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Diffstat (limited to 'security/sandbox/chromium/base/synchronization/waitable_event.h')
-rw-r--r-- | security/sandbox/chromium/base/synchronization/waitable_event.h | 189 |
1 files changed, 0 insertions, 189 deletions
diff --git a/security/sandbox/chromium/base/synchronization/waitable_event.h b/security/sandbox/chromium/base/synchronization/waitable_event.h deleted file mode 100644 index b5d91d00b..000000000 --- a/security/sandbox/chromium/base/synchronization/waitable_event.h +++ /dev/null @@ -1,189 +0,0 @@ -// Copyright (c) 2012 The Chromium Authors. All rights reserved. -// Use of this source code is governed by a BSD-style license that can be -// found in the LICENSE file. - -#ifndef BASE_SYNCHRONIZATION_WAITABLE_EVENT_H_ -#define BASE_SYNCHRONIZATION_WAITABLE_EVENT_H_ - -#include <stddef.h> - -#include "base/base_export.h" -#include "base/macros.h" -#include "build/build_config.h" - -#if defined(OS_WIN) -#include "base/win/scoped_handle.h" -#endif - -#if defined(OS_POSIX) -#include <list> -#include <utility> -#include "base/memory/ref_counted.h" -#include "base/synchronization/lock.h" -#endif - -namespace base { - -class TimeDelta; - -// A WaitableEvent can be a useful thread synchronization tool when you want to -// allow one thread to wait for another thread to finish some work. For -// non-Windows systems, this can only be used from within a single address -// space. -// -// Use a WaitableEvent when you would otherwise use a Lock+ConditionVariable to -// protect a simple boolean value. However, if you find yourself using a -// WaitableEvent in conjunction with a Lock to wait for a more complex state -// change (e.g., for an item to be added to a queue), then you should probably -// be using a ConditionVariable instead of a WaitableEvent. -// -// NOTE: On Windows, this class provides a subset of the functionality afforded -// by a Windows event object. This is intentional. If you are writing Windows -// specific code and you need other features of a Windows event, then you might -// be better off just using an Windows event directly. -class BASE_EXPORT WaitableEvent { - public: - // If manual_reset is true, then to set the event state to non-signaled, a - // consumer must call the Reset method. If this parameter is false, then the - // system automatically resets the event state to non-signaled after a single - // waiting thread has been released. - WaitableEvent(bool manual_reset, bool initially_signaled); - -#if defined(OS_WIN) - // Create a WaitableEvent from an Event HANDLE which has already been - // created. This objects takes ownership of the HANDLE and will close it when - // deleted. - explicit WaitableEvent(win::ScopedHandle event_handle); -#endif - - ~WaitableEvent(); - - // Put the event in the un-signaled state. - void Reset(); - - // Put the event in the signaled state. Causing any thread blocked on Wait - // to be woken up. - void Signal(); - - // Returns true if the event is in the signaled state, else false. If this - // is not a manual reset event, then this test will cause a reset. - bool IsSignaled(); - - // Wait indefinitely for the event to be signaled. Wait's return "happens - // after" |Signal| has completed. This means that it's safe for a - // WaitableEvent to synchronise its own destruction, like this: - // - // WaitableEvent *e = new WaitableEvent; - // SendToOtherThread(e); - // e->Wait(); - // delete e; - void Wait(); - - // Wait up until max_time has passed for the event to be signaled. Returns - // true if the event was signaled. If this method returns false, then it - // does not necessarily mean that max_time was exceeded. - // - // TimedWait can synchronise its own destruction like |Wait|. - bool TimedWait(const TimeDelta& max_time); - -#if defined(OS_WIN) - HANDLE handle() const { return handle_.Get(); } -#endif - - // Wait, synchronously, on multiple events. - // waitables: an array of WaitableEvent pointers - // count: the number of elements in @waitables - // - // returns: the index of a WaitableEvent which has been signaled. - // - // You MUST NOT delete any of the WaitableEvent objects while this wait is - // happening, however WaitMany's return "happens after" the |Signal| call - // that caused it has completed, like |Wait|. - static size_t WaitMany(WaitableEvent** waitables, size_t count); - - // For asynchronous waiting, see WaitableEventWatcher - - // This is a private helper class. It's here because it's used by friends of - // this class (such as WaitableEventWatcher) to be able to enqueue elements - // of the wait-list - class Waiter { - public: - // Signal the waiter to wake up. - // - // Consider the case of a Waiter which is in multiple WaitableEvent's - // wait-lists. Each WaitableEvent is automatic-reset and two of them are - // signaled at the same time. Now, each will wake only the first waiter in - // the wake-list before resetting. However, if those two waiters happen to - // be the same object (as can happen if another thread didn't have a chance - // to dequeue the waiter from the other wait-list in time), two auto-resets - // will have happened, but only one waiter has been signaled! - // - // Because of this, a Waiter may "reject" a wake by returning false. In - // this case, the auto-reset WaitableEvent shouldn't act as if anything has - // been notified. - virtual bool Fire(WaitableEvent* signaling_event) = 0; - - // Waiters may implement this in order to provide an extra condition for - // two Waiters to be considered equal. In WaitableEvent::Dequeue, if the - // pointers match then this function is called as a final check. See the - // comments in ~Handle for why. - virtual bool Compare(void* tag) = 0; - - protected: - virtual ~Waiter() {} - }; - - private: - friend class WaitableEventWatcher; - -#if defined(OS_WIN) - win::ScopedHandle handle_; -#else - // On Windows, one can close a HANDLE which is currently being waited on. The - // MSDN documentation says that the resulting behaviour is 'undefined', but - // it doesn't crash. However, if we were to include the following members - // directly then, on POSIX, one couldn't use WaitableEventWatcher to watch an - // event which gets deleted. This mismatch has bitten us several times now, - // so we have a kernel of the WaitableEvent, which is reference counted. - // WaitableEventWatchers may then take a reference and thus match the Windows - // behaviour. - struct WaitableEventKernel : - public RefCountedThreadSafe<WaitableEventKernel> { - public: - WaitableEventKernel(bool manual_reset, bool initially_signaled); - - bool Dequeue(Waiter* waiter, void* tag); - - base::Lock lock_; - const bool manual_reset_; - bool signaled_; - std::list<Waiter*> waiters_; - - private: - friend class RefCountedThreadSafe<WaitableEventKernel>; - ~WaitableEventKernel(); - }; - - typedef std::pair<WaitableEvent*, size_t> WaiterAndIndex; - - // When dealing with arrays of WaitableEvent*, we want to sort by the address - // of the WaitableEvent in order to have a globally consistent locking order. - // In that case we keep them, in sorted order, in an array of pairs where the - // second element is the index of the WaitableEvent in the original, - // unsorted, array. - static size_t EnqueueMany(WaiterAndIndex* waitables, - size_t count, Waiter* waiter); - - bool SignalAll(); - bool SignalOne(); - void Enqueue(Waiter* waiter); - - scoped_refptr<WaitableEventKernel> kernel_; -#endif - - DISALLOW_COPY_AND_ASSIGN(WaitableEvent); -}; - -} // namespace base - -#endif // BASE_SYNCHRONIZATION_WAITABLE_EVENT_H_ |