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diff --git a/widget/gonk/nativewindow/GonkBufferQueueLL/GonkBufferQueueConsumer.cpp b/widget/gonk/nativewindow/GonkBufferQueueLL/GonkBufferQueueConsumer.cpp
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+++ b/widget/gonk/nativewindow/GonkBufferQueueLL/GonkBufferQueueConsumer.cpp
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+/*
+ * Copyright 2014 The Android Open Source Project
+ * Copyright (C) 2014 Mozilla Foundation
+ *
+ * Licensed under the Apache License, Version 2.0 (the "License");
+ * you may not use this file except in compliance with the License.
+ * You may obtain a copy of the License at
+ *
+ * http://www.apache.org/licenses/LICENSE-2.0
+ *
+ * Unless required by applicable law or agreed to in writing, software
+ * distributed under the License is distributed on an "AS IS" BASIS,
+ * WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied.
+ * See the License for the specific language governing permissions and
+ * limitations under the License.
+ */
+
+#include <inttypes.h>
+
+#define LOG_TAG "GonkBufferQueueConsumer"
+#define ATRACE_TAG ATRACE_TAG_GRAPHICS
+//#define LOG_NDEBUG 0
+
+#include "GonkBufferItem.h"
+#include "GonkBufferQueueConsumer.h"
+#include "GonkBufferQueueCore.h"
+#include <gui/IConsumerListener.h>
+#include <gui/IProducerListener.h>
+
+namespace android {
+
+GonkBufferQueueConsumer::GonkBufferQueueConsumer(const sp<GonkBufferQueueCore>& core) :
+ mCore(core),
+ mSlots(core->mSlots),
+ mConsumerName() {}
+
+GonkBufferQueueConsumer::~GonkBufferQueueConsumer() {}
+
+status_t GonkBufferQueueConsumer::acquireBuffer(BufferItem* outBuffer,
+ nsecs_t expectedPresent) {
+ ATRACE_CALL();
+ Mutex::Autolock lock(mCore->mMutex);
+
+ // Check that the consumer doesn't currently have the maximum number of
+ // buffers acquired. We allow the max buffer count to be exceeded by one
+ // buffer so that the consumer can successfully set up the newly acquired
+ // buffer before releasing the old one.
+ int numAcquiredBuffers = 0;
+ for (int s = 0; s < GonkBufferQueueDefs::NUM_BUFFER_SLOTS; ++s) {
+ if (mSlots[s].mBufferState == GonkBufferSlot::ACQUIRED) {
+ ++numAcquiredBuffers;
+ }
+ }
+ if (numAcquiredBuffers >= mCore->mMaxAcquiredBufferCount + 1) {
+ ALOGE("acquireBuffer: max acquired buffer count reached: %d (max %d)",
+ numAcquiredBuffers, mCore->mMaxAcquiredBufferCount);
+ return INVALID_OPERATION;
+ }
+
+ // Check if the queue is empty.
+ // In asynchronous mode the list is guaranteed to be one buffer deep,
+ // while in synchronous mode we use the oldest buffer.
+ if (mCore->mQueue.empty()) {
+ return NO_BUFFER_AVAILABLE;
+ }
+
+ GonkBufferQueueCore::Fifo::iterator front(mCore->mQueue.begin());
+
+ // If expectedPresent is specified, we may not want to return a buffer yet.
+ // If it's specified and there's more than one buffer queued, we may want
+ // to drop a buffer.
+ if (expectedPresent != 0) {
+ const int MAX_REASONABLE_NSEC = 1000000000ULL; // 1 second
+
+ // The 'expectedPresent' argument indicates when the buffer is expected
+ // to be presented on-screen. If the buffer's desired present time is
+ // earlier (less) than expectedPresent -- meaning it will be displayed
+ // on time or possibly late if we show it as soon as possible -- we
+ // acquire and return it. If we don't want to display it until after the
+ // expectedPresent time, we return PRESENT_LATER without acquiring it.
+ //
+ // To be safe, we don't defer acquisition if expectedPresent is more
+ // than one second in the future beyond the desired present time
+ // (i.e., we'd be holding the buffer for a long time).
+ //
+ // NOTE: Code assumes monotonic time values from the system clock
+ // are positive.
+
+ // Start by checking to see if we can drop frames. We skip this check if
+ // the timestamps are being auto-generated by Surface. If the app isn't
+ // generating timestamps explicitly, it probably doesn't want frames to
+ // be discarded based on them.
+ while (mCore->mQueue.size() > 1 && !mCore->mQueue[0].mIsAutoTimestamp) {
+ // If entry[1] is timely, drop entry[0] (and repeat). We apply an
+ // additional criterion here: we only drop the earlier buffer if our
+ // desiredPresent falls within +/- 1 second of the expected present.
+ // Otherwise, bogus desiredPresent times (e.g., 0 or a small
+ // relative timestamp), which normally mean "ignore the timestamp
+ // and acquire immediately", would cause us to drop frames.
+ //
+ // We may want to add an additional criterion: don't drop the
+ // earlier buffer if entry[1]'s fence hasn't signaled yet.
+ const BufferItem& bufferItem(mCore->mQueue[1]);
+ nsecs_t desiredPresent = bufferItem.mTimestamp;
+ if (desiredPresent < expectedPresent - MAX_REASONABLE_NSEC ||
+ desiredPresent > expectedPresent) {
+ // This buffer is set to display in the near future, or
+ // desiredPresent is garbage. Either way we don't want to drop
+ // the previous buffer just to get this on the screen sooner.
+ ALOGV("acquireBuffer: nodrop desire=%" PRId64 " expect=%"
+ PRId64 " (%" PRId64 ") now=%" PRId64,
+ desiredPresent, expectedPresent,
+ desiredPresent - expectedPresent,
+ systemTime(CLOCK_MONOTONIC));
+ break;
+ }
+
+ ALOGV("acquireBuffer: drop desire=%" PRId64 " expect=%" PRId64
+ " size=%zu",
+ desiredPresent, expectedPresent, mCore->mQueue.size());
+ if (mCore->stillTracking(front)) {
+ // Front buffer is still in mSlots, so mark the slot as free
+ mSlots[front->mSlot].mBufferState = GonkBufferSlot::FREE;
+ }
+ mCore->mQueue.erase(front);
+ front = mCore->mQueue.begin();
+ }
+
+ // See if the front buffer is due
+ nsecs_t desiredPresent = front->mTimestamp;
+ if (desiredPresent > expectedPresent &&
+ desiredPresent < expectedPresent + MAX_REASONABLE_NSEC) {
+ ALOGV("acquireBuffer: defer desire=%" PRId64 " expect=%" PRId64
+ " (%" PRId64 ") now=%" PRId64,
+ desiredPresent, expectedPresent,
+ desiredPresent - expectedPresent,
+ systemTime(CLOCK_MONOTONIC));
+ return PRESENT_LATER;
+ }
+
+ ALOGV("acquireBuffer: accept desire=%" PRId64 " expect=%" PRId64 " "
+ "(%" PRId64 ") now=%" PRId64, desiredPresent, expectedPresent,
+ desiredPresent - expectedPresent,
+ systemTime(CLOCK_MONOTONIC));
+ }
+
+ int slot = front->mSlot;
+ //*outBuffer = *front;
+ outBuffer->mGraphicBuffer = mSlots[slot].mGraphicBuffer;
+ outBuffer->mFrameNumber = mSlots[slot].mFrameNumber;
+ outBuffer->mBuf = slot;
+ outBuffer->mFence = mSlots[slot].mFence;
+
+ ATRACE_BUFFER_INDEX(slot);
+
+ ALOGV("acquireBuffer: acquiring { slot=%d/%" PRIu64 " buffer=%p }",
+ slot, front->mFrameNumber, front->mGraphicBuffer->handle);
+ // If the front buffer is still being tracked, update its slot state
+ if (mCore->stillTracking(front)) {
+ mSlots[slot].mAcquireCalled = true;
+ mSlots[slot].mNeedsCleanupOnRelease = false;
+ mSlots[slot].mBufferState = GonkBufferSlot::ACQUIRED;
+ mSlots[slot].mFence = Fence::NO_FENCE;
+ }
+
+ // If the buffer has previously been acquired by the consumer, set
+ // mGraphicBuffer to NULL to avoid unnecessarily remapping this buffer
+ // on the consumer side
+ //if (outBuffer->mAcquireCalled) {
+ // outBuffer->mGraphicBuffer = NULL;
+ //}
+
+ mCore->mQueue.erase(front);
+
+ // We might have freed a slot while dropping old buffers, or the producer
+ // may be blocked waiting for the number of buffers in the queue to
+ // decrease.
+ mCore->mDequeueCondition.broadcast();
+
+ return NO_ERROR;
+}
+
+status_t GonkBufferQueueConsumer::detachBuffer(int slot) {
+ ATRACE_CALL();
+ ATRACE_BUFFER_INDEX(slot);
+ ALOGV("detachBuffer(C): slot %d", slot);
+ Mutex::Autolock lock(mCore->mMutex);
+
+ if (mCore->mIsAbandoned) {
+ ALOGE("detachBuffer(C): GonkBufferQueue has been abandoned");
+ return NO_INIT;
+ }
+
+ if (slot < 0 || slot >= GonkBufferQueueDefs::NUM_BUFFER_SLOTS) {
+ ALOGE("detachBuffer(C): slot index %d out of range [0, %d)",
+ slot, GonkBufferQueueDefs::NUM_BUFFER_SLOTS);
+ return BAD_VALUE;
+ } else if (mSlots[slot].mBufferState != GonkBufferSlot::ACQUIRED) {
+ ALOGE("detachBuffer(C): slot %d is not owned by the consumer "
+ "(state = %d)", slot, mSlots[slot].mBufferState);
+ return BAD_VALUE;
+ }
+
+ mCore->freeBufferLocked(slot);
+ mCore->mDequeueCondition.broadcast();
+
+ return NO_ERROR;
+}
+
+status_t GonkBufferQueueConsumer::attachBuffer(int* outSlot,
+ const sp<android::GraphicBuffer>& buffer) {
+ ATRACE_CALL();
+
+ if (outSlot == NULL) {
+ ALOGE("attachBuffer(P): outSlot must not be NULL");
+ return BAD_VALUE;
+ } else if (buffer == NULL) {
+ ALOGE("attachBuffer(P): cannot attach NULL buffer");
+ return BAD_VALUE;
+ }
+
+ Mutex::Autolock lock(mCore->mMutex);
+
+ // Make sure we don't have too many acquired buffers and find a free slot
+ // to put the buffer into (the oldest if there are multiple).
+ int numAcquiredBuffers = 0;
+ int found = GonkBufferQueueCore::INVALID_BUFFER_SLOT;
+ for (int s = 0; s < GonkBufferQueueDefs::NUM_BUFFER_SLOTS; ++s) {
+ if (mSlots[s].mBufferState == GonkBufferSlot::ACQUIRED) {
+ ++numAcquiredBuffers;
+ } else if (mSlots[s].mBufferState == GonkBufferSlot::FREE) {
+ if (found == GonkBufferQueueCore::INVALID_BUFFER_SLOT ||
+ mSlots[s].mFrameNumber < mSlots[found].mFrameNumber) {
+ found = s;
+ }
+ }
+ }
+
+ if (numAcquiredBuffers >= mCore->mMaxAcquiredBufferCount + 1) {
+ ALOGE("attachBuffer(P): max acquired buffer count reached: %d "
+ "(max %d)", numAcquiredBuffers,
+ mCore->mMaxAcquiredBufferCount);
+ return INVALID_OPERATION;
+ }
+ if (found == GonkBufferQueueCore::INVALID_BUFFER_SLOT) {
+ ALOGE("attachBuffer(P): could not find free buffer slot");
+ return NO_MEMORY;
+ }
+
+ *outSlot = found;
+ ATRACE_BUFFER_INDEX(*outSlot);
+ ALOGV("attachBuffer(C): returning slot %d", *outSlot);
+
+ mSlots[*outSlot].mGraphicBuffer = buffer;
+ mSlots[*outSlot].mBufferState = GonkBufferSlot::ACQUIRED;
+ mSlots[*outSlot].mAttachedByConsumer = true;
+ mSlots[*outSlot].mNeedsCleanupOnRelease = false;
+ mSlots[*outSlot].mFence = Fence::NO_FENCE;
+ mSlots[*outSlot].mFrameNumber = 0;
+
+ // mAcquireCalled tells GonkBufferQueue that it doesn't need to send a valid
+ // GraphicBuffer pointer on the next acquireBuffer call, which decreases
+ // Binder traffic by not un/flattening the GraphicBuffer. However, it
+ // requires that the consumer maintain a cached copy of the slot <--> buffer
+ // mappings, which is why the consumer doesn't need the valid pointer on
+ // acquire.
+ //
+ // The StreamSplitter is one of the primary users of the attach/detach
+ // logic, and while it is running, all buffers it acquires are immediately
+ // detached, and all buffers it eventually releases are ones that were
+ // attached (as opposed to having been obtained from acquireBuffer), so it
+ // doesn't make sense to maintain the slot/buffer mappings, which would
+ // become invalid for every buffer during detach/attach. By setting this to
+ // false, the valid GraphicBuffer pointer will always be sent with acquire
+ // for attached buffers.
+ mSlots[*outSlot].mAcquireCalled = false;
+
+ return NO_ERROR;
+}
+
+status_t GonkBufferQueueConsumer::releaseBuffer(int slot, uint64_t frameNumber,
+ const sp<Fence>& releaseFence) {
+ ATRACE_CALL();
+
+ if (slot < 0 || slot >= GonkBufferQueueDefs::NUM_BUFFER_SLOTS ||
+ releaseFence == NULL) {
+ return BAD_VALUE;
+ }
+
+ sp<IProducerListener> listener;
+ { // Autolock scope
+ Mutex::Autolock lock(mCore->mMutex);
+
+ // If the frame number has changed because the buffer has been reallocated,
+ // we can ignore this releaseBuffer for the old buffer
+ //if (frameNumber != mSlots[slot].mFrameNumber) {
+ // return STALE_BUFFER_SLOT;
+ //}
+
+ // Make sure this buffer hasn't been queued while acquired by the consumer
+ GonkBufferQueueCore::Fifo::iterator current(mCore->mQueue.begin());
+ while (current != mCore->mQueue.end()) {
+ if (current->mSlot == slot) {
+ ALOGE("releaseBuffer: buffer slot %d pending release is "
+ "currently queued", slot);
+ return BAD_VALUE;
+ }
+ ++current;
+ }
+
+ if (mSlots[slot].mBufferState == GonkBufferSlot::ACQUIRED) {
+ mSlots[slot].mFence = releaseFence;
+ mSlots[slot].mBufferState = GonkBufferSlot::FREE;
+ listener = mCore->mConnectedProducerListener;
+ ALOGV("releaseBuffer: releasing slot %d", slot);
+ } else if (mSlots[slot].mNeedsCleanupOnRelease) {
+ ALOGV("releaseBuffer: releasing a stale buffer slot %d "
+ "(state = %d)", slot, mSlots[slot].mBufferState);
+ mSlots[slot].mNeedsCleanupOnRelease = false;
+ return STALE_BUFFER_SLOT;
+ } else {
+ ALOGV("releaseBuffer: attempted to release buffer slot %d "
+ "but its state was %d", slot, mSlots[slot].mBufferState);
+ return BAD_VALUE;
+ }
+
+ mCore->mDequeueCondition.broadcast();
+ } // Autolock scope
+
+ // Call back without lock held
+ if (listener != NULL) {
+ listener->onBufferReleased();
+ }
+
+ return NO_ERROR;
+}
+
+status_t GonkBufferQueueConsumer::connect(
+ const sp<IConsumerListener>& consumerListener, bool controlledByApp) {
+ ATRACE_CALL();
+
+ if (consumerListener == NULL) {
+ ALOGE("connect(C): consumerListener may not be NULL");
+ return BAD_VALUE;
+ }
+
+ ALOGV("connect(C): controlledByApp=%s",
+ controlledByApp ? "true" : "false");
+
+ Mutex::Autolock lock(mCore->mMutex);
+
+ if (mCore->mIsAbandoned) {
+ ALOGE("connect(C): GonkBufferQueue has been abandoned");
+ return NO_INIT;
+ }
+
+ mCore->mConsumerListener = consumerListener;
+ mCore->mConsumerControlledByApp = controlledByApp;
+
+ return NO_ERROR;
+}
+
+status_t GonkBufferQueueConsumer::disconnect() {
+ ATRACE_CALL();
+
+ ALOGV("disconnect(C)");
+
+ Mutex::Autolock lock(mCore->mMutex);
+
+ if (mCore->mConsumerListener == NULL) {
+ ALOGE("disconnect(C): no consumer is connected");
+ return BAD_VALUE;
+ }
+
+ mCore->mIsAbandoned = true;
+ mCore->mConsumerListener = NULL;
+ mCore->mQueue.clear();
+ mCore->freeAllBuffersLocked();
+ mCore->mDequeueCondition.broadcast();
+ return NO_ERROR;
+}
+
+status_t GonkBufferQueueConsumer::getReleasedBuffers(uint64_t *outSlotMask) {
+ ATRACE_CALL();
+
+ if (outSlotMask == NULL) {
+ ALOGE("getReleasedBuffers: outSlotMask may not be NULL");
+ return BAD_VALUE;
+ }
+
+ Mutex::Autolock lock(mCore->mMutex);
+
+ if (mCore->mIsAbandoned) {
+ ALOGE("getReleasedBuffers: GonkBufferQueue has been abandoned");
+ return NO_INIT;
+ }
+
+ uint64_t mask = 0;
+ for (int s = 0; s < GonkBufferQueueDefs::NUM_BUFFER_SLOTS; ++s) {
+ if (!mSlots[s].mAcquireCalled) {
+ mask |= (1ULL << s);
+ }
+ }
+
+ // Remove from the mask queued buffers for which acquire has been called,
+ // since the consumer will not receive their buffer addresses and so must
+ // retain their cached information
+ GonkBufferQueueCore::Fifo::iterator current(mCore->mQueue.begin());
+ while (current != mCore->mQueue.end()) {
+ if (current->mAcquireCalled) {
+ mask &= ~(1ULL << current->mSlot);
+ }
+ ++current;
+ }
+
+ ALOGV("getReleasedBuffers: returning mask %#" PRIx64, mask);
+ *outSlotMask = mask;
+ return NO_ERROR;
+}
+
+status_t GonkBufferQueueConsumer::setDefaultBufferSize(uint32_t width,
+ uint32_t height) {
+ ATRACE_CALL();
+
+ if (width == 0 || height == 0) {
+ ALOGV("setDefaultBufferSize: dimensions cannot be 0 (width=%u "
+ "height=%u)", width, height);
+ return BAD_VALUE;
+ }
+
+ ALOGV("setDefaultBufferSize: width=%u height=%u", width, height);
+
+ Mutex::Autolock lock(mCore->mMutex);
+ mCore->mDefaultWidth = width;
+ mCore->mDefaultHeight = height;
+ return NO_ERROR;
+}
+
+status_t GonkBufferQueueConsumer::setDefaultMaxBufferCount(int bufferCount) {
+ ATRACE_CALL();
+ Mutex::Autolock lock(mCore->mMutex);
+ return mCore->setDefaultMaxBufferCountLocked(bufferCount);
+}
+
+status_t GonkBufferQueueConsumer::disableAsyncBuffer() {
+ ATRACE_CALL();
+
+ Mutex::Autolock lock(mCore->mMutex);
+
+ if (mCore->mConsumerListener != NULL) {
+ ALOGE("disableAsyncBuffer: consumer already connected");
+ return INVALID_OPERATION;
+ }
+
+ ALOGV("disableAsyncBuffer");
+ mCore->mUseAsyncBuffer = false;
+ return NO_ERROR;
+}
+
+status_t GonkBufferQueueConsumer::setMaxAcquiredBufferCount(
+ int maxAcquiredBuffers) {
+ ATRACE_CALL();
+
+ if (maxAcquiredBuffers < 1 ||
+ maxAcquiredBuffers > GonkBufferQueueCore::MAX_MAX_ACQUIRED_BUFFERS) {
+ ALOGE("setMaxAcquiredBufferCount: invalid count %d",
+ maxAcquiredBuffers);
+ return BAD_VALUE;
+ }
+
+ Mutex::Autolock lock(mCore->mMutex);
+
+ if (mCore->mConnectedApi != GonkBufferQueueCore::NO_CONNECTED_API) {
+ ALOGE("setMaxAcquiredBufferCount: producer is already connected");
+ return INVALID_OPERATION;
+ }
+
+ ALOGV("setMaxAcquiredBufferCount: %d", maxAcquiredBuffers);
+ mCore->mMaxAcquiredBufferCount = maxAcquiredBuffers;
+ return NO_ERROR;
+}
+
+void GonkBufferQueueConsumer::setConsumerName(const String8& name) {
+ ATRACE_CALL();
+ ALOGV("setConsumerName: '%s'", name.string());
+ Mutex::Autolock lock(mCore->mMutex);
+ mCore->mConsumerName = name;
+ mConsumerName = name;
+}
+
+status_t GonkBufferQueueConsumer::setDefaultBufferFormat(uint32_t defaultFormat) {
+ ATRACE_CALL();
+ ALOGV("setDefaultBufferFormat: %u", defaultFormat);
+ Mutex::Autolock lock(mCore->mMutex);
+ mCore->mDefaultBufferFormat = defaultFormat;
+ return NO_ERROR;
+}
+
+status_t GonkBufferQueueConsumer::setConsumerUsageBits(uint32_t usage) {
+ ATRACE_CALL();
+ ALOGV("setConsumerUsageBits: %#x", usage);
+ Mutex::Autolock lock(mCore->mMutex);
+ mCore->mConsumerUsageBits = usage;
+ return NO_ERROR;
+}
+
+status_t GonkBufferQueueConsumer::setTransformHint(uint32_t hint) {
+ ATRACE_CALL();
+ ALOGV("setTransformHint: %#x", hint);
+ Mutex::Autolock lock(mCore->mMutex);
+ mCore->mTransformHint = hint;
+ return NO_ERROR;
+}
+
+sp<NativeHandle> GonkBufferQueueConsumer::getSidebandStream() const {
+ return mCore->mSidebandStream;
+}
+
+void GonkBufferQueueConsumer::dumpToString(String8& result, const char* prefix) const {
+ mCore->dump(result, prefix);
+}
+
+already_AddRefed<GonkBufferSlot::TextureClient>
+GonkBufferQueueConsumer::getTextureClientFromBuffer(ANativeWindowBuffer* buffer)
+{
+ Mutex::Autolock _l(mCore->mMutex);
+ if (buffer == NULL) {
+ ALOGE("getSlotFromBufferLocked: encountered NULL buffer");
+ return nullptr;
+ }
+
+ for (int i = 0; i < GonkBufferQueueDefs::NUM_BUFFER_SLOTS; i++) {
+ if (mSlots[i].mGraphicBuffer != NULL && mSlots[i].mGraphicBuffer->handle == buffer->handle) {
+ RefPtr<TextureClient> client(mSlots[i].mTextureClient);
+ return client.forget();
+ }
+ }
+ ALOGE("getSlotFromBufferLocked: unknown buffer: %p", buffer->handle);
+ return nullptr;
+}
+
+int
+GonkBufferQueueConsumer::getSlotFromTextureClientLocked(GonkBufferSlot::TextureClient* client) const
+{
+ if (client == NULL) {
+ ALOGE("getSlotFromBufferLocked: encountered NULL buffer");
+ return BAD_VALUE;
+ }
+
+ for (int i = 0; i < GonkBufferQueueDefs::NUM_BUFFER_SLOTS; i++) {
+ if (mSlots[i].mTextureClient == client) {
+ return i;
+ }
+ }
+ ALOGE("getSlotFromBufferLocked: unknown TextureClient: %p", client);
+ return BAD_VALUE;
+}
+
+} // namespace android