(const sp<IConsumerListener>& consumer, bool controlledByApp) = 0;
-
- // consumerDisconnect disconnects a consumer from the BufferQueue. All
- // buffers will be freed and the BufferQueue is placed in the "abandoned"
- // state, causing most interactions with the BufferQueue by the producer to
- // fail.
- //
- // Return of a value other than NO_ERROR means an error has occurred:
- // * BAD_VALUE - no consumer is currently connected
- virtual status_t consumerDisconnect() = 0;
-
- // getReleasedBuffers sets the value pointed to by slotMask to a bit set.
- // Each bit index with a 1 corresponds to a released buffer slot with that
- // index value. In particular, a released buffer is one that has
- // been released by the BufferQueue but have not yet been released by the consumer.
- //
- // This should be called from the onBuffersReleased() callback.
- //
- // Return of a value other than NO_ERROR means an error has occurred:
- // * NO_INIT - the buffer queue has been abandoned.
- virtual status_t getReleasedBuffers(uint64_t* slotMask) = 0;
-
- // setDefaultBufferSize is used to set the size of buffers returned by
- // dequeueBuffer when a width and height of zero is requested. Default
- // is 1x1.
- //
- // Return of a value other than NO_ERROR means an error has occurred:
- // * BAD_VALUE - either w or h was zero
- virtual status_t setDefaultBufferSize(uint32_t w, uint32_t h) = 0;
-
- // setDefaultMaxBufferCount sets the default value for the maximum buffer
- // count (the initial default is 2). If the producer has requested a
- // buffer count using setBufferCount, the default buffer count will only
- // take effect if the producer sets the count back to zero.
- //
- // The count must be between 2 and NUM_BUFFER_SLOTS, inclusive.
- //
- // Return of a value other than NO_ERROR means an error has occurred:
- // * BAD_VALUE - bufferCount was out of range (see above).
- virtual status_t setDefaultMaxBufferCount(int bufferCount) = 0;
-
- // disableAsyncBuffer disables the extra buffer used in async mode
- // (when both producer and consumer have set their "isControlledByApp"
- // flag) and has dequeueBuffer() return WOULD_BLOCK instead.
- //
- // This can only be called before consumerConnect().
- //
- // Return of a value other than NO_ERROR means an error has occurred:
- // * INVALID_OPERATION - attempting to call this after consumerConnect.
- virtual status_t disableAsyncBuffer() = 0;
-
- // setMaxAcquiredBufferCount sets the maximum number of buffers that can
- // be acquired by the consumer at one time (default 1). This call will
- // fail if a producer is connected to the BufferQueue.
- //
- // maxAcquiredBuffers must be (inclusive) between 1 and MAX_MAX_ACQUIRED_BUFFERS.
- //
- // Return of a value other than NO_ERROR means an error has occurred:
- // * BAD_VALUE - maxAcquiredBuffers was out of range (see above).
- // * INVALID_OPERATION - attempting to call this after a producer connected.
- virtual status_t setMaxAcquiredBufferCount(int maxAcquiredBuffers) = 0;
-
- // setConsumerName sets the name used in logging
- virtual void setConsumerName(const String8& name) = 0;
-
- // setDefaultBufferFormat allows the BufferQueue to create
- // GraphicBuffers of a defaultFormat if no format is specified
- // in dequeueBuffer. Formats are enumerated in graphics.h; the
- // initial default is HAL_PIXEL_FORMAT_RGBA_8888.
- //
- // Return of a value other than NO_ERROR means an unknown error has occurred.
- virtual status_t setDefaultBufferFormat(uint32_t defaultFormat) = 0;
-
- // setConsumerUsageBits will turn on additional usage bits for dequeueBuffer.
- // These are merged with the bits passed to dequeueBuffer. The values are
- // enumerated in gralloc.h, e.g. GRALLOC_USAGE_HW_RENDER; the default is 0.
- //
- // Return of a value other than NO_ERROR means an unknown error has occurred.
- virtual status_t setConsumerUsageBits(uint32_t usage) = 0;
-
- // setTransformHint bakes in rotation to buffers so overlays can be used.
- // The values are enumerated in window.h, e.g.
- // NATIVE_WINDOW_TRANSFORM_ROT_90. The default is 0 (no transform).
- //
- // Return of a value other than NO_ERROR means an unknown error has occurred.
- virtual status_t setTransformHint(uint32_t hint) = 0;
-
- // Retrieve the sideband buffer stream, if any.
- virtual sp<NativeHandle> getSidebandStream() const = 0;
-
- // dump state into a string
- virtual void dumpToString(String8& result, const char* prefix) const = 0;
-
- // Added by mozilla
- virtual already_AddRefed<mozilla::layers::TextureClient>
- getTextureClientFromBuffer(ANativeWindowBuffer* buffer) = 0;
-
- virtual int getSlotFromTextureClientLocked(mozilla::layers::TextureClient* client) const = 0;
-
-public:
- DECLARE_META_INTERFACE(GonkGraphicBufferConsumer);
-};
-
-// ----------------------------------------------------------------------------
-
-class BnGonkGraphicBufferConsumer : public BnInterface<IGonkGraphicBufferConsumer>
-{
-public:
- virtual status_t onTransact( uint32_t code,
- const Parcel& data,
- Parcel* reply,
- uint32_t flags = 0);
-};
-
-// ----------------------------------------------------------------------------
-}; // namespace android
-
-#endif // ANDROID_GUI_IGONKGRAPHICBUFFERCONSUMER_H
diff --git a/widget/gonk/nativewindow/moz.build b/widget/gonk/nativewindow/moz.build
deleted file mode 100644
index fbcee601c..000000000
--- a/widget/gonk/nativewindow/moz.build
+++ /dev/null
@@ -1,104 +0,0 @@
-# -*- Mode: python; indent-tabs-mode: nil; tab-width: 40 -*-
-# vim: set filetype=python:
-# Copyright 2013 Mozilla Foundation and Mozilla contributors
-#
-# Licensed under the Apache License, Version 2.0 (the "License");
-# you may not use this file except in compliance with the License.
-# You may obtain a copy of the License at
-#
-# http://www.apache.org/licenses/LICENSE-2.0
-#
-# Unless required by applicable law or agreed to in writing, software
-# distributed under the License is distributed on an "AS IS" BASIS,
-# WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied.
-# See the License for the specific language governing permissions and
-# limitations under the License.
-
-EXPORTS += [
- 'GonkBufferQueue.h',
- 'GonkNativeWindow.h',
-]
-
-if CONFIG['ANDROID_VERSION'] >= '19':
- EXPORTS += [
- 'IGonkGraphicBufferConsumer.h',
- ]
-
-if CONFIG['ANDROID_VERSION'] >= '21':
- EXPORTS += [
- 'GonkBufferQueueLL/GonkBufferQueueDefs.h',
- 'GonkBufferQueueLL/GonkBufferQueueLL.h',
- 'GonkBufferQueueLL/GonkBufferQueueProducer.h',
- 'GonkBufferQueueLL/GonkBufferSlot.h',
- 'GonkConsumerBaseLL.h',
- 'GonkNativeWindowLL.h',
- 'IGonkGraphicBufferConsumerLL.h',
- ]
-elif CONFIG['ANDROID_VERSION'] >= '19':
- EXPORTS += [
- 'GonkBufferQueueKK.h',
- 'GonkConsumerBaseKK.h',
- 'GonkNativeWindowKK.h',
- 'IGonkGraphicBufferConsumerKK.h',
- ]
-elif CONFIG['ANDROID_VERSION'] in ('17', '18'):
- EXPORTS += [
- 'GonkBufferQueueJB.h',
- 'GonkConsumerBaseJB.h',
- 'GonkNativeWindowJB.h',
- ]
-
-if CONFIG['MOZ_WEBRTC']:
- if CONFIG['ANDROID_VERSION'] >= '21':
- SOURCES += [
- 'GonkBufferQueueLL/GonkBufferItem.cpp',
- 'GonkBufferQueueLL/GonkBufferQueueConsumer.cpp',
- 'GonkBufferQueueLL/GonkBufferQueueCore.cpp',
- 'GonkBufferQueueLL/GonkBufferQueueLL.cpp',
- 'GonkBufferQueueLL/GonkBufferQueueProducer.cpp',
- 'GonkBufferQueueLL/GonkBufferSlot.cpp',
- 'GonkConsumerBaseLL.cpp',
- 'GonkNativeWindowLL.cpp',
- 'IGonkGraphicBufferConsumerLL.cpp',
- ]
- elif CONFIG['ANDROID_VERSION'] >= '19':
- SOURCES += [
- 'GonkBufferQueueKK.cpp',
- 'GonkConsumerBaseKK.cpp',
- 'GonkNativeWindowKK.cpp',
- 'IGonkGraphicBufferConsumerKK.cpp',
- ]
- elif CONFIG['ANDROID_VERSION'] in ('17', '18'):
- SOURCES += [
- 'GonkBufferQueueJB.cpp',
- 'GonkConsumerBaseJB.cpp',
- 'GonkNativeWindowJB.cpp',
- ]
-
-if CONFIG['ANDROID_VERSION'] >= '18':
- SOURCES += [
- 'FakeSurfaceComposer.cpp',
- ]
-
-include('/ipc/chromium/chromium-config.mozbuild')
-
-if CONFIG['ANDROID_VERSION'] >= '18':
- LOCAL_INCLUDES += [
- '%' + '%s/%s' % (CONFIG['ANDROID_SOURCE'], d) for d in [
- 'frameworks/native/opengl/include',
- ]
- ]
-
-DEFINES['HAVE_ANDROID_OS'] = True
-
-# Suppress some GCC warnings being treated as errors:
-# - about attributes on forward declarations for types that are already
-# defined, which complains about an important MOZ_EXPORT for android::AString
-if CONFIG['GNU_CC']:
- CXXFLAGS += ['-Wno-error=attributes', '-Wno-overloaded-virtual']
-
-FINAL_LIBRARY = 'xul'
-
-DISABLE_STL_WRAPPING = True
-
-NO_VISIBILITY_FLAGS = True