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diff --git a/security/sandbox/chromium/base/synchronization/waitable_event.h b/security/sandbox/chromium/base/synchronization/waitable_event.h
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-// Copyright (c) 2012 The Chromium Authors. All rights reserved.
-// Use of this source code is governed by a BSD-style license that can be
-// found in the LICENSE file.
-
-#ifndef BASE_SYNCHRONIZATION_WAITABLE_EVENT_H_
-#define BASE_SYNCHRONIZATION_WAITABLE_EVENT_H_
-
-#include <stddef.h>
-
-#include "base/base_export.h"
-#include "base/macros.h"
-#include "build/build_config.h"
-
-#if defined(OS_WIN)
-#include "base/win/scoped_handle.h"
-#endif
-
-#if defined(OS_POSIX)
-#include <list>
-#include <utility>
-#include "base/memory/ref_counted.h"
-#include "base/synchronization/lock.h"
-#endif
-
-namespace base {
-
-class TimeDelta;
-
-// A WaitableEvent can be a useful thread synchronization tool when you want to
-// allow one thread to wait for another thread to finish some work. For
-// non-Windows systems, this can only be used from within a single address
-// space.
-//
-// Use a WaitableEvent when you would otherwise use a Lock+ConditionVariable to
-// protect a simple boolean value. However, if you find yourself using a
-// WaitableEvent in conjunction with a Lock to wait for a more complex state
-// change (e.g., for an item to be added to a queue), then you should probably
-// be using a ConditionVariable instead of a WaitableEvent.
-//
-// NOTE: On Windows, this class provides a subset of the functionality afforded
-// by a Windows event object. This is intentional. If you are writing Windows
-// specific code and you need other features of a Windows event, then you might
-// be better off just using an Windows event directly.
-class BASE_EXPORT WaitableEvent {
- public:
- // If manual_reset is true, then to set the event state to non-signaled, a
- // consumer must call the Reset method. If this parameter is false, then the
- // system automatically resets the event state to non-signaled after a single
- // waiting thread has been released.
- WaitableEvent(bool manual_reset, bool initially_signaled);
-
-#if defined(OS_WIN)
- // Create a WaitableEvent from an Event HANDLE which has already been
- // created. This objects takes ownership of the HANDLE and will close it when
- // deleted.
- explicit WaitableEvent(win::ScopedHandle event_handle);
-#endif
-
- ~WaitableEvent();
-
- // Put the event in the un-signaled state.
- void Reset();
-
- // Put the event in the signaled state. Causing any thread blocked on Wait
- // to be woken up.
- void Signal();
-
- // Returns true if the event is in the signaled state, else false. If this
- // is not a manual reset event, then this test will cause a reset.
- bool IsSignaled();
-
- // Wait indefinitely for the event to be signaled. Wait's return "happens
- // after" |Signal| has completed. This means that it's safe for a
- // WaitableEvent to synchronise its own destruction, like this:
- //
- // WaitableEvent *e = new WaitableEvent;
- // SendToOtherThread(e);
- // e->Wait();
- // delete e;
- void Wait();
-
- // Wait up until max_time has passed for the event to be signaled. Returns
- // true if the event was signaled. If this method returns false, then it
- // does not necessarily mean that max_time was exceeded.
- //
- // TimedWait can synchronise its own destruction like |Wait|.
- bool TimedWait(const TimeDelta& max_time);
-
-#if defined(OS_WIN)
- HANDLE handle() const { return handle_.Get(); }
-#endif
-
- // Wait, synchronously, on multiple events.
- // waitables: an array of WaitableEvent pointers
- // count: the number of elements in @waitables
- //
- // returns: the index of a WaitableEvent which has been signaled.
- //
- // You MUST NOT delete any of the WaitableEvent objects while this wait is
- // happening, however WaitMany's return "happens after" the |Signal| call
- // that caused it has completed, like |Wait|.
- static size_t WaitMany(WaitableEvent** waitables, size_t count);
-
- // For asynchronous waiting, see WaitableEventWatcher
-
- // This is a private helper class. It's here because it's used by friends of
- // this class (such as WaitableEventWatcher) to be able to enqueue elements
- // of the wait-list
- class Waiter {
- public:
- // Signal the waiter to wake up.
- //
- // Consider the case of a Waiter which is in multiple WaitableEvent's
- // wait-lists. Each WaitableEvent is automatic-reset and two of them are
- // signaled at the same time. Now, each will wake only the first waiter in
- // the wake-list before resetting. However, if those two waiters happen to
- // be the same object (as can happen if another thread didn't have a chance
- // to dequeue the waiter from the other wait-list in time), two auto-resets
- // will have happened, but only one waiter has been signaled!
- //
- // Because of this, a Waiter may "reject" a wake by returning false. In
- // this case, the auto-reset WaitableEvent shouldn't act as if anything has
- // been notified.
- virtual bool Fire(WaitableEvent* signaling_event) = 0;
-
- // Waiters may implement this in order to provide an extra condition for
- // two Waiters to be considered equal. In WaitableEvent::Dequeue, if the
- // pointers match then this function is called as a final check. See the
- // comments in ~Handle for why.
- virtual bool Compare(void* tag) = 0;
-
- protected:
- virtual ~Waiter() {}
- };
-
- private:
- friend class WaitableEventWatcher;
-
-#if defined(OS_WIN)
- win::ScopedHandle handle_;
-#else
- // On Windows, one can close a HANDLE which is currently being waited on. The
- // MSDN documentation says that the resulting behaviour is 'undefined', but
- // it doesn't crash. However, if we were to include the following members
- // directly then, on POSIX, one couldn't use WaitableEventWatcher to watch an
- // event which gets deleted. This mismatch has bitten us several times now,
- // so we have a kernel of the WaitableEvent, which is reference counted.
- // WaitableEventWatchers may then take a reference and thus match the Windows
- // behaviour.
- struct WaitableEventKernel :
- public RefCountedThreadSafe<WaitableEventKernel> {
- public:
- WaitableEventKernel(bool manual_reset, bool initially_signaled);
-
- bool Dequeue(Waiter* waiter, void* tag);
-
- base::Lock lock_;
- const bool manual_reset_;
- bool signaled_;
- std::list<Waiter*> waiters_;
-
- private:
- friend class RefCountedThreadSafe<WaitableEventKernel>;
- ~WaitableEventKernel();
- };
-
- typedef std::pair<WaitableEvent*, size_t> WaiterAndIndex;
-
- // When dealing with arrays of WaitableEvent*, we want to sort by the address
- // of the WaitableEvent in order to have a globally consistent locking order.
- // In that case we keep them, in sorted order, in an array of pairs where the
- // second element is the index of the WaitableEvent in the original,
- // unsorted, array.
- static size_t EnqueueMany(WaiterAndIndex* waitables,
- size_t count, Waiter* waiter);
-
- bool SignalAll();
- bool SignalOne();
- void Enqueue(Waiter* waiter);
-
- scoped_refptr<WaitableEventKernel> kernel_;
-#endif
-
- DISALLOW_COPY_AND_ASSIGN(WaitableEvent);
-};
-
-} // namespace base
-
-#endif // BASE_SYNCHRONIZATION_WAITABLE_EVENT_H_