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-rw-r--r--security/sandbox/chromium/base/threading/platform_thread_win.cc284
1 files changed, 0 insertions, 284 deletions
diff --git a/security/sandbox/chromium/base/threading/platform_thread_win.cc b/security/sandbox/chromium/base/threading/platform_thread_win.cc
deleted file mode 100644
index d5bd9bed0..000000000
--- a/security/sandbox/chromium/base/threading/platform_thread_win.cc
+++ /dev/null
@@ -1,284 +0,0 @@
-// Copyright (c) 2012 The Chromium Authors. All rights reserved.
-// Use of this source code is governed by a BSD-style license that can be
-// found in the LICENSE file.
-
-#include "base/threading/platform_thread.h"
-
-#include <stddef.h>
-
-#include "base/debug/alias.h"
-#include "base/debug/profiler.h"
-#include "base/logging.h"
-#include "base/threading/thread_id_name_manager.h"
-#include "base/threading/thread_restrictions.h"
-#include "base/tracked_objects.h"
-#include "base/win/scoped_handle.h"
-#include "base/win/windows_version.h"
-
-namespace base {
-
-namespace {
-
-// The information on how to set the thread name comes from
-// a MSDN article: http://msdn2.microsoft.com/en-us/library/xcb2z8hs.aspx
-const DWORD kVCThreadNameException = 0x406D1388;
-
-typedef struct tagTHREADNAME_INFO {
- DWORD dwType; // Must be 0x1000.
- LPCSTR szName; // Pointer to name (in user addr space).
- DWORD dwThreadID; // Thread ID (-1=caller thread).
- DWORD dwFlags; // Reserved for future use, must be zero.
-} THREADNAME_INFO;
-
-// This function has try handling, so it is separated out of its caller.
-void SetNameInternal(PlatformThreadId thread_id, const char* name) {
- THREADNAME_INFO info;
- info.dwType = 0x1000;
- info.szName = name;
- info.dwThreadID = thread_id;
- info.dwFlags = 0;
-
- __try {
- RaiseException(kVCThreadNameException, 0, sizeof(info)/sizeof(DWORD),
- reinterpret_cast<DWORD_PTR*>(&info));
- } __except(EXCEPTION_CONTINUE_EXECUTION) {
- }
-}
-
-struct ThreadParams {
- PlatformThread::Delegate* delegate;
- bool joinable;
- ThreadPriority priority;
-};
-
-DWORD __stdcall ThreadFunc(void* params) {
- ThreadParams* thread_params = static_cast<ThreadParams*>(params);
- PlatformThread::Delegate* delegate = thread_params->delegate;
- if (!thread_params->joinable)
- base::ThreadRestrictions::SetSingletonAllowed(false);
-
- if (thread_params->priority != ThreadPriority::NORMAL)
- PlatformThread::SetCurrentThreadPriority(thread_params->priority);
-
- // Retrieve a copy of the thread handle to use as the key in the
- // thread name mapping.
- PlatformThreadHandle::Handle platform_handle;
- BOOL did_dup = DuplicateHandle(GetCurrentProcess(),
- GetCurrentThread(),
- GetCurrentProcess(),
- &platform_handle,
- 0,
- FALSE,
- DUPLICATE_SAME_ACCESS);
-
- win::ScopedHandle scoped_platform_handle;
-
- if (did_dup) {
- scoped_platform_handle.Set(platform_handle);
- ThreadIdNameManager::GetInstance()->RegisterThread(
- scoped_platform_handle.Get(),
- PlatformThread::CurrentId());
- }
-
- delete thread_params;
- delegate->ThreadMain();
-
- if (did_dup) {
- ThreadIdNameManager::GetInstance()->RemoveName(
- scoped_platform_handle.Get(),
- PlatformThread::CurrentId());
- }
-
- return 0;
-}
-
-// CreateThreadInternal() matches PlatformThread::CreateWithPriority(), except
-// that |out_thread_handle| may be nullptr, in which case a non-joinable thread
-// is created.
-bool CreateThreadInternal(size_t stack_size,
- PlatformThread::Delegate* delegate,
- PlatformThreadHandle* out_thread_handle,
- ThreadPriority priority) {
- unsigned int flags = 0;
- if (stack_size > 0 && base::win::GetVersion() >= base::win::VERSION_XP) {
- flags = STACK_SIZE_PARAM_IS_A_RESERVATION;
- } else {
- stack_size = 0;
- }
-
- ThreadParams* params = new ThreadParams;
- params->delegate = delegate;
- params->joinable = out_thread_handle != nullptr;
- params->priority = priority;
-
- // Using CreateThread here vs _beginthreadex makes thread creation a bit
- // faster and doesn't require the loader lock to be available. Our code will
- // have to work running on CreateThread() threads anyway, since we run code
- // on the Windows thread pool, etc. For some background on the difference:
- // http://www.microsoft.com/msj/1099/win32/win321099.aspx
- void* thread_handle =
- ::CreateThread(nullptr, stack_size, ThreadFunc, params, flags, nullptr);
- if (!thread_handle) {
- delete params;
- return false;
- }
-
- if (out_thread_handle)
- *out_thread_handle = PlatformThreadHandle(thread_handle);
- else
- CloseHandle(thread_handle);
- return true;
-}
-
-} // namespace
-
-// static
-PlatformThreadId PlatformThread::CurrentId() {
- return ::GetCurrentThreadId();
-}
-
-// static
-PlatformThreadRef PlatformThread::CurrentRef() {
- return PlatformThreadRef(::GetCurrentThreadId());
-}
-
-// static
-PlatformThreadHandle PlatformThread::CurrentHandle() {
- return PlatformThreadHandle(::GetCurrentThread());
-}
-
-// static
-void PlatformThread::YieldCurrentThread() {
- ::Sleep(0);
-}
-
-// static
-void PlatformThread::Sleep(TimeDelta duration) {
- // When measured with a high resolution clock, Sleep() sometimes returns much
- // too early. We may need to call it repeatedly to get the desired duration.
- TimeTicks end = TimeTicks::Now() + duration;
- for (TimeTicks now = TimeTicks::Now(); now < end; now = TimeTicks::Now())
- ::Sleep(static_cast<DWORD>((end - now).InMillisecondsRoundedUp()));
-}
-
-// static
-void PlatformThread::SetName(const std::string& name) {
- ThreadIdNameManager::GetInstance()->SetName(CurrentId(), name);
-
- // On Windows only, we don't need to tell the profiler about the "BrokerEvent"
- // thread, as it exists only in the chrome.exe image, and never spawns or runs
- // tasks (items which could be profiled). This test avoids the notification,
- // which would also (as a side effect) initialize the profiler in this unused
- // context, including setting up thread local storage, etc. The performance
- // impact is not terrible, but there is no reason to do initialize it.
- if (name != "BrokerEvent")
- tracked_objects::ThreadData::InitializeThreadContext(name);
-
- // The debugger needs to be around to catch the name in the exception. If
- // there isn't a debugger, we are just needlessly throwing an exception.
- // If this image file is instrumented, we raise the exception anyway
- // to provide the profiler with human-readable thread names.
- if (!::IsDebuggerPresent() && !base::debug::IsBinaryInstrumented())
- return;
-
- SetNameInternal(CurrentId(), name.c_str());
-}
-
-// static
-const char* PlatformThread::GetName() {
- return ThreadIdNameManager::GetInstance()->GetName(CurrentId());
-}
-
-// static
-bool PlatformThread::CreateWithPriority(size_t stack_size, Delegate* delegate,
- PlatformThreadHandle* thread_handle,
- ThreadPriority priority) {
- DCHECK(thread_handle);
- return CreateThreadInternal(stack_size, delegate, thread_handle, priority);
-}
-
-// static
-bool PlatformThread::CreateNonJoinable(size_t stack_size, Delegate* delegate) {
- return CreateThreadInternal(stack_size, delegate, nullptr,
- ThreadPriority::NORMAL);
-}
-
-// static
-void PlatformThread::Join(PlatformThreadHandle thread_handle) {
- DCHECK(thread_handle.platform_handle());
- // TODO(willchan): Enable this check once I can get it to work for Windows
- // shutdown.
- // Joining another thread may block the current thread for a long time, since
- // the thread referred to by |thread_handle| may still be running long-lived /
- // blocking tasks.
-#if 0
- base::ThreadRestrictions::AssertIOAllowed();
-#endif
-
- // Wait for the thread to exit. It should already have terminated but make
- // sure this assumption is valid.
- DWORD result = WaitForSingleObject(thread_handle.platform_handle(), INFINITE);
- if (result != WAIT_OBJECT_0) {
- // Debug info for bug 127931.
- DWORD error = GetLastError();
- debug::Alias(&error);
- debug::Alias(&result);
- CHECK(false);
- }
-
- CloseHandle(thread_handle.platform_handle());
-}
-
-// static
-void PlatformThread::SetCurrentThreadPriority(ThreadPriority priority) {
- int desired_priority = THREAD_PRIORITY_ERROR_RETURN;
- switch (priority) {
- case ThreadPriority::BACKGROUND:
- desired_priority = THREAD_PRIORITY_LOWEST;
- break;
- case ThreadPriority::NORMAL:
- desired_priority = THREAD_PRIORITY_NORMAL;
- break;
- case ThreadPriority::DISPLAY:
- desired_priority = THREAD_PRIORITY_ABOVE_NORMAL;
- break;
- case ThreadPriority::REALTIME_AUDIO:
- desired_priority = THREAD_PRIORITY_TIME_CRITICAL;
- break;
- default:
- NOTREACHED() << "Unknown priority.";
- break;
- }
- DCHECK_NE(desired_priority, THREAD_PRIORITY_ERROR_RETURN);
-
-#ifndef NDEBUG
- const BOOL success =
-#endif
- ::SetThreadPriority(PlatformThread::CurrentHandle().platform_handle(),
- desired_priority);
- DPLOG_IF(ERROR, !success) << "Failed to set thread priority to "
- << desired_priority;
-}
-
-// static
-ThreadPriority PlatformThread::GetCurrentThreadPriority() {
- int priority =
- ::GetThreadPriority(PlatformThread::CurrentHandle().platform_handle());
- switch (priority) {
- case THREAD_PRIORITY_LOWEST:
- return ThreadPriority::BACKGROUND;
- case THREAD_PRIORITY_NORMAL:
- return ThreadPriority::NORMAL;
- case THREAD_PRIORITY_ABOVE_NORMAL:
- return ThreadPriority::DISPLAY;
- case THREAD_PRIORITY_TIME_CRITICAL:
- return ThreadPriority::REALTIME_AUDIO;
- case THREAD_PRIORITY_ERROR_RETURN:
- DPCHECK(false) << "GetThreadPriority error"; // Falls through.
- default:
- NOTREACHED() << "Unexpected priority: " << priority;
- return ThreadPriority::NORMAL;
- }
-}
-
-} // namespace base