diff options
Diffstat (limited to 'widget/gonk/libui/SpriteController.cpp')
-rw-r--r-- | widget/gonk/libui/SpriteController.cpp | 515 |
1 files changed, 0 insertions, 515 deletions
diff --git a/widget/gonk/libui/SpriteController.cpp b/widget/gonk/libui/SpriteController.cpp deleted file mode 100644 index 8677476b1..000000000 --- a/widget/gonk/libui/SpriteController.cpp +++ /dev/null @@ -1,515 +0,0 @@ -/* - * Copyright (C) 2011 The Android Open Source Project - * - * Licensed under the Apache License, Version 2.0 (the "License"); - * you may not use this file except in compliance with the License. - * You may obtain a copy of the License at - * - * http://www.apache.org/licenses/LICENSE-2.0 - * - * Unless required by applicable law or agreed to in writing, software - * distributed under the License is distributed on an "AS IS" BASIS, - * WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied. - * See the License for the specific language governing permissions and - * limitations under the License. - */ - -#define LOG_TAG "Sprites" - -//#define LOG_NDEBUG 0 - -#include "SpriteController.h" - -#include "cutils_log.h" -#include <utils/String8.h> -#ifdef HAVE_ANDROID_OS -#include <gui/Surface.h> -#endif - -#include <SkBitmap.h> -#include <SkCanvas.h> -#include <SkColor.h> -#include <SkPaint.h> -#include <SkXfermode.h> -#include <android/native_window.h> - -namespace android { - -// --- SpriteController --- - -SpriteController::SpriteController(const sp<Looper>& looper, int32_t overlayLayer) : - mLooper(looper), mOverlayLayer(overlayLayer) { -#ifdef HAVE_ANDROID_OS - mHandler = new WeakMessageHandler(this); -#endif - - mLocked.transactionNestingCount = 0; - mLocked.deferredSpriteUpdate = false; -} - -SpriteController::~SpriteController() { -#ifdef HAVE_ANDROID_OS - mLooper->removeMessages(mHandler); - - if (mSurfaceComposerClient != NULL) { - mSurfaceComposerClient->dispose(); - mSurfaceComposerClient.clear(); - } -#endif -} - -sp<Sprite> SpriteController::createSprite() { - return new SpriteImpl(this); -} - -void SpriteController::openTransaction() { - AutoMutex _l(mLock); - - mLocked.transactionNestingCount += 1; -} - -void SpriteController::closeTransaction() { - AutoMutex _l(mLock); - - LOG_ALWAYS_FATAL_IF(mLocked.transactionNestingCount == 0, - "Sprite closeTransaction() called but there is no open sprite transaction"); - - mLocked.transactionNestingCount -= 1; - if (mLocked.transactionNestingCount == 0 && mLocked.deferredSpriteUpdate) { - mLocked.deferredSpriteUpdate = false; -#ifdef HAVE_ANDROID_OS - mLooper->sendMessage(mHandler, Message(MSG_UPDATE_SPRITES)); -#endif - } -} - -void SpriteController::invalidateSpriteLocked(const sp<SpriteImpl>& sprite) { - bool wasEmpty = mLocked.invalidatedSprites.isEmpty(); - mLocked.invalidatedSprites.push(sprite); - if (wasEmpty) { - if (mLocked.transactionNestingCount != 0) { - mLocked.deferredSpriteUpdate = true; - } else { -#ifdef HAVE_ANDROID_OS - mLooper->sendMessage(mHandler, Message(MSG_UPDATE_SPRITES)); -#endif - } - } -} - -#ifdef HAVE_ANDROID_OS -void SpriteController::disposeSurfaceLocked(const sp<SurfaceControl>& surfaceControl) { - bool wasEmpty = mLocked.disposedSurfaces.isEmpty(); - mLocked.disposedSurfaces.push(surfaceControl); - if (wasEmpty) { - mLooper->sendMessage(mHandler, Message(MSG_DISPOSE_SURFACES)); - } -} - -void SpriteController::handleMessage(const Message& message) { - switch (message.what) { - case MSG_UPDATE_SPRITES: - doUpdateSprites(); - break; - case MSG_DISPOSE_SURFACES: - doDisposeSurfaces(); - break; - } -} -#endif - -void SpriteController::doUpdateSprites() { - // Collect information about sprite updates. - // Each sprite update record includes a reference to its associated sprite so we can - // be certain the sprites will not be deleted while this function runs. Sprites - // may invalidate themselves again during this time but we will handle those changes - // in the next iteration. - Vector<SpriteUpdate> updates; - size_t numSprites; - { // acquire lock - AutoMutex _l(mLock); - - numSprites = mLocked.invalidatedSprites.size(); - for (size_t i = 0; i < numSprites; i++) { - const sp<SpriteImpl>& sprite = mLocked.invalidatedSprites.itemAt(i); - - updates.push(SpriteUpdate(sprite, sprite->getStateLocked())); - sprite->resetDirtyLocked(); - } - mLocked.invalidatedSprites.clear(); - } // release lock - - // Create missing surfaces. - bool surfaceChanged = false; -#ifdef HAVE_ANDROID_OS - for (size_t i = 0; i < numSprites; i++) { - SpriteUpdate& update = updates.editItemAt(i); - if (update.state.surfaceControl == NULL && update.state.wantSurfaceVisible()) { - update.state.surfaceWidth = update.state.icon.bitmap.width(); - update.state.surfaceHeight = update.state.icon.bitmap.height(); - update.state.surfaceDrawn = false; - update.state.surfaceVisible = false; - update.state.surfaceControl = obtainSurface( - update.state.surfaceWidth, update.state.surfaceHeight); - if (update.state.surfaceControl != NULL) { - update.surfaceChanged = surfaceChanged = true; - } - } - } -#endif - - // Resize sprites if needed, inside a global transaction. -#ifdef HAVE_ANDROID_OS - bool haveGlobalTransaction = false; - for (size_t i = 0; i < numSprites; i++) { - SpriteUpdate& update = updates.editItemAt(i); - if (update.state.surfaceControl != NULL && update.state.wantSurfaceVisible()) { - int32_t desiredWidth = update.state.icon.bitmap.width(); - int32_t desiredHeight = update.state.icon.bitmap.height(); - if (update.state.surfaceWidth < desiredWidth - || update.state.surfaceHeight < desiredHeight) { - if (!haveGlobalTransaction) { - SurfaceComposerClient::openGlobalTransaction(); - haveGlobalTransaction = true; - } - - status_t status = update.state.surfaceControl->setSize(desiredWidth, desiredHeight); - if (status) { - ALOGE("Error %d resizing sprite surface from %dx%d to %dx%d", - status, update.state.surfaceWidth, update.state.surfaceHeight, - desiredWidth, desiredHeight); - } else { - update.state.surfaceWidth = desiredWidth; - update.state.surfaceHeight = desiredHeight; - update.state.surfaceDrawn = false; - update.surfaceChanged = surfaceChanged = true; - - if (update.state.surfaceVisible) { - status = update.state.surfaceControl->hide(); - if (status) { - ALOGE("Error %d hiding sprite surface after resize.", status); - } else { - update.state.surfaceVisible = false; - } - } - } - } - } - } -#endif -#ifdef HAVE_ANDROID_OS - if (haveGlobalTransaction) { - SurfaceComposerClient::closeGlobalTransaction(); - } -#endif - - // Redraw sprites if needed. - for (size_t i = 0; i < numSprites; i++) { - SpriteUpdate& update = updates.editItemAt(i); - - if ((update.state.dirty & DIRTY_BITMAP) && update.state.surfaceDrawn) { - update.state.surfaceDrawn = false; - update.surfaceChanged = surfaceChanged = true; - } - -#ifdef HAVE_ANDROID_OS - if (update.state.surfaceControl != NULL && !update.state.surfaceDrawn - && update.state.wantSurfaceVisible()) { - sp<Surface> surface = update.state.surfaceControl->getSurface(); - ANativeWindow_Buffer outBuffer; - status_t status = surface->lock(&outBuffer, NULL); - if (status) { - ALOGE("Error %d locking sprite surface before drawing.", status); - } else { - SkBitmap surfaceBitmap; - ssize_t bpr = outBuffer.stride * bytesPerPixel(outBuffer.format); - surfaceBitmap.setConfig(SkBitmap::kARGB_8888_Config, - outBuffer.width, outBuffer.height, bpr); - surfaceBitmap.setPixels(outBuffer.bits); - - SkCanvas surfaceCanvas(surfaceBitmap); - - SkPaint paint; - paint.setXfermodeMode(SkXfermode::kSrc_Mode); - surfaceCanvas.drawBitmap(update.state.icon.bitmap, 0, 0, &paint); - - if (outBuffer.width > uint32_t(update.state.icon.bitmap.width())) { - paint.setColor(0); // transparent fill color - surfaceCanvas.drawRectCoords(update.state.icon.bitmap.width(), 0, - outBuffer.width, update.state.icon.bitmap.height(), paint); - } - if (outBuffer.height > uint32_t(update.state.icon.bitmap.height())) { - paint.setColor(0); // transparent fill color - surfaceCanvas.drawRectCoords(0, update.state.icon.bitmap.height(), - outBuffer.width, outBuffer.height, paint); - } - - status = surface->unlockAndPost(); - if (status) { - ALOGE("Error %d unlocking and posting sprite surface after drawing.", status); - } else { - update.state.surfaceDrawn = true; - update.surfaceChanged = surfaceChanged = true; - } - } - } -#endif - } - -#ifdef HAVE_ANDROID_OS - // Set sprite surface properties and make them visible. - bool haveTransaction = false; - for (size_t i = 0; i < numSprites; i++) { - SpriteUpdate& update = updates.editItemAt(i); - bool wantSurfaceVisibleAndDrawn = update.state.wantSurfaceVisible() - && update.state.surfaceDrawn; - bool becomingVisible = wantSurfaceVisibleAndDrawn && !update.state.surfaceVisible; - bool becomingHidden = !wantSurfaceVisibleAndDrawn && update.state.surfaceVisible; - if (update.state.surfaceControl != NULL && (becomingVisible || becomingHidden - || (wantSurfaceVisibleAndDrawn && (update.state.dirty & (DIRTY_ALPHA - | DIRTY_POSITION | DIRTY_TRANSFORMATION_MATRIX | DIRTY_LAYER - | DIRTY_VISIBILITY | DIRTY_HOTSPOT))))) { - status_t status; - if (!haveTransaction) { - SurfaceComposerClient::openGlobalTransaction(); - haveTransaction = true; - } - - if (wantSurfaceVisibleAndDrawn - && (becomingVisible || (update.state.dirty & DIRTY_ALPHA))) { - status = update.state.surfaceControl->setAlpha(update.state.alpha); - if (status) { - ALOGE("Error %d setting sprite surface alpha.", status); - } - } - - if (wantSurfaceVisibleAndDrawn - && (becomingVisible || (update.state.dirty & (DIRTY_POSITION - | DIRTY_HOTSPOT)))) { - status = update.state.surfaceControl->setPosition( - update.state.positionX - update.state.icon.hotSpotX, - update.state.positionY - update.state.icon.hotSpotY); - if (status) { - ALOGE("Error %d setting sprite surface position.", status); - } - } - - if (wantSurfaceVisibleAndDrawn - && (becomingVisible - || (update.state.dirty & DIRTY_TRANSFORMATION_MATRIX))) { - status = update.state.surfaceControl->setMatrix( - update.state.transformationMatrix.dsdx, - update.state.transformationMatrix.dtdx, - update.state.transformationMatrix.dsdy, - update.state.transformationMatrix.dtdy); - if (status) { - ALOGE("Error %d setting sprite surface transformation matrix.", status); - } - } - - int32_t surfaceLayer = mOverlayLayer + update.state.layer; - if (wantSurfaceVisibleAndDrawn - && (becomingVisible || (update.state.dirty & DIRTY_LAYER))) { - status = update.state.surfaceControl->setLayer(surfaceLayer); - if (status) { - ALOGE("Error %d setting sprite surface layer.", status); - } - } - - if (becomingVisible) { - status = update.state.surfaceControl->show(); - if (status) { - ALOGE("Error %d showing sprite surface.", status); - } else { - update.state.surfaceVisible = true; - update.surfaceChanged = surfaceChanged = true; - } - } else if (becomingHidden) { - status = update.state.surfaceControl->hide(); - if (status) { - ALOGE("Error %d hiding sprite surface.", status); - } else { - update.state.surfaceVisible = false; - update.surfaceChanged = surfaceChanged = true; - } - } - } - } -#endif - -#ifdef HAVE_ANDROID_OS - if (haveTransaction) { - SurfaceComposerClient::closeGlobalTransaction(); - } -#endif - -#ifdef HAVE_ANDROID_OS - // If any surfaces were changed, write back the new surface properties to the sprites. - if (surfaceChanged) { // acquire lock - AutoMutex _l(mLock); - - for (size_t i = 0; i < numSprites; i++) { - const SpriteUpdate& update = updates.itemAt(i); - - if (update.surfaceChanged) { - update.sprite->setSurfaceLocked(update.state.surfaceControl, - update.state.surfaceWidth, update.state.surfaceHeight, - update.state.surfaceDrawn, update.state.surfaceVisible); - } - } - } // release lock -#endif - - // Clear the sprite update vector outside the lock. It is very important that - // we do not clear sprite references inside the lock since we could be releasing - // the last remaining reference to the sprite here which would result in the - // sprite being deleted and the lock being reacquired by the sprite destructor - // while already held. - updates.clear(); -} - -void SpriteController::doDisposeSurfaces() { -#ifdef HAVE_ANDROID_OS - // Collect disposed surfaces. - Vector<sp<SurfaceControl> > disposedSurfaces; - { // acquire lock - AutoMutex _l(mLock); - - disposedSurfaces = mLocked.disposedSurfaces; - mLocked.disposedSurfaces.clear(); - } // release lock - - // Release the last reference to each surface outside of the lock. - // We don't want the surfaces to be deleted while we are holding our lock. - disposedSurfaces.clear(); -#endif -} - -void SpriteController::ensureSurfaceComposerClient() { -#ifdef HAVE_ANDROID_OS - if (mSurfaceComposerClient == NULL) { - mSurfaceComposerClient = new SurfaceComposerClient(); - } -#endif -} - -#ifdef HAVE_ANDROID_OS -sp<SurfaceControl> SpriteController::obtainSurface(int32_t width, int32_t height) { - ensureSurfaceComposerClient(); - - sp<SurfaceControl> surfaceControl = mSurfaceComposerClient->createSurface( - String8("Sprite"), width, height, PIXEL_FORMAT_RGBA_8888, - ISurfaceComposerClient::eHidden); - if (surfaceControl == NULL || !surfaceControl->isValid()) { - ALOGE("Error creating sprite surface."); - return NULL; - } - return surfaceControl; -} -#endif - - -// --- SpriteController::SpriteImpl --- - -SpriteController::SpriteImpl::SpriteImpl(const sp<SpriteController> controller) : - mController(controller) { -} - -SpriteController::SpriteImpl::~SpriteImpl() { - AutoMutex _m(mController->mLock); - -#ifdef HAVE_ANDROID_OS - // Let the controller take care of deleting the last reference to sprite - // surfaces so that we do not block the caller on an IPC here. - if (mLocked.state.surfaceControl != NULL) { - mController->disposeSurfaceLocked(mLocked.state.surfaceControl); - mLocked.state.surfaceControl.clear(); - } -#endif -} - -void SpriteController::SpriteImpl::setIcon(const SpriteIcon& icon) { - AutoMutex _l(mController->mLock); - -#ifdef HAVE_ANDROID_OS - uint32_t dirty; - if (icon.isValid()) { - icon.bitmap.copyTo(&mLocked.state.icon.bitmap, SkBitmap::kARGB_8888_Config); - - if (!mLocked.state.icon.isValid() - || mLocked.state.icon.hotSpotX != icon.hotSpotX - || mLocked.state.icon.hotSpotY != icon.hotSpotY) { - mLocked.state.icon.hotSpotX = icon.hotSpotX; - mLocked.state.icon.hotSpotY = icon.hotSpotY; - dirty = DIRTY_BITMAP | DIRTY_HOTSPOT; - } else { - dirty = DIRTY_BITMAP; - } - } else if (mLocked.state.icon.isValid()) { - mLocked.state.icon.bitmap.reset(); - dirty = DIRTY_BITMAP | DIRTY_HOTSPOT; - } else { - return; // setting to invalid icon and already invalid so nothing to do - } - - invalidateLocked(dirty); -#endif -} - -void SpriteController::SpriteImpl::setVisible(bool visible) { - AutoMutex _l(mController->mLock); - - if (mLocked.state.visible != visible) { - mLocked.state.visible = visible; - invalidateLocked(DIRTY_VISIBILITY); - } -} - -void SpriteController::SpriteImpl::setPosition(float x, float y) { - AutoMutex _l(mController->mLock); - - if (mLocked.state.positionX != x || mLocked.state.positionY != y) { - mLocked.state.positionX = x; - mLocked.state.positionY = y; - invalidateLocked(DIRTY_POSITION); - } -} - -void SpriteController::SpriteImpl::setLayer(int32_t layer) { - AutoMutex _l(mController->mLock); - - if (mLocked.state.layer != layer) { - mLocked.state.layer = layer; - invalidateLocked(DIRTY_LAYER); - } -} - -void SpriteController::SpriteImpl::setAlpha(float alpha) { - AutoMutex _l(mController->mLock); - - if (mLocked.state.alpha != alpha) { - mLocked.state.alpha = alpha; - invalidateLocked(DIRTY_ALPHA); - } -} - -void SpriteController::SpriteImpl::setTransformationMatrix( - const SpriteTransformationMatrix& matrix) { - AutoMutex _l(mController->mLock); - - if (mLocked.state.transformationMatrix != matrix) { - mLocked.state.transformationMatrix = matrix; - invalidateLocked(DIRTY_TRANSFORMATION_MATRIX); - } -} - -void SpriteController::SpriteImpl::invalidateLocked(uint32_t dirty) { - bool wasDirty = mLocked.state.dirty; - mLocked.state.dirty |= dirty; - - if (!wasDirty) { - mController->invalidateSpriteLocked(this); - } -} - -} // namespace android |