summaryrefslogtreecommitdiffstats
path: root/third_party/aom/av1/common/od_dering.c
diff options
context:
space:
mode:
Diffstat (limited to 'third_party/aom/av1/common/od_dering.c')
-rw-r--r--third_party/aom/av1/common/od_dering.c416
1 files changed, 0 insertions, 416 deletions
diff --git a/third_party/aom/av1/common/od_dering.c b/third_party/aom/av1/common/od_dering.c
deleted file mode 100644
index df4fb2ab5..000000000
--- a/third_party/aom/av1/common/od_dering.c
+++ /dev/null
@@ -1,416 +0,0 @@
-/*
- * Copyright (c) 2016, Alliance for Open Media. All rights reserved
- *
- * This source code is subject to the terms of the BSD 2 Clause License and
- * the Alliance for Open Media Patent License 1.0. If the BSD 2 Clause License
- * was not distributed with this source code in the LICENSE file, you can
- * obtain it at www.aomedia.org/license/software. If the Alliance for Open
- * Media Patent License 1.0 was not distributed with this source code in the
- * PATENTS file, you can obtain it at www.aomedia.org/license/patent.
- */
-
-#include <math.h>
-#include <stdlib.h>
-
-#ifdef HAVE_CONFIG_H
-#include "./config.h"
-#endif
-
-#include "./aom_dsp_rtcd.h"
-#include "./av1_rtcd.h"
-#include "./cdef.h"
-
-/* Generated from gen_filter_tables.c. */
-const int OD_DIRECTION_OFFSETS_TABLE[8][3] = {
- { -1 * OD_FILT_BSTRIDE + 1, -2 * OD_FILT_BSTRIDE + 2,
- -3 * OD_FILT_BSTRIDE + 3 },
- { 0 * OD_FILT_BSTRIDE + 1, -1 * OD_FILT_BSTRIDE + 2,
- -1 * OD_FILT_BSTRIDE + 3 },
- { 0 * OD_FILT_BSTRIDE + 1, 0 * OD_FILT_BSTRIDE + 2, 0 * OD_FILT_BSTRIDE + 3 },
- { 0 * OD_FILT_BSTRIDE + 1, 1 * OD_FILT_BSTRIDE + 2, 1 * OD_FILT_BSTRIDE + 3 },
- { 1 * OD_FILT_BSTRIDE + 1, 2 * OD_FILT_BSTRIDE + 2, 3 * OD_FILT_BSTRIDE + 3 },
- { 1 * OD_FILT_BSTRIDE + 0, 2 * OD_FILT_BSTRIDE + 1, 3 * OD_FILT_BSTRIDE + 1 },
- { 1 * OD_FILT_BSTRIDE + 0, 2 * OD_FILT_BSTRIDE + 0, 3 * OD_FILT_BSTRIDE + 0 },
- { 1 * OD_FILT_BSTRIDE + 0, 2 * OD_FILT_BSTRIDE - 1, 3 * OD_FILT_BSTRIDE - 1 },
-};
-
-/* Detect direction. 0 means 45-degree up-right, 2 is horizontal, and so on.
- The search minimizes the weighted variance along all the lines in a
- particular direction, i.e. the squared error between the input and a
- "predicted" block where each pixel is replaced by the average along a line
- in a particular direction. Since each direction have the same sum(x^2) term,
- that term is never computed. See Section 2, step 2, of:
- http://jmvalin.ca/notes/intra_paint.pdf */
-int od_dir_find8_c(const uint16_t *img, int stride, int32_t *var,
- int coeff_shift) {
- int i;
- int32_t cost[8] = { 0 };
- int partial[8][15] = { { 0 } };
- int32_t best_cost = 0;
- int best_dir = 0;
- /* Instead of dividing by n between 2 and 8, we multiply by 3*5*7*8/n.
- The output is then 840 times larger, but we don't care for finding
- the max. */
- static const int div_table[] = { 0, 840, 420, 280, 210, 168, 140, 120, 105 };
- for (i = 0; i < 8; i++) {
- int j;
- for (j = 0; j < 8; j++) {
- int x;
- /* We subtract 128 here to reduce the maximum range of the squared
- partial sums. */
- x = (img[i * stride + j] >> coeff_shift) - 128;
- partial[0][i + j] += x;
- partial[1][i + j / 2] += x;
- partial[2][i] += x;
- partial[3][3 + i - j / 2] += x;
- partial[4][7 + i - j] += x;
- partial[5][3 - i / 2 + j] += x;
- partial[6][j] += x;
- partial[7][i / 2 + j] += x;
- }
- }
- for (i = 0; i < 8; i++) {
- cost[2] += partial[2][i] * partial[2][i];
- cost[6] += partial[6][i] * partial[6][i];
- }
- cost[2] *= div_table[8];
- cost[6] *= div_table[8];
- for (i = 0; i < 7; i++) {
- cost[0] += (partial[0][i] * partial[0][i] +
- partial[0][14 - i] * partial[0][14 - i]) *
- div_table[i + 1];
- cost[4] += (partial[4][i] * partial[4][i] +
- partial[4][14 - i] * partial[4][14 - i]) *
- div_table[i + 1];
- }
- cost[0] += partial[0][7] * partial[0][7] * div_table[8];
- cost[4] += partial[4][7] * partial[4][7] * div_table[8];
- for (i = 1; i < 8; i += 2) {
- int j;
- for (j = 0; j < 4 + 1; j++) {
- cost[i] += partial[i][3 + j] * partial[i][3 + j];
- }
- cost[i] *= div_table[8];
- for (j = 0; j < 4 - 1; j++) {
- cost[i] += (partial[i][j] * partial[i][j] +
- partial[i][10 - j] * partial[i][10 - j]) *
- div_table[2 * j + 2];
- }
- }
- for (i = 0; i < 8; i++) {
- if (cost[i] > best_cost) {
- best_cost = cost[i];
- best_dir = i;
- }
- }
- /* Difference between the optimal variance and the variance along the
- orthogonal direction. Again, the sum(x^2) terms cancel out. */
- *var = best_cost - cost[(best_dir + 4) & 7];
- /* We'd normally divide by 840, but dividing by 1024 is close enough
- for what we're going to do with this. */
- *var >>= 10;
- return best_dir;
-}
-
-/* Smooth in the direction detected. */
-void od_filter_dering_direction_8x8_c(uint16_t *y, int ystride,
- const uint16_t *in, int threshold,
- int dir, int damping) {
- int i;
- int j;
- int k;
- static const int taps[3] = { 3, 2, 1 };
- for (i = 0; i < 8; i++) {
- for (j = 0; j < 8; j++) {
- int16_t sum;
- int16_t xx;
- int16_t yy;
- xx = in[i * OD_FILT_BSTRIDE + j];
- sum = 0;
- for (k = 0; k < 3; k++) {
- int16_t p0;
- int16_t p1;
- p0 = in[i * OD_FILT_BSTRIDE + j + OD_DIRECTION_OFFSETS_TABLE[dir][k]] -
- xx;
- p1 = in[i * OD_FILT_BSTRIDE + j - OD_DIRECTION_OFFSETS_TABLE[dir][k]] -
- xx;
- sum += taps[k] * constrain(p0, threshold, damping);
- sum += taps[k] * constrain(p1, threshold, damping);
- }
- sum = (sum + 8) >> 4;
- yy = xx + sum;
- y[i * ystride + j] = yy;
- }
- }
-}
-
-/* Smooth in the direction detected. */
-void od_filter_dering_direction_4x4_c(uint16_t *y, int ystride,
- const uint16_t *in, int threshold,
- int dir, int damping) {
- int i;
- int j;
- int k;
- static const int taps[2] = { 4, 1 };
- for (i = 0; i < 4; i++) {
- for (j = 0; j < 4; j++) {
- int16_t sum;
- int16_t xx;
- int16_t yy;
- xx = in[i * OD_FILT_BSTRIDE + j];
- sum = 0;
- for (k = 0; k < 2; k++) {
- int16_t p0;
- int16_t p1;
- p0 = in[i * OD_FILT_BSTRIDE + j + OD_DIRECTION_OFFSETS_TABLE[dir][k]] -
- xx;
- p1 = in[i * OD_FILT_BSTRIDE + j - OD_DIRECTION_OFFSETS_TABLE[dir][k]] -
- xx;
- sum += taps[k] * constrain(p0, threshold, damping);
- sum += taps[k] * constrain(p1, threshold, damping);
- }
- sum = (sum + 8) >> 4;
- yy = xx + sum;
- y[i * ystride + j] = yy;
- }
- }
-}
-
-/* Compute deringing filter threshold for an 8x8 block based on the
- directional variance difference. A high variance difference means that we
- have a highly directional pattern (e.g. a high contrast edge), so we can
- apply more deringing. A low variance means that we either have a low
- contrast edge, or a non-directional texture, so we want to be careful not
- to blur. */
-static INLINE int od_adjust_thresh(int threshold, int32_t var) {
- const int i = var >> 6 ? AOMMIN(get_msb(var >> 6), 12) : 0;
- /* We use the variance of 8x8 blocks to adjust the threshold. */
- return var ? (threshold * (4 + i) + 8) >> 4 : 0;
-}
-
-void copy_8x8_16bit_to_16bit_c(uint16_t *dst, int dstride, const uint16_t *src,
- int sstride) {
- int i, j;
- for (i = 0; i < 8; i++)
- for (j = 0; j < 8; j++) dst[i * dstride + j] = src[i * sstride + j];
-}
-
-void copy_4x4_16bit_to_16bit_c(uint16_t *dst, int dstride, const uint16_t *src,
- int sstride) {
- int i, j;
- for (i = 0; i < 4; i++)
- for (j = 0; j < 4; j++) dst[i * dstride + j] = src[i * sstride + j];
-}
-
-static void copy_dering_16bit_to_16bit(uint16_t *dst, int dstride,
- uint16_t *src, dering_list *dlist,
- int dering_count, int bsize) {
- int bi, bx, by;
-
- if (bsize == BLOCK_8X8) {
- for (bi = 0; bi < dering_count; bi++) {
- by = dlist[bi].by;
- bx = dlist[bi].bx;
- copy_8x8_16bit_to_16bit(&dst[(by << 3) * dstride + (bx << 3)], dstride,
- &src[bi << (3 + 3)], 8);
- }
- } else if (bsize == BLOCK_4X8) {
- for (bi = 0; bi < dering_count; bi++) {
- by = dlist[bi].by;
- bx = dlist[bi].bx;
- copy_4x4_16bit_to_16bit(&dst[(by << 3) * dstride + (bx << 2)], dstride,
- &src[bi << (3 + 2)], 4);
- copy_4x4_16bit_to_16bit(&dst[((by << 3) + 4) * dstride + (bx << 2)],
- dstride, &src[(bi << (3 + 2)) + 4 * 4], 4);
- }
- } else if (bsize == BLOCK_8X4) {
- for (bi = 0; bi < dering_count; bi++) {
- by = dlist[bi].by;
- bx = dlist[bi].bx;
- copy_4x4_16bit_to_16bit(&dst[(by << 2) * dstride + (bx << 3)], dstride,
- &src[bi << (2 + 3)], 8);
- copy_4x4_16bit_to_16bit(&dst[(by << 2) * dstride + (bx << 3) + 4],
- dstride, &src[(bi << (2 + 3)) + 4], 8);
- }
- } else {
- assert(bsize == BLOCK_4X4);
- for (bi = 0; bi < dering_count; bi++) {
- by = dlist[bi].by;
- bx = dlist[bi].bx;
- copy_4x4_16bit_to_16bit(&dst[(by << 2) * dstride + (bx << 2)], dstride,
- &src[bi << (2 + 2)], 4);
- }
- }
-}
-
-void copy_8x8_16bit_to_8bit_c(uint8_t *dst, int dstride, const uint16_t *src,
- int sstride) {
- int i, j;
- for (i = 0; i < 8; i++)
- for (j = 0; j < 8; j++)
- dst[i * dstride + j] = (uint8_t)src[i * sstride + j];
-}
-
-void copy_4x4_16bit_to_8bit_c(uint8_t *dst, int dstride, const uint16_t *src,
- int sstride) {
- int i, j;
- for (i = 0; i < 4; i++)
- for (j = 0; j < 4; j++)
- dst[i * dstride + j] = (uint8_t)src[i * sstride + j];
-}
-
-static void copy_dering_16bit_to_8bit(uint8_t *dst, int dstride,
- const uint16_t *src, dering_list *dlist,
- int dering_count, int bsize) {
- int bi, bx, by;
- if (bsize == BLOCK_8X8) {
- for (bi = 0; bi < dering_count; bi++) {
- by = dlist[bi].by;
- bx = dlist[bi].bx;
- copy_8x8_16bit_to_8bit(&dst[(by << 3) * dstride + (bx << 3)], dstride,
- &src[bi << (3 + 3)], 8);
- }
- } else if (bsize == BLOCK_4X8) {
- for (bi = 0; bi < dering_count; bi++) {
- by = dlist[bi].by;
- bx = dlist[bi].bx;
- copy_4x4_16bit_to_8bit(&dst[(by << 3) * dstride + (bx << 2)], dstride,
- &src[bi << (3 + 2)], 4);
- copy_4x4_16bit_to_8bit(&dst[((by << 3) + 4) * dstride + (bx << 2)],
- dstride, &src[(bi << (3 + 2)) + 4 * 4], 4);
- }
- } else if (bsize == BLOCK_8X4) {
- for (bi = 0; bi < dering_count; bi++) {
- by = dlist[bi].by;
- bx = dlist[bi].bx;
- copy_4x4_16bit_to_8bit(&dst[(by << 2) * dstride + (bx << 3)], dstride,
- &src[bi << (2 + 3)], 8);
- copy_4x4_16bit_to_8bit(&dst[(by << 2) * dstride + (bx << 3) + 4], dstride,
- &src[(bi << (2 + 3)) + 4], 8);
- }
- } else {
- assert(bsize == BLOCK_4X4);
- for (bi = 0; bi < dering_count; bi++) {
- by = dlist[bi].by;
- bx = dlist[bi].bx;
- copy_4x4_16bit_to_8bit(&dst[(by << 2) * dstride + (bx << 2)], dstride,
- &src[bi << (2 * 2)], 4);
- }
- }
-}
-
-int get_filter_skip(int level) {
- int filter_skip = level & 1;
- if (level == 1) filter_skip = 0;
- return filter_skip;
-}
-
-void od_dering(uint8_t *dst, int dstride, uint16_t *y, uint16_t *in, int xdec,
- int ydec, int dir[OD_DERING_NBLOCKS][OD_DERING_NBLOCKS],
- int *dirinit, int var[OD_DERING_NBLOCKS][OD_DERING_NBLOCKS],
- int pli, dering_list *dlist, int dering_count, int level,
- int clpf_strength, int clpf_damping, int dering_damping,
- int coeff_shift, int skip_dering, int hbd) {
- int bi;
- int bx;
- int by;
- int bsize, bsizex, bsizey;
-
- int threshold = (level >> 1) << coeff_shift;
- int filter_skip = get_filter_skip(level);
- if (level == 1) threshold = 31 << coeff_shift;
-
- od_filter_dering_direction_func filter_dering_direction[] = {
- od_filter_dering_direction_4x4, od_filter_dering_direction_8x8
- };
- clpf_damping += coeff_shift - (pli != AOM_PLANE_Y);
- dering_damping += coeff_shift - (pli != AOM_PLANE_Y);
- bsize =
- ydec ? (xdec ? BLOCK_4X4 : BLOCK_8X4) : (xdec ? BLOCK_4X8 : BLOCK_8X8);
- bsizex = 3 - xdec;
- bsizey = 3 - ydec;
-
- if (!skip_dering) {
- if (pli == 0) {
- if (!dirinit || !*dirinit) {
- for (bi = 0; bi < dering_count; bi++) {
- by = dlist[bi].by;
- bx = dlist[bi].bx;
- dir[by][bx] =
- od_dir_find8(&in[8 * by * OD_FILT_BSTRIDE + 8 * bx],
- OD_FILT_BSTRIDE, &var[by][bx], coeff_shift);
- }
- if (dirinit) *dirinit = 1;
- }
- }
- // Only run dering for non-zero threshold (which is always the case for
- // 4:2:2 or 4:4:0). If we don't dering, we still need to eventually write
- // something out in y[] later.
- if (threshold != 0) {
- assert(bsize == BLOCK_8X8 || bsize == BLOCK_4X4);
- for (bi = 0; bi < dering_count; bi++) {
- int t = !filter_skip && dlist[bi].skip ? 0 : threshold;
- by = dlist[bi].by;
- bx = dlist[bi].bx;
- (filter_dering_direction[bsize == BLOCK_8X8])(
- &y[bi << (bsizex + bsizey)], 1 << bsizex,
- &in[(by * OD_FILT_BSTRIDE << bsizey) + (bx << bsizex)],
- pli ? t : od_adjust_thresh(t, var[by][bx]), dir[by][bx],
- dering_damping);
- }
- }
- }
-
- if (clpf_strength) {
- if (threshold && !skip_dering)
- copy_dering_16bit_to_16bit(in, OD_FILT_BSTRIDE, y, dlist, dering_count,
- bsize);
- for (bi = 0; bi < dering_count; bi++) {
- by = dlist[bi].by;
- bx = dlist[bi].bx;
- int py = by << bsizey;
- int px = bx << bsizex;
-
- if (!filter_skip && dlist[bi].skip) continue;
- if (!dst || hbd) {
- // 16 bit destination if high bitdepth or 8 bit destination not given
- (!threshold || (dir[by][bx] < 4 && dir[by][bx]) ? aom_clpf_block_hbd
- : aom_clpf_hblock_hbd)(
- dst ? (uint16_t *)dst + py * dstride + px
- : &y[bi << (bsizex + bsizey)],
- in + py * OD_FILT_BSTRIDE + px, dst && hbd ? dstride : 1 << bsizex,
- OD_FILT_BSTRIDE, 1 << bsizex, 1 << bsizey,
- clpf_strength << coeff_shift, clpf_damping);
- } else {
- // Do clpf and write the result to an 8 bit destination
- (!threshold || (dir[by][bx] < 4 && dir[by][bx]) ? aom_clpf_block
- : aom_clpf_hblock)(
- dst + py * dstride + px, in + py * OD_FILT_BSTRIDE + px, dstride,
- OD_FILT_BSTRIDE, 1 << bsizex, 1 << bsizey,
- clpf_strength << coeff_shift, clpf_damping);
- }
- }
- } else if (threshold != 0) {
- // No clpf, so copy instead
- if (hbd) {
- copy_dering_16bit_to_16bit((uint16_t *)dst, dstride, y, dlist,
- dering_count, bsize);
- } else {
- copy_dering_16bit_to_8bit(dst, dstride, y, dlist, dering_count, bsize);
- }
- } else if (dirinit) {
- // If we're here, both dering and clpf are off, and we still haven't written
- // anything to y[] yet, so we just copy the input to y[]. This is necessary
- // only for av1_cdef_search() and only av1_cdef_search() sets dirinit.
- for (bi = 0; bi < dering_count; bi++) {
- by = dlist[bi].by;
- bx = dlist[bi].bx;
- int iy, ix;
- // TODO(stemidts/jmvalin): SIMD optimisations
- for (iy = 0; iy < 1 << bsizey; iy++)
- for (ix = 0; ix < 1 << bsizex; ix++)
- y[(bi << (bsizex + bsizey)) + (iy << bsizex) + ix] =
- in[((by << bsizey) + iy) * OD_FILT_BSTRIDE + (bx << bsizex) + ix];
- }
- }
-}