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+/*
+ * Copyright (C) 2012 The Android Open Source Project
+ * Copyright (C) 2013 Mozilla Foundation
+ *
+ * Licensed under the Apache License, Version 2.0 (the "License");
+ * you may not use this file except in compliance with the License.
+ * You may obtain a copy of the License at
+ *
+ * http://www.apache.org/licenses/LICENSE-2.0
+ *
+ * Unless required by applicable law or agreed to in writing, software
+ * distributed under the License is distributed on an "AS IS" BASIS,
+ * WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied.
+ * See the License for the specific language governing permissions and
+ * limitations under the License.
+ */
+
+#ifndef NATIVEWINDOW_GONKNATIVEWINDOW_KK_H
+#define NATIVEWINDOW_GONKNATIVEWINDOW_KK_H
+
+#include <ui/GraphicBuffer.h>
+#include <utils/String8.h>
+#include <utils/Vector.h>
+#include <utils/threads.h>
+
+#include "GonkConsumerBaseKK.h"
+#include "GrallocImages.h"
+#include "IGonkGraphicBufferConsumer.h"
+#include "mozilla/layers/ImageBridgeChild.h"
+#include "mozilla/layers/LayersSurfaces.h"
+
+namespace mozilla {
+namespace layers {
+ class PGrallocBufferChild;
+}
+}
+
+namespace android {
+
+// The user of GonkNativeWindow who wants to receive notification of
+// new frames should implement this interface.
+class GonkNativeWindowNewFrameCallback {
+public:
+ virtual void OnNewFrame() = 0;
+};
+
+/**
+ * GonkNativeWindow is a GonkBufferQueue consumer endpoint that allows clients
+ * access to the whole BufferItem entry from GonkBufferQueue. Multiple buffers may
+ * be acquired at once, to be used concurrently by the client. This consumer can
+ * operate either in synchronous or asynchronous mode.
+ */
+class GonkNativeWindow: public GonkConsumerBase
+{
+ typedef mozilla::layers::TextureClient TextureClient;
+ public:
+ typedef GonkConsumerBase::FrameAvailableListener FrameAvailableListener;
+ typedef IGonkGraphicBufferConsumer::BufferItem BufferItem;
+
+ enum { INVALID_BUFFER_SLOT = GonkBufferQueue::INVALID_BUFFER_SLOT };
+ enum { NO_BUFFER_AVAILABLE = GonkBufferQueue::NO_BUFFER_AVAILABLE };
+
+ // Create a new buffer item consumer. The consumerUsage parameter determines
+ // the consumer usage flags passed to the graphics allocator. The
+ // bufferCount parameter specifies how many buffers can be locked for user
+ // access at the same time.
+ // controlledByApp tells whether this consumer is controlled by the
+ // application.
+ GonkNativeWindow(int bufferCount = GonkBufferQueue::MIN_UNDEQUEUED_BUFFERS);
+ GonkNativeWindow(const sp<GonkBufferQueue>& bq, uint32_t consumerUsage,
+ int bufferCount = GonkBufferQueue::MIN_UNDEQUEUED_BUFFERS,
+ bool controlledByApp = false);
+
+ virtual ~GonkNativeWindow();
+
+ // set the name of the GonkNativeWindow that will be used to identify it in
+ // log messages.
+ void setName(const String8& name);
+
+ // Gets the next graphics buffer from the producer, filling out the
+ // passed-in BufferItem structure. Returns NO_BUFFER_AVAILABLE if the queue
+ // of buffers is empty, and INVALID_OPERATION if the maximum number of
+ // buffers is already acquired.
+ //
+ // Only a fixed number of buffers can be acquired at a time, determined by
+ // the construction-time bufferCount parameter. If INVALID_OPERATION is
+ // returned by acquireBuffer, then old buffers must be returned to the
+ // queue by calling releaseBuffer before more buffers can be acquired.
+ //
+ // If waitForFence is true, and the acquired BufferItem has a valid fence object,
+ // acquireBuffer will wait on the fence with no timeout before returning.
+ status_t acquireBuffer(BufferItem *item, nsecs_t presentWhen,
+ bool waitForFence = true);
+
+ // Returns an acquired buffer to the queue, allowing it to be reused. Since
+ // only a fixed number of buffers may be acquired at a time, old buffers
+ // must be released by calling releaseBuffer to ensure new buffers can be
+ // acquired by acquireBuffer. Once a BufferItem is released, the caller must
+ // not access any members of the BufferItem, and should immediately remove
+ // all of its references to the BufferItem itself.
+ status_t releaseBuffer(const BufferItem &item,
+ const sp<Fence>& releaseFence = Fence::NO_FENCE);
+
+ // setDefaultBufferSize is used to set the size of buffers returned by
+ // requestBuffers when a with and height of zero is requested.
+ status_t setDefaultBufferSize(uint32_t w, uint32_t h);
+
+ // setDefaultBufferFormat allows the BufferQueue to create
+ // GraphicBuffers of a defaultFormat if no format is specified
+ // in dequeueBuffer
+ status_t setDefaultBufferFormat(uint32_t defaultFormat);
+
+ // Get next frame from the queue, caller owns the returned buffer.
+ already_AddRefed<TextureClient> getCurrentBuffer();
+
+ // Return the buffer to the queue and mark it as FREE. After that
+ // the buffer is useable again for the decoder.
+ void returnBuffer(TextureClient* client);
+
+ already_AddRefed<TextureClient> getTextureClientFromBuffer(ANativeWindowBuffer* buffer);
+
+ void setNewFrameCallback(GonkNativeWindowNewFrameCallback* callback);
+
+ static void RecycleCallback(TextureClient* client, void* closure);
+
+protected:
+ virtual void onFrameAvailable();
+
+private:
+ GonkNativeWindowNewFrameCallback* mNewFrameCallback;
+};
+
+} // namespace android
+
+#endif // NATIVEWINDOW_GONKNATIVEWINDOW_JB_H