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-/*
- * Copyright 2014 The Android Open Source Project
- * Copyright (C) 2014 Mozilla Foundation
- *
- * Licensed under the Apache License, Version 2.0 (the "License");
- * you may not use this file except in compliance with the License.
- * You may obtain a copy of the License at
- *
- * http://www.apache.org/licenses/LICENSE-2.0
- *
- * Unless required by applicable law or agreed to in writing, software
- * distributed under the License is distributed on an "AS IS" BASIS,
- * WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied.
- * See the License for the specific language governing permissions and
- * limitations under the License.
- */
-
-#ifndef NATIVEWINDOW_GONKBUFFERQUEUECORE_LL_H
-#define NATIVEWINDOW_GONKBUFFERQUEUECORE_LL_H
-
-#include "GonkBufferQueueDefs.h"
-#include "GonkBufferSlot.h"
-
-#include <utils/Condition.h>
-#include <utils/Mutex.h>
-#include <utils/NativeHandle.h>
-#include <utils/RefBase.h>
-#include <utils/String8.h>
-#include <utils/StrongPointer.h>
-#include <utils/Trace.h>
-#include <utils/Vector.h>
-
-#include "mozilla/layers/TextureClient.h"
-
-#define ATRACE_BUFFER_INDEX(index)
-
-using namespace mozilla;
-using namespace mozilla::gfx;
-using namespace mozilla::layers;
-
-namespace android {
-
-class GonkBufferItem;
-class IConsumerListener;
-class IGraphicBufferAlloc;
-class IProducerListener;
-
-class GonkBufferQueueCore : public virtual RefBase {
-
- friend class GonkBufferQueueProducer;
- friend class GonkBufferQueueConsumer;
-
-public:
- // Used as a placeholder slot number when the value isn't pointing to an
- // existing buffer.
- enum { INVALID_BUFFER_SLOT = -1 }; // TODO: Extract from IGBC::BufferItem
-
- // We reserve two slots in order to guarantee that the producer and
- // consumer can run asynchronously.
- enum { MAX_MAX_ACQUIRED_BUFFERS = GonkBufferQueueDefs::NUM_BUFFER_SLOTS - 2 };
-
- // The default API number used to indicate that no producer is connected
- enum { NO_CONNECTED_API = 0 };
-
- typedef Vector<GonkBufferItem> Fifo;
- typedef mozilla::layers::TextureClient TextureClient;
-
- // GonkBufferQueueCore manages a pool of gralloc memory slots to be used by
- // producers and consumers. allocator is used to allocate all the needed
- // gralloc buffers.
- GonkBufferQueueCore(const sp<IGraphicBufferAlloc>& allocator = NULL);
- virtual ~GonkBufferQueueCore();
-
-private:
- // Dump our state in a string
- void dump(String8& result, const char* prefix) const;
-
- int getSlotFromTextureClientLocked(TextureClient* client) const;
-
- // getMinUndequeuedBufferCountLocked returns the minimum number of buffers
- // that must remain in a state other than DEQUEUED. The async parameter
- // tells whether we're in asynchronous mode.
- int getMinUndequeuedBufferCountLocked(bool async) const;
-
- // getMinMaxBufferCountLocked returns the minimum number of buffers allowed
- // given the current GonkBufferQueue state. The async parameter tells whether
- // we're in asynchonous mode.
- int getMinMaxBufferCountLocked(bool async) const;
-
- // getMaxBufferCountLocked returns the maximum number of buffers that can be
- // allocated at once. This value depends on the following member variables:
- //
- // mDequeueBufferCannotBlock
- // mMaxAcquiredBufferCount
- // mDefaultMaxBufferCount
- // mOverrideMaxBufferCount
- // async parameter
- //
- // Any time one of these member variables is changed while a producer is
- // connected, mDequeueCondition must be broadcast.
- int getMaxBufferCountLocked(bool async) const;
-
- // setDefaultMaxBufferCountLocked sets the maximum number of buffer slots
- // that will be used if the producer does not override the buffer slot
- // count. The count must be between 2 and NUM_BUFFER_SLOTS, inclusive. The
- // initial default is 2.
- status_t setDefaultMaxBufferCountLocked(int count);
-
- // freeBufferLocked frees the GraphicBuffer and sync resources for the
- // given slot.
- void freeBufferLocked(int slot);
-
- // freeAllBuffersLocked frees the GraphicBuffer and sync resources for
- // all slots.
- void freeAllBuffersLocked();
-
- // stillTracking returns true iff the buffer item is still being tracked
- // in one of the slots.
- bool stillTracking(const GonkBufferItem* item) const;
-
- // waitWhileAllocatingLocked blocks until mIsAllocating is false.
- void waitWhileAllocatingLocked() const;
-
- // mAllocator is the connection to SurfaceFlinger that is used to allocate
- // new GraphicBuffer objects.
- sp<IGraphicBufferAlloc> mAllocator;
-
- // mMutex is the mutex used to prevent concurrent access to the member
- // variables of GonkBufferQueueCore objects. It must be locked whenever any
- // member variable is accessed.
- mutable Mutex mMutex;
-
- // mIsAbandoned indicates that the GonkBufferQueue will no longer be used to
- // consume image buffers pushed to it using the IGraphicBufferProducer
- // interface. It is initialized to false, and set to true in the
- // consumerDisconnect method. A GonkBufferQueue that is abandoned will return
- // the NO_INIT error from all IGraphicBufferProducer methods capable of
- // returning an error.
- bool mIsAbandoned;
-
- // mConsumerControlledByApp indicates whether the connected consumer is
- // controlled by the application.
- bool mConsumerControlledByApp;
-
- // mConsumerName is a string used to identify the GonkBufferQueue in log
- // messages. It is set by the IGraphicBufferConsumer::setConsumerName
- // method.
- String8 mConsumerName;
-
- // mConsumerListener is used to notify the connected consumer of
- // asynchronous events that it may wish to react to. It is initially
- // set to NULL and is written by consumerConnect and consumerDisconnect.
- sp<IConsumerListener> mConsumerListener;
-
- // mConsumerUsageBits contains flags that the consumer wants for
- // GraphicBuffers.
- uint32_t mConsumerUsageBits;
-
- // mConnectedApi indicates the producer API that is currently connected
- // to this GonkBufferQueue. It defaults to NO_CONNECTED_API, and gets updated
- // by the connect and disconnect methods.
- int mConnectedApi;
-
- // mConnectedProducerToken is used to set a binder death notification on
- // the producer.
- sp<IProducerListener> mConnectedProducerListener;
-
- // mSlots is an array of buffer slots that must be mirrored on the producer
- // side. This allows buffer ownership to be transferred between the producer
- // and consumer without sending a GraphicBuffer over Binder. The entire
- // array is initialized to NULL at construction time, and buffers are
- // allocated for a slot when requestBuffer is called with that slot's index.
- GonkBufferQueueDefs::SlotsType mSlots;
-
- // mQueue is a FIFO of queued buffers used in synchronous mode.
- Fifo mQueue;
-
- // mOverrideMaxBufferCount is the limit on the number of buffers that will
- // be allocated at one time. This value is set by the producer by calling
- // setBufferCount. The default is 0, which means that the producer doesn't
- // care about the number of buffers in the pool. In that case,
- // mDefaultMaxBufferCount is used as the limit.
- int mOverrideMaxBufferCount;
-
- // mDequeueCondition is a condition variable used for dequeueBuffer in
- // synchronous mode.
- mutable Condition mDequeueCondition;
-
- // mUseAsyncBuffer indicates whether an extra buffer is used in async mode
- // to prevent dequeueBuffer from blocking.
- bool mUseAsyncBuffer;
-
- // mDequeueBufferCannotBlock indicates whether dequeueBuffer is allowed to
- // block. This flag is set during connect when both the producer and
- // consumer are controlled by the application.
- bool mDequeueBufferCannotBlock;
-
- // mDefaultBufferFormat can be set so it will override the buffer format
- // when it isn't specified in dequeueBuffer.
- uint32_t mDefaultBufferFormat;
-
- // mDefaultWidth holds the default width of allocated buffers. It is used
- // in dequeueBuffer if a width and height of 0 are specified.
- int mDefaultWidth;
-
- // mDefaultHeight holds the default height of allocated buffers. It is used
- // in dequeueBuffer if a width and height of 0 are specified.
- int mDefaultHeight;
-
- // mDefaultMaxBufferCount is the default limit on the number of buffers that
- // will be allocated at one time. This default limit is set by the consumer.
- // The limit (as opposed to the default limit) may be overriden by the
- // producer.
- int mDefaultMaxBufferCount;
-
- // mMaxAcquiredBufferCount is the number of buffers that the consumer may
- // acquire at one time. It defaults to 1, and can be changed by the consumer
- // via setMaxAcquiredBufferCount, but this may only be done while no
- // producer is connected to the GonkBufferQueue. This value is used to derive
- // the value returned for the MIN_UNDEQUEUED_BUFFERS query to the producer.
- int mMaxAcquiredBufferCount;
-
- // mBufferHasBeenQueued is true once a buffer has been queued. It is reset
- // when something causes all buffers to be freed (e.g., changing the buffer
- // count).
- bool mBufferHasBeenQueued;
-
- // mFrameCounter is the free running counter, incremented on every
- // successful queueBuffer call and buffer allocation.
- uint64_t mFrameCounter;
-
- // mTransformHint is used to optimize for screen rotations.
- uint32_t mTransformHint;
-
- // mSidebandStream is a handle to the sideband buffer stream, if any
- sp<NativeHandle> mSidebandStream;
-
- // mIsAllocating indicates whether a producer is currently trying to allocate buffers (which
- // releases mMutex while doing the allocation proper). Producers should not modify any of the
- // FREE slots while this is true. mIsAllocatingCondition is signaled when this value changes to
- // false.
- bool mIsAllocating;
-
- // mIsAllocatingCondition is a condition variable used by producers to wait until mIsAllocating
- // becomes false.
- mutable Condition mIsAllocatingCondition;
-}; // class GonkBufferQueueCore
-
-} // namespace android
-
-#endif