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Diffstat (limited to 'testing/web-platform/tests/2dcontext/drawing-text-to-the-canvas/2d.text.draw.fontface.notinpage.html')
-rw-r--r-- | testing/web-platform/tests/2dcontext/drawing-text-to-the-canvas/2d.text.draw.fontface.notinpage.html | 44 |
1 files changed, 44 insertions, 0 deletions
diff --git a/testing/web-platform/tests/2dcontext/drawing-text-to-the-canvas/2d.text.draw.fontface.notinpage.html b/testing/web-platform/tests/2dcontext/drawing-text-to-the-canvas/2d.text.draw.fontface.notinpage.html new file mode 100644 index 000000000..6c4eb4919 --- /dev/null +++ b/testing/web-platform/tests/2dcontext/drawing-text-to-the-canvas/2d.text.draw.fontface.notinpage.html @@ -0,0 +1,44 @@ +<!DOCTYPE html> +<!-- DO NOT EDIT! This test has been generated by tools/gentest.py. --> +<title>Canvas test: 2d.text.draw.fontface.notinpage</title> +<script src="/resources/testharness.js"></script> +<script src="/resources/testharnessreport.js"></script> +<script src="/common/canvas-tests.js"></script> +<link rel="stylesheet" href="/common/canvas-tests.css"> +<style> +@font-face { + font-family: CanvasTest; + src: url("/fonts/CanvasTest.ttf"); +} +</style> +<body class="show_output"> + +<h1>2d.text.draw.fontface.notinpage</h1> +<p class="desc">@font-face fonts should work even if they are not used in the page</p> + + +<p class="output">Actual output:</p> +<canvas id="c" class="output" width="100" height="50"><p class="fallback">FAIL (fallback content)</p></canvas> +<p class="output expectedtext">Expected output:<p><img src="/images/green-100x50.png" class="output expected" id="expected" alt=""> +<ul id="d"></ul> +<script> +var t = async_test("@font-face fonts should work even if they are not used in the page"); +_addTest(function(canvas, ctx) { + +ctx.font = '67px CanvasTest'; +deferTest(); +setTimeout(t.step_func_done(function () { + ctx.fillStyle = '#f00'; + ctx.fillRect(0, 0, 100, 50); + ctx.fillStyle = '#0f0'; + ctx.fillText('AA', 0, 50); + _assertPixelApprox(canvas, 5,5, 0,255,0,255, "5,5", "0,255,0,255", 2); + _assertPixelApprox(canvas, 95,5, 0,255,0,255, "95,5", "0,255,0,255", 2); + _assertPixelApprox(canvas, 25,25, 0,255,0,255, "25,25", "0,255,0,255", 2); + _assertPixelApprox(canvas, 75,25, 0,255,0,255, "75,25", "0,255,0,255", 2); +}), 500); + + +}); +</script> + |