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-rw-r--r--widget/cocoa/nsWindowMap.h62
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diff --git a/widget/cocoa/nsWindowMap.h b/widget/cocoa/nsWindowMap.h
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+/* -*- Mode: C++; tab-width: 2; indent-tabs-mode: nil; c-basic-offset: 2 -*- */
+/* This Source Code Form is subject to the terms of the Mozilla Public
+ * License, v. 2.0. If a copy of the MPL was not distributed with this
+ * file, You can obtain one at http://mozilla.org/MPL/2.0/. */
+
+#ifndef nsWindowMap_h_
+#define nsWindowMap_h_
+
+#import <Cocoa/Cocoa.h>
+
+// WindowDataMap
+//
+// In both mozilla and embedding apps, we need to have a place to put
+// per-top-level-window logic and data, to handle such things as IME
+// commit when the window gains/loses focus. We can't use a window
+// delegate, because an embeddor probably already has one. Nor can we
+// subclass NSWindow, again because we can't impose that burden on the
+// embeddor.
+//
+// So we have a global map of NSWindow -> TopLevelWindowData, and set
+// up TopLevelWindowData as a notification observer etc.
+
+@interface WindowDataMap : NSObject
+{
+@private
+ NSMutableDictionary* mWindowMap; // dict of TopLevelWindowData keyed by address of NSWindow
+}
+
++ (WindowDataMap*)sharedWindowDataMap;
+
+- (void)ensureDataForWindow:(NSWindow*)inWindow;
+- (id)dataForWindow:(NSWindow*)inWindow;
+
+// set data for a given window. inData is retained (and any previously set data
+// is released).
+- (void)setData:(id)inData forWindow:(NSWindow*)inWindow;
+
+// remove the data for the given window. the data is released.
+- (void)removeDataForWindow:(NSWindow*)inWindow;
+
+@end
+
+@class ChildView;
+
+// TopLevelWindowData
+//
+// Class to hold per-window data, and handle window state changes.
+
+@interface TopLevelWindowData : NSObject
+{
+@private
+}
+
+- (id)initWithWindow:(NSWindow*)inWindow;
++ (void)activateInWindow:(NSWindow*)aWindow;
++ (void)deactivateInWindow:(NSWindow*)aWindow;
++ (void)activateInWindowViews:(NSWindow*)aWindow;
++ (void)deactivateInWindowViews:(NSWindow*)aWindow;
+
+@end
+
+#endif // nsWindowMap_h_