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Diffstat (limited to 'services/sync/modules/policies.js')
-rw-r--r-- | services/sync/modules/policies.js | 983 |
1 files changed, 983 insertions, 0 deletions
diff --git a/services/sync/modules/policies.js b/services/sync/modules/policies.js new file mode 100644 index 000000000..a3933426d --- /dev/null +++ b/services/sync/modules/policies.js @@ -0,0 +1,983 @@ +/* This Source Code Form is subject to the terms of the Mozilla Public + * License, v. 2.0. If a copy of the MPL was not distributed with this + * file, You can obtain one at http://mozilla.org/MPL/2.0/. */ + +this.EXPORTED_SYMBOLS = [ + "ErrorHandler", + "SyncScheduler", +]; + +var {classes: Cc, interfaces: Ci, utils: Cu, results: Cr} = Components; + +Cu.import("resource://gre/modules/Log.jsm"); +Cu.import("resource://services-sync/constants.js"); +Cu.import("resource://services-sync/engines.js"); +Cu.import("resource://services-sync/util.js"); +Cu.import("resource://services-common/logmanager.js"); +Cu.import("resource://services-common/async.js"); + +XPCOMUtils.defineLazyModuleGetter(this, "Status", + "resource://services-sync/status.js"); +XPCOMUtils.defineLazyModuleGetter(this, "AddonManager", + "resource://gre/modules/AddonManager.jsm"); + +// Get the value for an interval that's stored in preferences. To save users +// from themselves (and us from them!) the minimum time they can specify +// is 60s. +function getThrottledIntervalPreference(prefName) { + return Math.max(Svc.Prefs.get(prefName), 60) * 1000; +} + +this.SyncScheduler = function SyncScheduler(service) { + this.service = service; + this.init(); +} +SyncScheduler.prototype = { + _log: Log.repository.getLogger("Sync.SyncScheduler"), + + _fatalLoginStatus: [LOGIN_FAILED_NO_USERNAME, + LOGIN_FAILED_NO_PASSWORD, + LOGIN_FAILED_NO_PASSPHRASE, + LOGIN_FAILED_INVALID_PASSPHRASE, + LOGIN_FAILED_LOGIN_REJECTED], + + /** + * The nsITimer object that schedules the next sync. See scheduleNextSync(). + */ + syncTimer: null, + + setDefaults: function setDefaults() { + this._log.trace("Setting SyncScheduler policy values to defaults."); + + let service = Cc["@mozilla.org/weave/service;1"] + .getService(Ci.nsISupports) + .wrappedJSObject; + + let part = service.fxAccountsEnabled ? "fxa" : "sync11"; + let prefSDInterval = "scheduler." + part + ".singleDeviceInterval"; + this.singleDeviceInterval = getThrottledIntervalPreference(prefSDInterval); + + this.idleInterval = getThrottledIntervalPreference("scheduler.idleInterval"); + this.activeInterval = getThrottledIntervalPreference("scheduler.activeInterval"); + this.immediateInterval = getThrottledIntervalPreference("scheduler.immediateInterval"); + this.eolInterval = getThrottledIntervalPreference("scheduler.eolInterval"); + + // A user is non-idle on startup by default. + this.idle = false; + + this.hasIncomingItems = false; + + this.clearSyncTriggers(); + }, + + // nextSync is in milliseconds, but prefs can't hold that much + get nextSync() { + return Svc.Prefs.get("nextSync", 0) * 1000; + }, + set nextSync(value) { + Svc.Prefs.set("nextSync", Math.floor(value / 1000)); + }, + + get syncInterval() { + return Svc.Prefs.get("syncInterval", this.singleDeviceInterval); + }, + set syncInterval(value) { + Svc.Prefs.set("syncInterval", value); + }, + + get syncThreshold() { + return Svc.Prefs.get("syncThreshold", SINGLE_USER_THRESHOLD); + }, + set syncThreshold(value) { + Svc.Prefs.set("syncThreshold", value); + }, + + get globalScore() { + return Svc.Prefs.get("globalScore", 0); + }, + set globalScore(value) { + Svc.Prefs.set("globalScore", value); + }, + + get numClients() { + return Svc.Prefs.get("numClients", 0); + }, + set numClients(value) { + Svc.Prefs.set("numClients", value); + }, + + init: function init() { + this._log.level = Log.Level[Svc.Prefs.get("log.logger.service.main")]; + this.setDefaults(); + Svc.Obs.add("weave:engine:score:updated", this); + Svc.Obs.add("network:offline-status-changed", this); + Svc.Obs.add("weave:service:sync:start", this); + Svc.Obs.add("weave:service:sync:finish", this); + Svc.Obs.add("weave:engine:sync:finish", this); + Svc.Obs.add("weave:engine:sync:error", this); + Svc.Obs.add("weave:service:login:error", this); + Svc.Obs.add("weave:service:logout:finish", this); + Svc.Obs.add("weave:service:sync:error", this); + Svc.Obs.add("weave:service:backoff:interval", this); + Svc.Obs.add("weave:service:ready", this); + Svc.Obs.add("weave:engine:sync:applied", this); + Svc.Obs.add("weave:service:setup-complete", this); + Svc.Obs.add("weave:service:start-over", this); + Svc.Obs.add("FxA:hawk:backoff:interval", this); + + if (Status.checkSetup() == STATUS_OK) { + Svc.Obs.add("wake_notification", this); + Svc.Idle.addIdleObserver(this, Svc.Prefs.get("scheduler.idleTime")); + } + }, + + observe: function observe(subject, topic, data) { + this._log.trace("Handling " + topic); + switch(topic) { + case "weave:engine:score:updated": + if (Status.login == LOGIN_SUCCEEDED) { + Utils.namedTimer(this.calculateScore, SCORE_UPDATE_DELAY, this, + "_scoreTimer"); + } + break; + case "network:offline-status-changed": + // Whether online or offline, we'll reschedule syncs + this._log.trace("Network offline status change: " + data); + this.checkSyncStatus(); + break; + case "weave:service:sync:start": + // Clear out any potentially pending syncs now that we're syncing + this.clearSyncTriggers(); + + // reset backoff info, if the server tells us to continue backing off, + // we'll handle that later + Status.resetBackoff(); + + this.globalScore = 0; + break; + case "weave:service:sync:finish": + this.nextSync = 0; + this.adjustSyncInterval(); + + if (Status.service == SYNC_FAILED_PARTIAL && this.requiresBackoff) { + this.requiresBackoff = false; + this.handleSyncError(); + return; + } + + let sync_interval; + this._syncErrors = 0; + if (Status.sync == NO_SYNC_NODE_FOUND) { + this._log.trace("Scheduling a sync at interval NO_SYNC_NODE_FOUND."); + sync_interval = NO_SYNC_NODE_INTERVAL; + } + this.scheduleNextSync(sync_interval); + break; + case "weave:engine:sync:finish": + if (data == "clients") { + // Update the client mode because it might change what we sync. + this.updateClientMode(); + } + break; + case "weave:engine:sync:error": + // `subject` is the exception thrown by an engine's sync() method. + let exception = subject; + if (exception.status >= 500 && exception.status <= 504) { + this.requiresBackoff = true; + } + break; + case "weave:service:login:error": + this.clearSyncTriggers(); + + if (Status.login == MASTER_PASSWORD_LOCKED) { + // Try again later, just as if we threw an error... only without the + // error count. + this._log.debug("Couldn't log in: master password is locked."); + this._log.trace("Scheduling a sync at MASTER_PASSWORD_LOCKED_RETRY_INTERVAL"); + this.scheduleAtInterval(MASTER_PASSWORD_LOCKED_RETRY_INTERVAL); + } else if (this._fatalLoginStatus.indexOf(Status.login) == -1) { + // Not a fatal login error, just an intermittent network or server + // issue. Keep on syncin'. + this.checkSyncStatus(); + } + break; + case "weave:service:logout:finish": + // Start or cancel the sync timer depending on if + // logged in or logged out + this.checkSyncStatus(); + break; + case "weave:service:sync:error": + // There may be multiple clients but if the sync fails, client mode + // should still be updated so that the next sync has a correct interval. + this.updateClientMode(); + this.adjustSyncInterval(); + this.nextSync = 0; + this.handleSyncError(); + break; + case "FxA:hawk:backoff:interval": + case "weave:service:backoff:interval": + let requested_interval = subject * 1000; + this._log.debug("Got backoff notification: " + requested_interval + "ms"); + // Leave up to 25% more time for the back off. + let interval = requested_interval * (1 + Math.random() * 0.25); + Status.backoffInterval = interval; + Status.minimumNextSync = Date.now() + requested_interval; + this._log.debug("Fuzzed minimum next sync: " + Status.minimumNextSync); + break; + case "weave:service:ready": + // Applications can specify this preference if they want autoconnect + // to happen after a fixed delay. + let delay = Svc.Prefs.get("autoconnectDelay"); + if (delay) { + this.delayedAutoConnect(delay); + } + break; + case "weave:engine:sync:applied": + let numItems = subject.succeeded; + this._log.trace("Engine " + data + " successfully applied " + numItems + + " items."); + if (numItems) { + this.hasIncomingItems = true; + } + break; + case "weave:service:setup-complete": + Services.prefs.savePrefFile(null); + Svc.Idle.addIdleObserver(this, Svc.Prefs.get("scheduler.idleTime")); + Svc.Obs.add("wake_notification", this); + break; + case "weave:service:start-over": + this.setDefaults(); + try { + Svc.Idle.removeIdleObserver(this, Svc.Prefs.get("scheduler.idleTime")); + } catch (ex) { + if (ex.result != Cr.NS_ERROR_FAILURE) { + throw ex; + } + // In all likelihood we didn't have an idle observer registered yet. + // It's all good. + } + break; + case "idle": + this._log.trace("We're idle."); + this.idle = true; + // Adjust the interval for future syncs. This won't actually have any + // effect until the next pending sync (which will happen soon since we + // were just active.) + this.adjustSyncInterval(); + break; + case "active": + this._log.trace("Received notification that we're back from idle."); + this.idle = false; + Utils.namedTimer(function onBack() { + if (this.idle) { + this._log.trace("... and we're idle again. " + + "Ignoring spurious back notification."); + return; + } + + this._log.trace("Genuine return from idle. Syncing."); + // Trigger a sync if we have multiple clients. + if (this.numClients > 1) { + this.scheduleNextSync(0); + } + }, IDLE_OBSERVER_BACK_DELAY, this, "idleDebouncerTimer"); + break; + case "wake_notification": + this._log.debug("Woke from sleep."); + Utils.nextTick(() => { + // Trigger a sync if we have multiple clients. We give it 5 seconds + // incase the network is still in the process of coming back up. + if (this.numClients > 1) { + this._log.debug("More than 1 client. Will sync in 5s."); + this.scheduleNextSync(5000); + } + }); + break; + } + }, + + adjustSyncInterval: function adjustSyncInterval() { + if (Status.eol) { + this._log.debug("Server status is EOL; using eolInterval."); + this.syncInterval = this.eolInterval; + return; + } + + if (this.numClients <= 1) { + this._log.trace("Adjusting syncInterval to singleDeviceInterval."); + this.syncInterval = this.singleDeviceInterval; + return; + } + + // Only MULTI_DEVICE clients will enter this if statement + // since SINGLE_USER clients will be handled above. + if (this.idle) { + this._log.trace("Adjusting syncInterval to idleInterval."); + this.syncInterval = this.idleInterval; + return; + } + + if (this.hasIncomingItems) { + this._log.trace("Adjusting syncInterval to immediateInterval."); + this.hasIncomingItems = false; + this.syncInterval = this.immediateInterval; + } else { + this._log.trace("Adjusting syncInterval to activeInterval."); + this.syncInterval = this.activeInterval; + } + }, + + calculateScore: function calculateScore() { + let engines = [this.service.clientsEngine].concat(this.service.engineManager.getEnabled()); + for (let i = 0;i < engines.length;i++) { + this._log.trace(engines[i].name + ": score: " + engines[i].score); + this.globalScore += engines[i].score; + engines[i]._tracker.resetScore(); + } + + this._log.trace("Global score updated: " + this.globalScore); + this.checkSyncStatus(); + }, + + /** + * Process the locally stored clients list to figure out what mode to be in + */ + updateClientMode: function updateClientMode() { + // Nothing to do if it's the same amount + let numClients = this.service.clientsEngine.stats.numClients; + if (this.numClients == numClients) + return; + + this._log.debug("Client count: " + this.numClients + " -> " + numClients); + this.numClients = numClients; + + if (numClients <= 1) { + this._log.trace("Adjusting syncThreshold to SINGLE_USER_THRESHOLD"); + this.syncThreshold = SINGLE_USER_THRESHOLD; + } else { + this._log.trace("Adjusting syncThreshold to MULTI_DEVICE_THRESHOLD"); + this.syncThreshold = MULTI_DEVICE_THRESHOLD; + } + this.adjustSyncInterval(); + }, + + /** + * Check if we should be syncing and schedule the next sync, if it's not scheduled + */ + checkSyncStatus: function checkSyncStatus() { + // Should we be syncing now, if not, cancel any sync timers and return + // if we're in backoff, we'll schedule the next sync. + let ignore = [kSyncBackoffNotMet, kSyncMasterPasswordLocked]; + let skip = this.service._checkSync(ignore); + this._log.trace("_checkSync returned \"" + skip + "\"."); + if (skip) { + this.clearSyncTriggers(); + return; + } + + // Only set the wait time to 0 if we need to sync right away + let wait; + if (this.globalScore > this.syncThreshold) { + this._log.debug("Global Score threshold hit, triggering sync."); + wait = 0; + } + this.scheduleNextSync(wait); + }, + + /** + * Call sync() if Master Password is not locked. + * + * Otherwise, reschedule a sync for later. + */ + syncIfMPUnlocked: function syncIfMPUnlocked() { + // No point if we got kicked out by the master password dialog. + if (Status.login == MASTER_PASSWORD_LOCKED && + Utils.mpLocked()) { + this._log.debug("Not initiating sync: Login status is " + Status.login); + + // If we're not syncing now, we need to schedule the next one. + this._log.trace("Scheduling a sync at MASTER_PASSWORD_LOCKED_RETRY_INTERVAL"); + this.scheduleAtInterval(MASTER_PASSWORD_LOCKED_RETRY_INTERVAL); + return; + } + + Utils.nextTick(this.service.sync, this.service); + }, + + /** + * Set a timer for the next sync + */ + scheduleNextSync: function scheduleNextSync(interval) { + // If no interval was specified, use the current sync interval. + if (interval == null) { + interval = this.syncInterval; + } + + // Ensure the interval is set to no less than the backoff. + if (Status.backoffInterval && interval < Status.backoffInterval) { + this._log.trace("Requested interval " + interval + + " ms is smaller than the backoff interval. " + + "Using backoff interval " + + Status.backoffInterval + " ms instead."); + interval = Status.backoffInterval; + } + + if (this.nextSync != 0) { + // There's already a sync scheduled. Don't reschedule if there's already + // a timer scheduled for sooner than requested. + let currentInterval = this.nextSync - Date.now(); + this._log.trace("There's already a sync scheduled in " + + currentInterval + " ms."); + if (currentInterval < interval && this.syncTimer) { + this._log.trace("Ignoring scheduling request for next sync in " + + interval + " ms."); + return; + } + } + + // Start the sync right away if we're already late. + if (interval <= 0) { + this._log.trace("Requested sync should happen right away."); + this.syncIfMPUnlocked(); + return; + } + + this._log.debug("Next sync in " + interval + " ms."); + Utils.namedTimer(this.syncIfMPUnlocked, interval, this, "syncTimer"); + + // Save the next sync time in-case sync is disabled (logout/offline/etc.) + this.nextSync = Date.now() + interval; + }, + + + /** + * Incorporates the backoff/retry logic used in error handling and elective + * non-syncing. + */ + scheduleAtInterval: function scheduleAtInterval(minimumInterval) { + let interval = Utils.calculateBackoff(this._syncErrors, + MINIMUM_BACKOFF_INTERVAL, + Status.backoffInterval); + if (minimumInterval) { + interval = Math.max(minimumInterval, interval); + } + + this._log.debug("Starting client-initiated backoff. Next sync in " + + interval + " ms."); + this.scheduleNextSync(interval); + }, + + /** + * Automatically start syncing after the given delay (in seconds). + * + * Applications can define the `services.sync.autoconnectDelay` preference + * to have this called automatically during start-up with the pref value as + * the argument. Alternatively, they can call it themselves to control when + * Sync should first start to sync. + */ + delayedAutoConnect: function delayedAutoConnect(delay) { + if (this.service._checkSetup() == STATUS_OK) { + Utils.namedTimer(this.autoConnect, delay * 1000, this, "_autoTimer"); + } + }, + + autoConnect: function autoConnect() { + if (this.service._checkSetup() == STATUS_OK && !this.service._checkSync()) { + // Schedule a sync based on when a previous sync was scheduled. + // scheduleNextSync() will do the right thing if that time lies in + // the past. + this.scheduleNextSync(this.nextSync - Date.now()); + } + + // Once autoConnect is called we no longer need _autoTimer. + if (this._autoTimer) { + this._autoTimer.clear(); + } + }, + + _syncErrors: 0, + /** + * Deal with sync errors appropriately + */ + handleSyncError: function handleSyncError() { + this._log.trace("In handleSyncError. Error count: " + this._syncErrors); + this._syncErrors++; + + // Do nothing on the first couple of failures, if we're not in + // backoff due to 5xx errors. + if (!Status.enforceBackoff) { + if (this._syncErrors < MAX_ERROR_COUNT_BEFORE_BACKOFF) { + this.scheduleNextSync(); + return; + } + this._log.debug("Sync error count has exceeded " + + MAX_ERROR_COUNT_BEFORE_BACKOFF + "; enforcing backoff."); + Status.enforceBackoff = true; + } + + this.scheduleAtInterval(); + }, + + + /** + * Remove any timers/observers that might trigger a sync + */ + clearSyncTriggers: function clearSyncTriggers() { + this._log.debug("Clearing sync triggers and the global score."); + this.globalScore = this.nextSync = 0; + + // Clear out any scheduled syncs + if (this.syncTimer) + this.syncTimer.clear(); + }, + +}; + +this.ErrorHandler = function ErrorHandler(service) { + this.service = service; + this.init(); +} +ErrorHandler.prototype = { + MINIMUM_ALERT_INTERVAL_MSEC: 604800000, // One week. + + /** + * Flag that turns on error reporting for all errors, incl. network errors. + */ + dontIgnoreErrors: false, + + /** + * Flag that indicates if we have already reported a prolonged failure. + * Once set, we don't report it again, meaning this error is only reported + * one per run. + */ + didReportProlongedError: false, + + init: function init() { + Svc.Obs.add("weave:engine:sync:applied", this); + Svc.Obs.add("weave:engine:sync:error", this); + Svc.Obs.add("weave:service:login:error", this); + Svc.Obs.add("weave:service:sync:error", this); + Svc.Obs.add("weave:service:sync:finish", this); + + this.initLogs(); + }, + + initLogs: function initLogs() { + this._log = Log.repository.getLogger("Sync.ErrorHandler"); + this._log.level = Log.Level[Svc.Prefs.get("log.logger.service.main")]; + + let root = Log.repository.getLogger("Sync"); + root.level = Log.Level[Svc.Prefs.get("log.rootLogger")]; + + let logs = ["Sync", "FirefoxAccounts", "Hawk", "Common.TokenServerClient", + "Sync.SyncMigration", "browserwindow.syncui", + "Services.Common.RESTRequest", "Services.Common.RESTRequest", + "BookmarkSyncUtils" + ]; + + this._logManager = new LogManager(Svc.Prefs, logs, "sync"); + }, + + observe: function observe(subject, topic, data) { + this._log.trace("Handling " + topic); + switch(topic) { + case "weave:engine:sync:applied": + if (subject.newFailed) { + // An engine isn't able to apply one or more incoming records. + // We don't fail hard on this, but it usually indicates a bug, + // so for now treat it as sync error (c.f. Service._syncEngine()) + Status.engines = [data, ENGINE_APPLY_FAIL]; + this._log.debug(data + " failed to apply some records."); + } + break; + case "weave:engine:sync:error": { + let exception = subject; // exception thrown by engine's sync() method + let engine_name = data; // engine name that threw the exception + + this.checkServerError(exception); + + Status.engines = [engine_name, exception.failureCode || ENGINE_UNKNOWN_FAIL]; + if (Async.isShutdownException(exception)) { + this._log.debug(engine_name + " was interrupted due to the application shutting down"); + } else { + this._log.debug(engine_name + " failed", exception); + Services.telemetry.getKeyedHistogramById("WEAVE_ENGINE_SYNC_ERRORS") + .add(engine_name); + } + break; + } + case "weave:service:login:error": + this._log.error("Sync encountered a login error"); + this.resetFileLog(); + + if (this.shouldReportError()) { + this.notifyOnNextTick("weave:ui:login:error"); + } else { + this.notifyOnNextTick("weave:ui:clear-error"); + } + + this.dontIgnoreErrors = false; + break; + case "weave:service:sync:error": { + if (Status.sync == CREDENTIALS_CHANGED) { + this.service.logout(); + } + + let exception = subject; + if (Async.isShutdownException(exception)) { + // If we are shutting down we just log the fact, attempt to flush + // the log file and get out of here! + this._log.error("Sync was interrupted due to the application shutting down"); + this.resetFileLog(); + break; + } + + // Not a shutdown related exception... + this._log.error("Sync encountered an error", exception); + this.resetFileLog(); + + if (this.shouldReportError()) { + this.notifyOnNextTick("weave:ui:sync:error"); + } else { + this.notifyOnNextTick("weave:ui:sync:finish"); + } + + this.dontIgnoreErrors = false; + break; + } + case "weave:service:sync:finish": + this._log.trace("Status.service is " + Status.service); + + // Check both of these status codes: in the event of a failure in one + // engine, Status.service will be SYNC_FAILED_PARTIAL despite + // Status.sync being SYNC_SUCCEEDED. + // *facepalm* + if (Status.sync == SYNC_SUCCEEDED && + Status.service == STATUS_OK) { + // Great. Let's clear our mid-sync 401 note. + this._log.trace("Clearing lastSyncReassigned."); + Svc.Prefs.reset("lastSyncReassigned"); + } + + if (Status.service == SYNC_FAILED_PARTIAL) { + this._log.error("Some engines did not sync correctly."); + this.resetFileLog(); + + if (this.shouldReportError()) { + this.dontIgnoreErrors = false; + this.notifyOnNextTick("weave:ui:sync:error"); + break; + } + } else { + this.resetFileLog(); + } + this.dontIgnoreErrors = false; + this.notifyOnNextTick("weave:ui:sync:finish"); + break; + } + }, + + notifyOnNextTick: function notifyOnNextTick(topic) { + Utils.nextTick(function() { + this._log.trace("Notifying " + topic + + ". Status.login is " + Status.login + + ". Status.sync is " + Status.sync); + Svc.Obs.notify(topic); + }, this); + }, + + /** + * Trigger a sync and don't muffle any errors, particularly network errors. + */ + syncAndReportErrors: function syncAndReportErrors() { + this._log.debug("Beginning user-triggered sync."); + + this.dontIgnoreErrors = true; + Utils.nextTick(this.service.sync, this.service); + }, + + _dumpAddons: function _dumpAddons() { + // Just dump the items that sync may be concerned with. Specifically, + // active extensions that are not hidden. + let addonPromise = new Promise(resolve => { + try { + AddonManager.getAddonsByTypes(["extension"], resolve); + } catch (e) { + this._log.warn("Failed to dump addons", e) + resolve([]) + } + }); + + return addonPromise.then(addons => { + let relevantAddons = addons.filter(x => x.isActive && !x.hidden); + this._log.debug("Addons installed", relevantAddons.length); + for (let addon of relevantAddons) { + this._log.debug(" - ${name}, version ${version}, id ${id}", addon); + } + }); + }, + + /** + * Generate a log file for the sync that just completed + * and refresh the input & output streams. + */ + resetFileLog: function resetFileLog() { + let onComplete = logType => { + Svc.Obs.notify("weave:service:reset-file-log"); + this._log.trace("Notified: " + Date.now()); + if (logType == this._logManager.ERROR_LOG_WRITTEN) { + Cu.reportError("Sync encountered an error - see about:sync-log for the log file."); + } + }; + + // If we're writing an error log, dump extensions that may be causing problems. + let beforeResetLog; + if (this._logManager.sawError) { + beforeResetLog = this._dumpAddons(); + } else { + beforeResetLog = Promise.resolve(); + } + // Note we do not return the promise here - the caller doesn't need to wait + // for this to complete. + beforeResetLog + .then(() => this._logManager.resetFileLog()) + .then(onComplete, onComplete); + }, + + /** + * Translates server error codes to meaningful strings. + * + * @param code + * server error code as an integer + */ + errorStr: function errorStr(code) { + switch (code.toString()) { + case "1": + return "illegal-method"; + case "2": + return "invalid-captcha"; + case "3": + return "invalid-username"; + case "4": + return "cannot-overwrite-resource"; + case "5": + return "userid-mismatch"; + case "6": + return "json-parse-failure"; + case "7": + return "invalid-password"; + case "8": + return "invalid-record"; + case "9": + return "weak-password"; + default: + return "generic-server-error"; + } + }, + + // A function to indicate if Sync errors should be "reported" - which in this + // context really means "should be notify observers of an error" - but note + // that since bug 1180587, no one is going to surface an error to the user. + shouldReportError: function shouldReportError() { + if (Status.login == MASTER_PASSWORD_LOCKED) { + this._log.trace("shouldReportError: false (master password locked)."); + return false; + } + + if (this.dontIgnoreErrors) { + return true; + } + + if (Status.login == LOGIN_FAILED_LOGIN_REJECTED) { + // An explicit LOGIN_REJECTED state is always reported (bug 1081158) + this._log.trace("shouldReportError: true (login was rejected)"); + return true; + } + + let lastSync = Svc.Prefs.get("lastSync"); + if (lastSync && ((Date.now() - Date.parse(lastSync)) > + Svc.Prefs.get("errorhandler.networkFailureReportTimeout") * 1000)) { + Status.sync = PROLONGED_SYNC_FAILURE; + if (this.didReportProlongedError) { + this._log.trace("shouldReportError: false (prolonged sync failure, but" + + " we've already reported it)."); + return false; + } + this._log.trace("shouldReportError: true (first prolonged sync failure)."); + this.didReportProlongedError = true; + return true; + } + + // We got a 401 mid-sync. Wait for the next sync before actually handling + // an error. This assumes that we'll get a 401 again on a login fetch in + // order to report the error. + if (!this.service.clusterURL) { + this._log.trace("shouldReportError: false (no cluster URL; " + + "possible node reassignment)."); + return false; + } + + + let result = ([Status.login, Status.sync].indexOf(SERVER_MAINTENANCE) == -1 && + [Status.login, Status.sync].indexOf(LOGIN_FAILED_NETWORK_ERROR) == -1); + this._log.trace("shouldReportError: ${result} due to login=${login}, sync=${sync}", + {result, login: Status.login, sync: Status.sync}); + return result; + }, + + get currentAlertMode() { + return Svc.Prefs.get("errorhandler.alert.mode"); + }, + + set currentAlertMode(str) { + return Svc.Prefs.set("errorhandler.alert.mode", str); + }, + + get earliestNextAlert() { + return Svc.Prefs.get("errorhandler.alert.earliestNext", 0) * 1000; + }, + + set earliestNextAlert(msec) { + return Svc.Prefs.set("errorhandler.alert.earliestNext", msec / 1000); + }, + + clearServerAlerts: function () { + // If we have any outstanding alerts, apparently they're no longer relevant. + Svc.Prefs.resetBranch("errorhandler.alert"); + }, + + /** + * X-Weave-Alert headers can include a JSON object: + * + * { + * "code": // One of "hard-eol", "soft-eol". + * "url": // For "Learn more" link. + * "message": // Logged in Sync logs. + * } + */ + handleServerAlert: function (xwa) { + if (!xwa.code) { + this._log.warn("Got structured X-Weave-Alert, but no alert code."); + return; + } + + switch (xwa.code) { + // Gently and occasionally notify the user that this service will be + // shutting down. + case "soft-eol": + // Fall through. + + // Tell the user that this service has shut down, and drop our syncing + // frequency dramatically. + case "hard-eol": + // Note that both of these alerts should be subservient to future "sign + // in with your Firefox Account" storage alerts. + if ((this.currentAlertMode != xwa.code) || + (this.earliestNextAlert < Date.now())) { + Utils.nextTick(function() { + Svc.Obs.notify("weave:eol", xwa); + }, this); + this._log.error("X-Weave-Alert: " + xwa.code + ": " + xwa.message); + this.earliestNextAlert = Date.now() + this.MINIMUM_ALERT_INTERVAL_MSEC; + this.currentAlertMode = xwa.code; + } + break; + default: + this._log.debug("Got unexpected X-Weave-Alert code: " + xwa.code); + } + }, + + /** + * Handle HTTP response results or exceptions and set the appropriate + * Status.* bits. + * + * This method also looks for "side-channel" warnings. + */ + checkServerError: function (resp) { + switch (resp.status) { + case 200: + case 404: + case 513: + let xwa = resp.headers['x-weave-alert']; + + // Only process machine-readable alerts. + if (!xwa || !xwa.startsWith("{")) { + this.clearServerAlerts(); + return; + } + + try { + xwa = JSON.parse(xwa); + } catch (ex) { + this._log.warn("Malformed X-Weave-Alert from server: " + xwa); + return; + } + + this.handleServerAlert(xwa); + break; + + case 400: + if (resp == RESPONSE_OVER_QUOTA) { + Status.sync = OVER_QUOTA; + } + break; + + case 401: + this.service.logout(); + this._log.info("Got 401 response; resetting clusterURL."); + this.service.clusterURL = null; + + let delay = 0; + if (Svc.Prefs.get("lastSyncReassigned")) { + // We got a 401 in the middle of the previous sync, and we just got + // another. Login must have succeeded in order for us to get here, so + // the password should be correct. + // This is likely to be an intermittent server issue, so back off and + // give it time to recover. + this._log.warn("Last sync also failed for 401. Delaying next sync."); + delay = MINIMUM_BACKOFF_INTERVAL; + } else { + this._log.debug("New mid-sync 401 failure. Making a note."); + Svc.Prefs.set("lastSyncReassigned", true); + } + this._log.info("Attempting to schedule another sync."); + this.service.scheduler.scheduleNextSync(delay); + break; + + case 500: + case 502: + case 503: + case 504: + Status.enforceBackoff = true; + if (resp.status == 503 && resp.headers["retry-after"]) { + let retryAfter = resp.headers["retry-after"]; + this._log.debug("Got Retry-After: " + retryAfter); + if (this.service.isLoggedIn) { + Status.sync = SERVER_MAINTENANCE; + } else { + Status.login = SERVER_MAINTENANCE; + } + Svc.Obs.notify("weave:service:backoff:interval", + parseInt(retryAfter, 10)); + } + break; + } + + switch (resp.result) { + case Cr.NS_ERROR_UNKNOWN_HOST: + case Cr.NS_ERROR_CONNECTION_REFUSED: + case Cr.NS_ERROR_NET_TIMEOUT: + case Cr.NS_ERROR_NET_RESET: + case Cr.NS_ERROR_NET_INTERRUPT: + case Cr.NS_ERROR_PROXY_CONNECTION_REFUSED: + // The constant says it's about login, but in fact it just + // indicates general network error. + if (this.service.isLoggedIn) { + Status.sync = LOGIN_FAILED_NETWORK_ERROR; + } else { + Status.login = LOGIN_FAILED_NETWORK_ERROR; + } + break; + } + }, +}; |