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Diffstat (limited to 'testing/web-platform/tests/html/editing/dnd/platform/plugin/plugin-dnd-110.html')
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1 files changed, 41 insertions, 0 deletions
diff --git a/testing/web-platform/tests/html/editing/dnd/platform/plugin/plugin-dnd-110.html b/testing/web-platform/tests/html/editing/dnd/platform/plugin/plugin-dnd-110.html new file mode 100644 index 000000000..07e6241cf --- /dev/null +++ b/testing/web-platform/tests/html/editing/dnd/platform/plugin/plugin-dnd-110.html @@ -0,0 +1,41 @@ +<!DOCTYPE html> +<html> + <head> + <title>Drag and drop with middle click over windowless Flash</title> + <style type="text/css"> +div { + width: 100px; + height: 100px; + background: fuchsia; +} +object { + width: 400px; + height: 400px; + border: 5px solid black; +} + </style> + <script type="text/javascript"> +window.onload = function () { + document.getElementsByTagName('div')[0].ondragstart = function (e) { + e.dataTransfer.effectAllowed = 'copy'; + e.dataTransfer.setData('text','dummy text'); + }; +}; + </script> + </head> + <body> + <noscript><p>Enable JavaScript and reload</p></noscript> + <ol> + <li>Drag the pink square over the blue square.</li> + <li>Without releasing the drag, click the middle mouse button.</li> + <li>If the platform's normal behaviour is to cancel a drag (eg. Windows and Unix+KDE), then the drag should be cancelled; moving the mouse outside the black square should not cause the drag placeholder to continue following the mouse, and the mouse cursor should revert to default.</li> + <li>If the platform's normal behaviour is not to cancel a drag (eg. Mac and Unix+Gnome), then the drag should not be cancelled; moving the mouse outside the black square should cause the drag placeholder to continue following the mouse, and the mouse cursor should show as no-drop or drop-allowed.</li> + <li>Fail in either case if the drag placeholder gets stuck temporarily or permanently over the blue square. Fail if an inappropriate middle click function begins (eg. paste-and-go).</li> + </ol> + <div draggable="true"></div> + <script type="text/javascript"> +var plugincode = '<object data="dragndrop.swf" type="application/x-shockwave-flash"><param name="wmode" value="opaque">Flash plugin is required for this test.</object>'; + </script> + <script type="text/javascript" src="click-to-activate.js"></script> + </body> +</html>
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