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diff --git a/third_party/aom/av1/common/cfl.c b/third_party/aom/av1/common/cfl.c
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+/*
+ * Copyright (c) 2016, Alliance for Open Media. All rights reserved
+ *
+ * This source code is subject to the terms of the BSD 2 Clause License and
+ * the Alliance for Open Media Patent License 1.0. If the BSD 2 Clause License
+ * was not distributed with this source code in the LICENSE file, you can
+ * obtain it at www.aomedia.org/license/software. If the Alliance for Open
+ * Media Patent License 1.0 was not distributed with this source code in the
+ * PATENTS file, you can obtain it at www.aomedia.org/license/patent.
+ */
+
+#include "av1/common/cfl.h"
+#include "av1/common/common_data.h"
+#include "av1/common/onyxc_int.h"
+
+#include "aom/internal/aom_codec_internal.h"
+
+void cfl_init(CFL_CTX *cfl, AV1_COMMON *cm, int subsampling_x,
+ int subsampling_y) {
+ if (!((subsampling_x == 0 && subsampling_y == 0) ||
+ (subsampling_x == 1 && subsampling_y == 1))) {
+ aom_internal_error(&cm->error, AOM_CODEC_UNSUP_BITSTREAM,
+ "Only 4:4:4 and 4:2:0 are currently supported by CfL");
+ }
+ memset(&cfl->y_pix, 0, sizeof(uint8_t) * MAX_SB_SQUARE);
+ cfl->subsampling_x = subsampling_x;
+ cfl->subsampling_y = subsampling_y;
+}
+
+// CfL computes its own block-level DC_PRED. This is required to compute both
+// alpha_cb and alpha_cr before the prediction are computed.
+void cfl_dc_pred(MACROBLOCKD *xd, BLOCK_SIZE plane_bsize, TX_SIZE tx_size) {
+ const struct macroblockd_plane *const pd_u = &xd->plane[AOM_PLANE_U];
+ const struct macroblockd_plane *const pd_v = &xd->plane[AOM_PLANE_V];
+
+ const uint8_t *const dst_u = pd_u->dst.buf;
+ const uint8_t *const dst_v = pd_v->dst.buf;
+
+ const int dst_u_stride = pd_u->dst.stride;
+ const int dst_v_stride = pd_v->dst.stride;
+
+ const int block_width = (plane_bsize != BLOCK_INVALID)
+ ? block_size_wide[plane_bsize]
+ : tx_size_wide[tx_size];
+ const int block_height = (plane_bsize != BLOCK_INVALID)
+ ? block_size_high[plane_bsize]
+ : tx_size_high[tx_size];
+
+ // Number of pixel on the top and left borders.
+ const int num_pel = block_width + block_height;
+
+ int sum_u = 0;
+ int sum_v = 0;
+
+ // Match behavior of build_intra_predictors (reconintra.c) at superblock
+ // boundaries:
+ //
+ // 127 127 127 .. 127 127 127 127 127 127
+ // 129 A B .. Y Z
+ // 129 C D .. W X
+ // 129 E F .. U V
+ // 129 G H .. S T T T T T
+ // ..
+
+ // TODO(ltrudeau) replace this with DC_PRED assembly
+ if (xd->up_available && xd->mb_to_right_edge >= 0) {
+ for (int i = 0; i < block_width; i++) {
+ sum_u += dst_u[-dst_u_stride + i];
+ sum_v += dst_v[-dst_v_stride + i];
+ }
+ } else {
+ sum_u = block_width * 127;
+ sum_v = block_width * 127;
+ }
+
+ if (xd->left_available && xd->mb_to_bottom_edge >= 0) {
+ for (int i = 0; i < block_height; i++) {
+ sum_u += dst_u[i * dst_u_stride - 1];
+ sum_v += dst_v[i * dst_v_stride - 1];
+ }
+ } else {
+ sum_u += block_height * 129;
+ sum_v += block_height * 129;
+ }
+
+ xd->cfl->dc_pred[CFL_PRED_U] = (sum_u + (num_pel >> 1)) / num_pel;
+ xd->cfl->dc_pred[CFL_PRED_V] = (sum_v + (num_pel >> 1)) / num_pel;
+}
+
+// Predict the current transform block using CfL.
+// it is assumed that dst points at the start of the transform block
+void cfl_predict_block(const CFL_CTX *cfl, uint8_t *dst, int dst_stride,
+ int row, int col, TX_SIZE tx_size, int dc_pred) {
+ const int tx_block_width = tx_size_wide[tx_size];
+ const int tx_block_height = tx_size_high[tx_size];
+
+ // TODO(ltrudeau) implement alpha
+ // Place holder for alpha
+ const double alpha = 0;
+ const double y_avg = cfl_load(cfl, dst, dst_stride, row, col, tx_size);
+
+ for (int j = 0; j < tx_block_height; j++) {
+ for (int i = 0; i < tx_block_width; i++) {
+ dst[i] = (uint8_t)(alpha * y_avg + dc_pred + 0.5);
+ }
+ dst += dst_stride;
+ }
+}
+
+void cfl_store(CFL_CTX *cfl, const uint8_t *input, int input_stride, int row,
+ int col, TX_SIZE tx_size) {
+ const int tx_width = tx_size_wide[tx_size];
+ const int tx_height = tx_size_high[tx_size];
+ const int tx_off_log2 = tx_size_wide_log2[0];
+
+ // Store the input into the CfL pixel buffer
+ uint8_t *y_pix = &cfl->y_pix[(row * MAX_SB_SIZE + col) << tx_off_log2];
+
+ // Check that we remain inside the pixel buffer.
+ assert(MAX_SB_SIZE * (row + tx_height - 1) + col + tx_width - 1 <
+ MAX_SB_SQUARE);
+
+ for (int j = 0; j < tx_height; j++) {
+ for (int i = 0; i < tx_width; i++) {
+ y_pix[i] = input[i];
+ }
+ y_pix += MAX_SB_SIZE;
+ input += input_stride;
+ }
+
+ // Store the surface of the pixel buffer that was written to, this way we
+ // can manage chroma overrun (e.g. when the chroma surfaces goes beyond the
+ // frame boundary)
+ if (col == 0 && row == 0) {
+ cfl->y_width = tx_width;
+ cfl->y_height = tx_height;
+ } else {
+ cfl->y_width = OD_MAXI((col << tx_off_log2) + tx_width, cfl->y_width);
+ cfl->y_height = OD_MAXI((row << tx_off_log2) + tx_height, cfl->y_height);
+ }
+}
+
+// Load from the CfL pixel buffer into output
+double cfl_load(const CFL_CTX *cfl, uint8_t *output, int output_stride, int row,
+ int col, TX_SIZE tx_size) {
+ const int tx_width = tx_size_wide[tx_size];
+ const int tx_height = tx_size_high[tx_size];
+ const int sub_x = cfl->subsampling_x;
+ const int sub_y = cfl->subsampling_y;
+ const int tx_off_log2 = tx_size_wide_log2[0];
+
+ const uint8_t *y_pix;
+
+ int diff_width = 0;
+ int diff_height = 0;
+
+ int pred_row_offset = 0;
+ int output_row_offset = 0;
+ int top_left, bot_left;
+
+ // TODO(ltrudeau) add support for 4:2:2
+ if (sub_y == 0 && sub_x == 0) {
+ y_pix = &cfl->y_pix[(row * MAX_SB_SIZE + col) << tx_off_log2];
+ int uv_width = (col << tx_off_log2) + tx_width;
+ diff_width = uv_width - cfl->y_width;
+ int uv_height = (row << tx_off_log2) + tx_width;
+ diff_height = uv_height - cfl->y_height;
+ for (int j = 0; j < tx_height; j++) {
+ for (int i = 0; i < tx_width; i++) {
+ // In 4:4:4, pixels match 1 to 1
+ output[output_row_offset + i] = y_pix[pred_row_offset + i];
+ }
+ pred_row_offset += MAX_SB_SIZE;
+ output_row_offset += output_stride;
+ }
+ } else if (sub_y == 1 && sub_x == 1) {
+ y_pix = &cfl->y_pix[(row * MAX_SB_SIZE + col) << (tx_off_log2 + sub_y)];
+ int uv_width = ((col << tx_off_log2) + tx_width) << sub_x;
+ diff_width = (uv_width - cfl->y_width) >> sub_x;
+ int uv_height = ((row << tx_off_log2) + tx_width) << sub_y;
+ diff_height = (uv_height - cfl->y_height) >> sub_y;
+ for (int j = 0; j < tx_height; j++) {
+ for (int i = 0; i < tx_width; i++) {
+ top_left = (pred_row_offset + i) << sub_y;
+ bot_left = top_left + MAX_SB_SIZE;
+ // In 4:2:0, average pixels in 2x2 grid
+ output[output_row_offset + i] = OD_SHR_ROUND(
+ y_pix[top_left] + y_pix[top_left + 1] // Top row
+ + y_pix[bot_left] + y_pix[bot_left + 1] // Bottom row
+ ,
+ 2);
+ }
+ pred_row_offset += MAX_SB_SIZE;
+ output_row_offset += output_stride;
+ }
+ } else {
+ assert(0); // Unsupported chroma subsampling
+ }
+ // Due to frame boundary issues, it is possible that the total area of
+ // covered by Chroma exceeds that of Luma. When this happens, we write over
+ // the broken data by repeating the last columns and/or rows.
+ //
+ // Note that in order to manage the case where both rows and columns
+ // overrun,
+ // we apply rows first. This way, when the rows overrun the bottom of the
+ // frame, the columns will be copied over them.
+ if (diff_width > 0) {
+ int last_pixel;
+ output_row_offset = tx_width - diff_width;
+
+ for (int j = 0; j < tx_height; j++) {
+ last_pixel = output_row_offset - 1;
+ for (int i = 0; i < diff_width; i++) {
+ output[output_row_offset + i] = output[last_pixel];
+ }
+ output_row_offset += output_stride;
+ }
+ }
+
+ if (diff_height > 0) {
+ output_row_offset = diff_height * output_stride;
+ const int last_row_offset = output_row_offset - output_stride;
+ for (int j = 0; j < diff_height; j++) {
+ for (int i = 0; i < tx_width; i++) {
+ output[output_row_offset + i] = output[last_row_offset + i];
+ }
+ output_row_offset += output_stride;
+ }
+ }
+
+ int avg = 0;
+ output_row_offset = 0;
+ for (int j = 0; j < tx_height; j++) {
+ for (int i = 0; i < tx_width; i++) {
+ avg += output[output_row_offset + i];
+ }
+ output_row_offset += output_stride;
+ }
+ return avg / (double)(tx_width * tx_height);
+}