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-rw-r--r--widget/gonk/libui/InputManager.h109
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diff --git a/widget/gonk/libui/InputManager.h b/widget/gonk/libui/InputManager.h
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-/*
- * Copyright (C) 2010 The Android Open Source Project
- *
- * Licensed under the Apache License, Version 2.0 (the "License");
- * you may not use this file except in compliance with the License.
- * You may obtain a copy of the License at
- *
- * http://www.apache.org/licenses/LICENSE-2.0
- *
- * Unless required by applicable law or agreed to in writing, software
- * distributed under the License is distributed on an "AS IS" BASIS,
- * WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied.
- * See the License for the specific language governing permissions and
- * limitations under the License.
- */
-
-#ifndef _UI_INPUT_MANAGER_H
-#define _UI_INPUT_MANAGER_H
-
-/**
- * Native input manager.
- */
-
-#include "EventHub.h"
-#include "InputReader.h"
-#include "InputDispatcher.h"
-
-#include "Input.h"
-#include "InputTransport.h"
-#include <utils/Errors.h>
-#include <utils/Vector.h>
-#include <utils/Timers.h>
-#include <utils/RefBase.h>
-#include <utils/String8.h>
-
-namespace android {
-
-/*
- * The input manager is the core of the system event processing.
- *
- * The input manager uses two threads.
- *
- * 1. The InputReaderThread (called "InputReader") reads and preprocesses raw input events,
- * applies policy, and posts messages to a queue managed by the DispatcherThread.
- * 2. The InputDispatcherThread (called "InputDispatcher") thread waits for new events on the
- * queue and asynchronously dispatches them to applications.
- *
- * By design, the InputReaderThread class and InputDispatcherThread class do not share any
- * internal state. Moreover, all communication is done one way from the InputReaderThread
- * into the InputDispatcherThread and never the reverse. Both classes may interact with the
- * InputDispatchPolicy, however.
- *
- * The InputManager class never makes any calls into Java itself. Instead, the
- * InputDispatchPolicy is responsible for performing all external interactions with the
- * system, including calling DVM services.
- */
-class InputManagerInterface : public virtual RefBase {
-protected:
- InputManagerInterface() { }
- virtual ~InputManagerInterface() { }
-
-public:
- /* Starts the input manager threads. */
- virtual status_t start() = 0;
-
- /* Stops the input manager threads and waits for them to exit. */
- virtual status_t stop() = 0;
-
- /* Gets the input reader. */
- virtual sp<InputReaderInterface> getReader() = 0;
-
- /* Gets the input dispatcher. */
- virtual sp<InputDispatcherInterface> getDispatcher() = 0;
-};
-
-class InputManager : public InputManagerInterface {
-protected:
- virtual ~InputManager();
-
-public:
- InputManager(
- const sp<EventHubInterface>& eventHub,
- const sp<InputReaderPolicyInterface>& readerPolicy,
- const sp<InputDispatcherPolicyInterface>& dispatcherPolicy);
-
- // (used for testing purposes)
- InputManager(
- const sp<InputReaderInterface>& reader,
- const sp<InputDispatcherInterface>& dispatcher);
-
- virtual status_t start();
- virtual status_t stop();
-
- virtual sp<InputReaderInterface> getReader();
- virtual sp<InputDispatcherInterface> getDispatcher();
-
-private:
- sp<InputReaderInterface> mReader;
- sp<InputReaderThread> mReaderThread;
-
- sp<InputDispatcherInterface> mDispatcher;
- sp<InputDispatcherThread> mDispatcherThread;
-
- void initialize();
-};
-
-} // namespace android
-
-#endif // _UI_INPUT_MANAGER_H